Let's be serious for 2 minutes and say it clearly, Zerupo is a monster. His knowledge of the game is incredible and it's a real pleasure to discuss Noita with him because you always learn new things. The most incredible thing is that it's very likely that you won't understand 3/4 of the things he will try to explain to you because some of the mechanics are very complicated. But the quarter of what you will understand will already allow you to progress in a dazzling way. It's a real chance to have him with us in the French community of the game. This video illustrates what I'm saying perfectly. It's a real compendium of different tips, very easy to implement and will change forever the way you see the bosses of the game. Great video as always!
nice video! kolmi is such an easy boss that it almost doesnt really matter, but two other very easy methods for that fight are runestone of edges and tele kick (for tele kick, you grab the part of the roof that falls down to start the lava flow).
Nice guide but one important notice which is worth mentioning here: You can literally make ANY immunities of enemies obsolete by just adding weakening curses to your wand of choice, weakening curse projectile is preferable, since any weakening curse adds +0.25 vulnerability of that specific kind to any hit enemy (+0.25 on explosive damage, electric or projectile, depending on the kind of wc used). This means you can just build a wand of your choice, and make it work against any enemy, by just adding a bunch of weakening curses projectile, for example.
I didn't want to make a wand with a weakening curse projectiles for each of the bosses but yes it is a very effective way to kill them. Just an exception, the enemies with a resistance of -0.25 or less can't be killed with a weakening curse (fortunately no boss is in this case but some enemies are). Also, some bosses have an immunity to a certain type of damage (a real immunity not a resistance of 0) and therefore are not affected by the curse, for example you can't kill the Connoisseur of wands with an electric curse.
Master of Masters sounds and looks real scary but is for the most part very easy to kill even with other spells that weren't show as long as you don't rapid fire or if you do you go close and personal to do so.
you know. i must really suck at this game because i just cant seem to wrap my head around wand crafting and then i see people like you come in with a wand with just 2 spells completely melt CoW
This is amazing. Thanks for the video. I have a question about the wand that you use to kill Leviathan that uses spells to power (not the one with the tentacle timer) maybe you or someone in the comments can explain to me. It has a double cast at the beginning that is casting the barrier and then the second double cast. The second double cast draws the Tau and the add trigger (??? I guess). The add trigger is casting an empty spell so that means that its function there is not to trigger but to divide the spells to power modifier (?). The Tau is copying the divide by and the add trigger? If so, there is nothing casting the spark bolt. Unless the add trigger is not counting as a draw?? My question, ultimately, is how are you casting the spark bolt and adding all the modifiers to it? If you or someone in the comments could explain this to me, I'd really appreciate it. Thanks again for the video.
The goal of the wand is to use spell to power's ability to copy explosive damage and divide it a lot to apply all those damage to a single sparkbolt. Square barrier have explosive damage (for some reason) that spell to power can copy (125 damage per little particles according to spell lab), if you don't have any barrier spell you can use a propane tank instead (it will deal less damage tho). Long distance cast is here for 2 reason: 1) To ensure that spell to power is only on the sparkbolt and not the feed projectile(s) so it can be absorbed by spell to power (doesn't matter with barrier because it can't have modifiers but it will for most projectiles). 2) It puts a delay between the spawning of the feed projectile and the spell to power sparkbolt, long distance cast gives more time to the barrier to appear than a luminous drill with timer but in most cases the luminous drill with timer is more optimale. The first double cast draw square barrier and long distance cast (with everything inside it), the first draw of the second double cast is tau > d10 > add trigger and the second one is spell to power > 0 charge spell > sparkbolt. What add trigger does is that it see the modifier and add it to the cast stat and then it see a 0 charge spell which makes it fail so it doesn't discard anything, to make add trigger fail you can use a 0 charge spell, blood to power, gold to power, blood magic, wand refresh or the end of the wand. Tau cast first the divide by 10 which divide the original divide by 10 which divide the add trigger so we get 100 add trigger in total, each copy of add trigger add 1 spell to power to the cast stat so we get 100 spell to power. If the add trigger doesn't fail, the first copy will add a spell to power to the cast stat and then the other ones will just do nothing (and a few divide by shenanigans) since spell to power isn't in the deck anymore. Then tau cast add trigger, it fail too and just add one more copy of spell to power. So with the original spell to power, we end up with a total of 102 spell to power. The benefit of using add trigger instead of just doing for exemple tau > d10 > d10 > spell to power is that you can divide many modifiers at the same time (every modifier between add trigger and the thing you use to make it fail) so you could add for exemple more spell to power or some crits. I hope this was clear enough, if you have some questions don't hesitate ;)
I don't know what's best; how complicated wand crafting can get, or the fact that you managed to explain all of this clearly ! Congrats, and great video !
