I feel like we're in the middle of a bit of a building revolution in minecraft. I think it all started when people started doing random texturing, which evolved into gradient texturing, which then turned into using those gradients to apply shading. It's so fun seeing people push the limits of minecraft's building system now, where we're now taking into account engine quirks of all things!
but tbh the gradient one started the fadt paced revolution. We builders used random blocks for texture for ages, but when it started to become popular to use gradients it made the whole scene much more conscious about textures overall
Absolutely. What I find amazing that everything about could have been done before. Sure less blocks, but still. And this applies to basically everything humans have ever managed. Like Physik has always been the same. The only aspect that the modern world exists just now is time. I find that fascinating because at this point in minecraft we actively notice how much change is happening. A bit of a random rant but I find that thought fascinating
I love the fusion of other fields (graphics) and applying them to Minecraft builds. Pretty cool thing to do, and definitely adds a lot of substance to the game :)
If you look at some reference pictures of domes, it's not that they have no shading, but that the shading follows the shape of the dome. So you'd want to reintroduce some shading, either by reintroducing some ambient occlusion, or by texturing
i was literally just thinking about bdubs' dome when you brought it up, i love how influential he is to absolutely everyone in the building scene. yet another great building video by the way, i am loving your channel!!
I think that using both methods is technically impressive and looks the smoothest, however my vote is for only using anti-aliasing because it looks more 3 dimensional. To me, the lack of shadows flattens the build making it look less grand.
@@cooltwo I think part of it is that, at a distance the shadows do make it look more round strangely. Because the darker sides of the cubes become thinner towards the front making a sort of gradient indicating the depth. I think this property is used by some minecraft creators who had "realistic" models to the game that are actually just very small voxels.
@@cooltwo I am very impressed by what you have shown in this video. On the dome it might make it worse but its probably just a bad example of where you would use it. It would probably look very nice on V shaped roofs. There are definitely uses for this but the dome probably isn't one.
@kill_switch_mc I totally agree that there would be other situations in which this technique would be perfect, I just unfortunately couldn't come up with anything while making my video. I guess a bit of a creative block
This feels like something that would randomly get removed in a snapshot and the entire building community throws a fit over it. It’s weird hearing about it BEFORE it happens lmao
The "minecraft-y" 10:17 feel is something to consider when this is to be shown off to someone that's unfamiliar with the game vs. other minecraft players. The AA+AO version looks pretty realistic and artistically may benefit from some ribs or some shading via a gradient, but the AA version feels like what minecraft players will be subconsciously accustomed to and it looks like some areas like slabs get slight AO removal too.
Very interesting build technique! I do enjoy Minecraft's default lighting(including ambient occlusion) but its always nice to find new tools to go in a builder's toolkit! Might have to try this in a future build!
After going through all this I have to agree. For the example I made, I don't think it works all that great, but that doesn't mean it won't be a good fit in another build in the future!
The use of Anti-Ambient Occlusion looks nice and reminds me of cell shading. Also, at some angles it reminds me of dithering, what with the shading on the dome ultimately consisting of only two shades.
Thanks! Honestly these last two videos have been doing so much better than anything I've made previously that it already feels like my channel is taking off a bit
I like the smoothness of the dome, but I feel the lack of shadow makes it look flat. I would like to see these tecniques with a gradient shading to add more dimension and make the domes look curved. It's really interesting though, and I've been experimenting with your anti-ailasing tecnique. I'll definintely be giving this a go too.
