Yo, please don't worry about the "equal playthroughs with every Pokemon" stuff. Please just don't skip meals, sleep or time with your wife. It doesn't help anyone if you get sick or get burnout.
Exactly, it's never worth sacrificing your body & lifestyle for work, I can't even imagine doing all that just so I can be more of a people pleaser for strangers than my own lifestyle
I demand he sacrifices health and relationships and his third born for MY ENTERTAINMENT!!!! /s, completely agree with you , if he takes care of himself we'll all still be here even if it's a playthrough or two less
Scott, Your well being and time with your family are always more important than some person that’s butthurt on the internet. I think anyone that’s worth listening to sees the amount of effort and care you put into these videos. You’re a person with a life and not a content making machine. You could do a 100 hundred runs with each Pokemon and I am confident that someone would find something to complain about. Please don’t take those negative comments to heart.
Scott please get some rest. Don't worry about these people. You're the one playing and if you say you feel like there's not much else to optimize in a certain mon, we will accept it because you know what you're talking about. Please try not to stress too much about this kind of comment and focus on taking care of yourself, spending time with your wife and the cats, and playing the way you feel like playing. I can't even imagine the amount of work you put on these videos, especially on daily december. And hearing about people saying this kind of thing makes me think the solorunning community doesn't deserve you.
Scott, Flannery's gym, they're geysers and puddles you jump into and through. No, it doesnt make logical sense, but the point is its supposed to be above a hot spring because of the nearby volcano.
I'm pretty sure the "trampolines" in Flannery's gym are in fact geysers, i just cannot see anything else that could make sense for a sauna like gym design.
But it's clearly sand, it looks like sand, and don't the trainers talk about being in heated sand? It doesn't make a whole lotta sense either way, unless they've got psychic types doing teleportation. Or there's warp panels hiding in the sand on the bottom level to send you back up.
@@ThomasOfGilead In ORAS the gym is entirely different, though, there's not people hiding in the sand, they just stand around while the wooden platforms get shot up or you fall down through them. It does make a lot more sense, though.
I'm just happy you are doing this at all. I'm sure as heck not gonna do it, but it's awesome to watch and listen to. Do the process that makes you happy and everyone else can do it their way if they want it done a certain way. I personally love your videos and they have gotten me through many a work day and many a sleepless night
Scott you are an amazing challenge runner and TH-camr the sheer willpower needed to do what you do is insane, please don't be over critical of yourself you are more than great at what you do. Keep that in mind and stay yourself, you made me love playing pokemon again.
Don't let the vocal minority get you down with how you're doing these playthroughs! What you're doing is amazing. And as others have said make sure you're finding a healthy work-life balance! As for you asking for feedback about glitches and rules, I think the dig/paralysis glitch is like the badge boost glitch. It can happen even when you don't want it to, are you supposed to reset if it accidentally triggers? That seems a bit much. I say keep it.
@@facoulacdragon is resisted by less types than grass so it gives him another stab and it grants it a defensive niche in quad resisting water, electric and grass. With that all of sudden, it hard walls types that more often than not always have a boss fight representing them in every game. Not to mention that grass dragon is cool and epic
@facoulac I think sceptile should have been a dragon grass type Stab dragon would have helped it vs Steven My prediction is BLAZIKEN is the winner 2 reasons one blaziken is the only one who has access to setup 2. Swampert REALLY struggles vs water and ice n grass 3. Swampert has terrible speed meaning it will move second wasting time
They probably wouldn't have gone for Dragon back in gen 3. If you notice, pre gen 4, really pre gen 6, all dual type starters had 1 physical and 1 special type. It more likely would've been grass flying, grass steel, or grass poison. I don't think they would've gone for normal, ghost, or bug and they wouldn't have removed its fire weakness with rock, so that's the options we're left with without repeats, and they easily could've excused any choice with some lore about the bulbs on its back or the leaf blades on its arms. Dragon is cooler, but it just breaks the design philosophy of the time. Dragon was the anti-fire, water, grass core type, and they just would not have given it to a starter back then
I agree. Being a glitchfest is a defining characteristic of gen1, so the specific glitches a mon can use as a trait of, for example, its learnset ought to be a factor in the time it gets.
I think it only rubs people the wrong way when he uses it as a go-to strategy when dig would otherwise obviously not be the optimal choice and it's clearly glitch fishing cheese. Otherwise it's fine, and I don't mind it cause it's obviously optimal in some circumstances, but it can be a let down when we're wondering how he'll figure out a tough situation and just goes right to that. He's only done it like that a few times, but I think it breaks some of the immersion for his playthroughs cause it's too obvious he's done it before and knows it's the optimal play and is going for optimal before flavorful even on his first runs where the Pokemon usually feel the most unique. I think he should generally save it for second runs unless there is obviously no other choice aside from grinding 10+ levels or if Dig is actually the best choice move against an opponent and it's a happy accident. Doesn't need to be a formal rule, but I think it'd benefit the storytelling of his videos to save it for later runs. I kinda feel the same way about him making mixed attackers use purely a single offensive stats cause they're literally made to be mixed attackers. Like, it'd be cool to see how a Blaziken actually using it's fire type would do if it were trying to play fast and actually take advantage of that special prowess. Maybe it'd one shot Metagross and he wouldn't need all the setup with the bulk ups, for example. Or Lucario not having to worry about fog like it did cause he actually used aura sphere, at least temporarily. Stuff like that for at least the obviously not optimal first runs would help with the flavor of his playthroughs and make them a bit less repetitive. Would also force him to try things he otherwise wouldn't think of, and that could be fun
I think the problem would be seeking it on purpose. If it happens it happens, but not deliberately fishing for it. I have the same opinion about the badge boost glitch. I don't like the whole "let's use Harden to outspeed or hit harder, but I don't need the Defense boost", that's outright glitch abuse.
@llSuperSnivyll yeah. Badge boosting I can forgive a bit more because Pokemon don't all get it and it still requires proper use to win with, plus none of them are a TM that most Pokemon get access to (other than double team which is banned), and isn't a guaranteed victory. And since a number of Pokemon just plain don't get the same badge boosting moves, there's still a bit of flavor in what move they do get when they get one. I still don't like it being the go-to, even though it obviously makes some things possible that very obviously wouldn't be otherwise, but I can at least appreciate that the moves are often a natural part of the kit and not a widely usable TM that is handed to you basically for free in the story and then use to farm out a guaranteed victory glitch. I'm fine with it being a happy accident, but really hate dig invulnerabilury being the go-to. Badge boosts are at least a bit different between Pokemon and don't guarantee victory since they require vulnerable turns of setup
Like others mentioned, I think the dig/paralysis glitch is fair game, and that most of the people that approved of it were silent on the video while those that didn't like it commented on that video.
Thank you for showing what you have argued FOR YEARS!!! While Swampert has a higher floor, Blaziken has as high or higher ceiling in Emerald in a general playthrough. Bulk Up is just so good. You are amazing !!!!
On the fourteenth day of December, Scott's Thoughts gave to me: The best starter trio Three motherly pokemon The Giants of Gen One A deer and a giraffe The two pink blob matchup The Anubis dog herself A big cuddly boy in Kanto Two Airlane Dragon Pokemon Three Bulky Normal Types The Gen I Middle Stages An OP Eevee in Yellow An OP Pikachu in Yellow A slow level up group ice tree And the slowest hitmon brother
Hey Scott, I'm loving daily December!! I let myself build up a little buffer of videos while I was still at work so now I am making my way through them all. I just heard your statement about people giving you a hard time about some of your methods and I just wanted to let you know that there are heaps of us in the community that don't care how you decide to set up your runs, we are just SUPER grateful that you are willing to take the time to share the experience with us :) keep up the AMAZING work!!
