Alias Tips and Tricks 7 - How to Build a Fillet Washout

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  • เผยแพร่เมื่อ 25 ธ.ค. 2024

ความคิดเห็น • 24

  • @3DDesignAcademy
    @3DDesignAcademy  2 ปีที่แล้ว +1

    If you want to follow the tutorial with the same data, the exercise file can be accessed on the 3D Design Academy website. www.3ddesignacademy.com/2022/10/28/alias-tips-and-tricks-7-how-to-build-a-fillet-washout/

  • @johnu5285
    @johnu5285 2 ปีที่แล้ว +3

    You are a darn good teacher. N0 nonsense and straight to it. Keep on making vids!!!!!

    • @3DDesignAcademy
      @3DDesignAcademy  2 ปีที่แล้ว

      Thank you very much! If you know anyone else who might be interested, please spread the word.

  • @snotabe
    @snotabe 2 ปีที่แล้ว +2

    Thank you for finishing it up with the fillet. Great tutorial.

    • @3DDesignAcademy
      @3DDesignAcademy  2 ปีที่แล้ว

      You're welcome! Also, I did get your file, but I have a sore throat so I haven't been able to make a video. I'll get to it once I can actually talk!

    • @snotabe
      @snotabe 2 ปีที่แล้ว +1

      @@3DDesignAcademy I hope you get well soon. No rush with the file. Still learning alot from these videos :-)

    • @3DDesignAcademy
      @3DDesignAcademy  2 ปีที่แล้ว

      @@snotabe Thank you!

  • @kzeeso
    @kzeeso 9 หลายเดือนก่อน +1

    Thanks for all you do... And in this video (and others), I really appreciate that you explain 3 different ways that we could build, in this case the first fillets between the bumper surface and fender side.
    This is excellent instruction. And knowing multiple ways to accomplish an Alias task is great to know! Especially if two methods fail to give the result you want and the third way is great.
    I appreciate you!

    • @3DDesignAcademy
      @3DDesignAcademy  9 หลายเดือนก่อน

      I'm glad you enjoyed the content! There are so many ways to achieve similar results in Alias. Like you said, you have to how approach it in a different way if one method fails.

  • @jutablane
    @jutablane 2 ปีที่แล้ว +1

    Thank you for clear information!

  • @siddharthcamarushy6757
    @siddharthcamarushy6757 2 ปีที่แล้ว +2

    This is perfect, I love how clear and concise everything is, thank you!!

  • @alexandergolubev6358
    @alexandergolubev6358 2 ปีที่แล้ว +1

    awesome, thank you! please do more like this one, more form studies and such

    • @3DDesignAcademy
      @3DDesignAcademy  2 ปีที่แล้ว +1

      I will! Also, I did take a look at your model and will be doing a video on it. I had a sore throat last week and my voice is starting to get better so hopefully I can do one soon.

    • @alexandergolubev6358
      @alexandergolubev6358 2 ปีที่แล้ว +1

      @@3DDesignAcademy Oh that's great, thank you!

  • @NagendraKumar-wj3vd
    @NagendraKumar-wj3vd ปีที่แล้ว +1

    Very good explanation - being a beginner learned many commands. Most of your videos are very good and simple and clear to understand from your explanations. Thanks for knowledge sharing

  • @faustobrevi
    @faustobrevi ปีที่แล้ว +2

    @9:22 I don't understand where the snap opportunity came from. I see you snap to a pink cross, but how to have it?

    • @3DDesignAcademy
      @3DDesignAcademy  ปีที่แล้ว +1

      First, go to "curve snap functions" and make sure projected intersection is checked on. Also, that is due to intersection between the curve and the surface edge. The curve is visually intersecting the surface edge and temporarily memorizes the location, and thus you see the pink cross. Hope this helps!

    • @faustobrevi
      @faustobrevi ปีที่แล้ว +1

      @@3DDesignAcademy Thank you, very exaustive: I understood and I reproduced it.

    • @3DDesignAcademy
      @3DDesignAcademy  ปีที่แล้ว

      @@faustobrevi Awesome! I'm glad you were able to do it.

  • @snotabe
    @snotabe 2 ปีที่แล้ว +1

    At 3.27 when building the surface fillet, you are saying you are giving a little bit of a "lead in". What do you mean, what are you doing to give it this lead in ?

    • @3DDesignAcademy
      @3DDesignAcademy  2 ปีที่แล้ว

      Lead in is a term used for acceleration you give to a surface or curve to give a smoother transition towards a fillet. It's a bit difficult to explain in words, so maybe I'll do a video on it.