I was just watching your video about useful comparator circuits and I got an interesting idea (I think so anyways) could you make a huge numbot or neural network like numbot and connect it to your minecraft in minecraft or your pong gane, then you could have some sort of score based thing for the neural network to learn and then you could have an Ai that plays minecraft or pong. Or maybe even chess, but all of hem are probably extremely difficult to make and I wouldn't be suprised if they were impossible.
The stairs thing is really clever! The design may not be complicated, but it solves a complex problem with a simple, smart and elegant solution - THAT is what makes you a really good redstoner.
NOT COMPLICATED?? can someone tell me, am I just dumb?? Or is it something everyone has to learn in the beginning? I've watched a bunchg of videos and I still do not understand what each does, the obvserver, ect.. cause many don't explain much and mainly say what to put where, but i wanna understand why.. I feel so stupid but I'm gonna keep trying to learn
"An idiot admires complexity, a genius admires simplicity" ― Terry Davis (some schizophrenic dude, who made an entire operating system because he thought God communicated with him through a random number generator and told him to do it)
Oh my gosh, this is really smart! I plan to live completely underground in the caves and cliffs update, so this will be really useful! I always feel like I learn more about the modern intricacies of Redstone whenever I watch your videos like these!
The elevator is Perfect in my hotel! I also found a couple of flaws: 1. The redstone torch is sometimes on but it's not broken(17:57) A solution for that is just to simply move the redstone down 2 blocks 2. I realised that I was very lucky since I only have 14 floors! this is because redstone signal strength excites. I can't find a way to put down a repeater anywhere. I would love to make a 100 floor elevator! Edit: I know lots of you don't know which redstone to move down, so I made this video: th-cam.com/video/FeH1vZflN5c/w-d-xo.html
sorry Im also having the same problem but I dont understand what u mean by to simply move the redstone down by 2 blocks. When u say "redstone", WHICH, redstone do u mean? Edit: It's ok I figured it out alrdy
This helped a lot, I wasn't sure what to do but moving it down 2 blocks helped. For those still confused, move the slabs down 2 blocks, and make the redstone climb up 2 blocks to the observer. You can't do full blocks against the wall, so you make need to go around the other side.
I just built a 10 floor version of this on a 1.17.1 Spigot server and it works - an awesome piece of redstone. The floors in my structure are 6 blocks high, which caused every other set of torches in the torch tower to be turned on when I got to the floor since the torch tower alternates on/off every 2 blocks and when dividing up my floors that way I get an odd number. This was easy enough to fix by moving the slabs and redstone line down to the next lower set of torches on these floors and then as it heads towards the observer bringing them up to the block leading into the observer. I do think if you went much over 10 floors you might hit a point where you need repeaters on those redstone lines, but I'm contemplating in 1.18 making a super tall structure so maybe I'll find out at some point.
the demand for this in 1.17 is gonna be huge lol. I was trying to think up something for this in preparation for the huge changes in height, but this is honestly superior thank you for the design! Can't wait to use it.
At 17:57 the torches are turned off only if your floors are multiples of 4 blocks apart. If your floor is 4n + 2 blocks apart you can just add a torch on the side to invert the signal before linking it to the observer. Very good elevator btw
Can you expain to me how to do this? I'm having this issue but I don't understand how to fix it from your explanation? Where do I place the side torch? I can't place a full block cuss it will mess with the wall so I can't figure it out.
@@CraftyMasterman Oooh thank you. You did explain that in the video but I honestly did not understand without the images. Thats what you meant by a block up! Thanks for the quick response!
I searched his discord and can't find this pinned anymore. Can someone please better explain where exactly to place the torch to invert the signal for floors that are at 4n+2 intervals. TIA!!!!!! Do you mean to the side of the final wool block (the one with redstone dust on top of it) that's adjacent to the observer so that the torch is under the observer?
Omg this is literally the most amazing thing I've ever seen. Gonna build this for my 1.18 mines where you gotta space out levels of what resource you want!
I love this elevator but you can also mess it up easily, especially when you power on those observers without intention. Some schematic/world download would have been nice to check if everything is right when building it by yourself. It is now working perfectly. If I would build it again, I would place the water in the end and checking first that every button is working fine. Then placing one bucket on top where the last stair should be and then using kelp from bottom to top and then place the stairs there. It is so much easier to build in this order. It is the best elevator i have seen so far. Very compact and i love compact :) (15 Stars out of 10)
@@eduardoxenofonte4004 not really when you think of how much redstone dusts were being thrown out to a trash burner or something. The materials were almost easily accessible most of the time
Hey man, entertaining as always and really creative elevator. Def trying to build it tonight. Also, you used some really interesting ways of moving signals around that I think are going to solve some issues I have on a door. Thanks for sharing!
