thank you for explaining things and not just making something! Its been hard to find people that will actually explain the components that they are working with.
Thank you very much. I would love to point out how much I appreciate the initial setup chapter on every video. Even though I already have a template that starts a project properly, I can recall how much I struggled at the beginning to find a proper setup for my rig. Being able to skip past it after I already know is great. As a beginner, having the setup on any video you would want to watch is huge.
Wow. Interaction toolkit is getting better and better. Seems like a lot of thing are a lot easier now and more intuitive. Also great explanation on your side. I'm getting hyped again to start some project of my own.
Could you make a tutorial on how to make things like swords? How you make it where you can grab anywhere on the handle, how to make collision on the blade which subtracts health from enemies, etc.
It would be really helpful if you made a tutorial, that would be focusing on how to read and find the documentation of the XR tool kit, and maybe some beginner coding.
@@JustinPBarnett I'm legit starstruck, I never comment. Everyone else's video's are 2-3 years old and at this point yours' are the only ones that are still relevant. I really appreciate the response.
I've been watching a ton of your tutorials they are really good! Ive been tryin to use hurricane VR for some time but generally there is a lack of videos on it cause its so new. Do you think you can make a couple videos on Hurricane VR, setting up poses, VRIK integration etc?
Can you do a video on interactable vehicles? A good example I think would be the tanks in Pavlov Vr where you have to manually move the turret and stuff by turning a wheel.
Do you think you could do a video showing how to set it up so certain interactables can only be grabbed by using the trigger instead of the grip button?
New here and awesome channel man!! Question: Do you plan on showing any multiplayer tutorials? Would ask a more in-depth about multiplayer but I'll just leave it at that. Looking forward to the next video!
Hey Justin, could you make a tutorial on how to use a ray interactor and a direct interactor in the same rig? Can’t seem to find a tutorial with the action based system
I love your tutorials here on TH-cam! I followed your setup for hands on another of your tutorials, and decided to get some free pistols, and make them interactable. I compiled what I had, as it was, to see what worked and what didn't work. When I went to load my pistol, with a magazine, using a Quest 2, my hand controllers hit each other, so I can't get the magazine, into the pistol. Is there an offset somewhere that I can adjust the hand controllers to be more far apart?
Never mind answering my question. I either was loading it wrong, it fixed itself, or my slight change of the Position transform Y: from .0111 to .02, on the .../RHand/RHand 1, and .../LHand/LHand 1, also set to .02. As I said, I'm not sure either way, but thought I should document what I did. I'm still interested in any comments, about what I did, to verify either way.
How is that grab animation script coming along? Previously stated you were working on a way to make an animation that changes on what you grab by getting the rig to stop as it comes in contact with an object you are holding.
Dear Justin I just posted a request to your Patron pace from my dashboard. Can you please check that when available.? It is about interacting with a Fire Extinguisher. Body-Hose-Nozzle interactable seperately. Thx And Best regards
Since you asked … :-) I do ArchVis 3D modeling/rendering and so I’m not a game developer/programmer. I’ve had some great success with VRTK v3.3 but v4.0 doesn’t seem to be as feature complete in some areas and I struggle to move forward because of that. I’d love to see a tutorial running through the procedure for setting up SteamVR hands with VRTK v4.0 and the Universal Render Pipeline for PCVR. With all this new OpenXR stuff, I’m not even sure if VRTK is even necessary any more. I’ve applied what little I know about Unity and VRTK to a test project that reproduces the sets from a 1970s SciFi TV show called “Space 1999”. It’s very much a work in progress but you can get a flavour of what I’ve managed to recreate in my latest TH-cam walkthrough here: th-cam.com/video/JjGnXM2BkQ8/w-d-xo.html
How about holding a competition letting people cough up the best, easiest, most versatile xr rig being able to teleport, move turn, grab distance grab, fly, use menu maybe with an easy avatar system. (head hands and maybe body)? maybe even consider use in multiplayer?? Should keep use of custom code to a minimum. Might be useful. VRIF is on the track but too much custom code
On SideQuestVR there's a free game called "Ancient Dungeon". In that game player character can grab a bottle, open it (uncork) and drink a potion by tilting it near mouth area. There's even liquid visible inside. Do you think you could re-create such functionality? It can bee seen here at 17:45 th-cam.com/video/sFuHzd7mS4E/w-d-xo.html Best regards, you're doing great work here.
