@@venomgeekmedia9886 Love your video on the fighters. What i didn't understand is why the UFP fighters hit and run away on ships faster than them. That only made them easy target practice for the Cardassian ships. More fighters would make it back to the mother ship if they stuck it out and stayed on them. Plus if they had 3 or 4 defiant class frigates with them they could have cleaned house. No better defiance than a good offence. Starfleet always made me wonder how they could ever win a battle much less a war.
Captains log USS Normandy. I wondered about these kids and their fighters. I dismissed it initially as fervor for the cause. Then as I stood up and looked at my arms and my gloved hands I remembered it was fervor that cost me both arms and both legs at the battle of wolf 359. I remembered it was fervor that pushed me to have these reverse engineered limbs installed. And it was fervor that made me return to the battlefield. I helped our fighter commanders come up with tactics that provided them as much destroyer and super frigate support as we could give. With the 16th fleet if the Normandy and defiant wings have nothing else to do we go in with the fighters to provide serious backup. I’ve never had squadrons complain when they get 1st RRTU backup. And I’m happy to say that when I ask for help, those fighter jocks are more then willing to return the favor. When this damn war is over I hope we old warriors don’t forget the contribution of those brave SOBs in those tiny craft. Included in this log is a pair of design projects to rapidly deploy fighters faster. 1 is a module for the Nebula class which converts the rear upper pod into a self contained carrier deck. This modification gives a nebula the ability to deploy upwards of 15 fighters in “ launch tubes “ to get them into battle faster. The next one uses an Oberth with its canoe removed and a semi circular secondary hull which is in essence a carrier module. It’s slow and it’s not intended for FL service. However it can unload, reembark and service 85 fighters at one time. I’m naming her Ark Royal. I think this project has potential forward to SFC engineers to see if it’s doable
_"Scratch one flattop! Dixon to carrier: scratch one flattop!" - Robert E. Dixon, Battle of the Coral Sea"_ While in Star Trek, the heyday of fighter craft is in the past with the ironic return of battleship type warfare; it is nice to see these one to two manned craft get some more time in the limelight, with their dogfights and their atmospheric escorting. Also I wouldn't want to be going at those ludicrous near-light speeds if/when the inertial dampeners went offline.
The good news is that most of the change in direction will come from the main engines, not the maneuvering thrusters. At least in the vacuum of space. In an atmosphere, it will come from lift forces generated by high angles of attack (angle between where the craft is pointed vs its direction of travel). Fighter pilots can withstand about a 10-G load for brief periods of time. Personally, I don't see how fighters would work properly if Star Trek craft obeyed the laws of inertia. In addition to the huge difference between how the craft changes its direction of travel in vacuum vs atmosphere, you would also have two different methods of rotating the craft. In addition to providing input to start a rotation, holding that input would cause a loss of control quite quickly, with the craft literally spinning itself apart. You need equal and opposite control inputs to stop the rotation. Flight computers may handle this, but woe to the one who doesn't realize that the computer is doing half the work when it fails. When in an atmosphere, the atmosphere will both limit the rotation speed and work to stop the rotation when the controls are released. Finally, in an atmosphere, you need continuous engine power just to maintain speed. But in a vacuum, the craft will continue accelerating if the engines are running at all. I'm sure that will never have a chance of confusing new pilots at all. Boy does Star Trek get space craft movements so wrong!
Curiously its mentioned that the Sovereign-class which the Enterprise E belongs to can carry a Full wing which has 3 squadrons a typical squadron has between 12 to 24 aircraft. For a total of 36 to 72(
@@venomgeekmedia9886 thing is it’s quite cost effective to use fighter, 3 or 4 Merida will have 400 500 hundred crew. But even if you use them as best as you can, you will not be able to do as much as 400 or 500 pilots fly star fighters. You can at least crew 200+ fighters for that many crew you lost.
One point you often say is that a group has more courage then sense. I think you are missing that while a fighter pilot may be at high risk he take that risk to protect his comrades. Without fighter pilots you lack a key part of the force and fall easier prey to light strike forces. 1 fighters near suicidal run was capable of saving the carrier that he was assigned to that means risk 1 to save hundreds if not thousands. That isn't a lack of sense.
Being on a Jem Haddar fighter is risky enough, but a snub fighter? Against starship phasers and disrupters? Sounds like wearing a flame thrower on your back in Iwo Jima. A combat lifespan of thirty seconds awaits these no doubt suicidally minded souls. Homeworld Cataclysm had these suicidal 'mimics' which were voice acted to sound particularly nerdy and unbalanced. Welcome to the Federation Fighter Core.
Not to mention the simple fact is that if you want to survive you'll need somewhere to *land,* anyway, it's kinda hard to ditch and count on being picked up by an escort if you *lose,* you know? Much less in the middle of the Pacific with maybe a Mae West and an enemy that considers surrender dishonor.
Jeez, that ending was really good. I may be hypersensitive in emotions right now but that summary of the lost pilots was moving. I now want to see a pilots conference or reunion from that dominion war, like in the real world had with veteran pilots from the first then second world wars getting together and sharing stories.
coming back to this months later for some background noise, your intro makes this way too cool to resist. we need a star trek starfighter game on a modern engine
When you mentioned the fighters flying at Half Lightspeed, I wondered if Special Relativity would be of some assistance to fighter pilots in Star Trek. Normal full impulse for a starship according to the Voayger Tech Manual is 1/4th Lightspeed, and one would assume they're not always burning at Full Impulse in a large fleet engagement. A guy on Reddit calculated that an hour at full impulse, 1/4th Lightspeed, would have the world experience two extra minutes relative to the starship pilot, which is fairly negligible in most circumstances. But at even higher impulse speeds of Fighter Pilots perhaps the individual seconds or fractions of seconds might save a few lives or allow for some strikes against the enemy to get through that would have otherwise been stopped?
I am a big fan of yours and i always watch the dominion war series you make and all the other material and wars you create and put on here.hands down your the best on utube.thank you for all your hard work this fan appreciates it
@@Okiedog1 Wasn't that Sacrifice of Angels? Federation fleet outnumbered 2-1 by the Dominion but still manages to win through a series of circumstances.
Great video, not sure of the logic behind using fighters against capital ships that have direct targeting systems., but I guess maybe they had anti locking countermeasures… thanks for the video, love all the videos in the fed/cardassian/Dominion war
It's numbers. The capital ships can only target so many fast moving targets at once. If one focuses on the fighters, they run the risk of ignoring the capital ships that are also coming for them. Ignore the fighters, to focus on the capital ship, and the fighters will take down your shields with phaser and torpedo fire.
@@freelancenerd4804 Yeah. Of course, in the real world, they would have used their next level holographic AI systems, to replace the meat sacks entirely.
