Hey, trying out this mechanism i found that, as for "create 0.3.2g", the redstone link that receives signal from the stopper needs a pulse repeater between it and the power latch, to avoid getting locked on the stopper. Almost went crazy trying to fiddle around the mechanism to the point of trying to include t-flip flops (lol) because the "stopper" powered latch kept flipping too fast, so i thought this info might be of some use for some beginners like me :P As a side note, an adjustable pulse repeater works just like the pulse extender shown on this tutorial. Hopefully this helps someone
Thank you for this redstone system. I improved it so I can use an analog lever inside the cabin for the floor selection, and have single call buttons at each floor. It took some time, but I got it to work. My improvement basically count the ammount of floor the elevator have to skip to reach it's destination. (I'm limited to 16 floors tho due to the analog memory cell.)
Hello! I'd like to know how you did that, mostly because i'm trying to do something similar with the mechanism (with the exception that i'm planning on using a linked controller) and well, i dunno how to adapt properly the "stopper skip". I managed to do something mildly functional but i can't make the elevator cycle back to a previous floor (Ex; the platform doesn't go from the 3rd floor to the 2nd). Sorry for the terrible english and grammar btw. Edit: i'd like to know which version are you playing too, because i'm on the 1.16.5 Create 0.3.2g
@@lawea1246 First thing, you need to move the "stop" redstone link: you place a block at the original position of the stop redstone link reciever, a redstone dust behind, then the stop redstone link. Then you place a sticky piston on the side of the newly placed block. This addition allows to skip floors (when the piston is extended, the stop link won't stop the elevator, and the elevator will skip the floor) Right next to the piston, you place an analog memory cell: 2 comparators making a loop, each facing a full block. When you send a redstone pulse, it will remember the signal strength The comparator furthest away from the stop link need to be set to substract mode. on the side of this comparator, in this order, place a redstone dust, then a comparator in substract mode with a signal of 14 on the side (you can do this using an analog lever) Then a pulse repeater set to 4 tick, and another stop redstone link set to recieve. The purpose of this pulse is to substract 1 to the analog memory each time it pass by a floor. If the memory cell is already at 0, it won't do anything to the memory cell and stop the elevator instead. Now, all that's left to do is the floor calculation. for this part, you will need 5 more signals: - Elevator Position - Floor Target - Floor Target Trigger - Elevator call - Floor 0 elevator call (I will explain why). At the memory cell, you place a comparator set to substract mode with a redstone dust and an analog lever set to 1 (the memory cell correspond to the number of floor to skip. You don't want to skip the target floor) you then have to split in 2 almost identical parts: the call button part and the floor selection part. They are almost the same, but you need different redstone link signals. On the floor selection side: Place a target, a redstone dust on each side, these redstone dust will be wired to the up and down sending redstone links. This is where the system tell if the elevator needs to go up or down. Then, you place a comparator for each of these redstone dust set to substract mode. Place a redstone dust on the side (not next to the target block) Place 2 restone link at the input of the comparators and next to the redstone link. On the "up" side, the "comparator" link have to be the floor target signal, and the "dust" link is the Elevator position signal. If the elevator needs to go up, the output will be positive, and send the number of floor to travel minus one to the memory. Otherwise, it will output 0 and not do anything. On the "down" side, you simply invert the redstone link: elevator position >> comparator | floor target >> restone dust. The logic is the same as the "up" side. If you send the elevator to the floor it is already at, both output will be at 0 and nothing happens. The last thing to do in this part is to place redstone torches above last 2 redstone dust (the ones on the side of the comparators), and wire it to a 4 ticks redstone pulse, with the floor target trigger restone link reciever as an input. This will keep the output to 0 untill you press the button inside the elevator. The "floor target" emmiter redstone link have to be wired to your floor selection analog lever inside the elevator. For the elevator call side, you do the same thing with some tweaks: the "floor target" and "floor target trigger" reciever redstone link have to be set to the "Elevator call" signal. (you will have to set each call button to send a signal strength corresponding to the floor. Example: a signal strength of 5 for the floor 5 call button) add a reciever redstone link set to the "Floor 0 elevator call" signal as an input for the torches, you don't need a redstone pulse for this one. You need this because you can't send a redstone pulse of 0 strength to call the elevator. There are only 2 things left to do: - Connect the "stop" wire output of the original part to redstone torches bellow the elevator call calculation redstone dust (this is a safety feature to not call the elevator while it is moving. You