@@mosstrades My first playthrough, I always just chose whatever option I thought was the funniest option. I managed to be a "superstar doomsday cop" who had every political opinion. And honestly, I love that version of the protagonist as a complete wackjob... Long live Tequila Sunset.
Passing the vomit check and the gun check in the same save first try is so incredibly lucky I can only assume this will be the most blessed or eventually the most cursed playthrough of Disco Elysium ever streamed.
"Kim Kitsuragi *does* have a personality" -- My good fellow. Kim Kitsuragi is the best man that ever lived. Once you've spent more time with him your love will grow.
with my first playthrough I was Hobo Disco-cop and kim was my buddy... and all cases were 'mysterious cases'. Also no, communism is never the answer, only the enemy! :D
Only advice I'd give is to actually comprehend all your options and not just immediately try for rolls. Like, turning the fan off before grabbing the tie makes the roll way easier since the tie is not moving anymore. Don't just give up because you failed one roll. You might be able to do something with an option to immediately retry a roll or get a solution to a problem that a might be blocked by a check.
A lot of people will harp about exploring all possible actions before trying any check but, with White Checks, anything that gives you a circumstantial bonus through dialogue will also let you reroll the check. So you can fail to grab the tie, then turn off the fan, then make the check again with the bonus, resulting in a statistically likelier chance to get a success instead of just doing it the one time. Obviously, this kind of falls apart for Red Checks, but those are fun to fail, too, as you get wholly unique 'fail forward' kinds of scenes you wouldn't get anyway.
@varsoonhks3211 the main takeaway is that you're not locked into just rolling and crossing your fingers. Your agency and logically going through the options can yield results that you would normally go for but may not intuitively understand that they're possible within the game. Just take a second and think through things. Like, maybe just get the keys from the manager like Kim suggested instead of trying to break into the container. Especially when Kim is the one who told you that you should just get the keys... like 10 seconds before you tried to break into said container.
@@varsoonhks3211 my first playthrough i was deadset on finishing the game regardless of ANY failed checks that i got. it was really tempting to just quick-save and save-scum it until i got a more preferable outcome, but that's not how life works. actually, my experience ended up being a lot more genuine as a result of that, and i really felt that harry dubois had struggled through all his hardship and still survived and ended up better than before.
An interesting byproduct of Brady’s extremely lucky rolls early on is that his successes have given him a sort of false sense of superiority. He seems to be role-playing now as a competent, capable police detective, and it’s given him a tendency to be short with the other characters who don’t recognize this, particularly Kim and the kids. I’m excited to see how this worldview is challenged when the luck runs out and his character’s true inadequacies start to be laid bare.
It's like he is literally me. I feel very uninformed by the game because I stumbled my way past it's onboarding, and my character's reactions mirror that so well lol
@@eurobrady I have to mention there, while the writing of the dialogue in the game is superb, I noticed at least two instances of the same grammar mistake you did in that sentence, mistaking "it's" (it is) for "its."
Also, having some years experience as a high school teacher, I am loving the reaction to the exceptionally written children who habitually challenge your authority. Your reactions are just like a first-year teacher's who easily gets thrown off his game and is constantly getting sucked into pointless power-struggles 🤣 This playthrough is shaping up to be God-tier 🤣 "RESPECT MY AUTHORITY!" 😂
"cuno doesn't fucking care! that's what a f****t would say!" i managed to pass an empathy check for him, and i actually felt really bad for him, considering how much of a shithole revachol is.
At least you get SOME respect from the brat if you manage to hit him. It might be false respect born from fear, but eh, the dead body (and your reputation) is more important.
Passing the vomit check and pulling the shot off is basically cheating :P For reference I looked at the WoolieVersus playthrough, and they get the body down in episode 35. It's amazing how different the game can be for different people.
i feel like having such early success and luck gives you like such a false sense of confidence and so it frames kim like he’s mean and scolding you where every other playthrough i’ve seen, including my own, kim is viewed (correctly) as very patient and kind for dealing with you and seeing the method to your madness, he’s just a bit sarcastic, bc you’re able to see that you need him to foil your character lol
frfr, totally agree, and in my first playthrough i was as honest as possible about everything, as a way of living vicariously through harry because im terrified of vulnerability irl, and the way kim would respond patiently and kindly every. single. time. was honestly such a healing experience lmao. but yeah, super interesting to see him be framed as more of a mocking character as compared to the kim in my (and most other peoples') playthrough.
I love the dialogue with Joyce. We have this smooth talking slimeball strikebreaker who came to the city ready to talk circles around these detectives, only for some freak to show up stinking of booze and asking her what a 'million' is.
I like how disco elysium also humanizes its 'slimeball' characters. Evrart is the epitome of sleaziness and greed, while being charismatic enough that you would sympathize with his goals. Joyce seems like a terrible human being who wants to break up a protest, but she reveals herself to be quite nihilistic and depressed by the state of the world in a system she knows that she can't change.
@@possummagic3571 nah, more like he had goals that were understandable. He is a slimy individual, but underneath it all, he actually wants to help people, but the way he does it is super corrupt.
@@VietDang-yk1yt I never got the impression that he actually cared about people. I thought he was just using the workers need for more rights, to benefit himself. But maybe I didn't get the right dialogue options that delved deeper into his character. I guess that's what you've got to love about Disco Elysium, most of the characters have more than just one dimension.