Scott, I just wanna say how insane you are for doing all these runs and spending so much time on this channel. In the end, you’re just one person, playing pokemon again and again a billion times in a row. I don’t think anyone else has your stamina and upload rate for these videos. It’s ridiculous. So I completely believe that you basically use up 115% of your time on this channel. You clearly put everything in it, and you’re only human. I trust you to get the data and do the best you can for each pokemon, and if you don’t have enough time to lower a pokemons time by a couple minutes, it’s ok. Just keep enjoying what you’re doing! Edit: I love the tier list rebalancing! Definitely a better representation of times in emerald version. The starters really redeemed themselves here, it’s crazy how much better you’ve gotten at emerald version over time!
About the Abra problem: I think you should either not allow the use of it at all or force it to be used in every run. The time you want to measure is the finishing time of the respective pokemon and only that pokemon. Catching and using an Abra is an inconsistency which blurrs the results. My personal opinion is that you shouldn't use Abra at all. Oh and thanks for the great videos and the rapid fire this december
@@mason5789 Remember, classical speedruns are run on very different rulesets. The most notable difference I can see are that the improved stats from being fully evolved let Blaziken's rougher early game be alleviated, and access to x items greatly diminishing the value of bulk up (all mons essentially have access to setup moves)
The order the AI sends their pokemon in after a KO, if they don't have any more super effective moves, depends on the last move their fainted pokemon used. They basically roll that move with all their party pokemon to see who would do the most damage if they used that move against you.
"Combusken gains the Fighting Type to help against Roxanne, Marshtomp gains the Ground Type to help against Wattson-" _So Grovyle gains the Grass Type to help against... _*_Juan?_*
Juan but then not the other Water trainer, Wallace 😂 Treecko is my fav first stage and Grovyle is by far my favourite second stage… but even I can admit that this line is sorely lacking. Especially when compared to its monster starter-mates.
Just wanted to say thank you for the uploads Scott, work has been absolutely killer in the christmas season and knowing I can come home to a high quality upload that you've been absolutely acing is such a relief . And had to say that on this video considering my favourite pokemon is one of the runners
You have "better damage ranges" because of the abilities that boost your moves when having low HP. At least most of the time that's the case. Keep up the amazing work and happy new year! :)
I respect and appreciate your efforts Scott. Gens 1-3 are my golden era of Pokemon then it just became something I did just cause. Can't wait until you're dabbling in the latter gens. They are a doozy to say the least. Anyway, keep up the phenomenal work.
Also hope you’re well and love your work thank you for all you do for us. It’s always a joy to watch please don’t take the time out of your personal life it’s so much more important to your community that you’re happy rather than pumping out videos
Leaf Blade went from 70 to 90... But it Also became a physical move, so sceptile was denied of using it's best stat for a signature move. That might even be the reason why it was buffed too
Good to see Swampert finally got the redemption it so direly needed, getting itself the second best time in the tierlist overall! I knew my boy had it in it to get one of the best times. What's surprised me the most was how close Blaziken's and Swampert's times were, despite the fact that Blaziken got an excellent set-up move in bulk up while Swampert got none. Like, let's be objective here and admit the only reason Blaziken got to be a little over a minute? Faster than Swampert was solely because of bulk up. Set up moves are excellent in solo runs, so we already expect pokemon that get them to put on an excellent performance and outperform the others who don't get these same set up moves by a wide margin. Today, the margin between Blaziken and Swampert was so negligible, it just goes to show how excellent Swampert is at running these games despite not having a stat boosting move to help it. We all know if all 3 of them got access to bulk up, two things would've happened: 1- Sceptile would've gotten a far better finish time, and 2- Swampert would've completely crushed Blaziken. And these are the facts. Pd: just as a comparison, to explain what this race felt like: it's like Blaziken was riding a motorbike, giving it a clear advantage (bulk up), while Swampert was just riding on a normal bike, and yet it still managed to finish at almost the same time as Blaziken! Whereas, poor Sceptile was forced to compete with the other two on foot. That's what this felt like.
I love Sceptile but man, picking that thing in a causal playthough is a mistake. (Same with picking Charmander in RBY both of them have to wait way to long to get access to decent same type attack moves)
@bettyunicorn6132 I know, right. It would've been so much better if it got bulk up. Which, now that I think bout it, might not be very useful for Sceptile because it's a special attacker, so it wouldn't benefit much from bulk up, even if it got access to it. It also makes no sense for it to learn calm mind, a move that's very tied to psychic types. Poor Sceptile was at a disadvantage from the beginning.
i love hoenn so much. emerald was my first pokemon game ever & im dedicating my right leg to the generation! ive gotten blaziken and JUST got grovyle done 3 days ago. mudkip is next as a nod to all 3 starters its the ONLY generation where you cant go wrong with your starter (imo) happy holidays, scott!
I imagine a lot of the comments about you not giving a Pokemon its fair chance come from people who aren't as used to your work, Scott. I think most channel regulars can quite easily see your dedication to your work. I still remember your speech about how every Pokemon is someone's favourite Pokemon, and how you want to run each Pokemon like you're running it for that hypothetical person, and I was so, so happy with how well you did exactly that with my own favourite Pokemon earlier this year. I think your work speaks for itself in terms of your treating everyone's Butterfree or Venomoth equivalent with exactly the love it deserves, and if commenters stick around they can see just that shining through.
Still really enjoying your videos. No complaints here, keep up the good work. Looking forward to data breakdown videos as you complete each generation.
Regarding the Abra encounter, a consideration might also be if the time save in each playthrough will make your life easier as well. If you can simple shave off 10 minutes of overworld movement, each play through will become filled with more battles and become more enjoyable for you (and therefor, the viewer!)
For Abra in Emerald, I think the best approach would be to not catch it, since there's no guarantee or fixed location to get Abra, unlike Gen 2. That said, since you have done a few playthroughs with Abra on critters that needed to grind, the best rule might be to stick to what you've already been doing; catch it if you see it.
RBY really needs a way to account for healing items. That Metagross damage range is, in practice, worse than you’re communicating due to the Sitrus Berry.
I find number of playthroughs to be an interesting metric. Intuitive pokemon often get their best result in only 2 or 3 while others require many iterations to figure out and that's part of the challenge. I don't think it's reasonable to expect you to replay something intuitive several times just because another pokemon needs a few more runs. And I certainly wouldn't expect you to replay something like Latios just to make the numbers match.
Speaking of Leaf Blade The 90 BP vs 70 BP is a larger buff than the drop in base stats of 105 to 85 Gen 3 Special Leaf Blade from Sceptile's 105 Sp.Atk Gen 4 Physical Leaf Blade from Sceptile's 85 Atk With 31 IVs and 0 EVs, Sceptile would need base 114 Sp.Atk for Gen 3 Leaf blade to be the same as gen 4 Leaf Blade With 31 IVs and 252 EVs, Sceptile would need base 123 Sp.Atk for Gen 3 Leaf blade to be the same as gen 4 Leaf Blade
@martinetyvan9909 Note: Base 114 is not exact, but is less than 1 point away. 114 is closer than 115. In the damage calc, there is basically no difference between boosting a move's Base Power and boosting a mon's offensive stat. Base stats are never used in the damage calc. 90÷70 = 1.2857× more power Base 85 with 0 EVs = 206 206 × (90÷70) = 264.8571 Base 114 with 0 EVs = 264 With 252 EVs, Gen 3 Leaf Blade Sceptile would need base 123 Sp.Atk to match a 90 BP Leaf Blade from base 85 Atk
Adding my name to the silent majority - we do not hate your rules, and please don't sacrifice your personal life more than is necessary. Keep churning out the awesome videos Scott!
I rarely comment on these, but I've been watching since your very first run. I'm just joining in to say I don't care if you get perfect runs or not. I enjoy the stories you craft, victories and disappointments alike. Don't burn yourself out to please a loud minority.
This is not necessarily related to thoughts expressed in this video, but that you have expressed in others. I find it very impressive that you get negative comments, can read them, and still continue to make content. I draw and write and i post stuff but i can't even bear to check engagement. (Granted i do it for fun and not to make money, so i do not have the monetary need to monitor and assess and use feedback to make stuff that gets more eyes/watches/clicks.) It just leaves me in a kind of awe. I'm very grateful that the way i make money does not rely on having to endure other people's judgements on my creative output, and i applaud anyone who can endure that.
