Substance Painter Tattoes and Facepaint

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  • เผยแพร่เมื่อ 20 ม.ค. 2025

ความคิดเห็น • 22

  • @pandemonium5622
    @pandemonium5622 2 ปีที่แล้ว +7

    Love all these tips and tricks videos! The perfect channel for accumulating best practices and techniques not often taught. Love the channel buddy

    • @mech_Denis
      @mech_Denis 2 ปีที่แล้ว +1

      I absolutely agree and fully support!

    • @Nexttut
      @Nexttut  2 ปีที่แล้ว +1

      Thanks so much! ❤

  • @devformation
    @devformation 2 ปีที่แล้ว +2

    Bless you! You sneeze on almost every video, I think it's a good sign)

    • @Nexttut
      @Nexttut  2 ปีที่แล้ว +1

      Thank you! 😁

  • @mech_Denis
    @mech_Denis 2 ปีที่แล้ว +2

    So easy, but so COOL! Thanks, great Abraham!)))

    • @Nexttut
      @Nexttut  2 ปีที่แล้ว +1

      Glad you like it! 😎

  • @NikitaGal31
    @NikitaGal31 2 ปีที่แล้ว

    This is sooo cool! This face paint looks so realistic with the methods you've shown. Thanks a lot for sharing!

    • @Nexttut
      @Nexttut  2 ปีที่แล้ว

      Thank you so much 😀

    • @mech_Denis
      @mech_Denis 2 ปีที่แล้ว +1

      Все так просто оказывается сделать, да? а выглядит офигенно! Абрахам этот клёвый чувак. Я пару курсов ещё его на udemi прохожу по майке и збрашу. Смотрел разбор твоих работ здесь. Норм портфолио. Есть в Ебурге работа 3дшнику в геймдеве или в нашем регионе только удаленка?

    • @NikitaGal31
      @NikitaGal31 2 ปีที่แล้ว

      @@mech_Denis привет, спасибо, пока не знаю на счёт работы в Екатеринбурге, я изучаю 3д пока всего 7 месяцев, работу позже искать буду

  • @obeseabbas
    @obeseabbas ปีที่แล้ว

    Great video my friend. Very helpful.
    Quick question. As you are in material mode, you of course have a light that you're able to move around. is there anyway to remove this light and export? As some areas might be dark and some areas might be bright if you export with the light.
    Thanks in advance

  • @justincase7773
    @justincase7773 2 ปีที่แล้ว

    baking out maps with Arnold for proceduraly created textures would be a nice tutorial. I had lots of issues with this and ended up using Blender as it was way easier to figure out, then imported my maps into Maya. also can't seem to get some Arnold nodes to work with GPU,i'm running a 3080TI if that makes a difference.

  • @zyzzgang
    @zyzzgang 2 ปีที่แล้ว

    Im interested in pretty much all of the things in the list you have hahaha, so i cant wait to see. Also, i would like to add, i dont know if this fits in a category you already have in the list, but its related to Elden Ring, as ive seen bosses like Mohg the lord of blood, where when he switches to the second phase of the fight, he suddently grows huge wings, and they dont use a cinematic to do so, its ingame so i was wondering how something like this would work on the 3d model and how would you do the transition from the normal model to the model with wings in ue5 for example (i know elden ring uses its own engine but all we can use is ue5 xD)

  • @kavitacarnell7339
    @kavitacarnell7339 11 หลายเดือนก่อน

    Great thanks a lot

    • @Nexttut
      @Nexttut  11 หลายเดือนก่อน

      You're welcome! ☺️

  • @Agushmar
    @Agushmar ปีที่แล้ว

    thank you so much!!!!

    • @Nexttut
      @Nexttut  ปีที่แล้ว

      You're welcome! ☺

  • @quinlanharsch
    @quinlanharsch 5 หลายเดือนก่อน

    The brush's name is Dirt Brushed for anyone else who had trouble hearing

  • @milkbread5036
    @milkbread5036 ปีที่แล้ว +1

    thank you so much!!

    • @Nexttut
      @Nexttut  ปีที่แล้ว +1

      You're welcome! Hope it helps ☺️

    • @milkbread5036
      @milkbread5036 ปีที่แล้ว +1

      @@Nexttut A lot!! I love your tutorials! I can't afford art school, so this is so so helpful. I thank you :)