That personal lightning caster tech on MoM works like a charm. Just used it in a starving run to net an early-ish wand core so I can go wild in Wand-Mart. I couldn't get the spiral shot to work on the high alchemist though. Any tips on that? It's a good thing I had my trusty spark bolt trigger with music note payload.
When you apply a projectile weakening curse to levi, his shots will start damaging himself and since they are piercing, he'll keep shooting until he kills himself. So unless you one shot him, using a projectile weakening curse on him will most of the time result in levi killing himself rather than you killing him. However if you use a weakening curse that isn't projectile, you'll get the progress as long as you use a spell that doesn't do trick kills.
13:49 What is the reason for using a Drilling Shot here, without any ground in vicinity? And why did the first two shots only deal a tiny bit of damage even though a lot of explosions happened?
I tryed first with a simple piercing trigger but it was only triggering a few times, most of the time when a piercing trigger stops triggering it's due to terrain collision and to fix that you can add drilling shot. In that case, the "terrain" is either levi or the propane itself (in the second case you can simply use an explosive that isn't a solid object). About the first 2 shots, I can't see well but I suppose he had his eye closed.
6:25 I had no idea that you could kick to death enemies that only turned blue but didn't actually get frozen! Does that work on Scott (Big Steve) as well?
Today i made a bouncing burst explosive proyectile minigun and it absolutely destroyed the high alchemist, didnt get to test it on other bosses cuz i died
PLEASE tell me a good way to instakill Squidward with plasma spells outside of plasma beam CROSS, because for some reason, whenever i try to instakill him with the other plasma spells, squidward ends up copying only like a couple of them and doesnt instakill him and it results to me dying because hes literally the worst boss in the game. my wand build for it is very simple just plasma spells (that isnt Cross) inside a spark trigger, i just dont get why he doesnt instakil himself after 1 successful hit on him like what you did in this video, i have to fucking shoot him more than 3 times which is annoying and defeats the purpose of instakilling.
All types of plasma works on squidward (even plasma orbit) but the reason why plasma cross is more reliable is that it covers a much larger area. Every frame squidward takes damage, he shoots a copy of whatever spell he decided to copy. So when you shoot for exemple a trigger > plasma cutter at him, he takes a few hits and cast some plasma cutters but those plasma cutters that he shot in your direction aren't touching him and he stops taking damage and copying plasma. At this point, what you need to do is to align yourself with squidward and the plasmas, that way squidward will walk into his own plasmas and NOW the real "take damage > shoot plasma > take damage again" loop will begin. The other issue you can encounter is that squidward can copy the trigger instead of the plasma, to fix that you can: - go near him and just shoot a plasma without a trigger (not recomended outside of speedruns for obvious reasons) - use a trigger that he can't copy like hollow eggs - use a timer and shoot a plasma in front of him without touching him with the timer - use homing on the plasma and shoot the trigger at a wall (most reliablle solution when paired with hollow eggs or a timer imo) Of course all those technics are good ways to improve the odds of squidward killing himself with plasma but it won't work 100% of the time, it will never beat a good old 10k damage wand in one hit ;)
The pyramid boss drops only 4 spells among those he unlocks (nolla, random damage, random spell, random projectile spell, random modifier spell, random static projectile spell, copy random spell, copy random spell thrice and copy tree random spells), so you are not sure to get nolla every time.
A luminous drill remove 0.58 cast delay and 0.17 recharge time. So 3 luminous drills remove 3x0.58=1.74 cast delay but add mana adds 0.17 cast delay so we get 1.57 cast delay reduction. For recharge time, 3x0.17=0.51 recharge time reduction. If the recharge time was even higher, you could add something to wrap at the end (modifier, passive, multicast, etc) so you cast the wand twice before recharging and also get twice the recharge time reduction (6x0.17=1.02).
