Project CARS 2 - Correct FOV Settings Will Make You Faster (And What is Dynamic FOV?)
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- เผยแพร่เมื่อ 16 พ.ย. 2024
- Have you set up your correct Field of View in Project CARS 2 yet? You should! Having correct FOV can shave seconds off your laptime. Your view will determine you ability to judge distance and hit your apexes. Project CARS 2 also adds a layer of complexity by adding dynamic, speed sensitive FOV. Let's take a look...
Here is the video with recommended settings: • Field of View (FOV) Se...
Project Cars 2 has keybinds available for fov+ and fov- (set to [ and ] by default iirc) so you can adjust these while on the track... instead of dealing with numbers you can go by what you actually see.
I'm going to give it a try tonight. However, it would have been nice on your video to see what the effect of the changes was as someone already pointed out below.
Mike. Thanks for the info. Non PC2 related...but related to the topic. I changed the pitch with the real head motion app in AC last night, which also changes Y axis of FOV. The immersion and lap times increased dramatically. I wasn't a real believer in perfect FOV = better lap times....but what a difference the right view can make.
Then I went to iRacing and changed the pitch in the .ini file by .25 and my first lap at VIR was almost 1.5 seconds faster than my previous best. Simply changing the pitch to look a little more downward is a major game changer. Combined with the right FOV this makes for more enjoyment and speed. Now I am a believer.
Lastly: In AC, when you use RHM, you lose the ability to change pitch with the in game app, but beginning head pitch can be adjusted in the RHM app. I had just never properly set it.
Why don't you show the affected changes in video? It would help a ton!
reniel fanini Exactly. He should also show differences in lap times. I don't have time to make a comparison or video. He does. ;)
HaaaNoooooo i mean it’s not going to be a drastic improvement lol
I'm using a 40inch 4k display at about 30 inches away. My FOV is set to 90 in cockpit, it's the most comfortable for me with this setup. The projectimmersion FOV caculater suggests a vertical FOV of 36.12, which is a horizontal fov of 59, similar to yours, but It feels claustrophobic to me.
Field of view speed sensitivity is an awesome feature, SPECIALLY FOR SINGLE SCREEN USERS. As you say, you can have an realistic FOV, and still also keep a realistic visual sense of speed as well.
Obviously triple screen users dont need this feature/option, because they can set a mathematically correct FOV and they still get a good visual sense of speed anyway, because of side screens.
But single screen users lose the visual sense of speed if they set a mathematically correct FOV.
Out of interest, are there any other racing sims that have this FOV SPEED SENSITIVITY option ? Or is Project cars the first ?
Single screen users shouldn't be concerned with mathematically correct FOV in a sim that doesn't have this FOV speed sensitivity setting option though, Imo.
In Assetto Corsa i use 66 FOV, because that gives me the most realistic, natural visual sense of speed.
For me a realistic visual sense of speed is much more important than a mathematically correct FOV. Its not fun looking at the track though a tiny window and for me personally it makes driving more difficult.
Because when the visual sense of speed is off driving feels unnatural and i always brake late because it always looks like youre travelling so slowly. You think you're travelling slower than you actually are in-game. With one screen i think its best to set the FOV to what gives you personally the most realistic, natural visual sense of speed, but doesn't look weird or distorted.
With sims that dont have this FOV speed sensitivity setting option i think a mathematically correct FOV only matters if you got three screens.
When using one screen a realistic visual sense of speed is far more important than a mathematically correct FOV. Imo
What’s the settings for Xbox.
I'm glad someone made a video on this, I was having loads of problems, I usually just max out the fov to 120 ish but with Pcars 2 it makes it skittish and you react to slides before they even occur making it unplayable.. put it to 90 and learned to control the cars before slowly bring the fov back to about 100 now where it's comfortable... I see so many people complaining it's not a sim game then when you watch there videos they run fov and at like 70 and claim they are sim racers :/ bunch of jokers this online racing community is becoming.
100 is good for cockpit cam.
Hi. I use 3 screens. The correct FOV is when the images go at the same speed on the central monitor and on the side monitors. I use a FOV of 67. If I increase or decrease the images flow at different speeds between the central monitor and the lateral ones. In addition, if for example you approach a fence, you can see that with the correct FOV the rhombuses are the same size, however with the wrong FOV it is not so.
I personally don't like the dynamic fov too much because if it is moving constantly it breaks the immersion, which is what a found in project cars 1. However, I like the idea and I think I'll look into it a little more now, because its nice to have with a less- sensitive value. I'm surprised you set the speed sensitivity (or whatever it's called) so high, but I'm going to try it out now anyways...
