And honestly they're closed minded, in their best play-style video they think the conjuration warrior is the strongest, so you would think they would add the general archery, one or two handed, and then block to the list if that's their favorite play-style, their made-up boundaries make no sense because honestly you can use all of these perks, and be all of those play-styles in one character before you reach level 50, but go ahead keep listening to them push you to make 9 different characters for the same repetitive story..
No Impact? Seriously, I've taken on some of the most difficult encounters in the game without taking damage using this perk. Harkon's a breeze, Dragon Priests are nothing. Seriously, 100% stagger is beast.
Exactly what I thought. If one perk is op it is impact. Works on everyone , no exception. With the right timing no enemy is even able to resist at all.
I was able to reduce the cost of illusion spells by 98% with the double enchantment perk. Allowed me to just be invisible... forever. Great for a thief, like yours truly. Never had to fight a thing. My build was royally fucked by Alduin, tho.
Yeah I remember making a melee stealth assassin build with Shadow Warrior and Assassin's Blade and then being handed a huge reality check upon going up against a dragon alone =D Goddamn dragons invalidating playstyles
Illusion assain build here, quiet casting is so damn useful, hide behind anything really, cast muffle then invisibility and boom free execution you got there
@@chaseh4202 Totally this. We don't all use magic, but we are all the Dragonborn and most of us hit 100 in Sneak before any other skill for a reason. Silent shouting is easily one of the top 5 perks in the game.
Bohdan Richards you do know that because Bethesda Softworks is milking the shit out of Skyrim, it's no surprise that Fudgemuppet are still making videos on it
Some of my favorites fit with Archery and Carry Weight. I rarely use the archery skill, but extra damage, a more accurate shot with the zoom, and slowing down time by 25% when I draw a shot is impirtant for fighting much stronger enemies from a distance. As for extra carry weight... Gotta carry them cheese wheels.
conjuration, illusion, restoration. you command the dead using courage spells from illusion to buff your army. using the dawnguard dlc you can have the vampire chick as your ally so she can also benifit from your amplified courage spells. atherium crown with the raise dead stone lets you mass raise whenever you feel like it (un-equip re-equip to reset CD)
Necromage Perk makes all Restoration spells and spell effects (including perks & enchantments in the Restoration magic category) more effective upon all undead, including yourself if you're a vampire. Any magical effect that has "Fortify" is a Restoration category magic. Turn Undead, whether spell, enchantment, or Dawnbreaker's Turn Undead explosion, is also amplified.
it is all effects. not only restoration. your destruction spells are more effective against undead your shouts, exe. elderscrolls.wikia.com/wiki/Necromage_(Perk) for reference.
I would also love to see this video! I've been hindered from taking it because I know there are some benefits you miss out on if you screw up the order in which you obtain vampirism, the necormage perk, and the wanted benefit. Some clarification on those would be super helpful!
Shield charge is awesome. Knocking an enemy down and just wailing on them, or sending them flying off to their deaths. If you're surrounded, it can easily free you up. It's so good.
Actually, the Extra Pockets perk is great for those of us who take every single piece of loot from anywhere we go, that and adding the effects from the Horse Stone increases carry weight and Stamina a great deal. The Extra Effect perk is absolutely excellent for the Enchantress.
I don't know if I'm a noob or not, but if u use a lesser or Above ward (including spellbreaker ) on a dragons breath, u will take none of the breath damage if u cast it early enough
It does mean it's an effective way to defend, thou i'm sure peoples' beef is with it is that you can't attack while you're doing that, and they'd prefer to have their companion tank that damage while the fight as well.
The faster draw bow perk (don't remember the name) is like one of my favourites just because it affects crossbows as well and that means ridiculously short reloads just in case I miss. What an awesome perk.
Expert illusion (for invisibility), The 15x bonus damage to dagger sneak attack. Gloves and boots from dark brotherhood. And blade of woe. Get your one handed, smithing, and enchanting up to deal max damage and boom. Enjoy one shotting pretty much anything on master difficultly.
on the twin souls topic, AND if you recruit someone like teldryn sero who pops his flame atronach on any foe small or large, you’ll have a total of SIX COMPANIONS i love it
I think the impact perk on destruction tree should be included since it takes destruction mages from average to broken in an instant. Yes, it does need some Mana reduction to be really effective but it's still broken.
A "must have" perk for me for any build is "Merchant" from the Speech Tree. There're some other good perks but it all depends on the type of build, of course.
At one point I had the coolest team: myself, my follower Jzargo, my spectral assassin, a storm atronach, my dog CuSith, and the horse Shadowmere. Fast traveling to an area with 3 people, an atronach, and 2 undead animals was quite fun
All enchantments placed on clothing/armor increase by 25% in magnitude. Dead Thrall: Increase the maximum level deceased vampire targets can be raised past 50. Summoned Atronachs and Daedra have the duration increased by 50% (90 seconds rather than 60, 180 seconds rather than 120) The Ritual Stone: Increase the maximum level deceased targets can be raised past 75. Atronach: Increase spell absorption chance from 30% to 37.5%. Snakeblood: Increase poison resistance from 50% to 62.5% Dual Flurry: Increase overall speed by 25%. Extra Pockets: Increase carry weight a further 25%. Fists of Steel: 25% more damage per armor rate. Magic Resistance: Increase magic resistance by 25%. Power Shot: Increase stagger by 25% Steady Hand: Time moves 25% slower. Quick Shot: Increase overall speed by 25%. Recovery: Increase magicka regeneration by 25%. Wind Walker: Increase stamina regeneration by 25%. The Atronach Stone: Increase spell absorption from 50% to 62.5% Shielding spells (e.g. without Alteration perks, Ebonyflesh provides 125 armor instead of 100, and lasts for 90 seconds instead of 60). Ward spells provide 25% more armor. Muffle: Increase duration by 50%. Invisibility: Increase duration by 50%. The Steed Stone: Increase carry weight by +25, though the description still says +100. The Lord Stone: Increase armor resistance from 50-62, and increase magic resistance from 25% to 31.25%. Dragonskin: Increase absorption to 62% and duration to 90 seconds. Idk what shouts are affected, the wiki doesn't say
"Teabag yourself around the battlefield" Hey I do that anyway! You mean I can actually be rewarded for it! This is why Skyrim is such a great game! In all seriousness tho small jokes like that is what I love most about your channel, keep up the amazing work!
