All my Splatoon hours have translated very well going form there to Fortnite. Fun fact. Epic worked directly with Nintendo to get the motion controls to work properly on Nintendo Switch
I'm primarily a mouse player for aiming-based games, but in some games like God of War having gyro is awesome. Combat's awkward with mnk, but it demands aiming the axe and bow which is very awkward with a stick too.
I started trying to play with the Gyro, and I loved it. The passion for single-player games is starting to come back after using the Gyro. It is SO nice to use after configuring it properly 👌🏻
Have you also tried flick stick on pc? it is diffult at first but when you get good at it, it is better then gyro + analog sticks. The flickstick setup uses mouse pixel per rotation. The new gyro update even uses the same pixel value from flick stick instead of the % based one in the previous steam gyro mouse mode. But the new gyro implementation on steam is still in beta. The new update uses more filters to completly pauze the gyro when no movement of the controller is detected by steam.
@@caleasthetic Flick stick is good for multiplayer games, but sometimes you want the slow panning of analog sticks in a single player setting. It helps you take in the environment.
Gyro controllers are the perfect marriage of analog for accurate movement, and gyro for accurate aiming. Mouse and keyboard locks you to binary digital inputs, Xbox and pre-8th-gen controllers are awful for 3D aiming and take a long time to get used to
A month back my Series X broke and I switched to PS4 to play Fortnite. While that version chugs, the gyro pretty much made it bearable to play on it. Now that my SX is fixed, I TRULY miss the gyro aiming. I think considering players using an Xbox controller primarily for PC, we may need to rally people to push Microsoft to add native gyro support on the Xbox controller. Gyro has been a must for me since using it on Breath of the Wild on the Wii U (Yes, Wii U).
I remember playing Doom 2016 on the Switch and trying out gyro controls. I actually really liked it. It wasn't perfect but i liked it much more then the typical analoge stick only setup.
This is the BEST explanation of the Gyro Orientation mode and what it actually changes. Showing how you are holding it IRL really helps and was what was really lacking from previous explanations/illustrations I saw. I was *slowly* starting to getting it but this made it all come together for me. Thanks for another great video!
Love this channel. I wish more people knew that Gyro + TrackPads works very well on Dualsense too. Touch triggers gyro which allows for Gyro Racheting, and the Square button is accessible with your right thumb on the Touchpad (which is two inputs under one thumb!). I use this in replacement of the right analog stick in CS2 and it works amazingly.
I have never used a controller before I bought a steam deck and I immediately started using gyro + flick stick instead of regular stick, and I simply cant use the controller the other way now, gyro is so natural after mnk that it took me less than a day to get used to it
Awesome video! I've been using gyro since MWII's native implementation on PS5 in 2022, though my first real exposure to the concept was Killzone 2 on PS3 (snipers only). I got used to it very quickly in both of those games, and have been recommending people try it ever since MWII and using it whenever possible. As of late, I've been mostly using reWASD to force gyro on most of my PC games, using my Scuf Reflex (dualsense). Gyro is also great for adapting Mouse and Keyboard only games like Ready Or Not and Escape From Tarkov to controller! So while I'm no stranger to the concept and use, I appreciate your thorough overview and detailed insight into the advanced configurations. I hope it encourages many more people to try it, and more developers to implement it correctly. 🍻
Akshually, gyros have been widely available since 2006 with the PS3 controller and 2008 with Wiimotion Plus, it's just that the Wii's casual image tainted them in the eyes of many "hardcore gamers"
Haha, thx! I've made a text version of this guide. It is up on the Gyro Gaming subreddit, link in the description. Feel free to share it as much as you want!
This is such a wonderful video that covers and expands on topics that newcomers might get confused on when utilizing gyro. One thing I will say that the gyro implementation for Boomerang X on the Nintendo Switch version is not partially great.
1:33 - I cannot stress this enough!.. Most people IF they ever try gyro, it's usually by trying it in a game that SUPPOSEDLY has "native" support for it, the likes of RE4 REmake or Horizon Forbidden West or whatnot, which are the WORST CASEs of Gyro implementation, by emulating a FUCKING ANALog Stick!!!.. then, of course they'd be vomiting from motion sickness and call it a P. O. SHIT. Which IT IS.. As long as Gyro is not implemented as ACTUAL GYRO, as MOUSE INPUT, NOT as an ANALog Stick, that is NOT Gyro Aiming.. that is at best motion sickness inducing controls!!! Which is WORSE than even the regular ANALog stick controls on a regular gamepad..
Trackpad and gyroscope sensor are the most un used features in the dualsence and dualshock controllers. I think by using tap and double tap gestures on the track pad the gyro pause and aim repositioning can be implemented
Touchpad is probably the most unused feature due to placement. Cannot really hold the controller normally and have access to the touchpad at all times. Good enough for navigation but not good for quick actions
@@Ryochan7 Yes you're right using trackpad to precisely aim is not really feasible due to positioning. But a touch gesture(basically putting your thumb on it) on the trackpad can be used to stop the gyro effect, which will be really useful for gyro ratcheting
Love this video, would love to see more deep dives into the tools for all of this. For example, I can't find a tutorial relating to the "Gyro to Joystick" beta that Steam Input has right now, and I would love to be able to understand what exactly is going on there for games that don't handle switching between controller and kb/m inputs well, like Dragon's Dogma or Palworld. TH-cam doesn't have a lot of good and up to date videos about how gyro works. It also doesn't have a lot of good info about the controllers themselves, such as how the Sony controllers tend to have a higher polling rate than the Switch controllers, resulting in smoother and cleaner gyro aiming. People like myself who suffer a wrist injury resulting in the inability to comfortably use a mouse for aiming but want to be able to play at the same tier would really appreciate having more info. Also, there are ways to share steam input profiles, you should totally post links to them in the description!
I'm glad you like it! I haven't made a video about Gyro to Joystick because I've never been able to make it feel right. Gyro to Joystick seems to have many limitations that make it a miserable experience. But maybe one day I will figure it out. You can count on this channel to always give you up to date info about how gyro works, and controller reviews that actually cover important things for gyro players. I used to leave a link to my configs on all of my game specific videos, but those links seem to break every so often, so instead I teach people how to import my configs while showing off the name of the configuration.
