great video I love every minute. I can never do acceleration just cause how my brain works but I'm glad someone can show how to use it properly. Fun fact, flick stick negates stun completely even when rotating the stick/ aiming with it
This video is very helpful, and I have been struggling with the exact same issue of balancing ROM with precision. I'm going to try this. Which button are you using for ratcheting? Thank you
Touchpad. My thumbs already hover over the face buttons and so this was not much effort for me to slightly move my hand closer to the Touchpad. I simply touch the right edge.
Thanks for that! I copied all your settings and tried it out last night. Lot of fun but I feel like every time I make a small shift in my chair my aim goes all over the place. Also, I couldn't find any settings for acceleration in MWIII, do you know which setting specifically is accounting for that?@@BJgobbleDix
i’ve been playing around with reducing my usual gyro sense in steam input by 50% and setting the acceleration to “ aggressive,”. Having very similar results to you. very wide range of motion, but still maintaining really steady aim. Wish I could set a curve like with mouse sense though.
what do you think is easier to learn? flick stick or ratcheting. I started with flick stick. But i use the dualsense edge on pc so ihave two back buttons wich i can use to map unique inputs to. With other controllers you are limited to copies of already existing inputs. that is because xinput does not allow for gyro on pc. and to get it to work al 3rd party ps5 or switch controllers are limited to either a switch pro controller on steam or a regular dualsense or ps4 controller. but with different activatorss on steamm i can use 4 inputs on 2 buttons in most cases. So with back buttons flick stick is easier for me. I have tried ratcheting on both the dualsense edge aswell as the alpakka controller. i must say that rattcheting more closely resembles mouse aiming because you do botht the big movements and the small aiming motions with gyro only. Just like you would wiith a mouse. Flick stick seperates big camera movements and aiming motion between the right stick and gyro. So alot of people i asked have troouble with that seperation between the two aiming motions. But i find ratcheting enjoyable aswel, atleast on the alpakka controller. With ratcheting on a normal controlelr is use gyro alwats on and a button to pauze. but with the alpakka i normally use the reverdse. So touching the hexaconal pad activates the gyro. Just like i would use it on the steamdeck and the steam controller. it just depends on the conroller i am using i gues. i am just glad that more games like the finals are adding in gyro. But i dont like the fact that alot of single palyer games on both ps5 and switch use rightstick simulated gyro.. according to jibbsmart it only takes on person a full day of coding to make a good gyro implementation. on god of war ragnarok it also was one guy who was a fan of gyro aiming. and he worked on the controls and had the freedom to implement it. Gyro was only in that game becasue one person on the team liked it. not because Sony developers have finally realised people want mouse like gyro on their games. anyway keep posting this great video's with awesome gyro content.
Appreciate it. That question is hard because I think either can be learned easily but it comes down to a persons "perception" of certain controls and how quickly they can "understand" the purpose of that control. Much like you stated, differentiating between Right Stick for "Macro" movements and Gyro for "Micro" is one example. For me, Ratcheting was learned because of Flick Stick. I jumped into Flick Stick pretty early and loved it immediately. But Flick Stick requires Gyro ON all the time. And Flick Stick has a vulnerability where its inefficient to use to do "panning" while ADS while engaging targets --where you hold the stick on the outer perimeter and rotate instead of Flicking. Thus where I began learning Ratcheting to optimize this inefficiency. But I do know people who dont use Flick Stick and just jump straight into Ratcheting methods as well.
I use the Wiimote & Nunchuk on PS4. This is really cool to see and I’m _dying_ to try it out. I’d love to make my own in the same form factor as my current “WiiS4” controller (the Wii Zapper). Thanks for sharing! (I stream every day and started grabbing full matches to upload if you’d like to see :)
Mentioning the mouse vs gyro control in close range. Could also be because you are using 2 hands to control the aim vs 1 arm. Stability and control will be greater using the two hands imo.
