My opinion of side order Gameplay - 40% of my run is just loading screen and 60% is the actual gameplay and most of the levels are short as hell like 10-30 seconds long, but with the right pallets the level is around 3-10 seconds Story - the story isn't that much most take place in an elevator, story wise.. it's literally Callie's brainwash story mode, if callie was actually smart and didn't accidentally turn her walkie talkie upside down Music - 10 OUT 10 THAT'S IT A PERFECT 10
It was so hyped up for so long, but it kinda underdelivered, especially compared to Octo Expansion, but I had fun with it. I personally think you could've played as a sanitized octoling at some point (either instead of 8 or as smtn to do post-game) to unlock the enemy octoling to play as, but that's just my opinion
My main gripe with Side Order is that there isn't really any mandatory challenges. Yes Octo Shot is technically but it's nowhere near something like Inner Agent 3. Hackless should be rewarded in my opinion. I'm actually doing a Hackless Roller run, and if i beat it this attempt, I actually have beaten Side Order with every weapon hackless. I wish that were tracked tho, I've just been screenshotting the x3 mult for 0 hacks from Risky Rewards to prove I've done it, and would like both a way to prove other than that i did it, and also would prefer to actually gain something out of it. Ive already 100% Side Order
Honestly the more I think about it I think splat 1 and 3 storymodes are interchangeable for me I should've probably put them next to each other, but on the day I was editing I guess it was just more of a splat 3 day Though splatoon 1 will still always have the better final boss
@@ghastlysaki fair enough! tho it's still insane to me that splatoon 1's dj octavio is the best boss in the entire series and nothing else comes even close
NGL imo Side order beat octo expansion by a landslide The gameplay from what it offered was enough to put it up there. Is all original and creative. Not only the enemy designs are different but how deep their mechanics are so good. My favourite is the spinny enemy that after you kill him you can send it back. Or the splashdown enemy that leaves a bouncer for you to get high up in the air. The guy with the bomb and you have to shoot to make him eat it, you can even shoot it while being send at you. The bosses are so good. They are NOT copied and pasted (looking at you octo expansion). Personally favourite the BALL. Even the objectives are creative. The tower that act like a sprinkler and creates a shock wave every checkpoint. This is what I call a fantastic dlc. Even is kinda repetitive I can still get over with the chips and weapons. Nintendo outdone themselves well done 👏
I only just realised I forgot to mention my favorite part, Asynchronous Rondo sing Ebb and Flow, what a wonderful creature
We don't know if updates will end this year. I'm hoping updates will end in September of next year. That's what I'm hoping for #Ghastlysaki.
The ball one also sings fly octo fly!
for a "perfect world of order"
it can still improve in many ways
I think Side Order was a little tougher before all hacks were maxed out. Even using the Octo Shot with no hacks by Marina at all.
My opinion of side order
Gameplay - 40% of my run is just loading screen and 60% is the actual gameplay and most of the levels are short as hell like 10-30 seconds long, but with the right pallets the level is around 3-10 seconds
Story - the story isn't that much most take place in an elevator, story wise.. it's literally Callie's brainwash story mode, if callie was actually smart and didn't accidentally turn her walkie talkie upside down
Music - 10 OUT 10 THAT'S IT A PERFECT 10
It was so hyped up for so long, but it kinda underdelivered, especially compared to Octo Expansion, but I had fun with it. I personally think you could've played as a sanitized octoling at some point (either instead of 8 or as smtn to do post-game) to unlock the enemy octoling to play as, but that's just my opinion
I think I struggled mainly with side order when I didnt understand that what was causing the splat zones to be taken was the flying guys
My main gripe with Side Order is that there isn't really any mandatory challenges. Yes Octo Shot is technically but it's nowhere near something like Inner Agent 3. Hackless should be rewarded in my opinion. I'm actually doing a Hackless Roller run, and if i beat it this attempt, I actually have beaten Side Order with every weapon hackless. I wish that were tracked tho, I've just been screenshotting the x3 mult for 0 hacks from Risky Rewards to prove I've done it, and would like both a way to prove other than that i did it, and also would prefer to actually gain something out of it. Ive already 100% Side Order
21:46 damn almost a perfect list but putting splatoon 3 above splatoon 1 is crazy....
Honestly the more I think about it I think splat 1 and 3 storymodes are interchangeable for me I should've probably put them next to each other, but on the day I was editing I guess it was just more of a splat 3 day
Though splatoon 1 will still always have the better final boss
@@ghastlysaki fair enough!
tho it's still insane to me that splatoon 1's dj octavio is the best boss in the entire series and nothing else comes even close
Honestly, I disliked Parallel Canon as a boss, I think I would've preferred it as a stage type instead.
its alright
I just think it okay
I prefer side order over octo expansion
I still haven't played it lmao
NGL imo
Side order beat octo expansion by a landslide
The gameplay from what it offered was enough to put it up there. Is all original and creative. Not only the enemy designs are different but how deep their mechanics are so good.
My favourite is the spinny enemy that after you kill him you can send it back. Or the splashdown enemy that leaves a bouncer for you to get high up in the air. The guy with the bomb and you have to shoot to make him eat it, you can even shoot it while being send at you.
The bosses are so good. They are NOT copied and pasted (looking at you octo expansion). Personally favourite the BALL.
Even the objectives are creative. The tower that act like a sprinkler and creates a shock wave every checkpoint.
This is what I call a fantastic dlc.
Even is kinda repetitive I can still get over with the chips and weapons. Nintendo outdone themselves well done 👏
True But only in gameplay, the story is…something
@@iantopia9132 I’m not a type of person who cares about the story. If is good then I like it
If is bad I don’t care