I'm glad TH-cam has seen fit to put a bunch of old Battlespace vdeos in my feed ; seems I was in less of a space to retain a lot of it when they first came out. :)
the best argument for fighters is to essentialy strap engines to weapons. if given armament can be powered by the craft or atleast it';s lauching mechanism the craft can be used to spread out the field of fire allowing more weapons to be shooting at the enemy than from one ship the mother ship can also have it's own weapons and fuel and ammunition for the fighter craft. a fighter in startrek should litteraly be a cockpit and engine straped to a torpedoe launcher with several torpedoes onboard. gives the enemy more enemy targets and sources of weapons fire to worry about.
It would be very interesting if we had a group of aces in exile fighting in Peregrine fighters, sort of in the Battle of Britain style? Imagine a bunch of Bajorians and Maquis fighting alongside in the Federation far away from home.
Very nice video I would like to thank vgm98 for there amazing content I enjoy on a regular basis My hat's off to all fighter pilots for there bravery and courage
"Attention Combat Air Patrol personnel, we have possible hostile contact from 115, mark 105, range: 1600 kilometres. Launch for interception, and visual indent." "C'mon flyboy! We haven't got all day, get the CAP wing in the air!" "Dradis, Icarus 1-1, checking in for CAP, request alpha check bullseye." "Icarus 1-1, Dradis, alpha check, bullseye 150 mark 030, range 150" "Icarus 1-1, good alpha check." "Icarus 1-1, Dradis, Lima Charlie, fly heading 100 mark 00, anchor at grid G6" "Dradis, Icarus 1-1, Requesting picture." "Icarus 1-1, Dradis, picture: single group, four contact, at bullseye 115, mark 105, at 16 hundred, unknown tacked Northwest." "Icarus 1-1, Roger." "Icarus 1 and 2, Dradis, TARGET, Group, bullseye 115, mark 105, at 16 hundred, flanking, hostile, 4 contacts, Kopesh." "Icarus, Engaging!." "Icarus 1-1, Fox 3."
I'm ultimately surprised the Klingons aren't gung-ho for the starfighter concept. From my perspective, it appeals to everything that is Klingon. A single warrior fighting in honorable combat with another warrior. A chance for glory by defeating your enemies in glorious combat that you don't really have to share with others. If you defeat an enemy in ship-to-ship combat, it was the crew and captain. If you defeat enough starfighters to gain Ace status, that was all your own skill (and a little bit of luck).
Was another fantastically terrific and sensationally awesome gem of a new video. Great to see you give some well deserved credit and shed some light on the heroics of the dogs of wars as the fighters of every faction can be referred to. Surprising that neither the romulans or the dominion have their own class of fighters, though maybe that is down to the dominion having their fighters as being their primarily warship, while the romulan just don't gain the military experience necessary to see the wisdom in creating a vessal to serve them in such a role prior to the war.
@@venomgeekmedia9886 Thanks for that and any particular reason for that. As we know from nemesis that Romulans basically used expandable remen shock troops as cannon fodder to attack and overrun dominion held planets and bases on the ground. So was wondering if they didn't see the need for them? While dominion presumably it is down to their whole war of attrtition stategy and use of warships that best fitted that doctrine.
I'd actually like to see more on Star Trek fighters, going into the training and combat doctrine of the various powers' fighter corps. Like the Klingons, I am immediately put in mind of WW2 Japanese fighter doctrine, where famously the Zero, was famous for its lightness and agility, making it a formidable turn-fighter, but equally infamous for being fragile and lightly armed. Likewise, The Federation Peregrine Class, seems to be a jack of all trades, serving as a space superiority fighter, interceptor and bomber all in one, while stuffing it with ALL the Bells and Whistles as they tend to do with all their ships. This makes the Peregrine a rather complicated fighter craft that is going to be much harder to build and maintain and possibly more vulnerable to electronic warfare, disrupting the numerous pilots aids that would likely be included. Conversely, Cardassians seem to favour more specialised strike craft, which we can imagine as being much simpler and more robust than their Federation counterparts, making less versatile than the Peregrines, but more reliable and better suited to extended combat operations. Also, Cardassian pilots are very likely far more experienced than Federation pilots and I would say (Perhaps controversially) more skilled, since frankly only the very best pilots will go on to become veterans and doubly so for the Cardassians.
definitely although bear in mind the Peregrine does have a Co-pilot which helps, but certainly they aren't as 'Seat of your pants' as their klingon counterparts. most federation pilots were raw recruits compared with the cardassians who either had experience of flying in the maquis conflict or during the klingon invasion. starfleet might have better tech but the cardassians really had experience.
I’m never one to forget what these tactics cost the NPCs. In a big battle, every decision will lead to someone’s death, and even when the story doesn’t have time to focus on it, I try to.
It was a good point to bring up the use of countermeasures. Contemporary craft possess ECM, so it's reasonable to assume that an equivalent would exist in Star Trek and other franchises. Without it, targeting computers are just too good. With feats like hitting a target at or below fighter size at extreme distances and velocities being fairly common, the ability to obscure a small vessel from sensors enough to prevent a solid lock would be key to their survival and utility. I imagine that even with that, getting in close would still be near suicide because any advantage afforded by that kind of jamming or occlusion would become less and less effective once you're within visual range and a sensor lock becomes less vital.
actually getting close... very close is an advantage as you can get into the blind spots of larger ships. think PBRs in Vietnam if they went down the middle of the river channel a sniper had plenty of time to pick them off. but if they went close to the bank, the sniper barely had any opportunity. its the same principle
@@venomgeekmedia9886 To an extent, yes, which is what the SWCC teams tend to favor. But at that point, you're relying on the element of surprise and shock and awe more than a fighter pilot might benefit from losing their ranged occlusion from the enemy. Especially if they have point-defense weapons, which admittedly are far more common in franchises like Babylon 5. Though each point has its merits. Your analyses are quite good and I love sci-fi as I enjoyed documentary film back when outlets like History Channel still did actual history so it's a brilliant merge.
@@The_Lucent_Archangel thanks. and yeah for the most part point defense weapons aren't much of a factor in trek though lighter weapons like those on the Hedeki are much better in the anti fighter role.
Starfighters would be much more logicaly used in the pre - federation and first federation times, simply because (obviously from the between the lines reading in Enterprise show), the most problematic (and costly) to build on the ship would be a quick hyperdrive, but most to all of spacefights do take place in real space in impulse speeds, and properly numerous fighterwing, could at the moment multiple the aviable firepower of Enterprise and Columbia. The NX class has 5 pulse lasers (weaker, kinda CWIS weapons by my view), 3 phase canons and 4 torpedo tubes. If it can carry at least 20 fighters, with one phase canon, two phasers and one torpedo tube, build for combat (armor-wise, minimum crew, only necessary other equipment) the firepower would go up more than fivetimes. Another point to consider - said fighters could be attached from the outside of the hull, using only connections for crew transfer, rearming and refueling the fighter(s) and mechanical arms outside the carrier hull for repair of the fighter(s). That tactics would allow a way of "toughtening up" the carrier - by placing the wing between the carrier and danger, and basically bodyguarding the carrier by manuevering into the enemy fire aimend on the carrier.