Others have also mentioned about trying out a gradient shading and while I haven't had time yet, my plan is to try that next. But I totally agree that with no shadows at all it looks flat and weird lol
Talked about how the anti ambient occlusion made things look too flat. What if you tried partial anti ambient occlusion? Essentially, fewer shadows, but still some? Idk how you would pull it off, or if you've already tried it. Just throwing out ideas. (Cool video btw)
I think the antialiasing dome looks the best by itself. Removing ambient occlusion makes it look a bit too flat from the front, ut either way, this is super a super interesting technique it would've never occured to me apply it to building! 😁
@dalmationblack I think you have a point about the other angle thing but I'm unsure if it makes up for the front view being so weird looking. Guess I'll just have to mull it over some more
The anti ambient occlusion on the dome looks incredible! I don't like the anti aliasing because it breaks the representativeness of blocks: The glass doesn't represent "glass" or even "transparent substance" but rather "the edge is somewhere within this area" which is a bit too big of a gap between what the block is and what it represents IMO. What I love about the anti ambient occlusion is that it improves the look of the build from afar without having to use any "wrong" block types.
I think it's weird that the north and south facing sides are brighter, but the sun moves from east to west, meaning the sides that the sun ever actually faces are the two darkest sides.
i believe minecraft uses world space normals and checks the adjacent blocks for the correct angle in the worldspace buffer and applies a mask to the voxels base on the vertex data.
@@cooltwo my best 2 theories is either that these blocks being in nature art of the "transparent blocks" that a critical component of how those are coded are not checked in the buffer (the same way they are exempt from mob spawning checks) OR it was a deliberate decision and could of been easily implemented with that same system to not complicate the rendering. either it is an unintended consequence of the game's design or possibly a clever use of existing code to remove a more complicated and costly process.
I'm kind of torn on one hand I really love the combination of Anti-aliasing and Occlusion building because it's more on the realistic side which is very impressive for a completely Vanilla building, and in my opinion I think getting stuff as smooth and realistic is like the ultimate building goal, but at the same time it also breaks my brain because like you said it loses that Minecraft feel, while just the Anti-aliasing is smoother and nicer but still feels Minecrafty Overall I might controversially say that I like the one that combines both techniques the most because looking at it makes me think you've got to be one of the greatest builders of all time to accomplish something as crazy as making a build so smooth it loses the blockiness of Minecraft
Wow, that last sentence is very kind! And I love your analysis and think there is absolutely something to be said about technical impressiveness in a build. Idk if I'm quite a "greatest builder of all time" yet but I hope to get there one day!
honestly, most of the time the ambient occlusion looks better than without even though it wouldn't look have that ambient occlusion irl. Like the corners of the walls in my room, they look brighter than the faces of the walls despite being the same color and texture
I think that's totally fair! I also like the ambient occlusion in the game most of the time but I found it really cool there is a technique you can use to remove it if you ever want to from a specific section
@@cooltwo Yeah, when the ambient occlusion is removed completely, it looks like bugged lighting, but when it's removed in specific locations, it looks great
It's interesting, I had never thought about using that lighting quirk for building, but I prefer the normal "Default" dome, I like the depth the shadows give and the shape the edges give
I feel the same about the dome but I think there will be other situations in which this technique would be useful. Also I'm glad you found it interesting!
thanks, i just saw this in minecraft the other day and was like WTF , was in a cave where there was a massive area of diorite. i placed a torch and noticed the blocks were different, some were darker and made me at first think it was andesite. but it wasnt, just the diorite was doing the ambient occlusion. was weird when i saw it being no amount of torches would brighten up the diorite, it just stayed darker on those blocks.
Could you do a video that goes over ways to control the lighting in both creative and survival with artificial light sources and actual blocks? I think it's the next step in detailing as we're already trying to work with lighting technically with this quirk.
I think I personally like the anti-aliasing because the anti-ambient acclusion is very interesting, hut it does kong of loose part of that blocky Minecraft feel. However! It also kind of reminds me on Minecraft Beta without Smooth Lighting with the lack of shadows, so its an interesting tactic depending on what you are going for. I definitely like that look in older style builds, and I think there is a way to make this work! Thats personal preference though, and I do think the more I might experiment with this, the more I will like it. For now though, the anti aliasing methods is my favorite because its smooth but doesn't loose much of the blockyness, allowing you to see the detail pop more imo while still keeping it smooth. Maybe its just me, but the anti-occlusion kind of makes it a bit of a singular blurred blob at times. Idk pro just my phone screen being too small lol, but this is a great tip so don't take any of these first impressions to heart. This is amazing and I know others will love this. The nore innovative people get, the better! Onwards with the Minecraft Building Revolution!
