READ ME: It's okay to argue with me, I want you to give me all your takes, whether you love or hate these changes. Plus watch the whole video first, I thoroughly explain my points and give a recap at the end. Definitely helps to see the first video too. I'm an Ace Attorney fan, so I strongly believe it's important for people to argue opposite sides to come to a better conclusion. For example, I used to be pro "Ice is weak to Rock." Lastly, I'm definitely in the camp of testing out every suggestion and labbing things out. For example, I loved trying out Overwatch experimental reworks. They weren't in the real game, so I'm not sure why people were treating experiments and proposals like life or death situations. As an IT Director/software engineer, some of the best solutions and my best successes came from turning my way of thinking around and trying wild things. Also, y'all really love Mamoswine, huh? I do too. 130 Base Attack and Ice Shard + Earthquake + Stealth Rock is all you need. Ice vs Water: I've only played Final Fantasy IV, and there is no water element in the original version. There are spells that totally should be Water, and Water was introduced in the 3D version of Final Fantasy IV. But in the original version, Tidal Wave and Tsunami are non-elemental, while Flood is Ice elemental. The point is that, Ice and Water were the same in at least 1 game, so it counts. As for Genshin, that is an error, never played it. When I was getting feedback on the script, someone suggested adding Genshin as an example of Water and Ice being the same element, and now they feel bad about letting me think only Cryo existed. Regarding Electricity: Regarding Ice's conductivity, I said something incorrect for the sake of brevity. I said something like "cold things are less conductive" which is inaccurate. Conductives like metals are the opposite, they are more conductive when cool. Ice as it's found in nature is not a conductor or superconductor. Semiconductors and insulators are what I was talking about. I won't be oversimplifying to the level I did in the future, as I've misrepresented the logic that Ice conducts worse than Water because of matter state and temperature. Thank you for your understanding. TL;DR: Yes, super conductors are chilled for better conductivity, BUT Ice is not a superconductor. You would have to ADD heat to make Ice more conductive compared to Water. atlas-scientific.com/blog/why-does-conductivity-increase-with-temperature-in-semiconductors/#:~:text=Electrical%20conductivity%20increases%20in%20semiconductors,%2C%20thus%2C%20increasing%20the%20conductivity. pubs.rsc.org/en/content/articlelanding/1957/tf/tf9575300687
I think the rock weakness should stay. Part of Ice's identity is that it is fragile, but powerful, by hitting super effectively the "strongest" type in Dragon, and neutrally many other targets. Of course, 9 gens later, the types are all much more equal now, so the weaknesses really do pile up for ice, and I think all the resistances you proposed are good, but that's because they still keep it being a niche type with some specific advantages. Resisting earthquake is super useful, and a good opportunity to switch in, and that alone massively improves its usefulness. But rock neutrality is harder to justify: you don't need to talk about salt, or glaciers, or whatever, just throw a rock at an ice sheet and see what happens. The real problem with ice being weak to rock is Stealth Rock, but that's because the move is too busted. They should have made it electric type or something like that, where it doesn't hit many things super effectively, instead of using the type with bad resistances and bad moves but great type effectiveness Anyways great video!! Always love to see people analysing the pokemon mechanics, and trying some good ol' game design on it :p
I liked you changes and i too get to the more resistences to balace ice, in my mind my diference was that instead of resist eletric i made it resist poison and on the same time i made poison be super effect on water. The poison would act more slow because of the cold or someting like that.
Regarding Ice's conductivity, I said something incorrect for the sake of brevity. I said something like "cold things are less conductive" which is inaccurate. Conductives like metals are the opposite, they are more conductive when cool. Semiconductors and insulators are what I was talking about. I won't be oversimplifying to the level I did in the future, as I've misrepresented the logic that Ice conducts worse than Water because of matter state and temperature. Thank you for your understanding. TL;DR: Yes, super conductors are chilled for better conductivity, BUT Ice is not a superconductor. You would have to ADD heat to make Ice more conductive compared to Water. atlas-scientific.com/blog/why-does-conductivity-increase-with-temperature-in-semiconductors/#:~:text=Electrical%20conductivity%20increases%20in%20semiconductors,%2C%20thus%2C%20increasing%20the%20conductivity. pubs.rsc.org/en/content/articlelanding/1957/tf/tf9575300687
I reckon they should've carried over the frostbite condition from legends arceus considering that I feel like there should be a status condition that halves the special attack of a pokemon. You could therefore make a move called permafrost to give pokemon that status.
Yea the more i think about it, the more I like frostbite over freezing. Freezing something is just too broken and Sleep already exists that prevents pokemon from moving for a couple turns so frostbite i think just works better.
@@supersaiyaneevee1573 Yea I didn’t like Legends as a game at all but frostbite is so much better then freeze. At least with something like sleep which also prevents u from moving it has a way to get around that in sleep talk (they do need to buff sleep talk so it can’t get rest tho cause that’s just annoying unless they already did that idk). And with sleep you’ll guaranteed to wake up after 2-3 turns (2 with rest). Freeze could literally last forever which is so stupid. Yes theirs no way to guarantee freeze something like with sleep but getting frozen is just so annoyingly stressful especially after a few turns of it and even worse if it’s your heal bell mon. I remember when I was little and first getting frozen and was so confused on what it was and at the time I guess I didn’t think of using an item to unthaw (if I even had one). Instead I just kept trying to attack and if my Pokémon got low I healed it with a potion. After like 10 turns I immediately exited the game and reset the battle (I saved right before the battle). And was like if that crap happens again I’m done playing this. Luckily it didn’t happen again.
I like Frozen thematically. Bc it sounds more cool to be frozen then have a cold from a Frostbite. But mechanically Frostbite would defenetly be superior and would be very appreciated to both give Ice types another neace and make another counter to sp attacker witch don't have as many counter as Physical Attackers have. It should have been the sp burn long time ago. But if thet want to make a inbetween with the 2. They should make it like a sp burn without the damage. So if you have Frostbite you have like a 20/30% to be frozen. So it isent a complete replica of burn but special. It would make it different from burn and not completely ditching its previous effect. It just wouldn't take damage but have its sp attack dropped by 50% and have a 20/30% to Freeze every turn. That's just a idé though. Having it as a special burn works fine with me. It would also make Frostlass more viable with Willow wisp and Frostbite. Will be a fun menace. I love Frostlass. Hopefully Frostbite will be implemented eventually. As I really enjoyed it in Legends Arceus and it would be a welcoming change to the Ice types😄
@Liam Skarhed so kinda mixing burn and paralysis together? But with a Sp Atk drop rather than a Phys Atk or Speed drop. And there being a 1/3 chance to be completely frozen like being paralyzed does. (Idr the fully paralyzed chances, 1/3 just as an example). I honestly think that would work REALLY well! My only gripe is that it kinda makes paralysis feel less special but just a small little nitpick.
I agree with the ice and water concept . The same way freeze dry is super effective against water , chilling water/ scald should be super effective against ice types in the hypothetical scenario that ice did resist water .
I agree but the problem is that freeze dry should have the condition to either burn or (me personally I think being frozen for an unpredictable amount of time even after switch in is stupid BUT…) frozen (like rest for 1-2 turns) The reason i say that is scald still to this day has no punish and is easily the most spammable move next to a choice specs Boomburst exploud. Even on resist getting a burn off on anything that either doenst have an ability status-negate or set up safeguard, you aren’t safe from spam
I think the resist each other should be ice/ground. In therms os physics, ground it good to retain heat from nature ( thata why's some animals live grounded in winter, and ground don't melt ice) and ABSOLUTELY ICE SHOULD damage eletric because bad conduct,
Pokémon Cloud and Soil buffed the Ice-Type by making it resist water, reintroducing frostbite and adding a Frostbite Will-o-Wisp called “Cold Wave”. They also implemented Snow to further help them out. Cold Wave is almost exclusively learned by Ice-Types. Snow, Aurora Veil and Cold Wave give defensive Ice-Types plenty of staying power. They also added some Ice-Types with abilities that further improve their staying power. Fur Coat, Paw Pads (Boots as an ability) and Mountaineer (gives immunity to Stealth Rock and Rock moves on switch-in) They also buffed the Bug-Type by reversing its relationship with Fairy and giving it a immunity to confusion.
I really like that idea a lot. I've always thought the Fairy and Bug match up was so dumb. Bug's immunity to confusion would be so cool because Bugs can't get disoriented easily. Think of flies and their hyper perception. Mountaineer is a cool ability, it's like that Create-A-Pokemon. I think it's called Syclant? It's an Ice/Bug type.
@@CammyMeeleTeaYeah, they took that exact ability and put it into the game on an Ice/Flying type called Colbird. Colbird has high HP, Def SpA and Spe with low Atk and SpD. It has good boosting options and utility. I hear they might be buffing Mountaineer to block Rock moves even after switching in so Colbird would be immune to the EdgeQuake combo. Paw Pads belongs to Tempdua, Alolan Ninetales and a new Ice-Type Lycanroc form. Tempdua is an Ice/Fire type that’s an absolutely insane offensive threat with base 137 speed and access to Triple Axel, Flare Blitz and Extreme Speed and more
Good rework I guess, but I'm fine with water resisting ice. People always want ice to be good against water, but it really shouldn't. Maybe it should be neutral, nothing less. Water in liquid form is warmer than ice. Ice types could also suck defensively because it's molecules expanded, causing it to be a bigger target and a weaker one.
Ive always believed that Ice and Water should be resistant to one another, but have a very limited set of moves that are super effective to eachother (Freeze Dry, Scald, and physical variants of these)
My personal changes: - Ice now resists Water and Electric - Snow gives Ice Types a 1.2x accuracy buff on all of their moves - Under Snow, Ice Types will be cured from the Burn status effect at the end of each turn - Frostbite is back, and now there's a Wil-O Wisp clone that induces Frostbite that is mostly exclusive to Ice Types - More non-Ice Types get Hail related abilities, that way it's easier to build Snow teams with better synergies (think how historically the best Sun and Sand abusers have rarely been Fire or Rock Type) - New Move: An Ice-Type Magma Storm clone that only Ice Types learn.
Very detailed and well thought out strategy to salvage the Ice type from the recurring glass cannon meme they are stuck in. One thing I don't understand is the erasure of Hail as a chip damaging move. Snowscape serves as a buffering tool for the frailty of Ice types. Hail needs a comeback.
If they actually implemented my changes, I'd be cool with chip, but given how in the real game you need so much non-Ice support, I'm glad the chip is gone.
I think snow is a phenomenal change purely because you can still use ice types without having to nerf other pokemon. Sand still gets variety from rock ground and steel types, but ice is the only type to not take hail chip so if you have any non ice type pokemon your just making them worse on your hail team with only one set of goggles to go around
i never saw hail as useful and it only ever seemed to discourage from using non-ice-types on your team. this way, snow gives ice types a benefit while not hurting its teammates
The problem with hail its very difficult to build a team around it. Unlike sandstorm where you can justify making a team of mostly ground, rock, and steel types, nobody is going to build a team of ice types to make use of it. It ends up being more of a burden than a benefit.
I don't understand since sandstorm deals chip damage while ALSO boosting Rock Type's spdef. Maybe because Hail was too niche (only Ice types resist it compared to Rock, Steel and Ground)?
Pragmatically, I like all of these proposals, and I think they would improve the ice type and likely bring more balance to the types. That said, on the ice-rock relationship as it stands, I don't think it is without logic. Rather than relying on the salt idea, I think it has to do with the sort of "hardness scale" that pokemon built into the "solid material" types: rock is harder than ice and is thus super effective. Steel is harder than ice and rock, and is thus super effective. Fighting is super effective against all the material types, I guess because skilled martial artists could break these or all these materials are weaker than the fighting spirit, enough force will break anything, similar nonsense etc etc
Finally somebody that understands that Water and Ice are similar with certain differences (also there's a good reason Water mons uses ice moves) Still i think the Electric resistance will be good enough (since poison has the same amount of resistances until fairires came on)
Poison also has only 2 weaknesses, to psychic (not a common offensive threat anymore) and ground. It also has one of the best status for a bulky pokemon, with toxic.
I think a good rework is to not think of Ice like frozen water type, but more the concept of cold in general. With that rework in mind, a lot can change. Cold could sometimes be supereffective against fire types if you used moves like Blizzard, it would definitely be super effective against Bug, neutral to Water, resistant against electricity. The list goes on.
Electric resistance alone would be a good enough change, though the resistance to Water would be a cool addition as well. Making the type resist both Electric and Water might lead to the Ice-types completely outclassing the grass-type though, since it would pack similar resistances while being significantly better offensively and not weak to common moves like U-Turn. The other changes seem unnecessary.
Though at least Grass is one of the three types resisting or being immune to Ground moves (the others being Bug and Flying, which are weak to the Rock coverage they often carry)
Yea, I thought the same thing. The video could have ended at the electric resistance, and then maybe something else as an additional suggestion, but by the end of the video it kinda felt like something that would overhaul the whole meta.
One thing I'd like them to do is make Bug neutral to Ghost or at least make one Bug type move that is super effective againt Ghost types. There are a lot of concepts mixed in the Ghost type in Pokemon, most of them being related to spirit possession on objects/spirit powers on living creatures, but there are also those Pokemon that are related to a dead/decaying corpse and who ir our world are excellent at decomposing organic matter? Exactly, bugs. So to avoid having some extremely specific interaction like Bug doing super effective damage against say Houndstone (which is one of said dead/decaying corpse mons I mentioned) or still doing resisted damage against something like a Mismagius (a more traditional Ghost type), I think it should be neutral to all or keep the Ghost resistance with at least one specific Bug move that is super effective against it, like there already is with Freeze-Dry and Water types or most recently Salt Cure's damage over time against Water and Steel types.