@@Gartalugoth Not quite. Gamma works even with zero spells remaining, *but* gamma still uses up one charge per cast until the spell runs out of charges, then the wand fails to cast anything. After that you must switch off the wand then switch back to it, and it will work as an infinite cast wand.
@@why_i_game From my experience greeks dont consume charges. Today I had a simple wand Gamma+Black hole, literally only 2 spells. When I clicked the wand once the charges were not consumed (Gamma activated), and only if I clicked the second time it got consumed (Black Hole got activated as the next spell in a non-shuffling wand)
@@griglog That is not my experience, I'll need to do some testing. Just to note: not all Greek spells give infinite spells (Gamma, First, Last are infinite).
@@why_i_gamethis might be down to mana and cast block mattering, the letter itself doesnt prevent the wand from casting the other spells on their own and using charges
Clearly the moral is ping pong lumi is the most simple powerful combination
It's also breaches through Alchemist's Boss shield
Let's be serious for 2 minutes and say it clearly, Zerupo is a monster. His knowledge of the game is incredible and it's a real pleasure to discuss Noita with him because you always learn new things.
The most incredible thing is that it's very likely that you won't understand 3/4 of the things he will try to explain to you because some of the mechanics are very complicated. But the quarter of what you will understand will already allow you to progress in a dazzling way.
It's a real chance to have him with us in the French community of the game.
This video illustrates what I'm saying perfectly. It's a real compendium of different tips, very easy to implement and will change forever the way you see the bosses of the game.
Great video as always!
+1 , vivement une prochaine vidéo avec d'autre exemple de baguette freewin.
GG et merci
I am a big fan of this format. Many different approaches for all bosses with no filler or idling in between.
nice video!
kolmi is such an easy boss that it almost doesnt really matter, but two other very easy methods for that fight are runestone of edges and tele kick (for tele kick, you grab the part of the roof that falls down to start the lava flow).
SPOILER
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i think it's meant to be that easy
considering how impossible it gets upon collecting orbs
would be cool to see the most effective and easiest methods for killing kolmi at higher orb counts
Good thing I already have an other video about 33 and more orbs kolmi killers then ; )
th-cam.com/video/bq4-mnH5jkM/w-d-xo.html
Nice guide but one important notice which is worth mentioning here:
You can literally make ANY immunities of enemies obsolete by just adding weakening curses to your wand of choice, weakening curse projectile is preferable, since any weakening curse adds +0.25 vulnerability of that specific kind to any hit enemy (+0.25 on explosive damage, electric or projectile, depending on the kind of wc used). This means you can just build a wand of your choice, and make it work against any enemy, by just adding a bunch of weakening curses projectile, for example.
I didn't want to make a wand with a weakening curse projectiles for each of the bosses but yes it is a very effective way to kill them. Just an exception, the enemies with a resistance of -0.25 or less can't be killed with a weakening curse (fortunately no boss is in this case but some enemies are). Also, some bosses have an immunity to a certain type of damage (a real immunity not a resistance of 0) and therefore are not affected by the curse, for example you can't kill the Connoisseur of wands with an electric curse.
good luck getting into the portal after earthquaking kolmi
just disolve the rock you'll get there eventually, besides isn't the portal the bad ending?
Master of Masters sounds and looks real scary but is for the most part very easy to kill even with other spells that weren't show as long as you don't rapid fire or if you do you go close and personal to do so.
wow, super video merci. ça donne envie de s'y remettre
Awesome video, almost makes me want to get back into noita. Aaaalmost
CoW big brain got pached, found out the hard way
Did my first no hit run with a flask of acid i started with and invisibility perk.
Note!
If you kill triangle boss by digging it away it doesn't record it in the pillars/progress, you only get the loot
I wish 0 orb komi was harder to encorage more exploration and prep to beat him.
i don't think u can kill squidward by hiding like in the last shot anymore
omg finally found you i mean your video =D its a god damn usefull thanks =D
I am sure projectile curse no longer works on a lake boss
that would be really cool to kill the triangle boss with midas
Finally, a guide to kill friend, I can't thank you enough xd
why did heavy shot make chainsaw suddenly kill alchemist?
you know. i must really suck at this game because i just cant seem to wrap my head around wand crafting and then i see people like you come in with a wand with just 2 spells completely melt CoW
This is amazing. Thanks for the video.