I thought I was clever with my redstone contraptions, all until I saw using stone fences as a way to send a signal downwards. I didn't know that was a thing, good job sir
IF YOU GUYS ARE WONDERING WHY IS IT BROKEN IS IT A VERSION PROBLEM. LET ME ENLIGHTEN YOU AT 15:32 HE SAID THAT HE WOULD PUT THE OBSERVER LATER WHICH HE MISSED TO PUT IN THE VIDEO SO IF YOU ARE HAVING A HEADACHE AFTER THE ENTIRE BUILD JUST DROP THE OBSERVER AT THE BOTTOM .
8:45 I have done everything single block the same with this video. But When I do this the whole pillar blocks totally block the waterway and the entrances are just gone. Redoing the observer, it goes back but no water. And the same shit repetitive... Could anyone tell me why it happens? I'm playing java. Is it a version issue or something? Here I can only make ONE-USE elevator.
This is super smart. One time I was on a Minecraft Realm and I had an underground lair. I built a bubble elevator as an exit from my lair. At the top of the bubble elevator was an animal farm and there was a balcony above, so I built a toggleable extension to my bubble elevator so people could easily get up and down (but not into my lair)
That's a very clever design, I like it ! A small tip for everyone that you can change the block above the sign to a stair that facing inwards, that makes you more convenient when getting out the lift.
After 30 minutes of searching how to make a multi floor elevator, I find a real person who knows how to do this crab and that it doesn’t look like 🦀😂😂😂
I just incorporated this in a build in Survival. It has 8 floors and is 83 Blocks high. One thing I noticed, is that the water sources form from the bottom up. This leads to the problem, that if I set it to the top floor, it takes 23 seconds for the bubble column to actually reach that floor. Since the water is replaced every time I select a floor, I always have to wait 23 seconds to go to the top floor, even when I'm only one floor lower, and then using my staircase is faster than the Elevator... Im currently working on a modified version of this Design that uses dispensers, reducing the time to place a 83 block tall Column to about 5 seconds. I already got the column part to work with dispensers, but I still have to come up with some changes to the floor selector, since the current version always pulses the torch on and off before completeley turning it on. Im not a master of Redstone, but I hope to find a solution, maybe using flipflops to eliminate these pulses. Currently the pulsing if the floor selector causes unexpected behaviour of the dispensers...
Love this elevator but I had a bit of an ordeal getting it working. I ran into the issue of offset torch towers as discussed in other comments, but I tested it before I realized there was an issue. It didn't work and I realized the torch tower and did the fix other commentors described, but then my elevator broke even worse and made me remarkably frustrated. What happened was that when I tested it with the wrong arrangement, then fixed it, my second leg got inverted in the piston section and nothing worked (as in it would fill when it was supposed to be off and empty when it was supposed to be full). The fix is easy if you know it: just set the elevator to the ground floor and go through and move all of the stairs in error to where they're supposed to be. I also noticed not necessarily a flaw but a mechanical shortcoming, the bubble propagate through the source blocks slower than the player rises through them, so at greater heights (35ish blocks) the player can be slowed to the rate of the bubble propogation until they reach the top.
Only thing I can think of to improve this: have each 2-block segment be fully independent and driven from its own 'floor select line', to get rid of that weird ripple pattern and make the elevator respond nearly *instantly* to button inputs
CRAFTY thank you for the vid i didnt build this but you teaching about the walls carrying redstone signals gave me an epithany also good job on s3x3y door
The selector is genius! But if you want to go even further and simplify the redstone more, go with separate columns for up and down stream (soulsand/magma block). Then the only thing you need to do with the bubble section is add two pistons to block the streams at chosen level (both up and down) and waterlogged stairs to regenerate the source block when it retracts :) I'm stealing the selector for that design though :P
@@CraftyMasterman You could do this with falling too, just place one water source two blocks above every floor (with a sign underneath it) and you won't take any fall damage. This shouldn't slow your fall too much if the floors are not very close to each other.