Thanks for this. Am I wrong to copy and paste these settings? They feel pretty good, I just need to get used to the higher sens I think. Thanks for explaining Acceleration. Your audio level is very low by the way, it was difficult to hear
Thx for the audio feedback. Thats interesting cuz its fine for me on any device during playback so not sure how to fix that. May just have to lower the volume of gameplay a bit more. 🤔 As for the settings for you, I may try to explain it in more depth in another video. But simply, find what youre comfortable with for Hipfire first for your max range of motion. For example, for me, its from about 2.4-9.5 RWS. This allows me to quickly deal with close quarters combat comfortably at all angles without utilizing Flick Stick or Ratcheting. If the top Sens is too much when youre moving the controller quickly (ie constantly overshooting your targets), then knock down the Acceleration a little bit along with your top Sensitivity. So lets say I wanted my Top Sens to be 8 but still hold close to a 2.4 Low, then my Initial Threshold would be .3--this is the equivalent of about 3.3x Acceleration. Once you get this setting kinda where you want, you can further tune the "steadiness" of this by adjusting "Steadying Threshold." I actually moved mine up from 75 to 80 since this video and like it more. It allowed my Bottom Sens to feel more solid without harming my range of motion (ie keeping the 9.5 at max speed). From there, I go into each Zoom level and adjust accordingly. If long range feels too loose, knock down its Multiplier a hair. Its a lot of tuning and tweaking. But I would not mess with your settings a bunch. If youre aim is pretty close, allow yourself to play a few games first to adapt. Make only minor tweaks from there cuz you dont want to constantly "readapt" your brain. Becomes unproductive at that point lol.
At 0:05 you will see 2 settings, Steadying Threshold and Initial Scale. What you do is you set your Sensitivity to the MAX of what you want. Then the Initial Scale is the starting Sensitivity. While Steadying is the Degrees per Second you move your controller over which it builds. So for example, let's say you like having 3.0 Sensitivity and 4x Acceleration in Fortnite. This means your Low Sensitivity is 3.0 while your max is 12. In MW3, you would set your normal Sensitivity to 12 and then your initial scale would be .25 (.25x12=3).
Hi , can you pls make a video for “ beginner guide to learn using gyro “ i am newbie in fps games on controller nd i found out gyro is excellent for aiming but i finding very hard to aim with it 😫 nd there is literally zero good content on it on utube
I would try starting with this video and go from there th-cam.com/video/tkjKoe-7MzM/w-d-xo.htmlsi=ZBVzui8ITVzoNWuF He does a good and concise job of explaining the different settings. The settings can still translate to other games in some fashion even though he is on Steam. A great suggestion though: start in Zombies mode. AI is predictable and gameplay is a bit slower. This is excellent for learning Gyro Aim. And dont copy my settings right out of the gate. My suggestion would be to start with about 2.5 to 3 Horizontal Sensitivity and about 1.75 to 2 Vertical Sensitivity. From there, you can set the Steadying Threshold at about 2.5 to help cut out some jitters. The goal is to get use to Gyro Aim ON all the time and combining it with the right stick. The right stick will recenter your screen while Gyro Aim handles the aiming. Oh, and I also dont suggest using Flick Stick. Not till youre more comfortable with Gyro Aim handling most of your aiming and you are comfortable with a greater range of motion (higher Sensitivity).
@@BJgobbleDix oh thank you man ! one more thing you said ti start with 3 sensitivity which is very low - gun aim barely move left to right in that 😅 is that also part of learning ?
@Mr.Mirage_YT if its too low for you, then go ahead and move it up little by little. The important thing is feelijg comfortable between close range fights and those minor movements for long range engagements. So you need to find a point where you can keep the jitters out but have a higher range of motion. Acceleration helps with this by setting a High End Sensitivity and a Low End Sensitivity. This is what I use as you can see in the video.
@@BJgobbleDix oh - btw if you have time… th-cam.com/video/Tz3LKR3RtD0/w-d-xo.htmlsi=w6lDT--8p2URqVa9 i play on this 🤣 nd i was thinking maybe i am having issues with gyro because of the device but seeing that video you gave issue is with me, i hope i will become good in FPS games on pc
@@BJgobbleDix This is something I like about steam input/the steam controller. The controller has a mechanical two stage trigger, and you can specifically set gyro dampening to left or right soft or full trigger pull. This pretty much lets me get two sensitivities. The non dampened sensitivity is plenty fast for up close, and the dampened lets me get precise at longer ranges. I love that we are seeing more options for console players, and better gyro support in general. Have you tried flick stick in any supported games btw?
great video I love every minute. I can never do acceleration just cause how my brain works but I'm glad someone can show how to use it properly. Fun fact, flick stick negates stun completely even when rotating the stick/ aiming with it
Why this is not more explored on youtube?
