@@GamingUniversityUoGI think that's the magic of what I'm going to refer to from now on as Control-Like storytelling. it's entering a location that has already gone through "the climax" of the story, you find out what happened through clues left in the wake of whatever horrors has gone through it and fight off the horror that still haunts it. and once you are caught up, you can take the story over the finish line and actually close that chapter. it's so unique and I love it.
7:51 The Dark Presence was probably thinking "I hate that AI shit so I'm making you two Taken." It being able to feed on Rudolf's anger towards the Marmonts was a bonus.
I didn't expect how hard this DLC hit me--I was crying when I found out what happened to Rudolph, horrified and disgusted with the Marmonts and their "work." The Night Springs DLC was fun and so much more light-hearted, but this hurt. Remedy did a great job for both, but I'm doubly glad they made this DLC bc it's a very important message imo, especially nowadays.
What I've come to adore about remedy is the emotional whiplash they are capable of. They do disturbing and horror so well but also their Comedy is top notch
This DLC was such an incredible stand alone and yet filled in the gaps of the narrative. Hinting at the future. I would love to see more shorter stories like this.
Loved this dlc. But I would add that Diana also tapped in the discourse of industrialization of art, something companies are basically wanting to use AI for, make a lot of product to ship out . That's what all those automatic typers made me feel when entering that room.
@@TheParadoxGamer1 I'm glad I wasn't the only one. A couple people I knew didn't realize what was wrong with it, even as a concept, even tho they're against AI Art like Midjourney. Somehow it was different to them when it came to writing.
I was surprised you were able to hold back from including Alan's line about stories taking on lives of their own while talking about Death of the Author.
Haha thank you! I try to be. I want to write my own fiction but the actual writing is where I don't succeed at. The art I'm good at is music. 25 years of study and performing. What is your chosen medium?
Bravo, Dean! 👏 I would go as far as to say that this specific video is one of the best ones of your channel, regarding Alan Wake! A masterpiece on its own! 🏆
5:05 and we can make the case is high art because it connects yourself with some Archetypes. Art transcend the individual experience because it joins all together and makes us feel above ourselves looking at the "ideal self", Art is beyond time and any eye can see it at any point in time of history and feels something transcendent and new at the same time. See 12 Monkeys movie the scene on the cinema what Cole says watching "old" Hitchcock's movies.
Your comment makes me wish I included a 4th dimension to this example. Is it relevant only in the time it was created or is it relevant throughout time. Something written 3000 years ago speaks to us today versus being forgotten five years after creation.
@@GamingUniversityUoG kind of was included on the relevant element or if the creation resonates or not. BTW "resonate"... cremains me your video about frequencies in Control. How Polaris and the Hiss affected Darlin and Dylan on undemanding or upgrading them. Can we make the case that Art express are ways to Master many worlds...so, Polaris is a transcendent art meanwhile the Hiss for a lack of better comparison is an output of a "Lake House" experiment from another dimension
I hate that they made him a Movie Producer insted of keeping him as a Poet that suited him better i think. Can you imagine going in to his Office and seeing how many Poems he created when Alan is in The Dark Place that would of been awesome.
Question: Have you done an analysis video on all of those paintings which were found in Hartman's Lodge in Alan Wake 1? I've always wondered what they might mean in the narrative and how they might connect. Such as how the Wolf painting might connect to the wolf enemies in AW2.
I actually took some time looking at them last night while deciding in the thumbnail. I was always confused by the wolf but now it makes more sense considering AW2
I think the funniest but most relevant thing they included in the Lakehouse was Booker's hilarious misinterpretation of Wake's work, and need to view everything politically. I feel like that one flew right past a lot of people's heads. I got a big laugh out of "The flashlight is piercing the shadow of capitalist control!" or something like that, while constantly writing himself as a self-insert hero. It was one of the most subtle but effective skewering of modern writers I've seen.
I'm looking forward to showing the video I'm working on about the real connection between Jesse and Hiss; as well as why Dylan is apologizing to Jesse. It's crazy, but I think Remedy since Control, laughs at the linear structure of time, but also dimensions, it's like in Alan Wake 2, worlds in conjunction, one story on top of another, events happening somewhere else affecting the "real" world
Not every part of Art is abstract and subjective, though. Expression requires rules and limits to manifest something that can be described as Art. It's like comparing speech to shrieking. Without rules of language, you just get shrieks. Old Gods of Asgard were very effective at working with the Shadow, despite the fact that Alan is a writer and they are musicians. I think any form of Art could allow Dark Presence to manifest specific things rather than most prominent elements. But artists have to be made aware of the fact that they are working with the Shadow.