This is a very cool mechanism, but you can save a lot of resources if you make 2 columns of water (one up, the other down) and create 2 restrictions with pistons on each floor. This allows you to use a lot less pistons and observers, as well as reduce the depth of the mechanism by 1 block, but making the part of the elevator wider.
At 17:57, you claim the torches below the blocks in line with the observers should be turned off. However, you also said we can space floors any even distance apart. If we move a floor two blocks up from what you have, those torches will be on. But also, since the observer only cares about changes, shouldn't it not matter whether those torches start on/off?
@@fiiipgames7389 I found out how to fix it! He says in the video how to do it, but he doesn't show you how. You just have to use noteblocks for floors that are not aligned with your torches
I've been trying to come up with a good design for a while. This blows my mind haha. I've been trying stuff with honey blocks (you can touch a bubble column through the corner) and with swapping the direction of the column, trying to figure out a way to select floors seemed impossible. Your design is really great. I'll have to adapt it to Bedrock lol
When I clicked this I wasn’t planning on actually watching the whole thing. But sir, please take all my watch time and money I don’t even like red stone how is this so entertaining
Can you check k this out in the 1.21.1 update I love the elevator but the side pistons are not working g and the one up from the bottom always pops off
Tip for builders: Use iron door in stead of a sign by putting a redstone. block to the side of the trapdoor power you piston then break piston, redstone blocks and done.
I don't know if you still monitor this video but if you do or if someone else has an idea, i keep running into the issue of not being able to power the elevator. When i add the final observer to get rid of the water in the center all it does stop the water from carrying you to the top. The water doesnt disappear. It also gets rid of 1 level of water.
Hey I think I had the same problem as you. At 15:34 he tells you to remove that observer in the bottom row. He initially removes it at 15:22. Make sure you add it back at the end. I did that and it seems to make it run as it should :)
I encountered a super weird issue with this design. I built it for 5 floors. It works perfectly fine from floor 1 to 4, but when attempting to go to the 5th the element connecting floor 3 and 4 breaks down (that works fine if only going up to the 4th floor). I assume it is an issue with the signal time being extended somehow, and the observer controlling the segment between floor 3 and 4 triggers twice; on signal on and again on off (turning off the water). I fixed it by implementing a piston that would limit the signal length to a single tick, but couldn't figure out what exactly was causing the issue.
@@Z0NKO basically you run a repeater into a sticky piston facing upwards, that has a block on top, so that the signal goes into both piston and block. The signal will power the block, so you can take an output from the block with a simple redstone line. After 1 tick the piston fires, moving the block out of the way and thus removing the signal.
Such a nice effort. I appreciate that. Actually my little 9 year old brother wants to build it and I really don't know anything about it. We are looking for a seven floor elevator in which 6th floor is covered with ice and the seventh floor is covered with water. I was curious if this elevator will work in all flours especially in ice and water filled floors in iphone?
JOIN THE DISCORD!!!! discord.gg/8xBYWjt
Another cool elevator that uses the stair concept! th-cam.com/video/7os6ThaSPMA/w-d-xo.html&t
ALREADY HAVE!!!!
Already have
Now that I think of it, this works like a fan(as in something Europeans replaced with aircon)
I was just watching your video about useful comparator circuits and I got an interesting idea (I think so anyways) could you make a huge numbot or neural network like numbot and connect it to your minecraft in minecraft or your pong gane, then you could have some sort of score based thing for the neural network to learn and then you could have an Ai that plays minecraft or pong. Or maybe even chess, but all of hem are probably extremely difficult to make and I wouldn't be suprised if they were impossible.
DOSE THIS WORK ON BED ROCK
The stairs thing is really clever! The design may not be complicated, but it solves a complex problem with a simple, smart and elegant solution - THAT is what makes you a really good redstoner.
Yeah
Doors abd trapdoors leaves the chat...
NOT COMPLICATED?? can someone tell me, am I just dumb?? Or is it something everyone has to learn in the beginning? I've watched a bunchg of videos and I still do not understand what each does, the obvserver, ect.. cause many don't explain much and mainly say what to put where, but i wanna understand why.. I feel so stupid but I'm gonna keep trying to learn
"An idiot admires complexity, a genius admires simplicity"
― Terry Davis (some schizophrenic dude, who made an entire operating system because he thought God communicated with him through a random number generator and told him to do it)
@@random6033 TempleOS?