Personally my favourite perk is Respite in the Restoration tree because how convenient it is. Not only are Restoration spells really good, it also heals you stamina as well, making levelling stamina completely pointless unless you like lugging around loot. You can sprint forever since by the time you run out of stamina, you regen the magicka cost from the spell. You can endlessly chain power attacks with one handed weapons (if that weapon has absorb magicka then you'll never run out of magicka too). If you got the Guardian Circle spell ( or a mod that auto-casts spells for you like I do), you can endlessly chain power attacks from dual wield or 2 handed weapons or have infinite slow time as an archer. Heal sluts can give followers endless power attacks as well.
But who even uses deadric artifacts? If you want to use smithing and enchanting you can make weapons so much more powerful, and thats what the video is about right?
Could you do a "perks worth it?" for the skills you haven't done yet? I would be specially grateful if you could do the light armor, smithing, alchemy, and pickpocket ones. You're just awesome!
While im not sure about light armor or pickpocket, I know smithing and alchemy are very linear, and it basically comes down to: Light armor, go left, heavy armor, go right. alchemy is pretty much the same just change light armor with poisions and heavy with potions
Yeah thanks, but it was more like: are they worth it? I mean, maybe it is not worth to go all the way up to the top or something. Or maybe even it is a waste of points to invest in such skills, who knows.
well to be honest Smtihing is 100% worth it because it lets you make cool armor and shit, and alchemy enhances smithing and enchanting so kek, i wont lie besides like the first few potion ones, the rest seem pretty shit to me
FUDGE BRWNIES because the most powerful enemies use magic, receiving 50% less magic damage is always awesome, absorbing 50% makes it amazing for magic users
for me the best 6 perks are 1.extra effect:as stated in vid,it makes your gear op 2.shadow warrior:allows sneak attacks even if they spotted you 3.any of the double damage with 5 perks (double damage for weapon of choice is generally useful 4.impact:100% stagger allows you do wreck enemies with dual casted destruction 5.quick draw:makes archery in battle viable...its so much faster then default..without it bows and xbows take to long to use...
One of my favourites is currently conditioning. It makes your(heavy) armour weigh nothing and gets rid of movement penalties for heavy armour. The weight loss is the big thing because otherwise you will always run out of carry weight a lot sooner. The neat thing about it is that you don´t need a 100 in heavy armour, 80 is enough(if you are in the companions guild you can easily get to this point by having Vilkas or was it Farkas idk as a follower, who is a trainer in heavy armour, let him train you and take the money back from his inventory. A bit cheesy but he can train you up to rank 90 in heavy armour and it will cost you a lot less than it actually should) and that pretty much all of the skills on your way to conditioner are somewhat usefull. Apart from that I do also like the deadly aim perk in the sneak tree(I think it was called that) because archery and sneak are a great combo. It also makes the heavy bows a lot better because in open combat you are usually better of using dps-based fast bows like Zephyr while in sneak you will one-hit all but the most powerfull enemies so dps doesn´t play a big role. Last but not least there is the arcane blacksmith. It is incredibly good because it not only allows you to improve enchanted weapons so you can keep them longer without them becoming too bad but also makes you able to improve some unique weapons and daedric artifacts like the Dawnbreaker that you otherwise would have to wait until endgame before you get them so you don´t end up at level 60 with a useless piece of crap you gained at lv. 15. Believe me, this skill is a no-brainer unless you go full-mage and even then it isn´t really useless. However it is kinda hard to get your smithing to the required 60 in smithing, usually the best way is by either mass-smithing dwarfen bows(if you have dwarfen smithing) or by creating jewellry like rings and therefore use the transmutate spell to get all the gold. If you happen to have found some gems, use them to build more valuable jjewellry, not only will this give you more expierience but it will also sell for a way better price.
I think that perk is pretty cool but not wasting the two perks below it like fists attack damage or what not. By the time my heavy armor was even high enough I stopped collecting items as my gold was around 180,000 I felt no need to gather anymore in my inventory unless it was better equipment
Sweep is a very underrated perk imo. Not only can you hit multiple enemies but if you have the Bloodskal Blade you start to feel like Sauron during the war of the ring with his massive mace.
Extra Pockets is the first perk I work on. You can level it for free by training then pickpocketing the trainer without exploits. You just wait after you get caught until you can pickpocket again. If you stay in the cell they seem to keep the money indefinitely.
hmm... i had never heard about shadow warrior in a video or guide etc, i had figured that it would only be good for a "stealth" character to hide in the shadows if an enemy spotted you, but knowing that it gives you full stealth for a second to get sneak attacks in is incredible. im gonna get it next time i play, cheers FudgeMuppet
extra pockets is quite nice just difficult to earn because the annoying low carry capacity, as for the atronauch perk is nice but you require so much alteration spell use to get which is difficult considering destruction and restoration are more frequently used then alteration, though takes forever to get necromage
With the twin souls perk in mind you could do a build that's based on getting as large a group of followers as possible, collecting lot's of quest followers as well.
oh, that reminds me of a crazy video, where "the spiffing brit" was abusing that Stone ability that lets you turn ALL nearby dead creatures into zombies for 60 seconds, once a day... combined with that Aetherium helmet, it's REALLY nuts!