These videos are amazing, thank you for sharing this playthrough! One small tip - when a dialogue starts with "wait" and "hold on" it always means you can ask a clarifyong question without advancing the dialogue or affecting the outcome. And juar in general, asking questions is always fun
Not only did he pass the check with garte to skip out on the bill but THEN he passes the vomit check wtf. Insert the *he can't keep getting away with this* meme 😂😂
As someone with only a little academic insight into Psychology, I absolutely love the Thought Cabinet in how it represents internalizing ideas over time and how those ideas reinforce our identity, which, in turn, reinforces our relationship to those ideas.
For narrative therapist role-play, logic, rhetoric, conceptualization, authority, volition, are quite a fun stats. Ofc inland empire is your core stat.
My first playthrough was pumping my Int and Psyche and UTTERLY ignoring every physical stat, it was quite a treat. I was like a mildly insane genius whose body was so thoroughly wrecked I could barely move lol
@@JB-xl2jcJust finished my run last night and did the same - I went into the game completely blind (hadn’t even watched the trailer-kinda blind) and thought it would be manageable lmao… had the WORST luck with every phys/motorics check
@@beans9288 It really created an amazing narrative of this cop who can put together literally genius takes on every shred of evidence and even things that seem utterly inconsequential all whip together into this whirlwind of brilliance that solves one crime after another... But if that dude bends over to tie his shoes, he may literally die.
@@JB-xl2jc I think I had to restart upwards of 5? times at the very very beginning because I kept dying to the most pathetic stuff lmaoooo. I actually put the game down for about 8 months after only playing a couple hours because I couldn’t figure out why I was dying so much. Crunched out the rest over the past week and it’s totally my favourite game now, so glad I persevered. The hints from inland empire and the like led me off on some CRAZY theories that were so, so wrong in hindsight though (at one point I was convinced Klaasje was one of the mercs…) Absolutely phenomenal how it all came together and the tiniest of hints and things made so much sense.
Dont forget about thoughts (last tab in bottom right corner). They opens some new way of understanding things, and level up your skills, creating new ways in dialogues. Sometimes they can lower your skills while you thinking on it, but after you finish the thought, it changes to your benefit. Its the very very important part of the game, basically creating your characher. And be easier with Kim. When he said your conversation going in wrong direction and he love it, you act like he is sarcastic - but your empathy told you he is honest, he really liked what you doing.
What the FUCK, my dude, were you dropped into a luck potion as a kid?! This playthrough is incredible. This is the first time someone doesn't immideately adore Kim because their cop is so good, he does everything himself with Kim just commenting sometimes.
It's so interesting how the context of prior conversations and exchanges changes how the dialogue hits. Like when Kim's *exquisite* sarcasm was on display in my game, it was in line with how I'd responded to things, and just came off as a buddy riffing on the situation
this game has single-handedly made me adress, acknowledge and process my depression, my drug (ab)use and my heartbreaks. it has helped me heal in a way noone else could, and at the same time given me both wonderful and terrible experiences. I really enjoy your approach to it and I love how you explained the game from a professional point of view, supporting my amateurish impression that this is a great way to describe how our minds work. onwards!
Exactly, the content of reactions to anime series is always VERY limited and it is something that has been confirmed to me by the change of direction that he has recently made on his channel. This game has come at the best time, I feel that Brady finally has something at his level.
I love that even though I've played this game multiple times and I've watched it streamed before, there's something new to find everytime. I'm just now learning Joyce's name is actually Rejoyce.
If you continue with gaming content, I believe “What Remains of Edith Finch” would be a good fit for you. It’s a fantastical interactive story about 3 hours long with themes of grief, coping, and family legacy
yes, and great themes and ideal length for such a video. I would also be very interested how a therapist sees the Van Der Lind Gang from RDR2 but I think that is more suited for an essay video instead of a let's play type of thing. But I have a lot of vague suspicions how deliberately Rockstar wrote Dutch to be a really high grade narcissist whose grandiose impulses and scapegoating over failures was the biggest catalyst for their downfall. He seems to have it all: the lovebombing, the breadcrumbing, the gaslighting, the pompus act to cover up his sense of shame and failure, the manipulation, the discarding, future faking. I would really love to have all that sorted out by an actual expert on the field and so far found no video that really goes in depth on that angle.
@@memento81 If you're interested in how a therapist sees the Van Der Linde Gang, check out the Red Dead 2 playthrough of "Dr. Mick", another therapist let's player who focuses on family therapy. You're in for a treat. Be warned that as the game goes on Dr Mick pauses the game for 40 minutes to discuss stuff.
You didn't actually have 0 in Savoir Faire, but you are wearing clothes that lower that one stat. Check your clothing tab in the inventory to figure the bonuses and maluses out
I love how the first episode was all about psychology, addiction, and therapy, and this episode is now just a funny guy falling in love with a great game
I've seen one piece of fanart that featured the detail of Raphaël and Kim keeping the photo of the hanged man pinned to their fridge after the case is over, which is incredibly unhinged and somehow utterly plausible, and now it's the only thing I can think of when I see the photograph scene.
I started to think of Shivers as Harry knowing the city's rhythms so well that his intuition about what's happening is so accurate that it almost seems like he's got some sort of mystical connection to Reavachol.
There's essentially no difference between the two. Inland Empire and Shivers are essentially the primary mystical skills of the game. Esprit du Corps is like an adjunct primary mystical skill
@@thedappermagician6905I’d say there’s a difference in that Inland Empire is directed inwards towards Harry and his relationship to his immediate surroundings and himself, and Shivers is directed outwards to the city itself
I think of Shivers as the skill at “being a local”, if that makes sense. How well he knows what the city is like usually and what’s important differences to look out for. If you move to a new place, you won’t know all the little things that people born and raised there will know kind of by default. Looking at another interesting fictional cop, Sam Vimes of the Discworld books, I noticed that he’s got Shivers in spades as he knows his city so well from living and working in it that he can know where he is based upon the feel of the cobblestones under his feet that he was walking on whilst blindfolded. I think that going the Disco Elysium route would make for an extremely good Discworld Sam Vimes police procedural game. Like, this kind of story-driven, text-driven introspective adventure game.