I’ve always played shooter games with gyro so it’s very very hard for me to to play a game without gyro
This video is very helpful, and I have been struggling with the exact same issue of balancing ROM with precision. I'm going to try this. Which button are you using for ratcheting? Thank you
Touchpad. My thumbs already hover over the face buttons and so this was not much effort for me to slightly move my hand closer to the Touchpad. I simply touch the right edge.
Thanks for that! I copied all your settings and tried it out last night. Lot of fun but I feel like every time I make a small shift in my chair my aim goes all over the place. Also, I couldn't find any settings for acceleration in MWIII, do you know which setting specifically is accounting for that?@@BJgobbleDix
i’ve been playing around with reducing my usual gyro sense in steam input by 50% and setting the acceleration to “ aggressive,”. Having very similar results to you. very wide range of motion, but still maintaining really steady aim. Wish I could set a curve like with mouse sense though.
Response curve editor: hopefully in 2024!
You don't need it with mouse. Just lower your sensitivity, and use more mousepad.
what do you think is easier to learn? flick stick or ratcheting. I started with flick stick. But i use the dualsense edge on pc so ihave two back buttons wich i can use to map unique inputs to. With other controllers you are limited to copies of already existing inputs. that is because xinput does not allow for gyro on pc. and to get it to work al 3rd party ps5 or switch controllers are limited to either a switch pro controller on steam or a regular dualsense or ps4 controller.
but with different activatorss on steamm i can use 4 inputs on 2 buttons in most cases. So with back buttons flick stick is easier for me. I have tried ratcheting on both the dualsense edge aswell as the alpakka controller.
i must say that rattcheting more closely resembles mouse aiming because you do botht the big movements and the small aiming motions with gyro only. Just like you would wiith a mouse. Flick stick seperates big camera movements and aiming motion between the right stick and gyro. So alot of people i asked have troouble with that seperation between the two aiming motions.
But i find ratcheting enjoyable aswel, atleast on the alpakka controller. With ratcheting on a normal controlelr is use gyro alwats on and a button to pauze. but with the alpakka i normally use the reverdse. So touching the hexaconal pad activates the gyro. Just like i would use it on the steamdeck and the steam controller. it just depends on the conroller i am using i gues.
i am just glad that more games like the finals are adding in gyro. But i dont like the fact that alot of single palyer games on both ps5 and switch use rightstick simulated gyro.. according to jibbsmart it only takes on person a full day of coding to make a good gyro implementation. on god of war ragnarok it also was one guy who was a fan of gyro aiming. and he worked on the controls and had the freedom to implement it. Gyro was only in that game becasue one person on the team liked it. not because Sony developers have finally realised people want mouse like gyro on their games.
anyway keep posting this great video's with awesome gyro content.
Appreciate it.
That question is hard because I think either can be learned easily but it comes down to a persons "perception" of certain controls and how quickly they can "understand" the purpose of that control. Much like you stated, differentiating between Right Stick for "Macro" movements and Gyro for "Micro" is one example.
For me, Ratcheting was learned because of Flick Stick. I jumped into Flick Stick pretty early and loved it immediately. But Flick Stick requires Gyro ON all the time. And Flick Stick has a vulnerability where its inefficient to use to do "panning" while ADS while engaging targets --where you hold the stick on the outer perimeter and rotate instead of Flicking. Thus where I began learning Ratcheting to optimize this inefficiency. But I do know people who dont use Flick Stick and just jump straight into Ratcheting methods as well.
@@BJgobbleDix thanks for the thorough answer. really helpfull for me.
I use the Wiimote & Nunchuk on PS4. This is really cool to see and I’m _dying_ to try it out. I’d love to make my own in the same form factor as my current “WiiS4” controller (the Wii Zapper). Thanks for sharing!
(I stream every day and started grabbing full matches to upload if you’d like to see :)
Mentioning the mouse vs gyro control in close range. Could also be because you are using 2 hands to control the aim vs 1 arm. Stability and control will be greater using the two hands imo.
Thanks for this. Am I wrong to copy and paste these settings? They feel pretty good, I just need to get used to the higher sens I think. Thanks for explaining Acceleration. Your audio level is very low by the way, it was difficult to hear
Thx for the audio feedback. Thats interesting cuz its fine for me on any device during playback so not sure how to fix that. May just have to lower the volume of gameplay a bit more. 🤔
As for the settings for you, I may try to explain it in more depth in another video. But simply, find what youre comfortable with for Hipfire first for your max range of motion.