16:40 You also shouldn't have done this because Tentacool can have the ability Liquid Ooze which damages you for using draining moves against them. I don't know if trainer abilities are locked in, but so it might not always be a problem but it's probably for the best not to make a habit of it.
Trainer abilities are locked in. Bosses very rarely can have abilities set that aren't the first, but every trainer Pokemon and 99% of boss pokemon in Gen 3 will have their first ability - this is why you never get Static'd from trainer Voltorbs.
Hey Scott! It's been a great daily December so far, and I'm glad my boy Blaziken got the redemption he deserved, but pls take care of yourself. You do a fantastic job for all of us number nerds out here and have proven your skills, passion, and excellence in solo speedruns. Anyone who is dissatisfied with your results can run the mon themselves, or give you some ridiculous sum of money to disrupt your life and production schedule for a rerank stream. As far as the Abra is concerned, I'd say that your methodology has always focused around playing the game consistently and (more or less) "as intended." Abra adds a lot of variance to the results, but making one mandatory invalidates a lot of the runs you've done up to this point (including these ones!). As such, if you WANT to add an Abra as a mandatory HM Mon to the runs, you should do so now to make the tier list consistent, or leave it as a boon for the mons that are forced to train before Roxanne (and really need ever advantage they can get).
Notably theres precedent for implementing changes that advantage newer runs if they improve times within rulesets/reduce noise: see skipping sprout tower and removing encounters in mt moon
@@tsawy6 There absolutely is! You can also look at the guaranteed HM mon encounters that have already been programmed in to justify it. Now regardless of the methodological arguments, the amount of time that could be saved in Scott's everyday life should be considered. There are 173 Pokemon that can learn Ice Beam in generation 3, and going off the roughly 45 seconds of backtracking to get TM13 before Fly, that's about 2.16 hours worth of time saved in the initial runs if we let the man have his Abras. That's before considering backports, rerankings, follow-up runs, or other spots to use teleport at.
1:14:18 I do like the current way you’re handling Abra! I think it can help slightly even the odds for Pokémon who need to train early, and forcing the encounter doesn’t seem like it’s in the spirit of the game. For an HM Pokemon, sure, because you NEED that, but for a utility Pokemon, no. The only other reasonable option I think would be to ban it outright, but that feels boring, and inadvertently buff Pokemon who don’t need to go to the abandoned ship at all
I'm sorry to hear that people in the comments complain about the number of playthroughs. Of all the Poke creators on YT I've watched, you're my favorite for the thorough and analytical method you take through each of them, and it is completely understandable that you cannot get the optimal ultimate playthrough for every single Poke. It's just not realistic, and people shouldn't complain just because some get a few extra attempts. I also hope you dial it back on skipping lunch/your personal time. You really do deserve it with the content you make. I know others love YTubers like Jrose/etc, but the effort you put in is clearly way more given how many repeated plays you go through. You are by far the best. Re:Abra - I say don't bother. The way it is now is simpler, and if basically no Poke has access to Abra, each playthrough is equivalent.
Keeping the Abra encounter natural feels balanced, the pokemon most likely to get an Abra are the ones that need training and the time shaved by having an Abra seems like a fair way to compensate this time loss.
48:21 I was going to say maybe it’s in overgrow range but no, it’s above the threshold. You might want to add an indicator for active abilities in the future though, it’s something pokerogue does that’s very useful.
The paralysis glitch is totally fine imo. These are somewhat unavoidable glitches that often happen organically. Gen 1 is hilarious, and all of this is apart of the game as a whole. It's not like you're doing ram manipulation and item bag glitches, which is obv different. Otherwise wow I'm impressed with the new times versus the others. Your emerald play has improved drastically
I remember Fennekin being shown using what later turned out to be Power Up Punch in one of the many prerelease screenshots and people lost their minds. I never checked if it was one of the many fakes or an actual Corocoro screen though. That short excursion into Fire/Fighting types always brings up good memories.
Sceptile can't one-shot a water type 20 levels lower than itself with a critical hit on a stab leaf blade. The developers really didn't like that mon... 😢
Paralysis glitch should be done as a last resort, a kind of double team lite. as I feel it is very much cheesy, and far more cheesier than most other glitches.
I've only just thought of this while watching, I feel like it would be really cool if possible to back port megas in to pokemon yellow! I'd love to see how a mega sceptile would do there as well as the other two Also just as a side note whe ever you sat down to play these attempts where you just like "huh i can boot up a normal game or emerald" because you don't have to code in a different starter? The people who complain about different run amounts for others don't understand the commitment and also it somewhat benefits everyone. It's improving your view and knowledge of the game. Those multiple runs with swampert and blaziken will have indirectly helped sceptile due to the knowledge gained and let's you think more about how to approach it with sceptile etc. Please don't skip meals etc however Scott you provide so much entertainment and I'd never want you to suffer for this! I'd rather have you feel better than have the video uploads
I'm probably posting too late for you to see this comment but, on the off chance that you do, I've generally appreciated your approach to glitches. If a glitch is in the battle mechanics, such that it would be a component even in PvP battling for that generation, it's a part of the mechanics of that generation for better or worse. This is especially true for the glitch-fest that is Generation I, but true for the series as a whole. Whether it's the badge boost glitch, Haze erroneously removing legitimate badge boosts, the Dig-Paralysis glitch, Gen I misses, or Psychic being immune to Ghost, there's no way to legitimately play Gen I without these being a part of the experience. I much prefer to see you playing the game that actually exists rather than a hypothetical game that people think Game Freak wanted to design. Out of battle glitches fall into the realm of different speedrun categories for me - you choose the experience you want by choosing which glitches to (dis)allow, and no choice is inherently right or wrong. If you want to lean into playing the game exactly as it exists, you can skip whatever makes things fastest. If the goal is to explore how it feels to play the game with the Pokemon though, you probably want to make at least some of the game's battles mandatory to ensure that there is some of the game to feel. Maximising the amount of game that's mandatory maximises how much of the game there is to experience, so gives the best sense of what playing with that Pokemon feels like. That said, there's an argument for using a game that you're not otherwise playing (e.g. Pokemon Blue in Gen I) to explore how much time certain glitches can save, akin to RBY Challenges's Super Minimum Battles series, for Pokemon that can afford to finish the game at a lower level than ordinary minimum battles enforces. Up to you whether that's a space you're interested in exploring though. Finally, as for Abra, I'm a strong supporter of guaranteeing it. For me, it's in the same sort of category as enforcing maximum D/IVs. The odds of it happening in any given run are low. You could naturally get a perfect set of D/IVs in an ordinary run, it's just incredibly unlikely. You'd eventually get there with enough resets though, it's just not interesting to grind all the runs it would take before it happened when the question you're asking is how well that Pokemon could perform. If you did want to factor this in, certain Pokemon would be largely unaffected and others would suffer immensely, depending on exactly how important those extra few stat points are (e.g. certain Speed thresholds). So, this decision is disproportionately beneficial for some Pokemon compared to others, but is consistent in pursuing the best time for every Pokemon. Similarly, any Pokemon could get Abra as their first encounter in the relevant area and then catch it with a ball on their first attempt. It would not be interesting to grind runs over and over until this happens, but it could happen on any given run. If it were guaranteed, some Pokemon would benefit more than others - Pokemon that need to grind in an Abra area anyway, or that have good moveset tools for Abra catching, gain less than other Pokemon. However, it helps all Pokemon more consistently pursue their best possible time, because the runs where it does happen are automatically at an advantage compared to the ones where it doesn't. An immediate catch Abra encounter skews the odds less than variable D/IVs does so, to me, if you're guaranteeing one it seems reasonable to guarantee the other. There are intermediate options like guaranteeing the encounter but not the catch, or even guaranteeing one encounter without guaranteeing the catch. The problem for me is that this just preserves the status quo - there's a random chance on every run that includes a bunch of factors outside the Pokemon's control (although including a few that are) that the time just gets far better because you got good Abra luck. For me, that's not interesting when the question you're asking is how well a Pokemon can perform. If you were instead asking how well it's likely to perform, doing something like an average time of your top 25% of runs with that Pokemon, then it would be a relevant factor. But, when you're just trying to pursue one optimal run within a humanly reasonable number of attempts, having Abra variance seems counterproductive.