I’ve been thinking about an Ice Type rework for a while and honestly, I agree with all the changes made in this video. Especially that regarding the Electric Type. I really that believe changing the offensive profile of Electric Types is one of the best ways to balance the game. Ice and Rock could be buffed by becoming resistant to it while Steel could be nerfed by becoming vulnerable to it. Just by changing those three interactions, so many issues with in the type chart are resolved.
So many Gen 1 Rock types are part Ground, it's really easy to think Rock resists Electricity. Heavens forbid you grew up watching the anime like me. I was lied to. Agility isn't a Psychic type Quick Attack.
@@CammyMeeleTea yeah, I was surprised when I got older and realized Electricity was actually neutral to it. Becoming resistant really fits a ton of Rock Types thematically and competitively.
I was coming to say this as well! On top of this, Cryo and Hydro have different reactions with different properties (Superconduct and Melt vs Electro-Charged and Vaporize), have a reaction between each other (Frozen), and Hydro even reacts with an element that Cryo doesn't (having Bloom with Dendro).
@@aeiouna Yeah - I think it works because Cryo isn't necessarily an ice equivalent, but a cold equivalent (at least in reactions if not moves), it's very cool
@@Castersvarog Yeah, I was on the Final Fantasy wiki and some games it's different elements and some games it's the same. Like Ice Storm in on game does Water and Ice damage. In some games, the party can only use Ice element moves, but enemies get water element moves.
One type i think Ice could resist and make sense is Ghost. Ghosts are often associated with a chill in a place they're haunting, which Ice wouldn't be affected by. Also, Ghost could use the nerf.
To me I feel that Fighting should lose the super effective instead of Rock. If for nothing else Rock is already a type that is partial to half the game already & tossing a good rock could break ice, but anytime I see someone punch or kick ice it just works as well as you’d expect.
i think another nice change would be if they changed the frozen status, because it's too inconsistent to reliably use, even though it's really powerful
I think a guaranteed 3 turns, but with more counter-play could work. Maybe make the Magmarizer cure Freeze at the end of each turn when held, and do the same with the Electirizer and Sleep. This means that you can basically turn a Freeze and Sleep into Flinches at the cost of your item. Maybe buff a few abilities the same way (Flame Body is end of turn, Thick Fat, Ice Body, Slush Rush, and Snow Cloak are end of next turn, I'm sure there's a few others that could work too). Also just distribute some more thawing moves and add a couple that thaw the target but gain 20% extra damage (maybe just add that to some fighting moves or something) (And may as well just make the Protector act as a P. Def Assault Vest while wear buffing some evolution items.)
Legends Arceus changed Freeze to Frostbite which acts like a Burn and reduces the afflicted Pokemon's Special Attack. Really wish they had that in Scarlet/Violet.
@@EinSilverRosethat it's not changing it, is removing it outright. Personally i'd just do what most sane games do and have contact moves fo extra damage and remove it.
Ice resisting flying, dragon, ground, and grass would be massive. The weakness could stay, but having no resistance is too much in a switch heavy game.
And another thing worth noting that if Ice just gets it's 3 ideal resistances, Abomasnow would have 3 4x resistances to Electric, Water, and Ground (thanks to it's /Grass typing)
As you mentioned buffing ice's offense would prolly not be a good buff, but simmilarly to your proposed water resist (that I completely agree with btw) I think it would make a lot of thematic sense to have ice and fire be super effective against each other, because again they are two sides of the same coin. As you mentioned cold is the absense of heat energy and what "overpowers" the other is pretty much down to volume.
That's a good point. I've seen people throw around the idea of Ice and Fire interactions. In Pokémon, Fire is both heat and literal Fire (sometimes magma even though it's molten rock). Water smothers Fire, but not necessarily heat. Ice can smother heat, but not necessarily the Fire. It could really go either way. It's funny how Fire has so many resistances.
Finally, someone who gets how the interaction between ice and water should work. I agree with this reasoning completely. I like that you included electric type in resistances. Another thing why ice could resist electric type is that ice does not conduct electricity in any form. Ice cannot carry electricity because it lacks mobile ions and electrons. Which... makes me question why this interaction is not present in the first place. Ice resisting ground may have the weakest arguments out of these three, but it's still valid. Now, while I like rock change, I'm not sure if that's a good idea. I mean, the reasoning sounds fine. However, the above buffs are massive. Ground, water and electric are important types in competitive for a good reason. Now by removing rock type weakness, ice type could be a bit too strong. Oh, and one more funny thing: with these changes, we also give fire, steel and fighting types a massive buff. When we remove one weakness, other weaknesses are gaining more importance. Not to mention, by nerfing electric, ground and water, they gained another bit of importance as ice killers. Funny how that works, huh? In particular, that makes fire type more important than it already is. Fire type is already a strong, common type in competitive, so it doesn't need help. Steel deserves only nerfs, it's absurd how strong it is. Only fighting getting better is fine. It was one of the best types in generation 5. But when fairy arrived, it became just okay. ... By the way. Why is steel type supereffective against ice type, again? Yes, we do use various metals to destroy ice and such, but steel and many other metals grow more and more brittle as temperature decreases. In fact, it's not very difficult to make iron break in cold temperatures. Now imagine what could happen to pokemon that is literally metal.
Again, I really like your takes. I agree with the whole video tbh, I'm sad Rock loses something, but since you plan on reworking it I'm fine with it, and can't wait for your next video. I hope other people will sub as well and that you'll have fun making nee interesting videos!
Love how you brought up how most other games or even monster collectors just streamline their elemental system by grouping Ice and Water under one element. Even the Pokemon TCG does this. Less need to make all these complex interactions that lead to balance issues. Good on ya for putting in the effort to explain a better way to go about this.
I'm glad, that's exactly what I was going for. My balance philosophy is similar for other games too. I want every character to at least have 1 thing it can do.
@@CammyMeeleTea One thing to note is out of the many monster collectors I have played, Yo-Kai Watch is the only other game I know of that separates Water and Ice but the elemental matchup system is super streamlined so there are a HUGE number of Ice monsters that are viable in the competitive format.
a lot of the resistances presented here are ones that it would now share with the grass type, meaning it might be competing with that type in terms of team roles. the two types overall are different enough that it probably wouldn't be a problem in most examples, but it means some defensive ice types might still not be able to stand out as much depending on their niche still, it makes thinking about pokemon like abomasnow more fun, so i'd be happy at least lol
I'm kind of late to comment so not sure if you will see this, but I think that both thematically and mechanically, it would make sense for ice to resist fairy. In a lot of fiction/folklore, fairies are tied to nature, plant life, life force, etc. Ice is, in a sense, the lack of that life force. Think White Walkers vs Children of the forest in game of thrones, or the Faewild in D&D. In that sense, thematically it tracks. As for mechanically, fairy type moves are already extremely spamable (play rough and moonblast) so another resist would be great. The best part is that all 3 current fairy resists are weak to ground, so Ice would have a niche as a fairy resist that isn't ground weak.
I feel like if you do make ice and water resistant to each other then water needs to have a move how's only effect is to be super effective against ice. Considering that ice already have a move that does the same with Freeze dry.
My view on rock and ice interaction mainly had to do with hardness vs thin layer of ice. Which is why the logic appears to be Fighting > Steel > Rock > Ice in terms of “solid being able to break less solid”.
I like you changes to the type, it feels very similar to grass resitences but with diferent set of weakness (still feel worst than grass in the defensive department but way stronger in the offensive one)
Hey Cammy, love the video and think the suggestions on buffing the ice type are spot on. However, would like to point out a few things relating to thermal and electrical conductivity: - Thermal conductivity is the rate at which a material conducts heat energy through itself when there is a gradient with a higher and lower temperature point. - Electricity is the flow of charged particles (typically electrons) across a conductor. - Metals make great electrical and thermal conductors, because metals form a crystal lattice with regularly spaced ions that facilitate the movement of free electrons. - As the kinetic energy between the lattice structure decreases when the temperature of a metal decreases, the number of lattice vibrations decrease, so the electrons get scattered less and conductivity increases. This is why people often cool metals or magnets with liquid nitrogen to make superconductors to be used in stuff like MRI machines and Maglev trains. - However, in the graph you've put up, it shows that the conductivities of the metals dropping after the temperatures drops below a certain point. This is due to the impurities in the metals and defects impede the formation of the lattice structure, and as presence of conduction electrons drops with the temperature, so does the conductivity after a certain point. Manufacturing pure metals is expensive and impractical, so the figures they've listed are coppers, aluminums and stainless steels commonly available on the market. However, as I'm still a fan of Ice types being resistant to Electric types, I propose an alternative explanation: - (Impure) water is a good conductor of electricity as the dissolved ions are freely able to move around the medium when there is a electrical potential across it. This phenomenon is different to what happens in metals explained above. - When ice freezes, the ions are locked up within the crystalline structure of the ice, and the electrical resistance of the medium rises dramatically. - Snow is an even better insulator than solid ice, due to the presence of air gaps between the ice particles. Hope that helps!
Yes, this is exactly it! I definitely got less accurate the shorter and shorter I tried to make that section. 🤣 But also, thank you for bringing up the snow example, I can't believe I forgot to bring up snow for Electricity like I did for Ground. Thank you truly, it really does help!
Happy I found a kindred spirit who loves the Ice type. Always felt they hold a regal air. After Gen 1 developers sought to nerf them and succeeded. Honestly Water and Ice are better to resist each other for the reasons mentioned. Electric also to be resisted by Ice in order to highlight the molecular difference between Ice and Water. This way gamers will stop viewing Ice as a Water type derivative and more something of its own league. Other good resistances are Normal, Poison, Flying and Dragon. Normal is the type least affected by such change given it damages all types equally with the exception of Steel and Rock. Ice added creates inconsequential shift in the chart. Same with Poison which is resisted by Rock, Bug, Ghost and Ground. Poison is extra bulky and lethal with corrosion and toxic spikes therefore it doesn't feel threatened by another resistance like Ice. Flying also has the potential to deal minimal damage to Ice because violent wind currents tend to be cool so Ice isn't phased. Quite the opposite Ice is strengthened by winds to retain its low temperature and solid form. Dragon could be ineffective on grounds that its typing hates low temperatures making dragons go into dormancy losing their power to deal effective hits on Ice.
I really like the idea of an electric resistance since the unique ability to resist bolt-beam is one hell of a useful niche. However, I'm not quite so sold on the other changes. Maybe an additional resistance would be nice, but I feel like changing the interaction with 4 types is a major over-correction.
The heat of fusion is useful for determining the amount of energy transfer required to freeze water or to melt ice. Most Pokémon battles are thematically very dynamic, so we should consider more than masses and hydrostatic systems. As a liquid, water can undergo deformation easily. I can stir one liter of water or transfer it to a different container, and it'll still be liquid water. I can restore it to its previous shape by returning it to its previous container. If I have a one kilogram cube of ice, I can smash it and it'll still be one kilogram of ice, but I can't restore it to its previous shape. A small volume of flowing cold water can melt ice easily via convection. It can even crack the ice via thermal shock. Water doesn't need to rely on sheer mass to disrupt the structural integrity of a mass of ice, but ice needs enough mass to absorb energy from water in order to freeze it. Ice should absolutely not resist Water. I can see the argument for Rock being super-effective against Ice, because like with Fighting and Steel, "Hard thing smash brittle thing!" I like the idea of making Ice super-effective against Rock because freeze-thaw cycles are good at cracking rocks, as illustrated by your potholes example. You're right that making such a change would just nerf Rock even harder, so I wouldn't exactly be cheering for that. My choices for new resistances are Electric and Ground. The electrical properties of ice depend on the crystal structure. I'd be happy with hand-waving that one to make Ice resist Electric. Making Ice resist Ground also sounds fair since throwing dirt at ice doesn't really do anything to it. Making Ice resist Flying would be nice, but I don't have any thematic justifications for that proposal. Hot take: Make Ice normally-effective against Fire like it was in Gen I, since the ice will melt and turn into water. I'm looking forward to your future videos on buffing Grass, Bug, and Rock! I think it would be cool if Bug were super-effective against Ground. A lot of insects burrow in the ground. Ants are probably the best example.
I watched this video awhile ago and I really loved the changes you suggested,- so much so that I wanted to implement them in a fan game project I started working on. But upon looking the changes over I realized something very unfortunate. There is one other type in the game that resists water, ground and electric - the grass type. The only differences in their defensive profiles would be their resistances to themselves (grass resists grass - ice resists ice) which arguably gives the ice type the defensive edge on grass- even considering grass's immunity to spore and powder moves. The final nail in the coffin is that grass's offensive coverage PALES in comparison to Ice's coverage- it is no contest. I will say that grass type has a lot of unique moves to tech in like the myriad of status moves and healing moves, but I don't think that distinguishes the grass type enough from the ice type. With that I concluded that while your changes are a great approach to buffing the ice type, it would be to the detriment of an already struggling type with 5 weaknesses and 7 types resisting it offensively. I am not saying all of this to bash on you,- I hope I'm not coming off as rude. But from my perspective this could completely kill the viability of the grass type competitively.