can also add an indicator signal if you want to know when it is moving. You can improve this part however you want) - The floor position signal: You need to place a redstone block on the elevator cabin, going into a comparator set to substract mode, and make it so when the redstone block is there, it emits the floor's signal strenth (you don't need it at floor 0) You could place it next to the contact button instead, but if you do so, it will send the signal each time it pass a floor You can display the floor the elevator is at with the elevator position signal, but keep in mind that when the elevator is moving, this signal's value is 0. I am playing Create 0.5, but I think it will work in 0.3.2 If the elevator go past the floors by 1 or 2 blocks, try lowering the speed. While setting this systeme up, the elevator may get stuck trying to go all the way up or down. You can reset the system by sending a signal of 15 to the memory cell substract redstone dust, then trigger the Up or Down signal. If the memory cell value is too high when you send/call the elevator, check if your call signal or elevator position signal is set up properly. In case you send the elevator to a floor that does not exist (example: floor 8 while your elevator only have 5 floor), there is no safety system. You will have to reset the elevator. You cannot skip a number (example: floors 0,1,2,4,5 , but floor 3 doesn't exist). GL with that, tell me if you want screenshots. I hope I didn't forget anything. :)
After some testing, I came to the conclusion that this system can't be applied on create 0.3.2g, since there aren't analog memory cells on this version of the mod, however you gave me a few ideas to tinker with thanks to the inclusion of vanilla redstone comparators in the system. Thanks! :D
@@lawea1246 The analog memory cell is made using 2 vanilla comparators and 2 redstone dust in a loop. Here is an old footage of a vanilla analog memory cell: th-cam.com/video/eaQ7BghEy2w/w-d-xo.html
This looks great and is very technical. For someone looking for something easier, Create comes with an Elevator pulley now that uses Redstone Contacts. It's very easy and has built in floor selection. You will still need to use the wireless/wired restone connections from a button to the contact to call the elevator though.
@@MrBlockHead Honestly it's fairly straightforward. I just used the wiki page. Just make an elevator car and use the elevator pulley instead. Make sure to put a contraption control inside the car. Then each floor put a redstone contact where you want it to stop(similar to portable storage interfaces). It will recognize them automatically.
If you throw in a metric shedload of redstone links and logic gates along with a linked controller you can further refine the elevator with floor-picker options :D
Instead of pressure plates for the outer doors I put them on links too with another set of connectors which I also attached to note blocks for an arrival tone/exit tone
Can you make an updated elevator tutorial, for create 0.5.0 minecraft 1.20. Please? My elevator wont go with the stoppers.. It will only go up one block and stop.
Such an awesome video! Pretty compact and easy to set up! Appreciate it so much. Only issue I am having (which I imagine its something I forgot) but the elevator doors dont open when it reaches its floor. Anyone know what I missed or need to fix? Thanks!
I had the same problem, plus wouldn't stop on the right floor. Ditch the redstone, use an elevator pully and a contraption control. It is much easier, smaller, and actually works.
This is a great video, and really helped a lot when it came to creating an elevator. However, I seem to be having a problem with mine to where it doesn't stop unless there is a floor beneath it. How do you fix that?
There's that one weird thing. Whenever the elevator stops going down, in just stops one block higher than Redstone Contact. And everytime I move it one block higher, the elevator stopping point also moves one block higher. When the elevator goes up, such thing doesn't happen.
Found a solution after having the same issue. It seems to be that your elevator is moving too fast and the contact doesn't have time to trigger the clutch before it clears another floor. Try lowering the speed of the elevator or shortening the pulse of the stop signal to the clutch. (I had to lower my rpms)
I doubt you'll see this now, but I have a question. Can we do this with 4 Rope Pullies synchronized up to make a more accurate elevator system for a larger elevator?
Ive made almost the same elevator you made, when it goes down to the 2nd or 1st floor the redstone contact bugs out and the elevator goes a block above it. How do i fix it?
hey for me in the create astral modpack the elevator doesn't stop and if i click the up button it goes down and up depending on where the elevator is, and the down button does nothing, any help?
I also have a question the question is I am having a issue where I click the buttons inside the elevator does not work at all, It doesn't have any blockages at all, but when I click other buttons outside the elevator, the links seems working very fine. I tried many positions of my elevator's internal buttons but not working at all only the buttons outside, I even tried making more ropes thinking that should decrease it's weight ratio, but now I am still struggling and it doesn't seem to work, I forgot that I have an ultra High-rise/Skyscraper building which makes me think that the height is a problem.