Predicting it before the video starts, I'd say it's gonna be a close race between Swampert and Blaziken, with Sceptile as a distant third. Putting my money on Swampert, though!
I don't know what's gonna happen on the follow-ups, but in your first attempt at Glacia with Sceptile you could've subbed again to activate Overgrow and destroyed everything with Leaf Blade.
17:00 perfect run for sceptile (and 22:47 for blaziken (1:09:16 for the follow up); 28:33 for swampert) ends here, F in the chat Press F to pay respects 1:31:35 and this is why my post like this clocks the first blackout or reset. We can argue semantics and pettiness about perfect runs, however i just see perfect runs as 0 resets and 0 blackouts
Flannary's gym is a series of water geysers on the first floor with corresponding holes in the floor above them. So the geysers launch you up or catch you when you jump down one of the holes. That's why the bottom floor has little splashes when you go up and down
With regards to Abra, I think the Pokemon itself is basically like an escape rope: useful for some Pokemon depending on routing. However, the randomness about whether it appears is an issue for the underlying concepts of this series. In games you can guarantee a teleporter go for it, but not in Emerald. With regards to the number of runs each pokemon has, I would look at it as an employment thing more than anything? Yes you are your own boss, but that also makes you your own employee, and a boss who makes their ream skip meals, miss family time and work late needs to think about how they are handling their work. This is particularly true for a case like this where your work deadlines are self set and arguably already met: if you have done a number of runs with a pokemon, then you have got the initial legwork done, and can return to it later. You'll have more than enough material for a video, and discussing the difficulties a pokemon is facing and potential ways to overcome them allows the community to help you out instead of just you banging your head against the wall. I also just don't think number of attempts is that important to standardise outside of comparing first runs to first runs. It might be good to have an attempt counter as a final statistic, particularly for Pokemon that restart a lot at the beginning? But really I think run count more measures consistancy and ease of use of the pokemon, which is not what you are aiming for. It would also be difficult to retroactively apply if you have lost some records of attempt numbers. I think in general, while you are obviously a very good player, the theme I've noticed with the last few videos when you've gotten help from channel members is them pointing out specific details, like doing extra levelling before Brock to manage exp or planning out your move order more carefully. Honestly I think a good way to improve for you now might legimately to do some hard nuzlockes. Either a rom hack like Inclement Emerald or a vanilla game with lots of limitations, like banning pokemon with stats above a certain level. I find these runs are really good for forcing you to really take into account every tool and every detail, which I think will carry over nicely to solo runs.
Regardless of how many runs you do per pokemon im glad you do this your commentary is really soothing and these are really fun to watch especially the finale of Emerald of this year btw where is Ludicolo on the tier list i know you did a second run on stream with it
I like your current abra approach. If there was a legitimate opportunity to catch abra, you get abra. The dig/paralysis debate seems to make sense. The badge boost happens even if you don't know it's there, the dig/paralysis invulnerability only triggers when you go out of your way for it. If you're keeping it, then 'No overworld glitches' might be concise. Don't burn out. Time off is good. Other people mentioned the vocal minority. I'm a lurker most days, and I see all the passion and fairness you go out of your way to show and ensure. You're doing a fantastic job, even if I disagree with you on some things here and there (like your trash talk. In my house, we respect our opponents.). I think it's okay if the rules are a little complicated. Just so long as they're accurate.
1:23:45 The remakes make it pretty clear that its a two story sauna where you are falling down to the lower floor and shot up by water spouts to the higher.
Im convinced Scott has some type of vendetta against Surf or something cause WHY would you get rid of it and it was doing alot of the heavy lifting in this run! Other than that this was super fun to watch
Hey Scott, I really like your current rationale about Abra (because it has a small normalizing effect on play time). If you're thinking about forcing an encounter with it, perhaps you could do it after getting the PokéNav? Pokémon that require a lot of training for Roxanne would still have the advantage of potentially finding it sooner, and it opens up a choice / question of efficiency for Pokémon that can speed through the game.
They did the Sceptile line so wrong. It was the first time that as a child I picked the grass starter and the moveset made it fall apart, especially as a Grovyle in the early to late 20s where I would beat the midgame with Pelipper, Aron/Lairon, Numel/Camerupt and gave Grovyle a exp share and used it again only when it was a Sceptile. It's a really, really bad moveset. It's dead weight from the third to sixth gym. It cant do anything to Magneton, Flannery, doesn't have the damage output for Norman and cant do anything against Winona. Aron/Lairon made especially the 3rd and 5th gym a breeze. It falls only apart against Winona's Altaria with Earthquake and needs some assistance from Pelipper in the 4th but you can't get wrong with a gen 3 Aron
Wonderful video, as always. One of my favorites, up there with the eeveelution video. If ice beam costs 45 seconds, I wonder if picking it up from the game corner for Swampert is potentially faster? Running straight to Mauville City, picking up the coin case, and purchasing the tm that way might save inputs overall. Either way, loved seeing how you performed with the starters.
I dont think a lot of people are hating things you do. I think a majority of the people really like everything you do, but a lot of people dont comment. I think you see the few people that are in the minority complaining, and it sticks out to you. Please dont change
Yo, please don't worry about the "equal playthroughs with every Pokemon" stuff. Please just don't skip meals, sleep or time with your wife. It doesn't help anyone if you get sick or get burnout.
Exactly, it's never worth sacrificing your body & lifestyle for work, I can't even imagine doing all that just so I can be more of a people pleaser for strangers than my own lifestyle
I demand he sacrifices health and relationships and his third born for MY ENTERTAINMENT!!!! /s, completely agree with you , if he takes care of himself we'll all still be here even if it's a playthrough or two less
Why can't I like this comment more than once?
Oh, right, so I can feed The Algorithm[TM] with this comment.
The best comment in this entire section.
Scott, Your well being and time with your family are always more important than some person that’s butthurt on the internet. I think anyone that’s worth listening to sees the amount of effort and care you put into these videos. You’re a person with a life and not a content making machine. You could do a 100 hundred runs with each Pokemon and I am confident that someone would find something to complain about. Please don’t take those negative comments to heart.
Scott please get some rest. Don't worry about these people. You're the one playing and if you say you feel like there's not much else to optimize in a certain mon, we will accept it because you know what you're talking about. Please try not to stress too much about this kind of comment and focus on taking care of yourself, spending time with your wife and the cats, and playing the way you feel like playing.
I can't even imagine the amount of work you put on these videos, especially on daily december. And hearing about people saying this kind of thing makes me think the solorunning community doesn't deserve you.
Youre doing great scotty. This has been a great daily December so far. Don't let the negative minority comments get you down
Scott, Flannery's gym, they're geysers and puddles you jump into and through. No, it doesnt make logical sense, but the point is its supposed to be above a hot spring because of the nearby volcano.
I have the same opinion. The gym is build at a hot spring spa. It also explains alle the steam in the gym.
I'm pretty sure the "trampolines" in Flannery's gym are in fact geysers, i just cannot see anything else that could make sense for a sauna like gym design.
In a place where it's only tourist attraction is their hot springs
You are correct. You can see a bit of water spurting out when being knocked up or crashing down, also when enemies appear on the bottom level
But it's clearly sand, it looks like sand, and don't the trainers talk about being in heated sand?
It doesn't make a whole lotta sense either way, unless they've got psychic types doing teleportation. Or there's warp panels hiding in the sand on the bottom level to send you back up.
They made it very clear in ORAS
@@ThomasOfGilead In ORAS the gym is entirely different, though, there's not people hiding in the sand, they just stand around while the wooden platforms get shot up or you fall down through them.
It does make a lot more sense, though.
I'm just happy you are doing this at all. I'm sure as heck not gonna do it, but it's awesome to watch and listen to. Do the process that makes you happy and everyone else can do it their way if they want it done a certain way. I personally love your videos and they have gotten me through many a work day and many a sleepless night
Scott you are an amazing challenge runner and TH-camr the sheer willpower needed to do what you do is insane, please don't be over critical of yourself you are more than great at what you do. Keep that in mind and stay yourself, you made me love playing pokemon again.