Great video! Just complementing the list of supported hardware; the PS3 controllers actually also have gyro. It was called sixaxis and was kind of a big deal for sony at the time, but the implementation from most games was so dogshit and lazily done that it just didn't take off. I remember GTA IV for example had it turned on by default, so coupled with the game's already challenging physics controls, hopping on a helicopter for the first time was extremely disorientating, to the point of being even a traumatic experience. This is just an example of how gimmicky it was, and so every game from big publishers at the time would come with it switched on, so it'd be the first thing people'd turn off, leading developers to think people didn't like gyro controls. They did, you just implemented it wrong. Proof of that was the Nintendo Wii. About 10 years later, I'm happy to see it's finally being implemented the right way. If done right at the 7th gen, it'd already be an industry standard for aiming, but oh well, better late than never.
Thx for your comment! If I'm not mistaken, the DualShock3 had some limitations that didn't allow for the usual gyro implementation that we have today. But it was really close!
Hahaha. Yeah, but this isn't a set up guide like the others, this is a more general gyro guide to inform every player of every modern platform, not only pc. Hope you find it useful!
I started gaming from mobile and now have a laptop. Using gyro in games like pubgm was a godsend. My precision increased 10 fold. Adjusting to mouse now is a little hard , will get an xbox controller as soon as i can
So sad that the Xbox controller never implemented gyro. But according to the leak their next controller will have gyro support. I hope it will finally become more standardized.
I have the Gulikit controller and, honestly, it's pretty nice. The gyro doesn't feel top notch, but it does work well with Steam Input when configured as the pro controller. The Steam Deck has it better though.
Using trackpad controller to play valorant on 55 inch 120hz tv right now :) it's fun and comfortable ! But i alway make misstake when flick shoot i just swing my controller and tap tap then swing it back ...
What pro controllers can you suggest with gyro? I've kind of been spoiled by pro controllers with a ton of extra inputs, mouse click triggers or trigger stops as well as mouseclick face buttons. Unfortunately none of the three controllers I have used on my PC have gyro. Any solid controllers you can suggest to me?
I usually don't recommend any kind of third party controllers, because the ones that I tested weren't good enough. So the only pro controller that I can safely recommend is the DualSense Edge. It's crazy expensive tho, but it has the best gyro in the market.
@@FlickStickVids Sabia haha Queria saber se podia dar umas dicas de como fazer isso com um modelo não convencional, tipo o Gamesir T4 Pro, que tem gyro no modo Pro Controller.
Oh... I completely forgot to explain "mixed inputs" and how to fix this. But it's a problem exclusive to PC, so I will leave that to my next "in-depth gyro configuration guide"
Unfortunately, that's pretty much it. You need to change all the bindings to keyboard and mouse inputs, or (if the game allows you) force one UI or the other.
Great video, gyro + stick has been very intuitive and effective for me but it's nice to learn about other inventive techniques. I pray Rockstar recognizes the demand for gyro before GTA VI launch because RDR 2 stick aim was horrendous and the game will be console exclusive for a while. Funny how Rockstar used sixaxis for steering boats, bikes, and other finicky unintuitive non-sense since the PS3 but never considered it for aiming even though their gameplay is 90% shooting lmao.
I was surprised to learn that Splatoon 3 supports roll. Was it supported from the beginning of the release? And was it supported in Splatoon 2 as well?
If computers ever disappear and console don't for some reason, maybe I'll start to say to myself that maybe I should begin to think that perhaps I could allow myself to allow myself to think about this. But not sure
I play COD mobile and I play it using my whole body to move and aim almost like I'm aiming in VR, and I dont know if I'm alone in this but I prefer that feeling and am thinking about getting a steam deck to play games like that. But knowing that tilting and not panning is how gyro works scares me from getting it. I just want to know if I'm alone in this feeling.
Steam input has lots of ways to set it up. I think you’ll be ok! I doubt cod mobile uses panning? I could be misunderstanding. Gyro senses rotation. Accelerometer uses changes in position but is much noisier.
I use the laser pointer setting, and I could be using the wrong word. But I essentially want to be aiming like I would aim IRL. So that it knows its position in both moving it around me like the circumfrence of a circle besides just tilting the whole thing. And essentially aiming only by angles. I'm probably just being too picky. But thank you for the response.
Is there any way we can know how good a gyro sensor is for a controller? Any resource? Do you compare them mostly by just Hz? I have a DualShock 4 and a Steam Controller. I like the Steam's layout more, but I've been playing the last months on the DS4 to see how it goes. It felt like the Steam's gyro was worse, but I'm unable to tell, and there's too many subjective opinions out there. Maybe it's time you made a controller guide! haha
Haha, it's true. But the answer is more straightforward than it seems. To my knowledge, there are basically 2 things that makes a good gyro controller: 1. Polling rate 2. The implementation done by the manufacturer. I haven't tested any third party controller that didn't leave this part to be desired, so I avoided mentioning these concepts on this video because any first party controller with gyro will work well enough. The only real difference being the polling rates. If I remember correctly, steam controller has the lowest polling rate, Switch controllers and Dualshock4 have 250hz and the DualSense has 500hz.
@@FlickStickVids I guess I'm just gonna stick to the DS4 and eventually move on to the DualSense. I like the Steam Controller but when comparing both it does feel a bit stuttery. Also no flick stick on Steam's haha, I think the layout for the Steam Deck might be the best, hope some day we'll see the Steam Controller 2 :(
How do I find a good gyro sensitivity to start with? I know you said like 1:1 to 1:4 or something for beginners. I play Overwatch. Any tips on how to actually improve with gyro?
One of my first series was the "gyro tips", the production quality is a bit lacking but it's still worth watching. Here: th-cam.com/play/PLwt487sn1OCyQEXNh3RJ-B-4Yth_jZhqG.html&si=CFDvCA3TXNOlovpy
Only using third party accessories, the problem is that sometimes these accessories are considered cheating. The best course of action is to beg for the devs to add this feature into the game. The mobile version has it and it's absolutely incredible.