You always have such a unique and well presented analysis of these games. I appreciate your focus on collaboration and impact/intention as key components of creation. This is perhaps the most succinct and not douchey way I've heard someone discuss what art is! This DLC was easily one of the best pieces of art about art I've ever experienced, for all the reasons you're detailing here. Can't wait to hear what you have to say on the topic in the next video!
I was anxiously waiting for this video 🙂 thank you! 🙏🏻 PS: How do you see the potential links/bridges between The Lake House and Control 2? Would that be worth a video? Thank you for your great work, as always!
This reminds me a lot of the Tennyson report. Diana Marmont is the “science” that the Tennyson author is railing against. Trying to categorize everything and quantify how it all works. Jules Marmont is the esoteric thought of the full end game of the Tennyson report. Jules is pure emotion, results without comprehension. “If it works, it works” taken to the extreme. What I think we’re meant to take from this is that neither side is fully correct. When we go full “science” mode around the paranatural, we end up like Diana. Relying fully on science to protect them, without being able to take the esoteric into account, and as such being taken over by those esoteric elements. But if we go fully esoteric without understanding, when we just pour emotion into the research we don’t learn enough about how it works and how to stop it. I have to wonder if Control going forward is about Jesse trying to bring some level of balance to the FBC, as under Trench it got too scientific, which allowed the Hiss to take over Trench.
To me basically any form of creative expression can be called Art and with in that Artistic expression there can be unending meanings. Respect and keep up the epic work Dean ⏰🗡
Instead of "empty" art, I'd call it either "entertainment" or "sensationalism". Things meant to evoke attention, but not necessarily poorly intended. Like continuous comics or a quick joke. The category may not be well looked upon, but it plays well to all lengths of time, which is why it's so ubiquitous.
Blind entertainment. I get that. Personally I am not entertainment by high quality and nothing of substance. But if you get something out of it then you'd place blind entertainment in a different box from me
@@Kazuma11290 Just a thought, but if the aim is to entertain, or sensationalizing is used to communicate an observation or feeling about sensationalism in and of itself, or how it can be used to more effectively convey some other idea/thought/etc... it wouldn't be empty nor would it be "not art". I've always thought the commonality/through line for all expressions of "art" is: successfully communicating, if not manifesting (in general) emotion/a storied sequence of emotions, or when more specifically applied, a meaningful idea/observation about how humans experience reality - resulting in people understanding it/a particular aspect of it with an additionally useful or refined clarity. That said, to your point - I'm more of the mind that art starts to become empty when the purpose of the effort/expression strays from either what I outlined above, or more simply, is an attempt/tool to TAKE something instead of convey. The classic example would be advertising/marketing/creating what might very well be a form of effective "art" where the goal/primary purpose goes beyond what is conveyed/communicated - where that effort is specifically and ultimately a mechanism to separate an "audience" from its money. Don't get me wrong - as I've aged, I've developed a MUCH different view of what "selling out" is - and as a profession, "artist" (writer, painter, musician, etc...) is absolutely a path that should be able to allow an artist to make a living (if not a good living). But, again, if that artist/the purpose of the expression isn't ultimately trying to make a useful statement or convey the nature of the emotions associated with greed, etc... but instead is the manifestation of a greedy purpose by either an artist or people surrounding/"in business" with that artist, art gets twisted into a medium that can only be selfish/malicious/etc... Just sucks that it seems the "value" humans assign to art has more and more been weaponized/exploited by the greedy/malicious strictly as a means to amass currency. Akin to the view of how editors/executives/the various machines of "economy" almost don't care about WHAT art is being made, so much as that that art end up transforming into the financial security of, not necessarily the artist (at least in part, mainly because society has deemed "money" necessary to, well, even simply survive) but associated shareholders, etc... Basically, those who haven't/don't put in the actual work/effort to create an artistic expression, who instead just had money and could commission an artist as a means to get them more of it - but, who, like the rest of us, absolutely and certainly know what THEY like 🙂... That Remedy has definitely touched on in the Alan Wake games. Anyway, just spit balling.