Thanks Sir for this..I also noticed if you use wasd on the keyboard you can change on the fly but it does help a lot especially in middle of driving and also bad weather
Please, Lower the value of music....
Switch it off in total
How set up camera change view left- right in cockpit??? My camera/ sight turns only at rear/ chase camera
i still say it is a thing of personal preference, i cant play any game with FOV less than 90 (BTW AC is very near to this by default and people say it feels like real car driving), i want to see what is going on around me and feel kinda more like natural human FOV. Some people even play a hood or bumper cams...which brake any immersion for me personally, but everyone's different and should play as they want to :) also i try to sit in a real car and evaluate what i actually see and then i try to replicate that FOV in the game.
Its mathematics not preference, seriously its not just distance scaling, with correct FOV everything in the world is correct proportions to your reality, as in your screen will simply feel like a window.
FOV calculator
www.projectimmersion.com/fov/
ok, enjoy your low, unrealistic looking (old man style, face near windscreen), restricted vision FOV (but mathematically maybe correct), i will enjoy FOV of the perspective of the actual drivers eyes position th-cam.com/video/SCMwqJxBFgY/w-d-xo.html , IMO - immersion/realism > maths correctness, end of story. Lets not escalate this anymore :)
Hash sim the thing is mathematics might be true, but the problem is perception, and that it differs from person to person. With the "...to your reality, as in your screen will simply feel like a window." you are claiming to know how people will perceive this.
The problem that people who say "Maths don't lie" never take into account that vision isn't 100% mathematical, otherwise you would see converging lines each time you look up a building, as you see on uncorrected photographs.
Why don't you see converging/falling lines? Well, because your brain is the most powerful image correction processor ever "built". (Something which you learn very, very fast if you ever pick up photography.)
And the problem is, those image processors aren't standardized.
Which leads some people, like me to get tons of eyestrain on low FOVs.......I tried playing in various games with FOVs as low as 60 and it causes me tons of eyestrain and it makes gaming very uncomfortable if the FOV (Horizontal FOV) is locked that low.
So I tend to run most of my games with an FOV of at the very least 70, preferably I use 80-90 fps.
There are also games like say flight sims where a big FOV is almost a necessity to compensate for the lack of peripheral vision, in short the low FOV will make you half blind. Similar to shooters or games like Arma.
There is an old pilots saying "It's the enemy that you don't see that kills you." correct proportions won't help you a bit in those situations.
And nope it won't even help you with shooting.
BTW this is an interesting little study, go to the FoV section and it seems that the ability of players to place themselves in a certain point on a plane, without looking down is actually higher the higher the FoV is:
www.diva-portal.se/smash/get/diva2:818863/FULLTEXT01.pdf
However speed judgement seems to be impaired at higher FOVs in that they overjudge speeds.
FOV issue is irrelevant in FPS or anything but Race sims for this conversation, could argue Aircraft sims too, but most aircraft sims allow instant adjustment through mouse for whatever view needed,obviously not possible while driving, correct FOV is setting 1:1 scaling to your view, Im not sure WHY you'd want anything but that in a sim where judgement of distance is essential, sense of speed is not.
Now Im not going to argue you prefer a incorrect FOV as a preference, but its still a incorrect way to setup a proper race sim,that is your disability, and will only work against you against someone with correct FOV, and again, dont confuse POV with FOV, even in sims with limited POV movement, there is more often than not ways around it, like ini files etc, I struggled to accept correct FOV for a while too, but finally accepted it, I went from a game on a screen to something that felt like I could reach in and touch as it was at appropriate scale,unlike 99 percent of racers we all grew up with, I can now spot a incorrect FOV a mile away, as it looks like shit.
FOV is irrelevant in shooters? Not really........it is very relevant, as with a higher FOV you see more and you can maybe see that guy that is attacking from a point where you wouldn't see him with a low FOV.
A bigger FOV improves your situational awareness, as in you know more of what is going on around you.
Now in Aircraft sims, or flight sims as they are called, FOV is again very relevant, as situational awareness is king. A mathematically correct FOV might let you judge distances more correctly, but it's like trying to view things trough a monocular compared to using both eyes.
Also all fighter aircraft since WW2 have been fitted with sight systems (reflector sights, gyroscopic sights or more modern Lead Computing optical sights) which are correct at any FOV, so the advantage of a mathematically correct FOV is negated, while the disadvantages still persist.
There was a short time in the 1930's when they used telescopic gunsights which forced a correct FOV for range judgement, but they fell out of favour fast, because one could only use one eye too look through them, and they cost the pilots situational awareness.