@@FlickStickVids yes for real! I was going to switch to ApexHD! Instead of pc bought PS5 not knowing it will not support gyro! Anyways thanks for the info 🫶
I tried using both Yaw + Roll and Local Space in steam's configurator, and I really can't find a difference no matter what positions I tried. What's actually different about Local Space?
They are all local space. What happened is that Steam used to have only local space, so "yaw", "roll" and "yaw+roll" are just presets for local space. Now, with the new updates, there is the new "Local Space" option that gives you freedom to choose how much yaw and roll will impact your movement. The examples on the video are just that, examples of what can be done with local space, since most games don't give you the same freedom that Steam does.
I do love Gyro, and it's different versions, but I wish games that we're dominant with controller aim assist we're playable in balanced terms for Gyro and mouse users, a game with controller aim assist just makes it so overpowered it ends up being stronger and easier to use with less effort, as a mouse player I avoid so many games because of this, my shooter games have dwindled down to like 3 or 4 games and most of them are more than a decade old That's my biggest problem with Gyro BF2042? Aim assist is easier Halo? Aim Assist is the way to go in regard to the effort you have to put in COD: Genuinely Aim Bot levels of aim assist, your just crutching yourself using anything else doing Gyro in games we're your up against controller players just means you have to put in more effort for the same amount of precision, same goes for mouse, it's why I don't play most modern shooters any more All I want is Input Based Matchmaking, and game studios HATE IT.
You are probably trying to play a game that doesn't allow for mixed inputs. That is: gamepad inputs and mouse inputs at the same time. More info here: th-cam.com/video/OQYEqYCzOPM/w-d-xo.html&si=vZWuun0Y_XRzr9tb
Technically I already did that: th-cam.com/video/DP6JXpK1p24/w-d-xo.htmlsi=boIHsY-1laTWTQqc This isn't an in-depth guide (that is coming soon). Every gyro controller has the same settings on Steam. There's no need to worry about what controller I'm using, everything I'm saying still applies to all of them ;D
I watched few of your videos and still have no clue about ur personal setup, i know you like using flick stick, but whats ur method for activating gyro?
I use Steam. You can import any of my configs and immediately start playing! But if you want to make your own config, you can follow this guide: th-cam.com/video/DP6JXpK1p24/w-d-xo.htmlsi=vC81FNkUlAJwdrim I will make a more in-depth guide in the future, so stay tuned!
Hello, I remember seeing a link while doing research about this topic regarding disabling\hiding original controller input from apps but now I can't find it I am positive it wasn't HidHide, trying to play dishonored 2 with steam input gyro ratcheting and it keeps defaulting to the crappy ingame implementation help? pls?
The only program that I know of that hides the controller to specific programs is HidHide. The problem that you may be dealing with is actually the lack of mixed inputs. Mixed inputs allow for gamepad and mouse inputs at the same time, games that lack this feature lock to only one input method at a time. The best workaround is to completely emulate the keyboard and mouse using Steam, you can also use "gyro as joystick" (which I don't recommend).
@@FlickStickVids Understandable, thank you for the answer. Do you know if there's currently a bug in the gyro to mouse beta on steaminput that causes your inputs to flick a short amount in a random direction? Not sure if it's my DS4 pad being dumb, the game being dumb or steaminput being dumb :D
There is a know issue with over clocking? I’m halfway to a fix but can’t promise when it’ll be out. Ran into trouble when my fix didn’t agree with with some third party controllers.
does any know where the response curves are on steam gyro controller? I'm currently playing mw2 using gyro and I'm trying to get the same acceleration feeling from mw2 to overwatch2 using steam
Microsoft needs to make gyro part of x-input already. I hate having to choose between a switch controller (no analog triggers, COME ON NINTENDO) and xbox (no gyro). PS5 controllers work, but there just don't seem to be any 3rd party PlayStation controllers and I'm not impressed with the PS5 controller itself. I think a quality controller made with the Playstation protocol would be perfect for PC. Not sure why a company like 8-bit-do doesn't do that.
Gyro controllers don't work on mobile devices. Gyro use is exclusive to the device itself, so you can activate gyro on ipad but that won't use the controller's gyro, it will use the ipad's gyro.
Maybe you can help me, so i was playing resident evil 4 remake, but since today, there is no way to disable gyro on my dualshock 4, no matter which binding i am using, its either always enabled or disabled completely?
@@FlickStickVids always using beta, weird cauze i never had this issue before and couldnt find anything about it on reddit either huh. Feeling handicapped having to finish re4 hard without gyro 🥲
MW3 has native gyro. To use native gyro you just need to disable Steam input, use the controller with a USB connection and activate gyro on the game settings. Other than that, there isn't much more to it besides settings to best fit your preference. Hopefully with this video you can better understand what each setting does on MW3 ;D
Actually, this only works with playstation controllers, but as I mentioned in the video, you can emulate a ps4 controller with a program called DS4WIN. It's still much easier than trying to make your own configuration. I didn't go that much in-depth about it on this video because it's a very PC specific problem. É nois!
I'm indei developer using unity to be honest I want to experiment with gyro But I haven't find any good tourial for how to add gyro for controller most gyros tourial are for mobile and not controller like ps4 controller's. As for emulit mouse it's teknly option but need to add native gyros support because if don't it not possible 😅 to play 4 players on the same computer and have gyro in all 4 players The game I'm working is multiplayer fps game and I have plan to add the option play local multiplayer and lan online at the same time That means whan I getting there and make the game playble it will taknly able to up to 8 players with 2 computer's I know that game made with keyboard and mouse in mind but the only way to play with 4 players on the same device is at least 3 off Player's to use controllers. So what exactly you recommend in my case ?
