Skyrim - 5 Worst Perks

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  • เผยแพร่เมื่อ 27 ก.ย. 2024

ความคิดเห็น • 2K

  • @DeputyDeppe
    @DeputyDeppe 7 ปีที่แล้ว +2810

    Unbreakable, by the time you hit 100 lockpicking you have like 500 lock picks

    • @randomelk9801
      @randomelk9801 7 ปีที่แล้ว +248

      or maybe the skeleton key if you dont return it

    • @theAustriaball
      @theAustriaball 7 ปีที่แล้ว +363

      If you don't return the skeleton key you are a bad person

    • @GammaProtogolin
      @GammaProtogolin 7 ปีที่แล้ว +63

      Austriaball what if you return the skeleton key and then use a cheat to get it back?

    • @theAustriaball
      @theAustriaball 7 ปีที่แล้ว +136

      Doomsdaywillcome No, the Skeleton Key belongs to Nocturnal

    • @damnsonwheredyoufindthis.3830
      @damnsonwheredyoufindthis.3830 7 ปีที่แล้ว +153

      Conner Deppe And why not sell 499 and have only 1? It also saves time it takes you to lockpick something. Perk is not bad imo but what's bad is that you need to get other perks before it and by unlocking unbreakable those perks are useless. Why would you want to make expert locks easier if your lockpick can't break anyway.

  • @jzargo3840
    @jzargo3840 7 ปีที่แล้ว +3225

    J'zargo is master of all perks.

    • @rubyliciousOG
      @rubyliciousOG 7 ปีที่แล้ว +239

      J'zargo Your scrolls almost killed me!

    • @deaththegrimreaper1824
      @deaththegrimreaper1824 7 ปีที่แล้ว +42

      Fucking furry

    • @pemudabergairah
      @pemudabergairah 7 ปีที่แล้ว +62

      J'zargo Khajit will follow

    • @ohyeahyeah8682
      @ohyeahyeah8682 7 ปีที่แล้ว +34

      M'aiq knows some and tells some.

    • @saarah0006
      @saarah0006 7 ปีที่แล้ว +65

      J'zargo's scrolls got my follower to turn on me

  • @heavythedovahkiin8967
    @heavythedovahkiin8967 7 ปีที่แล้ว +883

    'wards are op if you have high enough enchanting'
    no shit, everything related to high-level enchanting is op

    • @dalf_souls2199
      @dalf_souls2199 7 ปีที่แล้ว +35

      if they made spell cost reduction multiplicative rather than additive then this wouldn't be a problem, having 4 items with 25% magicka cost would only halve the cost rather than take it to 0

    • @vik2051
      @vik2051 6 ปีที่แล้ว +19

      it would get to about ~32% with 4 x 25% reduction, personally I don't understand why the didn't cap it like they did with resistance, have equipment caped at 75% cost reduction and if you have the novice to
      master perks you could then reduce it even further down to 12,5% of the original cost.

    • @AncientHydraGaming
      @AncientHydraGaming 6 ปีที่แล้ว +1

      Yeah when I want to challenge myself I limit myself to no more than 2 of the same enchantment on my equipment. I would say 3 items but with alchemy you can still get 34% cost reduction on one item.

    • @thomascollins5622
      @thomascollins5622 5 ปีที่แล้ว +4

      @@AncientHydraGaming Unless you use the Resto-loop, in which case, go waaaaaay overboard.

    • @stokey0611
      @stokey0611 4 ปีที่แล้ว +14

      Centrist dude?
      *has 400 magicka with expert destruction perk and this 50% spell reduction with 4 enchantments
      *casts ebonyflesh and incinerate once
      *out of magicka
      IT IS NECESSARY

  • @teldrynsero1114
    @teldrynsero1114 7 ปีที่แล้ว +1891

    The best swordsman in all Morrowind is at your service... for the right price.

    • @creativenickname1
      @creativenickname1 7 ปีที่แล้ว +18

      Teldryn Sero Ok...

    • @ruedestrae8199
      @ruedestrae8199 7 ปีที่แล้ว +102

      Teldryn Sero You are my favourite follower

    • @teldrynsero1114
      @teldrynsero1114 7 ปีที่แล้ว +116

      I bet you're one of those nords with animal skins and war paint in windhelm aren't you?

    • @FricknA
      @FricknA 7 ปีที่แล้ว +59

      Christopher Carney Add a couple of hairs to a Nord, then you've got a bear.

    • @livlawrence5856
      @livlawrence5856 7 ปีที่แล้ว +14

      Teldryn Sero I'll have you know my men in Windhelm would crush you like Skeevers on that island of yours.

  • @subway7008
    @subway7008 7 ปีที่แล้ว +891

    3:20 gotta be sneaky in my heavy ass spiky armor that is craftet of the hearts of demons

    • @ThatSoddingGamer
      @ThatSoddingGamer 7 ปีที่แล้ว +193

      "Whats is with that demonic red glow coming from the shadows over there?" "Eh, it happens sometimes cadet, best not to question it, pretend you see nothing, lest you find a problem you aren't up to fixing...."

    • @gorgiascae5682
      @gorgiascae5682 7 ปีที่แล้ว +24

      That Sodding Gamer Just your imagination dude or the wind.

    • @kyle18934
      @kyle18934 5 ปีที่แล้ว +26

      @@ThatSoddingGamer proceeds to ignore the clanks of a person moving around in 100+ lbs of armor

    • @jasonlynch282
      @jasonlynch282 5 ปีที่แล้ว +5

      @@ThatSoddingGamer you made my day sir.

    • @ThatSoddingGamer
      @ThatSoddingGamer 5 ปีที่แล้ว +3

      @Jason - Pleased to be of service my good man.

  • @Sindragosa
    @Sindragosa 4 ปีที่แล้ว +363

    After years of playing, I just now realized that traps could be lockpicked.

    • @catsareyes6446
      @catsareyes6446 4 ปีที่แล้ว +16

      I noticed it with a bridge trap, but I just took the trap to the face because it was a master lock.

    • @ArtistryofDebauchery
      @ArtistryofDebauchery 3 ปีที่แล้ว +19

      you can also fire an arrow at it to set it off from a distance.

    • @zulfikaralfarisi2609
      @zulfikaralfarisi2609 3 ปีที่แล้ว +16

      @@ArtistryofDebauchery thx man, now i can stop baiting my follower

    • @akmalas4628
      @akmalas4628 3 ปีที่แล้ว +10

      @@zulfikaralfarisi2609 hold up u use follower? That smart and fucked up
      I just ignore the trap cuz i want to train heavy armor

    • @turtlegamer2300
      @turtlegamer2300 3 ปีที่แล้ว +1

      Not gonna lie same xD

  • @themiddlechild8952
    @themiddlechild8952 7 ปีที่แล้ว +669

    Simply enchant armour to lower restoration cost and use wards. It feels so good to block the entirety of a dragon's breath.

    • @Lord_Phoenix95
      @Lord_Phoenix95 7 ปีที่แล้ว +34

      Themiddlechild89 Wards already completly block dragon attacks. You just have to time it so that it hits your shield just as the ward is casted and you'll barely use any mana.

    • @themiddlechild8952
      @themiddlechild8952 7 ปีที่แล้ว +56

      Yes but it still drains a lot of mana, especially if you're playing a warrior/mage hybrid

    • @1ruisu
      @1ruisu 7 ปีที่แล้ว +33

      If spells hit the ward just as you cast it the ward breaks and you get staggered.

    • @themiddlechild8952
      @themiddlechild8952 7 ปีที่แล้ว +5

      Which is why lowering the magic cost works well since you can just keep it up.

    • @themiddlechild8952
      @themiddlechild8952 7 ปีที่แล้ว +3

      yes

  • @highdefinitionapollo2189
    @highdefinitionapollo2189 7 ปีที่แล้ว +4442

    #1 Every single lockpicking perk.