Hey i used ur tutorial but sometimes when peopl,e get confused they will tihnk it will call to the floor they pressed when the cab is at bottom and tehyre at top you need to do a tutoiral for an elevator that goes to the floor you pressed
Wish this actually works, It was a great vid. I tried it twice and the Redstone links just won't connect like yours. Simplify the contraption, use an elevator pully instead of a rope pully, and a contraption controller. It works SOO much better and takes up a LOT less space.
what version of mc Is this, I am having a bit of a problem with it. instead I have the create mod in a modpack which the version Is 1.16.5. Modpack: Create: Above and Beyond
Whenever i made it over 2 Floors, There's a glitch that it only serves 2 Floors. Also when i made the frequency same as the bottom floor, It stops at the Ground Floor.
The doors open and close extremley fast for me and I can't even get into the elevator because of it. How do I slow the opening and closing of the door?
I don't know what I did wrong but my elevator only works up, its always stuck by one block when its going down. It has to do with my stop frequency. That's all I know
A thing that i added is that you can put a 2nd redstone contact on the elebator and use more links to make each floor have a door that closes if the elevator isnt there, adds a security layer for npcs and players that are blind 😂
I didn’t have a problem doing this however I’m trying to build a elevator that goes underground. I have a issue where it’ll go all the way up from the bottom where I built it. But having it go down it refuses. It’ll go down until the block above where it’s suppose to stop at for the next floor and it’ll go down no further. Not sure what is wrong. I tried everything to figure out why it’s refusing to stop AT the floor it’s suppose to be at and won’t go down any further. It’ll come back up and when I take out the stopping mechanism for each floor it’ll work like normal. I also noticed when I tested it with a create motor and set it at 100+ speed it’ll go down past it but it won’t if I have it set to a slower realistic speed. Any suggestions?
Yea makes 0 sense. I have one set up but for above ground like buildings and it works. Does this setup not work for mining? To get down to your mineshafts and such below ground? I don’t see why not but I cannot figure this out and it’s irritating the heck out of me right now. The other setup is on a different world btw. Neither world has 2 elevators either. Both worlds each have the single elevator. It’s just this new world where I built a elevator to go down underground that messed up.
Man... Create Mod tutorials don't really age well. In Create 0.5, there's a special elevator pulley. Instead of redstone links, you use a contraption controller, which becomes an elevator controller. And redstone contacts become elevator contacts. Then you can name floors and configure which way the doors open on each floor. You can also read the floor from a display link so the name or short code can be shown on nixie tubes or display boards. And you just have to power the contact in order to call the elevator to a particular floor. But other than that new special-built feature, this video is great!
@@Ronins_Legacy I was using a powered latch and not the other latch I cant remember the name at the moment but I'll let you know when I am able to figure it out just if you have JOI then you can just search it
It doesn't seem to work anymore. I might be using a more recent version of create. When I superglue the Elevator and attach the Pully, the Redstone Links lose their frequencies and I can use buttons inside. 🤔
Is anyone else having a Problem Where when you hit the button it gets stuck and kind of moves in place until doesn't work Because I've been having that problem for an hour and if anyone has any kind of answer please tell me cause I'm out of idea
Hey, trying out this mechanism i found that, as for "create 0.3.2g", the redstone link that receives signal from the stopper needs a pulse repeater between it and the power latch, to avoid getting locked on the stopper.
Almost went crazy trying to fiddle around the mechanism to the point of trying to include t-flip flops (lol) because the "stopper" powered latch kept flipping too fast, so i thought this info might be of some use for some beginners like me :P
As a side note, an adjustable pulse repeater works just like the pulse extender shown on this tutorial. Hopefully this helps someone
i love you omfg
Hero
can u help me im having some issues with it
Someone give this man a medal
That worked on getting it to stop on the right floor block level. but now it wnt move up or down
Thank you for this redstone system.
I improved it so I can use an analog lever inside the cabin for the floor selection, and have single call buttons at each floor. It took some time, but I got it to work. My improvement basically count the ammount of floor the elevator have to skip to reach it's destination.
(I'm limited to 16 floors tho due to the analog memory cell.)