I am re-watching your playthrough of Night Springs' Time Breaker andI have a doubt regarding shifters. If a shifter can truly be killed only when all its versions in different realities are killed, how does Hatch respawn after dying in Quantum Break? 1) Is that another variant of him jumping to that reality? Or 2) Or did he somehow respawn? And if this is the case then how can a shifter ever be killed because if someone starts killing all the variants of a shifter then until they reach to the last variant, all the previously killed variants would respawn and that would keep on going. Or 3) I miss something??..
I sensed some obvious Southern Reach influence in this dlc, specifically the painting that had the voice of the artist, as it took apart of him when he died, an echo of his soul of sorts, very much inspired from the Book/Movie Anihilation.
Like the bear that screams one of the characters voices in annihilation, she died and the bear basically merged with the screams of the character. Creepy af.
There’s a point in The Lake House where one of the Marmonts have written on a whiteboard a series of mediums which are and are not art (by the lake’s standards I’m guessing). I’ve gotta say, seeing “deals” under “not art” was satisfying - for non-Americans, Trump has a book called “The Art of the Deal”
I love how there were always half-jokes/half-serious theories about whether the Dark Presence could use Ai the same way as any other art and they just outright give us that answer in the DLC. I always said I thought if the lake tried it would just get confused halfway through when it realized there was no logic and not be able to do anything. Was kinda close, it did try and got "stuck in a (closed) loop." 😉
Your definition of art is interesting. Because by that definition... science in some ways can be art. Math exists because someone thought about it and then put it into the world and the world reflected it back... think like the pretty patterns on a shell or the other patterns and such. Wavelengths that give color which the audience gives words and feelings to. People seeing animals and people in the stars and the stories around them. The concept of rain inspiring Gods. So on and so forth. That is often why I as a scientist hate the idea that science eschews art and that scientists are in capable of art. They can certainly co-exist. It's all about perspective.
I don't mind. I did two semesters as a Jazz Performance Major at university. Left the University when I realized there was no money in it. Started working at a general contractor and am still in construction 12 years later.
@@GamingUniversityUoG very inspiring, and thanks for it. Your execution of writing script is one of my favorites, maybe it is the reflection of building process that you have binned throughout the construction experiences; and the voice you got perfectly aligns with it.
Can't objectively or completely quantify or describe what is inherently subjective and comprised of elements where their meaning/our understanding of an expression tied to emotion is ever fluid/potentially defined as true from whichever multiple/different conditions and perspectives are chosen/act as the mechanism by which to "experience". Might be able to gain some actual and real insights by identifying and applying observable "facts" about/to an artistic expression, but "the feeling" any artistic expression attempts to capture and convey will ALWAYS require some other/additional word, number, equation... Some other seperate and elusive feeling to make the "thing" concrete. Because, even though our internal feelings are real and meaningful to us, "feelings" also exist independently/in and of themselves/in a way that both no one and every one has yet to truly experience... what they actually ARE almost hanging there, apparent and effecting, but juuuuuuust out of reach to EVERYONE at some level. Feeling doesn't just simply cease because you FELT - time is and keeps ticking, and each moment allows for feeling... maybe in a way similar to something previous, but inevitably ALWAYS brand new given each moment's unique existence - and feeling can't help but to keep occuring... Not so much "again and again", but rather "always there and waiting for us to catch up as we more precisely attempt to refine our understanding". Just spit balling.
@@GamingUniversityUoG Agreed sir. Even math itself - as the theory goes - is inherently incomplete. It's like there is an insurmountable gulf, or maybe the correct word is boundary, that cannot be crossed to achieve that end. That said, there is one particular artistic expression I can think of off the top of my head where the experience/feeling it inspired in me, I'm convinced, wasn't just the artist's intent, but his performance actually expressed the "abstract" he was aiming for. It occurs during a song from Miles Davis' Sketches of Spain. It would involve a bit of an involved telling, so I'll let you decide whether you want to discover/experience it yourself, or otherwise let me know if I should tell the story. 🙂 P.S. not sure if this follow up posted twice. My apologies if so. P.P.S. the song is "The Pan Piper".
To me art has no value it can't invoke any emotion in the audience, no matter how well made it is. You can't just remove human emotion because it's very real, trying to deny that leads to your art feeling empty.
I'm similar with my game choice. I like being able to watch away from a video game taking something with me rather than simply spending 100 hours on a game just to bide time. But that's me.
I keep defaulting back to one tv rant in the first game. "A story is not a thing that does what you tell it. A story is a beast with a mind of its own." Hartman and the marmonts think they can command the story.