I have the feeling that klingon fighter pilots would have the same spirit as german ww1 pilots, who saw themselves as knights of the sky fighting with honor, valour and for glory. That individualist part of being a fighter pilot must be super appealing to a klingon warrior.
FROM THE DEPTHS OF SPACE IN SILENCE, TRITANIUM WINGS, EXPLOSIVE VIOLENCE! STARFLEET VOIDFLIGHT PERFECTED, Space Bomber Regiment 188! In all seriousness though, why does the Paragrine not simply have old fashion rocket boosters on Its PTs to make them proper stand-off weapons instead of essentially microgravity glide bombs? That is really stupid and makes absolutely no sense. It is a cheap way to enable them to launch waves of PTs and then rapidly break off before the flak gets too thick. I would love to see a paragrin with alternative larger payloads like the massive hypersonic style missiles you sometimes see on Russian Jets but with huge photon warheads and short burn impulse drives for bunker and ship busting and big enough that you can only carry one under the centreline.
Fighters have limited use and range. But when used in combat, they can tip the scales quite easily if employed properly. The resources needed to build and man a light cruiser is probably the equivalent to building and manning about 100 Peregrine fighter. 100 fighters can easily overpower that same cruiser, so the math works out. Unfortunately, especially during the Dominion War, it was a callous numbers game and the Dominion for the majority of the conflict simply had more.
@@venomgeekmedia9886 I think Starfleet took some inspiration of the Jem'Hadar bug ship and their tactics into their own starfighter doctrine. At least thats how I saw Sisko use them in Operation Return. Mind you it was to force the enemy out of formation, but he could have done this similarly with his larger capital ships by deploying them into attack positions in clear view of the enemy who would then redeploy in response. I think they could have been better used as screens for cruisers assigned to breaking through the lines and warding off interceptors.
Where is this model of the D-10 Riskahd Class from? The stats match the Genesis Crisis era variants, except for Crew and Troops (~530 on most variants, and the last model before the Coldsleep Capsules were removed for science labs had 240 marines).
its the D-10 Mk2 Bis essentially a 3rd generation D-10 incorporating Ktinga Components in the Mk2 designation and the Bis is because its a dominion war refit incorporating a lance in place of the torpedo launcher like on the ktinga.
@@venomgeekmedia9886 Ah. Thanks. I assume the radically smaller crew is due to the same automation that allows an Intrepid to operate with 1/3 the crew of a similarly massed Constitution?
yes. because in zero G you still have mass just not weight. so a object with greater mass would require greater force to undergo the same acceleration as a smaller object
I’ve been thinking a lot about this episode, your method of dramatizing and the old Dogfights show I knew so well; especially the interviews interspersed within each episode. Do you think you would like some dialogue from pilots being interviewed from each side? I could think of lines from Fed, Klingon, and Cardassian pilots (Romulans would obviously keep their experience classified). What do you think?
@@venomgeekmedia9886 I have had a fanfic Star Trek story in my head about a newly promoted Captain that takes place in the aftermath of the Dominion War for sometime now. He was going to be one of the Pilots in the Battle of Operation Return. With the hero ship being an Akira. This will be awesome to help fill in some of those gaps. Note I am waiting for the aftermath of the Doninion War series. The total casualties of the War have always been almost absurdly low to me. With the exception of the Cardassians in the final few days of the War, the losses are less than that of World War 2. Your series kind of explains that the Dominion rarely invaded planets, their war machine basically was only sufficient to keep the Space War going with little ability to pursue a ground offensive. Those ground offensives that did happen, had to have very specific objectives to accomplish.
Some callous, but honest, math. The loss of 32 Peregrines = 64 potential casualties. That's the equivalent of *one* Miranda class destroyed. How many Mirandas were lost during operation Return? Furthermore, I'll bet you that the 32 Peregrines did more damage. As for being a fighter pilot being dangerous, was the casualty rates among Peregrine pilots higher or lower than the loss rates for Miranda and Oberth crews? I would argue that using more strike fighters would have *decreased* Star Fleet casualties.
It depends on which sources you read. During TNG the Mirandas were crewed by a skeleton crew of 25-35 which would make sense as by that stage it was a peace time and they were relegated to patrol and research duties. However the DS9 source books put their compliments at 200. Which would make sense as during a war time situation you would want to have persons available to man stations around the clock and effect repairs in the heat of battle and during down time after battles.
_Now, you're at the helm, as Federation Peregrine pilots go head to head against deadly Cardassian and Jem'Hadar fighters_ _Experience the battle!_ _Dissect the tactics!_ _Relive, the Dogfights of the Dominion War!_
I am curious, wouldn't, for an initial planetary attack, wouldn't long-range torpedoes serve a better role. Especially since you don't have to worry about a ship outmaneuvering or shooting down a torpedo too close to the fleet, you can up the yield and fire from a distance to carpet bomb several miles with one torpedo. Or fire large numbers to overwhelm gun placements to take them out. I mean if a planetary invasion is required in the Star Trek universe, I see it go in this order. The fleet some distance from the planet fire waves of torpedoes knock out a planet's shield generator and any weapon placements that I do not have worry about accidentally destroying targets we want to fake. Then follow it up with a planetary invasion (possibly at the same time of bombardment) with shuttlecraft and fighters estort. Once the gun placement is taken out, the Fleet enters orbit to wipe out large congruent of enemy troops (20+ or more) and enemy equipment out in the open while fighters patrol urbane environment/bases, as ground troops engage in combat on the ground.
@@venomgeekmedia9886 I was thinking more of engaging at half a light minutes away from the planet. Close enough to fire torpedoes that are difficult to intercept, far enough away to avoid enemy torpedoes and energy weapons (assuming they can reach that distance).
The Galaxy class can probably hold at least 10 runabouts with torpedo pods on them and I put Quantum Torpedoes in those pods I think about that that's 10 running backs with Juan Pepito's being launched okay the Galaxy class is surrounded by say two Romulan warbirds will you launch those runabouts each one's got torpedo pop with Quantum Torpedoes while that changes things you tell them to go after one warbird and the Galaxy class will go after the other
While I do like the idea of the fighter combat, I think that the federation would have higher success using drones; Yes we don't really see them, but in the TNG episode Conundrum we can see automated defence drones, they are basic but I find it hard to believe that the federation couldn't crash develop their own. I do really like the fighter combat displayer here as well, the Klingons use something more akin to a TIE fighter with excessive manoeuvrability while the federation employs multi-roll aircraft like the ones around nowadays, the Cardassians on the other hand use split classes and formations like something out of WW2. All just feel very much like a natural evolution of what we know about the races with the Klingons being speedy and the Federation being a middle ground between the specialised classes of the Cardassians. You did mention that all races used fighters to some capacity, I am curious to how the romulans would use fighters. I imagine that they would use fighters more as scouts, like floatplanes. Cloaked Kestrel runabouts would probably be a popular special forces craft. Yes we do see the Scorpions in Nemesis, but they don't seem very romulan; based on the fact that we never see them deployed by the scimitar, I personally think that the scorpion is a primarily atmospheric craft with something that can cloak being the space fighter. It would fit it well with the romulan doctrine as well, when you get in trouble just have you and fighters cloak and pick them up nearby, it would save dangerous combat recovery time and mean that you might not be faced with the decision to leave pilots behind to save the carrier if it comes to it.