There are a lot of good perks, but they all pale in comparison to Extra Effect, which is in a tier of its own. The sheer amount of custom-tailored stats you can gain by unlocking this perk and using it on every piece of gear, for ANY type of build just cannot be matched by any other single perk. "Maybe" Impact is a bigger game changer for pure Destruction mages, but that's one niche build compared to literally every build imaginable, and even then, Extra Effect is arguably better. Unless you're doing some kind of a run where you purposefully avoid using fully enchanted gear, your build will be divided into pre-Extra Effect era and post-Extra Effect fully decked out era.
Justin Draffan I think that The Ordinator Perk mod is too confusing to be effective half of the time. I just ended up uninstalling it because some of the perks sucked worse than many of the vanilla perks
If you’re a sneak/thief build, the x15 sneak attack damage when paired with the Dark Brotherhood gloves will result in some of the most powerful attacks in the game
Necromage and enchanted weapons secret that gets overlooked: The 25% bonus to the enchantment also gets added AGAIN. If you look at the part that shows the active effects on your character, it'll show the extra bonus. So if your armor grants 100 extra Health as labeled on the armor, it'll actually give you 125 extra Health.
Shadow Warrior always was my favourite Perk as I love playing Assasin. What made me fall in love with it was when I crouched before an enemy that saw me and hit it. Than the kill animation started and it was like this. I stood in front of the enemy, I vanished into shadow clouds and appeared behind them to slit their throat. That was just so fuckn badass, dispersing into shadow to get behind them, the ultimate Assasin.
I super like the conditioning perk in the heavy armor tree. It effectively makes your heavy armor weigh nothing when worn and doesn’t weigh you down so you run as fast as you would naked. This means that much less stamina is used up on sprinting around
Alexander Gomes death brand armor with the light armor perks gives you an extra 100 carrying capacity, light armor weighs nothing, and 25% increase in light armor. Just throwing that out there
Extra pockets isn't really a convenience perk, not only is it in one of the fastest leveling perk trees once you get the hang of it but once you get the perk which isn't that difficult, you get one hundred extra carry weight, so it makes it pretty worth while, over a perk like dual illusion spells. Even though the illusion school may be good, it is a very difficult tree to level and I don't see as many people needing dual casting those spells over 100 carry weight
Illusion is a piss-easy tree to level! You don't even need to be in combat. All you need to do is spam Muffle for an hour and you're a master illusionist. Meanwhile Pickpocketing runs you the risk of being caught, getting a bounty and having all your stolen goodies taken away. When is that ever worth it? Especially since no matter what you do, you can't increase the chance of successfully stealing an item above 90%
a cat who needs 100 subscribers same but I use archery instead of investing in lockpicking perks. I use sneak and pickpocket too and I also use restoration so I can heal myself easily I also have a zephyr bow and a glass bow and tons of arrows
I sense a strong bias for perks that er powerfull at high level, so what about perks that are very good when you can get them, but will be outshone at higher levels. I would mention mystic blade that gives access to essentially unimprovable deadric weapons and impact that lets you stunlock, long before illusion and alteration can do better.
I'm glad you didn't mention Impact. I call it the boredom perk. I made this mistake on my first mage playthrough. It didn't help that I don't use any form of autosave, so I was basically screwed.
Jacob Wells thank you! It took me a whole play through to figure out why i had to sumon a elemental 6 or more time for it to acually apear only finding out at the end at lvl 80 as a mage that this asshat 's idea of a good standing stone completely negates conjurations
Twin Souls is great Fudge Muppet, I noticed that you mentioned getting a companion for 4 people and a dog for 5 but did you know that with the shout 'Call Dragon' you can have 5 puppets and the player for a team of 6.
my favourite perk is probably the savage strike perk and the quick reflexes because you can become a insane swordsman having enemies heads being sliced off and slow motion blocking when you block before an heavy attack and either dodging or bashing them
This list is bias, its not the best perks, its the perks that you think is best since a lot of it is useless to people who dont do magic. Now a perk like 20+ inventory space is unbias since anyone can use it with any build, so its a better perk.
Hahahaha you can see all the noobs begging for a Necromage guide, their eyes glistening their mouths watering, boy their gonna break out their legit cheat spell for restoration 100 and create that trans pansexual striper vampire build they always wanted to be
Thinking of playing thief mage Breton that conjures bound bows, magic absorbs, and conjures multiples. Will improve alteration, conjuration, illusion, sneak, enchant, alchemy, bows, daggers
twin enchant deffinitely. With the right gear you can push that up past 14 - for example immesive jewelry. extra off hand ring and another 4 extra if you use bracelets.
I would like it if you guys could make more of these videos. Also I would like to see a video about how to reach a really high level without making your character super over powered.
-What race are you?
-Dunno. Somewhere between a dark elf, an orc, a vampire and a redguard maybe
-Wtf send a picture
-6:38
Now that's an apt comment.
❤❤❤❤❤❤🤣🤣🤣⚰✌
Big Brain.
When you look very closely you can see a khajiit in there.
What race are you?
Yes.
Even in a video about perks you guys find a way to mention the Atronach Stone. Are you sure you're not sponsored?
oh leave them alone. if they want to sell out, let them
XP
Atronach Stone, Inc.?
This comment is proudly sponsored by the Atronach Stone.
I'm Commander Shepard, and this is my favorite stone in Skyrim.
@@adamb89 you are a genius
You should do a video where in the beginning you introduce yourself as Scott, and at the end say your name is Michael. See if people notice.