It's not at all rude. Grass has offensive and defensive issues. Bug has offensive issues. And Rock has defensive issues. The series was first designed mostly with single player and trading in mind. Rocks were the early game tanky enemies that were meant to be difficult until you got "magic" like in other RPGs, but they've been a defensive joke since Steel existed. Bug was the early game power house "class" and now it can't hit anything. Grass was also an early game and specialist class, but also can't hit stuff and is weak to a lot. When you look at how old Pokémon is, and how things were designed compared to other RPGs, you'll see the similarity. They've gradually started designing a lot of Pokémon much more differently than how they acted in the early games, and so a lot of these typing roles have become obsolete, especially if it limits their Pokémon design. I haven't gotten to Grass yet. But off the top of my head there are a few ways I'd change Grass. It's hard to justify taking away weaknesses or hitting more things because it's one of those types that conceptually loses to so much. Of the weaknesses you can take away, you nerf bad types. So it's one of those types you have to rearrange at the same time as other types. There is opportunity for Grass to resist Fairy, (part of why I didn't want to give the Fairy resist to Ice). Taking the Fairy's resistance to Bug and turning that into Bug resisting Fairy. Or even some wild experiments like Poison and Grass being neutral because of all the Poison plants. Poison being super effective on Flyin or Water because of pollution, and other tests. Absolutely, keep testing out stuff in mods! I have 0 ability to mod without a guide, so I'm pleased that you were able to test it out. It doesnt bother me to be wrong, or need to keep working on an idea. It's fun to try things until it works. That's how it works in my real job. I'm an IT Director (to put it simply to avoid doxxing myself) and part of that is Engineering solutions for my organization. They'll come to me with a problem, a goal, or even advice and then I see what kinds of programs or policies we can add to adjust things. Sometimes I look at systems they work with, try to improve them, and some changes they totally hate, so I improve it again. I don't have a degree or any certifications by the way. I got into IT because i was proposing solutions to a system they had that could be more efficient and consistent. The IT there liked my ideas and plans. I switched departments and shot my way up in just 3 years because I'm willing to try, learn, and try again so fast, that it doesn't matter how much I failed. So the cycle of ideation and implementation is supposed to be like this. It's nice to get it right first try, but it's not always that clean. That freedom to propose something and fail also extends to commenters on this channel. Sometimes people have the seed of a good idea, and just don't know what to do with it. Feedback, especially raw testing like that, is completely welcome. I'm actually learning to code in my free time because I ultimately want to be able to implement changes/mods to other games, or even help work on a game. Keep up what you're doing too. That's a great skill and the world really needs more programmers. Even if you're just into modding, there's tons of TH-camrs and Streamers who just want someone else to implement the silly mods they come up with. Thanks again though, I now know what else to consider if I eventually get to a Grass rework. And that really helps because my Stealth Rock video is off schedule because of the recent Pokémon HOME changes.
@@CammyMeeleTea Wow! I didn't expect such a detailed and thoughtful reply! I'm really stoked! If I'm being honest I'm pretty new to coding myself and I'm only on my second Pokemon Essentials fan game project. I am making my current project into an 18 gym leader game (one for each type) so I wanted to look at many ways to make every type shine. Beyond just experimenting with type matchups I have also looked at a battlefield system that effects types, moves and abilities on battlefield by battlefield basis. (If you've heard of Pokemon Reborn, Rejuvenation, and/or Desolation then its directly inspired from those games.) I have settled on making fairy weak to bug and bug resist fairy. Also bug type pokemon being immune to confusion. (thanks to 9Destra's comment on your video) With the ice type I will have it resist water for now. But, I'm willing to change those for a long while now,- I'm pretty early into development. Who knows? Maybe I'll include even more of your type changes ideas :) I appreciate your story too, I'm fired up after hearing it! I'll look forward to your future videos! Thank you!
@@DuelingSteel The battlefield thing sounds cool, it's a lot like how in the Pokémon anime there were "unofficial" fields for different Pokémon types. A gym for each type also sounds cool. It's why I liked that Scarlet and Violet had a gym, titan, or base for each type.
6:13 ???? I’m not sure about the other 3 games here but Cryo and Hydro have been different elements since Genshin launched Minor inaccuracy aside, I really like these changes. They’re relatively minor and take the competitive scene into mind better than many other type reworks have. When most people attempt to rebalance the type chart they only keep the type interactions in mind, when there are other things like status, weather, or non type-based move immunities (Prankster, Spore moves, etc) that effect a type’s strength. Or even just little things like how rock types almost always have coverage for flying types in rock type moves so they aren’t in dire need of a buff to compensate for the immunity. I also really like Crabominable getting 5 weaknesses and 5 resistances, its so goofy which fits the energy of the pokemon perfectly Ice is one of my favourite types, so its nice to see it done justice (My other favourites are rock and poison, so I am forced to live in disappointment more often than not)
its also funny when u actually read cryowhopper flower desc n find out the "mist" it sprays isnt actually mist but pure leyline particles lol . I think ice is more of a cold/ low temp type then actual type.Kinda like in re zero where emilia has fire affinity but is named ice witch bcuz she manipulates temp off air around her to create ice. Compared to genshin where fire characters either use fire themself or make stuff out off it like pheonix , chains , shields etc
I've always said that there's definitely a case for Ice losing its Rock weakness. Living in Canada, I can tell you that there's a point where ice cannot be broken by just throwing a rock at it and, if anything, ice ACTIVELY destroys rock! So many buildings here end up suffering severe structural damage because water got inside of cracks or gaps in the foundation and frozen, pushing the concrete apart, cracking it, and ultimately making it crumble.
I'm no science expert electric is the only believable new ice resistance. Water I don't know seeing ice cubes melt in my sparkling water. Make ice a lesser rock I guess. Add flying, normal and venom to its resume. Thing is ice kinda stands in between rock and steel as seen in the Regi trio. Regice is second in power to Registeel and Regirock at the bottom.
The idea behind Ice and Water resisting each other is like, putting ice in water just ends up with more water, and putting water on top of ice will just end up with more ice
The point behind water and ice mutually resisting each other is that neither water nor ice automatically beats out the other. Which one wins depends on quantity. Dumping some ice cubes into a lake will melt the ice cubes, but pour a cup of water onto a glacier will freeze the water. We can assume that the pokemon itself counts as "more quantity" than the attack, so using an ice move on a water type is equivalent to the former but using a water move on an ice type is equivalent to the latter.
Personally, in my own 3DS hacks, I change the type chart to make Ice resist Water, Grass and Normal (and to bring back Steel's resistances to Ghost and Dark, for that matter). Then I buff each Ice-type Pokemon individually, like giving Weavile Technician, or increasing Cloyster's base HP or making Glaceon faster, making Beartic Ice/Fighting, and the like.
Some ideas for ice pokemon. A fire/ice pokemon with an ability called Heatpump, makes the Pokemon immune to ice and fire moves and raises SpAtk when hit by them. An ability or hold item called Shatterproof (Ice), removes their weakness to steel rock and fighting. Or an ability called Absolute Zero that makes it immune to ice and fire moves and causes opponent to lose 1/8th HP or 30% to freeze on contact. Sidenote, they should add a move called hypothermia, a damaging move that may cause sleep (30%)
To buff the Bug type, I'd drop its weakness to Flying type. This was originally because most Flying types were birds and birds eat bugs, but since then Flying types have become a lot more diverse and the match up no longer makes much sense. I'd also make it so Flying, Fairy and Ghost no longer resist Bug. Flying for the reason stated above, and Fairy and Ghost because it doesn't make much thematic sense. Why does Ghost resist Bug? If it's because Ghosts are incorporeal then shouldn't it resist Rock and Steel as well? And Fairy for balance reasons because Fairy is uber strong.
Let it resist Water Types Let Hail/Snow heal all Ice types in play for 1/16th of it’s max hp at the end of each turn. Water & Ice resisting each other seems fair.
In my ROM hack, Ice resists Ground Flying and Dragon (dragon is huge since dragon moves are very strong in the hack now and it allows ice types to check them even better) but I’ve never thought about electric before. I don’t mind it. I’m indifferent to ice resisting water though. I agree about bug and grass not needing the nerf. Speaking of bug, bug is now neutral on fairy ghost and fighting in my hack and bug types in general are massively buffed with much better stats very powerful buffed moves including new ones and a massively distributed first impression as well, bug deserves it. Another one of the stinkier types is buffed indirectly with black sludge healing double but that would be absurd in a competitive sense- this is a hack though so it’s strictly in game and makes poison types amazing defensive mons moreso than they already were. Rock is indirectly buffed from all the incredible new move buffs they’ve gotten and the fact that sand stream is much more widely distributed and they all get a move called Sedimend for the most part which is a reskinned Shore Up. Tons of other crappy types got huge buffs so it’s a fun time
Here’s some balance buffs I’m thinking of: -Keep type matchups the same, but make an Ice-type move that’s super effective against Steel (Brittle Cold). Make it widespread. -Introduce the new ability Hard Ice, which makes a Pokémon take quarter damage from Fire, Fighting, Rock, and Steel, effectively making a pure Ice-type with that ability have 5 resistances and no weaknesses. Give it to a few defensive Ices, like Regice, Cryogonal, Avalugg, and Crabomable. -Add a new entry hazard in Ice Slick, which damages grounded Pokémon that aren’t Ice-types based on their weight. So, a very light Pokémon, like Joltik or Flabebe, take negligible damage, while the heaviest of Pokémon, like Copperajah and Groudon, lose half of their max HP upon switching in.
I like the hazard idea that hits stuff that resist SR hard, and since weaker types like Grass and Bug tend to be light, they'll take less damage. Hard Ice kind of sounds like Filter and Rock Solid. What ideas do you have to make defensive Ice types without Hard Ice be able to do anything?
@@CammyMeeleTea Perhaps I could focus more on introducing fast, hard-hitting Ice-types. That’s what I’m doing for my fangame, and perhaps a Pokémon with an ability that’s auto Trick Room, as Avalugg and Crabomidable are surprisingly great in Trick Room.
Ice is what breaks up roads, water and condensation gets into them, it freezes and expands the cracks, then it melts, and once warm it looks sorta ok, but when cold again the cracks look bigger.
i'm really interested to see how you'd rework other types, if any. definitely a potential series i'd be heavvily invested in, especially if they'd all have this level of quality and attention to detail
I thought about this a while ago. The first part of two-part solution was to give Ice a full-type type dominance over Fairy. This would mean Fairy attacks are resisted by both thermal extremes and ties in nicely to the seasonal court idea, and being weak to frozen stuff ties into some fairy stories. The second part was to remove Fire's dominance over Ice, so that ice is no longer weak to fire and fire no longer resists Ice. With three weakness and two resistances (one of which is to itself), Ice would be comparable to Psychic type, another type supposed to be an attacking focused type. Curious to see what you've come up with.
I thank you our lil feedback for the ice typings in the video. Around the 0:50 mark I was alr agreeing you on the potential solutions :)) and then you made it clear abt the Ice vs Water fan debate 😭😭😭😂 this has to be address esp since my whole gripe with Scald, while Freeze dry (I also think freeze dry should increase dmg on Rock but that’s another discussion) banging video so far 🤙🏾🤙🏾🤙🏾🤙🏾
One interesting Mon that would change a lot with this imo is Hisuian Avalugg. It no longer has so many weaknesses, losing weakness to Rock, Ground, Water, can switch in on electric moves, but still keeps painful 4x Steel and Fighting weaknesses. But they both are mainly physical types, so MAYBE with its insane defensive bulk and Snow it can survive a non-stab coverage move with these types? Idk.
It can yeah. Max Def Hisui Avalugg guarentee survives +Speed Weavile’s Life Orb Low Kick (120BP) without Snow. Though I imagine Hisui wouldn’t go all out in def investment given it wants to do damage with that big attack stat.
I think I’d give it Flying resistance instead of ground. It just makes so much sense, birds can’t fly in cold weather, planes can’t fly in blizzards etc.
I like the idea to make ICE more defensively viable, not too fond of changing GROUND and ROCK in relation to ICE but I dig the other two that you suggested. Also, thoughts on Aurora Veil in the Snow since the new weather boosts physical defense of ICE?
I think it's really interesting. Aurora Veil is more consistent on the rare Snow Warning Pokémon. And at the moment the best Snow setter is Chilly Reception Slowking. I'm curious to see what a good manual Hail/Snow setter looks like. I feel like I've really only seen Rain and Sun manually set for the damage boosts.
I loved the video, I ended up finding it while I was imagining a new type to balance pokemon. If anyone wants to give an opinion I accept. This type would be the sound type(Yes, I know, him again) Deals 2x to:Steel,fire,water,fairy,eletric/ Deals ½x to:Grass,rock/ Deals 0x to:ice/ Take 2x from:Bug,grass,psychic,poison/ Take ½ from:Fairy,ground,fire,dragon,sound,steel
Where I thought you were going with the ice and water type interaction was that they should be weak to each other like adding more water melts the ice, and adding more ice power freezes the water.
I’m looking forward to the grass type video, it one of my favorite types and has such a weird identity. It’s one of the starter types, yet it has some of the most weaknesses in the game. It’s also the only type I’m aware of to be immune to a category of moves (powders).