I hadn't thought of the fact that it would make the build look similar to Beta! Also thanks for sharing your opinion, this is a technique that I think is very subjective so it really depends on the situation/person. And I'm glad you found the video interesting as that's mostly what I wanted people to walk away feeling.
I also like the anti-aliasing only dome and anti-aliasing+anti ambient occlusion dome. The anti-alias only one has more contrast but is less smooth and the other anti-aliasing+anti ambient one has less contrast but is smoother. It's basically a trade off here. Do you want the contrast or do you want the smoothness? I think for the anti-ambient occlusion you might have to artificially add contrast.
I like your assessment! Others have been saying I should shade the dome to bring shadows back but in a way that would make sense for a dome and I've been thinking of doing that because it'll probably make it look less weird
Also, I think the anti-AO is great when used sparingly, especially for rounder shapes. It makes the dome of your museum look like more sunlight is hitting it, which is almost a little more beautiful IMO
I feel like we're in the middle of a bit of a building revolution in minecraft. I think it all started when people started doing random texturing, which evolved into gradient texturing, which then turned into using those gradients to apply shading. It's so fun seeing people push the limits of minecraft's building system now, where we're now taking into account engine quirks of all things!
I feel the same and I find it so inspiring whenever I see someone do a technique I've never seen before!
but tbh the gradient one started the fadt paced revolution. We builders used random blocks for texture for ages, but when it started to become popular to use gradients it made the whole scene much more conscious about textures overall
Then texture turned to color
Absolutely. What I find amazing that everything about could have been done before. Sure less blocks, but still. And this applies to basically everything humans have ever managed. Like Physik has always been the same. The only aspect that the modern world exists just now is time. I find that fascinating because at this point in minecraft we actively notice how much change is happening. A bit of a random rant but I find that thought fascinating
I love the fusion of other fields (graphics) and applying them to Minecraft builds. Pretty cool thing to do, and definitely adds a lot of substance to the game :)
Thanks! Computer graphics is is one of my personal interests (shocker) so combining it with my passion for Minecraft is really fulfilling
If you look at some reference pictures of domes, it's not that they have no shading, but that the shading follows the shape of the dome. So you'd want to reintroduce some shading, either by reintroducing some ambient occlusion, or by texturing
I think texturing would be the way to go and I've been considering doing it for a little while now so I guess I should just go and try it!
The anti ambient occlusion dome still has Minecraft's directional block face shading, which does follow the shape of the dome
@prismarinestars7471 True, but I'm unsure if it's enough by itself. But it is handy that it's already following the shape of the dome
i was literally just thinking about bdubs' dome when you brought it up, i love how influential he is to absolutely everyone in the building scene. yet another great building video by the way, i am loving your channel!!
Thanks! And I love to see other Bdubs fans
I think that using both methods is technically impressive and looks the smoothest, however my vote is for only using anti-aliasing because it looks more 3 dimensional. To me, the lack of shadows flattens the build making it look less grand.
I have similar feelings and it's weird because I really thought that removing the shadows would have made it better, but I'm not so sure now
@@cooltwo I think part of it is that, at a distance the shadows do make it look more round strangely. Because the darker sides of the cubes become thinner towards the front making a sort of gradient indicating the depth.
I think this property is used by some minecraft creators who had "realistic" models to the game that are actually just very small voxels.
Your theory is really interesting! I hadn't thought about it that way before
@@cooltwo I am very impressed by what you have shown in this video. On the dome it might make it worse but its probably just a bad example of where you would use it. It would probably look very nice on V shaped roofs. There are definitely uses for this but the dome probably isn't one.