The Marmonts turned a man into a machine, and tried turning a machine into a man. Such a darkly brillaint and timely piece of writing from Remedy.
They got so much in with such a short play time. These stand alone stories they make are incredible.
@@GamingUniversityUoGI think that's the magic of what I'm going to refer to from now on as Control-Like storytelling.
it's entering a location that has already gone through "the climax" of the story, you find out what happened through clues left in the wake of whatever horrors has gone through it and fight off the horror that still haunts it. and once you are caught up, you can take the story over the finish line and actually close that chapter. it's so unique and I love it.
@@yellowbat79 Bioshock did it first. And that was based on System Shock.
7:51 The Dark Presence was probably thinking "I hate that AI shit so I'm making you two Taken." It being able to feed on Rudolf's anger towards the Marmonts was a bonus.
I'd laugh if it actually worked and somewhere there was an AI page with the ending they got.
I didn't expect how hard this DLC hit me--I was crying when I found out what happened to Rudolph, horrified and disgusted with the Marmonts and their "work." The Night Springs DLC was fun and so much more light-hearted, but this hurt. Remedy did a great job for both, but I'm doubly glad they made this DLC bc it's a very important message imo, especially nowadays.
What I've come to adore about remedy is the emotional whiplash they are capable of. They do disturbing and horror so well but also their Comedy is top notch
Can't wait for more Lakehouse videos from Gaming University. There's so much good stuff in this DLC. Really a perfect final add-on.
This DLC was such an incredible stand alone and yet filled in the gaps of the narrative. Hinting at the future. I would love to see more shorter stories like this.
Can we just talk about Dean’s editing? He’s such a brilliant filmmaker and editor in each of these videos.
I would give all the praise to Yellow Bat. He does all the visual editing. I am really lucky to have the opportunity to work with him.
@@GamingUniversityUoG that make sense you hired someone for editing, good quality editing consumes so much time.
@@GamingUniversityUoG Yellowbat deserves the praise!!
@@TheParadoxGamer1❤
@ honestly as someone who loves editing, your style is killer, keep up the awesome work, that art graphic is just… *chefs kiss*
Loved this dlc. But I would add that Diana also tapped in the discourse of industrialization of art, something companies are basically wanting to use AI for, make a lot of product to ship out . That's what all those automatic typers made me feel when entering that room.
Oh yeah. The next video will deal with that idea more. Also I have a theory about Fra and how he connects to this.
As a writer I got so mad walking into that room, staring at the machines just mindlessly typing away.
@@TheParadoxGamer1 I'm glad I wasn't the only one. A couple people I knew didn't realize what was wrong with it, even as a concept, even tho they're against AI Art like Midjourney. Somehow it was different to them when it came to writing.
@@GamingUniversityUoG can't wait!
@@TheParadoxGamer1 same!! It was so creepy and insulting! Great dlc!
This DLC makes me think so much about this subject. Thank you for this great video.
You got it!
I was surprised you were able to hold back from including Alan's line about stories taking on lives of their own while talking about Death of the Author.
I'm saving that for next video but yes it was on my mind a lot.
As an experienced artist I could not agree more with your thesis! great video
Haha thank you! I try to be. I want to write my own fiction but the actual writing is where I don't succeed at. The art I'm good at is music. 25 years of study and performing.
What is your chosen medium?
10:35 Love that frame!
5:10 - 5:43 the entertainment industry really needs to learn from this fact. AI can only mimic creativity it can't actually create new things.
Bravo, Dean! 👏 I would go as far as to say that this specific video is one of the best ones of your channel, regarding Alan Wake! A masterpiece on its own! 🏆
Thank you! I was excited to get this one out. Once I finished it the thesis felt at home with the OG videos I used to make.
5:05 and we can make the case is high art because it connects yourself with some Archetypes. Art transcend the individual experience because it joins all together and makes us feel above ourselves looking at the "ideal self", Art is beyond time and any eye can see it at any point in time of history and feels something transcendent and new at the same time. See 12 Monkeys movie the scene on the cinema what Cole says watching "old" Hitchcock's movies.
Your comment makes me wish I included a 4th dimension to this example. Is it relevant only in the time it was created or is it relevant throughout time. Something written 3000 years ago speaks to us today versus being forgotten five years after creation.