Oh my gosh, this is really smart! I plan to live completely underground in the caves and cliffs update, so this will be really useful! I always feel like I learn more about the modern intricacies of Redstone whenever I watch your videos like these!
and did you already built the elevator?
...
Walls are officially the best redstone component. I had absolutely no idea they were stackable.
Of course they’re stackable so are fences
@@alexdacat7052 in that matter,doesnt any block in the game stackable?
Other than red stone
@@kaiden8197 Shulker Boxes aren't ;)
@@kaiden8197 there are actually a lot of unstackable blocks
The elevator is Perfect in my hotel!
I also found a couple of flaws:
1. The redstone torch is sometimes on but it's not broken(17:57) A solution for that is just to simply move the redstone down 2 blocks
2. I realised that I was very lucky since I only have 14 floors! this is because redstone signal strength excites. I can't find a way to put down a repeater anywhere. I would love to make a 100 floor elevator!
Edit:
I know lots of you don't know which redstone to move down, so I made this video:
th-cam.com/video/FeH1vZflN5c/w-d-xo.html
sorry Im also having the same problem but I dont understand what u mean by to simply move the redstone down by 2 blocks. When u say "redstone", WHICH, redstone do u mean?
Edit: It's ok I figured it out alrdy
@@Angela-yjy06 Which redstone did you move down?
@@midus6583 This one:
th-cam.com/video/FeH1vZflN5c/w-d-xo.html
This helped a lot, I wasn't sure what to do but moving it down 2 blocks helped. For those still confused, move the slabs down 2 blocks, and make the redstone climb up 2 blocks to the observer. You can't do full blocks against the wall, so you make need to go around the other side.
Helps a lot! Thank you so much!!!
Note for bedrock redstoners:
This elevator requires piston to spit out blocks and that is only a thing in java and legacy console edition
Also as of right now the stairs don't create a source block in the middle
Dang. Anybody know of a bedrock edition method for a similar outcome?
I’m working on it, but I think if you toggle the outer pistons with another circuit it will work. When I do it, I’ll put it on my channel
I should have read the comments first - then I would not have lost 5 hours of my life 😅
Yeah… just realised this AFTER I built it 🙈
I just built a 10 floor version of this on a 1.17.1 Spigot server and it works - an awesome piece of redstone. The floors in my structure are 6 blocks high, which caused every other set of torches in the torch tower to be turned on when I got to the floor since the torch tower alternates on/off every 2 blocks and when dividing up my floors that way I get an odd number. This was easy enough to fix by moving the slabs and redstone line down to the next lower set of torches on these floors and then as it heads towards the observer bringing them up to the block leading into the observer. I do think if you went much over 10 floors you might hit a point where you need repeaters on those redstone lines, but I'm contemplating in 1.18 making a super tall structure so maybe I'll find out at some point.
the demand for this in 1.17 is gonna be huge lol. I was trying to think up something for this in preparation for the huge changes in height, but this is honestly superior thank you for the design! Can't wait to use it.
Does it work in 1.18?
@@tsangan4959 yes
@@tsangan4959 it unfortunately does not work in 1.18. I have tried it 3 times, and it has never worked ;-;
Well it works in 1.21
At 17:57 the torches are turned off only if your floors are multiples of 4 blocks apart. If your floor is 4n + 2 blocks apart you can just add a torch on the side to invert the signal before linking it to the observer. Very good elevator btw
the showcase elevator did have all the edge cases of all the spots the torches could be but i dont know if i gave a good back angle lol
Can you expain to me how to do this? I'm having this issue but I don't understand how to fix it from your explanation? Where do I place the side torch? I can't place a full block cuss it will mess with the wall so I can't figure it out.
@@freyaodinsdottir6898 theres a pinned message on my discord about this problem
@@CraftyMasterman Oooh thank you. You did explain that in the video but I honestly did not understand without the images. Thats what you meant by a block up!
Thanks for the quick response!
I searched his discord and can't find this pinned anymore. Can someone please better explain where exactly to place the torch to invert the signal for floors that are at 4n+2 intervals. TIA!!!!!!
Do you mean to the side of the final wool block (the one with redstone dust on top of it) that's adjacent to the observer so that the torch is under the observer?
Omg this is literally the most amazing thing I've ever seen. Gonna build this for my 1.18 mines where you gotta space out levels of what resource you want!
This feels like Michael Reeves if he was on adhd medication and did minecraft instead of robotics
But, like, in a good way
Hmm.