@kill_switch_mc I totally agree that there would be other situations in which this technique would be perfect, I just unfortunately couldn't come up with anything while making my video. I guess a bit of a creative block
This feels like something that would randomly get removed in a snapshot and the entire building community throws a fit over it. It’s weird hearing about it BEFORE it happens lmao
True, it does feel a bit more like a bug than a feature lol. And I always wonder if one day they'll overhaul the rendering engine
The "minecraft-y" 10:17 feel is something to consider when this is to be shown off to someone that's unfamiliar with the game vs. other minecraft players. The AA+AO version looks pretty realistic and artistically may benefit from some ribs or some shading via a gradient, but the AA version feels like what minecraft players will be subconsciously accustomed to and it looks like some areas like slabs get slight AO removal too.
I like your analysis, particularly with how familiar with the game someone is effecting their perspective
used your anti-aliasing video to improve one of my builds and now it looks so much better. Can't wait to use this technique in my future builds too
That's awesome! I'm so glad that my videos have helped improve your building skills!
I& think a great scenario to use this technique in would be a cartoony build, maybe one where you want to do a comics-style cel shading effect!
Oooo, that's very interesting! I would love to see how that would turn out!
I'm loving this channel so far!
Underrated channel with amazing build advice? Yes please!
Found your videos through your last one, hoping to see more!
Very interesting build technique! I do enjoy Minecraft's default lighting(including ambient occlusion) but its always nice to find new tools to go in a builder's toolkit! Might have to try this in a future build!
After going through all this I have to agree. For the example I made, I don't think it works all that great, but that doesn't mean it won't be a good fit in another build in the future!
The use of Anti-Ambient Occlusion looks nice and reminds me of cell shading. Also, at some angles it reminds me of dithering, what with the shading on the dome ultimately consisting of only two shades.
I see what you mean about dithering, that's a really interesting perspective!
super interesting! and great explanation! now I know what happens with the shadows everytime I make a slab floor :) keep the great work!! :)
It sure does explain a lot of the weird quirks I've seen with lighting lol
I am also against ambient occlusion
Now that's the right attitude!
boo ambient occlusion ✊😾
This is insanely cool! I've never seen these techniques before and it's genuinely a new form of building
these videos are so underrated. i really hope your channel takes off
Thanks! Honestly these last two videos have been doing so much better than anything I've made previously that it already feels like my channel is taking off a bit
I like the smoothness of the dome, but I feel the lack of shadow makes it look flat. I would like to see these tecniques with a gradient shading to add more dimension and make the domes look curved. It's really interesting though, and I've been experimenting with your anti-ailasing tecnique. I'll definintely be giving this a go too.
Others have also mentioned about trying out a gradient shading and while I haven't had time yet, my plan is to try that next. But I totally agree that with no shadows at all it looks flat and weird lol
Never gonna be able to unsee the darker EW sides vs NS.
Same! Now that I know it's there, I'm going to be noticing it all the time
Talked about how the anti ambient occlusion made things look too flat. What if you tried partial anti ambient occlusion? Essentially, fewer shadows, but still some? Idk how you would pull it off, or if you've already tried it. Just throwing out ideas. (Cool video btw)
I like the idea! I think someone also said something similar so I think I'll have to try it and see how it looks
You are revolutionising Minecraft binding!
Great explanation.
I think the antialiasing dome looks the best by itself. Removing ambient occlusion makes it look a bit too flat from the front, ut either way, this is super a super interesting technique it would've never occured to me apply it to building! 😁
I'm feeling the same currently about the anti-aliasing dome looking the best. And I'm glad you found the technique interesting!
@@cooltwo I think from the very front it's a bit odd but from basically any other angle it looks better so it's hard to decide
@dalmationblack I think you have a point about the other angle thing but I'm unsure if it makes up for the front view being so weird looking. Guess I'll just have to mull it over some more
The anti ambient occlusion on the dome looks incredible! I don't like the anti aliasing because it breaks the representativeness of blocks: The glass doesn't represent "glass" or even "transparent substance" but rather "the edge is somewhere within this area" which is a bit too big of a gap between what the block is and what it represents IMO. What I love about the anti ambient occlusion is that it improves the look of the build from afar without having to use any "wrong" block types.