They didn't "get up there". They threw one end of the rope over the branch and then pulled the corpse up. It's easier to get a body up than to get a body down in this case.
In defense of the kids you’ve met so far… one of them (Annette) has been nice 😂 you probably forgot about her because Shivers interrupted her talking and distracted your character lol
Not gonna lie, this run success, footprint, vomit passage and shot first time and finish by a fail punch in front of Cuno is an hilarious combo send by life. You flew too close to the sun, Icarus.
It's kind of torture that you're not going in to your inventory and reading the description of the items. The prose on the inventory list itself is better than 95% of games out there.
Been looking for new lets plays of this. This game is incredible. The fact that you're a therapist is gonna make this the most unique playthrough I've seen.
Honestly-play the game how you want to play! You don’t need to pass all the checks on the first try (or at all). Some of the best dialogue happens when you fail checks (Gary perception check I’m looking at you). But exploring the dialogue trees, interacting with the environment, and clicking the colored circles does give you experience points and can open new game mechanics, as can the thought cabinet! But you can solve the case without even examining the body, there’s so many ways to play
It's very refreshing to see a "non-intellect" playthrough. Psyche/Physical is very... Different. Especially with high level of Shivers. Where the wood at?
dont let the complexity of the personality tree make you too anxious. being a flawed individual is half the game, especially if it means you cant be your ideal of flawed. you start with 3 free slots for internalization, you should do those. you dont typically know what the results are going to be, but they can help a lot, and you can always replace them if you dont like them.
@varsoonhks3211 He's unlocked aces high but hasn't internalised it. I don't think he's even looked at the thought cabinet. I really was bummed out it didn't click whilst he was looking at the page
Passing the Vomit check does sidestep a few of the game's tutorials for internalizing thoughts and returning to failed White checks to reroll them, though I'm sure you'll pick up on all that stuff fine enough regardless!
Kind of feels like the guy wants Harry to fail or be an asshole, just rolls with whatever people tell Harry about himself and lets that define Harry, even though there are clearly other options where Harry comes back to his senses. Being rude to Kim, hitting kids, idk not my kind of vibe
Sometimes the lines get mixed up - the text says one thing, the voiceover says another. Apparently that never got fixed, and seeing how the studio is in legal turmoil (writers vs CEO), I doubt it will.
[Empathy:Easy - Success] Oh man, you're really getting into the *fucking* RP! Every minute that I can squeeze in to watch you play, I am enjoying more and more.
Whoa when did he get the map, did I miss that in part 1? I literally didn't find it in my first playthrough until I looked up how to use fast travel on day 3 XD
I'm commenting this in the middle of the video but hope you realize white checks can be tried again after you level up the relevant skills. I feel this is how the game was designed to guide your level ups, but almost everyone just misses it
It’s been great to see your channel jump a couple of thousand subscribers since you started playing the game. It’s been cool seeing your interpretation
The writing is really fucking good. Especially in hindsight. There are so many little details and behaviours of characters that come through in the writing, that I have learned about throughout the game and you can't yet know. And whenever you question why someone behaves a certain way or question why Kim does or doesnt interject, it fills me with glee - knowing there is a chance to find out about the source of their behavioural patterns. Or you'll maybe miss it and never know. Just like real life. It's actually nice to see someone else play it. I tried to be completionist and exhaust all quests and dialouge options, but your character and the order you played in has already revealed so many new things my character couldn't percieve, while knowing other things your character is oblivious to.
This guy playing DE is some kind of Pale-induced supra-natural phenomenon in itself because HOW is he passing so many below 30% checks? If you're reading this, buy a lottery ticket with this luck, lmao
Another interesting thing i'm noticing in this playthrough is that I think this is the first i've seen where both health pools are above 2. Usually it's hard one skipping out the other, or skipping out on both because like me they chose top row and bottom row during character creation.
Naaaaaaaah most people take days to get him off and you casually come in, don't care about the smell and just shoot the corpse down like its nothing with literally minimum stats and no chance improvements. That's crazy
It's very cool to see him playing the same build as I did, honestly the majority of people I know were playing the logical type, and I felt they were kinda missing out on the vibe of both shivers and inland empire talking to you throughout the run.
I played a high INT build first and it still hurts giving them up. Shivers is probably my favourite skill next to Volition though, but I don’t see much utility in most of the other red skills which unfortunately deters me from taking a PHYS build (I’ll do it one day, mystical build seems super fun)
This was the sort of build I first went with--full on Himbo with 4 PHYS 4 PSY but only 2 INT and 2 MTR. Able to ingratiate himself to people or muscle into getting info but absolutely inept at connecting any of that info to anything but himself.