The similarities are actually concerning now that you bring it up
Thanks for the detailed guide. Such an elevator can be useful to me more than once.
I love this elevator but you can also mess it up easily, especially when you power on those observers without intention. Some schematic/world download would have been nice to check if everything is right when building it by yourself.
It is now working perfectly. If I would build it again, I would place the water in the end and checking first that every button is working fine. Then placing one bucket on top where the last stair should be and then using kelp from bottom to top and then place the stairs there. It is so much easier to build in this order.
It is the best elevator i have seen so far. Very compact and i love compact :) (15 Stars out of 10)
I wish I had had this video before I gave up on trying to put elevators in my worlds. This design is awesome man!
quite expensive though
@@eduardoxenofonte4004 not really when you think of how much redstone dusts were being thrown out to a trash burner or something. The materials were almost easily accessible most of the time
finally an easier, able-to-go-down elevator made!
Tbh I was more entertained by his humour at the start than anything else. Really good video man!
This is the first craftymasterman video I've ever seen and I started following bc of how funny this is
That wall tech for vertical signals is really cool never thought to use walls like that
this is the perfect thing i was looking for, its so easy and simple. your videos are underrated bro
Hey man, entertaining as always and really creative elevator. Def trying to build it tonight. Also, you used some really interesting ways of moving signals around that I think are going to solve some issues I have on a door. Thanks for sharing!
I thought I was clever with my redstone contraptions, all until I saw using stone fences as a way to send a signal downwards. I didn't know that was a thing, good job sir
This reminds me of cubehamsters elevator from the og redstone handbook..
...but this one is actually something I can build
This would be great for an office building I’m making. You’re amazing
17:52 "so let's just quickly aaaaahhhh"
IF YOU GUYS ARE WONDERING WHY IS IT BROKEN IS IT A VERSION PROBLEM. LET ME ENLIGHTEN YOU AT 15:32 HE SAID THAT HE WOULD PUT THE OBSERVER LATER WHICH HE MISSED TO PUT IN THE VIDEO SO IF YOU ARE HAVING A HEADACHE AFTER THE ENTIRE BUILD JUST DROP THE OBSERVER AT THE BOTTOM .
I had torn it all down and just now read youre comment, still u saved me, thanks mate
Can you make one for bedrock edition?
ironically, the best multi-floor elevator in minecraft cannot be built without good old stairs
that is some smart thinking there with the walls to transmit signals
On the tutorial train -wreck- I see
Funni bebe Cwafty is funni funni fun-
Cwafy funni tho
Very funny that you always find an easy way for something that sounds complicated
I love it when you go “cwaftymasterman”
8:45 I have done everything single block the same with this video. But
When I do this the whole pillar blocks totally block the waterway and the entrances are just gone. Redoing the observer, it goes back but no water. And the same shit repetitive... Could anyone tell me why it happens? I'm playing java. Is it a version issue or something? Here I can only make ONE-USE elevator.
I have the same issue. Did you by any chance figured it out?
@@Skye906 Same issue....
Same
Only 30 seconds in and l already subbed. Ur personality is everything 😂
This is super smart. One time I was on a Minecraft Realm and I had an underground lair. I built a bubble elevator as an exit from my lair. At the top of the bubble elevator was an animal farm and there was a balcony above, so I built a toggleable extension to my bubble elevator so people could easily get up and down (but not into my lair)
That's a very clever design, I like it ! A small tip for everyone that you can change the block above the sign to a stair that facing inwards, that makes you more convenient when getting out the lift.
Are the elevator can be built in Bedrock edition?
"look at it, it's so small"
"there's nothing hard here"
freakymasterman
Thank you for this super tutorial!! I made 12 floors for my hotel and its soooo nice!!
Mumbo was right. You are a red stone Wizard. I’m so going to build a few of these.
Oh boy, can't wait for someone to steal that design.
I DEMAND YOU TO GET TO 10K RN
Soon™
This is the best elevator I’ve ever seen!
Man your funny. I ain't even buildin' an elevator. I just love your voice and comedy lol. Earned a new sub
After 30 minutes of searching how to make a multi floor elevator, I find a real person who knows how to do this crab and that it doesn’t look like 🦀😂😂😂
😂😂
Very helpful, comedy and good ❤
Superb content…
This is kinda like the first video of a real MULTI-FLOOR elevator ❤ Awesome job 🎉🎉
I just incorporated this in a build in Survival. It has 8 floors and is 83 Blocks high.