True! No need to use different block types as long as the block type you're using supports stairs
I think it's weird that the north and south facing sides are brighter, but the sun moves from east to west, meaning the sides that the sun ever actually faces are the two darkest sides.
Same, I have no idea why they didn't choose east and west to be the brighter sides
Oh my god, how do you discover all of these??? These are revolutionary!
It's a mixture of inspiration from others and my knowledge of computer graphics. And a lot of just trying things out lol
i believe minecraft uses world space normals and checks the adjacent blocks for the correct angle in the worldspace buffer and applies a mask to the voxels base on the vertex data.
You sound like you know what you're talking about. Do you know why this doesn't happen with non-full blocks?
@@cooltwo my best 2 theories is either that these blocks being in nature art of the "transparent blocks" that a critical component of how those are coded are not checked in the buffer (the same way they are exempt from mob spawning checks) OR it was a deliberate decision and could of been easily implemented with that same system to not complicate the rendering.
either it is an unintended consequence of the game's design or possibly a clever use of existing code to remove a more complicated and costly process.
Very intriguing
Feels almost toon-shader'd. I can see this being used for that cartoony aesthetic.
I'm kind of torn on one hand I really love the combination of Anti-aliasing and Occlusion building because it's more on the realistic side which is very impressive for a completely Vanilla building, and in my opinion I think getting stuff as smooth and realistic is like the ultimate building goal, but at the same time it also breaks my brain because like you said it loses that Minecraft feel, while just the Anti-aliasing is smoother and nicer but still feels Minecrafty
Overall I might controversially say that I like the one that combines both techniques the most because looking at it makes me think you've got to be one of the greatest builders of all time to accomplish something as crazy as making a build so smooth it loses the blockiness of Minecraft
Wow, that last sentence is very kind! And I love your analysis and think there is absolutely something to be said about technical impressiveness in a build. Idk if I'm quite a "greatest builder of all time" yet but I hope to get there one day!
Not to be confused with Ambien Occlusion: when someone hides your sleeping pills.
honestly, most of the time the ambient occlusion looks better than without even though it wouldn't look have that ambient occlusion irl. Like the corners of the walls in my room, they look brighter than the faces of the walls despite being the same color and texture
I think that's totally fair! I also like the ambient occlusion in the game most of the time but I found it really cool there is a technique you can use to remove it if you ever want to from a specific section
@@cooltwo Yeah, when the ambient occlusion is removed completely, it looks like bugged lighting, but when it's removed in specific locations, it looks great
It's interesting, I had never thought about using that lighting quirk for building, but I prefer the normal "Default" dome, I like the depth the shadows give and the shape the edges give
I feel the same about the dome but I think there will be other situations in which this technique would be useful. Also I'm glad you found it interesting!
nice! i actually found this very interesting. thanks for sharing :)
This is absolutely awesome! I'm sure this will be useful someday :) Thank you!
It's one of those things where it might not be useful now, but in the future it could be just the thing you need
thanks, i just saw this in minecraft the other day and was like WTF , was in a cave where there was a massive area of diorite. i placed a torch and noticed the blocks were different, some were darker and made me at first think it was andesite. but it wasnt, just the diorite was doing the ambient occlusion. was weird when i saw it being no amount of torches would brighten up the diorite, it just stayed darker on those blocks.
Glad I could help!
love your videos!
Thanks for your interesting video, glad to learn something new about Minecraft.
Could you do a video that goes over ways to control the lighting in both creative and survival with artificial light sources and actual blocks? I think it's the next step in detailing as we're already trying to work with lighting technically with this quirk.
That's an amazing idea for a video! This might be something I do in the future!
the difference is way more obvious in this case!
This is a really cool idea! Looking forward to including it in some of my builds! Just subbed! 🩵🩷🤍
This was very interesting. Thanks!
This was seriously cool!
Could you use anti abiant occlusion on half the dome to make it looks like the sun is shining from a specific angle
That's a fantastic idea, that could look really cool if done right!