They both sound the same.
@@herbiehusker1889 yeah... that's why he said that, why did you think he wanted them to do that
Lol that’s funny I thought it was one guy for the longest time, it woulda got me
Hey FudgeSauce, Michael here!
@@alessandrocoatti5186 joseph is the best joestar
TL;DR:
1) 0:57 Extra Effect (Enchanting)
2) 2:40 Atronach (Alteration)
3) 4:40 Dual Casting (Illusion)
4) 5:20 Twin Souls (Conjuration)
5) 6:30 Necromage (Restoration)
6) 7:44 Shadow Warrior (Sneak)
Thank you
Thank you. I am not native speaker, I cant get 100% what the video said
@@wilsonng7554 this wholesome af
Legend
And honestly they're closed minded, in their best play-style video they think the conjuration warrior is the strongest, so you would think they would add the general archery, one or two handed, and then block to the list if that's their favorite play-style, their made-up boundaries make no sense because honestly you can use all of these perks, and be all of those play-styles in one character before you reach level 50, but go ahead keep listening to them push you to make 9 different characters for the same repetitive story..
I gatta have my extra pockets, my ocd wants me to be able to pick up all the solid dwemer metal!
You madman
Yeah extra pockets is quite useful for all builds
No Impact? Seriously, I've taken on some of the most difficult encounters in the game without taking damage using this perk. Harkon's a breeze, Dragon Priests are nothing. Seriously, 100% stagger is beast.
They talk like destruction is literally useless and you are an idiot for using it.
They're not too fond of destruction.
Exactly what I thought. If one perk is op it is impact. Works on everyone , no exception. With the right timing no enemy is even able to resist at all.
Dakota Davidson hey man, maybe don't be a jerk
I don't take it because it takes the way the challenge.
I was able to reduce the cost of illusion spells by 98% with the double enchantment perk. Allowed me to just be invisible... forever. Great for a thief, like yours truly. Never had to fight a thing.
My build was royally fucked by Alduin, tho.
Yeah I remember making a melee stealth assassin build with Shadow Warrior and Assassin's Blade and then being handed a huge reality check upon going up against a dragon alone =D
Goddamn dragons invalidating playstyles
Pfft, how about having a infinite lightning kamehameha?
@@jimbo2947 that was my favorite part of my mage build I'd be like you underestimate me kameeee hameee haaaaaaaa
Just get Mehrunes' Razor and cheese Alduin
Now try out a stealth destruction mage, just need enough points into illusion and you can stealthily shoot giant lightning bolts out of your hands
Quiet casting and impact are also pretty good, although mainly for caster builds.
I can’t live without Quiet Casting. So great that it works on all magic schools.
Greg Lancaster and it works on shouts which is great in my opinion
Illusion assain build here, quiet casting is so damn useful, hide behind anything really, cast muffle then invisibility and boom free execution you got there
@@chaseh4202 Totally this. We don't all use magic, but we are all the Dragonborn and most of us hit 100 in Sneak before any other skill for a reason.
Silent shouting is easily one of the top 5 perks in the game.
It works on shouts too
I find the respite perk is a really good perk for crusaders.
Healing yourself gives you more stamina for power attacks.
Or you could eat a vegetable soup and have infinite stamina for 12 minutes, at which point you eat another vegetable soup.
timemadscientist Greatscot! got that. verry helpful for a paladin build.
It’s a good perk but It wouldn’t help in a lot of builds
@ yeah, but then you have to make vegetable soup. sorry, but i don't have time.
Not to mention how much useful it is for running all the time while travelling.
thank you Fudge Muppet for still playing skyrim. it means a lot to me
Bohdan Richards you do know that because Bethesda Softworks is milking the shit out of Skyrim, it's no surprise that Fudgemuppet are still making videos on it
200 IQ God I'm not hating on the people who make the games - they're good. I'm getting annoyed at SOFT WORKS - The publishers.
@o0 Areo 0o Same.
o0 Aero 0o or maybe, maybe, because only on pc, 15-30k people are playing per day
6. Extra Effect
5. Quiet Casting
4. Necromage
3. Twin Souls
2. Atronach
1. Impact
i literally just love having your videos running in behind, while i play skyrim, just listening to your voice.
Some of my favorites fit with Archery and Carry Weight. I rarely use the archery skill, but extra damage, a more accurate shot with the zoom, and slowing down time by 25% when I draw a shot is impirtant for fighting much stronger enemies from a distance. As for extra carry weight... Gotta carry them cheese wheels.
6 years after the release of Skyrim. Absolutely amazing there is SO MANY people interested in it.
Fallout series brought me to fallout 4 and now I’m finally giving Skyrim a real go. Loving it so far. Literally just started and getting some tips
@@christianc8929😂 Me too. I have 600 hours in skyrim now and half of that is me trying to level up my character with tedious crafting, smithing etc
A complete Necromage guide sould be nice ☺
conjuration, illusion, restoration. you command the dead using courage spells from illusion to buff your army. using the dawnguard dlc you can have the vampire chick as your ally so she can also benifit from your amplified courage spells.
atherium crown with the raise dead stone lets you mass raise whenever you feel like it (un-equip re-equip to reset CD)
Necromage Perk makes all Restoration spells and spell effects (including perks & enchantments in the Restoration magic category) more effective upon all undead, including yourself if you're a vampire.
Any magical effect that has "Fortify" is a Restoration category magic. Turn Undead, whether spell, enchantment, or Dawnbreaker's Turn Undead explosion, is also amplified.
it is all effects. not only restoration. your destruction spells are more effective against undead your shouts, exe.
elderscrolls.wikia.com/wiki/Necromage_(Perk) for reference.