I always thought the same, Ice and Water should resist each other, and the moves like Freeze dry being super effective against water and Scald super effective to Ice, that way they both have a move to counter each other, also buffing Freeze dry to 80, so is the same as Scald
I also think the resistance to Electric is the only believable change proposed. Still not convinced about resisting Water.. water has a higher heat capacity if I'm not mistaken, so I don't think that thematically it would make sense for it to be resisted by Ice. I believe Ice, being one of the "hard" types, should be resistant to Normal, which is also resisted by the other "hard" types (which are all also weak to Fighting). Normal wouldn't be nerfed much by this chance, as most Normal Pokemon can use a plethora of attack types, but would buff Ice given how many Pokemon can use Normal-type attacks. Would it fix everything in the type chart? No, but I think it would make more sense thematically than resisting Ground or being neutral to Rock.
I see, I can see what you're saying about Normal. It makes thematic sense, but from an overall balance sense, resisting Normal still leave Ice outclassed by Steel. Ice vs Water is mentioned, it's all about total volume.
I fully agree with the electric, ground and water change. Rock seems a bit overkill since rock is strangely an offensive type that is already struggling. I would however make ice immune to ice itself. Making cold colder does not damage the cold and immunities are one of the best things a tanky pokemon can have.
The resisting eachother thing only happened before with bug and fighting. Now we can remove fightings resistance to bugs without to buff bug without removing the cool interaction from the gane
In regards to Bug, I stand by my view that defensively it’s fine. It’s real problem is that it can’t hit anything very well because 7 types resist it and the types it does hit have types that do that better than bugs. In a sense, it has the opposite problem to Ice. I 100% agree that at minimum Bug should be neutral to fairy.
My one and only change would be to make Fire 50% less effective in hail. It makes sense because cold is the lack of heat, and if you’re in a blizzard heat dissipates immensely quickly. Making ice types not all being physically frail would work well with this because with fire being weakened by hail, you’d be more pressured to use physical moves and types like steel and fighting, giving the physical bulk of defensive ice types an actual meaning. Or at least that’s the intent. I’m sure there are issues I don’t see since I came up with all this after 2 minutes of watching this video, so there are bound to be better ways to do things, but I like the direction my idea goes in.
I've seen quite a few fangames change up the type charts to make ice resist ground, and flying, sometimes grass. Along with the conversion of freeze to frostbite, I ran snow teams in them to great success.
To me, I would make Ice resist Dragon, Water, and (maybe) Fairy but in exchange dragon would now be super effective vs Electric (so as to give dragon type moves a reason to be used as a form of coverage as well as compensation) I would also make it so that Fighting is no longer super effective vs Ice, in no small part to allow steel to distinguish itself more from Fighting aside from how it deals with fairy (formerly it was redundant) Outside of the Ice type, I'd also make it so fairy no longer resists bug, and Change up poison's offensive matchups aside from fairy.
There's actually a point for Ice resisting Ground, or at least i think so. Soil can be ruined with enough humidity and cold, preventing crops from growing, which also explains Grass' weakness to Ice.
I have an entire folder of folders of documents regarding changes to Pokemon and Pokemon mechanics, It's a pet project of mine. Personally, I have ice resist water, flying, and fairy. Ice resisting electric is something I don't see, but also I think I would believe it if it was always a thing if that makes sense. Unlike a resistance to ground, as your "uh, right, the flavor" comment makes clear; I just don't see the flavor and that's pretty important to me. I didn't consider removing any weaknesses, but... I enjoy removing the weakness to ~~stealth rock~~ rock. Then again, I also nerfed Stealth Rock to only be boosted incrementally rather than multiplicatively; 12% at neutral, 18% at weakness, 25% at double weakness. Really enjoy these types of videos.
My buffs for the Ice Type in my fan game are to make it get a 1.5x DEF boost in hail (on top of the immunity to being Frozen), and change its matchups: Defensively: Weaknesses: Fire, Steel, Rock (Fighting is removed) Resistances: Ice, Flying, Poison (Poison has also been buffed, so this resistance is more valuable than under the official type chart) Offensively: Strengths stay the same Types resisting it: Fighting*, Rock*, Ice (Fire, Steel & Water lose their resistances to Ice (Steel needed a nerf & some machines stop working in sub zero temperatures, cold is the absence of heat, so when heat and cold meet, temperature averages out & Water & Ice are counterparts, like you said, matchups depend on volume, so it doesn't make sense for either to have an edge over the other).
I think on the Ice resisting Water discussion I'd argue that Ice type pokemon can mostly regulate and maintain their low temperatures (aside from when they're hit by Fire) so any water splashed on them would either freeze or be chilled to the point of not melting the ice, there could even be some other changes from this like scald working like reverse freeze-dry or an ability that increases an Ice type pokemon's defence when hit by water type moves, it could be called Flash Freeze. Also applying your proposed changes to the Ice type, Aurorus (my favourite Ice type) would go from 2 4x weaknesses, 4 2x weaknesses, 8 neutrals and 4 1/2 resistaces to 2 4x weaknesses, 1 2x weaknesses, 11 neutrals and 5 1/2 resists
I wouldn't want to merge Water and Ice together in Pokemon unless I was also doing several other of: - Merging Bug and Grass - Merging Fire and Electric - Merging Fighting with either Normal or Dark - Merging Dark with Ghost (offensively) - Merging some combination of Rock, Ground, and Steel - Merging some combination of Fairy, Ghost, and Psychic Between the two, it's better for Rock to beat Ice than Fighting. Rocks can smash sheets of ice better than fists can. Basically, if I was trying to make a more coherent system of elements, rather than "elemental energy manipulator" and "creature type/behavior" both running into the same system LOL.
A correction for the part at 3:50, materials (metals atleast) are actually better at conducting electricity when cold, since the absence of heat makes their internal moluecules/atoms move less, thus allowing for the electrons to flow more easily. Ice itself still is a bad conductor, thus making sense that it would resist electric, but heat and electricity are two very different forms of energy
a bit late so this may have been stated before, but the reason i see rock types being SE to ice is simply "throwing a rock at ice would cause the ice to shatter since between the two rocks are much sturdier"
love this video I am a bit stubborn about the fire-ice relationship I think these two types should either weak to each other or resist to each other giving heat is an opposite of taking away heat, they are just two forces which counterbalance each other fire melt ice, but ice can also extinguish fire by absorbing heat this is another example of 6:41 , the winner is determined by volume
I personally think ice should not resist ground, it already hits it with super effective which does make sense, but resisting it doesn't have any logic reasoning. Bug and grass should be not very effective as most insects and plants have a hard time surviving in cold places, this would give Pokemons like abomasnow a new chance to shine. Ice resisting Electric is pretty nice and does make sense, it would help out a lot the combination of water ice typying. And rock should remain super effective on ice and also should remain neutral defense on ice, rock is in most cases way harder than ice, I can keep throwing one on ice and the rock will not break, now imagine I'm a rock type, I can keep doing it forever.
alolan sandslash is now a steel type which resists water and electric, common neutral attacks that pokemon use to wear down steel types alolan sandslash is now also neutral to ground, which is huge, and meaning fighting and fire are its only weaknesses (i think?) its also now resistant to rock, making it switch in with different held items easier, not just heavy duty boots i know alolan sandslash isnt the… best pokemon, but with these buffs and its ability slush rush it could make a great snow sweeper. it already had the offensive coverage, hitting notable stuff like Fairy, Ground, and Dragon, but the defensive changes will help it a whole lot :D
A MAN OF CULTURE! i have been going on the fact that ice should resist electric and water! (inside the pokemon discord that is) also about the ice resisting electric reason, in addition to things said here when water freezes it tries to remove as much of the things it attached to (the things that actually make water conductive) i never really considered removing a weakness or giving ice a resistance to ground but i might need to rethink those stances
Sometimes thinking far outside the box yields interesting solutions. After all, these are all proposals. After these proposals, it's up to modders to implement the idea if they like it. Then we'll let the players decide if it's fun or not. That's the best part of video proposals, they're not going to necessarily be implemented, so there isn't an urgent need to debate about it like Game Freak is really going to do this. 🤣
I think Ice also should hit Steel type hard, as being exposed to low temperatures can break strong metals (like what happened to the Titanic). It would be interesting to see two types actually hit each other hard...
I can actually think of a few new moves that would also work quite well in the Ice type's favor. The first of these, and by far the most useful, would be Flash Freeze, a priority move with 50 power that if used by non-Ice types is only that, similar to how Curse works better if a Ghost type uses it instead of other types. If an Ice type uses Flash Freeze, it has a 100% of freezing the target, but this Frozen condition will only last for one turn, but with the bonus of being able to freeze Pokemon who are ordinarily immune, mainly Fire types. In order to prevent this move from being insta-banned, in addition to only lasting for one turn, this effect will only activate on the first turn that the user is in battle, similar to Fake Out but while still being able to deal damage regardless, essentially allowing the Ice type an extra turn. The second move would be Red Ice, based on SCP-0009 from The SCP wiki, which is essentially ice that comes from a dimension where the laws are thermodynamics are reversed, meaning that heat freezes and cold melts. This 80 power and 90 accuracy move would therefore actually be supereffective against Fire and Steel, while being not very effective against Dragon and Grass, and would have a 20% of leaving the target with a burn. I would also create a new ability, Frozen Aura, which would make any Pokemon who physically attacks it have a 15% of becoming Frozen, which actually isn't as overpowered as it sounds because of the fact that Cute Charm has a 30% probability of making a physically attacking opponent Infactuated, which make an opponent only have a 50% to move, so having a status condition that completely immobilizes the foe with half the probability of activation is actually no more broken than that is. In addition to the changes discussed in this video, these two moves and one ability shall also help to make Ice a truly competitive typing for competitive battling.
So funny story... Conductivity is reduced when you increase the temperature of something. When things have less energy they tend to huddle together more (try cooling a balloon). But the increased proximity increases atomic interactions and so conductivity is higher. Technically, fire should have the resistance by that logic. Super conductors have zero electrical resistance and are extremely strange. They result when certain materials reach comically low temperatures (Calyrex can cool stuff below absolute zero, so this isn't out of place). One of these days I should put some research into super conductors, but this cold "magic" means ice types can control the flow of electricity very well. I'd use that to justify the resistance.
Great video, but wanted to point out in Genshin Impact, the ice and water element are in fact completely different elements. They are called Cryo and Hydro specifically.
I really wish freeze could be changed into something that gives a one time defensive debuff in exchange for thawing out after damage. It's super frustrating but would at least give it some strategy
The reason fighting is strong against ice is a direct result of Daniel Larusso breaking those ice slates in karate kid 2 and I refuse to hear any arguments to the contrary lmao.
READ ME:
It's okay to argue with me, I want you to give me all your takes, whether you love or hate these changes. Plus watch the whole video first, I thoroughly explain my points and give a recap at the end. Definitely helps to see the first video too.
I'm an Ace Attorney fan, so I strongly believe it's important for people to argue opposite sides to come to a better conclusion. For example, I used to be pro "Ice is weak to Rock."
Lastly, I'm definitely in the camp of testing out every suggestion and labbing things out. For example, I loved trying out Overwatch experimental reworks. They weren't in the real game, so I'm not sure why people were treating experiments and proposals like life or death situations.
As an IT Director/software engineer, some of the best solutions and my best successes came from turning my way of thinking around and trying wild things.
Also, y'all really love Mamoswine, huh? I do too. 130 Base Attack and Ice Shard + Earthquake + Stealth Rock is all you need.
Ice vs Water:
I've only played Final Fantasy IV, and there is no water element in the original version. There are spells that totally should be Water, and Water was introduced in the 3D version of Final Fantasy IV. But in the original version, Tidal Wave and Tsunami are non-elemental, while Flood is Ice elemental. The point is that, Ice and Water were the same in at least 1 game, so it counts.
As for Genshin, that is an error, never played it. When I was getting feedback on the script, someone suggested adding Genshin as an example of Water and Ice being the same element, and now they feel bad about letting me think only Cryo existed.
Regarding Electricity:
Regarding Ice's conductivity, I said something incorrect for the sake of brevity. I said something like "cold things are less conductive" which is inaccurate. Conductives like metals are the opposite, they are more conductive when cool. Ice as it's found in nature is not a conductor or superconductor. Semiconductors and insulators are what I was talking about.
I won't be oversimplifying to the level I did in the future, as I've misrepresented the logic that Ice conducts worse than Water because of matter state and temperature. Thank you for your understanding.
TL;DR:
Yes, super conductors are chilled for better conductivity, BUT Ice is not a superconductor. You would have to ADD heat to make Ice more conductive compared to Water.
atlas-scientific.com/blog/why-does-conductivity-increase-with-temperature-in-semiconductors/#:~:text=Electrical%20conductivity%20increases%20in%20semiconductors,%2C%20thus%2C%20increasing%20the%20conductivity.
pubs.rsc.org/en/content/articlelanding/1957/tf/tf9575300687
I think the rock weakness should stay.
Part of Ice's identity is that it is fragile, but powerful, by hitting super effectively the "strongest" type in Dragon, and neutrally many other targets. Of course, 9 gens later, the types are all much more equal now, so the weaknesses really do pile up for ice, and I think all the resistances you proposed are good, but that's because they still keep it being a niche type with some specific advantages.