@@FlickStickVidsokay thanks to be honest my game is far from playble and I don't really worry that Mach on this right now But I think I will be good idea to add gyro if my game become playble
You can't. You can force flickstick on pc, but the feature should be natively implemented by the developers on whatever game you want. Now you can join the gyro community and complain until they add the feature ;D
@Diabeticgymraticate Warframe on Switch suffers from low unstable frame rates, pixelated low resolution. That's probably why you are feeling motion sick, since it's a very fast game. Gyro only makes these problems more evident. I suggest waiting until you can play on a more powerful platform.
Not yet. There isn't much reason to use ds4win because Steam is better in every way. Even if the game you're trying to play isn't on steam, you can just add the game as a "non-steam game" or use a program called Glossi. But in any case, if you are having trouble, just ask for help on the Gyro Gaming subreddit, there will be many people to help you! ;D
@@FlickStickVids Unfortunate.... Well the Cybrpunk Mods do not activate if I just run the game.exe. Had to use redlauncher to activate mods so Im forced to ds4windows 😭
so i first really started enjoying gyro when i got an Occulus. the pointer activity is very intuitive, your brain kinda just realises its using basically a laser pointer and it takes only small wrist movements to control it. the accuracy level is very high though i would say still maybe not as high as a mouse but its really close. the speed you can accurately switch aim jump between targets its very very good. i tried using a two hand controller for it and i didnt like it as much because the adjustment of the left stick with your left hand starts to add imperfections and jitter to the aim, the same happens on any game where you have to "Mash buttons" on the right side. Ultimately the single handed double controllers (standard VR controllers at this point) offer a lot more ease of use in my opinion. and the added benefit of having two separate gyro controllers (one in each hand) also adds capability you simply cant get any other way. in fact superior to a mouse because you can control two weapons separately simultaneously. double pistols is actually functional gameplay instead of just a gimmick. i also really appreciate that i can lower my arms to my sides instead of having to constantly keep my sholders together in order to keep both hands on a single controller. with split controller you can sit and relax so much more comfortably
The Finals is about to have native gyro controls!!!!🎉🎉🎉🎉🎉🎉
honestly the timin of this video couldnt have been better
All my Splatoon hours have translated very well going form there to Fortnite.
Fun fact. Epic worked directly with Nintendo to get the motion controls to work properly on Nintendo Switch
I'm primarily a mouse player for aiming-based games, but in some games like God of War having gyro is awesome. Combat's awkward with mnk, but it demands aiming the axe and bow which is very awkward with a stick too.
I found m&kb awkward in gtaV too. The driving and shooting wasn't great. It felt great with the steam controller using gyo though.
I started trying to play with the Gyro, and I loved it.
The passion for single-player games is starting to come back after using the Gyro. It is SO nice to use after configuring it properly 👌🏻
Have you also tried flick stick on pc? it is diffult at first but when you get good at it, it is better then gyro + analog sticks. The flickstick setup uses mouse pixel per rotation. The new gyro update even uses the same pixel value from flick stick instead of the % based one in the previous steam gyro mouse mode. But the new gyro implementation on steam is still in beta.
The new update uses more filters to completly pauze the gyro when no movement of the controller is detected by steam.
@@caleastheticyes, I am already using it with FlickStick! 👌🏻
Getting better everyday 🙏🏻
@@caleasthetic Flick stick is good for multiplayer games, but sometimes you want the slow panning of analog sticks in a single player setting. It helps you take in the environment.
@@aboveaveragebayleaf9216 i do the same slow turns by sweeping the stick on the outer angle, you dont have to flick all the time
@@caleasthetic that is true, but maybe a bit harder to get smooth.
Such a great video. Clearly shows what's good about gyro and why, addresses common issues, answers the most important questions. Well done!
Gyro controllers are the perfect marriage of analog for accurate movement, and gyro for accurate aiming. Mouse and keyboard locks you to binary digital inputs, Xbox and pre-8th-gen controllers are awful for 3D aiming and take a long time to get used to
Amazing guide, packed with pretty much everything about gyro. Good job!
A month back my Series X broke and I switched to PS4 to play Fortnite. While that version chugs, the gyro pretty much made it bearable to play on it. Now that my SX is fixed, I TRULY miss the gyro aiming.
I think considering players using an Xbox controller primarily for PC, we may need to rally people to push Microsoft to add native gyro support on the Xbox controller. Gyro has been a must for me since using it on Breath of the Wild on the Wii U (Yes, Wii U).
Wish I saw this tutorial couple of months ago, when my gyro journey has started :) very comprehensive!
great video, hope this helps people grasp the concept or learn a little bit!
I remember playing Doom 2016 on the Switch and trying out gyro controls. I actually really liked it. It wasn't perfect but i liked it much more then the typical analoge stick only setup.
This is the BEST explanation of the Gyro Orientation mode and what it actually changes. Showing how you are holding it IRL really helps and was what was really lacking from previous explanations/illustrations I saw. I was *slowly* starting to getting it but this made it all come together for me. Thanks for another great video!
Love this channel. I wish more people knew that Gyro + TrackPads works very well on Dualsense too. Touch triggers gyro which allows for Gyro Racheting, and the Square button is accessible with your right thumb on the Touchpad (which is two inputs under one thumb!). I use this in replacement of the right analog stick in CS2 and it works amazingly.
I have never used a controller before I bought a steam deck and I immediately started using gyro + flick stick instead of regular stick, and I simply cant use the controller the other way now, gyro is so natural after mnk that it took me less than a day to get used to it
Waiting for an updated warframe video
What's gyro isn't that a food
No, it's a JoJo character.
Awesome video! I've been using gyro since MWII's native implementation on PS5 in 2022, though my first real exposure to the concept was Killzone 2 on PS3 (snipers only). I got used to it very quickly in both of those games, and have been recommending people try it ever since MWII and using it whenever possible. As of late, I've been mostly using reWASD to force gyro on most of my PC games, using my Scuf Reflex (dualsense). Gyro is also great for adapting Mouse and Keyboard only games like Ready Or Not and Escape From Tarkov to controller! So while I'm no stranger to the concept and use, I appreciate your thorough overview and detailed insight into the advanced configurations. I hope it encourages many more people to try it, and more developers to implement it correctly. 🍻
just started thinking about it, perfect time have an updated video released
Thanks for the Info man, I appreciate your effort, do the Game Pass games support gyro on PC?