And even in a WW1 context, Situational Awareness trumps the 1:1 offered by a mathematically correct FOV, as a too tight FOV would really hamper you in tracking the enemy (even with a headtracker) and setting up a deflection shot for example. (A shot where you aim ahead of the enemy at a point where he might be. To be clear a shot where you might have 70 to 100 degrees of offset to the enemy's flight path.)
Also you need as much "peripheral Vision" as you can when you try to land a taildragger like the Spitfire or Bf109.....as that massive engine cowling will make you blind during final approach, and you need the edges of your vision to hit the landing strip.
It's about hitting that spot on a plane without seeing it, that the study talked about.
And you need a good feel for speed to keep the landing speed correct, to not be to fast or too slow. As if you don't have a HUD, you don't really have the time to look down at the spedometer (and the 109's spedometer is low on the instrument board).
Also on a strafing run or rocket attack you are going to need a good sense of speed, to avoid flying into the ground, as you need to judge the moment to pull up just right.
And there might be FOV adjusments, but they are less used than say zoom. Why? Well if you use the mouse you have to take one hand either off the stick or the throttle, and both aren't good ideas while in combat. It's why the really good joystick+Throttle combinations are called HOTAS (Hands on Throttle and Stick) which is based of a design priciple that began with the "Teen Fighters" (F-14,F-15, F-16, F/A-18) as in keeping the most important buttons on the stick and throttle.
As for why I prefer the high FOV, as I told you before, a too low FOV causes me massive ammounts of eyestrain. I also don't like FXAA for the same reason, as it also causes me massive ammounts of eyestrain.
And I would like to posit an idea to you, maybe we who don't like that "mathematically correct FOV " are trained by the other games to use that "Peripheral Vision" given by the bigger FOV to get our positioning right, and if we lower the FOV we loose that.
And hitting an apex is again trying to get into a positional box on a plane. (mathematical plane that is. Not the flying one. ;) )
In other words that we work a little bit different than you.
Great video. Not too many people are talking about FOB and related stuff. Would appreciate if you could do a video where you show gameplay as it relates to the settings. Some of us need that visual help. 👀
The fov depends on the size of your monitor anyway, so everybody got a diffrent one. It's just a question of habit
love the Nirvana in the intro lol
Subscribed and liked. Thanks for an excellent video!
Just put your arms on both sides of you monitor, and look at the degre angle your arms are at. that's you FOV.
Descenter1976 Is it that simple ?
ja :)
I can see over the tops of my arms and under them. I saw my cat walk past. And he was not between my arms and the screen
Hey Mike, just found you channel here over the last cpl days. Looking up pc2 vids and noticed your name "604". Figured you must be from Vancouver area too(Burnaby here). Like your vids, you have a new sub here.
I'd have to disagree with you're settings. I put mine at 76 and 84(for open cockpits, f1,karts,etc) I need to see my mirrors and dash telemetry.
You should have shown comparisons.
i don't think that's the issue.....my car is being artificially restricted.... do the all weather tyres not work properly in the wet?...because it was ok in dry....
Somethings not right. Calc says I need a 39 deg FOV but if I set the Minimum Speed Sensitive Speed to the same then it looks like its zoomed in way too much. Looks like 15 degrees and looking thru binoculars. However, if I disable dynamic, then my 39 deg of FOV looks normal. Am I missing something here?
I play only with "Chase Camera" and I have set it between 90 and 100,now I definitely play better and I can feel /see the speed more real. The other problem that I have it's the cars they barely go after 300 km/h, even Mercedes C9 that suppose to have 407 km/h maximum speed, I don't know what settings I should do. The pit engineer it's not really that good
Lmao
Almost positive this feature only works well with cockpit and not helmet cam
I see you made an entire video off of my comment. ;) Well done. I saw your videos the other day and was too lazy to comment again how zoomed in you were. Yes, it's EASIER but, I'm not interested in lap times. I'm interested in realism. You should always be able to see 1/4 or so of your left hand window in a (proper) left hand drive vehicle. Now, you've turned this into a how to cheat video. ;) (again) Helmet camera should be used way more often as they are. On a track, you wear a helmet. Your FFB is around 5-10 times greater than most SIM racers (as I've stared before) and VR should ALWAYS be utilized when affordable and possible. "If you want better lap times.". No, I DON'T if it sacrifices realism. They should force all big sim races online (leagues) to drive in the exact same FOV with the exact same FFB settings. I have this same problems with humans in most games. Anything to gain an edge and cheat. Either by manipulating the camera or as far back as the 80s.....putting red nail polish on your TV/monitor screen to have pin point accuracy on a shooting game. I thought tgis might be a VIDEO ON THE DIFFERENCE IN LAP TIMES, rather than how to cheat tips. The whole premise of this video is to show more people how to cheat. If like to know the difference in lap times from my FOV vs Yours. That shouod be yoir next comparison video. Again, it's a game to have fun. My comments aren't to insult (I'm talking about a camera view in a video game and people get so excited and hurt) Its just an opinion, a point of view to look, an observation and possibly an interesting comparison video. Is like to see a true comparison of lap times without poster bias. Like not pushing it on their preferred view. Okay that's long enough on FOV. I would say, "good video" but, tgis video was destructive and nor constructive to the Sim community and newer drivers. Also, how long ago was PC AND PC2 released? Now your telling people how to set up cameras?