Does anyone else have the issue that when you hold an object your body gets thrown away? If so I found a slight workaround where you decrease your player collider, but if anyone else has found a better option please let me know.
So in essence, what you're saying is... I'm a light brunette. or rather, all brunettes are just dark gingers. ( ͡ʘ ͜ʖ ͡ʘ) On a more serious note: Thank you for sharing all your knowledge, it's greatly appreciated
This is my first comment on TH-cam... EVER... and i just want to say, dude... You are a bloody good teacher man...
Hey I really appreciate that!
I love that you perform the initial setup for many of your vids.
Glad you think so! I've gotten a lot of good feedback about it so I'll keep doing it!
thank you for explaining things and not just making something! Its been hard to find people that will actually explain the components that they are working with.
Thank you very much. I would love to point out how much I appreciate the initial setup chapter on every video. Even though I already have a template that starts a project properly, I can recall how much I struggled at the beginning to find a proper setup for my rig. Being able to skip past it after I already know is great.
As a beginner, having the setup on any video you would want to watch is huge.
You're very welcome!
Man I'm always glad to see a new video from yours!
I appreciate that!
Wow. Interaction toolkit is getting better and better. Seems like a lot of thing are a lot easier now and more intuitive. Also great explanation on your side. I'm getting hyped again to start some project of my own.
It is! And thanks!! Good luck on the project
Download the Project (for FREE): www.vrcreators.io/codedownloads
A great and fast overview. Much appreciated.
Launching!
Awsome work ! Your number of subscribers will soon exceed 10,000 !
🤞
Nice! Let's goooo! 🚀
Thanks for the all of information, it expanded my imagination.
You're welcome!!
Wonderful, great style of teaching thanks!
Glad you liked it!
22:43 To see the light you would want to use some emissive material together with your spotlight me thinks....
Thanks!
This was really helpful, thanks!
No problem!
Great video! It was really informative 😁
So glad!
I finally got a GTX 970 just so I can debug in play mode. Such a time saver!!! No more constant builds. Still have Oculus 1 though.
Awesome!
Amazing work! Worth paying for the patreon!
Much appreciated!
Could you make a tutorial on how to make things like swords? How you make it where you can grab anywhere on the handle, how to make collision on the blade which subtracts health from enemies, etc.
Yea that's a great idea!
@@JustinPBarnett thanks! Your tutorials are a godsend!
It would be really helpful if you made a tutorial, that would be focusing on how to read and find the documentation of the XR tool kit, and maybe some beginner coding.
Great suggestion!
Thank you. Amazing tutorial
I'm dying to see your procedural grab tutorial for a VR body. Your tutorials are awesome!
haha yea I've been slacking on that one 😅
@@JustinPBarnett I'm legit starstruck, I never comment. Everyone else's video's are 2-3 years old and at this point yours' are the only ones that are still relevant. I really appreciate the response.
great!! thx a lot!
You're welcome!
I've been watching a ton of your tutorials they are really good! Ive been tryin to use hurricane VR for some time but generally there is a lack of videos on it cause its so new. Do you think you can make a couple videos on Hurricane VR, setting up poses, VRIK integration etc?
Yea!
Can you do a video on interactable vehicles? A good example I think would be the tanks in Pavlov Vr where you have to manually move the turret and stuff by turning a wheel.
Oooo that'd be fun!
Sweet!
Do you think you could do a video showing how to set it up so certain interactables can only be grabbed by using the trigger instead of the grip button?
New here and awesome channel man!!
Question: Do you plan on showing any multiplayer tutorials? Would ask a more in-depth about multiplayer but I'll just leave it at that. Looking forward to the next video!
Yes! Multiplayer is pretty high on my priority list
@@JustinPBarnett Well there's only a few decent tutorials out there now and based on your other content, it should be a hit!
Hey Justin, could you make a tutorial on how to use a ray interactor and a direct interactor in the same rig? Can’t seem to find a tutorial with the action based system
Just turn on both systems?
That's a good idea. You can't use both at the same time unfortunately
Hey Justin. What assets do I need to build a VR chat room app where multiple players can meet up and discuss issues? Love your channel.