I think I personally like the anti-aliasing because the anti-ambient acclusion is very interesting, hut it does kong of loose part of that blocky Minecraft feel.
However! It also kind of reminds me on Minecraft Beta without Smooth Lighting with the lack of shadows, so its an interesting tactic depending on what you are going for. I definitely like that look in older style builds, and I think there is a way to make this work!
Thats personal preference though, and I do think the more I might experiment with this, the more I will like it.
For now though, the anti aliasing methods is my favorite because its smooth but doesn't loose much of the blockyness, allowing you to see the detail pop more imo while still keeping it smooth. Maybe its just me, but the anti-occlusion kind of makes it a bit of a singular blurred blob at times. Idk pro just my phone screen being too small lol, but this is a great tip so don't take any of these first impressions to heart. This is amazing and I know others will love this. The nore innovative people get, the better! Onwards with the Minecraft Building Revolution!
I hadn't thought of the fact that it would make the build look similar to Beta! Also thanks for sharing your opinion, this is a technique that I think is very subjective so it really depends on the situation/person. And I'm glad you found the video interesting as that's mostly what I wanted people to walk away feeling.
@@cooltwo Anytime! Keep up the good content! The more techniques for different people to love, the better!
the build loks awsome
PSA: USE THE MOD SODIUM SHADOWY PATH BLOCKS IF YOU ARE USING SODIUM. set it to apply the “glitch” to all non full blocks
I had never heard of this mod before now, I'm totally going to look into it!
I also like the anti-aliasing only dome and anti-aliasing+anti ambient occlusion dome. The anti-alias only one has more contrast but is less smooth and the other anti-aliasing+anti ambient one has less contrast but is smoother. It's basically a trade off here. Do you want the contrast or do you want the smoothness? I think for the anti-ambient occlusion you might have to artificially add contrast.
I like your assessment! Others have been saying I should shade the dome to bring shadows back but in a way that would make sense for a dome and I've been thinking of doing that because it'll probably make it look less weird
I don't even know if you have any idea how to use anti-ambient occlusion
Well I did have an idea but it didn't work out exactly as I intended lol
thank you omfg
This was interesting!
Great idea! What mod do you use for the clouds, they look really good.
I use a mod called Better Clouds
@@cooltwo thanks!
Clever
I think the stair shadow/no shadow thing may be a result of Mojang disabling light from going through stairs, but I'm no graphics scientist
That might be but I'm not a graphics scientist either lol
Can I coin the term "ambient exclusion" for this?
I like that!
Try faking some shading on the anti-antialiased dome using block palette shading! Might make it look less flat
I've been thinking of doing that for a while now, maybe it's time to actually try it out!
feels like minecraft builders will be the last artists to be displaced by ai.
I love trans minecraft ytbers! You go girl!
Next video: How to use VSync to improve your builds
Idk how I would make it related to building but I would try lol
cool video! what is the shaders?
No shaders, but I do have two mods called Better Clouds and Simple Fog Control which might be what you're talking about
@@cooltwo ok thanks!
hmmmm.... This reminds me of this other video
It is very remindable
no ambient can make a build feel more open. but then again walls...
to me it just looks like you have a permanent fullbright cheat on, not really appealing to me
Totally fair, I don't think this technique is for everyone, cus it's a bit weird
What clouds mod/shader do you use?
Also, I think the anti-AO is great when used sparingly, especially for rounder shapes. It makes the dome of your museum look like more sunlight is hitting it, which is almost a little more beautiful IMO
I use a mod called Better Clouds and thanks for leaving your opinion!
i cant read
i also saw that bdubs vid lol
Mojang must fix this
Idk, there's been a lot of bugs that Mojang has known about for years but has done nothing about. Plus who knows if they even consider it a bug
@@cooltwo Whatever Mojang does / think. This is conceptually a bug 👍
Why you sound like fatmagic?
what a weird mechanic
Very weird lol
first >:)
Dang, you're quick!
ew transo
you a weirdo