Hello! I'd like to know how you did that, mostly because i'm trying to do something similar with the mechanism (with the exception that i'm planning on using a linked controller) and well, i dunno how to adapt properly the "stopper skip". I managed to do something mildly functional but i can't make the elevator cycle back to a previous floor (Ex; the platform doesn't go from the 3rd floor to the 2nd). Sorry for the terrible english and grammar btw.
Edit: i'd like to know which version are you playing too, because i'm on the 1.16.5 Create 0.3.2g
@@lawea1246
First thing, you need to move the "stop" redstone link: you place a block at the original position of the stop redstone link reciever, a redstone dust behind, then the stop redstone link.
Then you place a sticky piston on the side of the newly placed block. This addition allows to skip floors (when the piston is extended, the stop link won't stop the elevator, and the elevator will skip the floor)
Right next to the piston, you place an analog memory cell: 2 comparators making a loop, each facing a full block. When you send a redstone pulse, it will remember the signal strength
The comparator furthest away from the stop link need to be set to substract mode. on the side of this comparator, in this order, place a redstone dust, then a comparator in substract mode with a signal of 14 on the side (you can do this using an analog lever)
Then a pulse repeater set to 4 tick, and another stop redstone link set to recieve. The purpose of this pulse is to substract 1 to the analog memory each time it pass by a floor. If the memory cell is already at 0, it won't do anything to the memory cell and stop the elevator instead.
Now, all that's left to do is the floor calculation. for this part, you will need 5 more signals:
- Elevator Position
- Floor Target
- Floor Target Trigger
- Elevator call
- Floor 0 elevator call (I will explain why).
At the memory cell, you place a comparator set to substract mode with a redstone dust and an analog lever set to 1 (the memory cell correspond to the number of floor to skip. You don't want to skip the target floor)
you then have to split in 2 almost identical parts: the call button part and the floor selection part. They are almost the same, but you need different redstone link signals.
On the floor selection side:
Place a target, a redstone dust on each side, these redstone dust will be wired to the up and down sending redstone links. This is where the system tell if the elevator needs to go up or down.
Then, you place a comparator for each of these redstone dust set to substract mode.
Place a redstone dust on the side (not next to the target block)
Place 2 restone link at the input of the comparators and next to the redstone link.
On the "up" side, the "comparator" link have to be the floor target signal, and the "dust" link is the Elevator position signal.
If the elevator needs to go up, the output will be positive, and send the number of floor to travel minus one to the memory. Otherwise, it will output 0 and not do anything.
On the "down" side, you simply invert the redstone link: elevator position >> comparator | floor target >> restone dust.
The logic is the same as the "up" side.
If you send the elevator to the floor it is already at, both output will be at 0 and nothing happens.
The last thing to do in this part is to place redstone torches above last 2 redstone dust (the ones on the side of the comparators), and wire it to a 4 ticks redstone pulse, with the floor target trigger restone link reciever as an input.
This will keep the output to 0 untill you press the button inside the elevator.
The "floor target" emmiter redstone link have to be wired to your floor selection analog lever inside the elevator.
For the elevator call side, you do the same thing with some tweaks:
the "floor target" and "floor target trigger" reciever redstone link have to be set to the "Elevator call" signal. (you will have to set each call button to send a signal strength corresponding to the floor. Example: a signal strength of 5 for the floor 5 call button)
add a reciever redstone link set to the "Floor 0 elevator call" signal as an input for the torches, you don't need a redstone pulse for this one. You need this because you can't send a redstone pulse of 0 strength to call the elevator.
There are only 2 things left to do:
- Connect the "stop" wire output of the original part to redstone torches bellow the elevator call calculation redstone dust (this is a safety feature to not call the elevator while it is moving. You can also add an indicator signal if you want to know when it is moving. You can improve this part however you want)
- The floor position signal:
You need to place a redstone block on the elevator cabin, going into a comparator set to substract mode, and make it so when the redstone block is there, it emits the floor's signal strenth (you don't need it at floor 0)
You could place it next to the contact button instead, but if you do so, it will send the signal each time it pass a floor
You can display the floor the elevator is at with the elevator position signal, but keep in mind that when the elevator is moving, this signal's value is 0.
I am playing Create 0.5, but I think it will work in 0.3.2
If the elevator go past the floors by 1 or 2 blocks, try lowering the speed.
While setting this systeme up, the elevator may get stuck trying to go all the way up or down. You can reset the system by sending a signal of 15 to the memory cell substract redstone dust, then trigger the Up or Down signal.
If the memory cell value is too high when you send/call the elevator, check if your call signal or elevator position signal is set up properly.