    • @Subscriber-ph8es
      @Subscriber-ph8es 7 ปีที่แล้ว +55

      You beat me to it

    • @KurekJapanac
      @KurekJapanac 7 ปีที่แล้ว +263

      Skeleton Key ftw

    • @erdbeerschorschnc3484
      @erdbeerschorschnc3484 7 ปีที่แล้ว +111

      George Zhang I always wondered, who'd pick those...

    • @herogod0060
      @herogod0060 7 ปีที่แล้ว +380

      Unbreakable is good

    • @benishmael9451
      @benishmael9451 7 ปีที่แล้ว +428

      I hate going through picking shit perks to get to a good one.

  • @Anonymos185
    @Anonymos185 7 ปีที่แล้ว +253

    I disagree with Master Illusionist. Entering a dungeon, the first, most effective thing to do is cast a Mayhem before entering combat. The absurd range of the spell pretty much ensures that half the dungeon kills itself before you even have to draw a weapon. It may not be good for experience grinding but it sure as fuck is one of the quickest and most effective sweeping methods on legendary

    • @MyHentaiGirl
      @MyHentaiGirl 6 ปีที่แล้ว +6

      Dank Potatoes i would prefer to pick target
      because i wanted to join the fun as well

    • @aulerius1922
      @aulerius1922 6 ปีที่แล้ว +4

      My Hentai Girl sounds generic and boring

    • @MyHentaiGirl
      @MyHentaiGirl 5 ปีที่แล้ว +8

      @@aulerius1922 no i mean pick who to cast illusion one, who will get a suprise daemondra lord up their rear
      I even cast heal on the fucker that keep chopping his own man head off
      Sneak mage is fucking fun

    • @Wuzuliu
      @Wuzuliu 5 ปีที่แล้ว +1

      I perfectly agree with you here

    • @Zlorfikable
      @Zlorfikable 5 ปีที่แล้ว +1

      @@MyHentaiGirl I usually cast it on the boss and see whether he is stronger than his followers. It could just be considered a "mutiny". I do have a problem however if he does indeed survive.

  • @killgriffinnow
    @killgriffinnow 7 ปีที่แล้ว +852

    Please do a build called "the milk drinker" where the point of the build is just to be as rubbish and inefficient as possible. So they would have the worst perks, the worst armour, the worst weapon, the worst spells, the worst standing stone etc.

    • @212mochaman
      @212mochaman 7 ปีที่แล้ว +88

      I'd call that the npc guard build lol. Nord steel not good enough for me? No, no it isnt.

    • @ComicBookGuy420
      @ComicBookGuy420 4 ปีที่แล้ว +49

      Illusion and alteration 100
      Blocking at 100 when you don't use a shield
      Same goes for all stealth skills when you play aggressive barbarian style
      All perks you can max out in those off brand styles only
      So if you're usually stealth archer one hand and two hand only ect
      Nettlebane
      Necromancer clothes when you're not a magic user
      Mages hood when u don't use magic
      Leather boots
      No enchantments on anything
      Do that on Survival mode, increase the difficulty every ten levels and see how far you get
      I got to 30 and had to restart when a dragon ate my ass
      I have way too much time on my hands and was bored

    • @masewero543
      @masewero543 4 ปีที่แล้ว +23

      Actually there’s already a build for that. It’s called “every build that invests in lockpicking ever”

    • @GreatNinjaman
      @GreatNinjaman 4 ปีที่แล้ว +9

      Worst Weapon: Fork.

    • @msb539
      @msb539 4 ปีที่แล้ว +10

      Sven build

  • @matthewconnermr.gensin5417
    @matthewconnermr.gensin5417 7 ปีที่แล้ว +121

    Obviously this is just my opinion, but I actually love the Quick Hands perk. It gives me the ability to pick things during the day in the middle of the city without being interrupted and fined. I maxed out all the stealth things possible but I would still be stopped quite frequently during the day on my thieving escapades.

    • @cally77777
      @cally77777 4 ปีที่แล้ว

      Just wait till a second or two until no one is looking? Possibly get better at sneaking? Or if all else fails, wait till dark? If you can't manage any of those, you probably shouldn't be a burglar!

    • @aaronaustin9814
      @aaronaustin9814 4 ปีที่แล้ว +17

      @@cally77777 or you know let someone do wtf they want with the game perk points are endless in this game anyway

    • @RedGallardo
      @RedGallardo 4 ปีที่แล้ว

      During a day in crowded places all you can get is 15 coins and maybe a necklace. And on high levels I don't even take all ebony weapons as not only I have to carry all this crap but also waste half an hour selling this junk and punch-reloading the merchants cause they only have enough gold for 1 item at a time (reaching Speech 100 to give them all +1000 gold is tedious). And considering I already have 500k in my house chest, I get no wish to hunt for poor citizen's trash. And if you feel a need to break into houses during day time... well, that completely destroys the feeling of reality. Who would do that? And why? I don't mind if you like it, I just don't see any application for this perk since all you need is be careful and wait 2 seconds till guards turn away.

    • @catsareyes6446
      @catsareyes6446 4 ปีที่แล้ว +5

      Don’t hate on the comment. The perk is really good for breaking into buildings without getting caught for lockpicking, they’ll ignore you entering the building.

    • @RedGallardo
      @RedGallardo 4 ปีที่แล้ว

      @@catsareyes6446 Or be real and not lockpick the 1% time when guards are looking. For that you get 1 free perk point. And if you get to lvl 100 and get all the perks you wanted then you can spend the next on such trash. Because basically this perk allows you to pick doors without even turning your head. That's ultra-laziness. All to get 1 more amethyst and 40 gold from the house. It's useless on all levels.

  • @tylerpike954
    @tylerpike954 4 ปีที่แล้ว +71

    *Gets Greater Ward spell tome*
    *Casts Greater Ward against enemy mage*
    *Enemy's lightning spell instantly shatters my ward AND staggers me*
    *Back to stealth archery I go*

    • @samal3196
      @samal3196 4 ปีที่แล้ว +1

      It also doesn't hurt you tho. But I'm finding Atronach+Atronach to be a much better way of beating magic users

    • @tylerpike954
      @tylerpike954 4 ปีที่แล้ว +4

      @@surr3ald3sign I understand how they work, I'm saying they're too shitty to bother with.

    • @emilydixon3886
      @emilydixon3886 3 ปีที่แล้ว

      Alteration tree, magic resistance perks are OP against mages and dragons

  • @SunnyII3ridges
    @SunnyII3ridges 7 ปีที่แล้ว +900

    who upgrades lockpicking? just buy 50 lockpicks

    • @gabbyedwards9604
      @gabbyedwards9604 7 ปีที่แล้ว +123

      General K1MB0 when I first started playing I was somehow constantly running out so I leveled it up and next thing I knew I had a thousand lockpicks and wasted perks. rip those perk points

    • @SunnyII3ridges
      @SunnyII3ridges 7 ปีที่แล้ว +22

      Elliot Costello yeah. Noob would đo it (No offense)

    • @TheArnoldification
      @TheArnoldification 7 ปีที่แล้ว +11

      The only instance it's useful I know of is if you play with the requiem overhaul...so yeah

    • @212mochaman
      @212mochaman 7 ปีที่แล้ว +5

      well if you want the maximum amount of perks than everything needs to reach 100 at least once

    • @damnsonwheredyoufindthis.3830
      @damnsonwheredyoufindthis.3830 7 ปีที่แล้ว +51

      General K1MB0 Why buy lockpicks? Just steal and collect those. And if you always run out of lockpicks you're doing it wrong.

  • @aninfinitemindofmusicandreams
    @aninfinitemindofmusicandreams 7 ปีที่แล้ว +67

    I have to disagree with you on the last perk. You don't necessarily need to be playing a thief/sneak character to utilize that last perk. It should come in handy if you just wanna steal something and your sneak skill isn't high enough to do it unnoticed.