Yeah the kestrel had more of a role as a gunship. Transporting troops to the surface and giving ground support. The scorpion if definitely a ground attack craft for infantry support.
@@venomgeekmedia9886 At the beginning, yes. But I did not see very much change and growth as the war progressed. Looking back to the 4 years war, where Star Fleet was rolling out entirely new ship designs, and serious upgrades to the ships that they had, there was comparatively little adaptation in the Dominion war.
While this is a good story I still wonder why the other races would culturally have the exact same combat philosophy as the Federarion and in that case the US Military. Why can't we vary it a bit more while sticking to canon? We see the Hindeki, Bird of prey, and Jem'Hadar fighters used as strike craft. It is seen that the Federation is the only one to field dedicated single or two man craft. Wouldn't be fair to say that the introduction of Peregrines could be a tactical surprise to the enemy? I feel that the Cardassian and Dominion could be modeled after WWII Japan and Germany as they didn't view carriers to be true threat nor a neccessity for fleet operations. They viewed carriers as supporting ships while the line ships (FFs, DDs, CAs, and BBs) were what made up fleet doctrine. Lets not forget that it's not until the Battle of the Coral Sea and Midway that truly made carriers a real weapon to field.
Yeah so there would be plenty of instances where fighters support or are supported by attack ships corvettes and destroyers. Depending on specific doctrines.
Dogfights are so unbelievable in that future I refuse to take them as canon. They're almost extinct by now, let alone they shouldn't be a thing in 400 years from now. Fighters in general shouldn't be a thing as well
I just cannot see the reason behind manned fighters in Star Trek. Why not just automate the fighters with low level AI? Lives would have been saved. Also, I believe, the best fighter in Star Trek universe is Shuk Din Frigates of the Tzenkethi Coalition from Star Trek Online.
I just don’t like people changing what made Star Trek different from Star Wars.I get people wanting to build the settings,but don’t steal from other settings.If fighters were an asset then they would’ve been in the early films.#stick to the original setting
Special thanks to Ryselle 3D for the Cardassian fighters and custom renders
www.deviantart.com/ryselle-3d
I love to see a story about Enterprise-E, Yorktown and Hornet mirroring that of WW2 where it doesn't conflict with cannon.
@@generaljimmies3429 perhaps. Not sure what classes yorktown and hornet would be.
@@venomgeekmedia9886 Sovereign as well? In WW2 they ere all Yorktown class.
@@venomgeekmedia9886 Love your video on the fighters. What i didn't understand is why the UFP fighters hit and run away on ships faster than them. That only made them easy target practice for the Cardassian ships. More fighters would make it back to the mother ship if they stuck it out and stayed on them. Plus if they had 3 or 4 defiant class frigates with them they could have cleaned house. No better defiance than a good offence. Starfleet always made me wonder how they could ever win a battle much less a war.
In which year was the raid of Epsilon Eridani fought?
Captains log USS Normandy. I wondered about these kids and their fighters. I dismissed it initially as fervor for the cause. Then as I stood up and looked at my arms and my gloved hands I remembered it was fervor that cost me both arms and both legs at the battle of wolf 359. I remembered it was fervor that pushed me to have these reverse engineered limbs installed. And it was fervor that made me return to the battlefield. I helped our fighter commanders come up with tactics that provided them as much destroyer and super frigate support as we could give. With the 16th fleet if the Normandy and defiant wings have nothing else to do we go in with the fighters to provide serious backup. I’ve never had squadrons complain when they get 1st RRTU backup. And I’m happy to say that when I ask for help, those fighter jocks are more then willing to return the favor. When this damn war is over I hope we old warriors don’t forget the contribution of those brave SOBs in those tiny craft. Included in this log is a pair of design projects to rapidly deploy fighters faster. 1 is a module for the Nebula class which converts the rear upper pod into a self contained carrier deck. This modification gives a nebula the ability to deploy upwards of 15 fighters in “ launch tubes “ to get them into battle faster. The next one uses an Oberth with its canoe removed and a semi circular secondary hull which is in essence a carrier module. It’s slow and it’s not intended for FL service. However it can unload, reembark and service 85 fighters at one time. I’m naming her Ark Royal. I think this project has potential forward to SFC engineers to see if it’s doable
_"Scratch one flattop! Dixon to carrier: scratch one flattop!" - Robert E. Dixon, Battle of the Coral Sea"_
While in Star Trek, the heyday of fighter craft is in the past with the ironic return of battleship type warfare; it is nice to see these one to two manned craft get some more time in the limelight, with their dogfights and their atmospheric escorting.
Also I wouldn't want to be going at those ludicrous near-light speeds if/when the inertial dampeners went offline.
Indeed but in that respect starships and starfighters are equal.
The good news is that most of the change in direction will come from the main engines, not the maneuvering thrusters. At least in the vacuum of space. In an atmosphere, it will come from lift forces generated by high angles of attack (angle between where the craft is pointed vs its direction of travel). Fighter pilots can withstand about a 10-G load for brief periods of time. Personally, I don't see how fighters would work properly if Star Trek craft obeyed the laws of inertia.
In addition to the huge difference between how the craft changes its direction of travel in vacuum vs atmosphere, you would also have two different methods of rotating the craft. In addition to providing input to start a rotation, holding that input would cause a loss of control quite quickly, with the craft literally spinning itself apart. You need equal and opposite control inputs to stop the rotation. Flight computers may handle this, but woe to the one who doesn't realize that the computer is doing half the work when it fails. When in an atmosphere, the atmosphere will both limit the rotation speed and work to stop the rotation when the controls are released.
Finally, in an atmosphere, you need continuous engine power just to maintain speed. But in a vacuum, the craft will continue accelerating if the engines are running at all. I'm sure that will never have a chance of confusing new pilots at all. Boy does Star Trek get space craft movements so wrong!
I love to see a story about Enterprise-E, Yorktown and Hornet mirroring that of WW2 where it doesn't conflict with cannon.