In case you send the elevator to a floor that does not exist (example: floor 8 while your elevator only have 5 floor), there is no safety system. You will have to reset the elevator.
You cannot skip a number (example: floors 0,1,2,4,5 , but floor 3 doesn't exist).
GL with that, tell me if you want screenshots. I hope I didn't forget anything. :)
@@thebluechocolate1655Thank you very much! I'll try this ASAP and i'll ask you for screenshots if i get stuck, thanks again! :P
After some testing, I came to the conclusion that this system can't be applied on create 0.3.2g, since there aren't analog memory cells on this version of the mod, however you gave me a few ideas to tinker with thanks to the inclusion of vanilla redstone comparators in the system. Thanks! :D
@@lawea1246 The analog memory cell is made using 2 vanilla comparators and 2 redstone dust in a loop.
Here is an old footage of a vanilla analog memory cell: th-cam.com/video/eaQ7BghEy2w/w-d-xo.html
This looks great and is very technical. For someone looking for something easier, Create comes with an Elevator pulley now that uses Redstone Contacts. It's very easy and has built in floor selection. You will still need to use the wireless/wired restone connections from a button to the contact to call the elevator though.
I’ll have to check that out. You got a tutorial link?
@@MrBlockHead Honestly it's fairly straightforward. I just used the wiki page. Just make an elevator car and use the elevator pulley instead. Make sure to put a contraption control inside the car. Then each floor put a redstone contact where you want it to stop(similar to portable storage interfaces). It will recognize them automatically.
If you throw in a metric shedload of redstone links and logic gates along with a linked controller you can further refine the elevator with floor-picker options :D
i have this issue wherein my elevators wont stop on the other floors. it either stops on the top or the bottom floor
make sure the one thats in all the mechanics that stops it is a reciever link
u forgor to put redstone on the cluch.
That's my issue to
I have an issue where mine stops above the actual block instead of at the right level
@@wolfythyalphapiratewolf2015 Lower the floor
My elevator ignores the contacts and only stops when it comes in contact with a block. What do I do?
so confused, have it built the exact same way except the elevator does not come up
Instead of pressure plates for the outer doors I put them on links too with another set of connectors which I also attached to note blocks for an arrival tone/exit tone
Can you make an updated elevator tutorial, for create 0.5.0 minecraft 1.20. Please? My elevator wont go with the stoppers.. It will only go up one block and stop.
Theres now something called an elevator pulley
How do you use it?
@@ashleylowe9501
how did u glue like that/????
Such an awesome video! Pretty compact and easy to set up! Appreciate it so much. Only issue I am having (which I imagine its something I forgot) but the elevator doors dont open when it reaches its floor. Anyone know what I missed or need to fix? Thanks!
I had the same problem, plus wouldn't stop on the right floor. Ditch the redstone, use an elevator pully and a contraption control. It is much easier, smaller, and actually works.
@@my2cents930 this is for the old version that didnt feature an elevator pulley, only a rope pulley
This is a great video, and really helped a lot when it came to creating an elevator. However, I seem to be having a problem with mine to where it doesn't stop unless there is a floor beneath it. How do you fix that?
this video predates the elevator update, he's using rope pullers, rather than the new elevator block
for some reson the elevator wouldn't go all the way down it would just glitch out and then appear one block higher than it should. explanation?
Make room for the slabs
Same here, slabs don't work
They don't work@@atomicul_
Thanks for this. I made a big tunnel bore at -58 and wanted a nice lift to get to the mine shaft.
This IS the perfect elevator, great tutorial bro
I have an issue where the elevator stops a block above the cotact on the 2nd floor. And it won't go down to the bottom floor.
It's a 3 floor set up
did you fix it
i had the same issue
There's that one weird thing. Whenever the elevator stops going down, in just stops one block higher than Redstone Contact. And everytime I move it one block higher, the elevator stopping point also moves one block higher. When the elevator goes up, such thing doesn't happen.
I am having the same issue and can't seem to find a fix.
Found a solution after having the same issue. It seems to be that your elevator is moving too fast and the contact doesn't have time to trigger the clutch before it clears another floor. Try lowering the speed of the elevator or shortening the pulse of the stop signal to the clutch. (I had to lower my rpms)
project red repeater works as an alternative to the pulse extender i had to use it on create above and beyond
Thank you! Straightforward tutorial
Is there an option to do this with an extending piston for a roofless elevator?