Eso has a really good build for that...
I would also love to see this video! I've been hindered from taking it because I know there are some benefits you miss out on if you screw up the order in which you obtain vampirism, the necormage perk, and the wanted benefit. Some clarification on those would be super helpful!
Could you do a Nazeem build? PLEASE?
Moist Doritos how would that be a build?
Yeeeeees
RyanKlip Only wear Fine Clothes, wear the Ring of Namira, join the Thieves' Guild and the Dark Brotherhood, rape babies, evil stuff like that.
You got up to enemies and ask them if they've ever been to the cloud district and they immediately get launched in the air
Moist Doritos oh noo
I don't like that perk that turns the freaking frogs Gay!
What?
U DONT LIKE THEM PUTTING MEAD IN THE WATER THAT ARE TURNING THE FREAKING ARGONIANS GAY
Um... I'll be taking my leave now.
Are you guys gay or something? You keep spamming me with gay comments that I could care less about.
The only thing im gay for is dropping truth bombs about how the Empire is funding the Morag Tong
Shield charge is awesome. Knocking an enemy down and just wailing on them, or sending them flying off to their deaths. If you're surrounded, it can easily free you up. It's so good.
Actually, the Extra Pockets perk is great for those of us who take every single piece of loot from anywhere we go, that and adding the effects from the Horse Stone increases carry weight and Stamina a great deal.
The Extra Effect perk is absolutely excellent for the Enchantress.
Without Extra Pockets how would I be able to carry all my cheese?
I don’t get why people consider it a bad perk. 100 carry weight for 1 skill point is amazing.
waste of a 3 perks and leveling up pickpocket(another useless perk since the blackgaurd boots)
@@lexicuppernell4071 the problem isn't the perks most of the time it seems but that there is some item and the like that undermines the value.
if you wanna do a CEO playthrough,it sure gets you started.
You are missing impact, master of the mind, and whatever smithing perk you need to upgrade your armor double.
Shadow warrior is so fun one you get the hang of it. “Wait, I know you”-hold guard. Haha not for long.
1: Pickpocket Equipped Items
2: Silent Roll
3: Assassins Blade
4: Twin Souls
5: Double Enchant
My Favorites
most op perk is definitely the daggers do 15x damage with sneak attacks
Exactly what I was thinking, lol. That thing can absolutely destroy whole villages
Don't forget 30x damage with the Shrouded Gloves
@@Bobobo-bo-bo-bobobo with 100 sneak and the last perk you just spam crouch in battle and you can cheese sneak attacks xd
@@elijahwatjen9839 fun times lol
@@Bobobo-bo-bo-bobobo xd
I don't know if I'm a noob or not, but if u use a lesser or Above ward (including spellbreaker ) on a dragons breath, u will take none of the breath damage if u cast it early enough
It does mean it's an effective way to defend, thou i'm sure peoples' beef is with it is that you can't attack while you're doing that, and they'd prefer to have their companion tank that damage while the fight as well.
I would totally watch a vampire necromage analysis video!!! Plz plz
BRYb0Ss11 Rocks ESO has a good one.
Did FudgeMuppet make this video? I can't seem to find it.
MicManGuy no he was saying the youtuber ESO has it
The faster draw bow perk (don't remember the name) is like one of my favourites just because it affects crossbows as well and that means ridiculously short reloads just in case I miss. What an awesome perk.
Anyone want to buy some Skooma?
Dylan Cain hmmm but that doesnt sound very legal in skyrim..
skooma dosent do it anymore man,got a high tolerance.
got any raw moonsugar?
Khajeet has skooma if you have coin
Khajeet has no skoome if you have guards around
John Maxwell *khajit
@AscentionOfDivinity *Khajiit
Expert illusion (for invisibility), The 15x bonus damage to dagger sneak attack. Gloves and boots from dark brotherhood. And blade of woe. Get your one handed, smithing, and enchanting up to deal max damage and boom. Enjoy one shotting pretty much anything on master difficultly.
The dual casting stun effect is op.
I was able to take out high level dragon priests early on (when i was around level 25).
I'm down for a Necromage list. Anyone else?
Twin souls, extra effect, dragonbone crafting, bottomless cup, illusion duel cast, atronarch.
on the twin souls topic, AND if you recruit someone like teldryn sero who pops his flame atronach on any foe small or large, you’ll have a total of SIX COMPANIONS i love it
I think the impact perk on destruction tree should be included since it takes destruction mages from average to broken in an instant. Yes, it does need some Mana reduction to be really effective but it's still broken.
A "must have" perk for me for any build is "Merchant" from the Speech Tree. There're some other good perks but it all depends on the type of build, of course.
"Teabag your way around the battlefield"
LOLOLOLOLOLOLOL
At one point I had the coolest team: myself, my follower Jzargo, my spectral assassin, a storm atronach, my dog CuSith, and the horse Shadowmere. Fast traveling to an area with 3 people, an atronach, and 2 undead animals was quite fun
Definitely would like to see a comprehensive list of the benefits of necromage! Also, would it be possible to do a Top 10 ordinator perks video?
fuse625151 ii
All enchantments placed on clothing/armor increase by 25% in magnitude.
Dead Thrall: Increase the maximum level deceased vampire targets can be raised past 50.
Summoned Atronachs and Daedra have the duration increased by 50% (90 seconds rather than 60, 180 seconds rather than 120)
The Ritual Stone: Increase the maximum level deceased targets can be raised past 75.
Atronach: Increase spell absorption chance from 30% to 37.5%.
Snakeblood: Increase poison resistance from 50% to 62.5%
Dual Flurry: Increase overall speed by 25%.