@@Aeiouaaaaaaaaa Shivers is fantastic though the game gives you A TON of ways to up Shivers through gear and Though Cabinet, making it the easiest stat to take up without ever putting any points in it. I imagine a part of this is because there's only 2 mandatory checks you have to pass in the game (Authority and Shivers) but both these checks have so many circumstantial bonuses they're near impossible to fail on if you do everything and 3 failures will result in progressing the game forward anyway. It can be hard to see the utility of some skills, for sure, and I think PHYS has people discredit it the most, but : Endurance is your health pool so that's pretty important. Electrochemistry lets you lean into being pretty unhinged and can be fun for it--it also is explicitly tied to some significant insights at the ending. Half Light gets dumped on a TON because it's not necessary for a majority of the significant checks in the game but it absolutely lets you lean into being violent and unhinged. It's also tied to a lot of the Apocalypse Cop revelations. There are a ton of very cool insights that Half Light allows that most players never get because they don't want to be an asshole. Pain Threshold is mostly helpful to avoid dying. I think it helps with some of the Church questline checks, too? Physical Instrument is the big winner in PHYS outside of Shivers--it lets you just muscle your way past a lot of checks that you'd otherwise need various skills to get through. Also lets you punch Cuno. Of course, Shivers is some of that A+ Noir cop nonsense, but it's almost impossible to get to the end of the game without at least 4 Shivers thanks to clothing and thoughts, even if you started with only 1 PHYS.
@@Aeiouaaaaaaaaa I'd suggest going high PHYS if you want to go down the Fascist or Apocalypse Cop plotlines. It's a little easier to lean into just being a dirtbag when your skills help you strongarm that. PHYS skills are also critical in discovering the truth regarding the fate of the world, which is kind of wild. There's some pretty hugely spoilery stuff that some players never even learn about that are locked behind PHYS checks. But since you don't need most of PHYS Skills to beat the game, people tend to discount PHYS as not being 'worth' investing in.
Have you played other games like this? I'm currently doing my PhD in clinical psychology, and I've also loved this game. For me I went the denial route. Being bad at everything, but not admitting to anything. A superstar disco cop, where my own imaginary stardom was only a facade trying to hide my feelings of worthlessness. Wish there were more games like it.
I can't fucking believe you passed the vomit check on your first try! Thats like one of the hardest checks in the game! Omg
And then rolled a perfect shot at the belt too
Truth. The Streamer luck has been insane thus far.
I have genuinely failed a 97% roll on that check 3 times in a row, on more than one playthrough, and this guy gets it first try at 17%
@@LaceEditing Well it's a 50/50 chance, either you succeed or you don't ;)
@@Jacob-sl6ur I don't think that's how the probability works but you gotta get the perfect roll sometime
Failing the perception check when Tommy says he doesn't smoke, while actively smoking, might be my favorite moment of this game.
the world's greatest detective at work
Of all the people I’ve seen play this game, the therapist happens to be the most unhinged player haha
Factoring success chance into the choice whether to assault a child
@@mosstrades My first playthrough, I always just chose whatever option I thought was the funniest option. I managed to be a "superstar doomsday cop" who had every political opinion. And honestly, I love that version of the protagonist as a complete wackjob... Long live Tequila Sunset.
not what i was expecting, while also being E X A C T L Y the thing i SHOULD have expected.
in hindsight, it's so fucking obvious.
Agreed😂 "Unhinged" was the word that also occurred to me watching this. So great.
It's funny how succeeding at that incredibly difficult check means that he ends up skipping a bunch of tutorials you were meant to do.
It is going to lead to some roadblocks for sure but they will probably be hilarious
Passing the vomit check and the gun check in the same save first try is so incredibly lucky I can only assume this will be the most blessed or eventually the most cursed playthrough of Disco Elysium ever streamed.
And he succeeded in analysing the footprints. I'm starting to think this guy really is a superstar cop.
@@edgeman1135 yeah right after which he failed to analyse the cigarette in tommys hand. He has highly weaponised brain damage.
"Kim Kitsuragi *does* have a personality" -- My good fellow. Kim Kitsuragi is the best man that ever lived. Once you've spent more time with him your love will grow.
with my first playthrough I was Hobo Disco-cop and kim was my buddy... and all cases were 'mysterious cases'. Also no, communism is never the answer, only the enemy! :D
Only advice I'd give is to actually comprehend all your options and not just immediately try for rolls. Like, turning the fan off before grabbing the tie makes the roll way easier since the tie is not moving anymore. Don't just give up because you failed one roll. You might be able to do something with an option to immediately retry a roll or get a solution to a problem that a might be blocked by a check.
A lot of people will harp about exploring all possible actions before trying any check but, with White Checks, anything that gives you a circumstantial bonus through dialogue will also let you reroll the check. So you can fail to grab the tie, then turn off the fan, then make the check again with the bonus, resulting in a statistically likelier chance to get a success instead of just doing it the one time.
Obviously, this kind of falls apart for Red Checks, but those are fun to fail, too, as you get wholly unique 'fail forward' kinds of scenes you wouldn't get anyway.
@varsoonhks3211 the main takeaway is that you're not locked into just rolling and crossing your fingers. Your agency and logically going through the options can yield results that you would normally go for but may not intuitively understand that they're possible within the game.
Just take a second and think through things. Like, maybe just get the keys from the manager like Kim suggested instead of trying to break into the container. Especially when Kim is the one who told you that you should just get the keys... like 10 seconds before you tried to break into said container.
@@varsoonhks3211 my first playthrough i was deadset on finishing the game regardless of ANY failed checks that i got. it was really tempting to just quick-save and save-scum it until i got a more preferable outcome, but that's not how life works. actually, my experience ended up being a lot more genuine as a result of that, and i really felt that harry dubois had struggled through all his hardship and still survived and ended up better than before.