My rope refuses to pull up my elevator
Maybe check your character's weight😅😅
lmao thats a good one@@aastevee
3:30 what you could also do is just replace all that stuff with 1 motor
Is the redstone contact height adjustable or do they need to be a specific height per floor
They are adjustable. You can spread your floors out any distance / spacing you want.
I doubt you'll see this now, but I have a question. Can we do this with 4 Rope Pullies synchronized up to make a more accurate elevator system for a larger elevator?
Ive made almost the same elevator you made, when it goes down to the 2nd or 1st floor the redstone contact bugs out and the elevator goes a block above it. How do i fix it?
This Has Been Stressing Me Out For The Past 2 Hour And Would Like Some Help On How to Fix It!
Nice very nice indeed. I think we might need one of these setups in our base
hey for me in the create astral modpack the elevator doesn't stop and if i click the up button it goes down and up depending on where the elevator is, and the down button does nothing, any help?
advanced tutorial I need this
I also have a question the question is I am having a issue where I click the buttons inside the elevator does not work at all, It doesn't have any blockages at all, but when I click other buttons outside the elevator, the links seems working very fine. I tried many positions of my elevator's internal buttons but not working at all only the buttons outside, I even tried making more ropes thinking that should decrease it's weight ratio, but now I am still struggling and it doesn't seem to work, I forgot that I have an ultra High-rise/Skyscraper building which makes me think that the height is a problem.
Just set this up on our server. Thanks for posting this it was a big help!
Hey, I was questioning about the Pulse Extender and why is it not in the game. What happened to it?
I have an issue that glue is need to be placed on each block, it doesn't make area by clicking right mouse button.
im typing this late but does anyone know y my lift stops on block above the contact?
Same
Hey i used ur tutorial but sometimes when peopl,e get confused they will tihnk it will call to the floor they pressed when the cab is at bottom and tehyre at top you need to do a tutoiral for an elevator that goes to the floor you pressed
Wish this actually works, It was a great vid. I tried it twice and the Redstone links just won't connect like yours. Simplify the contraption, use an elevator pully instead of a rope pully, and a contraption controller. It works SOO much better and takes up a LOT less space.
I think those are new. I did ‘t have those components.
what version of mc Is this, I am having a bit of a problem with it. instead I have the create mod in a modpack which the version Is 1.16.5. Modpack: Create: Above and Beyond
i love you so much ,
Thanks for this tutorial
5:50 you can just write a book and then sign it because it has your name in the nbt data
Everything works great in 1.20.1 (idk what xreate mod ver is that) my only issue is the doors don't automatically open when stopping on a floor
Use the new elevator pulley. I made a tutorial on it a few weeks ago
@MrBlockHead oooh thats nice thanks, i think of building that on my next build soon
Whenever i made it over 2 Floors, There's a glitch that it only serves 2 Floors. Also when i made the frequency same as the bottom floor, It stops at the Ground Floor.
Is this the glitch where it misaligns going down, meaning you can't go down?
The doors open and close extremley fast for me and I can't even get into the elevator because of it. How do I slow the opening and closing of the door?
I’m having an issue where I’m not able to add any blocks in the links.. any ideas of how to help?
I don't know what I did wrong but my elevator only works up, its always stuck by one block when its going down. It has to do with my stop frequency. That's all I know
same things happening to me, cant figure it out
Same, idk whats wrong with it
A thing that i added is that you can put a 2nd redstone contact on the elebator and use more links to make each floor have a door that closes if the elevator isnt there, adds a security layer for npcs and players that are blind 😂
Seriously? How many blind people do you think are actually playing Minecraft?
I didn’t have a problem doing this however I’m trying to build a elevator that goes underground. I have a issue where it’ll go all the way up from the bottom where I built it. But having it go down it refuses. It’ll go down until the block above where it’s suppose to stop at for the next floor and it’ll go down no further. Not sure what is wrong. I tried everything to figure out why it’s refusing to stop AT the floor it’s suppose to be at and won’t go down any further. It’ll come back up and when I take out the stopping mechanism for each floor it’ll work like normal. I also noticed when I tested it with a create motor and set it at 100+ speed it’ll go down past it but it won’t if I have it set to a slower realistic speed. Any suggestions?