  • @matthewhenry86
    @matthewhenry86 7 ปีที่แล้ว +179

    Considering that you can always legendary a skill to level more, you don't really need to be too picky-choosy with your perks.

    • @deadaccount3342
      @deadaccount3342 5 ปีที่แล้ว +19

      Eh, early on you should but I agree later on you can really have just every skill XD

    • @gamesandglory1648
      @gamesandglory1648 5 ปีที่แล้ว +9

      @@deadaccount3342 I guess you legendary alteration over and over with telekinesis as with either enchanting or secret of arcana (because continual spells keep after 30 seconds) grab then teleport to other side of map till 100 legendary repeat

    • @RedGallardo
      @RedGallardo 4 ปีที่แล้ว +11

      It takes time. Are you sure you want to spend 2 hours spamming a skill just to get something silly like full lockpicking tree? Or full armor, when you already reached the cap. It's boring. And cheating to get infinite perks destroys the point of the game in general.

    • @RedGallardo
      @RedGallardo 4 ปีที่แล้ว +5

      @wilson Percival higgsbury That's exactly what I meant and it destroys the game. Why bother? Just use a cheat-code, it's also in the game. It's laughable when you select your limit like that. Cheat codes are illegal cause they are called cheat codes, even though it's a console inside the game, but getting unlimited perk points for clicking your mouse a few times is not because it's part of the game, even though it was obviously not meant to be done and you wouldn't watch a movie where main character does that? The result is the same: you get something you're not supposed to get and you give nothing in exchange. If you understand what makes any game a game, you should know that it's conflict, artificial limits that don't change freely, a challenge. So basically, yes, imagine a movie where a guy has a god-mode. Hobbits, you don't need to go anywhere, I can teleport this ring right into the volcano. 15 seconds LotR. Harry, you can live your peaceful life, Dumbledore uses a magic spell to eliminate Voldemort for good. Enjoy your life of being famous for getting a scar. Star Wars, Obi Wan ignores Anakin, becomes the master, kills Palpatine instantly, the universe is free. And it's all within their power, all inside the film. No conflict, no road to success. Fun, isn't it?

    • @moveorjump
      @moveorjump 3 ปีที่แล้ว +3

      @@RedGallardo may destroy the game and be boring to you, but others might love being OP and going around one shotting everything , personally love one punching people with my fists

  • @Zer0Main43
    @Zer0Main43 3 ปีที่แล้ว +107

    Fun fact: not a single perk in this list was from the alteration tree

  • @kraasethesergal1203
    @kraasethesergal1203 7 ปีที่แล้ว +239

    IDK, I love to collect keys in Skyrim, even if I already have one copy of the key, I grab them all.

    • @caniiscanemedit
      @caniiscanemedit 4 ปีที่แล้ว +5

      Kraase The Sergal furry lmao

    • @george81794
      @george81794 4 ปีที่แล้ว +3

      YEESSS!

    • @catsareyes6446
      @catsareyes6446 4 ปีที่แล้ว +10

      I do the same because they weigh nothing and don’t get in the way.

    • @ajharmiah2692
      @ajharmiah2692 4 ปีที่แล้ว +2

      Cats Are YES hello thier. Nice to see another person commenting on a 3 year old comment.

    • @evthespineconfiscator8652
      @evthespineconfiscator8652 3 ปีที่แล้ว

      @@catsareyes6446 yeah they even have their own section

  • @willhowardlokoartyui
    @willhowardlokoartyui 7 ปีที่แล้ว +1582

    Damn i am early. Dibella would be ashamed

    • @epicjn
      @epicjn 7 ปีที่แล้ว +121

      Killua Zoldyck ah, but Sanguine would be laughing his ass off

    • @willhowardlokoartyui
      @willhowardlokoartyui 7 ปีที่แล้ว +24

      epicjn Yeah he probably would be lol. I wouldnt even be mad cause I love Sanguine

    • @epicjn
      @epicjn 7 ปีที่แล้ว +85

      Killua Zoldyck you could say, it would be a *night to remember*

    • @willhowardlokoartyui
      @willhowardlokoartyui 7 ปีที่แล้ว +45

      epicjn Now thats a Camelworks level pun

    • @epicjn
      @epicjn 7 ปีที่แล้ว +6

      Killua Zoldyck why thank you lol but i wouldn't say I'm that good xD

  • @jacob5169
    @jacob5169 6 ปีที่แล้ว +31

    Fun fact that many people don't know about: If you have the heavy armor perk that increases your unarmed damage based, using a ward will count towards the armor bonus damage.

    • @Kobolds_in_a_trenchcoat
      @Kobolds_in_a_trenchcoat ปีที่แล้ว

      Mage armor mage beats you harder with his fists than a heavily armored daedric mail warrior, lol

  • @noahhendrix3498
    @noahhendrix3498 7 ปีที่แล้ว +126

    WHY no keymaster? That is the most useless because it does nothing WHAT-SO-EVER because it requires lv 60 AND at least one light fingers to get so every key would be the 90% cap by that point.

    • @SunnyII3ridges
      @SunnyII3ridges 7 ปีที่แล้ว +26

      Every perk in the lock picking tree is shit. no worries.

    • @maozedong9871
      @maozedong9871 7 ปีที่แล้ว +16

      General K1MB0 That's not in the lockpicking tree.

    • @SunnyII3ridges
      @SunnyII3ridges 7 ปีที่แล้ว +10

      ooops, it's in the pickpocket tree lol. my bad

    • @jtenorj
      @jtenorj 7 ปีที่แล้ว +8

      Since percent chance to pickpocket is a combination of item weight and value and keys are worth nothing and weigh nothing, shouldn't the chance always be 90%(unless you are wearing one or more fortify pickpocket enchants which actually LOWER your chance to pickpocket)? You get them nine times out of ten. Always quicksave first and in the one in ten event you fail, just reload the quick save.

    • @AndreasFleissner
      @AndreasFleissner 6 ปีที่แล้ว +1

      Sunny Bridges not true. Pretty sure there are some perks that increase the amount of loot you get.

  • @EdwardVelez
    @EdwardVelez 6 ปีที่แล้ว +264

    Save you time:
    Max Illusions
    Wax Keys
    Ward Absorb
    All Critical Damage
    Quick hands

    • @basharnesheiwat816
      @basharnesheiwat816 4 ปีที่แล้ว

      Thanks

    • @cohrauschsantos6811
      @cohrauschsantos6811 4 ปีที่แล้ว

      Edward Velez Thank you!

    • @catsareyes6446
      @catsareyes6446 4 ปีที่แล้ว +1

      All critical damages are useless? Paralysis on a backswing is useful. You can backswing then move forward to your target for 25% chance for paralysis for about 2 seconds then they take more time to get up after the paralysis is done. You can do a lot damage in those amount is seconds while your target is invulnerable.

    • @EdwardVelez
      @EdwardVelez 4 ปีที่แล้ว +3

      @@catsareyes6446 Don't shoot the msg'er. Just telling you what they said

    • @DeathMatchSAS
      @DeathMatchSAS 4 ปีที่แล้ว

      @@catsareyes6446 Critical hits are indeed useless as long as you do smithing. Critical damage doesn't scale with almost anything. You'll have a 10 damage increased with 900 damage per hit.

  • @lillilith8568
    @lillilith8568 7 ปีที่แล้ว +78

    I'd love both of those videos you mentioned in the beginning!

  • @anwenreed1326
    @anwenreed1326 7 ปีที่แล้ว +108

    "If you're not a thief character, what are you doing picking locks anyway?" Oh I don't know, maybe trying to get into the fucking chest so I can get a few extra gold. Seriously, you can be a tank character and pick locks as well, it doesn't instantly make you s Thief character if you know how to pick a lock🙄

    • @Requiem100500
      @Requiem100500 7 ปีที่แล้ว +14

      If you're using lock-picking for purposes other than theft, you also don't need a perk to pick locks unnoticed.