An interesting byproduct of Brady’s extremely lucky rolls early on is that his successes have given him a sort of false sense of superiority. He seems to be role-playing now as a competent, capable police detective, and it’s given him a tendency to be short with the other characters who don’t recognize this, particularly Kim and the kids. I’m excited to see how this worldview is challenged when the luck runs out and his character’s true inadequacies start to be laid bare.
It's like he is literally me. I feel very uninformed by the game because I stumbled my way past it's onboarding, and my character's reactions mirror that so well lol
Gifted kid syndrome lol. Its me frfr@@eurobrady
Sure sounds to me like some kind of Superstar cop. I think everyone should give him some recognition, that's what a Superstar deserves.
Fuck it... HOBOCOP!
@@eurobrady I have to mention there, while the writing of the dialogue in the game is superb, I noticed at least two instances of the same grammar mistake you did in that sentence, mistaking "it's" (it is) for "its."
You trying to punch a child and then being mad at kim for not trusting you was so funny
Also "Sure Kim, take the moral high ground!" immediately afterwards lol
Funnier bc he's a therapist too! 😂
Yeah lol Kim isn't helping because he told you multiple times not to interact with the kids. He's basically saying "I told you so".
Two hours and the game fully got into Brady's head.
Also, having some years experience as a high school teacher, I am loving the reaction to the exceptionally written children who habitually challenge your authority. Your reactions are just like a first-year teacher's who easily gets thrown off his game and is constantly getting sucked into pointless power-struggles 🤣
This playthrough is shaping up to be God-tier 🤣
"RESPECT MY AUTHORITY!" 😂
I love how responding to the kids' provocations always ALWAYS makes things worse. Kim was right.
You technically could just punch him. Brady even tried (and some of my playthroughs died there).
"cuno doesn't fucking care! that's what a f****t would say!"
i managed to pass an empathy check for him, and i actually felt really bad for him, considering how much of a shithole revachol is.
Cuno doesn't care!
At least you get SOME respect from the brat if you manage to hit him. It might be false respect born from fear, but eh, the dead body (and your reputation) is more important.
"you have to give something back other than guilt" is a DAMN good bit of interpersonal advice for any relationship, too.
Laughed out loud at "oh, kim actually DOES have a personality" YES HE HAS 😄
Passing the vomit check and pulling the shot off is basically cheating :P For reference I looked at the WoolieVersus playthrough, and they get the body down in episode 35.
It's amazing how different the game can be for different people.
Haha to be fair they didnt meet kim until like episode 3, they took their time (and it was great to watch)
Woolie likes to take his time, and we ask nothing more
I got the shot first time but couldn't pass the vomit check
I think the funniest thing about this game is that there is an achievement for beating the game without ever seeing the body lol
@@SciontheDark About taking their time, I recommend Lauren The Flute. SHE takes her time
i feel like having such early success and luck gives you like such a false sense of confidence and so it frames kim like he’s mean and scolding you where every other playthrough i’ve seen, including my own, kim is viewed (correctly) as very patient and kind for dealing with you and seeing the method to your madness, he’s just a bit sarcastic, bc you’re able to see that you need him to foil your character lol
frfr, totally agree, and in my first playthrough i was as honest as possible about everything, as a way of living vicariously through harry because im terrified of vulnerability irl, and the way kim would respond patiently and kindly every. single. time. was honestly such a healing experience lmao. but yeah, super interesting to see him be framed as more of a mocking character as compared to the kim in my (and most other peoples') playthrough.
I love the dialogue with Joyce.
We have this smooth talking slimeball strikebreaker who came to the city ready to talk circles around these detectives, only for some freak to show up stinking of booze and asking her what a 'million' is.
Margaret-Thatcher-except-polite, meets the mindfuckt town drunk
I like how disco elysium also humanizes its 'slimeball' characters. Evrart is the epitome of sleaziness and greed, while being charismatic enough that you would sympathize with his goals. Joyce seems like a terrible human being who wants to break up a protest, but she reveals herself to be quite nihilistic and depressed by the state of the world in a system she knows that she can't change.
@@VietDang-yk1yt You sympathized with Evrart?
@@possummagic3571 nah, more like he had goals that were understandable. He is a slimy individual, but underneath it all, he actually wants to help people, but the way he does it is super corrupt.
@@VietDang-yk1yt I never got the impression that he actually cared about people. I thought he was just using the workers need for more rights, to benefit himself. But maybe I didn't get the right dialogue options that delved deeper into his character.
I guess that's what you've got to love about Disco Elysium, most of the characters have more than just one dimension.
As someone who did an intellect focused build it's fascinating to see how different this playthrough is being
I got what felt like 100 successful passive Encyclopedia checks that showered me with info about the game world within my first hour of playing.
These videos are amazing, thank you for sharing this playthrough!
One small tip - when a dialogue starts with "wait" and "hold on" it always means you can ask a clarifyong question without advancing the dialogue or affecting the outcome. And juar in general, asking questions is always fun
Thanks for the tip!
Not only did he pass the check with garte to skip out on the bill but THEN he passes the vomit check wtf.
Insert the *he can't keep getting away with this* meme 😂😂
… AND the « shoot down the corpse » check !!
Falls on his ass in front of the Cuno, though.
Theres another mechanic i dont think ive seen him interact with yet, the Thought Cabinet. Could get a lot of commentary out of those
As someone with only a little academic insight into Psychology, I absolutely love the Thought Cabinet in how it represents internalizing ideas over time and how those ideas reinforce our identity, which, in turn, reinforces our relationship to those ideas.
For narrative therapist role-play, logic, rhetoric, conceptualization, authority, volition, are quite a fun stats. Ofc inland empire is your core stat.