@@GamingUniversityUoG kind of was included on the relevant element or if the creation resonates or not. BTW "resonate"... cremains me your video about frequencies in Control. How Polaris and the Hiss affected Darlin and Dylan on undemanding or upgrading them. Can we make the case that Art express are ways to Master many worlds...so, Polaris is a transcendent art meanwhile the Hiss for a lack of better comparison is an output of a "Lake House" experiment from another dimension
The Marmonts would have loved nft's.
Not the NFTs!
5:55 Love it!!! beautiful!!!! how the monsters are shown!!!
Still patiently waiting for that new Thomas Zane theory. 🙃
I hate that they made him a Movie Producer insted of keeping him as a Poet that suited him better i think.
Can you imagine going in to his Office and seeing how many Poems he created when Alan is in The Dark Place that would of been awesome.
@@rodan9773 I still feel like that change was intentional for some kind of a mindboggling twist. I just can’t figure out what.
I have a good idea of why there was a change. Haven't written it yet but it will be fun
@@rodan9773 how are you so sure it's "them" who made that change?
@@yellowbat79❤
Great video, very thought provoking.
Goal accomplished. Glad you enjoyed!
Question: Have you done an analysis video on all of those paintings which were found in Hartman's Lodge in Alan Wake 1? I've always wondered what they might mean in the narrative and how they might connect. Such as how the Wolf painting might connect to the wolf enemies in AW2.
I actually took some time looking at them last night while deciding in the thumbnail. I was always confused by the wolf but now it makes more sense considering AW2
I think the funniest but most relevant thing they included in the Lakehouse was Booker's hilarious misinterpretation of Wake's work, and need to view everything politically.
I feel like that one flew right past a lot of people's heads. I got a big laugh out of "The flashlight is piercing the shadow of capitalist control!" or something like that, while constantly writing himself as a self-insert hero. It was one of the most subtle but effective skewering of modern writers I've seen.
This kind of video are art for me! 🙂
Haha thank you!
I'm looking forward to showing the video I'm working on about the real connection between Jesse and Hiss; as well as why Dylan is apologizing to Jesse.
It's crazy, but I think Remedy since Control, laughs at the linear structure of time, but also dimensions, it's like in Alan Wake 2, worlds in conjunction, one story on top of another, events happening somewhere else affecting the "real" world
Not every part of Art is abstract and subjective, though.
Expression requires rules and limits to manifest something that can be described as Art.
It's like comparing speech to shrieking. Without rules of language, you just get shrieks.
Old Gods of Asgard were very effective at working with the Shadow, despite the fact that Alan is a writer and they are musicians.
I think any form of Art could allow Dark Presence to manifest specific things rather than most prominent elements. But artists have to be made aware of the fact that they are working with the Shadow.
You always have such a unique and well presented analysis of these games. I appreciate your focus on collaboration and impact/intention as key components of creation. This is perhaps the most succinct and not douchey way I've heard someone discuss what art is!
This DLC was easily one of the best pieces of art about art I've ever experienced, for all the reasons you're detailing here. Can't wait to hear what you have to say on the topic in the next video!
Great vid. You put a lot of research and care into this, and that makes it all the more topical.
1:35 Wasn't The Lake House's initial mission to find a way to close The Threshold?
Not necessarily close but understand and Control the Shadow. Typical research sector shenanigans
This video is a work of art!
Thank you!
You got it!
Love the video cover. Noticed the similarities between The Sublime Secrets and Dylan's painting, could it possibly be a clue to Control 2?
I was anxiously waiting for this video 🙂 thank you! 🙏🏻
PS: How do you see the potential links/bridges between The Lake House and Control 2? Would that be worth a video?
Thank you for your great work, as always!
Oh yeah there was for sure a lot of times to Control 2. Like AWE set up AW2
@@GamingUniversityUoG I don't think Control is anywhere before 3 years :(: Possibly coming to next gen Consoles which is bad and good both!
A perfect ending for Alan Wake 2. Like the finale for Breaking Bad.
Another show I've never seen
This reminds me a lot of the Tennyson report.
Diana Marmont is the “science” that the Tennyson author is railing against. Trying to categorize everything and quantify how it all works.
Jules Marmont is the esoteric thought of the full end game of the Tennyson report. Jules is pure emotion, results without comprehension. “If it works, it works” taken to the extreme.