It will depend on the native gyro implementation of each game. As far as I know, the only game on gamepass with native gyro is Deathloop.
@@FlickStickVids thankx man
Akshually, gyros have been widely available since 2006 with the PS3 controller and 2008 with Wiimotion Plus, it's just that the Wii's casual image tainted them in the eyes of many "hardcore gamers"
Also not that many games actually took advantage of it on PS3.
i recently picked up gyro aiming and this channel has been so helpful! much love
Thanks! 😁
Time to start sharing this around Reddit lol. Great video.
Haha, thx! I've made a text version of this guide. It is up on the Gyro Gaming subreddit, link in the description. Feel free to share it as much as you want!
This is such a wonderful video that covers and expands on topics that newcomers might get confused on when utilizing gyro. One thing I will say that the gyro implementation for Boomerang X on the Nintendo Switch version is not partially great.
Man the finals bgm rocks all the time!
Gyro is a must havé a must to learn and to mastering I love gyro im a mobile Game 🔥🙌😬🙃
1:33 - I cannot stress this enough!.. Most people IF they ever try gyro, it's usually by trying it in a game that SUPPOSEDLY has "native" support for it, the likes of RE4 REmake or Horizon Forbidden West or whatnot, which are the WORST CASEs of Gyro implementation, by emulating a FUCKING ANALog Stick!!!.. then, of course they'd be vomiting from motion sickness and call it a P. O. SHIT. Which IT IS.. As long as Gyro is not implemented as ACTUAL GYRO, as MOUSE INPUT, NOT as an ANALog Stick, that is NOT Gyro Aiming.. that is at best motion sickness inducing controls!!! Which is WORSE than even the regular ANALog stick controls on a regular gamepad..
Trackpad and gyroscope sensor are the most un used features in the dualsence and dualshock controllers. I think by using tap and double tap gestures on the track pad the gyro pause and aim repositioning can be implemented
Touchpad is probably the most unused feature due to placement. Cannot really hold the controller normally and have access to the touchpad at all times. Good enough for navigation but not good for quick actions
@@Ryochan7 Yes you're right using trackpad to precisely aim is not really feasible due to positioning. But a touch gesture(basically putting your thumb on it) on the trackpad can be used to stop the gyro effect, which will be really useful for gyro ratcheting
Love this video, would love to see more deep dives into the tools for all of this. For example, I can't find a tutorial relating to the "Gyro to Joystick" beta that Steam Input has right now, and I would love to be able to understand what exactly is going on there for games that don't handle switching between controller and kb/m inputs well, like Dragon's Dogma or Palworld.
TH-cam doesn't have a lot of good and up to date videos about how gyro works. It also doesn't have a lot of good info about the controllers themselves, such as how the Sony controllers tend to have a higher polling rate than the Switch controllers, resulting in smoother and cleaner gyro aiming. People like myself who suffer a wrist injury resulting in the inability to comfortably use a mouse for aiming but want to be able to play at the same tier would really appreciate having more info.
Also, there are ways to share steam input profiles, you should totally post links to them in the description!
I'm glad you like it!
I haven't made a video about Gyro to Joystick because I've never been able to make it feel right. Gyro to Joystick seems to have many limitations that make it a miserable experience. But maybe one day I will figure it out.
You can count on this channel to always give you up to date info about how gyro works, and controller reviews that actually cover important things for gyro players.
I used to leave a link to my configs on all of my game specific videos, but those links seem to break every so often, so instead I teach people how to import my configs while showing off the name of the configuration.
Thank you
Thank you for this video!
I was just about to set up gyro controls for my steam deck!
Great video! Just complementing the list of supported hardware; the PS3 controllers actually also have gyro. It was called sixaxis and was kind of a big deal for sony at the time, but the implementation from most games was so dogshit and lazily done that it just didn't take off. I remember GTA IV for example had it turned on by default, so coupled with the game's already challenging physics controls, hopping on a helicopter for the first time was extremely disorientating, to the point of being even a traumatic experience. This is just an example of how gimmicky it was, and so every game from big publishers at the time would come with it switched on, so it'd be the first thing people'd turn off, leading developers to think people didn't like gyro controls. They did, you just implemented it wrong. Proof of that was the Nintendo Wii.
About 10 years later, I'm happy to see it's finally being implemented the right way. If done right at the 7th gen, it'd already be an industry standard for aiming, but oh well, better late than never.
Thx for your comment!
If I'm not mistaken, the DualShock3 had some limitations that didn't allow for the usual gyro implementation that we have today. But it was really close!
Yo bro i didnt know tour channel before but really great video! Good explanations and examples thanks for uploading!!
I think this is like your 5th beginners guide
Hahaha. Yeah, but this isn't a set up guide like the others, this is a more general gyro guide to inform every player of every modern platform, not only pc. Hope you find it useful!
I started gaming from mobile and now have a laptop. Using gyro in games like pubgm was a godsend. My precision increased 10 fold. Adjusting to mouse now is a little hard , will get an xbox controller as soon as i can
Get PS5 or a PS4 controller. Xbox controllers don't have Gyro
xbox has no gyro, you need ps4/ps5 or switch pro controller
Your channel is great
Thx!
Really interesting video thanks
You are finally back...I just checked your channel today and just got the notification! Keep on preaching the gyro gospel, brother!
So sad that the Xbox controller never implemented gyro. But according to the leak their next controller will have gyro support. I hope it will finally become more standardized.
Since the finals now gives a native gyro setting, do you think that is a good or a bad implementation?
I have the Gulikit controller and, honestly, it's pretty nice. The gyro doesn't feel top notch, but it does work well with Steam Input when configured as the pro controller. The Steam Deck has it better though.
Using trackpad controller to play valorant on 55 inch 120hz tv right now :) it's fun and comfortable !
But i alway make misstake when flick shoot i just swing my controller and tap tap then swing it back ...
This makes me jealous because I don't have a gyro controller 😭
What system do you play on? And if you play on PC, you have at least three options
@@esmooth919can you elaborate on the PC options?