My first playthrough was pumping my Int and Psyche and UTTERLY ignoring every physical stat, it was quite a treat. I was like a mildly insane genius whose body was so thoroughly wrecked I could barely move lol
@@JB-xl2jcJust finished my run last night and did the same - I went into the game completely blind (hadn’t even watched the trailer-kinda blind) and thought it would be manageable lmao… had the WORST luck with every phys/motorics check
@@beans9288 It really created an amazing narrative of this cop who can put together literally genius takes on every shred of evidence and even things that seem utterly inconsequential all whip together into this whirlwind of brilliance that solves one crime after another...
But if that dude bends over to tie his shoes, he may literally die.
@@JB-xl2jc I think I had to restart upwards of 5? times at the very very beginning because I kept dying to the most pathetic stuff lmaoooo. I actually put the game down for about 8 months after only playing a couple hours because I couldn’t figure out why I was dying so much. Crunched out the rest over the past week and it’s totally my favourite game now, so glad I persevered.
The hints from inland empire and the like led me off on some CRAZY theories that were so, so wrong in hindsight though (at one point I was convinced Klaasje was one of the mercs…) Absolutely phenomenal how it all came together and the tiniest of hints and things made so much sense.
Dont forget about thoughts (last tab in bottom right corner). They opens some new way of understanding things, and level up your skills, creating new ways in dialogues. Sometimes they can lower your skills while you thinking on it, but after you finish the thought, it changes to your benefit. Its the very very important part of the game, basically creating your characher.
And be easier with Kim. When he said your conversation going in wrong direction and he love it, you act like he is sarcastic - but your empathy told you he is honest, he really liked what you doing.
What the FUCK, my dude, were you dropped into a luck potion as a kid?!
This playthrough is incredible. This is the first time someone doesn't immideately adore Kim because their cop is so good, he does everything himself with Kim just commenting sometimes.
“Don’t embarrass me in front of Cuno, Kim.” Lmaooo
It's so interesting how the context of prior conversations and exchanges changes how the dialogue hits. Like when Kim's *exquisite* sarcasm was on display in my game, it was in line with how I'd responded to things, and just came off as a buddy riffing on the situation
this game has single-handedly made me adress, acknowledge and process my depression, my drug (ab)use and my heartbreaks. it has helped me heal in a way noone else could, and at the same time given me both wonderful and terrible experiences. I really enjoy your approach to it and I love how you explained the game from a professional point of view, supporting my amateurish impression that this is a great way to describe how our minds work. onwards!
You are like the perfect guy to play this game.
Exactly, the content of reactions to anime series is always VERY limited and it is something that has been confirmed to me by the change of direction that he has recently made on his channel. This game has come at the best time, I feel that Brady finally has something at his level.
He would be if he also were a communist
I love that even though I've played this game multiple times and I've watched it streamed before, there's something new to find everytime. I'm just now learning Joyce's name is actually Rejoyce.
If you continue with gaming content, I believe “What Remains of Edith Finch” would be a good fit for you. It’s a fantastical interactive story about 3 hours long with themes of grief, coping, and family legacy
that's such a great suggestion
yes, and great themes and ideal length for such a video. I would also be very interested how a therapist sees the Van Der Lind Gang from RDR2 but I think that is more suited for an essay video instead of a let's play type of thing. But I have a lot of vague suspicions how deliberately Rockstar wrote Dutch to be a really high grade narcissist whose grandiose impulses and scapegoating over failures was the biggest catalyst for their downfall. He seems to have it all: the lovebombing, the breadcrumbing, the gaslighting, the pompus act to cover up his sense of shame and failure, the manipulation, the discarding, future faking. I would really love to have all that sorted out by an actual expert on the field and so far found no video that really goes in depth on that angle.
This is a fantastic suggestion for a shorter game with tons to analyze.
@@memento81 If you're interested in how a therapist sees the Van Der Linde Gang, check out the Red Dead 2 playthrough of "Dr. Mick", another therapist let's player who focuses on family therapy. You're in for a treat. Be warned that as the game goes on Dr Mick pauses the game for 40 minutes to discuss stuff.
You didn't actually have 0 in Savoir Faire, but you are wearing clothes that lower that one stat. Check your clothing tab in the inventory to figure the bonuses and maluses out
Detective's best decision was loosing his gun the day before, at this point we would ve shot 2 kids and a Lorry driver at the third dialog option XD
I love how the first episode was all about psychology, addiction, and therapy, and this episode is now just a funny guy falling in love with a great game
I've seen one piece of fanart that featured the detail of Raphaël and Kim keeping the photo of the hanged man pinned to their fridge after the case is over, which is incredibly unhinged and somehow utterly plausible, and now it's the only thing I can think of when I see the photograph scene.
I started to think of Shivers as Harry knowing the city's rhythms so well that his intuition about what's happening is so accurate that it almost seems like he's got some sort of mystical connection to Reavachol.
There's essentially no difference between the two. Inland Empire and Shivers are essentially the primary mystical skills of the game. Esprit du Corps is like an adjunct primary mystical skill
@@thedappermagician6905I’d say there’s a difference in that Inland Empire is directed inwards towards Harry and his relationship to his immediate surroundings and himself, and Shivers is directed outwards to the city itself
I think of Shivers as the skill at “being a local”, if that makes sense. How well he knows what the city is like usually and what’s important differences to look out for. If you move to a new place, you won’t know all the little things that people born and raised there will know kind of by default. Looking at another interesting fictional cop, Sam Vimes of the Discworld books, I noticed that he’s got Shivers in spades as he knows his city so well from living and working in it that he can know where he is based upon the feel of the cobblestones under his feet that he was walking on whilst blindfolded.