One thing I noticed, is that the water sources form from the bottom up. This leads to the problem, that if I set it to the top floor, it takes 23 seconds for the bubble column to actually reach that floor. Since the water is replaced every time I select a floor, I always have to wait 23 seconds to go to the top floor, even when I'm only one floor lower, and then using my staircase is faster than the Elevator...
Im currently working on a modified version of this Design that uses dispensers, reducing the time to place a 83 block tall Column to about 5 seconds.
I already got the column part to work with dispensers, but I still have to come up with some changes to the floor selector, since the current version always pulses the torch on and off before completeley turning it on. Im not a master of Redstone, but I hope to find a solution, maybe using flipflops to eliminate these pulses. Currently the pulsing if the floor selector causes unexpected behaviour of the dispensers...
Very simple
Mumbo Jumbo: *Facts.*
Love this elevator but I had a bit of an ordeal getting it working. I ran into the issue of offset torch towers as discussed in other comments, but I tested it before I realized there was an issue. It didn't work and I realized the torch tower and did the fix other commentors described, but then my elevator broke even worse and made me remarkably frustrated. What happened was that when I tested it with the wrong arrangement, then fixed it, my second leg got inverted in the piston section and nothing worked (as in it would fill when it was supposed to be off and empty when it was supposed to be full). The fix is easy if you know it: just set the elevator to the ground floor and go through and move all of the stairs in error to where they're supposed to be. I also noticed not necessarily a flaw but a mechanical shortcoming, the bubble propagate through the source blocks slower than the player rises through them, so at greater heights (35ish blocks) the player can be slowed to the rate of the bubble propogation until they reach the top.
17:24 What if tyou need to have 7 floors, how many blocks wide eoes the redstone torch column need to be?
though I much more prefer the zipper and piston elevators of the olden days, this design is very clever and i'll be trying it out in survival
underrated channel dang, this better blow up
first minute passed and i decide to subscribe no matter what happens next
Only thing I can think of to improve this: have each 2-block segment be fully independent and driven from its own 'floor select line', to get rid of that weird ripple pattern and make the elevator respond nearly *instantly* to button inputs
CRAFTY thank you for the vid i didnt build this but you teaching about the walls carrying redstone signals gave me an epithany also good job on s3x3y door
Words are not enough to describe the skills of this man. This guy legit made the most efficient but resource friendly elevator in Minecraft history
or so I think. *redstone* elevator actually
That selector sucks.And for most redstone friendly elevator u should replace pistons with trapdoors or even doors,and the other part with dispensers.
You are a real genius thanks for the cool and explanatory vidos
The selector is genius!
But if you want to go even further and simplify the redstone more, go with separate columns for up and down stream (soulsand/magma block). Then the only thing you need to do with the bubble section is add two pistons to block the streams at chosen level (both up and down) and waterlogged stairs to regenerate the source block when it retracts :)
I'm stealing the selector for that design though :P
Falling faster :))))
@@CraftyMasterman You could do this with falling too, just place one water source two blocks above every floor (with a sign underneath it) and you won't take any fall damage. This shouldn't slow your fall too much if the floors are not very close to each other.
YOU"RE A FLIPPIN' GENIUS
This is a very cool mechanism, but you can save a lot of resources if you make 2 columns of water (one up, the other down) and create 2 restrictions with pistons on each floor. This allows you to use a lot less pistons and observers, as well as reduce the depth of the mechanism by 1 block, but making the part of the elevator wider.
bro it's not easy or better create this is such a genius idea !!
Dude I had an idea for something like this! What an interesting take!
Bro the thing with the wall is so genuis
He is soo underestimated .... Deserve more recommendation
You can still make a similar elevator to this in bedrock, just requires a new redstone design and for the stair pistons to be on the side instead
At 17:57, you claim the torches below the blocks in line with the observers should be turned off. However, you also said we can space floors any even distance apart. If we move a floor two blocks up from what you have, those torches will be on. But also, since the observer only cares about changes, shouldn't it not matter whether those torches start on/off?
Were you able to fix this issue?
@@fiiipgames7389 I found out how to fix it! He says in the video how to do it, but he doesn't show you how. You just have to use noteblocks for floors that are not aligned with your torches
3 years later, still the best elevator
This is actually genius!!!!