All you really need is a multiplayer asset like Normcore or Photon
Thank you for all your tutorials and knowledge in this great future of XR. Joining your patreon. Time for you to make a game and let us critique :)
You're so welcome, and I greatly appreciate YOU! And yes!! Game coming this year (hopefully)!
I love your tutorials here on TH-cam! I followed your setup for hands on another of your tutorials, and decided to get some free pistols, and make them interactable. I compiled what I had, as it was, to see what worked and what didn't work. When I went to load my pistol, with a magazine, using a Quest 2, my hand controllers hit each other, so I can't get the magazine, into the pistol. Is there an offset somewhere that I can adjust the hand controllers to be more far apart?
Never mind answering my question. I either was loading it wrong, it fixed itself, or my slight change of the Position transform Y: from .0111 to .02, on the .../RHand/RHand 1, and .../LHand/LHand 1, also set to .02. As I said, I'm not sure either way, but thought I should document what I did. I'm still interested in any comments, about what I did, to verify either way.
Lets go!!!
💪🏻
How is that grab animation script coming along? Previously stated you were working on a way to make an animation that changes on what you grab by getting the rig to stop as it comes in contact with an object you are holding.
I've got the script, just need to make a video on it
How can I select and move the object from distance using joystick to bring it close or far from the player.
I’m having a lot of trouble moving with a grabbed object, any support on this? I imagine it’s collider but I’m a noob and could do with guide 😢
I’d love to see how a simple hand pose is created on an object. There isn’t a tutorial on that *anywhere*
Yea that's a good idea!
Dear Justin I just posted a request to your Patron pace from my dashboard. Can you please check that when available.? It is about interacting with a Fire Extinguisher. Body-Hose-Nozzle interactable seperately. Thx And Best regards
Just responded!
what to do if one wants to use grip once to select the gun and the gun stays grip even after leaving the grip button?
nice
Since you asked … :-)
I do ArchVis 3D modeling/rendering and so I’m not a game developer/programmer. I’ve had some great success with VRTK v3.3 but v4.0 doesn’t seem to be as feature complete in some areas and I struggle to move forward because of that. I’d love to see a tutorial running through the procedure for setting up SteamVR hands with VRTK v4.0 and the Universal Render Pipeline for PCVR. With all this new OpenXR stuff, I’m not even sure if VRTK is even necessary any more.
I’ve applied what little I know about Unity and VRTK to a test project that reproduces the sets from a 1970s SciFi TV show called “Space 1999”. It’s very much a work in progress but you can get a flavour of what I’ve managed to recreate in my latest TH-cam walkthrough here: th-cam.com/video/JjGnXM2BkQ8/w-d-xo.html
Thanks!
How about holding a competition letting people cough up the best, easiest, most versatile xr rig being able to teleport, move turn, grab distance grab, fly, use menu maybe with an easy avatar system. (head hands and maybe body)? maybe even consider use in multiplayer?? Should keep use of custom code to a minimum. Might be useful. VRIF is on the track but too much custom code
Now there's a super good idea!
How do i add vibrations to my controllers?
Check out my haptics video! th-cam.com/video/-5tiV-lyYP8/w-d-xo.htmlsi=s7USajietgq-ONV3
On SideQuestVR there's a free game called "Ancient Dungeon". In that game player character can grab a bottle, open it (uncork) and drink a potion by tilting it near mouth area. There's even liquid visible inside.
Do you think you could re-create such functionality?
It can bee seen here at 17:45
th-cam.com/video/sFuHzd7mS4E/w-d-xo.html
Best regards, you're doing great work here.
I LOVE that game! The interactions are spot on. I just did an eating tutorial, but I'll look more into that game's interactions and try to recreate
Does anyone else have the issue that when you hold an object your body gets thrown away? If so I found a slight workaround where you decrease your player collider, but if anyone else has found a better option please let me know.
You could make it so the player collider doesn't interact with grabbable objects via the physics layers
So in essence, what you're saying is... I'm a light brunette.
or rather, all brunettes are just dark gingers. ( ͡ʘ ͜ʖ ͡ʘ)
On a more serious note: Thank you for sharing all your knowledge, it's greatly appreciated
😂😂😂 everyone has a little ginger in them ;)
the input does not work it says "Enable Input action"?
Don't forget to add Input Action Manager on XR Rig. Then add Action Assets | XRI Default Input Actions.
@@TenleyVR1 Thank you, I guess I should go check the full setup one time again ;)