Resisting earthquake is super useful, and a good opportunity to switch in, and that alone massively improves its usefulness. But rock neutrality is harder to justify: you don't need to talk about salt, or glaciers, or whatever, just throw a rock at an ice sheet and see what happens. The real problem with ice being weak to rock is Stealth Rock, but that's because the move is too busted. They should have made it electric type or something like that, where it doesn't hit many things super effectively, instead of using the type with bad resistances and bad moves but great type effectiveness
Anyways great video!! Always love to see people analysing the pokemon mechanics, and trying some good ol' game design on it :p
This was my thought too, but more practically, if you throw a rock hard enough at an ice cube, that ice cube will break.
I liked you changes and i too get to the more resistences to balace ice, in my mind my diference was that instead of resist eletric i made it resist poison and on the same time i made poison be super effect on water. The poison would act more slow because of the cold or someting like that.
Regarding Ice's conductivity, I said something incorrect for the sake of brevity. I said something like "cold things are less conductive" which is inaccurate. Conductives like metals are the opposite, they are more conductive when cool. Semiconductors and insulators are what I was talking about.
I won't be oversimplifying to the level I did in the future, as I've misrepresented the logic that Ice conducts worse than Water because of matter state and temperature. Thank you for your understanding.
TL;DR:
Yes, super conductors are chilled for better conductivity, BUT Ice is not a superconductor. You would have to ADD heat to make Ice more conductive compared to Water.
atlas-scientific.com/blog/why-does-conductivity-increase-with-temperature-in-semiconductors/#:~:text=Electrical%20conductivity%20increases%20in%20semiconductors,%2C%20thus%2C%20increasing%20the%20conductivity.
pubs.rsc.org/en/content/articlelanding/1957/tf/tf9575300687
My Main reason against the rock argument is that rock type isnt that great aswell, so the given bone isnt enough imo
I reckon they should've carried over the frostbite condition from legends arceus considering that I feel like there should be a status condition that halves the special attack of a pokemon. You could therefore make a move called permafrost to give pokemon that status.
Yea the more i think about it, the more I like frostbite over freezing. Freezing something is just too broken and Sleep already exists that prevents pokemon from moving for a couple turns so frostbite i think just works better.
@@supersaiyaneevee1573 I don't think anyone likes freeze too.
@@supersaiyaneevee1573 Yea I didn’t like Legends as a game at all but frostbite is so much better then freeze. At least with something like sleep which also prevents u from moving it has a way to get around that in sleep talk (they do need to buff sleep talk so it can’t get rest tho cause that’s just annoying unless they already did that idk).
And with sleep you’ll guaranteed to wake up after 2-3 turns (2 with rest). Freeze could literally last forever which is so stupid. Yes theirs no way to guarantee freeze something like with sleep but getting frozen is just so annoyingly stressful especially after a few turns of it and even worse if it’s your heal bell mon. I remember when I was little and first getting frozen and was so confused on what it was and at the time I guess I didn’t think of using an item to unthaw (if I even had one). Instead I just kept trying to attack and if my Pokémon got low I healed it with a potion. After like 10 turns I immediately exited the game and reset the battle (I saved right before the battle). And was like if that crap happens again I’m done playing this. Luckily it didn’t happen again.
I like Frozen thematically. Bc it sounds more cool to be frozen then have a cold from a Frostbite.
But mechanically Frostbite would defenetly be superior and would be very appreciated to both give Ice types another neace and make another counter to sp attacker witch don't have as many counter as Physical Attackers have.
It should have been the sp burn long time ago. But if thet want to make a inbetween with the 2. They should make it like a sp burn without the damage. So if you have Frostbite you have like a 20/30% to be frozen. So it isent a complete replica of burn but special. It would make it different from burn and not completely ditching its previous effect. It just wouldn't take damage but have its sp attack dropped by 50% and have a 20/30% to Freeze every turn. That's just a idé though.
Having it as a special burn works fine with me. It would also make Frostlass more viable with Willow wisp and Frostbite. Will be a fun menace. I love Frostlass. Hopefully Frostbite will be implemented eventually. As I really enjoyed it in Legends Arceus and it would be a welcoming change to the Ice types😄
@Liam Skarhed so kinda mixing burn and paralysis together? But with a Sp Atk drop rather than a Phys Atk or Speed drop. And there being a 1/3 chance to be completely frozen like being paralyzed does. (Idr the fully paralyzed chances, 1/3 just as an example).
I honestly think that would work REALLY well! My only gripe is that it kinda makes paralysis feel less special but just a small little nitpick.
I agree with the ice and water concept . The same way freeze dry is super effective against water , chilling water/ scald should be super effective against ice types in the hypothetical scenario that ice did resist water .
Actually, a commenter said something similar so I made a different video about Scald acting like Freeze-Dry.
I agree but the problem is that freeze dry should have the condition to either burn or (me personally I think being frozen for an unpredictable amount of time even after switch in is stupid BUT…) frozen (like rest for 1-2 turns) The reason i say that is scald still to this day has no punish and is easily the most spammable move next to a choice specs Boomburst exploud. Even on resist getting a burn off on anything that either doenst have an ability status-negate or set up safeguard, you aren’t safe from spam
@@CammyMeeleTea it would be a good change now that scald is an exclusive move to volcanian
I think the resist each other should be ice/ground. In therms os physics, ground it good to retain heat from nature ( thata why's some animals live grounded in winter, and ground don't melt ice) and ABSOLUTELY ICE SHOULD damage eletric because bad conduct,
I like the idea of these two moves being designed specifically to turn the tables on each other
The “last bit of rubbish that escapes the dust pan” is the best description of Long Island I’ve ever heard.
6:12 just a quick note, Genshin treat Hydro (water) and Cryo (ice) as different entities and are separate elements. Great video regardless!
Not only that, but Final Fantasy treats ice and water as seperate elements as well!
@@OG-Cyan I was actually going to comment this as well lol.
Pokémon Cloud and Soil buffed the Ice-Type by making it resist water, reintroducing frostbite and adding a Frostbite Will-o-Wisp called “Cold Wave”. They also implemented Snow to further help them out.
Cold Wave is almost exclusively learned by Ice-Types. Snow, Aurora Veil and Cold Wave give defensive Ice-Types plenty of staying power. They also added some Ice-Types with abilities that further improve their staying power. Fur Coat, Paw Pads (Boots as an ability) and Mountaineer (gives immunity to Stealth Rock and Rock moves on switch-in)
They also buffed the Bug-Type by reversing its relationship with Fairy and giving it a immunity to confusion.
I really like that idea a lot. I've always thought the Fairy and Bug match up was so dumb. Bug's immunity to confusion would be so cool because Bugs can't get disoriented easily. Think of flies and their hyper perception.
Mountaineer is a cool ability, it's like that Create-A-Pokemon. I think it's called Syclant? It's an Ice/Bug type.
@@CammyMeeleTeaYeah, they took that exact ability and put it into the game on an Ice/Flying type called Colbird.
Colbird has high HP, Def SpA and Spe with low Atk and SpD. It has good boosting options and utility. I hear they might be buffing Mountaineer to block Rock moves even after switching in so Colbird would be immune to the EdgeQuake combo.
Paw Pads belongs to Tempdua, Alolan Ninetales and a new Ice-Type Lycanroc form. Tempdua is an Ice/Fire type that’s an absolutely insane offensive threat with base 137 speed and access to Triple Axel, Flare Blitz and Extreme Speed and more
@@CammyMeeleTea bugs confuse super easily, all you need as a light and they freak out
Good rework I guess, but I'm fine with water resisting ice. People always want ice to be good against water, but it really shouldn't. Maybe it should be neutral, nothing less. Water in liquid form is warmer than ice. Ice types could also suck defensively because it's molecules expanded, causing it to be a bigger target and a weaker one.
@@zacmayes2802 In Cl/So, Water and Ice resist each other
Ive always believed that Ice and Water should be resistant to one another, but have a very limited set of moves that are super effective to eachother (Freeze Dry, Scald, and physical variants of these)
Check my video on scald.
My personal changes:
- Ice now resists Water and Electric
- Snow gives Ice Types a 1.2x accuracy buff on all of their moves
- Under Snow, Ice Types will be cured from the Burn status effect at the end of each turn
- Frostbite is back, and now there's a Wil-O Wisp clone that induces Frostbite that is mostly exclusive to Ice Types
- More non-Ice Types get Hail related abilities, that way it's easier to build Snow teams with better synergies (think how historically the best Sun and Sand abusers have rarely been Fire or Rock Type)
- New Move: An Ice-Type Magma Storm clone that only Ice Types learn.
How does Magma Storm work?
@@leebulger7112it's like fire spin on steroids, signature move for Heatran
@@andrewzorpas234 I heard of the move but I wasn't sure how it worked.
It's just fire spin with the strength and accuracy of iron tail
Ice should resist Ground to balance Ice's defensiveness and Ground's offenses
Very detailed and well thought out strategy to salvage the Ice type from the recurring glass cannon meme they are stuck in. One thing I don't understand is the erasure of Hail as a chip damaging move. Snowscape serves as a buffering tool for the frailty of Ice types. Hail needs a comeback.
If they actually implemented my changes, I'd be cool with chip, but given how in the real game you need so much non-Ice support, I'm glad the chip is gone.
I think snow is a phenomenal change purely because you can still use ice types without having to nerf other pokemon. Sand still gets variety from rock ground and steel types, but ice is the only type to not take hail chip so if you have any non ice type pokemon your just making them worse on your hail team with only one set of goggles to go around
i never saw hail as useful and it only ever seemed to discourage from using non-ice-types on your team. this way, snow gives ice types a benefit while not hurting its teammates
The problem with hail its very difficult to build a team around it. Unlike sandstorm where you can justify making a team of mostly ground, rock, and steel types, nobody is going to build a team of ice types to make use of it. It ends up being more of a burden than a benefit.
I don't understand since sandstorm deals chip damage while ALSO boosting Rock Type's spdef. Maybe because Hail was too niche (only Ice types resist it compared to Rock, Steel and Ground)?
Pragmatically, I like all of these proposals, and I think they would improve the ice type and likely bring more balance to the types. That said, on the ice-rock relationship as it stands, I don't think it is without logic. Rather than relying on the salt idea, I think it has to do with the sort of "hardness scale" that pokemon built into the "solid material" types: rock is harder than ice and is thus super effective. Steel is harder than ice and rock, and is thus super effective. Fighting is super effective against all the material types, I guess because skilled martial artists could break these or all these materials are weaker than the fighting spirit, enough force will break anything, similar nonsense etc etc
Finally somebody that understands that Water and Ice are similar with certain differences (also there's a good reason Water mons uses ice moves)
Still i think the Electric resistance will be good enough (since poison has the same amount of resistances until fairires came on)
Poison also has only 2 weaknesses, to psychic (not a common offensive threat anymore) and ground. It also has one of the best status for a bulky pokemon, with toxic.
I think a good rework is to not think of Ice like frozen water type, but more the concept of cold in general. With that rework in mind, a lot can change. Cold could sometimes be supereffective against fire types if you used moves like Blizzard, it would definitely be super effective against Bug, neutral to Water, resistant against electricity. The list goes on.
69th like
Making Ice resist electric makes opposite sense if you look at the physics.
Electric resistance alone would be a good enough change, though the resistance to Water would be a cool addition as well. Making the type resist both Electric and Water might lead to the Ice-types completely outclassing the grass-type though, since it would pack similar resistances while being significantly better offensively and not weak to common moves like U-Turn. The other changes seem unnecessary.
Though at least Grass is one of the three types resisting or being immune to Ground moves (the others being Bug and Flying, which are weak to the Rock coverage they often carry)
Yea, I thought the same thing. The video could have ended at the electric resistance, and then maybe something else as an additional suggestion, but by the end of the video it kinda felt like something that would overhaul the whole meta.
I look forward to seeing your suggestions to buff the bug type. I hope we can spread the word to help bugs and ice in Pokémon.
Frosmoth subscribed.
I think But should resist Psychic and Dark.
@@leebulger7112 Maybe not Psychic, but I definetely agree it should resist Dark.
One thing I'd like them to do is make Bug neutral to Ghost or at least make one Bug type move that is super effective againt Ghost types. There are a lot of concepts mixed in the Ghost type in Pokemon, most of them being related to spirit possession on objects/spirit powers on living creatures, but there are also those Pokemon that are related to a dead/decaying corpse and who ir our world are excellent at decomposing organic matter? Exactly, bugs. So to avoid having some extremely specific interaction like Bug doing super effective damage against say Houndstone (which is one of said dead/decaying corpse mons I mentioned) or still doing resisted damage against something like a Mismagius (a more traditional Ghost type), I think it should be neutral to all or keep the Ghost resistance with at least one specific Bug move that is super effective against it, like there already is with Freeze-Dry and Water types or most recently Salt Cure's damage over time against Water and Steel types.
@@tezminator I said Psychic because Types on average are resisted by 4 other Types and just think there is a opening.
I’ve been thinking about an Ice Type rework for a while and honestly, I agree with all the changes made in this video. Especially that regarding the Electric Type.
I really that believe changing the offensive profile of Electric Types is one of the best ways to balance the game. Ice and Rock could be buffed by becoming resistant to it while Steel could be nerfed by becoming vulnerable to it. Just by changing those three interactions, so many issues with in the type chart are resolved.
So many Gen 1 Rock types are part Ground, it's really easy to think Rock resists Electricity. Heavens forbid you grew up watching the anime like me. I was lied to. Agility isn't a Psychic type Quick Attack.