Curiously its mentioned that the Sovereign-class which the Enterprise E belongs to can carry a Full wing which has 3 squadrons a typical squadron has between 12 to 24 aircraft. For a total of 36 to 72(
@@alexis_ian not sure about that. i'd have to check if that scales properly.
Cry Havok! And let slip the dogs of war!
Excellent episode.
*(Spinning Wildly in Rotating Chair)*
@@weldonwin *Confused Klingon officers stares
Great video. I'd love to see more fighter missions covered in future battle reports
i probably will. this episode serves as an introduction and explanation for the role of fighters in trek.
@@venomgeekmedia9886 Awesome! Looking forward to hearing more of these kinds of stories, then.
@Venom Geek Media 98 we need a Starfleet Night Witches squadron doing suicidal rear guard raids!
Sweet, can't wait to see more overviews of fighter missions during the dominion war.
We definitely will be seeing more
@@venomgeekmedia9886 thing is it’s quite cost effective to use fighter, 3 or 4 Merida will have 400 500 hundred crew. But even if you use them as best as you can, you will not be able to do as much as 400 or 500 pilots fly star fighters. You can at least crew 200+ fighters for that many crew you lost.
One point you often say is that a group has more courage then sense. I think you are missing that while a fighter pilot may be at high risk he take that risk to protect his comrades. Without fighter pilots you lack a key part of the force and fall easier prey to light strike forces.
1 fighters near suicidal run was capable of saving the carrier that he was assigned to that means risk 1 to save hundreds if not thousands. That isn't a lack of sense.
True but it takes a certain kind of exceptional individual to take those kind of risks.
you might say an imperial mindset . no shields 100% guts for the empire
Being on a Jem Haddar fighter is risky enough, but a snub fighter? Against starship phasers and disrupters? Sounds like wearing a flame thrower on your back in Iwo Jima. A combat lifespan of thirty seconds awaits these no doubt suicidally minded souls. Homeworld Cataclysm had these suicidal 'mimics' which were voice acted to sound particularly nerdy and unbalanced. Welcome to the Federation Fighter Core.
Not to mention the simple fact is that if you want to survive you'll need somewhere to *land,* anyway, it's kinda hard to ditch and count on being picked up by an escort if you *lose,* you know? Much less in the middle of the Pacific with maybe a Mae West and an enemy that considers surrender dishonor.
Action stations. Launch the alert fighters. We got dominion contact at 10 o'clock.
ALL BATTERIES, standby enemy suppression barrage!
"Pilot's man your craft! General quarters! General quarters! All hands man your battle stations!"
@@IronWarhorsesFun All batteries ready.
I'm a big 'fighters in star trek' skeptic, but this presentation and these rationalizations are entirely legitimate.
Glad you like it.
Very well done, LOVE how reminiscent it is of the old WWI and WWII documentaries
Fairly sure the video name and especially the intro is a refrence to the “Dogfights” series of documentaries (the intro being nearly identical)
Awesome video. In every naval engagement in space, the carriers are the core of battle.
Jeez, that ending was really good. I may be hypersensitive in emotions right now but that summary of the lost pilots was moving. I now want to see a pilots conference or reunion from that dominion war, like in the real world had with veteran pilots from the first then second world wars getting together and sharing stories.
Now that is one of an episode. Think you for it and please keep sending us more of them.
Excellent work as always
coming back to this months later for some background noise, your intro makes this way too cool to resist. we need a star trek starfighter game on a modern engine
When you mentioned the fighters flying at Half Lightspeed, I wondered if Special Relativity would be of some assistance to fighter pilots in Star Trek. Normal full impulse for a starship according to the Voayger Tech Manual is 1/4th Lightspeed, and one would assume they're not always burning at Full Impulse in a large fleet engagement. A guy on Reddit calculated that an hour at full impulse, 1/4th Lightspeed, would have the world experience two extra minutes relative to the starship pilot, which is fairly negligible in most circumstances. But at even higher impulse speeds of Fighter Pilots perhaps the individual seconds or fractions of seconds might save a few lives or allow for some strikes against the enemy to get through that would have otherwise been stopped?
That was a really amazing video I totally enjoyed it very much
I am a big fan of yours and i always watch the dominion war series you make and all the other material and wars you create and put on here.hands down your the best on utube.thank you for all your hard work this fan appreciates it
Amazing video
I love to see a story about Enterprise-E, Yorktown and Hornet mirroring that of WW2 where it doesn't conflict with cannon.
The Battle of Midway, Dominion War style? I like it!
this channels battlespace video 'hunting the Hutet' is essentially the hunt for the bismark from ww2.
@@Okiedog1 Wasn't that Sacrifice of Angels?
Federation fleet outnumbered 2-1 by the Dominion but still manages to win through a series of circumstances.
@@generaljimmies3429 Sounds right.
Great video, not sure of the logic behind using fighters against capital ships that have direct targeting systems., but I guess maybe they had anti locking countermeasures… thanks for the video, love all the videos in the fed/cardassian/Dominion war
It's numbers. The capital ships can only target so many fast moving targets at once. If one focuses on the fighters, they run the risk of ignoring the capital ships that are also coming for them. Ignore the fighters, to focus on the capital ship, and the fighters will take down your shields with phaser and torpedo fire.
And if your busy trying to shoot small fighters your distracted from the enemy starships.
@@nunya3163 yeah agreed but I still don’t like them odds if I were a pilot. Especially in that first 3 months…. Eeek
@@freelancenerd4804 Yeah. Of course, in the real world, they would have used their next level holographic AI systems, to replace the meat sacks entirely.
@@nunya3163 u got that right brother! 🖖🏼
🖖😎👍Very cool and very nicely well done and very informatively explained indeed 👌.
I'm glad TH-cam has seen fit to put a bunch of old Battlespace vdeos in my feed ; seems I was in less of a space to retain a lot of it when they first came out. :)
the best argument for fighters is to essentialy strap engines to weapons. if given armament can be powered by the craft or atleast it';s lauching mechanism the craft can be used to spread out the field of fire allowing more weapons to be shooting at the enemy than from one ship the mother ship can also have it's own weapons and fuel and ammunition for the fighter craft. a fighter in startrek should litteraly be a cockpit and engine straped to a torpedoe launcher with several torpedoes onboard. gives the enemy more enemy targets and sources of weapons fire to worry about.
It would be very interesting if we had a group of aces in exile fighting in Peregrine fighters, sort of in the Battle of Britain style? Imagine a bunch of Bajorians and Maquis fighting alongside in the Federation far away from home.
Great video
Way beyond cool vid!
Very nice video I would like to thank vgm98 for there amazing content I enjoy on a regular basis My hat's off to all fighter pilots for there bravery and courage
I love these videos.
Respect and keep up the epic work.
Thanks please share these videos about it helps the channel.
"Attention Combat Air Patrol personnel, we have possible hostile contact from 115, mark 105, range: 1600 kilometres. Launch for interception, and visual indent."