    • @DynaSuarez9999Wrecks
      @DynaSuarez9999Wrecks 7 ปีที่แล้ว +11

      Narrator does a terrible job at explaining why the perk is useless. Lockpicking is still useful to any kind of character who has set foot inside a dungeon even once, but those chests and doors are unowned so it doesn't matter if anyone sees you open them. On the other hand, if you're in a town and intend to steal from the container you're unlocking, you'll need to be in undetected status anyway because even though picking the lock goes unnoticed, the theft does not.

    • @KillinTime2792
      @KillinTime2792 7 ปีที่แล้ว +6

      you don't use quick hands to loot chests in public, you use it to break into buildings in plain sight without being penalized.

    • @ranvanaraignien398
      @ranvanaraignien398 7 ปีที่แล้ว

      horcruxkiller i

    • @morscoronam3779
      @morscoronam3779 7 ปีที่แล้ว +1

      Anwen Reed
      1) Context.
      2) Context.
      3) Read points 1 and 2.

  • @rowan4573
    @rowan4573 7 ปีที่แล้ว +286

    Top 5 standing stones
    5: Atronach Stone
    4: Atronach Stone
    3: Atronach Stone
    2: Atronach Stone
    1: Atronach Stone

    • @rowan4573
      @rowan4573 7 ปีที่แล้ว +151

      Honorable mention to The Atronach Stone

    • @rasmusadamsen7998
      @rasmusadamsen7998 7 ปีที่แล้ว +29

      Icingdeath The cat Top 5 dumbest comment

    • @BefallGaming
      @BefallGaming 7 ปีที่แล้ว +54

      Steed Stone FTW.

    • @SneedusWeenus
      @SneedusWeenus 7 ปีที่แล้ว +5

      Rowan Mayer top 10 top 10s

    • @AngryChristian1
      @AngryChristian1 7 ปีที่แล้ว +21

      The Lord Stone >>>

  • @MikePSU
    @MikePSU 7 ปีที่แล้ว +241

    You're not supposed to cast the Master Illuison spells in battle, if you are then you're doing it wrong.

    • @thomasjenkins7506
      @thomasjenkins7506 5 ปีที่แล้ว +9

      even then, dual casting makes them pointless.

    • @stokey0611
      @stokey0611 4 ปีที่แล้ว

      Thomas Jenkins if you press both buttons master spells get dual cast as well

    • @sweatshirtearl9537
      @sweatshirtearl9537 4 ปีที่แล้ว

      wilson Percival higgsbury cast it when you get into a dungeon and like 75% of the dungeon is dead

    • @Ghorda9
      @Ghorda9 4 ปีที่แล้ว +2

      @souvik ghorai he said in battle, not enemies as in you cast before a fight ever happens in the first place.

    • @Zafire063
      @Zafire063 3 ปีที่แล้ว

      @@thomasjenkins7506 Not completely true. You don't have to worry about missing, and you can kind of cast around corners since it's area of effect. However, yeah, it doesn't work on everything, which can actually make it hurt you in the end.

  • @GamersPhYsIcSPyro
    @GamersPhYsIcSPyro 7 ปีที่แล้ว +726

    Do the races ranked from best to worst

    • @darthjarjarthewise3279
      @darthjarjarthewise3279 7 ปีที่แล้ว +1

      Archie Maddox-Hinton Yes ^^^

    • @Qwerds7
      @Qwerds7 7 ปีที่แล้ว +61

      Archie Maddox-Hinton Breton orc altmer everything else sucks shit

    • @GamersPhYsIcSPyro
      @GamersPhYsIcSPyro 7 ปีที่แล้ว +80

      I like the Dark Elves tbh, their power is a decent low-level fire cloak and their lore is probably the most interesting. Just a bit ugly is all. Argonian base skills are fucking useless and Redguards are also pretty good. Wood elves have got that resistance to disease and poison and the discount animal allegiance shout.

    • @Champion1209
      @Champion1209 7 ปีที่แล้ว +77

      Qwerds Argonians are kings

    • @Qwerds7
      @Qwerds7 7 ปีที่แล้ว +107

      Argonians suck ass people just think they look cool

  • @theocratickingdom30
    @theocratickingdom30 7 ปีที่แล้ว +20

    I'll have to disagree about ward absorb. In my restoration focused characters, I've found it quite useful.

  • @loganm881
    @loganm881 7 ปีที่แล้ว +15

    Sprinting power attack with daggers and elemental fury makes you move incredibly quick actually and it's spammable past your stamina bar

    • @Gorecatto
      @Gorecatto 6 ปีที่แล้ว +2

      Logan M and if you can keep your aim in the target you can keep spamming running attacks forever, even without stamina

  • @apocalypsetoast4566
    @apocalypsetoast4566 7 ปีที่แล้ว +225

    Make a video on the best perks in Skyrim!

    • @critshappen5460
      @critshappen5460 7 ปีที่แล้ว

      Севомир Зеніт yes

    • @gradclvz3501
      @gradclvz3501 7 ปีที่แล้ว +24

      The best perks are all perks from Smithing, Enchantment, and Alchemy trees. Mastering all of these 3 trees allow you turn a simple fork to become 100 times deadlier than a Daedric Greatsword. These 3 perk trees are all you need to beat the game. You should invest on all other perks just to support these 3 perk trees.

    • @drewsutter4810
      @drewsutter4810 7 ปีที่แล้ว +1

      Yeah sounds fun

    • @stonecat676
      @stonecat676 7 ปีที่แล้ว

      GradCLVZ if I'm a mage do i need smithing early on?

    • @gradclvz3501
      @gradclvz3501 7 ปีที่แล้ว +1

      Kiley Faun. A Mage is powerful and cheap to build in the beginning (below Level 20). However once you pass Level 40, being a Mage is a joke. Unless you install some mods to add more powerful spells, it is better to switch to a fighter or an archer.
      Raising Smithing and Enchantment skills takes a lot of money. You might want to invest in Alchemy skill first to make money. Buy a farm house (from Hearthfire DLC) early and start planting rare ingredients to make potions to sell. The higher your Alchemy skill, the more expensive your potions will be. You still need to travel a lot early to collect the ingredient seeds to start planting though.
      On the way, start investing in Enchantment skills, it will give a huge boost of sinergy to the money earned from Alchemy. You'll make tons of gold. Spend it to raise Smithing skill.

  • @netatsake
    @netatsake 7 ปีที่แล้ว +40

    I take Wax key primarily because of the Thieves' Guild's odd jobs, because I've had the game send me to the same house multiple times for one of the radiant quests to restore the guild. Having Wax Key to skip the lockpicking step is actually quite nice in that situation. Plus, if you're halfway intelligent and willing to set up for it in the future, you can Wax Key jails repeatedly and drop the copy in the cell. There's also a couple of jailbreaks where having Wax Key makes the escape easier, since there are sometimes multiple doors to pick your way through that use the jail key... and uh, you still only get one lockpick. It's really only good pre-mastery, I admit, but it has its uses.
    Quick Hands also has a pretty simple use for even mastered stealth. I've had followers and... as stupid as it is... Shadowmere put a bounty on my head because they detected me picking a lock. I picked a lock near a bandit and he detected me by some weird fluke, and THAT got me a bounty. The bounties may not be much but they do get to be a pain at times.
    Otherwise I do agree with the video. It's just those two perks, while understandably not very good, could easily have ended up being replaced by other perks in other trees with much less use.

    • @lukelafontaine69
      @lukelafontaine69 6 ปีที่แล้ว +3

      Yeah sucks that followers don't count towards that but pets and animal companions do. It's typically why I only ever carry staves to summon atronachs/daedra. Easier to set up a distract point when avoiding enemies too, since there's such a long range for staves instead of the conjuration spells themselves.