What I think we’re meant to take from this is that neither side is fully correct. When we go full “science” mode around the paranatural, we end up like Diana. Relying fully on science to protect them, without being able to take the esoteric into account, and as such being taken over by those esoteric elements.
But if we go fully esoteric without understanding, when we just pour emotion into the research we don’t learn enough about how it works and how to stop it.
I have to wonder if Control going forward is about Jesse trying to bring some level of balance to the FBC, as under Trench it got too scientific, which allowed the Hiss to take over Trench.
To me basically any form of creative expression can be called Art and with in that Artistic expression there can be unending meanings.
Respect and keep up the epic work Dean ⏰🗡
Instead of "empty" art, I'd call it either "entertainment" or "sensationalism". Things meant to evoke attention, but not necessarily poorly intended. Like continuous comics or a quick joke. The category may not be well looked upon, but it plays well to all lengths of time, which is why it's so ubiquitous.
Blind entertainment. I get that. Personally I am not entertainment by high quality and nothing of substance. But if you get something out of it then you'd place blind entertainment in a different box from me
@@GamingUniversityUoG Sorry, I wasn't finished with that comment. Please reread.
@@Kazuma11290 Just a thought, but if the aim is to entertain, or sensationalizing is used to communicate an observation or feeling about sensationalism in and of itself, or how it can be used to more effectively convey some other idea/thought/etc... it wouldn't be empty nor would it be "not art".
I've always thought the commonality/through line for all expressions of "art" is: successfully communicating, if not manifesting (in general) emotion/a storied sequence of emotions, or when more specifically applied, a meaningful idea/observation about how humans experience reality - resulting in people understanding it/a particular aspect of it with an additionally useful or refined clarity.
That said, to your point - I'm more of the mind that art starts to become empty when the purpose of the effort/expression strays from either what I outlined above, or more simply, is an attempt/tool to TAKE something instead of convey. The classic example would be advertising/marketing/creating what might very well be a form of effective "art" where the goal/primary purpose goes beyond what is conveyed/communicated - where that effort is specifically and ultimately a mechanism to separate an "audience" from its money.
Don't get me wrong - as I've aged, I've developed a MUCH different view of what "selling out" is - and as a profession, "artist" (writer, painter, musician, etc...) is absolutely a path that should be able to allow an artist to make a living (if not a good living). But, again, if that artist/the purpose of the expression isn't ultimately trying to make a useful statement or convey the nature of the emotions associated with greed, etc... but instead is the manifestation of a greedy purpose by either an artist or people surrounding/"in business" with that artist, art gets twisted into a medium that can only be selfish/malicious/etc...
Just sucks that it seems the "value" humans assign to art has more and more been weaponized/exploited by the greedy/malicious strictly as a means to amass currency. Akin to the view of how editors/executives/the various machines of "economy" almost don't care about WHAT art is being made, so much as that that art end up transforming into the financial security of, not necessarily the artist (at least in part, mainly because society has deemed "money" necessary to, well, even simply survive) but associated shareholders, etc... Basically, those who haven't/don't put in the actual work/effort to create an artistic expression, who instead just had money and could commission an artist as a means to get them more of it - but, who, like the rest of us, absolutely and certainly know what THEY like 🙂... That Remedy has definitely touched on in the Alan Wake games.
Anyway, just spit balling.
I am re-watching your playthrough of Night Springs' Time Breaker andI have a doubt regarding shifters. If a shifter can truly be killed only when all its versions in different realities are killed, how does Hatch respawn after dying in Quantum Break?
1) Is that another variant of him jumping to that reality?
Or
2) Or did he somehow respawn? And if this is the case then how can a shifter ever be killed because if someone starts killing all the variants of a shifter then until they reach to the last variant, all the previously killed variants would respawn and that would keep on going.
Or
3) I miss something??..
I'll discuss a little on this when I get back to the Night Springs playlist. But yeah Hatch just collapsed to a version of himself that wasn't dead.
I sensed some obvious Southern Reach influence in this dlc, specifically the painting that had the voice of the artist, as it took apart of him when he died, an echo of his soul of sorts, very much inspired from the Book/Movie Anihilation.
Like the bear that screams one of the characters voices in annihilation, she died and the bear basically merged with the screams of the character. Creepy af.
There’s a point in The Lake House where one of the Marmonts have written on a whiteboard a series of mediums which are and are not art (by the lake’s standards I’m guessing).