Yea makes 0 sense. I have one set up but for above ground like buildings and it works. Does this setup not work for mining? To get down to your mineshafts and such below ground? I don’t see why not but I cannot figure this out and it’s irritating the heck out of me right now. The other setup is on a different world btw. Neither world has 2 elevators either. Both worlds each have the single elevator. It’s just this new world where I built a elevator to go down underground that messed up.
my elevator keeps stopping above the redstone contact.. pls help
Very Nice Elevator 😊😊😊
But which mod are you using for the detailed tooltip in the top center of your screen 🤔🤔🤔
i think he is using hwla, but the one probe is probably better
its called jade
the rope will connect to the elevator but then wont come back up??? any help dawg???
With some redstone and basic create mod stuff i made a door. I also used electricity.
are you using optifine? my minecraft crashes when I use create with optifine.
Use sodium.
this was 4 months the roation controller can go to 256 speed now
Well done! 😀
Man... Create Mod tutorials don't really age well.
In Create 0.5, there's a special elevator pulley. Instead of redstone links, you use a contraption controller, which becomes an elevator controller. And redstone contacts become elevator contacts. Then you can name floors and configure which way the doors open on each floor. You can also read the floor from a display link so the name or short code can be shown on nixie tubes or display boards. And you just have to power the contact in order to call the elevator to a particular floor.
But other than that new special-built feature, this video is great!
Right? Thanks for watching!
The Powered Latch on the stopper wont flip when I press a button for another level, any ideas why it wouldnt work?
The Pulse Extender wont power the Powered Toggle Latch
Nevermind I am stupid
@@Zeu388 how did you figure it out??
@@Ronins_Legacy I was using a powered latch and not the other latch I cant remember the name at the moment but I'll let you know when I am able to figure it out just if you have JOI then you can just search it
i cant seem to put any blocks inside the redstone link?
i made this multi level but with the stopper it stops on the floor but wont go down further after the stop?
figured it out 4t was too much
Oh. I see
im not sure how but the elevator is just stuck at the bottem and i cant fix it. can somebody help me
i did use a repeatedf in my and it fixed all the issues of it not going up or down after the first test. so yeah
It doesn't seem to work anymore. I might be using a more recent version of create. When I superglue the Elevator and attach the Pully, the Redstone Links lose their frequencies and I can use buttons inside. 🤔
same issue on my end
if ur on create 0.5.1 there is an elevator pulley block which you can use instead of this design instead
@@arkinbrucecuenca9019 Yep I have since discovered it. Elevator Pulley's are much simpler. 👍🏻
mine goes down a bit then comes back up and also the up button wont work
U didin't pay attention.
thank you soo much
make a remake. in create version 5.0.1
now when i try it on my worl, it don't work
thank you
help! it stops at every floor no matter what
lol minecraft crashed as I placed down the redstone links at 2:52
Why is mine crashed?
Is anyone else having a Problem Where when you hit the button it gets stuck and kind of moves in place until doesn't work Because I've been having that problem for an hour and if anyone has any kind of answer please tell me cause I'm out of idea
You might need a pulse extender somewhere.
Im having the same problem, im trying to hotwire ideas
I'm using the newest version of the mod, and it's not working. thnx any way!
til create mod made an elevator pulley
Give us the link to the create mod and how to put it in minecraft
That's not what the video is for you entitled bell, can't you use google?
i did the part at 7:11 and it didnt work
Anyone else catch that last bit about adding the doors (so you don’t fall in? XD then he adds the pressure plates 😂😂😂
Prime comedy genius
My game crashed how to fix?
Sorry. I have no idea.
@@MrBlockHead thank you
tysm
It's such a shame that this feels so redundant now
this is the only tutorinal on create lifts and its not amazing ngl but its as good as it gets i guess
use the ponders, dude
Ok but what Minecraft is?
Don't use shaders if you don't have RTX 4090 TI
are you stupid
what is god bless mean?
mine elevator flying at 64 rpm!
What if mode bro
My Dude, im just gonna say, Knob Thing.
pls join my server and build this, i cant build it myself
it dosen't works for me
W video
For some reason it doesn’t work
I dont have doors
How do you keep your cat inside?
@@MrBlockHead Awww man,
I mean I don't have framed glass doors in create mod.
ur in freakin forge.
@@naybhonepyae3816 yes anndd..? this workin only in fabric???!?E"?WS?WEEQE@
There's also an elevator mod
doesnt even work
Not surprising it’s for an older version of create. I’m going to be working on an updated version. For now look into create’s elevator pulley.
Fake 😭😭😭😭
@@matejkvapil9192 fake? You ok?