Don't let the vocal minority get you down with how you're doing these playthroughs! What you're doing is amazing. And as others have said make sure you're finding a healthy work-life balance!
As for you asking for feedback about glitches and rules, I think the dig/paralysis glitch is like the badge boost glitch. It can happen even when you don't want it to, are you supposed to reset if it accidentally triggers? That seems a bit much. I say keep it.
It’s criminal how short handed Sceptiles moveset was in these games. Wish he got a dragon type pre mega evolution
how does it benefit him though? stab dragon claw and neutral to fire, but becomes x4 weak to ice and weak to dragon attacks
@@facoulacdragon is resisted by less types than grass so it gives him another stab and it grants it a defensive niche in quad resisting water, electric and grass. With that all of sudden, it hard walls types that more often than not always have a boss fight representing them in every game.
Not to mention that grass dragon is cool and epic
@@LitPasta Also the flapple line was very underwhelming in design. Turning into a flat out pie reeks of normal typing shenanigens not grass.
@facoulac I think sceptile should have been a dragon grass type
Stab dragon would have helped it vs Steven
My prediction is BLAZIKEN is the winner
2 reasons one blaziken is the only one who has access to setup
2. Swampert REALLY struggles vs water and ice n grass
3. Swampert has terrible speed meaning it will move second wasting time
They probably wouldn't have gone for Dragon back in gen 3. If you notice, pre gen 4, really pre gen 6, all dual type starters had 1 physical and 1 special type. It more likely would've been grass flying, grass steel, or grass poison. I don't think they would've gone for normal, ghost, or bug and they wouldn't have removed its fire weakness with rock, so that's the options we're left with without repeats, and they easily could've excused any choice with some lore about the bulbs on its back or the leaf blades on its arms. Dragon is cooler, but it just breaks the design philosophy of the time. Dragon was the anti-fire, water, grass core type, and they just would not have given it to a starter back then
I think the dig paralysis glitch is fine. You've said before that in-battle glitches are allowed
I agree. Being a glitchfest is a defining characteristic of gen1, so the specific glitches a mon can use as a trait of, for example, its learnset ought to be a factor in the time it gets.
I think it only rubs people the wrong way when he uses it as a go-to strategy when dig would otherwise obviously not be the optimal choice and it's clearly glitch fishing cheese. Otherwise it's fine, and I don't mind it cause it's obviously optimal in some circumstances, but it can be a let down when we're wondering how he'll figure out a tough situation and just goes right to that. He's only done it like that a few times, but I think it breaks some of the immersion for his playthroughs cause it's too obvious he's done it before and knows it's the optimal play and is going for optimal before flavorful even on his first runs where the Pokemon usually feel the most unique. I think he should generally save it for second runs unless there is obviously no other choice aside from grinding 10+ levels or if Dig is actually the best choice move against an opponent and it's a happy accident. Doesn't need to be a formal rule, but I think it'd benefit the storytelling of his videos to save it for later runs. I kinda feel the same way about him making mixed attackers use purely a single offensive stats cause they're literally made to be mixed attackers. Like, it'd be cool to see how a Blaziken actually using it's fire type would do if it were trying to play fast and actually take advantage of that special prowess. Maybe it'd one shot Metagross and he wouldn't need all the setup with the bulk ups, for example. Or Lucario not having to worry about fog like it did cause he actually used aura sphere, at least temporarily. Stuff like that for at least the obviously not optimal first runs would help with the flavor of his playthroughs and make them a bit less repetitive. Would also force him to try things he otherwise wouldn't think of, and that could be fun
I think the problem would be seeking it on purpose. If it happens it happens, but not deliberately fishing for it.
I have the same opinion about the badge boost glitch. I don't like the whole "let's use Harden to outspeed or hit harder, but I don't need the Defense boost", that's outright glitch abuse.
@llSuperSnivyll yeah. Badge boosting I can forgive a bit more because Pokemon don't all get it and it still requires proper use to win with, plus none of them are a TM that most Pokemon get access to (other than double team which is banned), and isn't a guaranteed victory. And since a number of Pokemon just plain don't get the same badge boosting moves, there's still a bit of flavor in what move they do get when they get one. I still don't like it being the go-to, even though it obviously makes some things possible that very obviously wouldn't be otherwise, but I can at least appreciate that the moves are often a natural part of the kit and not a widely usable TM that is handed to you basically for free in the story and then use to farm out a guaranteed victory glitch. I'm fine with it being a happy accident, but really hate dig invulnerabilury being the go-to. Badge boosts are at least a bit different between Pokemon and don't guarantee victory since they require vulnerable turns of setup
Finally swampert will get the redemption it deserves. No way it should be surge tier
Exactly. Considering it can defeat quite a few gyms and steven stone and especially freaking WATTSON UGH
Like others mentioned, I think the dig/paralysis glitch is fair game, and that most of the people that approved of it were silent on the video while those that didn't like it commented on that video.
Thank you for showing what you have argued FOR YEARS!!! While Swampert has a higher floor, Blaziken has as high or higher ceiling in Emerald in a general playthrough. Bulk Up is just so good. You are amazing !!!!
This is nostalgic for me, since the og videos for these were around the time I discovered your channel. Excited to see how you improve things!
It’s great to see how far you’ve come with your Emerald play with the three starters!
Sceptile won in my heart :)
On the fourteenth day of December, Scott's Thoughts gave to me:
The best starter trio
Three motherly pokemon
The Giants of Gen One
A deer and a giraffe
The two pink blob matchup
The Anubis dog herself
A big cuddly boy in Kanto
Two Airlane Dragon Pokemon
Three Bulky Normal Types
The Gen I Middle Stages
An OP Eevee in Yellow
An OP Pikachu in Yellow
A slow level up group ice tree
And the slowest hitmon brother
Don't overwork yourself king
Fantastic video as always, my favourite pokemon in my favourite game, Christmas came early it seems haha
Hey Scott, I'm loving daily December!! I let myself build up a little buffer of videos while I was still at work so now I am making my way through them all. I just heard your statement about people giving you a hard time about some of your methods and I just wanted to let you know that there are heaps of us in the community that don't care how you decide to set up your runs, we are just SUPER grateful that you are willing to take the time to share the experience with us :) keep up the AMAZING work!!
Scott, I just wanna say how insane you are for doing all these runs and spending so much time on this channel. In the end, you’re just one person, playing pokemon again and again a billion times in a row. I don’t think anyone else has your stamina and upload rate for these videos. It’s ridiculous.
So I completely believe that you basically use up 115% of your time on this channel. You clearly put everything in it, and you’re only human. I trust you to get the data and do the best you can for each pokemon, and if you don’t have enough time to lower a pokemons time by a couple minutes, it’s ok.
Just keep enjoying what you’re doing!
Edit: I love the tier list rebalancing! Definitely a better representation of times in emerald version. The starters really redeemed themselves here, it’s crazy how much better you’ve gotten at emerald version over time!
About the Abra problem: I think you should either not allow the use of it at all or force it to be used in every run. The time you want to measure is the finishing time of the respective pokemon and only that pokemon. Catching and using an Abra is an inconsistency which blurrs the results. My personal opinion is that you shouldn't use Abra at all.
Oh and thanks for the great videos and the rapid fire this december
imo it's a little offset for Pokemon bad against Roxanne, but any Pokemon that can beat Roxanne easily shouldn't have it, ever.
I agree and if you do use abra , 100 % catchrate cuz its annoying to catch
Unless something goes really wrong it should be Swampert >>> Blaziken >>>>> Sceptile.
More like Blaziken > Swampert >>> Sceptile
Ludicolo
Bulk Up > Surf/IceBeam/Earthquake > Leaf Blade
yeahhhh completely agree. I was a little surprised with the results, idk.