    • @kenaylebarbare883
      @kenaylebarbare883 4 ปีที่แล้ว

      Why would you jailbreak in the first place?

    • @netatsake
      @netatsake 4 ปีที่แล้ว

      @@kenaylebarbare883 For the sake of roleplay, or simply fun factor. And also because mods, sometimes.

    • @jc6226
      @jc6226 4 ปีที่แล้ว

      For first 50 levels you need to level lockpicking and it isnt difficult, and then you can go legendary. So why ever waste a perk point? It is silly especially early-mid game

  • @havelock5619
    @havelock5619 7 ปีที่แล้ว +32

    ward absorb is decent enough. not the best but i wouldnt say its among the worst perks

    • @creativenickname1
      @creativenickname1 7 ปีที่แล้ว

      William Havelock I would

    • @grauster423
      @grauster423 7 ปีที่แล้ว +8

      I figure if you are using lots of wards anyways, might as well grab it.

    • @TheGreatGritzy
      @TheGreatGritzy 7 ปีที่แล้ว +14

      The best part about it is that it works alongside Spellbreaker

    • @surr3ald3sign
      @surr3ald3sign 4 ปีที่แล้ว +4

      Honestly I can think of atleast 15 perks worse than ward absorb, wards are useful for mage characters bc they just negate enemy mages completely and getting some of the magika back while using a ward is super nice bc magika doesnt regen while using a continuous spell, honestly it makes wards very good

  • @chompysaid204
    @chompysaid204 6 ปีที่แล้ว +7

    Ranger. It's still prone to simply stop working, forcing you to respec to reactivate it. Which is annoying if you're using it for faster movement speed while overencumbered.

  • @nacoran
    @nacoran 4 ปีที่แล้ว +8

    Experimenter, in the Alchemy tree. By the time you have a high enough skill level you probably have already figured most of the uses for ingredients out (or gotten frustrated and looked them up.)
    Instead, it should A) Black out any combos that don't work (like it would if you'd actually tried the combinations), B) Highlight potions that you can make with an ingredient you have selected, and C) maybe give each ingredient a fifth use that you can only access if you have the perk.

  • @Galimeer5
    @Galimeer5 7 ปีที่แล้ว +5

    I've said this before; I'll say it again:
    "Ah, the joys of a modded play-through"

  • @Collin-H
    @Collin-H 5 ปีที่แล้ว +6

    Wait, you're telling me that you can actually lock pick trap devices?
    After years of playing skyrim I never knew that was possible...

  • @samwiseb2799
    @samwiseb2799 3 ปีที่แล้ว +1

    To me critical is good for two handed because it gives you a chance to swing and attack before your enemy can attack allowing you to essentially hit and run like if you are surrounded by a wall of enemies and you need to break free in a sense.
    Wax key also feels somewhat useful because like you said earlier it can be used to enter shops if you are doing multiple quests and they require you to go to the same shop, house, etc instead of having to wait or waste like 40 lock picks because the game can get very buggy with lock picks (I had instances where the game would change the correct lock direction where it originally was more to the right but now it’s suddenly more to the left)

  • @ShadeoftheRaven
    @ShadeoftheRaven 7 ปีที่แล้ว +35

    What, no mention of bullseye? The number of times that perk has screwed up a headshot for me on my archer character is enough to turn me off it completely.

    • @bartoszn1609
      @bartoszn1609 7 ปีที่แล้ว +3

      ShadeoftheRaven bullseye is damn good though

    • @ShadeoftheRaven
      @ShadeoftheRaven 7 ปีที่แล้ว +17

      Bartosz N Not when it takes effect AFTER you fire your arrow, making your target flop down on the ground and you miss your shot by a mile. If it would just freeze them in place, I'd be ok with it, but the majority of the time.... Just ugh.

    • @GuitarsRockForever
      @GuitarsRockForever 7 ปีที่แล้ว +15

      I hate it. instead of deliver a killing shot, the target takes no damage and fall on ground which took it out of your sight (if you are sniping from lower ground).

    • @kamarakus
      @kamarakus 7 ปีที่แล้ว

      Ikr, hope they fixed it already

    • @charleyharris6747
      @charleyharris6747 6 ปีที่แล้ว +3

      That perk is Bullseye.

  • @andrew-paulclements1502
    @andrew-paulclements1502 7 ปีที่แล้ว +3

    Wards are actually pretty good for getting passed some traps like the horizontal fire traps, though you really only need the Steadfast Ward at most

  • @chompysaid204
    @chompysaid204 6 ปีที่แล้ว +3

    Call to Arms isn't a slight buff. It jumps allies skills to 100 with potions and vampire/necromage. It also stacks with the other buff spells. Buffing imperials/stormcloaks with it prior to an assault let's them claim/defend without your intervention. Agent of Subterfuge is great for an illusionist too.
    It's long duration makes it ideal for using before combat, not during which makes the 3 second casting time and risk of buffing enemies irrelevant.

  • @destinytroll1374
    @destinytroll1374 ปีที่แล้ว +5

    Ward absorb is only really useful in my opinion if you are using Spellbreaker

  • @champpoints1899
    @champpoints1899 3 ปีที่แล้ว +1

    Call to Arms is actually OP with Ritual Stone builds since the minions do the bulk of fighting(when in use) you have time to buff them. Very good synergy

  • @samotten9874
    @samotten9874 7 ปีที่แล้ว +1

    Master Illusion spells are pretty good. Casting invisibility, sneaking into the middle of a bandit camp (or other area containing numerous enemies), casting mayhem and then casting invisibility again to re-stealth as you watch the fireworks is an effective way of clearing an area at high levels. With the relevant perks, master illusion spells will affect level 50 enemies which is about as high as most enemy types get. They're certainly more useful than master spells of other schools.

  • @AbdullahAlshamiri
    @AbdullahAlshamiri 7 ปีที่แล้ว +13

    Yes we want part 2 or best perk

  • @Sx--F
    @Sx--F 7 ปีที่แล้ว +3

    Regeneration is an awesome perk, but for people trying to level up Restoration, I don't recommend you get it. It helps heal you, but if you are trying to level up Restoration you are trying to hurt yourself and then heal. Regeneration doesn't count towards leveling restoration, so if you want restoration levels wait before getting it.
    I hope that helped/made sense.

    • @aemo6996
      @aemo6996 7 ปีที่แล้ว

      Cookies R us you don't need the regeneration perk
      As soon as you have the ring of namira you won't need it

    • @Sx--F
      @Sx--F 7 ปีที่แล้ว

      I guess, but I don't usually like killing the priest in that quest because that specific character worships the divines. If you want to level up, though, I guess regeneration and the ring both obstruct that.

  • @iNuminex
    @iNuminex 7 ปีที่แล้ว +5

    Wards are among the most OP spells if you lower their manacost to 0, hell they can even block Dragonbreaths on Legendary which would otherwise oneshot you, they can block shouts too. And also about the Perk, i am not quite sure about this since i did never test it out, but the breath attack of the dragons seem to be based on a kind of magicka system as oposed to the system the player uses. I came to that conclusion because you can stop any dragon from using his breath if you attack him with the master destructionspell that shoots the storm beam, so that could be a useful situation being able to use wards against dragons without draining your mana at all. But again, i never tested that so it could be false

    • @cthulhujr.1531
      @cthulhujr.1531 7 ปีที่แล้ว +1

      you can simply use the spellbreaker...you can absorb magica whit it if you get the perk in the restoration three...at 0 costa and whit more defense

    • @Sines314
      @Sines314 7 ปีที่แล้ว +1

      "Wards are the most OP spells if you use the most OP trick in the game."
      Enchanting utterly destroys game balance in Skyrim. It's almost not worth evaluating anythings use once you are a master enchanter, since it's just so damn good that there's nothing to stand in your way, and very few quest rewards can top what you can make from hunting a single mammoth (or bandit, if'n you're feeling evil).