Extra Pockets: Increase carry weight a further 25%.
Fists of Steel: 25% more damage per armor rate.
Magic Resistance: Increase magic resistance by 25%.
Power Shot: Increase stagger by 25%
Steady Hand: Time moves 25% slower.
Quick Shot: Increase overall speed by 25%.
Recovery: Increase magicka regeneration by 25%.
Wind Walker: Increase stamina regeneration by 25%.
The Atronach Stone: Increase spell absorption from 50% to 62.5%
Shielding spells (e.g. without Alteration perks, Ebonyflesh provides 125 armor instead of 100, and lasts for 90 seconds instead of 60).
Ward spells provide 25% more armor.
Muffle: Increase duration by 50%.
Invisibility: Increase duration by 50%.
The Steed Stone: Increase carry weight by +25, though the description still says +100.
The Lord Stone: Increase armor resistance from 50-62, and increase magic resistance from 25% to 31.25%.
Dragonskin: Increase absorption to 62% and duration to 90 seconds.
Idk what shouts are affected, the wiki doesn't say
"Teabag yourself around the battlefield"
Hey I do that anyway! You mean I can actually be rewarded for it! This is why Skyrim is such a great game!
In all seriousness tho small jokes like that is what I love most about your channel, keep up the amazing work!
All Archery perks, Sneak, Onehanded, Heavy Armor, and Restoration. That's all I need
Personally my favourite perk is Respite in the Restoration tree because how convenient it is. Not only are Restoration spells really good, it also heals you stamina as well, making levelling stamina completely pointless unless you like lugging around loot.
You can sprint forever since by the time you run out of stamina, you regen the magicka cost from the spell. You can endlessly chain power attacks with one handed weapons (if that weapon has absorb magicka then you'll never run out of magicka too). If you got the Guardian Circle spell ( or a mod that auto-casts spells for you like I do), you can endlessly chain power attacks from dual wield or 2 handed weapons or have infinite slow time as an archer. Heal sluts can give followers endless power attacks as well.
5: Illusion Dual cast
4:Assassins blade
3:Arcane Smithing
2:Unbreakable Lock picks
1: Extra effect
my favorites :)
Arcane smithing? Dude what? Just enchant your gear after you smith them
*cough* Daedric Artifacts
i played the game so much i can bascially complete the game with 10 lockpicks now
But who even uses deadric artifacts? If you want to use smithing and enchanting you can make weapons so much more powerful, and thats what the video is about right?
early levels Dawnbreaker and the shield are pretty good. Also when u mod you basically got to have a artifact overhaul
Could you do a "perks worth it?" for the skills you haven't done yet? I would be specially grateful if you could do the light armor, smithing, alchemy, and pickpocket ones.
You're just awesome!
While im not sure about light armor or pickpocket, I know smithing and alchemy are very linear, and it basically comes down to: Light armor, go left, heavy armor, go right.
alchemy is pretty much the same just change light armor with poisions and heavy with potions
Yeah thanks, but it was more like: are they worth it? I mean, maybe it is not worth to go all the way up to the top or something. Or maybe even it is a waste of points to invest in such skills, who knows.
well to be honest Smtihing is 100% worth it because it lets you make cool armor and shit, and alchemy enhances smithing and enchanting so kek, i wont lie besides like the first few potion ones, the rest seem pretty shit to me
Can you make a video about the best standing stones ? Oh wait.
1. Atronach Stone
2. Atronach Stone
3. Atronach Stone
4. Atronach Stone
5. Atronach Stone
Wtf, why does everybody love that. I always use the Steed stone
EMPGaming HD 50% magic absorb my dude
Z O O W E E M A M A But people use it without mage builds
FUDGE BRWNIES because the most powerful enemies use magic, receiving 50% less magic damage is always awesome, absorbing 50% makes it amazing for magic users
Ur like to dislike ratio is never bad in any of your videos. Pretty rare on TH-cam now adays. Good job!
for me the best 6 perks are
1.extra effect:as stated in vid,it makes your gear op
2.shadow warrior:allows sneak attacks even if they spotted you
3.any of the double damage with 5 perks (double damage for weapon of choice is generally useful
4.impact:100% stagger allows you do wreck enemies with dual casted destruction
5.quick draw:makes archery in battle viable...its so much faster then default..without it bows and xbows take to long to use...
Quick draw and ranger are really good perks. The stagger perk(forgot the name) is also good. Makes an awesome combo
04:17 Damn, I didn't know the Dragonborn can do the Kamehameha! Awesome 😎😂
One of my favourites is currently conditioning. It makes your(heavy) armour weigh nothing and gets rid of movement penalties for heavy armour. The weight loss is the big thing because otherwise you will always run out of carry weight a lot sooner. The neat thing about it is that you don´t need a 100 in heavy armour, 80 is enough(if you are in the companions guild you can easily get to this point by having Vilkas or was it Farkas idk as a follower, who is a trainer in heavy armour, let him train you and take the money back from his inventory. A bit cheesy but he can train you up to rank 90 in heavy armour and it will cost you a lot less than it actually should) and that pretty much all of the skills on your way to conditioner are somewhat usefull.
Apart from that I do also like the deadly aim perk in the sneak tree(I think it was called that) because archery and sneak are a great combo. It also makes the heavy bows a lot better because in open combat you are usually better of using dps-based fast bows like Zephyr while in sneak you will one-hit all but the most powerfull enemies so dps doesn´t play a big role.