I think that going the Disco Elysium route would make for an extremely good Discworld Sam Vimes police procedural game. Like, this kind of story-driven, text-driven introspective adventure game.
They didn't "get up there". They threw one end of the rope over the branch and then pulled the corpse up. It's easier to get a body up than to get a body down in this case.
Kim? Is that you?
Bro is roleplaying SO HARD he’s BECOMING John disco irl 😂
In defense of the kids you’ve met so far… one of them (Annette) has been nice 😂 you probably forgot about her because Shivers interrupted her talking and distracted your character lol
Not gonna lie, this run success, footprint, vomit passage and shot first time and finish by a fail punch in front of Cuno is an hilarious combo send by life. You flew too close to the sun, Icarus.
"An ache that brings you joy." I love Tommy; always happy to see people meet him.
there's no way you passed vomit check first try and then made the shot with 2 in motorics. Probability theory just left the chat
It's kind of torture that you're not going in to your inventory and reading the description of the items. The prose on the inventory list itself is better than 95% of games out there.
I will be sure to check them out next stream!
@@eurobrady It might make you rethink leaving your best friend hanging from the ceiling fan...
Been looking for new lets plays of this. This game is incredible. The fact that you're a therapist is gonna make this the most unique playthrough I've seen.
I love this series and discovered your channel because this series popped up in my recommendations. I also love this game, and I hope you enjoy it!
“I’m getting fucking sidetracked by all this interesting stuff that’s happening around me”.
Now *that’s* an endorsement!~
Can't watch this yet but commenting to boost it. You rock dude
Honestly-play the game how you want to play! You don’t need to pass all the checks on the first try (or at all). Some of the best dialogue happens when you fail checks (Gary perception check I’m looking at you). But exploring the dialogue trees, interacting with the environment, and clicking the colored circles does give you experience points and can open new game mechanics, as can the thought cabinet! But you can solve the case without even examining the body, there’s so many ways to play
"the vomit check" being a known quantity among disco elysium player is hilarious
This could end up being one of the great Disco Elysium playthroughs of our time.
PART TWOOO! 17% HYPE!
100% SUCCESS WITH 17% CHANCE
35:49 I'm officially annoyed at your 17% checks where the rest of us Hobocops can't even stop from throwing up with a 93%
It's very refreshing to see a "non-intellect" playthrough. Psyche/Physical is very... Different. Especially with high level of Shivers. Where the wood at?
Failed to punch Cuno... but I guess he'll trash Measurehead first try with ease
Hands over mouth when you made that shot with an audible gasp. That's insane luck.
You'd be the first person who I saw make that roll without the vulumetic shit compactor. Followed by making the crazy firearms roll, solid luck.
He... HE PASSED THE PUKE CHECK?!
NO GODDAMN WAY!
Alright, this is gunna be good. I'm in.
dont let the complexity of the personality tree make you too anxious. being a flawed individual is half the game, especially if it means you cant be your ideal of flawed.
you start with 3 free slots for internalization, you should do those. you dont typically know what the results are going to be, but they can help a lot, and you can always replace them if you dont like them.
I actually think that Brady has yet to hit a single Thought Cabinet item.
@varsoonhks3211
He's unlocked aces high but hasn't internalised it. I don't think he's even looked at the thought cabinet. I really was bummed out it didn't click whilst he was looking at the page
Passing the Vomit check does sidestep a few of the game's tutorials for internalizing thoughts and returning to failed White checks to reroll them, though I'm sure you'll pick up on all that stuff fine enough regardless!
man, im so pleased that i found your channel. great stuff. psychology and gaming are great together 🧚♂️
Kind of feels like the guy wants Harry to fail or be an asshole, just rolls with whatever people tell Harry about himself and lets that define Harry, even though there are clearly other options where Harry comes back to his senses. Being rude to Kim, hitting kids, idk not my kind of vibe
Yeah, the first part of the playthrough was fine, but this is kind of diappointing tbh
cyberspace said one thing that will change this entire play-through for the better
Sometimes the lines get mixed up - the text says one thing, the voiceover says another. Apparently that never got fixed, and seeing how the studio is in legal turmoil (writers vs CEO), I doubt it will.
[Empathy:Easy - Success] Oh man, you're really getting into the *fucking* RP! Every minute that I can squeeze in to watch you play, I am enjoying more and more.
just found your channel because of this series and am really happy i did !! loving the analysis of the game’s themes :)
Whoa when did he get the map, did I miss that in part 1? I literally didn't find it in my first playthrough until I looked up how to use fast travel on day 3 XD
I like how he put down the body and then left to just let it rot. Amazing roleplaying as a man with a fractured mind tho
I'm commenting this in the middle of the video but hope you realize white checks can be tried again after you level up the relevant skills. I feel this is how the game was designed to guide your level ups, but almost everyone just misses it
You didn't even throw up? You managed to pass a whole chunk of waiting and snooping around by having an insensitive nose. Congrats!
It’s been great to see your channel jump a couple of thousand subscribers since you started playing the game. It’s been cool seeing your interpretation
Dude no way this therapist just tried punching Cuno
The writing is really fucking good. Especially in hindsight. There are so many little details and behaviours of characters that come through in the writing, that I have learned about throughout the game and you can't yet know.
And whenever you question why someone behaves a certain way or question why Kim does or doesnt interject, it fills me with glee - knowing there is a chance to find out about the source of their behavioural patterns. Or you'll maybe miss it and never know. Just like real life.