This guy speak facts.
Good video. Got exactly what I came for.
What pro controllers can you suggest with gyro? I've kind of been spoiled by pro controllers with a ton of extra inputs, mouse click triggers or trigger stops as well as mouseclick face buttons. Unfortunately none of the three controllers I have used on my PC have gyro. Any solid controllers you can suggest to me?
I usually don't recommend any kind of third party controllers, because the ones that I tested weren't good enough. So the only pro controller that I can safely recommend is the DualSense Edge. It's crazy expensive tho, but it has the best gyro in the market.
Okay bro, just confirm me something. I felt brazilian smell from here, am I right? kkkkkk
Kkkkkk sim
@@FlickStickVids Sabia haha
Queria saber se podia dar umas dicas de como fazer isso com um modelo não convencional, tipo o Gamesir T4 Pro, que tem gyro no modo Pro Controller.
@arthurrogado aqui: th-cam.com/video/DP6JXpK1p24/w-d-xo.htmlsi=rd5djPfL6GX3b6vz
Esse guia funciona pra qualquer controle.
Great work
This will be helpful when I get my rog ally :)
The biggest problem I have is when I change to gyro mouse with a contriller layout the game will jitter cause it cannot control two types of input
Oh... I completely forgot to explain "mixed inputs" and how to fix this. But it's a problem exclusive to PC, so I will leave that to my next "in-depth gyro configuration guide"
@FlickStickVids can you give me a quick solution? The only way I could play gyro mouse is to change all the control layout to MnK Keys
Unfortunately, that's pretty much it. You need to change all the bindings to keyboard and mouse inputs, or (if the game allows you) force one UI or the other.
Mixed inputs can be a problem depending on the game. Pretty much have to choose between emulating either MnK or virtual controller in that case.
dude when I set this up to play Siege, I have to stand up and spin around to get the most out of it, just to move it far enough
amazing ❤❤❤
Great video, gyro + stick has been very intuitive and effective for me but it's nice to learn about other inventive techniques.
I pray Rockstar recognizes the demand for gyro before GTA VI launch because RDR 2 stick aim was horrendous and the game will be console exclusive for a while.
Funny how Rockstar used sixaxis for steering boats, bikes, and other finicky unintuitive non-sense since the PS3 but never considered it for aiming even though their gameplay is 90% shooting lmao.
I was surprised to learn that Splatoon 3 supports roll. Was it supported from the beginning of the release? And was it supported in Splatoon 2 as well?
Yep, just hold the controller the way you want to and press the re-center button
If computers ever disappear and console don't for some reason, maybe I'll start to say to myself that maybe I should begin to think that perhaps I could allow myself to allow myself to think about this. But not sure
Thanks bro🥰
Hii, i always played Apex legends on the switch with gyro but now i play on the ps5 but the game doesn’t have any button to turn it on😢
Yep, it isn't available in any other version. Isn't that absurd?! All we can do is beg the devs to add it ;-;
@@FlickStickVids i hope they do!!
dude I love your hair! great video btw!
Oh, thanks!!! :D
The turning movement on a DualShock controller is different in a steam deck.
I play COD mobile and I play it using my whole body to move and aim almost like I'm aiming in VR, and I dont know if I'm alone in this but I prefer that feeling and am thinking about getting a steam deck to play games like that. But knowing that tilting and not panning is how gyro works scares me from getting it. I just want to know if I'm alone in this feeling.
Steam input has lots of ways to set it up. I think you’ll be ok! I doubt cod mobile uses panning? I could be misunderstanding. Gyro senses rotation. Accelerometer uses changes in position but is much noisier.
I use the laser pointer setting, and I could be using the wrong word. But I essentially want to be aiming like I would aim IRL. So that it knows its position in both moving it around me like the circumfrence of a circle besides just tilting the whole thing. And essentially aiming only by angles. I'm probably just being too picky. But thank you for the response.
@@Kishiru324 I’ll have to play it to figure out what they’ve done on mobile. I’ve only seen the ps5/pc versions
@@JunkerJames I wanted to clarify that I use the laser pointer option for steam input.
Got a tutorial on how to set up gyro on the steam deck's desktop mode, for stand alone emulators for PS3 and GameCube? In desktop mode.
I am playing 3DS emulator. I’m playing Mario and Luigi dream team. I need to tell the 3DS controller but nothing happened. Can you show me how?
I wish gyro would be usable for the PS menus..
Is there any way we can know how good a gyro sensor is for a controller? Any resource? Do you compare them mostly by just Hz? I have a DualShock 4 and a Steam Controller. I like the Steam's layout more, but I've been playing the last months on the DS4 to see how it goes. It felt like the Steam's gyro was worse, but I'm unable to tell, and there's too many subjective opinions out there. Maybe it's time you made a controller guide! haha
Haha, it's true. But the answer is more straightforward than it seems.
To my knowledge, there are basically 2 things that makes a good gyro controller:
1. Polling rate
2. The implementation done by the manufacturer. I haven't tested any third party controller that didn't leave this part to be desired, so I avoided mentioning these concepts on this video because any first party controller with gyro will work well enough. The only real difference being the polling rates.
If I remember correctly, steam controller has the lowest polling rate, Switch controllers and Dualshock4 have 250hz and the DualSense has 500hz.
@@FlickStickVids I guess I'm just gonna stick to the DS4 and eventually move on to the DualSense. I like the Steam Controller but when comparing both it does feel a bit stuttery. Also no flick stick on Steam's haha, I think the layout for the Steam Deck might be the best, hope some day we'll see the Steam Controller 2 :(
Could you talk about 3rd party controllers i am interested. Gulikit kk3 maybe ? 🤔
How do I find a good gyro sensitivity to start with? I know you said like 1:1 to 1:4 or something for beginners. I play Overwatch. Any tips on how to actually improve with gyro?
One of my first series was the "gyro tips", the production quality is a bit lacking but it's still worth watching. Here: th-cam.com/play/PLwt487sn1OCyQEXNh3RJ-B-4Yth_jZhqG.html&si=CFDvCA3TXNOlovpy
Is there anyways to use gyro aiming for apex legends on PS5 Console?
