Implementing Hitstop! | How To Make YOUR OWN Fighting Game | UE4/UE5 and C++ Tutorial, Part 74

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  • เผยแพร่เมื่อ 19 ธ.ค. 2024

ความคิดเห็น • 14

  • @JustEnjoytheGames
    @JustEnjoytheGames 3 ปีที่แล้ว +4

    This will be incredibly useful, I'm saving this video for reference
    Thanks Shawn

    • @Shawnthebro
      @Shawnthebro  3 ปีที่แล้ว +3

      No problem! I hope you enjoy it and use it wherever you see fit!

  • @chellejohnson9789
    @chellejohnson9789 3 ปีที่แล้ว +2

    Thank you for this!
    Most guides time dilate the world. Anyone who has played Cuphead local multiplayer knows how that can be frustrating

    • @Shawnthebro
      @Shawnthebro  3 ปีที่แล้ว +1

      No problem! I am glad I could help! Yes, dilating the world can be a huge problem if that isn’t the intended result.

  • @ahari8142
    @ahari8142 3 ปีที่แล้ว +3

    Do u have any guides as to how one can implement 2D sprites for visuals instead of 3D models?

    • @Shawnthebro
      @Shawnthebro  3 ปีที่แล้ว +4

      I do not currently have any videos for this, but you will want to use Paper2D and the SideScroller2D template within Unreal Engine to accomplish this. You can use sprites and flipbooks to accomplish what you’d like!

    • @ahari8142
      @ahari8142 3 ปีที่แล้ว +3

      @@Shawnthebro thank you very much

    • @Shawnthebro
      @Shawnthebro  3 ปีที่แล้ว +4

      No problem at all! I don’t have a lot of experience with Paper2D or Unreal’s 2D template, but let me know if you need anything and I will do my best to assist.

    • @ahari8142
      @ahari8142 3 ปีที่แล้ว +2

      @@Shawnthebro Thanks and I will do. My fav 2D fighter of all time is GUILTY GEAR XX ACCENT CORE PLUS R so my dream game is to make a 2D sprite fg that’s a spiritual successor to it and is why I’m eager to learn about implementing sprites. If I do have more questions I’ll make sure to ask. Once again, thank you very much

    • @Shawnthebro
      @Shawnthebro  3 ปีที่แล้ว +1

      Great choice and great game! Keep us updated!