    • @iNuminex
      @iNuminex 7 ปีที่แล้ว

      Spellbreaker blocks like 50 damage before breaking and staggering you, using that against a legendary dragon on legendary difficulty who does hundreds of damage per second will most certainly kill you (If you play a squishy mage that is). Most spells arent even that good even when you have 0 mana cost, you can keep staggering maybe up to 3 or 4 enemies at the same time with destruction but still one single arrow is going to kill you as a glass cannon mage on legendary, i even had that happen with full heavy armor as a mage. The true most OP trick is still the enchantment Alchemy loop and then forging a Hammer with 800 damage + an enchantment that does even more damage on average. You can block dragon breaths all you want, but you will never be able to onehit the most powerful enemy on the highest difficulty with it. Dealing 2-3k in a single strike is well in the range of possibility using such a weapon + a boost 2handed potion/orc racial. But the point is, if the dragon breaths realy use magicka to cast like my observation indicates, you dont need to lower the manacost to 0 to use them indefenitly.

    • @creativenickname1
      @creativenickname1 7 ปีที่แล้ว

      iNuminex It actually blocks all the damage of the breath, look it up its much better than waiting to get enchanting to 100 and enchanting gear just to sometimes block magic

    • @iNuminex
      @iNuminex 7 ปีที่แล้ว

      Well, i used spellbreaker against Dragons multiple times, it does break easily and then staggers me

  • @ToABrighterFuture
    @ToABrighterFuture 5 ปีที่แล้ว +1

    Regarding Wax Key: if keys counted against you carry weight, then yes, this would be bad. But keys weigh nothing; there's almost no need to look at what keys are in your inventory. Pick a lock once, open it for life: I can work with that, especially on City Influence quests for the Thieves' Guild.

  • @thomask7441
    @thomask7441 5 ปีที่แล้ว +2

    2 handed great critical charge is awesome. It lets you power attack while sprinting and is much faster than the usual forward power attack launch.

  • @buxycat
    @buxycat 7 ปีที่แล้ว +29

    Yet another video talking about Illusion where the TH-camr doesn't really understand Illusion in depth. Whilst I would agree that the Master Illusion Perk isn't necessary, I would disagree over the reasons why: the player should have substantial spell cost reduction gear. Without such gear, the player would need a pool of 310 magicka to cast Harmony (the highest cost Master Spell) *with* the Master Illusion Perk, at skill level 100.
    Master spells do not become entirely useless at high level: Harmony will still Pacify most common enemies and you might get a handy warning pop up on screen saying "Dragon Priest to high to be effected" (or words to that effect). Try this: cast and hold Harmony (any Illusionist worth their salt will have Kindred Spirit, Hypnotic Gaze and Fear by then), then Fast Travel to the Lord Stone, the spell fires the instant you spawn. Get the Stone Blessing and Fast Travel away. Now try the same thing without using a Master Illusion spell and get back to me.
    If you're going to use the argument that Master Spells stop working because of a level cap, then you might as well say that about Dual Cast Pacify, Rout and Frenzy, because those too will become ineffective at high level.
    I know because I've played for the Dawnguard with a 70th level character, so trust me when I say that most of the Vampires I encountered were levelled to my level and were immune to dual cast Pacify/Rout, with all perks, with Necromage Perk and backed up with a Potion of Fortify Illusion 100%.
    There's a very simple solution to the Illusion Spell level cap problem: stop levelling up! I started a new Illusionist Assassin character, Legendary Difficulty from the start, I cashed in my 8 Enchanting perks (after making my own dual enchanted equipment) by making the skill legendary at level 40 and haven't taken a level up since: my enemies will be scaled to level 40. I'm expecting a different Dawnguard experience this time round.

    • @ungrave5231
      @ungrave5231 7 ปีที่แล้ว +3

      I completly agree that it makes much more sense to stop leveling up when you are using a magic based character. I remember it was the most OP thing when I had mastered half of my spell schools and didn't have to level anymore, because I could just cast harmony (which put me out of combat), wait a few seconds to regen my mana, and then pick off the enemies 1v1 using the knockback effect of dual casting destruction.

    • @buxycat
      @buxycat 7 ปีที่แล้ว

      Harmony + the Impact Perk: that's an interesting idea, I hadn't thought of that combination.

    • @milostivi
      @milostivi 6 ปีที่แล้ว +8

      buxycat alright mate you disagree no need to write a novel

  • @kingdavey90
    @kingdavey90 7 ปีที่แล้ว +3

    "Your lockpicks never break."

  • @bailey6304
    @bailey6304 7 ปีที่แล้ว

    Man, I would love a part 2. You guys are great, and I take a lot of your advice for these games under consideration when I play. This is definitely the best Elder Scrolls and Fallout channel on TH-cam. I think I found you through Camel, too.

  • @ProtagonistVon
    @ProtagonistVon 3 ปีที่แล้ว +1

    Wax key has some not so obvious stuff. It gives you a master key of an entire area, so if you have a bunch of locks in front of you and pick the novice one you can enter all the master areas from the get go with no effort. Some quests are entirely cheesed this way because a single weak door and you have full access of the dungeon. As well as if you plan on breaking and entering a lot then just holding onto the key means you could have the entire city at your disposal. You can also pre-emptively leave keys in jail. they don't clean them enough. But, uh, get a keyring mod...

  • @erddun
    @erddun 4 ปีที่แล้ว +4

    Last time i was this early "something funny and relatable here"

  • @stormofthenight3756
    @stormofthenight3756 6 ปีที่แล้ว +12

    I think the worst perk is snakeblood cause you rarely get poisoned few enemy's poison you and it so rare and the majority of skyrim players I know are vampires or werewolf and most poisons even at level 1 I did not see any effect with my character

    • @lechristine1372
      @lechristine1372 3 ปีที่แล้ว

      Play legendary, or master, go Blackreach Falmer will feed you poison all day long 😂😂😂 be sure to buy a 100% cure poison amulet on Radiant Raiment, . . .

  • @Kailova07
    @Kailova07 6 ปีที่แล้ว +1

    I still use the sprinting power attacks because they’re great for catching a runner and staggering him, stopping him in his tracks so you can finish him off. The damage isn’t the main draw there, so I couldn’t care less.

  • @ZyliceLiddell
    @ZyliceLiddell 3 ปีที่แล้ว +1

    I thought you said *“Nirning Out”* at the end lol! 😂👌

  • @Omega172
    @Omega172 7 ปีที่แล้ว +7

    Your logic for the final perk sort of fails. You don't need to be stealthy to be a thief. Perhaps you are a warrior, who wants to supplement some income by stealing? You aren't stealthy so you use that perk to help make up for it? Maybe you prefer to sneak into people's homes during the day when they are gone (thus removing the need for stealth). It's probably not the best perk, but I can see some uses for it.

  • @VavokHex
    @VavokHex 4 ปีที่แล้ว +2

    Wards are absolutely amazing against the dragons breath weapons

  • @Musketta
    @Musketta 7 ปีที่แล้ว +1

    Illusion is quite good if you cast call to arms before you are getting in to a fight to buff your companion / summons. You can use harmony at the start of a cave / camp to pacify every enemy in that camp / cave to walk in to it without getting attacked, the same could be said for mayhem so everyone will attack each other and for hysteria so that you have some easy picks.