"C'mon flyboy! We haven't got all day, get the CAP wing in the air!"
"Dradis, Icarus 1-1, checking in for CAP, request alpha check bullseye."
"Icarus 1-1, Dradis, alpha check, bullseye 150 mark 030, range 150"
"Icarus 1-1, good alpha check."
"Icarus 1-1, Dradis, Lima Charlie, fly heading 100 mark 00, anchor at grid G6"
"Dradis, Icarus 1-1, Requesting picture."
"Icarus 1-1, Dradis, picture: single group, four contact, at bullseye 115, mark 105, at 16 hundred, unknown tacked Northwest."
"Icarus 1-1, Roger."
"Icarus 1 and 2, Dradis, TARGET, Group, bullseye 115, mark 105, at 16 hundred, flanking, hostile, 4 contacts, Kopesh."
"Icarus, Engaging!."
"Icarus 1-1, Fox 3."
This is a great video. I look forward to more. Have you thought of doing a video about different medals that could be awarded to pilots?
Possibly. I don't think anyone has ever looked at starfleet medals
This was amazing
Keep up the great work
I suggest watching this series in order
It's no different than wars fought nowadays. Wars are instigated by old men with pens, and egos, but it's fought by the Young
Always the case.
Loved seeing the D-10 cruisers in the Klingon portion. I've loved that design since I saw it in FASA's Whit Flame sourcebook.
Given that the ktinga is still in service in this period no reason not to also use the D10
The D-10's are too old to lay in the wall of battle, but they have much bigger shuttle capacity than the older D-7's or K't'inga's
@@pontiacsuperchief9532 yeah which is why they make for good assault ships.
I'm ultimately surprised the Klingons aren't gung-ho for the starfighter concept. From my perspective, it appeals to everything that is Klingon. A single warrior fighting in honorable combat with another warrior. A chance for glory by defeating your enemies in glorious combat that you don't really have to share with others. If you defeat an enemy in ship-to-ship combat, it was the crew and captain. If you defeat enough starfighters to gain Ace status, that was all your own skill (and a little bit of luck).
@@pontiacsuperchief9532 well in acknowledgement of reality they use the closest thing to that. Birds of prey.
Was another fantastically terrific and sensationally awesome gem of a new video. Great to see you give some well deserved credit and shed some light on the heroics of the dogs of wars as the fighters of every faction can be referred to. Surprising that neither the romulans or the dominion have their own class of fighters, though maybe that is down to the dominion having their fighters as being their primarily warship, while the romulan just don't gain the military experience necessary to see the wisdom in creating a vessal to serve them in such a role prior to the war.
The romulans and dominion did have fighters but they were seen less often.
@@venomgeekmedia9886 Thanks for that and any particular reason for that. As we know from nemesis that Romulans basically used expandable remen shock troops as cannon fodder to attack and overrun dominion held planets and bases on the ground. So was wondering if they didn't see the need for them? While dominion presumably it is down to their whole war of attrtition stategy and use of warships that best fitted that doctrine.
I'd actually like to see more on Star Trek fighters, going into the training and combat doctrine of the various powers' fighter corps. Like the Klingons, I am immediately put in mind of WW2 Japanese fighter doctrine, where famously the Zero, was famous for its lightness and agility, making it a formidable turn-fighter, but equally infamous for being fragile and lightly armed.
Likewise, The Federation Peregrine Class, seems to be a jack of all trades, serving as a space superiority fighter, interceptor and bomber all in one, while stuffing it with ALL the Bells and Whistles as they tend to do with all their ships. This makes the Peregrine a rather complicated fighter craft that is going to be much harder to build and maintain and possibly more vulnerable to electronic warfare, disrupting the numerous pilots aids that would likely be included.
Conversely, Cardassians seem to favour more specialised strike craft, which we can imagine as being much simpler and more robust than their Federation counterparts, making less versatile than the Peregrines, but more reliable and better suited to extended combat operations. Also, Cardassian pilots are very likely far more experienced than Federation pilots and I would say (Perhaps controversially) more skilled, since frankly only the very best pilots will go on to become veterans and doubly so for the Cardassians.
definitely although bear in mind the Peregrine does have a Co-pilot which helps, but certainly they aren't as 'Seat of your pants' as their klingon counterparts.
most federation pilots were raw recruits compared with the cardassians who either had experience of flying in the maquis conflict or during the klingon invasion. starfleet might have better tech but the cardassians really had experience.
@@venomgeekmedia9886I'm thinking that the peregrines are kinda like the Eurofighter. Can do everything, very bloody good, but it's expensive AF.
I’m never one to forget what these tactics cost the NPCs. In a big battle, every decision will lead to someone’s death, and even when the story doesn’t have time to focus on it, I try to.
very moving
You should do another dogfights episode and cover the Typhon class and Valkyrie squadrons.
later in the war. but definitely
They will be remember
It was a good point to bring up the use of countermeasures. Contemporary craft possess ECM, so it's reasonable to assume that an equivalent would exist in Star Trek and other franchises. Without it, targeting computers are just too good. With feats like hitting a target at or below fighter size at extreme distances and velocities being fairly common, the ability to obscure a small vessel from sensors enough to prevent a solid lock would be key to their survival and utility. I imagine that even with that, getting in close would still be near suicide because any advantage afforded by that kind of jamming or occlusion would become less and less effective once you're within visual range and a sensor lock becomes less vital.
actually getting close... very close is an advantage as you can get into the blind spots of larger ships. think PBRs in Vietnam if they went down the middle of the river channel a sniper had plenty of time to pick them off. but if they went close to the bank, the sniper barely had any opportunity. its the same principle
@@venomgeekmedia9886 To an extent, yes, which is what the SWCC teams tend to favor. But at that point, you're relying on the element of surprise and shock and awe more than a fighter pilot might benefit from losing their ranged occlusion from the enemy. Especially if they have point-defense weapons, which admittedly are far more common in franchises like Babylon 5. Though each point has its merits. Your analyses are quite good and I love sci-fi as I enjoyed documentary film back when outlets like History Channel still did actual history so it's a brilliant merge.
@@The_Lucent_Archangel thanks. and yeah for the most part point defense weapons aren't much of a factor in trek though lighter weapons like those on the Hedeki are much better in the anti fighter role.
Starfighters would be much more logicaly used in the pre - federation and first federation times, simply because (obviously from the between the lines reading in Enterprise show), the most problematic (and costly) to build on the ship would be a quick hyperdrive, but most to all of spacefights do take place in real space in impulse speeds, and properly numerous fighterwing, could at the moment multiple the aviable firepower of Enterprise and Columbia. The NX class has 5 pulse lasers (weaker, kinda CWIS weapons by my view), 3 phase canons and 4 torpedo tubes. If it can carry at least 20 fighters, with one phase canon, two phasers and one torpedo tube, build for combat (armor-wise, minimum crew, only necessary other equipment) the firepower would go up more than fivetimes. Another point to consider - said fighters could be attached from the outside of the hull, using only connections for crew transfer, rearming and refueling the fighter(s) and mechanical arms outside the carrier hull for repair of the fighter(s). That tactics would allow a way of "toughtening up" the carrier - by placing the wing between the carrier and danger, and basically bodyguarding the carrier by manuevering into the enemy fire aimend on the carrier.