Only using third party accessories, the problem is that sometimes these accessories are considered cheating.
The best course of action is to beg for the devs to add this feature into the game. The mobile version has it and it's absolutely incredible.
@@FlickStickVids yes for real! I was going to switch to ApexHD! Instead of pc bought PS5 not knowing it will not support gyro! Anyways thanks for the info 🫶
I tried using both Yaw + Roll and Local Space in steam's configurator, and I really can't find a difference no matter what positions I tried. What's actually different about Local Space?
They are all local space.
What happened is that Steam used to have only local space, so "yaw", "roll" and "yaw+roll" are just presets for local space.
Now, with the new updates, there is the new "Local Space" option that gives you freedom to choose how much yaw and roll will impact your movement.
The examples on the video are just that, examples of what can be done with local space, since most games don't give you the same freedom that Steam does.
3:41 what music is this? i feel an emotional connection to it
Wii Party Theme, if I remember correctly.
Does gyroscope support work on the Scuf ENVISION when used on PC?
No, this controller doesn't have a gyro sensor :(
@@FlickStickVids ок
I do love Gyro, and it's different versions, but I wish games that we're dominant with controller aim assist we're playable in balanced terms for Gyro and mouse users, a game with controller aim assist just makes it so overpowered it ends up being stronger and easier to use with less effort, as a mouse player I avoid so many games because of this, my shooter games have dwindled down to like 3 or 4 games and most of them are more than a decade old
That's my biggest problem with Gyro
BF2042? Aim assist is easier
Halo? Aim Assist is the way to go in regard to the effort you have to put in
COD: Genuinely Aim Bot levels of aim assist, your just crutching yourself using anything else
doing Gyro in games we're your up against controller players just means you have to put in more effort for the same amount of precision, same goes for mouse, it's why I don't play most modern shooters any more
All I want is Input Based Matchmaking, and game studios HATE IT.
Are you still able to use Gyro in games that have controller compatibility? I try using steam to enable gyro, but then I cant move in game.
You are probably trying to play a game that doesn't allow for mixed inputs. That is: gamepad inputs and mouse inputs at the same time.
More info here: th-cam.com/video/OQYEqYCzOPM/w-d-xo.html&si=vZWuun0Y_XRzr9tb
Can you make a video on how to use gyro FOR Joycon Nintendo on steam to play apex legends and COD please 🙏🏾
Technically I already did that:
th-cam.com/video/DP6JXpK1p24/w-d-xo.htmlsi=boIHsY-1laTWTQqc
This isn't an in-depth guide (that is coming soon). Every gyro controller has the same settings on Steam. There's no need to worry about what controller I'm using, everything I'm saying still applies to all of them ;D
Hey bro
Does the terios t3 (aka budget bt controller) has gyro?
No
Can you use the sensor pad. Like shaking it on beyond 2 souls
I watched few of your videos and still have no clue about ur personal setup, i know you like using flick stick, but whats ur method for activating gyro?
I use Steam. You can import any of my configs and immediately start playing!
But if you want to make your own config, you can follow this guide: th-cam.com/video/DP6JXpK1p24/w-d-xo.htmlsi=vC81FNkUlAJwdrim
I will make a more in-depth guide in the future, so stay tuned!
@@FlickStickVids i finally find out that u use r3 to stop gyro, but good work, long time subsriber here🫡
manbaone has gyro if you have it set to nintendo switch with the receiver
12:28 that one player who doesn't have any idea about torrent 😂❤
Do I have to use the claw grip like that 1st guy to be good w gyro because honestly clawing makes my wrist really sorr and I would prefer not to do it
No, that's just how he likes to hold the controller. Again, just hold the controller the way you've been used to all your life ;D
Hello, I remember seeing a link while doing research about this topic regarding disabling\hiding original controller input from apps but now I can't find it
I am positive it wasn't HidHide, trying to play dishonored 2 with steam input gyro ratcheting and it keeps defaulting to the crappy ingame implementation
help?
pls?
The only program that I know of that hides the controller to specific programs is HidHide.
The problem that you may be dealing with is actually the lack of mixed inputs. Mixed inputs allow for gamepad and mouse inputs at the same time, games that lack this feature lock to only one input method at a time. The best workaround is to completely emulate the keyboard and mouse using Steam, you can also use "gyro as joystick" (which I don't recommend).
@@FlickStickVids Understandable, thank you for the answer.
Do you know if there's currently a bug in the gyro to mouse beta on steaminput that causes your inputs to flick a short amount in a random direction? Not sure if it's my DS4 pad being dumb, the game being dumb or steaminput being dumb :D
There is a know issue with over clocking? I’m halfway to a fix but can’t promise when it’ll be out. Ran into trouble when my fix didn’t agree with with some third party controllers.
Try recalibrating your controller on steam settings, and make sure to close any other programs that could also be using your controller.
@@JunkerJames What
does any know where the response curves are on steam gyro controller? I'm currently playing mw2 using gyro and I'm trying to get the same acceleration feeling from mw2 to overwatch2 using steam
Steam doesn't have accel curves yet. You can use acceleration but there are only 3 pre-made curves on the gyro settings.
How about Quake 2 Remastered?
could you recommend a gyro controller with buttons on the back. I play on pc.
DualSense Edge
what about the lenovo legion go.
🔥 #GyroBoyz
#GyroBoyz 🔥🔥🔥
Microsoft needs to make gyro part of x-input already. I hate having to choose between a switch controller (no analog triggers, COME ON NINTENDO) and xbox (no gyro). PS5 controllers work, but there just don't seem to be any 3rd party PlayStation controllers and I'm not impressed with the PS5 controller itself. I think a quality controller made with the Playstation protocol would be perfect for PC. Not sure why a company like 8-bit-do doesn't do that.
Is there a way to setup flick stick on android? I wanna play srb2 with flick stick because the normal joystick is too clunky for me.
Please help
No, not that I know of. Sorry
@@FlickStickVids aw man.