  • @omeaga9111
    @omeaga9111 7 ปีที่แล้ว +4

    Is there a mod that fixes critical dmg to not be on bace dmg

  • @omegagilgamesh
    @omegagilgamesh 7 ปีที่แล้ว

    Just a comment about the Wax Key perk, I don't know if you knew this, but once you unlock a lock, at least in all cases I've documented (which is basically redoing dungeons after they've been reset, you no longer get lockpicking experience for picking the same lock.
    Bleak Falls Barrow is my favorite hunting ground for souls, as when you go through it before lvl 4, most enemies will stay basic draugr, who provide petty souls. I stock up on petty soul gems, go through it while skipping the final boss, fast travel to pass ten days, rinse repeat. And I've noticed that after the locked chests reset, I no longer get experience for unlocking them again, though I still get XP for breaking picks. So there's a (weak) argument that having Wax Key doesn't harm your leveling up while saving you lock picks.

  • @Antorion
    @Antorion 5 ปีที่แล้ว +1

    The lockpicking perk tree is pretty much useless after you get the Skeleton key

  • @Laezar1
    @Laezar1 7 ปีที่แล้ว +6

    1) The perk isn't bad, skyrim magic system isn't bad. Spells are just poorly designed in the game. sadly.
    2) I'm pretty sure you don't get a fine if you open a door with the key. Maybe I'm wrong. Main problem here being that most interesting locks in the game are actually quest locked so you can't pickpocket them until you get the key anyway.
    3) You don't like ward therefore the perk is bad? The perk is insanely good actually, it's the kind of perks that have just the right effect. When you use wards you are being hit by magic and want to survive for a sustained amount of time. This perks helps you do that. You don't judge a perk by how good the mechanic they are used for is. You judge a perk by what they add to the one using the mechanic anyway.
    4) So it's a really good perk. it's just that enchanting and smithing are broken.
    5) Well the lack of things to lockpick in plain sight made this perk bad. Like if you could actually activate mechanisms or things like that it would be really good. But the only time when you want to lockpick are when you want to be stealthy, or when you are deactivating a trap which isn't illegal. If there was actual usable mechanism in the game that would allow you to exploit this effect that would be good. But yeah currently it really sucks. The main problem being that lockpicking is poorly designed making all lockpicking perks useless.
    Lockpick could actually be easily fixed. Higher health, less lockpicks, trapped chests that activates a trap when you fail your lockpicks, trapped door that does the same in town and alert the guards (alarm system), and no pause during lockpick so that you have to be quick or you risk to alert the guards (should be the case for pickpocket too honestly, and pretty sure the % based mechanism with a cap at 90% is also a really bad idea for this kind of mechanics...).

    • @amandeepbaghiana4510
      @amandeepbaghiana4510 5 ปีที่แล้ว

      Laezar late as hell but, if you’re not enchanting yourself cost reduction equipment wards drain too much magicka to even offset the ward absorb. Wards magicka cost was just poorly designed

  • @icyphoenix2401
    @icyphoenix2401 6 ปีที่แล้ว +1

    I love being a stealth archer or a mage because I can kill things very fast without being attacked
    Also I never look in the key section because I ALWAYS have hundreds of keys on me

  • @harrowedone974
    @harrowedone974 6 ปีที่แล้ว +2

    Quick Hands is great: completed the full Thieve’s Guild quest line, all while wearing Legendary steel plate.

  • @The_Sharktocrab
    @The_Sharktocrab 7 ปีที่แล้ว +3

    you guys should do more oblivion videos. I think it would be awesome to see oblivion builds on this channel because a lot of people still play it and the skills you choose to use carry more weight in oblivion so your builds are more helpful for that game

    • @rakkatytam
      @rakkatytam 7 ปีที่แล้ว +1

      Wesley Pipes Also not to mention Oblivion's magic system far out shines Skyrim's.

  • @doomguy19931
    @doomguy19931 7 ปีที่แล้ว +4

    I just cut down the mages when they use a ward. The ward may block magic, but they can't stop me from decapitating them.

    • @niallreid7664
      @niallreid7664 6 ปีที่แล้ว +1

      How appropriate from someone called Doomguy.

  • @kylesmith9696
    @kylesmith9696 7 ปีที่แล้ว +10

    What about the fists of steel perk its pretty much only useful in Punch cat builds or with mods that enhanced unarmed combat.

    • @JustinQuinn623
      @JustinQuinn623 7 ปีที่แล้ว +2

      If you get disarmed or are in a fistfight at a bar all you have is your fists... let's just say it saves time on Legendary

    • @Anthony-cb3ml
      @Anthony-cb3ml 7 ปีที่แล้ว +4

      Khajiit claws + Gloves of the Puglist + Fists of Steel = 1 hit K.O.

    • @charleyharris6747
      @charleyharris6747 6 ปีที่แล้ว

      Fists of Steel only works on Heavy Armour, I thought?

    • @swskitso
      @swskitso 6 ปีที่แล้ว +1

      its a very nice perk to have when fighting the Orc Chieftans or in a bar fight
      though I would beat the chieftan anyway fighting him was taking forever, exchanging punches then avoiding him while healing and recharging stamina. after buying the perk I beat him without running out of stamina with about a dozen punches

  • @tiberionjraxiosn9493
    @tiberionjraxiosn9493 7 ปีที่แล้ว

    quick fingers are useful for breaking in houses/buildings that are heavily guarded/have many detectors.
    even if you're detected, guards won't come to you to warn you about "crimes you have committed"

  • @RobinHood70
    @RobinHood70 6 ปีที่แล้ว

    One small point in Wax Key's favour is that for those rare times you DO have to re-pick a lock, you're not going to get any new XP out of it, so having the correct key around saves a few seconds of picking. Still, it's rare that you have to do that, so personally, if I bother with it at all, I save it until level 100+ when I've got more perk points than I know what to do with. Definitely not a priority! :)

  • @clunk42
    @clunk42 6 ปีที่แล้ว +4

    Swords in Skyrim are actually really bad compared to maces. Maces ignore armor while swords just have a small chance to do a minimal amount of extra damage. Axes are slightly stronger than swords, but the bleed damage they deal is almost as negligible.

    • @onpsxmember
      @onpsxmember 6 ปีที่แล้ว

      At least the bleeding damage stacks and it's not by chance. It can also help a bit when you shield bash a lot.
      But hey, I'm a two-handed guy...ignoring most of the armor.

  • @pppaaaooo13
    @pppaaaooo13 7 ปีที่แล้ว +17

    All lockpick perks :(

    • @ericmay560
      @ericmay560 6 ปีที่แล้ว +1

      pppaaaooo13 double gold and chance for better goods is excellent

    • @swskitso
      @swskitso 6 ปีที่แล้ว

      if you craft and enchant by level 30 you will have more gold than you know what to do with so the extra gold and chance at rare gear is really useless

  • @curvingfyre6810
    @curvingfyre6810 7 ปีที่แล้ว +1

    *hears the phrase "added an enchantment adding 15 points of damage"
    *spits drink
    *sneezes at nearest enchanting table
    *pulls a brand new god-killing sword from pants

  • @mylifeaschloe8422
    @mylifeaschloe8422 7 ปีที่แล้ว

    I use the last perk quite often to get into stores at night that guards would be protecting, as well as opening up some jewelry holders or whatever they're called, (the ones in the shops, like Whiterun), to stage the theft once there's not too many people there. That way, I can take the things and get out.

  • @ethanarc
    @ethanarc 7 ปีที่แล้ว

    Found you guys last month and LOVING the vids. The Fact vids, the History vids; awesome!
    Keep up the amazing stuff guys, you've got my likes

  • @kingnewgameplus6483
    @kingnewgameplus6483 7 ปีที่แล้ว

    Hey man, master frenzy is super fun because its radius is like, half of a dungeon, so you can cast it when you enter somewhere and just trip over corpses and enemies with like 3 health left.

