Thank You so much for all your efforts & time dedicated to working upon this massive project. Streaming your work is AWESOME. I look forward to playing this GIFT you all are making possible. 😎👍🏻
I went back and played oblivion again and it actually had more rocks than I remembered so I take it all back!! Everything looks utterly magnificent. Words can’t describe my excitement
Getting a msi claw ai 8 to play games from desktop and oblivion is going to be first playthrough and I pray I can play this before 2026. Been following y’all’s work a while thank you for doing such an amazing job. (If you need an experienced beta tester with background I applied but hmu!!)
Great work as always! For randomized troll (or other creature) spawns near Oblivion gates, is there a reason you wouldn't use a lightweight script to trigger PlaceAtMe for a troll (or other NPC) with Utility.RandomFloat (e.g., 10% chance) to decide whether to spawn one at each gate? I’m curious how you're handling objects in this case-are the gates you're randomizing tied to a single base object, or are you using separate templates for static and randomized gates? If it’s the former, maybe the lack of per-instance logic is why all gates either have trolls or don’t? Totally understand if there are other limitations or if you're trying to avoid additional scripts! Just thought this might be a helpful way to introduce some variability.
It's funny to me all these mini cliffs that are used to break up the ground. Do we ever have just hills or gentle slopes? I don't think I've ever seen those in nature yet they are littered everywhere in this game. I obviously don't know shit about game development and I'm just happy this is going to exist! Keep up the good work
I have to ask, but will players be able to mod Skyblivion? After my initial playthrough, I'd like to add additional houses or spells. At least using in game assets.
Also, one detail you could add to the forests are dead trees that have only partially fallen but stay propped up against another tree. Could work with those dead birch/aspens you use in the oak forest, or in the more mountainous forest
im not sure but the world look empty and kinda souless? does it have npc walking the path, tralver merchant, hunter in the woods, bandit , isit possible for those event to happen ?
Theres bandit camps, patrolling soldiers, scripted events and more but the map needs to be navmeshed for this to function. Which cant be done until I finish this part of the map
You can join my personal Discord server to stay up to date with the stream: discord.com/invite/BC4bTcnCe4
yall doing gods work here folks
Literally they are playing god creating the world 😊
Thank You so much for all your efforts & time dedicated to working upon this massive project. Streaming your work is AWESOME. I look forward to playing this GIFT you all are making possible. 😎👍🏻
Everything looks awesome cant wait to play this
Thank you for streaming these! I find them so fascinating to watch & I'm so excited to see this project come to life!
The forrest area is really looking good! Kynareth will be most pleased! 💯👍
The forests are my favorite areas of the game, and Oblivion is full of them, you're doing a great job!
I went back and played oblivion again and it actually had more rocks than I remembered so I take it all back!! Everything looks utterly magnificent. Words can’t describe my excitement
Been on and off excited for this mod for a long time, now I'm extra excited.
Yet again, beautiful work!
so happy
I just know in my heart this will be 1000x better and less jank than anything bethesda ever releases again ! The culture fw u
Getting a msi claw ai 8 to play games from desktop and oblivion is going to be first playthrough and I pray I can play this before 2026. Been following y’all’s work a while thank you for doing such an amazing job. (If you need an experienced beta tester with background I applied but hmu!!)
A game developer seriously needs to hire you.
I think people who say that NEED to look into " Game Devs " because they've long since been propagandists disguised as video game developers.
Great work as always! For randomized troll (or other creature) spawns near Oblivion gates, is there a reason you wouldn't use a lightweight script to trigger PlaceAtMe for a troll (or other NPC) with Utility.RandomFloat (e.g., 10% chance) to decide whether to spawn one at each gate?
I’m curious how you're handling objects in this case-are the gates you're randomizing tied to a single base object, or are you using separate templates for static and randomized gates? If it’s the former, maybe the lack of per-instance logic is why all gates either have trolls or don’t?
Totally understand if there are other limitations or if you're trying to avoid additional scripts! Just thought this might be a helpful way to introduce some variability.
Ah damn i missed it
Ill be live again this weekend i think
Didn’t know this channel was even a thing
Now you do😄
this should keep me entertained for a while as i wait for Outward 2
It's funny to me all these mini cliffs that are used to break up the ground. Do we ever have just hills or gentle slopes? I don't think I've ever seen those in nature yet they are littered everywhere in this game. I obviously don't know shit about game development and I'm just happy this is going to exist! Keep up the good work
I have to ask, but will players be able to mod Skyblivion? After my initial playthrough, I'd like to add additional houses or spells.
At least using in game assets.
Also, one detail you could add to the forests are dead trees that have only partially fallen but stay propped up against another tree. Could work with those dead birch/aspens you use in the oak forest, or in the more mountainous forest
Lol, no idea why i forgot that.. I did put a few dead trees in the forests but ill see if i can add a few more that are hanging onto each other
Bethesda ❌
Skyblivion 👍
Just wondering do you have to own oblivion for pc to play this mod when it releases or just skyrim?
Yes, you have to. Skyblivion ports all audio directly from the game. You need the Delux edition, because it includes ALL DLCs
@ngolanov thank you
If U are doing GTA next does that mean U will not be doing dlc,s or updating the game
for the algo
Thumbnail: would.
im not sure but the world look empty and kinda souless? does it have npc walking the path, tralver merchant, hunter in the woods, bandit , isit possible for those event to happen ?
Hmm… it’s almost like it’s unfinished or something
Theres bandit camps, patrolling soldiers, scripted events and more but the map needs to be navmeshed for this to function. Which cant be done until I finish this part of the map
I did show 2 bandit camps and started on a hunter campt at the end
@@RebelzizeXtra niceeee! very grateful for what you have done! can't wait to play it!
@@calvinel8507 Glad to hear it :)
I still have complain about missing 3D map, which is really PITTY !!! Please return it, please ! This paper map is awful !
its a placeholder, the new 2D map is much better but im sure we can make an optional 3D map for people