Super Video! Das war meine erste Map in UEFN. Danke für deine Hilfe. Mach weiter so, deine Videos sind klasse! Du hast ein Abo und einen Daumen hoch verdient.
Very nice tutorial, also thank you for doing this using UEFN (so many tutorials are out of date due to the many changes and most are shown using Creative 1.0 which can be frustrating as Event Binding is slightly different in UEFN) My weak areas are devices and the game mechanics, the actual map building I am happy with so your tutorial is helping a lot. One thing I might do slightly differently is how your vault works (I might be wrong but it appears the barrier drops after say 30 mins so if a player joins 20 mins into the game does this mean they only have to remain for 10 minutes more & the barrier will drop or does the timer start for the player on joining?) I did this before with a barrier but I did it through the spawns and linked the timer to each spawn thinking that on joining the timer ticks down for each individual player - maybe your method does that also :) There are still some things I am unsure about, I currently have 5 maps in 1 and trying to get it so each map is played as a round so 5 maps 5 rounds, I had it working but messed things up. Thanks again for this I will 100% sub you have a clear easy to understand voice and the content is great. Edit: I didn't know we could add in smilies / flames etc, unsure how you did that or what key you pressed to access the image, any tips please? Also i understand now the Barrier is for all - connected to XP for everyone ;)
thank you very much for the long feedback! If you need smileys you could just copy them from like a online clipboard site or just hold down windows and press [ --> .
Can I ask about winning teams, if there is no timer and no score needed to win the match how does it end? In your Red v Blue map does it keep playing until the Server closes down so players can jump in and leave whenever they want or is there a way for one team to win overall? Thank you for any info / tips, my map is very close now to completion, I thought I would ask before I make my decision on win conditions, thanks again for the excellent in depth tutorial it is very helpful.
@@Fallen-Champ you can do it both ways. I like to use the first method. You could create a round system so the round end when a team reaches X/Y amount of elims.
This tutorial is absolutely amazing super helpful but I have one question once my game starts up and people go from pregame lobby to the correct teams but if anyone else joins after the game had already started the player will spawn in the sky my barriers are hallow any idea on what to do?
people can build the entrance of a side how can i fix that?because you can build if you are in the mutator zone but if you are outside you can just close the entrance of a side
I did not understand it that well what you said. But if you need help you can join my discord and I can help you there. Maybe you could just make your Mutator Zone bigger :)
thank you so much for this guide, you're amazing🙏
Mega Video!
Super Video! Das war meine erste Map in UEFN. Danke für deine Hilfe. Mach weiter so, deine Videos sind klasse! Du hast ein Abo und einen Daumen hoch verdient.
vielen lieben dank! Das weiß ich doch sehr zu schätzen. Ich mache auf jeden Fall weiter 🔥
Very great tutorial thank you for this legend undderated af (:
Nice
hope you reach 1k so you can release your maps
Nice tutorial keep going
Thanks
0:00 Set Up
3:16 Floor Setup
5:39 Wall Setup
9:01 Basic Spawn Area
12:39 Color Your Grid
13:45 Floor 1 Spawn Area
16:53 Floor 2 Spawn Area
20:09 Last Floor Basic
23:15 Half Wall Setup
23:45 Vault Setup
24:30 Model Your Vault
26:11 Improve The Vault
26:40 Improve Upper Sides
28:04 Island Settings!
35:38 Design Upper Sides
36:36 Barrier Setup
39:45 Mutator Zone Setup
41:46 Build Reset Mechanic
45:41 Vault Mechanic
46:56 Pregame & Spawners
49:47 Movement Modulator
54:00 Damage Volumes Teams
55:21 Weapon Wall Setup
57:22 Adding Weapons
1:02:57 Adding Vending etc.
1:04:39 Item Granter
1:06:24 Adding Vault Items
1:06:59 XP Setup
1:09:09 Outro
brother the movement modifier stop working after a while. they disapear
Very nice tutorial, also thank you for doing this using UEFN (so many tutorials are out of date due to the many changes and most are shown using Creative 1.0 which can be frustrating as Event Binding is slightly different in UEFN)
My weak areas are devices and the game mechanics, the actual map building I am happy with so your tutorial is helping a lot.
One thing I might do slightly differently is how your vault works (I might be wrong but it appears the barrier drops after say 30 mins so if a player joins 20 mins into the game does this mean they only have to remain for 10 minutes more & the barrier will drop or does the timer start for the player on joining?)
I did this before with a barrier but I did it through the spawns and linked the timer to each spawn thinking that on joining the timer ticks down for each individual player - maybe your method does that also :)
There are still some things I am unsure about, I currently have 5 maps in 1 and trying to get it so each map is played as a round so 5 maps 5 rounds, I had it working but messed things up.
Thanks again for this I will 100% sub you have a clear easy to understand voice and the content is great.
Edit: I didn't know we could add in smilies / flames etc, unsure how you did that or what key you pressed to access the image, any tips please?
Also i understand now the Barrier is for all - connected to XP for everyone ;)
thank you very much for the long feedback!
If you need smileys you could just copy them from like a online clipboard site or just hold down windows and press [ --> .
Can I ask about winning teams, if there is no timer and no score needed to win the match how does it end?
In your Red v Blue map does it keep playing until the Server closes down so players can jump in and leave whenever they want or is there a way for one team to win overall?
Thank you for any info / tips, my map is very close now to completion, I thought I would ask before I make my decision on win conditions, thanks again for the excellent in depth tutorial it is very helpful.
@@Fallen-Champ you can do it both ways. I like to use the first method. You could create a round system so the round end when a team reaches X/Y amount of elims.
@@AnfableUEFN Than You for the info
This tutorial is absolutely amazing super helpful but I have one question once my game starts up and people go from pregame lobby to the correct teams but if anyone else joins after the game had already started the player will spawn in the sky my barriers are hallow any idea on what to do?
wie gehe ich im ingame Kreativ Modus auf die Map ?? mir wird sie nicht angezeigt
Danke schonmal im vorraus für die antwort
Easily one of the most saturated game modes you can make. Good luck to anyone making one, your gonna need it if you want it to succeed.
Saturation is good in the maps world you have a bigger scale of people to play your maps
yooooooooooo^^
people can build the entrance of a side how can i fix that?because you can build if you are in the mutator zone but if you are outside you can just close the entrance of a side
I did not understand it that well what you said. But if you need help you can join my discord and I can help you there. Maybe you could just make your Mutator Zone bigger :)
Hi, tell me the keyboard shortcuts on how to select so objects, pls 26:40
alt and ctrl and left mouse button :)
@@AnfableUEFN Thx!!!!
Bom dia! Faz um vídeo ensinando como colocar esse vídeo de armas passando no wep lab
Yo dude im on console and dont have uefn i would really appreciate it if u maybe could upgrade my red vs blue map user zilt-juk ❤❤❤