I have the feeling that klingon fighter pilots would have the same spirit as german ww1 pilots, who saw themselves as knights of the sky fighting with honor, valour and for glory. That individualist part of being a fighter pilot must be super appealing to a klingon warrior.
Great information only place you get inside stuff like that.
You are doing an amazing job.
Now the federation has the Valkyrie class fighter and uses them even in sovereign class ships.
FROM THE DEPTHS OF SPACE IN SILENCE, TRITANIUM WINGS, EXPLOSIVE VIOLENCE!
STARFLEET VOIDFLIGHT PERFECTED, Space Bomber Regiment 188!
In all seriousness though, why does the Paragrine not simply have old fashion rocket boosters on Its PTs to make them proper stand-off weapons instead of essentially microgravity glide bombs? That is really stupid and makes absolutely no sense. It is a cheap way to enable them to launch waves of PTs and then rapidly break off before the flak gets too thick. I would love to see a paragrin with alternative larger payloads like the massive hypersonic style missiles you sometimes see on Russian Jets but with huge photon warheads and short burn impulse drives for bunker and ship busting and big enough that you can only carry one under the centreline.
What's the name of the music at 03:09 ?
"ride of the Valkyries" by Wagner.
Popularized in 'apocalypse now'
@@venomgeekmedia9886 Thanks!
Can you do a Stargate version of this with the Tau'ri F-302 vs. the Goa'uld Drathglider and Wraith Darts???
I'm afraid I'm not well versed on Stargate but someone definitely ought to.
Fighters have limited use and range. But when used in combat, they can tip the scales quite easily if employed properly. The resources needed to build and man a light cruiser is probably the equivalent to building and manning about 100 Peregrine fighter. 100 fighters can easily overpower that same cruiser, so the math works out. Unfortunately, especially during the Dominion War, it was a callous numbers game and the Dominion for the majority of the conflict simply had more.
Yes and note that we don't see peregrines attacking jem hadar because the bug ship was more than capable of catching them.
@@venomgeekmedia9886
I think Starfleet took some inspiration of the Jem'Hadar bug ship and their tactics into their own starfighter doctrine. At least thats how I saw Sisko use them in Operation Return. Mind you it was to force the enemy out of formation, but he could have done this similarly with his larger capital ships by deploying them into attack positions in clear view of the enemy who would then redeploy in response. I think they could have been better used as screens for cruisers assigned to breaking through the lines and warding off interceptors.
Where is this model of the D-10 Riskahd Class from? The stats match the Genesis Crisis era variants, except for Crew and Troops (~530 on most variants, and the last model before the Coldsleep Capsules were removed for science labs had 240 marines).
its the D-10 Mk2 Bis essentially a 3rd generation D-10 incorporating Ktinga Components in the Mk2 designation and the Bis is because its a dominion war refit incorporating a lance in place of the torpedo launcher like on the ktinga.
@@venomgeekmedia9886 Ah. Thanks. I assume the radically smaller crew is due to the same automation that allows an Intrepid to operate with 1/3 the crew of a similarly massed Constitution?
Would a star ships mass effect its manouvreability in deep space or just within the gravity well of something else with mass like a planet etc.
yes. because in zero G you still have mass just not weight. so a object with greater mass would require greater force to undergo the same acceleration as a smaller object
I’ve been thinking a lot about this episode, your method of dramatizing and the old Dogfights show I knew so well; especially the interviews interspersed within each episode.
Do you think you would like some dialogue from pilots being interviewed from each side?
I could think of lines from Fed, Klingon, and Cardassian pilots (Romulans would obviously keep their experience classified).
What do you think?
If I made this now I definitely would but at that time that particular innovation was still some time away.
@@venomgeekmedia9886 I’m fighting the urge to start filling the comment box with “quotes”
Also Starfleet crew used Shuttlecraft as Juror officers. Check out Babylon 5 Fighters Starfury & Nar Heavy fighters
Do you “fill in the gaps” or do you sift through lore? Really liking these either way.
mostly gap filling. though i do look to beta cannon as a guide.
@@venomgeekmedia9886 I have had a fanfic Star Trek story in my head about a newly promoted Captain that takes place in the aftermath of the Dominion War for sometime now. He was going to be one of the Pilots in the Battle of Operation Return. With the hero ship being an Akira. This will be awesome to help fill in some of those gaps.
Note I am waiting for the aftermath of the Doninion War series. The total casualties of the War have always been almost absurdly low to me. With the exception of the Cardassians in the final few days of the War, the losses are less than that of World War 2. Your series kind of explains that the Dominion rarely invaded planets, their war machine basically was only sufficient to keep the Space War going with little ability to pursue a ground offensive. Those ground offensives that did happen, had to have very specific objectives to accomplish.
@@chriseash6497 don't be so sure. The numbers will likely be huge far in excese of ww2. I'd love to read your fanfiction.
Nothing on the Romulan Scorpion fighters Venom?
they more fall into the role of ground attack. so maybe in a planet-fall special.
Some callous, but honest, math. The loss of 32 Peregrines = 64 potential casualties. That's the equivalent of *one* Miranda class destroyed. How many Mirandas were lost during operation Return? Furthermore, I'll bet you that the 32 Peregrines did more damage. As for being a fighter pilot being dangerous, was the casualty rates among Peregrine pilots higher or lower than the loss rates for Miranda and Oberth crews? I would argue that using more strike fighters would have *decreased* Star Fleet casualties.
That's a very small crew for the miranda. But yeah in many ways you minimise risk and maximise striking potential.
It depends on which sources you read. During TNG the Mirandas were crewed by a skeleton crew of 25-35 which would make sense as by that stage it was a peace time and they were relegated to patrol and research duties. However the DS9 source books put their compliments at 200. Which would make sense as during a war time situation you would want to have persons available to man stations around the clock and effect repairs in the heat of battle and during down time after battles.
I counted three maybe four Miranda's lost. Course that's just what we saw on screen.
_Now, you're at the helm, as Federation Peregrine pilots go head to head against deadly Cardassian and Jem'Hadar fighters_
_Experience the battle!_
_Dissect the tactics!_
_Relive, the Dogfights of the Dominion War!_
I am curious, wouldn't, for an initial planetary attack, wouldn't long-range torpedoes serve a better role. Especially since you don't have to worry about a ship outmaneuvering or shooting down a torpedo too close to the fleet, you can up the yield and fire from a distance to carpet bomb several miles with one torpedo. Or fire large numbers to overwhelm gun placements to take them out.