I have a question about the wand that you use to kill Leviathan that uses spells to power (not the one with the tentacle timer) maybe you or someone in the comments can explain to me.
It has a double cast at the beginning that is casting the barrier and then the second double cast. The second double cast draws the Tau and the add trigger (??? I guess). The add trigger is casting an empty spell so that means that its function there is not to trigger but to divide the spells to power modifier (?).
The Tau is copying the divide by and the add trigger?
If so, there is nothing casting the spark bolt. Unless the add trigger is not counting as a draw??
My question, ultimately, is how are you casting the spark bolt and adding all the modifiers to it?
If you or someone in the comments could explain this to me, I'd really appreciate it. Thanks again for the video.
The goal of the wand is to use spell to power's ability to copy explosive damage and divide it a lot to apply all those damage to a single sparkbolt.
Square barrier have explosive damage (for some reason) that spell to power can copy (125 damage per little particles according to spell lab), if you don't have any barrier spell you can use a propane tank instead (it will deal less damage tho).
Long distance cast is here for 2 reason:
1) To ensure that spell to power is only on the sparkbolt and not the feed projectile(s) so it can be absorbed by spell to power (doesn't matter with barrier because it can't have modifiers but it will for most projectiles).
2) It puts a delay between the spawning of the feed projectile and the spell to power sparkbolt, long distance cast gives more time to the barrier to appear than a luminous drill with timer but in most cases the luminous drill with timer is more optimale.
The first double cast draw square barrier and long distance cast (with everything inside it), the first draw of the second double cast is tau > d10 > add trigger and the second one is spell to power > 0 charge spell > sparkbolt.
What add trigger does is that it see the modifier and add it to the cast stat and then it see a 0 charge spell which makes it fail so it doesn't discard anything, to make add trigger fail you can use a 0 charge spell, blood to power, gold to power, blood magic, wand refresh or the end of the wand.
Tau cast first the divide by 10 which divide the original divide by 10 which divide the add trigger so we get 100 add trigger in total, each copy of add trigger add 1 spell to power to the cast stat so we get 100 spell to power. If the add trigger doesn't fail, the first copy will add a spell to power to the cast stat and then the other ones will just do nothing (and a few divide by shenanigans) since spell to power isn't in the deck anymore.
Then tau cast add trigger, it fail too and just add one more copy of spell to power.
So with the original spell to power, we end up with a total of 102 spell to power.
The benefit of using add trigger instead of just doing for exemple tau > d10 > d10 > spell to power is that you can divide many modifiers at the same time (every modifier between add trigger and the thing you use to make it fail) so you could add for exemple more spell to power or some crits.
I hope this was clear enough, if you have some questions don't hesitate ;)
I don't know what's best; how complicated wand crafting can get, or the fact that you managed to explain all of this clearly ! Congrats, and great video !
That personal lightning caster tech on MoM works like a charm. Just used it in a starving run to net an early-ish wand core so I can go wild in Wand-Mart.
I couldn't get the spiral shot to work on the high alchemist though. Any tips on that? It's a good thing I had my trusty spark bolt trigger with music note payload.
Never throw a giga black hole against connoisseur...
I've killed Levi many times with weakening curses but it wont unlock the progress. Is this a known bug or am I just doing something wrong?
When you apply a projectile weakening curse to levi, his shots will start damaging himself and since they are piercing, he'll keep shooting until he kills himself.
So unless you one shot him, using a projectile weakening curse on him will most of the time result in levi killing himself rather than you killing him.
However if you use a weakening curse that isn't projectile, you'll get the progress as long as you use a spell that doesn't do trick kills.
@@zerupo2846 Thank you.
13:49 What is the reason for using a Drilling Shot here, without any ground in vicinity? And why did the first two shots only deal a tiny bit of damage even though a lot of explosions happened?
I tryed first with a simple piercing trigger but it was only triggering a few times, most of the time when a piercing trigger stops triggering it's due to terrain collision and to fix that you can add drilling shot. In that case, the "terrain" is either levi or the propane itself (in the second case you can simply use an explosive that isn't a solid object).
About the first 2 shots, I can't see well but I suppose he had his eye closed.