I’ve gotta say, seeing “deals” under “not art” was satisfying - for non-Americans, Trump has a book called “The Art of the Deal”
8:49 This simple factor is how Joker was a success.. and also why Joker 2 happened.
Honestly I haven't seen either of them
Your Channel is "High Art"
Waiting for the video on how the marmots were the key to Alan's escape.
"Functionless art is simply tolerated vandalism" - Type O Negative
How do you think Alan's writing will evolve in stopping the dark place in future stories?
I love how there were always half-jokes/half-serious theories about whether the Dark Presence could use Ai the same way as any other art and they just outright give us that answer in the DLC. I always said I thought if the lake tried it would just get confused halfway through when it realized there was no logic and not be able to do anything. Was kinda close, it did try and got "stuck in a (closed) loop." 😉
7:27 Jung my friend!!
Your definition of art is interesting. Because by that definition... science in some ways can be art. Math exists because someone thought about it and then put it into the world and the world reflected it back... think like the pretty patterns on a shell or the other patterns and such. Wavelengths that give color which the audience gives words and feelings to. People seeing animals and people in the stars and the stories around them. The concept of rain inspiring Gods. So on and so forth. That is often why I as a scientist hate the idea that science eschews art and that scientists are in capable of art. They can certainly co-exist. It's all about perspective.
If I may ask and you don't mind, what is your education background 🫡
I don't mind. I did two semesters as a Jazz Performance Major at university. Left the University when I realized there was no money in it. Started working at a general contractor and am still in construction 12 years later.
@@GamingUniversityUoG
very inspiring, and thanks for it.
Your execution of writing script is one of my favorites, maybe it is the reflection of building process that you have binned throughout the construction experiences; and the voice you got perfectly aligns with it.
Can't objectively or completely quantify or describe what is inherently subjective and comprised of elements where their meaning/our understanding of an expression tied to emotion is ever fluid/potentially defined as true from whichever multiple/different conditions and perspectives are chosen/act as the mechanism by which to "experience".
Might be able to gain some actual and real insights by identifying and applying observable "facts" about/to an artistic expression, but "the feeling" any artistic expression attempts to capture and convey will ALWAYS require some other/additional word, number, equation... Some other seperate and elusive feeling to make the "thing" concrete.
Because, even though our internal feelings are real and meaningful to us, "feelings" also exist independently/in and of themselves/in a way that both no one and every one has yet to truly experience... what they actually ARE almost hanging there, apparent and effecting, but juuuuuuust out of reach to EVERYONE at some level.
Feeling doesn't just simply cease because you FELT - time is and keeps ticking, and each moment allows for feeling... maybe in a way similar to something previous, but inevitably ALWAYS brand new given each moment's unique existence - and feeling can't help but to keep occuring... Not so much "again and again", but rather "always there and waiting for us to catch up as we more precisely attempt to refine our understanding".
Just spit balling.
In the end I have always struggled with trying to objectify the abstract. Something always gets lost in translation.
@@GamingUniversityUoG Agreed sir. Even math itself - as the theory goes - is inherently incomplete.
It's like there is an insurmountable gulf, or maybe the correct word is boundary, that cannot be crossed to achieve that end.
That said, there is one particular artistic expression I can think of off the top of my head where the experience/feeling it inspired in me, I'm convinced, wasn't just the artist's intent, but his performance actually expressed the "abstract" he was aiming for.
It occurs during a song from Miles Davis' Sketches of Spain. It would involve a bit of an involved telling, so I'll let you decide whether you want to discover/experience it yourself, or otherwise let me know if I should tell the story.
🙂
P.S. not sure if this follow up posted twice. My apologies if so.
P.P.S. the song is "The Pan Piper".
Quack for the algorithm 🦆
I'll send a quack back thanks!
Theres one medium we can all agree isnt art, and thats AI
W
TY TY
To me art has no value it can't invoke any emotion in the audience, no matter how well made it is. You can't just remove human emotion because it's very real, trying to deny that leads to your art feeling empty.
I'm similar with my game choice. I like being able to watch away from a video game taking something with me rather than simply spending 100 hours on a game just to bide time. But that's me.
Art means species in danish
Interesting
mormonts did the opposite of what alan and saga did
I keep defaulting back to one tv rant in the first game. "A story is not a thing that does what you tell it. A story is a beast with a mind of its own." Hartman and the marmonts think they can command the story.
First
That makes me Zero!
This is why you incorporate furries in your art.
Could benefit from less eagerness to moralize.