I know you are the SubD Guy. But I also enjoyed how you worked fith those fillets blending into nothing and into sharp points. I learned something that is quite tricky for me normally. Thanks :-)
That's a really great video for all new comers to learn, understand and choose according to there comfort. Also, it gives a very great insight of the two modelling styles. (Nurbs and SubD)
Nurbs are a forgotten art amongst the subd/Blender fanatics but Nurbs are vastly superior for anything hard surface. It just takes some time to get the hang of
With SubD it is difficult to control fillet radii (almost always it is wobbling\variable). I wonder whether it is possible to control the Weight factor of a SubD vertex point and or hull to minimise Creasing\Split\Uncrease procedures?Thank you for this quite practical tutorial! Extremely informative! Did you 'Trim + Convert' the extended fillets before using 'Profile Blend'? If not maybe that is why it failed.
Subd is a clear winner in terms of speed and user friendliness. It's possible to achieve the same amount of topological flexibility and surface normal quality as with NURBS if SubD is treated the same way as NURBS.
SUBD is great for a quick concept model but when it comes to developing an actual concept with a lot of detail, NURBS is the best way to go forward.
I know you are the SubD Guy. But I also enjoyed how you worked fith those fillets blending into nothing and into sharp points. I learned something that is quite tricky for me normally.
Thanks :-)
That's a really great video for all new comers to learn, understand and choose according to there comfort. Also, it gives a very great insight of the two modelling styles. (Nurbs and SubD)
omg your 3d mdeling skills are amazing, this video just blew my mind
Nurbs are a forgotten art amongst the subd/Blender fanatics but Nurbs are vastly superior for anything hard surface. It just takes some time to get the hang of
Just completely differents softwares. And the uses of it.
Thanks a lot for all those information ❤
With SubD it is difficult to control fillet radii (almost always it is wobbling\variable).
I wonder whether it is possible to control the Weight factor of a SubD vertex point and or hull to minimise Creasing\Split\Uncrease procedures?Thank you for this quite practical tutorial! Extremely informative! Did you 'Trim + Convert' the extended fillets before using 'Profile Blend'? If not maybe that is why it failed.
Subd is a clear winner in terms of speed and user friendliness. It's possible to achieve the same amount of topological flexibility and surface normal quality as with NURBS if SubD is treated the same way as NURBS.
Can you post " How to make Wheel Tutorial ' Using Sub D
Can you upload nurbs model?
As I understand it, with NURBs a sphere is always a sphere not a mesh. What about SubD? When I 3D print I want a smooth curve not a mesh appearance.
einfach geil
𝓹𝓻𝓸𝓶𝓸𝓼𝓶 😔
This is BS..it's BREPs
parasolid.........