I mean if a planetary invasion is required in the Star Trek universe, I see it go in this order. The fleet some distance from the planet fire waves of torpedoes knock out a planet's shield generator and any weapon placements that I do not have worry about accidentally destroying targets we want to fake. Then follow it up with a planetary invasion (possibly at the same time of bombardment) with shuttlecraft and fighters estort. Once the gun placement is taken out, the Fleet enters orbit to wipe out large congruent of enemy troops (20+ or more) and enemy equipment out in the open while fighters patrol urbane environment/bases, as ground troops engage in combat on the ground.
Such torpedo strikes did happen in the maquis conflict. But they were rare as such weapons were costly and could be intercepted by any warp ship.
If a fleet is in range of the planet. Then it is in range of the planetary defenses which are more powerful than starship weapons
@@venomgeekmedia9886 I was thinking more of engaging at half a light minutes away from the planet. Close enough to fire torpedoes that are difficult to intercept, far enough away to avoid enemy torpedoes and energy weapons (assuming they can reach that distance).
"Condor"?! So that's what it's called!
Glinn Fared: The Red Baron of Cardassia?
I feel the need. The need for speed!
Yep great name for the raider. Of course farred outlived the red baron.
@@venomgeekmedia9886 And he somehow survived the Dominion's purge. Lucky him.
@@Okiedog1 May he Fly Higher!
18:24
"7 tanks"
hang on there are TANKS in star trek? Where???
Yep. Armoured hovercraft likely.
@@venomgeekmedia9886 *Steel Commanders*
was the top gun soundtrack copyrighted
🤣what do you think?
It does not have a type 10 phaser. Galaxy class Starships are fitted with type 10 phasers
Only one emitter not an array.
That is glorious makes you proud to be a Klingon or a Kardashian or a human whatever makes you want to be a Klingon fighter pilot
What about romulan fighter craft let me guess they look like birds
The Galaxy class can probably hold at least 10 runabouts with torpedo pods on them and I put Quantum Torpedoes in those pods I think about that that's 10 running backs with Juan Pepito's being launched okay the Galaxy class is surrounded by say two Romulan warbirds will you launch those runabouts each one's got torpedo pop with Quantum Torpedoes while that changes things you tell them to go after one warbird and the Galaxy class will go after the other
While I do like the idea of the fighter combat, I think that the federation would have higher success using drones; Yes we don't really see them, but in the TNG episode Conundrum we can see automated defence drones, they are basic but I find it hard to believe that the federation couldn't crash develop their own.
I do really like the fighter combat displayer here as well, the Klingons use something more akin to a TIE fighter with excessive manoeuvrability while the federation employs multi-roll aircraft like the ones around nowadays, the Cardassians on the other hand use split classes and formations like something out of WW2. All just feel very much like a natural evolution of what we know about the races with the Klingons being speedy and the Federation being a middle ground between the specialised classes of the Cardassians.
You did mention that all races used fighters to some capacity, I am curious to how the romulans would use fighters. I imagine that they would use fighters more as scouts, like floatplanes. Cloaked Kestrel runabouts would probably be a popular special forces craft. Yes we do see the Scorpions in Nemesis, but they don't seem very romulan; based on the fact that we never see them deployed by the scimitar, I personally think that the scorpion is a primarily atmospheric craft with something that can cloak being the space fighter. It would fit it well with the romulan doctrine as well, when you get in trouble just have you and fighters cloak and pick them up nearby, it would save dangerous combat recovery time and mean that you might not be faced with the decision to leave pilots behind to save the carrier if it comes to it.
Yeah the kestrel had more of a role as a gunship. Transporting troops to the surface and giving ground support. The scorpion if definitely a ground attack craft for infantry support.
Nerd
Please tell me the breen attack on earth is in the pipeline 😃
Definitely in the works. But there are a few other things I'll cover first.
The contrast in the capabilities just goes to show how stagnant and lacking adaptability Star Fleet had become in the 24th century.
Well it's more that their fleet is a real hodgepodge unlike the cardassian fleet which was more planned.
@@venomgeekmedia9886 At the beginning, yes. But I did not see very much change and growth as the war progressed. Looking back to the 4 years war, where Star Fleet was rolling out entirely new ship designs, and serious upgrades to the ships that they had, there was comparatively little adaptation in the Dominion war.
@@venomgeekmedia9886 I think it also shows how the Cardassians where much more forward thinking than Star Fleet was.
@@nunya3163 well they only had two years. the main thing was building more anti borg ships
While this is a good story I still wonder why the other races would culturally have the exact same combat philosophy as the Federarion and in that case the US Military.
Why can't we vary it a bit more while sticking to canon? We see the Hindeki, Bird of prey, and Jem'Hadar fighters used as strike craft. It is seen that the Federation is the only one to field dedicated single or two man craft. Wouldn't be fair to say that the introduction of Peregrines could be a tactical surprise to the enemy? I feel that the Cardassian and Dominion could be modeled after WWII Japan and Germany as they didn't view carriers to be true threat nor a neccessity for fleet operations. They viewed carriers as supporting ships while the line ships (FFs, DDs, CAs, and BBs) were what made up fleet doctrine. Lets not forget that it's not until the Battle of the Coral Sea and Midway that truly made carriers a real weapon to field.
Yeah so there would be plenty of instances where fighters support or are supported by attack ships corvettes and destroyers. Depending on specific doctrines.
Dogfights are so unbelievable in that future I refuse to take them as canon. They're almost extinct by now, let alone they shouldn't be a thing in 400 years from now. Fighters in general shouldn't be a thing as well
More like gun boats, ie PT boats in space.
dogfights of the dominion war... and not a word about the Breen?!?
wean is more dominion war comeing
I just cannot see the reason behind manned fighters in Star Trek. Why not just automate the fighters with low level AI? Lives would have been saved.
Also, I believe, the best fighter in Star Trek universe is Shuk Din Frigates of the Tzenkethi Coalition from Star Trek Online.
I'll look those up. But of course AI wasn't a thing when ds9 was in production. I'll have give the tzenkethi fighter a look.
@@venomgeekmedia9886 thanks a lot. You can actually command a Tzenkethi fighter in the "Renegade's Regret" mission.
New thumbnail.
well spotted that man
@@venomgeekmedia9886 thanks. Im no sherlock Holmes or bene gessurite sister. But i try . ( observation)
No G forces in space y'all...
It's called acceleration forces
I just don’t like people changing what made Star Trek different from Star Wars.I get people wanting to build the settings,but don’t steal from other settings.If fighters were an asset then they would’ve been in the early films.#stick to the original setting
Yes but we are presented with fighters in ds9 but they certainly play a minor role compared to star wars.
fighters were always useless in star trek. no idea why they bothered to make any for large fleet battles.