@@CammyMeeleTea yeah, I was surprised when I got older and realized Electricity was actually neutral to it. Becoming resistant really fits a ton of Rock Types thematically and competitively.
@@CammyMeeleTeaPikachu go for the horn!
@@leebulger7112 Good ol' ring target Rhydon. Absolute staple of the Gen 1 Meta...
@@CammyMeeleTea A psychic type priority attacking move does actually go kinda hard tho
Quick correction but Ice and Water (Cryo and Hydro) ARE two different elements in Genshin Impact. With Cryo being strong against Hydro.
I was coming to say this as well! On top of this, Cryo and Hydro have different reactions with different properties (Superconduct and Melt vs Electro-Charged and Vaporize), have a reaction between each other (Frozen), and Hydro even reacts with an element that Cryo doesn't (having Bloom with Dendro).
@@aeiouna Yeah - I think it works because Cryo isn't necessarily an ice equivalent, but a cold equivalent (at least in reactions if not moves), it's very cool
6:12 Genshin literally has Hydro and Cryo as separate elements ever since before Dendro
Heck Final fantasy does the same, Ice and Water pretty often end up being completely different
I don't play that game at all, I asked my friend who plays the game and he failed me completely, lol.
@@Castersvarog Yeah, I was on the Final Fantasy wiki and some games it's different elements and some games it's the same. Like Ice Storm in on game does Water and Ice damage. In some games, the party can only use Ice element moves, but enemies get water element moves.
@@CammyMeeleTea Bruh how did he do you like that, one of the first things you get introduced is the basic 4 elements
@@kaiky_3821 I wasn't even gonna bring up Genshin because I didn't play it past Amber.
One type i think Ice could resist and make sense is Ghost. Ghosts are often associated with a chill in a place they're haunting, which Ice wouldn't be affected by. Also, Ghost could use the nerf.
To me I feel that Fighting should lose the super effective instead of Rock. If for nothing else Rock is already a type that is partial to half the game already & tossing a good rock could break ice, but anytime I see someone punch or kick ice it just works as well as you’d expect.
Have you seen a Martial Artist do it?
well thats why rock resists normal
i think another nice change would be if they changed the frozen status, because it's too inconsistent to reliably use, even though it's really powerful
I think a guaranteed 3 turns, but with more counter-play could work. Maybe make the Magmarizer cure Freeze at the end of each turn when held, and do the same with the Electirizer and Sleep. This means that you can basically turn a Freeze and Sleep into Flinches at the cost of your item. Maybe buff a few abilities the same way (Flame Body is end of turn, Thick Fat, Ice Body, Slush Rush, and Snow Cloak are end of next turn, I'm sure there's a few others that could work too). Also just distribute some more thawing moves and add a couple that thaw the target but gain 20% extra damage (maybe just add that to some fighting moves or something)
(And may as well just make the Protector act as a P. Def Assault Vest while wear buffing some evolution items.)
Legends Arceus changed Freeze to Frostbite which acts like a Burn and reduces the afflicted Pokemon's Special Attack. Really wish they had that in Scarlet/Violet.
@@EinSilverRosethat it's not changing it, is removing it outright. Personally i'd just do what most sane games do and have contact moves fo extra damage and remove it.
Ice resisting flying, dragon, ground, and grass would be massive. The weakness could stay, but having no resistance is too much in a switch heavy game.
And another thing worth noting that if Ice just gets it's 3 ideal resistances, Abomasnow would have 3 4x resistances to Electric, Water, and Ground (thanks to it's /Grass typing)
Yeah, there's a lot of interesting double resists!
The ideal Kyogre counter :)
As you mentioned buffing ice's offense would prolly not be a good buff, but simmilarly to your proposed water resist (that I completely agree with btw) I think it would make a lot of thematic sense to have ice and fire be super effective against each other, because again they are two sides of the same coin. As you mentioned cold is the absense of heat energy and what "overpowers" the other is pretty much down to volume.
That's a good point. I've seen people throw around the idea of Ice and Fire interactions. In Pokémon, Fire is both heat and literal Fire (sometimes magma even though it's molten rock). Water smothers Fire, but not necessarily heat. Ice can smother heat, but not necessarily the Fire.
It could really go either way. It's funny how Fire has so many resistances.
Finally, someone who gets how the interaction between ice and water should work. I agree with this reasoning completely.
I like that you included electric type in resistances. Another thing why ice could resist electric type is that ice does not conduct electricity in any form. Ice cannot carry electricity because it lacks mobile ions and electrons. Which... makes me question why this interaction is not present in the first place.
Ice resisting ground may have the weakest arguments out of these three, but it's still valid.
Now, while I like rock change, I'm not sure if that's a good idea. I mean, the reasoning sounds fine. However, the above buffs are massive. Ground, water and electric are important types in competitive for a good reason. Now by removing rock type weakness, ice type could be a bit too strong.
Oh, and one more funny thing: with these changes, we also give fire, steel and fighting types a massive buff. When we remove one weakness, other weaknesses are gaining more importance. Not to mention, by nerfing electric, ground and water, they gained another bit of importance as ice killers. Funny how that works, huh? In particular, that makes fire type more important than it already is. Fire type is already a strong, common type in competitive, so it doesn't need help. Steel deserves only nerfs, it's absurd how strong it is. Only fighting getting better is fine. It was one of the best types in generation 5. But when fairy arrived, it became just okay.
...
By the way. Why is steel type supereffective against ice type, again? Yes, we do use various metals to destroy ice and such, but steel and many other metals grow more and more brittle as temperature decreases. In fact, it's not very difficult to make iron break in cold temperatures. Now imagine what could happen to pokemon that is literally metal.
This was better than other videos I've seen regarding ice type.
Thanks. Wanted to make them viable, not broken. Amd boy have they still got a lot of weaknesses.
Again, I really like your takes. I agree with the whole video tbh, I'm sad Rock loses something, but since you plan on reworking it I'm fine with it, and can't wait for your next video.
I hope other people will sub as well and that you'll have fun making nee interesting videos!
Love how you brought up how most other games or even monster collectors just streamline their elemental system by grouping Ice and Water under one element. Even the Pokemon TCG does this. Less need to make all these complex interactions that lead to balance issues. Good on ya for putting in the effort to explain a better way to go about this.
I'm glad, that's exactly what I was going for. My balance philosophy is similar for other games too. I want every character to at least have 1 thing it can do.
@@CammyMeeleTea One thing to note is out of the many monster collectors I have played, Yo-Kai Watch is the only other game I know of that separates Water and Ice but the elemental matchup system is super streamlined so there are a HUGE number of Ice monsters that are viable in the competitive format.
Ice and water are separate elements in genshin, small nitpick sorry
@@nightcorelucario2218 As well as it's on FF, Shiva and Leviathan anyone?
a lot of the resistances presented here are ones that it would now share with the grass type, meaning it might be competing with that type in terms of team roles. the two types overall are different enough that it probably wouldn't be a problem in most examples, but it means some defensive ice types might still not be able to stand out as much depending on their niche
still, it makes thinking about pokemon like abomasnow more fun, so i'd be happy at least lol
I'm kind of late to comment so not sure if you will see this, but I think that both thematically and mechanically, it would make sense for ice to resist fairy.
In a lot of fiction/folklore, fairies are tied to nature, plant life, life force, etc. Ice is, in a sense, the lack of that life force. Think White Walkers vs Children of the forest in game of thrones, or the Faewild in D&D. In that sense, thematically it tracks.
As for mechanically, fairy type moves are already extremely spamable (play rough and moonblast) so another resist would be great. The best part is that all 3 current fairy resists are weak to ground, so Ice would have a niche as a fairy resist that isn't ground weak.
I feel like if you do make ice and water resistant to each other then water needs to have a move how's only effect is to be super effective against ice. Considering that ice already have a move that does the same with Freeze dry.
Check my most recent video about Scald's rework.
My view on rock and ice interaction mainly had to do with hardness vs thin layer of ice. Which is why the logic appears to be Fighting > Steel > Rock > Ice in terms of “solid being able to break less solid”.
I like you changes to the type, it feels very similar to grass resitences but with diferent set of weakness (still feel worst than grass in the defensive department but way stronger in the offensive one)
"long island is basically that last bit of rubbish you can't sweep into your dustpan" no truer words have been spoken
Hey Cammy, love the video and think the suggestions on buffing the ice type are spot on.
However, would like to point out a few things relating to thermal and electrical conductivity:
- Thermal conductivity is the rate at which a material conducts heat energy through itself when there is a gradient with a higher and lower temperature point.
- Electricity is the flow of charged particles (typically electrons) across a conductor.
- Metals make great electrical and thermal conductors, because metals form a crystal lattice with regularly spaced ions that facilitate the movement of free electrons.
- As the kinetic energy between the lattice structure decreases when the temperature of a metal decreases, the number of lattice vibrations decrease, so the electrons get scattered less and conductivity increases. This is why people often cool metals or magnets with liquid nitrogen to make superconductors to be used in stuff like MRI machines and Maglev trains.
- However, in the graph you've put up, it shows that the conductivities of the metals dropping after the temperatures drops below a certain point. This is due to the impurities in the metals and defects impede the formation of the lattice structure, and as presence of conduction electrons drops with the temperature, so does the conductivity after a certain point. Manufacturing pure metals is expensive and impractical, so the figures they've listed are coppers, aluminums and stainless steels commonly available on the market.
However, as I'm still a fan of Ice types being resistant to Electric types, I propose an alternative explanation:
- (Impure) water is a good conductor of electricity as the dissolved ions are freely able to move around the medium when there is a electrical potential across it. This phenomenon is different to what happens in metals explained above.
- When ice freezes, the ions are locked up within the crystalline structure of the ice, and the electrical resistance of the medium rises dramatically.
- Snow is an even better insulator than solid ice, due to the presence of air gaps between the ice particles.
Hope that helps!
Yes, this is exactly it! I definitely got less accurate the shorter and shorter I tried to make that section. 🤣
But also, thank you for bringing up the snow example, I can't believe I forgot to bring up snow for Electricity like I did for Ground.
Thank you truly, it really does help!
Happy I found a kindred spirit who loves the Ice type. Always felt they hold a regal air. After Gen 1 developers sought to nerf them and succeeded.
Honestly Water and Ice are better to resist each other for the reasons mentioned.
Electric also to be resisted by Ice in order to highlight the molecular difference between Ice and Water. This way gamers will stop viewing Ice as a Water type derivative and more something of its own league.
Other good resistances are Normal, Poison, Flying and Dragon.
Normal is the type least affected by such change given it damages all types equally with the exception of Steel and Rock. Ice added creates inconsequential shift in the chart.
Same with Poison which is resisted by Rock, Bug, Ghost and Ground. Poison is extra bulky and lethal with corrosion and toxic spikes therefore it doesn't feel threatened by another resistance like Ice.
Flying also has the potential to deal minimal damage to Ice because violent wind currents tend to be cool so Ice isn't phased. Quite the opposite Ice is strengthened by winds to retain its low temperature and solid form.
Dragon could be ineffective on grounds that its typing hates low temperatures making dragons go into dormancy losing their power to deal effective hits on Ice.
I really like the idea of an electric resistance since the unique ability to resist bolt-beam is one hell of a useful niche. However, I'm not quite so sold on the other changes. Maybe an additional resistance would be nice, but I feel like changing the interaction with 4 types is a major over-correction.
The heat of fusion is useful for determining the amount of energy transfer required to freeze water or to melt ice. Most Pokémon battles are thematically very dynamic, so we should consider more than masses and hydrostatic systems.
As a liquid, water can undergo deformation easily. I can stir one liter of water or transfer it to a different container, and it'll still be liquid water. I can restore it to its previous shape by returning it to its previous container. If I have a one kilogram cube of ice, I can smash it and it'll still be one kilogram of ice, but I can't restore it to its previous shape.
A small volume of flowing cold water can melt ice easily via convection. It can even crack the ice via thermal shock. Water doesn't need to rely on sheer mass to disrupt the structural integrity of a mass of ice, but ice needs enough mass to absorb energy from water in order to freeze it.
Ice should absolutely not resist Water.
I can see the argument for Rock being super-effective against Ice, because like with Fighting and Steel, "Hard thing smash brittle thing!" I like the idea of making Ice super-effective against Rock because freeze-thaw cycles are good at cracking rocks, as illustrated by your potholes example. You're right that making such a change would just nerf Rock even harder, so I wouldn't exactly be cheering for that.
My choices for new resistances are Electric and Ground. The electrical properties of ice depend on the crystal structure. I'd be happy with hand-waving that one to make Ice resist Electric. Making Ice resist Ground also sounds fair since throwing dirt at ice doesn't really do anything to it. Making Ice resist Flying would be nice, but I don't have any thematic justifications for that proposal.
Hot take: Make Ice normally-effective against Fire like it was in Gen I, since the ice will melt and turn into water.
I'm looking forward to your future videos on buffing Grass, Bug, and Rock! I think it would be cool if Bug were super-effective against Ground. A lot of insects burrow in the ground. Ants are probably the best example.
I watched this video awhile ago and I really loved the changes you suggested,- so much so that I wanted to implement them in a fan game project I started working on. But upon looking the changes over I realized something very unfortunate.