8:28 I want to know how to set 1:1 sensitive for steam input every game sry bad English :(
I already made a video teaching how to do that, check it out: th-cam.com/video/DP6JXpK1p24/w-d-xo.html
Hope this helps ;D
Bro good day how to activate gyroscope controller on ipad?
Gyro controllers don't work on mobile devices. Gyro use is exclusive to the device itself, so you can activate gyro on ipad but that won't use the controller's gyro, it will use the ipad's gyro.
Maybe you can help me, so i was playing resident evil 4 remake, but since today, there is no way to disable gyro on my dualshock 4, no matter which binding i am using, its either always enabled or disabled completely?
Are you using steam beta updates, or stable updates?
@@FlickStickVids always using beta, weird cauze i never had this issue before and couldnt find anything about it on reddit either huh. Feeling handicapped having to finish re4 hard without gyro 🥲
@BioShocklt try going back to a stable steam update. I also haven't seen this problem so pls, keep us informed if you find a solution!
@@FlickStickVids ok, i will try to do that🙌🏻
There's a bug in steam beta forcing gyro always on. Apologies. I've got a fix on the way.
Amazing video. I'm still trying to get used to gyro on PC. Trying to find a good tutorial for MW3.
Abracos!
MW3 has native gyro. To use native gyro you just need to disable Steam input, use the controller with a USB connection and activate gyro on the game settings. Other than that, there isn't much more to it besides settings to best fit your preference.
Hopefully with this video you can better understand what each setting does on MW3 ;D
@@FlickStickVids I've been playing it wrong this whole time. I had my 8bitdo setup in Switch mode wirelessly + Steam input! I'll try tonight! Valeu!!
Actually, this only works with playstation controllers, but as I mentioned in the video, you can emulate a ps4 controller with a program called DS4WIN. It's still much easier than trying to make your own configuration.
I didn't go that much in-depth about it on this video because it's a very PC specific problem.
É nois!
Record pls video of motion control in Apex Legends, thx)
I will! I just need to find a comfortable configuration that isn't weird and scary for new players.
I'm indei developer using unity to be honest I want to experiment with gyro
But I haven't find any good tourial for how to add gyro for controller most gyros tourial are for mobile and not controller like ps4 controller's.
As for emulit mouse it's teknly option but need to add native gyros support because if don't it not possible 😅 to play 4 players on the same computer and have gyro in all 4 players
The game I'm working is multiplayer fps game and I have plan to add the option play local multiplayer and lan online at the same time
That means whan I getting there and make the game playble it will taknly able to up to 8 players with 2 computer's
I know that game made with keyboard and mouse in mind but the only way to play with 4 players on the same device is at least 3 off Player's to use controllers.
So what exactly you recommend in my case ?
Great question! I'm not a developer, I had help from developers to write this video.
I recommend you to read the GyroWiki: gyrowiki.jibbsmart.com
@@FlickStickVidsokay thanks to be honest my game is far from playble and I don't really worry that Mach on this right now
But I think I will be good idea to add gyro if my game become playble
@watercat1248 nice, good luck on your journey!
@@FlickStickVids thanks
How do I set up the flick stick in switch if i have no PC for warframe? New player
You can't. You can force flickstick on pc, but the feature should be natively implemented by the developers on whatever game you want. Now you can join the gyro community and complain until they add the feature ;D
@@FlickStickVids rough. Guess I’ll keep practicing the motion controls native on it. I get a bad case of morion sickness
@Diabeticgymraticate Warframe on Switch suffers from low unstable frame rates, pixelated low resolution. That's probably why you are feeling motion sick, since it's a very fast game.
Gyro only makes these problems more evident. I suggest waiting until you can play on a more powerful platform.
By any chance do you have a tutorial to get the best Gyro aim for ds4windows?
Not yet.
There isn't much reason to use ds4win because Steam is better in every way. Even if the game you're trying to play isn't on steam, you can just add the game as a "non-steam game" or use a program called Glossi.
But in any case, if you are having trouble, just ask for help on the Gyro Gaming subreddit, there will be many people to help you! ;D
@@FlickStickVids Unfortunate....
Well the Cybrpunk Mods do not activate if I just run the game.exe. Had to use redlauncher to activate mods so Im forced to ds4windows 😭
@digivagrant can't you just add redlauncher to Steam as a "non-steam" game?
@@FlickStickVids well.... never crossed my mind.
It is a launcher, not the game... Would it work? I'll get back to you...
@@FlickStickVids it worked but it doesnt have access to comm layouts even after renaming it to the numbers...
Back to ds4w then. 🤷♀️
Gyro is just not intuitive for me. Tried it a lot but it feels off to me.. to the point where it’s frustrating.
Just get to the FUCKING POIIIIINT!😊😊
???
so i first really started enjoying gyro when i got an Occulus. the pointer activity is very intuitive, your brain kinda just realises its using basically a laser pointer and it takes only small wrist movements to control it. the accuracy level is very high though i would say still maybe not as high as a mouse but its really close. the speed you can accurately switch aim jump between targets its very very good. i tried using a two hand controller for it and i didnt like it as much because the adjustment of the left stick with your left hand starts to add imperfections and jitter to the aim, the same happens on any game where you have to "Mash buttons" on the right side. Ultimately the single handed double controllers (standard VR controllers at this point) offer a lot more ease of use in my opinion. and the added benefit of having two separate gyro controllers (one in each hand) also adds capability you simply cant get any other way. in fact superior to a mouse because you can control two weapons separately simultaneously. double pistols is actually functional gameplay instead of just a gimmick. i also really appreciate that i can lower my arms to my sides instead of having to constantly keep my sholders together in order to keep both hands on a single controller. with split controller you can sit and relax so much more comfortably
It's so stupid that most shooting games don't support it
no, it's ffkn r3t4rded
Dont existe gyro whit aim assist on COD?
No. Gyro is (or was, I'm not sure) on the aim assist tab, but gyro disables aim assist automatically.
Wont play without gyro!
i dont see gyro settings on xbox one s one fortnite
Xbox doesn't have gyro. Sorry 😢