@@mason5789 Remember, classical speedruns are run on very different rulesets. The most notable difference I can see are that the improved stats from being fully evolved let Blaziken's rougher early game be alleviated, and access to x items greatly diminishing the value of bulk up (all mons essentially have access to setup moves)
The order the AI sends their pokemon in after a KO, if they don't have any more super effective moves, depends on the last move their fainted pokemon used. They basically roll that move with all their party pokemon to see who would do the most damage if they used that move against you.
"Combusken gains the Fighting Type to help against Roxanne, Marshtomp gains the Ground Type to help against Wattson-"
_So Grovyle gains the Grass Type to help against... _*_Juan?_*
Honorary dragon status so it can use Dragon Claw against Drake - I guess!
Juan but then not the other Water trainer, Wallace 😂
Treecko is my fav first stage and Grovyle is by far my favourite second stage… but even I can admit that this line is sorely lacking. Especially when compared to its monster starter-mates.
I’ve been dying for these rerankings and they did not disappoint! Great work Scott!
5th versus video in a row. Bringing the heat! 🔥🔥
Just wanted to say thank you for the uploads Scott, work has been absolutely killer in the christmas season and knowing I can come home to a high quality upload that you've been absolutely acing is such a relief . And had to say that on this video considering my favourite pokemon is one of the runners
You have "better damage ranges" because of the abilities that boost your moves when having low HP. At least most of the time that's the case. Keep up the amazing work and happy new year! :)
I respect and appreciate your efforts Scott. Gens 1-3 are my golden era of Pokemon then it just became something I did just cause. Can't wait until you're dabbling in the latter gens. They are a doozy to say the least. Anyway, keep up the phenomenal work.
Also hope you’re well and love your work thank you for all you do for us. It’s always a joy to watch please don’t take the time out of your personal life it’s so much more important to your community that you’re happy rather than pumping out videos
Nice to see you improving so much these past few years.
Easily the best poketuber. You have taught me so much about pokemon through your analysis and have made me a better competitive player!
Leaf Blade went from 70 to 90... But it Also became a physical move, so sceptile was denied of using it's best stat for a signature move. That might even be the reason why it was buffed too
Good to see Swampert finally got the redemption it so direly needed, getting itself the second best time in the tierlist overall! I knew my boy had it in it to get one of the best times.
What's surprised me the most was how close Blaziken's and Swampert's times were, despite the fact that Blaziken got an excellent set-up move in bulk up while Swampert got none. Like, let's be objective here and admit the only reason Blaziken got to be a little over a minute? Faster than Swampert was solely because of bulk up. Set up moves are excellent in solo runs, so we already expect pokemon that get them to put on an excellent performance and outperform the others who don't get these same set up moves by a wide margin. Today, the margin between Blaziken and Swampert was so negligible, it just goes to show how excellent Swampert is at running these games despite not having a stat boosting move to help it.
We all know if all 3 of them got access to bulk up, two things would've happened: 1- Sceptile would've gotten a far better finish time, and 2- Swampert would've completely crushed Blaziken. And these are the facts.
Pd: just as a comparison, to explain what this race felt like: it's like Blaziken was riding a motorbike, giving it a clear advantage (bulk up), while Swampert was just riding on a normal bike, and yet it still managed to finish at almost the same time as Blaziken! Whereas, poor Sceptile was forced to compete with the other two on foot. That's what this felt like.
I love Sceptile but man, picking that thing in a causal playthough is a mistake. (Same with picking Charmander in RBY both of them have to wait way to long to get access to decent same type attack moves)
@bettyunicorn6132 I know, right. It would've been so much better if it got bulk up. Which, now that I think bout it, might not be very useful for Sceptile because it's a special attacker, so it wouldn't benefit much from bulk up, even if it got access to it. It also makes no sense for it to learn calm mind, a move that's very tied to psychic types. Poor Sceptile was at a disadvantage from the beginning.
Sceptile gets its revenge in ORAS where it's movepool is much better and it gets Swords Dance considerably early.
@@TheShinyFeraligatr Blaziken has Speed boost there
@@justsomeone3962 There are precisely 0 ways to get your Starter a hidden ability in Gen 6.
Love your vids dude! I always put them on whenever I'm doing homework or some other menial task and it really does help to get through it!
i love hoenn so much. emerald was my first pokemon game ever & im dedicating my right leg to the generation! ive gotten blaziken and JUST got grovyle done 3 days ago. mudkip is next as a nod to all 3 starters
its the ONLY generation where you cant go wrong with your starter (imo)
happy holidays, scott!
What a glow up. I'm genuinely curious to go back and watch that old swampert video and figure out what you were doing for a full 2 hours lol.
Real nice improvements from a year ago! I like watching these runs getting better and better.
Its been said alot, but as far as solo run youtubers go, younare extremly throuough. Thanks for all your hard work~
I imagine a lot of the comments about you not giving a Pokemon its fair chance come from people who aren't as used to your work, Scott. I think most channel regulars can quite easily see your dedication to your work. I still remember your speech about how every Pokemon is someone's favourite Pokemon, and how you want to run each Pokemon like you're running it for that hypothetical person, and I was so, so happy with how well you did exactly that with my own favourite Pokemon earlier this year. I think your work speaks for itself in terms of your treating everyone's Butterfree or Venomoth equivalent with exactly the love it deserves, and if commenters stick around they can see just that shining through.
Still really enjoying your videos. No complaints here, keep up the good work. Looking forward to data breakdown videos as you complete each generation.
Regarding the Abra encounter, a consideration might also be if the time save in each playthrough will make your life easier as well. If you can simple shave off 10 minutes of overworld movement, each play through will become filled with more battles and become more enjoyable for you (and therefor, the viewer!)
For Abra in Emerald, I think the best approach would be to not catch it, since there's no guarantee or fixed location to get Abra, unlike Gen 2.
That said, since you have done a few playthroughs with Abra on critters that needed to grind, the best rule might be to stick to what you've already been doing; catch it if you see it.
I think the only thing I would say is Substitute can give you an advantage if you’re near Overgrow range with Sceptile! Great run Scott
yea, don't worry about playing each one the same amount of times, some Pokemon just take more runs to optimize than others
Your freeze "luck" is genuinely astonishing, I don't think I've ever seen an instance where the opponent didn't defrost immediately.
RBY really needs a way to account for healing items. That Metagross damage range is, in practice, worse than you’re communicating due to the Sitrus Berry.
I find number of playthroughs to be an interesting metric. Intuitive pokemon often get their best result in only 2 or 3 while others require many iterations to figure out and that's part of the challenge. I don't think it's reasonable to expect you to replay something intuitive several times just because another pokemon needs a few more runs. And I certainly wouldn't expect you to replay something like Latios just to make the numbers match.
Speaking of Leaf Blade
The 90 BP vs 70 BP is a larger buff than the drop in base stats of 105 to 85
Gen 3 Special Leaf Blade from Sceptile's 105 Sp.Atk
Gen 4 Physical Leaf Blade from Sceptile's 85 Atk
With 31 IVs and 0 EVs, Sceptile would need base 114 Sp.Atk for Gen 3 Leaf blade to be the same as gen 4 Leaf Blade
With 31 IVs and 252 EVs, Sceptile would need base 123 Sp.Atk for Gen 3 Leaf blade to be the same as gen 4 Leaf Blade
Hello I'm not sure how you calc that, could you explain?
@martinetyvan9909
Note: Base 114 is not exact, but is less than 1 point away. 114 is closer than 115.
In the damage calc, there is basically no difference between boosting a move's Base Power and boosting a mon's offensive stat. Base stats are never used in the damage calc.
90÷70 = 1.2857× more power
Base 85 with 0 EVs = 206
206 × (90÷70) = 264.8571
Base 114 with 0 EVs = 264
With 252 EVs, Gen 3 Leaf Blade Sceptile would need base 123 Sp.Atk to match a 90 BP Leaf Blade from base 85 Atk
@@nerddwarf ty!
Adding my name to the silent majority - we do not hate your rules, and please don't sacrifice your personal life more than is necessary. Keep churning out the awesome videos Scott!