There is one other type in the game that resists water, ground and electric - the grass type. The only differences in their defensive profiles would be their resistances to themselves (grass resists grass - ice resists ice) which arguably gives the ice type the defensive edge on grass- even considering grass's immunity to spore and powder moves. The final nail in the coffin is that grass's offensive coverage PALES in comparison to Ice's coverage- it is no contest. I will say that grass type has a lot of unique moves to tech in like the myriad of status moves and healing moves, but I don't think that distinguishes the grass type enough from the ice type.
With that I concluded that while your changes are a great approach to buffing the ice type, it would be to the detriment of an already struggling type with 5 weaknesses and 7 types resisting it offensively. I am not saying all of this to bash on you,- I hope I'm not coming off as rude. But from my perspective this could completely kill the viability of the grass type competitively.
It's not at all rude. Grass has offensive and defensive issues. Bug has offensive issues. And Rock has defensive issues.
The series was first designed mostly with single player and trading in mind. Rocks were the early game tanky enemies that were meant to be difficult until you got "magic" like in other RPGs, but they've been a defensive joke since Steel existed. Bug was the early game power house "class" and now it can't hit anything. Grass was also an early game and specialist class, but also can't hit stuff and is weak to a lot.
When you look at how old Pokémon is, and how things were designed compared to other RPGs, you'll see the similarity. They've gradually started designing a lot of Pokémon much more differently than how they acted in the early games, and so a lot of these typing roles have become obsolete, especially if it limits their Pokémon design.
I haven't gotten to Grass yet. But off the top of my head there are a few ways I'd change Grass. It's hard to justify taking away weaknesses or hitting more things because it's one of those types that conceptually loses to so much. Of the weaknesses you can take away, you nerf bad types. So it's one of those types you have to rearrange at the same time as other types. There is opportunity for Grass to resist Fairy, (part of why I didn't want to give the Fairy resist to Ice). Taking the Fairy's resistance to Bug and turning that into Bug resisting Fairy.
Or even some wild experiments like Poison and Grass being neutral because of all the Poison plants. Poison being super effective on Flyin or Water because of pollution, and other tests.
Absolutely, keep testing out stuff in mods! I have 0 ability to mod without a guide, so I'm pleased that you were able to test it out. It doesnt bother me to be wrong, or need to keep working on an idea. It's fun to try things until it works. That's how it works in my real job.
I'm an IT Director (to put it simply to avoid doxxing myself) and part of that is Engineering solutions for my organization. They'll come to me with a problem, a goal, or even advice and then I see what kinds of programs or policies we can add to adjust things. Sometimes I look at systems they work with, try to improve them, and some changes they totally hate, so I improve it again. I don't have a degree or any certifications by the way. I got into IT because i was proposing solutions to a system they had that could be more efficient and consistent. The IT there liked my ideas and plans. I switched departments and shot my way up in just 3 years because I'm willing to try, learn, and try again so fast, that it doesn't matter how much I failed.
So the cycle of ideation and implementation is supposed to be like this. It's nice to get it right first try, but it's not always that clean.
That freedom to propose something and fail also extends to commenters on this channel. Sometimes people have the seed of a good idea, and just don't know what to do with it.
Feedback, especially raw testing like that, is completely welcome. I'm actually learning to code in my free time because I ultimately want to be able to implement changes/mods to other games, or even help work on a game.
Keep up what you're doing too. That's a great skill and the world really needs more programmers. Even if you're just into modding, there's tons of TH-camrs and Streamers who just want someone else to implement the silly mods they come up with.
Thanks again though, I now know what else to consider if I eventually get to a Grass rework. And that really helps because my Stealth Rock video is off schedule because of the recent Pokémon HOME changes.
@@CammyMeeleTea Wow! I didn't expect such a detailed and thoughtful reply! I'm really stoked! If I'm being honest I'm pretty new to coding myself and I'm only on my second Pokemon Essentials fan game project. I am making my current project into an 18 gym leader game (one for each type) so I wanted to look at many ways to make every type shine. Beyond just experimenting with type matchups I have also looked at a battlefield system that effects types, moves and abilities on battlefield by battlefield basis. (If you've heard of Pokemon Reborn, Rejuvenation, and/or Desolation then its directly inspired from those games.)
I have settled on making fairy weak to bug and bug resist fairy. Also bug type pokemon being immune to confusion. (thanks to 9Destra's comment on your video)
With the ice type I will have it resist water for now. But, I'm willing to change those for a long while now,- I'm pretty early into development. Who knows? Maybe I'll include even more of your type changes ideas :)
I appreciate your story too, I'm fired up after hearing it! I'll look forward to your future videos! Thank you!
@@DuelingSteel The battlefield thing sounds cool, it's a lot like how in the Pokémon anime there were "unofficial" fields for different Pokémon types.
A gym for each type also sounds cool. It's why I liked that Scarlet and Violet had a gym, titan, or base for each type.
6:13 ???? I’m not sure about the other 3 games here but Cryo and Hydro have been different elements since Genshin launched
Minor inaccuracy aside, I really like these changes. They’re relatively minor and take the competitive scene into mind better than many other type reworks have. When most people attempt to rebalance the type chart they only keep the type interactions in mind, when there are other things like status, weather, or non type-based move immunities (Prankster, Spore moves, etc) that effect a type’s strength. Or even just little things like how rock types almost always have coverage for flying types in rock type moves so they aren’t in dire need of a buff to compensate for the immunity.
I also really like Crabominable getting 5 weaknesses and 5 resistances, its so goofy which fits the energy of the pokemon perfectly
Ice is one of my favourite types, so its nice to see it done justice (My other favourites are rock and poison, so I am forced to live in disappointment more often than not)
its also funny when u actually read cryowhopper flower desc n find out the "mist" it sprays isnt actually mist but pure leyline particles lol . I think ice is more of a cold/ low temp type then actual type.Kinda like in re zero where emilia has fire affinity but is named ice witch bcuz she manipulates temp off air around her to create ice. Compared to genshin where fire characters either use fire themself or make stuff out off it like pheonix , chains , shields etc
I've always said that there's definitely a case for Ice losing its Rock weakness. Living in Canada, I can tell you that there's a point where ice cannot be broken by just throwing a rock at it and, if anything, ice ACTIVELY destroys rock! So many buildings here end up suffering severe structural damage because water got inside of cracks or gaps in the foundation and frozen, pushing the concrete apart, cracking it, and ultimately making it crumble.
I'm no science expert electric is the only believable new ice resistance. Water I don't know seeing ice cubes melt in my sparkling water. Make ice a lesser rock I guess. Add flying, normal and venom to its resume. Thing is ice kinda stands in between rock and steel as seen in the Regi trio. Regice is second in power to Registeel and Regirock at the bottom.
The idea behind Ice and Water resisting each other is like, putting ice in water just ends up with more water, and putting water on top of ice will just end up with more ice
The point behind water and ice mutually resisting each other is that neither water nor ice automatically beats out the other. Which one wins depends on quantity. Dumping some ice cubes into a lake will melt the ice cubes, but pour a cup of water onto a glacier will freeze the water. We can assume that the pokemon itself counts as "more quantity" than the attack, so using an ice move on a water type is equivalent to the former but using a water move on an ice type is equivalent to the latter.
You gotta get to the Water section where I explain this scenario exactly.
Personally, in my own 3DS hacks, I change the type chart to make Ice resist Water, Grass and Normal (and to bring back Steel's resistances to Ghost and Dark, for that matter).
Then I buff each Ice-type Pokemon individually, like giving Weavile Technician, or increasing Cloyster's base HP or making Glaceon faster, making Beartic Ice/Fighting, and the like.
Some ideas for ice pokemon. A fire/ice pokemon with an ability called Heatpump, makes the Pokemon immune to ice and fire moves and raises SpAtk when hit by them. An ability or hold item called Shatterproof (Ice), removes their weakness to steel rock and fighting. Or an ability called Absolute Zero that makes it immune to ice and fire moves and causes opponent to lose 1/8th HP or 30% to freeze on contact.
Sidenote, they should add a move called hypothermia, a damaging move that may cause sleep (30%)
To buff the Bug type, I'd drop its weakness to Flying type. This was originally because most Flying types were birds and birds eat bugs, but since then Flying types have become a lot more diverse and the match up no longer makes much sense. I'd also make it so Flying, Fairy and Ghost no longer resist Bug. Flying for the reason stated above, and Fairy and Ghost because it doesn't make much thematic sense. Why does Ghost resist Bug? If it's because Ghosts are incorporeal then shouldn't it resist Rock and Steel as well? And Fairy for balance reasons because Fairy is uber strong.
I'm trembling with excitement thinking what a monster would walrein be with this ice buffs
Let it resist Water Types
Let Hail/Snow heal all Ice types in play for 1/16th of it’s max hp at the end of each turn.
Water & Ice resisting each other seems fair.
This is probably the best thought out rebalance to Ice that I've seen so far. Well done!
In my ROM hack, Ice resists Ground Flying and Dragon (dragon is huge since dragon moves are very strong in the hack now and it allows ice types to check them even better) but I’ve never thought about electric before. I don’t mind it. I’m indifferent to ice resisting water though. I agree about bug and grass not needing the nerf. Speaking of bug, bug is now neutral on fairy ghost and fighting in my hack and bug types in general are massively buffed with much better stats very powerful buffed moves including new ones and a massively distributed first impression as well, bug deserves it. Another one of the stinkier types is buffed indirectly with black sludge healing double but that would be absurd in a competitive sense- this is a hack though so it’s strictly in game and makes poison types amazing defensive mons moreso than they already were. Rock is indirectly buffed from all the incredible new move buffs they’ve gotten and the fact that sand stream is much more widely distributed and they all get a move called Sedimend for the most part which is a reskinned Shore Up. Tons of other crappy types got huge buffs so it’s a fun time
This is. the most unique take i have seen on this topic. i love the ice type so i am always wanting buffs
Back asswards on the heat/conductivity thing. Colder materials conduct better because the atoms are closer together.
Ice, as in frozen water, what the video is about, conducts electricity worse.
I always felt like Ice should just be immune to itself. You can fight fire with fire or wash away water, but freezing an ice cube does nothing.
What about smashing ice into each other?
Here’s some balance buffs I’m thinking of:
-Keep type matchups the same, but make an Ice-type move that’s super effective against Steel (Brittle Cold). Make it widespread.
-Introduce the new ability Hard Ice, which makes a Pokémon take quarter damage from Fire, Fighting, Rock, and Steel, effectively making a pure Ice-type with that ability have 5 resistances and no weaknesses. Give it to a few defensive Ices, like Regice, Cryogonal, Avalugg, and Crabomable.
-Add a new entry hazard in Ice Slick, which damages grounded Pokémon that aren’t Ice-types based on their weight. So, a very light Pokémon, like Joltik or Flabebe, take negligible damage, while the heaviest of Pokémon, like Copperajah and Groudon, lose half of their max HP upon switching in.
I like the hazard idea that hits stuff that resist SR hard, and since weaker types like Grass and Bug tend to be light, they'll take less damage.
Hard Ice kind of sounds like Filter and Rock Solid. What ideas do you have to make defensive Ice types without Hard Ice be able to do anything?
@@CammyMeeleTea Perhaps I could focus more on introducing fast, hard-hitting Ice-types. That’s what I’m doing for my fangame, and perhaps a Pokémon with an ability that’s auto Trick Room, as Avalugg and Crabomidable are surprisingly great in Trick Room.
Wow, the water/ice conductivity is spot on.
Ice is what breaks up roads, water and condensation gets into them, it freezes and expands the cracks, then it melts, and once warm it looks sorta ok, but when cold again the cracks look bigger.
i'm really interested to see how you'd rework other types, if any. definitely a potential series i'd be heavvily invested in, especially if they'd all have this level of quality and attention to detail
I thought about this a while ago. The first part of two-part solution was to give Ice a full-type type dominance over Fairy. This would mean Fairy attacks are resisted by both thermal extremes and ties in nicely to the seasonal court idea, and being weak to frozen stuff ties into some fairy stories. The second part was to remove Fire's dominance over Ice, so that ice is no longer weak to fire and fire no longer resists Ice. With three weakness and two resistances (one of which is to itself), Ice would be comparable to Psychic type, another type supposed to be an attacking focused type. Curious to see what you've come up with.
I thank you our lil feedback for the ice typings in the video. Around the 0:50 mark I was alr agreeing you on the potential solutions :)) and then you made it clear abt the Ice vs Water fan debate 😭😭😭😂 this has to be address esp since my whole gripe with Scald, while Freeze dry (I also think freeze dry should increase dmg on Rock but that’s another discussion) banging video so far 🤙🏾🤙🏾🤙🏾🤙🏾
One interesting Mon that would change a lot with this imo is Hisuian Avalugg. It no longer has so many weaknesses, losing weakness to Rock, Ground, Water, can switch in on electric moves, but still keeps painful 4x Steel and Fighting weaknesses. But they both are mainly physical types, so MAYBE with its insane defensive bulk and Snow it can survive a non-stab coverage move with these types? Idk.
It can yeah. Max Def Hisui Avalugg guarentee survives +Speed Weavile’s Life Orb Low Kick (120BP) without Snow. Though I imagine Hisui wouldn’t go all out in def investment given it wants to do damage with that big attack stat.
Too long? No way, keep it up man. Good stuff
Me and my wine glass think that this is possibly one of the greatest videos I have ever seen. Mad props. You just earned a new fan!