For example, for me, its from about 2.4-9.5 RWS. This allows me to quickly deal with close quarters combat comfortably at all angles without utilizing Flick Stick or Ratcheting. If the top Sens is too much when youre moving the controller quickly (ie constantly overshooting your targets), then knock down the Acceleration a little bit along with your top Sensitivity. So lets say I wanted my Top Sens to be 8 but still hold close to a 2.4 Low, then my Initial Threshold would be .3--this is the equivalent of about 3.3x Acceleration.
Once you get this setting kinda where you want, you can further tune the "steadiness" of this by adjusting "Steadying Threshold." I actually moved mine up from 75 to 80 since this video and like it more. It allowed my Bottom Sens to feel more solid without harming my range of motion (ie keeping the 9.5 at max speed).
From there, I go into each Zoom level and adjust accordingly. If long range feels too loose, knock down its Multiplier a hair.
Its a lot of tuning and tweaking. But I would not mess with your settings a bunch. If youre aim is pretty close, allow yourself to play a few games first to adapt. Make only minor tweaks from there cuz you dont want to constantly "readapt" your brain. Becomes unproductive at that point lol.
Yo this video is dope you should add a controller input animation
Can someone please explain how acceleration works in the mw3 settings?
At 0:05 you will see 2 settings, Steadying Threshold and Initial Scale. What you do is you set your Sensitivity to the MAX of what you want. Then the Initial Scale is the starting Sensitivity. While Steadying is the Degrees per Second you move your controller over which it builds.
So for example, let's say you like having 3.0 Sensitivity and 4x Acceleration in Fortnite. This means your Low Sensitivity is 3.0 while your max is 12.
In MW3, you would set your normal Sensitivity to 12 and then your initial scale would be .25 (.25x12=3).
Hi , can you pls make a video for “ beginner guide to learn using gyro “ i am newbie in fps games on controller nd i found out gyro is excellent for aiming but i finding very hard to aim with it 😫 nd there is literally zero good content on it on utube
I would try starting with this video and go from there
th-cam.com/video/tkjKoe-7MzM/w-d-xo.htmlsi=ZBVzui8ITVzoNWuF
He does a good and concise job of explaining the different settings. The settings can still translate to other games in some fashion even though he is on Steam.
A great suggestion though: start in Zombies mode. AI is predictable and gameplay is a bit slower. This is excellent for learning Gyro Aim. And dont copy my settings right out of the gate. My suggestion would be to start with about 2.5 to 3 Horizontal Sensitivity and about 1.75 to 2 Vertical Sensitivity.
From there, you can set the Steadying Threshold at about 2.5 to help cut out some jitters.
The goal is to get use to Gyro Aim ON all the time and combining it with the right stick. The right stick will recenter your screen while Gyro Aim handles the aiming. Oh, and I also dont suggest using Flick Stick. Not till youre more comfortable with Gyro Aim handling most of your aiming and you are comfortable with a greater range of motion (higher Sensitivity).
@@BJgobbleDix oh thank you man ! one more thing you said ti start with 3 sensitivity which is very low - gun aim barely move left to right in that 😅 is that also part of learning ?
@Mr.Mirage_YT if its too low for you, then go ahead and move it up little by little. The important thing is feelijg comfortable between close range fights and those minor movements for long range engagements. So you need to find a point where you can keep the jitters out but have a higher range of motion.
Acceleration helps with this by setting a High End Sensitivity and a Low End Sensitivity. This is what I use as you can see in the video.
@@BJgobbleDix oh - btw if you have time… th-cam.com/video/Tz3LKR3RtD0/w-d-xo.htmlsi=w6lDT--8p2URqVa9 i play on this 🤣 nd i was thinking maybe i am having issues with gyro because of the device but seeing that video you gave issue is with me, i hope i will become good in FPS games on pc
@@BJgobbleDix This is something I like about steam input/the steam controller. The controller has a mechanical two stage trigger, and you can specifically set gyro dampening to left or right soft or full trigger pull. This pretty much lets me get two sensitivities. The non dampened sensitivity is plenty fast for up close, and the dampened lets me get precise at longer ranges. I love that we are seeing more options for console players, and better gyro support in general. Have you tried flick stick in any supported games btw?
🥙