Last but not least there is the arcane blacksmith. It is incredibly good because it not only allows you to improve enchanted weapons so you can keep them longer without them becoming too bad but also makes you able to improve some unique weapons and daedric artifacts like the Dawnbreaker that you otherwise would have to wait until endgame before you get them so you don´t end up at level 60 with a useless piece of crap you gained at lv. 15. Believe me, this skill is a no-brainer unless you go full-mage and even then it isn´t really useless. However it is kinda hard to get your smithing to the required 60 in smithing, usually the best way is by either mass-smithing dwarfen bows(if you have dwarfen smithing) or by creating jewellry like rings and therefore use the transmutate spell to get all the gold. If you happen to have found some gems, use them to build more valuable jjewellry, not only will this give you more expierience but it will also sell for a way better price.
well, 2 of those are convenience perks. deadly aim is solid. up there with the block perks at the "best for" perks.
I think that perk is pretty cool but not wasting the two perks below it like fists attack damage or what not. By the time my heavy armor was even high enough I stopped collecting items as my gold was around 180,000 I felt no need to gather anymore in my inventory unless it was better equipment
@Darthplagueis13 isnt that the same as the steed stone though?
I like the Power Shot in the archery tech tree that staggers enemy 50% of the time.
A necromage guide would be so awesome
Sweep is a very underrated perk imo. Not only can you hit multiple enemies but if you have the Bloodskal Blade you start to feel like Sauron during the war of the ring with his massive mace.
Can you make a Lich King build please? it would be a conjurer warrior necromancer with the ritual stone
Dan Ri try the bonelord
Extra Pockets is the first perk I work on. You can level it for free by training then pickpocketing the trainer without exploits. You just wait after you get caught until you can pickpocket again. If you stay in the cell they seem to keep the money indefinitely.
Extra pocket is the best perk in the game. I can't play a char w/o it
Especially when you have mage build character with low stamina.
hmm... i had never heard about shadow warrior in a video or guide etc, i had figured that it would only be good for a "stealth" character to hide in the shadows if an enemy spotted you, but knowing that it gives you full stealth for a second to get sneak attacks in is incredible. im gonna get it next time i play, cheers FudgeMuppet
Best perk is the at Atronach stone obviously
It's hilarious how they keep talking about vanilla perks, meanwhile here I am like "Vanilla Skyrim Perk Trees are ridiculously boring..."
@Nacho people are just modernized as fuck and dont know how to enjoy a game,so they mod it
@@TheronSentinal cool
extra pockets is quite nice just difficult to earn because the annoying low carry capacity, as for the atronauch perk is nice but you require so much alteration spell use to get which is difficult considering destruction and restoration are more frequently used then alteration, though takes forever to get necromage
necromage vid please
lady gingerbread ma
With the twin souls perk in mind you could do a build that's based on getting as large a group of followers as possible, collecting lot's of quest followers as well.
oh, that reminds me of a crazy video, where "the spiffing brit" was abusing that Stone ability that lets you turn ALL nearby dead creatures into zombies for 60 seconds, once a day...
combined with that Aetherium helmet, it's REALLY nuts!
There are a lot of good perks, but they all pale in comparison to Extra Effect, which is in a tier of its own.
The sheer amount of custom-tailored stats you can gain by unlocking this perk and using it on every piece of gear, for ANY type of build just cannot be matched by any other single perk. "Maybe" Impact is a bigger game changer for pure Destruction mages, but that's one niche build compared to literally every build imaginable, and even then, Extra Effect is arguably better.
Unless you're doing some kind of a run where you purposefully avoid using fully enchanted gear, your build will be divided into pre-Extra Effect era and post-Extra Effect fully decked out era.
1. Assassins Blade
2. Extra effect
3. Additional pockets
4. Quiet Casting
5. Deadly Aim
6. Wind Walker
review ordinator perks
Riley Warburton Ordinator perks is overpowered
faisal husein not really it keeps the same power level as the standard game. Most of the percentage buffs are actually nerfed it just adds playstyles.
faisal husein And yet, it's easier to make yourself an unkillable death machine with vanilla perks >.>
Justin Draffan I think that The Ordinator Perk mod is too confusing to be effective half of the time. I just ended up uninstalling it because some of the perks sucked worse than many of the vanilla perks
Brennen David Robert Myers you just didn't give enough time or care to read and understand it
i'd like to see the full extent of necromage perks! especially the best things that get boosted while all the bad things that do as well.
I like how it's a female character on screen as Michael talks about teabagging your enemies.
Michael says trans rights
If you’re a sneak/thief build, the x15 sneak attack damage when paired with the Dark Brotherhood gloves will result in some of the most powerful attacks in the game
This is basically the sister skill to Shadow Warrior, you can't have one without the other
The downside is that it does jackshit when dragons attack
Bound sword and bow are really good at start of the game. I know they are spells but just telling
Necromage and enchanted weapons secret that gets overlooked:
The 25% bonus to the enchantment also gets added AGAIN. If you look at the part that shows the active effects on your character, it'll show the extra bonus. So if your armor grants 100 extra Health as labeled on the armor, it'll actually give you 125 extra Health.
DatShadyGuy enchanted weapons secrete?
1. Silent Roll
2. Steady Hand
3. Eagle Eye
Etri Yes
Etri Fucking garbage
As long as you specialise stamina. Whether through lvl ups, enchanted armor or stam. absorbtion on the bow.
Lol those suck
Stealth Archer gang
Shadow Warrior always was my favourite Perk as I love playing Assasin.
What made me fall in love with it was when I crouched before an enemy that saw me and hit it. Than the kill animation started and it was like this. I stood in front of the enemy, I vanished into shadow clouds and appeared behind them to slit their throat. That was just so fuckn badass, dispersing into shadow to get behind them, the ultimate Assasin.
6 best ordinator perks?