It's actually nice to see someone else play it. I tried to be completionist and exhaust all quests and dialouge options, but your character and the order you played in has already revealed so many new things my character couldn't percieve, while knowing other things your character is oblivious to.
This guy playing DE is some kind of Pale-induced supra-natural phenomenon in itself because HOW is he passing so many below 30% checks? If you're reading this, buy a lottery ticket with this luck, lmao
To bad you didn't pull of that punch on Cuno. The shift in his demeanor would give you a lot to talk about as a psychology practitioner.
You know, I gotta say the moving blinds really works with the soundtrack. Props to kitties!
I hit Cuno successfully and not only was it the right thing to do, I'm proud of it.
Cindy has exactly the correct amount of respect for cops
Had to pop out of the stream right during the break between part 1 and 2, glad its up!
Yesss episode 2 😂 Im ready to watch this to help me get through another long night shift lol. 🎉 Cheers
Kim's a good anchor for an empath, he'll learn to appreciate your ways, give him time.
Your roleplaying in this is fantastic, I love it
yaaaay part 2! I'm a budding psych major in university, so hearing your perspective on this makes my brain tingle.
When shiver checks so well written that they actually gives you shiver. :D
Just started watching and I have never seen anyone pass that first check! Great luck!
Another interesting thing i'm noticing in this playthrough is that I think this is the first i've seen where both health pools are above 2. Usually it's hard one skipping out the other, or skipping out on both because like me they chose top row and bottom row during character creation.
Naaaaaaaah most people take days to get him off and you casually come in, don't care about the smell and just shoot the corpse down like its nothing with literally minimum stats and no chance improvements. That's crazy
you just know he's gonna get the volition check on the chair too
Really loving the playthrough so far, and I can't wait for you to get into the Thought Cabinet next time!
Practically Speedruning this game with these rolls!
It's very cool to see him playing the same build as I did, honestly the majority of people I know were playing the logical type, and I felt they were kinda missing out on the vibe of both shivers and inland empire talking to you throughout the run.
Yesss inland empire and shivers are my favorite abilities by far. Loved playing a supernatural cop
I played a high INT build first and it still hurts giving them up. Shivers is probably my favourite skill next to Volition though, but I don’t see much utility in most of the other red skills which unfortunately deters me from taking a PHYS build (I’ll do it one day, mystical build seems super fun)
This was the sort of build I first went with--full on Himbo with 4 PHYS 4 PSY but only 2 INT and 2 MTR.
Able to ingratiate himself to people or muscle into getting info but absolutely inept at connecting any of that info to anything but himself.
@@Aeiouaaaaaaaaa Shivers is fantastic though the game gives you A TON of ways to up Shivers through gear and Though Cabinet, making it the easiest stat to take up without ever putting any points in it. I imagine a part of this is because there's only 2 mandatory checks you have to pass in the game (Authority and Shivers) but both these checks have so many circumstantial bonuses they're near impossible to fail on if you do everything and 3 failures will result in progressing the game forward anyway.
It can be hard to see the utility of some skills, for sure, and I think PHYS has people discredit it the most, but :
Endurance is your health pool so that's pretty important.
Electrochemistry lets you lean into being pretty unhinged and can be fun for it--it also is explicitly tied to some significant insights at the ending.
Half Light gets dumped on a TON because it's not necessary for a majority of the significant checks in the game but it absolutely lets you lean into being violent and unhinged. It's also tied to a lot of the Apocalypse Cop revelations. There are a ton of very cool insights that Half Light allows that most players never get because they don't want to be an asshole.
Pain Threshold is mostly helpful to avoid dying. I think it helps with some of the Church questline checks, too?
Physical Instrument is the big winner in PHYS outside of Shivers--it lets you just muscle your way past a lot of checks that you'd otherwise need various skills to get through. Also lets you punch Cuno.
Of course, Shivers is some of that A+ Noir cop nonsense, but it's almost impossible to get to the end of the game without at least 4 Shivers thanks to clothing and thoughts, even if you started with only 1 PHYS.
@@Aeiouaaaaaaaaa I'd suggest going high PHYS if you want to go down the Fascist or Apocalypse Cop plotlines. It's a little easier to lean into just being a dirtbag when your skills help you strongarm that.
PHYS skills are also critical in discovering the truth regarding the fate of the world, which is kind of wild. There's some pretty hugely spoilery stuff that some players never even learn about that are locked behind PHYS checks. But since you don't need most of PHYS Skills to beat the game, people tend to discount PHYS as not being 'worth' investing in.
I was beginning to doubt its existence, but it’s here: an entertaining Disco Elysium playthrough.
Thanks!
Im loving this lucky cop run
i went through my entire playthrough without being able to get the body down. omgosh
So far so good you have some great insights keep it up
"I'm tired of embarrassing myself" I have some bad news about your character in this game
Have you played other games like this? I'm currently doing my PhD in clinical psychology, and I've also loved this game.
For me I went the denial route. Being bad at everything, but not admitting to anything. A superstar disco cop, where my own imaginary stardom was only a facade trying to hide my feelings of worthlessness. Wish there were more games like it.
1:49:23-1:50:24 made me laugh out loud and I had to replay it to share with my partner. Fun playthrough all around!
Not watched a DE playthrough before, but loving this so far. Keep up the good work brother.
Enjoyed the watch, thank you!
I have not finished yet, but the amount of streamer's luck you have is astounding!
You might want to save the level ups on relevant checks. But I love how you roleplay in your character building.
This is so delightful. More please.