I think I’d give it Flying resistance instead of ground. It just makes so much sense, birds can’t fly in cold weather, planes can’t fly in blizzards etc.
I like the idea to make ICE more defensively viable, not too fond of changing GROUND and ROCK in relation to ICE but I dig the other two that you suggested. Also, thoughts on Aurora Veil in the Snow since the new weather boosts physical defense of ICE?
I think it's really interesting. Aurora Veil is more consistent on the rare Snow Warning Pokémon. And at the moment the best Snow setter is Chilly Reception Slowking.
I'm curious to see what a good manual Hail/Snow setter looks like. I feel like I've really only seen Rain and Sun manually set for the damage boosts.
My guy why are you capitalizing the types. Are you a Game Boy? Are you BMO from Adventure Time? What is this?
Looking forward to in the future when you release the perfect type chart 👌
I loved the video, I ended up finding it while I was imagining a new type to balance pokemon. If anyone wants to give an opinion I accept. This type would be the sound type(Yes, I know, him again) Deals 2x to:Steel,fire,water,fairy,eletric/ Deals ½x to:Grass,rock/ Deals 0x to:ice/ Take 2x from:Bug,grass,psychic,poison/ Take ½ from:Fairy,ground,fire,dragon,sound,steel
Where I thought you were going with the ice and water type interaction was that they should be weak to each other like adding more water melts the ice, and adding more ice power freezes the water.
Ice really doesn't need another weakness tbf.
I’m looking forward to the grass type video, it one of my favorite types and has such a weird identity. It’s one of the starter types, yet it has some of the most weaknesses in the game. It’s also the only type I’m aware of to be immune to a category of moves (powders).
I always thought the same, Ice and Water should resist each other, and the moves like Freeze dry being super effective against water and Scald super effective to Ice, that way they both have a move to counter each other, also buffing Freeze dry to 80, so is the same as Scald
Check my video about Scald.
A Long Island shout out I love it we don’t get enough love 🙏🏾🙌🏾
I also think the resistance to Electric is the only believable change proposed. Still not convinced about resisting Water.. water has a higher heat capacity if I'm not mistaken, so I don't think that thematically it would make sense for it to be resisted by Ice. I believe Ice, being one of the "hard" types, should be resistant to Normal, which is also resisted by the other "hard" types (which are all also weak to Fighting).
Normal wouldn't be nerfed much by this chance, as most Normal Pokemon can use a plethora of attack types, but would buff Ice given how many Pokemon can use Normal-type attacks. Would it fix everything in the type chart? No, but I think it would make more sense thematically than resisting Ground or being neutral to Rock.
I see, I can see what you're saying about Normal. It makes thematic sense, but from an overall balance sense, resisting Normal still leave Ice outclassed by Steel.
Ice vs Water is mentioned, it's all about total volume.
I’d honestly make Ice completely immune to Electric
I fully agree with the electric, ground and water change. Rock seems a bit overkill since rock is strangely an offensive type that is already struggling.
I would however make ice immune to ice itself. Making cold colder does not damage the cold and immunities are one of the best things a tanky pokemon can have.
The resisting eachother thing only happened before with bug and fighting. Now we can remove fightings resistance to bugs without to buff bug without removing the cool interaction from the gane
In regards to Bug, I stand by my view that defensively it’s fine. It’s real problem is that it can’t hit anything very well because 7 types resist it and the types it does hit have types that do that better than bugs. In a sense, it has the opposite problem to Ice.
I 100% agree that at minimum Bug should be neutral to fairy.
My one and only change would be to make Fire 50% less effective in hail. It makes sense because cold is the lack of heat, and if you’re in a blizzard heat dissipates immensely quickly. Making ice types not all being physically frail would work well with this because with fire being weakened by hail, you’d be more pressured to use physical moves and types like steel and fighting, giving the physical bulk of defensive ice types an actual meaning. Or at least that’s the intent. I’m sure there are issues I don’t see since I came up with all this after 2 minutes of watching this video, so there are bound to be better ways to do things, but I like the direction my idea goes in.
High quality work. Well done.
I've seen quite a few fangames change up the type charts to make ice resist ground, and flying, sometimes grass. Along with the conversion of freeze to frostbite, I ran snow teams in them to great success.
To me, I would make Ice resist Dragon, Water, and (maybe) Fairy but in exchange dragon would now be super effective vs Electric (so as to give dragon type moves a reason to be used as a form of coverage as well as compensation)
I would also make it so that Fighting is no longer super effective vs Ice, in no small part to allow steel to distinguish itself more from Fighting aside from how it deals with fairy (formerly it was redundant)
Outside of the Ice type, I'd also make it so fairy no longer resists bug, and Change up poison's offensive matchups aside from fairy.
There's actually a point for Ice resisting Ground, or at least i think so.
Soil can be ruined with enough humidity and cold, preventing crops from growing, which also explains Grass' weakness to Ice.
I have an entire folder of folders of documents regarding changes to Pokemon and Pokemon mechanics, It's a pet project of mine. Personally, I have ice resist water, flying, and fairy. Ice resisting electric is something I don't see, but also I think I would believe it if it was always a thing if that makes sense. Unlike a resistance to ground, as your "uh, right, the flavor" comment makes clear; I just don't see the flavor and that's pretty important to me. I didn't consider removing any weaknesses, but... I enjoy removing the weakness to ~~stealth rock~~ rock. Then again, I also nerfed Stealth Rock to only be boosted incrementally rather than multiplicatively; 12% at neutral, 18% at weakness, 25% at double weakness.
Really enjoy these types of videos.
My buffs for the Ice Type in my fan game are to make it get a 1.5x DEF boost in hail (on top of the immunity to being Frozen), and change its matchups:
Defensively:
Weaknesses: Fire, Steel, Rock (Fighting is removed)
Resistances: Ice, Flying, Poison (Poison has also been buffed, so this resistance is more valuable than under the official type chart)
Offensively:
Strengths stay the same
Types resisting it: Fighting*, Rock*, Ice (Fire, Steel & Water lose their resistances to Ice (Steel needed a nerf & some machines stop working in sub zero temperatures, cold is the absence of heat, so when heat and cold meet, temperature averages out & Water & Ice are counterparts, like you said, matchups depend on volume, so it doesn't make sense for either to have an edge over the other).
I think on the Ice resisting Water discussion I'd argue that Ice type pokemon can mostly regulate and maintain their low temperatures (aside from when they're hit by Fire) so any water splashed on them would either freeze or be chilled to the point of not melting the ice, there could even be some other changes from this like scald working like reverse freeze-dry or an ability that increases an Ice type pokemon's defence when hit by water type moves, it could be called Flash Freeze.
Also applying your proposed changes to the Ice type, Aurorus (my favourite Ice type) would go from 2 4x weaknesses, 4 2x weaknesses, 8 neutrals and 4 1/2 resistaces to 2 4x weaknesses, 1 2x weaknesses, 11 neutrals and 5 1/2 resists
I wouldn't want to merge Water and Ice together in Pokemon unless I was also doing several other of:
- Merging Bug and Grass
- Merging Fire and Electric
- Merging Fighting with either Normal or Dark
- Merging Dark with Ghost (offensively)
- Merging some combination of Rock, Ground, and Steel
- Merging some combination of Fairy, Ghost, and Psychic
Between the two, it's better for Rock to beat Ice than Fighting. Rocks can smash sheets of ice better than fists can.
Basically, if I was trying to make a more coherent system of elements, rather than "elemental energy manipulator" and "creature type/behavior" both running into the same system LOL.
my somewhat ironic defense of rock vs ice: have you ever thrown a rock onto a frozen lake and watched it shatter? really fun
A correction for the part at 3:50, materials (metals atleast) are actually better at conducting electricity when cold, since the absence of heat makes their internal moluecules/atoms move less, thus allowing for the electrons to flow more easily. Ice itself still is a bad conductor, thus making sense that it would resist electric, but heat and electricity are two very different forms of energy
Right, I explained it wrong because I was mostly focusing on Ice conductivity versus Water.
a bit late so this may have been stated before, but the reason i see rock types being SE to ice is simply "throwing a rock at ice would cause the ice to shatter since between the two rocks are much sturdier"
Really fascinating video! Great work
love this video
I am a bit stubborn about the fire-ice relationship
I think these two types should either weak to each other or resist to each other
giving heat is an opposite of taking away heat, they are just two forces which counterbalance each other
fire melt ice, but ice can also extinguish fire by absorbing heat
this is another example of 6:41 , the winner is determined by volume
I personally think ice should not resist ground, it already hits it with super effective which does make sense, but resisting it doesn't have any logic reasoning.
Bug and grass should be not very effective as most insects and plants have a hard time surviving in cold places, this would give Pokemons like abomasnow a new chance to shine.
Ice resisting Electric is pretty nice and does make sense, it would help out a lot the combination of water ice typying.
And rock should remain super effective on ice and also should remain neutral defense on ice, rock is in most cases way harder than ice, I can keep throwing one on ice and the rock will not break, now imagine I'm a rock type, I can keep doing it forever.
You just taught me how Long Island was formed lol. Never knew the place I’m from was that cool
alolan sandslash is now a steel type which resists water and electric, common neutral attacks that pokemon use to wear down steel types
alolan sandslash is now also neutral to ground, which is huge, and meaning fighting and fire are its only weaknesses (i think?)
its also now resistant to rock, making it switch in with different held items easier, not just heavy duty boots
i know alolan sandslash isnt the… best pokemon, but with these buffs and its ability slush rush it could make a great snow sweeper. it already had the offensive coverage, hitting notable stuff like Fairy, Ground, and Dragon, but the defensive changes will help it a whole lot :D
A MAN OF CULTURE!
i have been going on the fact that ice should resist electric and water! (inside the pokemon discord that is)
also about the ice resisting electric reason, in addition to things said here when water freezes it tries to remove as much of the things it attached to (the things that actually make water conductive)
i never really considered removing a weakness or giving ice a resistance to ground but i might need to rethink those stances
Sometimes thinking far outside the box yields interesting solutions. After all, these are all proposals. After these proposals, it's up to modders to implement the idea if they like it. Then we'll let the players decide if it's fun or not. That's the best part of video proposals, they're not going to necessarily be implemented, so there isn't an urgent need to debate about it like Game Freak is really going to do this. 🤣
These changes would definitely help out Ice-types. You should make a new video where you add some new moves to help them even more.
I think Ice also should hit Steel type hard, as being exposed to low temperatures can break strong metals (like what happened to the Titanic). It would be interesting to see two types actually hit each other hard...
i didnt know about the ice and eleectric interaction i like this change
I can actually think of a few new moves that would also work quite well in the Ice type's favor. The first of these, and by far the most useful, would be Flash Freeze, a priority move with 50 power that if used by non-Ice types is only that, similar to how Curse works better if a Ghost type uses it instead of other types. If an Ice type uses Flash Freeze, it has a 100% of freezing the target, but this Frozen condition will only last for one turn, but with the bonus of being able to freeze Pokemon who are ordinarily immune, mainly Fire types. In order to prevent this move from being insta-banned, in addition to only lasting for one turn, this effect will only activate on the first turn that the user is in battle, similar to Fake Out but while still being able to deal damage regardless, essentially allowing the Ice type an extra turn. The second move would be Red Ice, based on SCP-0009 from The SCP wiki, which is essentially ice that comes from a dimension where the laws are thermodynamics are reversed, meaning that heat freezes and cold melts. This 80 power and 90 accuracy move would therefore actually be supereffective against Fire and Steel, while being not very effective against Dragon and Grass, and would have a 20% of leaving the target with a burn. I would also create a new ability, Frozen Aura, which would make any Pokemon who physically attacks it have a 15% of becoming Frozen, which actually isn't as overpowered as it sounds because of the fact that Cute Charm has a 30% probability of making a physically attacking opponent Infactuated, which make an opponent only have a 50% to move, so having a status condition that completely immobilizes the foe with half the probability of activation is actually no more broken than that is. In addition to the changes discussed in this video, these two moves and one ability shall also help to make Ice a truly competitive typing for competitive battling.
So funny story... Conductivity is reduced when you increase the temperature of something. When things have less energy they tend to huddle together more (try cooling a balloon). But the increased proximity increases atomic interactions and so conductivity is higher. Technically, fire should have the resistance by that logic.
Super conductors have zero electrical resistance and are extremely strange. They result when certain materials reach comically low temperatures (Calyrex can cool stuff below absolute zero, so this isn't out of place). One of these days I should put some research into super conductors, but this cold "magic" means ice types can control the flow of electricity very well. I'd use that to justify the resistance.
Check under my pinned comment regarding conductivity.
Great video, but wanted to point out in Genshin Impact, the ice and water element are in fact completely different elements. They are called Cryo and Hydro specifically.
Yeah, I don't play Genshin. I just never got an ad for a Hydro hero.
I really wish freeze could be changed into something that gives a one time defensive debuff in exchange for thawing out after damage. It's super frustrating but would at least give it some strategy
This was a really good video! Very insightful and entertaining!
I'm glad you enjoyed it.
Imagine iron bundle and chien pao with this buffs 💀
The reason fighting is strong against ice is a direct result of Daniel Larusso breaking those ice slates in karate kid 2 and I refuse to hear any arguments to the contrary lmao.
You know cold makes better conductors, right? There's a reason super conductors need cryogenics.