I rarely comment on these, but I've been watching since your very first run. I'm just joining in to say I don't care if you get perfect runs or not. I enjoy the stories you craft, victories and disappointments alike. Don't burn yourself out to please a loud minority.
This is not necessarily related to thoughts expressed in this video, but that you have expressed in others. I find it very impressive that you get negative comments, can read them, and still continue to make content. I draw and write and i post stuff but i can't even bear to check engagement. (Granted i do it for fun and not to make money, so i do not have the monetary need to monitor and assess and use feedback to make stuff that gets more eyes/watches/clicks.) It just leaves me in a kind of awe. I'm very grateful that the way i make money does not rely on having to endure other people's judgements on my creative output, and i applaud anyone who can endure that.
Now it’s time for Quagsire vs Whiscash, to give the two budget Swamperts a chance to show what they can do.
16:40 You also shouldn't have done this because Tentacool can have the ability Liquid Ooze which damages you for using draining moves against them.
I don't know if trainer abilities are locked in, but so it might not always be a problem but it's probably for the best not to make a habit of it.
Trainer abilities are locked in. Bosses very rarely can have abilities set that aren't the first, but every trainer Pokemon and 99% of boss pokemon in Gen 3 will have their first ability - this is why you never get Static'd from trainer Voltorbs.
He takes like, 12 damage, you can see it, the problem is just not getting ohkos cuz the tenta line has great spdef but thin def
Hey Scott! It's been a great daily December so far, and I'm glad my boy Blaziken got the redemption he deserved, but pls take care of yourself. You do a fantastic job for all of us number nerds out here and have proven your skills, passion, and excellence in solo speedruns. Anyone who is dissatisfied with your results can run the mon themselves, or give you some ridiculous sum of money to disrupt your life and production schedule for a rerank stream.
As far as the Abra is concerned, I'd say that your methodology has always focused around playing the game consistently and (more or less) "as intended." Abra adds a lot of variance to the results, but making one mandatory invalidates a lot of the runs you've done up to this point (including these ones!). As such, if you WANT to add an Abra as a mandatory HM Mon to the runs, you should do so now to make the tier list consistent, or leave it as a boon for the mons that are forced to train before Roxanne (and really need ever advantage they can get).
Notably theres precedent for implementing changes that advantage newer runs if they improve times within rulesets/reduce noise: see skipping sprout tower and removing encounters in mt moon
@@tsawy6 There absolutely is! You can also look at the guaranteed HM mon encounters that have already been programmed in to justify it.
Now regardless of the methodological arguments, the amount of time that could be saved in Scott's everyday life should be considered.
There are 173 Pokemon that can learn Ice Beam in generation 3, and going off the roughly 45 seconds of backtracking to get TM13 before Fly, that's about 2.16 hours worth of time saved in the initial runs if we let the man have his Abras.
That's before considering backports, rerankings, follow-up runs, or other spots to use teleport at.
I know it’s probably pure coincidence, but in light of yesterday, I’m really happy to see a gen 3 video today. Thank you so much
1:14:18 I do like the current way you’re handling Abra! I think it can help slightly even the odds for Pokémon who need to train early, and forcing the encounter doesn’t seem like it’s in the spirit of the game. For an HM Pokemon, sure, because you NEED that, but for a utility Pokemon, no. The only other reasonable option I think would be to ban it outright, but that feels boring, and inadvertently buff Pokemon who don’t need to go to the abandoned ship at all
Just found your channel. Not really a pokemon fan anymore but I really like your stuff.
Glad you're enjoying it!
I'm sorry to hear that people in the comments complain about the number of playthroughs. Of all the Poke creators on YT I've watched, you're my favorite for the thorough and analytical method you take through each of them, and it is completely understandable that you cannot get the optimal ultimate playthrough for every single Poke. It's just not realistic, and people shouldn't complain just because some get a few extra attempts.
I also hope you dial it back on skipping lunch/your personal time. You really do deserve it with the content you make. I know others love YTubers like Jrose/etc, but the effort you put in is clearly way more given how many repeated plays you go through. You are by far the best.
Re:Abra - I say don't bother. The way it is now is simpler, and if basically no Poke has access to Abra, each playthrough is equivalent.
1:29:44 Even this rebalanced tier list will look so very different, once Scott starts to run at least a few first stage Pokemon.
Swampert's redemption arc.
Keeping the Abra encounter natural feels balanced, the pokemon most likely to get an Abra are the ones that need training and the time shaved by having an Abra seems like a fair way to compensate this time loss.
48:21 I was going to say maybe it’s in overgrow range but no, it’s above the threshold. You might want to add an indicator for active abilities in the future though, it’s something pokerogue does that’s very useful.
The paralysis glitch is totally fine imo. These are somewhat unavoidable glitches that often happen organically. Gen 1 is hilarious, and all of this is apart of the game as a whole. It's not like you're doing ram manipulation and item bag glitches, which is obv different. Otherwise wow I'm impressed with the new times versus the others. Your emerald play has improved drastically
I remember Fennekin being shown using what later turned out to be Power Up Punch in one of the many prerelease screenshots and people lost their minds. I never checked if it was one of the many fakes or an actual Corocoro screen though. That short excursion into Fire/Fighting types always brings up good memories.
Blaziken is my favorite Pokémon, so it's exciting to see it do so well! I look forward to seeing it played in other games, too. :D -T.
the trumpets in the Gen 3 OST are truly something else, the vives are never wrong with the trumpets
Thanks for all the content Scott and Team
A small question. Did the calculator consider sitrus berry's recovery? Because if it didn't then no wonder why Steven stone was so inconsistent.
That’s exactly what I said. There’s a reason competitive players taking healing into consideration when calculating damage ranges.
Sceptile can't one-shot a water type 20 levels lower than itself with a critical hit on a stab leaf blade. The developers really didn't like that mon... 😢
Paralysis glitch should be done as a last resort, a kind of double team lite. as I feel it is very much cheesy, and far more cheesier than most other glitches.
She barely made an appearance in the video but i absolutely love that Roxanne art. Bravo.
I've only just thought of this while watching, I feel like it would be really cool if possible to back port megas in to pokemon yellow! I'd love to see how a mega sceptile would do there as well as the other two
Also just as a side note whe ever you sat down to play these attempts where you just like "huh i can boot up a normal game or emerald" because you don't have to code in a different starter?
The people who complain about different run amounts for others don't understand the commitment and also it somewhat benefits everyone. It's improving your view and knowledge of the game. Those multiple runs with swampert and blaziken will have indirectly helped sceptile due to the knowledge gained and let's you think more about how to approach it with sceptile etc. Please don't skip meals etc however Scott you provide so much entertainment and I'd never want you to suffer for this! I'd rather have you feel better than have the video uploads
Swampert with the biggest redemption arc ever.
I'm probably posting too late for you to see this comment but, on the off chance that you do, I've generally appreciated your approach to glitches. If a glitch is in the battle mechanics, such that it would be a component even in PvP battling for that generation, it's a part of the mechanics of that generation for better or worse. This is especially true for the glitch-fest that is Generation I, but true for the series as a whole. Whether it's the badge boost glitch, Haze erroneously removing legitimate badge boosts, the Dig-Paralysis glitch, Gen I misses, or Psychic being immune to Ghost, there's no way to legitimately play Gen I without these being a part of the experience. I much prefer to see you playing the game that actually exists rather than a hypothetical game that people think Game Freak wanted to design.
Out of battle glitches fall into the realm of different speedrun categories for me - you choose the experience you want by choosing which glitches to (dis)allow, and no choice is inherently right or wrong. If you want to lean into playing the game exactly as it exists, you can skip whatever makes things fastest. If the goal is to explore how it feels to play the game with the Pokemon though, you probably want to make at least some of the game's battles mandatory to ensure that there is some of the game to feel. Maximising the amount of game that's mandatory maximises how much of the game there is to experience, so gives the best sense of what playing with that Pokemon feels like. That said, there's an argument for using a game that you're not otherwise playing (e.g. Pokemon Blue in Gen I) to explore how much time certain glitches can save, akin to RBY Challenges's Super Minimum Battles series, for Pokemon that can afford to finish the game at a lower level than ordinary minimum battles enforces. Up to you whether that's a space you're interested in exploring though.