Technically the gourd is a boss too
6:25 I had no idea that you could kick to death enemies that only turned blue but didn't actually get frozen! Does that work on Scott (Big Steve) as well?
Unfortunately Scott can't be freeze melee'd.
Propane tank barage on Leviathan? I too like to live dangerous ;)
Today i made a bouncing burst explosive proyectile minigun and it absolutely destroyed the high alchemist, didnt get to test it on other bosses cuz i died
That boss is weak to explosion I think.
@@pelvist i dont know but it was an old version so every proyectile dealt 300+ damage
7:16 Does Matosade remove a circle of ground around it? Trying to figure out how that killed the boss, lol.
Matosade does remove all ground around it when casted including that boss.
Now add orbs.
PLEASE tell me a good way to instakill Squidward with plasma spells outside of plasma beam CROSS, because for some reason, whenever i try to instakill him with the other plasma spells, squidward ends up copying only like a couple of them and doesnt instakill him and it results to me dying because hes literally the worst boss in the game.
my wand build for it is very simple just plasma spells (that isnt Cross) inside a spark trigger, i just dont get why he doesnt instakil himself after 1 successful hit on him like what you did in this video, i have to fucking shoot him more than 3 times which is annoying and defeats the purpose of instakilling.
All types of plasma works on squidward (even plasma orbit) but the reason why plasma cross is more reliable is that it covers a much larger area.
Every frame squidward takes damage, he shoots a copy of whatever spell he decided to copy. So when you shoot for exemple a trigger > plasma cutter at him, he takes a few hits and cast some plasma cutters but those plasma cutters that he shot in your direction aren't touching him and he stops taking damage and copying plasma.
At this point, what you need to do is to align yourself with squidward and the plasmas, that way squidward will walk into his own plasmas and NOW the real "take damage > shoot plasma > take damage again" loop will begin.
The other issue you can encounter is that squidward can copy the trigger instead of the plasma, to fix that you can:
- go near him and just shoot a plasma without a trigger (not recomended outside of speedruns for obvious reasons)
- use a trigger that he can't copy like hollow eggs
- use a timer and shoot a plasma in front of him without touching him with the timer
- use homing on the plasma and shoot the trigger at a wall (most reliablle solution when paired with hollow eggs or a timer imo)
Of course all those technics are good ways to improve the odds of squidward killing himself with plasma but it won't work 100% of the time, it will never beat a good old 10k damage wand in one hit ;)
Why I didn't get a nolla spell from pyramid boss?
The pyramid boss drops only 4 spells among those he unlocks (nolla, random damage, random spell, random projectile spell, random modifier spell, random static projectile spell, copy random spell, copy random spell thrice and copy tree random spells), so you are not sure to get nolla every time.
6:52 how is that a machine gun wand 1.57s cast delay and .5 recharge?
A luminous drill remove 0.58 cast delay and 0.17 recharge time.
So 3 luminous drills remove 3x0.58=1.74 cast delay but add mana adds 0.17 cast delay so we get 1.57 cast delay reduction.
For recharge time, 3x0.17=0.51 recharge time reduction.
If the recharge time was even higher, you could add something to wrap at the end (modifier, passive, multicast, etc) so you cast the wand twice before recharging and also get twice the recharge time reduction (6x0.17=1.02).
How to get infinite blackholes? 6:34
greek letter spells ("Gamma" there) copy affected spells without using it's charges
@@Gartalugoth Not quite. Gamma works even with zero spells remaining, *but* gamma still uses up one charge per cast until the spell runs out of charges, then the wand fails to cast anything. After that you must switch off the wand then switch back to it, and it will work as an infinite cast wand.
@@why_i_game From my experience greeks dont consume charges. Today I had a simple wand Gamma+Black hole, literally only 2 spells. When I clicked the wand once the charges were not consumed (Gamma activated), and only if I clicked the second time it got consumed (Black Hole got activated as the next spell in a non-shuffling wand)
@@griglog That is not my experience, I'll need to do some testing. Just to note: not all Greek spells give infinite spells (Gamma, First, Last are infinite).
@@why_i_gamethis might be down to mana and cast block mattering, the letter itself doesnt prevent the wand from casting the other spells on their own and using charges
You are a god