Ordinator is way too o overwhelming IMO
would be a bit hard to choose only 6 since Ordinator is massive
I super like the conditioning perk in the heavy armor tree. It effectively makes your heavy armor weigh nothing when worn and doesn’t weigh you down so you run as fast as you would naked. This means that much less stamina is used up on sprinting around
Nahh fam, the one that gives you +100 carrying capacity is da best
Alexander Gomes death brand armor with the light armor perks gives you an extra 100 carrying capacity, light armor weighs nothing, and 25% increase in light armor. Just throwing that out there
Never forget that the sneak perk does break the best Nocturnal blessing power, the invisibility-on-sneak power. I cried when i realized.
Omg you’re right😭 the shadow stone isn’t nearly as good and
I’m a lovers stone bitch anyway
Extra pockets isn't really a convenience perk, not only is it in one of the fastest leveling perk trees once you get the hang of it but once you get the perk which isn't that difficult, you get one hundred extra carry weight, so it makes it pretty worth while, over a perk like dual illusion spells. Even though the illusion school may be good, it is a very difficult tree to level and I don't see as many people needing dual casting those spells over 100 carry weight
Illusion is a piss-easy tree to level! You don't even need to be in combat. All you need to do is spam Muffle for an hour and you're a master illusionist.
Meanwhile Pickpocketing runs you the risk of being caught, getting a bounty and having all your stolen goodies taken away. When is that ever worth it? Especially since no matter what you do, you can't increase the chance of successfully stealing an item above 90%
Great work fudge muppet loving your channel as always
My favorites are from, pickpocket, lockpicking, and sneak. I'm a khajiit, ahaha, :D
a cat who needs 100 subscribers same but I use archery instead of investing in lockpicking perks. I use sneak and pickpocket too and I also use restoration so I can heal myself easily
I also have a zephyr bow and a glass bow and tons of arrows
Christopher Woodworth I use those too :D I have all my skills up. Especially restoration as it's very useful :3
I didn’t know anyone uses the Khajit... jk haha
Soul Stealer and Oblivion Binding are among my faveorite!
I sense a strong bias for perks that er powerfull at high level, so what about perks that are very good when you can get them, but will be outshone at higher levels. I would mention mystic blade that gives access to essentially unimprovable deadric weapons and impact that lets you stunlock, long before illusion and alteration can do better.
I'm glad you didn't mention Impact. I call it the boredom perk. I made this mistake on my first mage playthrough. It didn't help that I don't use any form of autosave, so I was basically screwed.
Where is my fallout redemption
Mr. Gmac1001 Still waiting...
On their patreon they said it's coming, it will just be awhile because so many of their vids are demonetized now
I tried the Atronach Stone in Oblivion because I thought it would be like Skyrim, and you guys always recommended it. Now, its my Curse in that game.
Atronach sucks. It screws with Conjuration
Jacob Wells thank you! It took me a whole play through to figure out why i had to sumon a elemental 6 or more time for it to acually apear only finding out at the end at lvl 80 as a mage that this asshat 's idea of a good standing stone completely negates conjurations
Jacob Wells
Necromancy isn't affected, just so you know.
Twin Souls is great Fudge Muppet, I noticed that you mentioned getting a companion for 4 people and a dog for 5 but did you know that with the shout 'Call Dragon' you can have 5 puppets and the player for a team of 6.
Mage is over rated...
Pure Depression
Yes I have, very fun I will admit. But I'm not saying that mages are bad or anything, I'm just saying it's over rated.
I think playing as mage is boring. I hate having others fight for me it just takes a huge chunk out of the game.
my favourite perk is probably the savage strike perk and the quick reflexes because you can become a insane swordsman having enemies heads being sliced off and slow motion blocking when you block before an heavy attack and either dodging or bashing them
This video may have been helpful, but I use ordinator...
Seppä I don't
extra effect is the most powerfull - quiet casting and those that multiply stealth attacks (for stealth builds) are massive.
This list is bias, its not the best perks, its the perks that you think is best since a lot of it is useless to people who dont do magic. Now a perk like 20+ inventory space is unbias since anyone can use it with any build, so its a better perk.
Twin Souls was always a favorite of mine - the Summoner archetype is always one of my favorites.
I do believe this is the first comment!
TheWillowstudio congratulations my good sir!
Tay Playz why so formal??
XxSw4g-B0ixX the better option would be to GIVE me a cat. I'm extremely allergic to demz
Tay Playz I'll give you a puffer jacket with khajiit fur on the inside
XxSw4g-B0ixX XD. I'd love to continue this but I'm pretty sure the guy who wrote this is getting spammed XD
"You basically tea bag ur way around the battlefield" lol great description!
Thanks hahaha
wtf, extra pockets is literally the best perk ever, unsubbed
I like the perk in the restoration tree that gives you back your stamina when you heal yourself
Hahahaha you can see all the noobs begging for a Necromage guide, their eyes glistening their mouths watering, boy their gonna break out their legit cheat spell for restoration 100 and create that trans pansexual striper vampire build they always wanted to be
Thinking of playing thief mage Breton that conjures bound bows, magic absorbs, and conjures multiples. Will improve alteration, conjuration, illusion, sneak, enchant, alchemy, bows, daggers
Stealth+pickpocket+Alchemy. Favorite combination.
Create OP poisons, sneak up, put poison, and watch the chaos. So much fun.
twin enchant deffinitely. With the right gear you can push that up past 14 - for example immesive jewelry. extra off hand ring and another 4 extra if you use bracelets.
I would like it if you guys could make more of these videos. Also I would like to see a video about how to reach a really high level without making your character super over powered.
Full Necromage guide would be amazing. Would be a helpful thing to just be out there as a resource.
Can you do one that isn’t just for magic. I know it’s not intentional but I never use magic...