  • @henriroussos252
    @henriroussos252 7 ปีที่แล้ว +15

    99 likes😧

    • @Sx--F
      @Sx--F 7 ปีที่แล้ว +4

      And now you have 2

  • @Soul-fp8si
    @Soul-fp8si 4 ปีที่แล้ว +1

    Quick hands isn't too bad for my build. I'm a mage but got infected by a vampire. To feed I break into specifically nazeems house and feed from him as my petty revenge for him saying I don't get to the cloud district often. Quick hands therefore helps in that aspect as I don't have to focus on stealth to do it

  • @aaronaustin9814
    @aaronaustin9814 4 ปีที่แล้ว

    The sprinting power attack is great for one shitting the barriers in the civil ear quest line lol

  • @morrigankasa570
    @morrigankasa570 5 ปีที่แล้ว

    The lockpicking perks other then wax key are valid for your character because when you are going through caves, mines, camps, etc there are chests in them and since you have to lockpick them to get the stuff they are useful

  • @Abraham540
    @Abraham540 7 ปีที่แล้ว +1

    Call to arms lasts 10 minutes, you can cast it before combat to buff your followers and summons. critical hits do indeed deal negligable damage, but they also play a sound which I like on an archer for long distance shots against dragons to confirm to me that I hit something, and I've picked it up on my last two playthroughs. If I was limiting myself to 80 perks only, neither of these perks would provide enough benefit to make the list.
    I'm surprised you didn't list the axe bleed with the critical perks, as it also deals negligible damage.

  • @Icantfindthefork
    @Icantfindthefork 4 ปีที่แล้ว +1

    I forgot what the perk was called but there is a perk in the destruction perks that says... If you burn the target and they are at low health they will flee. For me i think the fleeing perks/spells are completely garbage because by then your chasing someone around and after you kill them your lost. Please tell me I'm not the only one that absolutely hates fleeing perks/spells.

  • @MadLifeTurtle123
    @MadLifeTurtle123 4 ปีที่แล้ว

    When you are already maxed out wards be looking cool to use when fighting necromancers or solstein people

  • @chrisr3120
    @chrisr3120 3 ปีที่แล้ว

    Ward absorb does have some use, but yes, it is much more effective with the spell breaker shield. One downside of using magic is that your magicka does not regenerate normally while charging or casting a spell. There are two ways to get around this when fighting mages, one being magic absorption, and the other being ward absorb. The problem with spell absorption is that it triggers on some of the spells you cast on yourself, which includes almost all of the conjuration spells, so summoning allies to fight with you might just result in you absorbing your own spell. Spell absorption being chance based is also a bit weaker to shock spells, which will quickly drain your magicka, a ward can block all the incoming shock spells, while simultaneously restoring a portion of their mana. At potentially no mana cost if you have fortify restoration effects, or use spellbreaker, and it won't interfere with your conjuration. Allowing you to shield yourself from the spells, recharge your magicka from your enemy's shock spells rather than be drained by them, and keep hurling spells back at them.

  • @NationalDevin
    @NationalDevin 7 ปีที่แล้ว

    I can't agree with you on the quick hands perk because literally every single one of my characters become a lockpick character to some degree. That's the only consistent skill I get across the board, and it's really nice to be a warrior and just walk up to a door not even try to sneak and I'll be able to open it with guards and the whole town watching me

  • @tammyboy2084
    @tammyboy2084 4 ปีที่แล้ว

    I’ve come across a couple of cases where using wax key has gotten me a key to a key-only door by picking a lock belonging to the same person. Not a *huge* benefit, I know, but it has been interesting.

  • @motomonkey068
    @motomonkey068 7 ปีที่แล้ว

    Call to Arms is useful for a Necromancer with the Master of the Mind Illusion perk, since it stacks with Courage and Rally, allowing you to exponentially buff your undead horde before assaulting a camp, fort, or cave.

  • @prisonerofthehighway1059
    @prisonerofthehighway1059 3 ปีที่แล้ว

    Senile Scribbles said it best.
    “The Lockpicking skill tree, when wiping you a$$ with your perk points just isn’t good enough. Lol.

  • @phteve1900
    @phteve1900 7 ปีที่แล้ว

    What amazes me more: The fact that this video is being made in 2017 or that 7500+ people have watched it in it's first hour?
    Lol, we've all had enough time to write our own books on this game! Keep the love alive!

  • @DaBriceisRight
    @DaBriceisRight 7 ปีที่แล้ว

    The advantage of the sprinting attacks is less the extra damage and more battlefield mobility. If you have to chase down enemies, close the distance between archers/mages, or if you need stunlock an enemy before they draw their weapon, then the sprinting power attack kicks ass. I never used it until I made an RP build and I've been getting it ever since because of the convenience of being able to power attack while moving VERY quickly.

  • @berserkervtuber6285
    @berserkervtuber6285 4 ปีที่แล้ว

    Wax key is nice when you have all of the keys to a city, and then take up the radiant Thieves Guild quest to pilfer 500 golds worth of stuff or pick up a specific item from a store. I am sorry, but I have never had to worry about any guards poking about whenever I had a key. This saves ever needing to hoard the skeleton key while maxing out the Thieves Guild to the max.

  • @berylredburrow__8810
    @berylredburrow__8810 7 ปีที่แล้ว

    I actually love wax key. It's more of a convenience perk, but some keys will unlock multiple locks, and it's just annoying to unlock each one individually.
    Plus, I love having keys.

  • @TheR-DaciousOne
    @TheR-DaciousOne 6 ปีที่แล้ว

    Quick Hands is actually the best lockpicking perk. If you're getting chased by guards or something and the only way out is a locked door you have infinite chances to unlock it instead of just one.

  • @morphman86
    @morphman86 7 ปีที่แล้ว

    The Wax Key perk has one advantage, and one only: Those pesky Expert and Master dungeon locks.
    There's maybe 5 or 6 dungeons in the game that has several doors that can be opened with a key or picked at Expert or Master level. But most of these you can either kill or pickpocket a guard to get the key, or you'll be very likely to be in the dungeon at a level far below when you'd have Wax Key available to you. These locks are in fact usually used to level your lockpicking to that level anyway.

  • @FirestormDDash
    @FirestormDDash 7 ปีที่แล้ว

    Quick hands is easily the best perk for me, since I am a heavy armored monster that likes to get into places unchallenged, and towns are the bane of me trying to do something either at the wrong time or part of a quest. Also needed to get into that priests shack that he stand across watching ALL DAY AND NIGHT THAT SJDBSHDHHDRFJ

  • @morrigankasa570
    @morrigankasa570 3 ปีที่แล้ว +1

    I like wax key because I don't mind a lot of keys and applies when revisiting some dungeons. Also the quick hands is a good one I pretty much never use sneak but like being a master at lockpicking cause of dungeon looting.

  • @BoJangles42
    @BoJangles42 ปีที่แล้ว

    I have a good use for ward spells: as a battlemage who uses 2-handed weapons, I use wards to block dragon breath attacks if I don’t have any cover. Granted, this is niche especially once I obtain the Become Ethereal shout, but wards have kept me alive many times when fighting dragons.

  • @jadedj5385
    @jadedj5385 7 ปีที่แล้ว

    as a two-hander wielder the critical charge causing a nearly guaranteed stagger is invaluable before performing what is most likely a follow-up attack into a killing blow.

  • @Scartenable
    @Scartenable 7 ปีที่แล้ว

    I used Harmony all the time in my playthrough. The radius is so large that it pretty much affects an entire dungeon AND every effected drauger gets a green glow. Would constantly use it before entering a room in a dungeon and fuck shit up before they even knew what was happening. Good list though!

  • @SpitfiretheCat16
    @SpitfiretheCat16 2 ปีที่แล้ว

    I mean, sprinting power attacks are great for doing just that much extra bit of damage on the first hit- sometimes it's the extra edge that allows you to 1HKO the fireball-spamming pyromancer without taking too much damage, and either way, the stagger puts them out of commission for a moment the bonus damage means you'll need less swings to down them and they'll get less of an opportunity to retaliate.

  • @aidenlee7424
    @aidenlee7424 7 ปีที่แล้ว

    well this video made my all nighter worth it. Ty fudgemuppet