Your style reminds me of pack tactics
dude what how this is amazing what
I really hope and pray that this channel with go a long way one day! Crafty is reallyyy talented and super-talented! Y'all should subscribe rn
2:14 "this is the entier redstone" me: messes up.
This is the best tutorial I’ve ever watched
The wall is pretty genius since I only see people using observers for sending signal up and down
Thtas crazy, 1 soulsand, few packs of kelp 1 dirt and 2 buckets of water, all you need
wow what a cool DreamSMP video
Wdym lol
@@CraftyMasterman desc
You are the Leafy of Redstone. Thanks.
finally a redstoner that uses smooth quartz
YOU DESERVE MILLIONS OF SUBSCRIBERS!
I've been trying to come up with a good design for a while. This blows my mind haha. I've been trying stuff with honey blocks (you can touch a bubble column through the corner) and with swapping the direction of the column, trying to figure out a way to select floors seemed impossible. Your design is really great. I'll have to adapt it to Bedrock lol
Have you managed to do that by chance? I'm looking for a way to do it on bedrock too
@@LazarusOasis me too
this is exactly the design i needed!
When I clicked this I wasn’t planning on actually watching the whole thing. But sir, please take all my watch time and money I don’t even like red stone how is this so entertaining
thank you very much! this build really helped in my base.
Can you check k this out in the 1.21.1 update I love the elevator but the side pistons are not working g and the one up from the bottom always pops off
Damn that selector panel is crazy
I wonder who helped making it :thonk:
i dont think i actually used the selector panel you made lmao
@@CraftyMasterman well the one I made was literally the same but with a lamp instead of the observers chain 😐
@@nacay the lamp don't work cuz it activates neighbouring selectors lmao
dayum bro I wish I found this video sooner, this is literally what I ever dreamed of thank you so much !
You are bettee than Mumbo Jumbo 👍
Tip for builders: Use iron door in stead of a sign by putting a redstone. block to the side of the trapdoor power you piston then break piston, redstone blocks and done.
what the hell
Y- waterlogged stairs work like that?
WALLS WORK LIKE THAT?
WHAT THE HELL THIS IS AMAZING
at 8:35 I can't get the water to "dissapear", but the pistons still move after i do that part. Any tips for this part?
i need to deconstruct this, so i can make an afk farm where taking fall damage is absolutely the requirement.
I like your funny words magic man.
yo that wall thing is amazing
Hello
Masterman , video and amazing video production
I really like your video
Too bad I'm not as good as you ❤
You are so flippin smart!
My pistons are not working properly... Please help.
I don't know if you still monitor this video but if you do or if someone else has an idea, i keep running into the issue of not being able to power the elevator. When i add the final observer to get rid of the water in the center all it does stop the water from carrying you to the top. The water doesnt disappear. It also gets rid of 1 level of water.
Hey I think I had the same problem as you. At 15:34 he tells you to remove that observer in the bottom row. He initially removes it at 15:22. Make sure you add it back at the end. I did that and it seems to make it run as it should :)
I wish I could like this video multiple times, thank you so much
I encountered a super weird issue with this design. I built it for 5 floors. It works perfectly fine from floor 1 to 4, but when attempting to go to the 5th the element connecting floor 3 and 4 breaks down (that works fine if only going up to the 4th floor). I assume it is an issue with the signal time being extended somehow, and the observer controlling the segment between floor 3 and 4 triggers twice; on signal on and again on off (turning off the water). I fixed it by implementing a piston that would limit the signal length to a single tick, but couldn't figure out what exactly was causing the issue.
i have the same issue, how to reduce the signal to a single thick ?
@@Z0NKO basically you run a repeater into a sticky piston facing upwards, that has a block on top, so that the signal goes into both piston and block. The signal will power the block, so you can take an output from the block with a simple redstone line. After 1 tick the piston fires, moving the block out of the way and thus removing the signal.
@@ChrisThe1 can you show me how I cant imagine it :/ can you send me a picture or link with picture ?
i love the cut screams lol
I got it to work after the 5th time building it, discord was very hostile, overall good build.
Such a nice effort. I appreciate that. Actually my little 9 year old brother wants to build it and I really don't know anything about it. We are looking for a seven floor elevator in which 6th floor is covered with ice and the seventh floor is covered with water. I was curious if this elevator will work in all flours especially in ice and water filled floors in iphone?
Try my elevator