Finally, as for Abra, I'm a strong supporter of guaranteeing it. For me, it's in the same sort of category as enforcing maximum D/IVs. The odds of it happening in any given run are low. You could naturally get a perfect set of D/IVs in an ordinary run, it's just incredibly unlikely. You'd eventually get there with enough resets though, it's just not interesting to grind all the runs it would take before it happened when the question you're asking is how well that Pokemon could perform. If you did want to factor this in, certain Pokemon would be largely unaffected and others would suffer immensely, depending on exactly how important those extra few stat points are (e.g. certain Speed thresholds). So, this decision is disproportionately beneficial for some Pokemon compared to others, but is consistent in pursuing the best time for every Pokemon. Similarly, any Pokemon could get Abra as their first encounter in the relevant area and then catch it with a ball on their first attempt. It would not be interesting to grind runs over and over until this happens, but it could happen on any given run. If it were guaranteed, some Pokemon would benefit more than others - Pokemon that need to grind in an Abra area anyway, or that have good moveset tools for Abra catching, gain less than other Pokemon. However, it helps all Pokemon more consistently pursue their best possible time, because the runs where it does happen are automatically at an advantage compared to the ones where it doesn't. An immediate catch Abra encounter skews the odds less than variable D/IVs does so, to me, if you're guaranteeing one it seems reasonable to guarantee the other.
There are intermediate options like guaranteeing the encounter but not the catch, or even guaranteeing one encounter without guaranteeing the catch. The problem for me is that this just preserves the status quo - there's a random chance on every run that includes a bunch of factors outside the Pokemon's control (although including a few that are) that the time just gets far better because you got good Abra luck. For me, that's not interesting when the question you're asking is how well a Pokemon can perform. If you were instead asking how well it's likely to perform, doing something like an average time of your top 25% of runs with that Pokemon, then it would be a relevant factor. But, when you're just trying to pursue one optimal run within a humanly reasonable number of attempts, having Abra variance seems counterproductive.
Predicting it before the video starts, I'd say it's gonna be a close race between Swampert and Blaziken, with Sceptile as a distant third. Putting my money on Swampert, though!
Swampert, my beloved
This will be my third video finishing this video without falling asleep. So far I've only made it 25 minutes deep. Wish me luck!
Ive been waiting for this revisit
I don't know what's gonna happen on the follow-ups, but in your first attempt at Glacia with Sceptile you could've subbed again to activate Overgrow and destroyed everything with Leaf Blade.
1:23:34 In my mind these circles in the gym are holes you fall through on the top floor and geysers that send you up on the bottom floor
I remember Sceptile being quite the train wreck, can't wait to see how it does now!
now THAT'S what i expected out of these three. sceptile's my guy and all but home boy needs his backup WAY more than the others
i noticed the overlay showed the type as "normal" when wally was using zigzagoon to catch ralts interesting bug
17:00 perfect run for sceptile (and 22:47 for blaziken (1:09:16 for the follow up); 28:33 for swampert) ends here, F in the chat Press F to pay respects
1:31:35 and this is why my post like this clocks the first blackout or reset. We can argue semantics and pettiness about perfect runs, however i just see perfect runs as 0 resets and 0 blackouts
Watched this while exercising on my bike, just like i did with the original ones.
I have achieved zero entropy
Flannary's gym is a series of water geysers on the first floor with corresponding holes in the floor above them. So the geysers launch you up or catch you when you jump down one of the holes. That's why the bottom floor has little splashes when you go up and down
With regards to Abra, I think the Pokemon itself is basically like an escape rope: useful for some Pokemon depending on routing. However, the randomness about whether it appears is an issue for the underlying concepts of this series. In games you can guarantee a teleporter go for it, but not in Emerald.
With regards to the number of runs each pokemon has, I would look at it as an employment thing more than anything? Yes you are your own boss, but that also makes you your own employee, and a boss who makes their ream skip meals, miss family time and work late needs to think about how they are handling their work. This is particularly true for a case like this where your work deadlines are self set and arguably already met: if you have done a number of runs with a pokemon, then you have got the initial legwork done, and can return to it later. You'll have more than enough material for a video, and discussing the difficulties a pokemon is facing and potential ways to overcome them allows the community to help you out instead of just you banging your head against the wall.
I also just don't think number of attempts is that important to standardise outside of comparing first runs to first runs. It might be good to have an attempt counter as a final statistic, particularly for Pokemon that restart a lot at the beginning? But really I think run count more measures consistancy and ease of use of the pokemon, which is not what you are aiming for. It would also be difficult to retroactively apply if you have lost some records of attempt numbers.
I think in general, while you are obviously a very good player, the theme I've noticed with the last few videos when you've gotten help from channel members is them pointing out specific details, like doing extra levelling before Brock to manage exp or planning out your move order more carefully.
Honestly I think a good way to improve for you now might legimately to do some hard nuzlockes. Either a rom hack like Inclement Emerald or a vanilla game with lots of limitations, like banning pokemon with stats above a certain level. I find these runs are really good for forcing you to really take into account every tool and every detail, which I think will carry over nicely to solo runs.
Regardless of how many runs you do per pokemon im glad you do this your commentary is really soothing and these are really fun to watch especially the finale of Emerald of this year btw where is Ludicolo on the tier list i know you did a second run on stream with it
Why didn't you reduce speed through nature this time
I like your current abra approach. If there was a legitimate opportunity to catch abra, you get abra.
The dig/paralysis debate seems to make sense. The badge boost happens even if you don't know it's there, the dig/paralysis invulnerability only triggers when you go out of your way for it. If you're keeping it, then 'No overworld glitches' might be concise.
Don't burn out. Time off is good. Other people mentioned the vocal minority. I'm a lurker most days, and I see all the passion and fairness you go out of your way to show and ensure. You're doing a fantastic job, even if I disagree with you on some things here and there (like your trash talk. In my house, we respect our opponents.).
I think it's okay if the rules are a little complicated. Just so long as they're accurate.
That song at the beginning was so good!
1:23:45 The remakes make it pretty clear that its a two story sauna where you are falling down to the lower floor and shot up by water spouts to the higher.
Im convinced Scott has some type of vendetta against Surf or something cause WHY would you get rid of it and it was doing alot of the heavy lifting in this run! Other than that this was super fun to watch
Hey Scott, I really like your current rationale about Abra (because it has a small normalizing effect on play time).
If you're thinking about forcing an encounter with it, perhaps you could do it after getting the PokéNav? Pokémon that require a lot of training for Roxanne would still have the advantage of potentially finding it sooner, and it opens up a choice / question of efficiency for Pokémon that can speed through the game.
the cut from heading into PC to Norman's gym is crazy lol
Swampert cleans house here I'm sure 😂
They did the Sceptile line so wrong. It was the first time that as a child I picked the grass starter and the moveset made it fall apart, especially as a Grovyle in the early to late 20s where I would beat the midgame with Pelipper, Aron/Lairon, Numel/Camerupt and gave Grovyle a exp share and used it again only when it was a Sceptile. It's a really, really bad moveset. It's dead weight from the third to sixth gym. It cant do anything to Magneton, Flannery, doesn't have the damage output for Norman and cant do anything against Winona. Aron/Lairon made especially the 3rd and 5th gym a breeze. It falls only apart against Winona's Altaria with Earthquake and needs some assistance from Pelipper in the 4th but you can't get wrong with a gen 3 Aron
Excellent video as always =)
Wonderful video, as always. One of my favorites, up there with the eeveelution video. If ice beam costs 45 seconds, I wonder if picking it up from the game corner for Swampert is potentially faster? Running straight to Mauville City, picking up the coin case, and purchasing the tm that way might save inputs overall. Either way, loved seeing how you performed with the starters.
I dont think a lot of people are hating things you do. I think a majority of the people really like everything you do, but a lot of people dont comment. I think you see the few people that are in the minority complaining, and it sticks out to you. Please dont change