HaNooo so what’s the best setting for this game no one seems to post any. Can someone please post the best setting for using the helmet cam and how you get it to look the best and stuff. From blurry dash board views sometimes to shacking of the car. And seeing down the road. I sit on the couch and I’m like 10-15 feel maybe 20 from the tv. Normal couch viewing on a 35inch flat screen. Should I just leave it at default.
its way better if you lower the music vol and show us a video with the changes and without to see your point
When I race IndyCar. All the car wants to do is come around when I hit a bump, turn or rumble strips. Help
Stay off the rumble strips and bumps.
Yup, default fov is not good, changing these makes a much better experience.
Awesome! Awesome! Info Thanks so much!
Dear friends of Project Car. HELP...SOS...HELP !!! Currently using a 55'Samsung flat TV as a monitor for my PS4...I can only see what is in front of me, when turning a corner I'm unable to see the full corner (sorry, IDK how to explain it my English is limited), I can't judge the "depth" of the turn/corner, so I don't know in advance how much to turn the wheel. In other words my peripheral vision is limited. Q: is having 3 monitors the only solution to this problem? Or I can do something by changing the FOV in the game? I've tried different setups but nothing seems to help :-( ...Thank you for your time.
Get the fov to 80 or 90 and it should be ok
Acer Z35 Predator 35" Curved 2K G-Sync v2 Pro Gaming Monitor, what do you recomend, i am waiting on my VR i am using what you have said for now on this video
This is obviously not for VR people?
Good tips, thanks! A related question that may be obvious but I'm new to this: On the Xbox, is there a way to raise the seat in the car? I can't see over the windscreen of the Caterham.
Walt Thomas have you tried sitting on phonebooks? Lol. There are assignable controls on PC that allow for seat adjustment, but I'm not sure about XBOX
Okay, thanks, didn't think of that. I'll check that section.
Walt Thomas you can move the seat position on xbox. That's the first thing I do because I don't have enough buttons on my wheel. It would be great to use the pad for seat position and other stuff but I tried and it didn't work. It is a constant remapping for me.
S.Gråvarg Thank you. I went to Assignments and made Seat Up/Down A/B. Lost the A for Handbrake but that's okay for now. But yeah, would like more buttons.
Why is the cock pit the "best" view? Personally as a driver seeing 2 steering wheels isn't good and as a driver u defo dont see or focus on whats in the cock pit view seeing the bonnet is more realistic as a sim is a simulation of real life, so please explaine why this is the best.
That's why you remove the in-game steering wheel within the options, then adjust your seat position in the game to be more forward so you can only see the in-game dashboard proving you're using an external wheel etc
@@DjTrib3 I use vr now so Ive no words for this
@@DjTrib3 also what you say would need a triple screen or a personalized rig. So a blanket statement that in car is better, is just wrong. (As I was saying nearly 4 years ago lol)
@@danny838 I don't use a triple screen buddy, just a wheel and it's Spot on :)
@@DjTrib3 for what you want it may be spot on 👍
Hey Mike, I'm frustrated that I have family commitments for most of today - so haven't given PC2 a full whirl yet. (was a little shocked at the extra 10gig needed, after that final disk installed). So can I ask you what YOU? use please, to capture the in-game footage. Are you using OBS too?
we are here to listen to you speak not to the music so annoying
Thanks but it feels like i'm driving a traktor. too slow. I can't feel the speed unless I use bumper cam
Thank you so much. Thumps up
Hey buddy 55 inch 6 feet away.. Curved screen
Your minimum 56 is 56%!!! of the 58, so that's way below the 58.
Zoltán Nagy really? Lol
music way to loud
My problem is when turning I have smoke coming from my tires and idk why. Can some one help
what about VR?FOV
is MPH or KM/H?
Antonio vieira freitas probably MPH.
U can’t do any of this shit on VR. Should show how people are braking 2 seconds later in every corner. So many mods to cheat on this game has gone to the shit. Just jump on some one doing 10 seconds fast laps over al in session and you will se what I’m talking about. Brake 2 seconds later and car stays straight brake on while the turn drop 4gears no rear locking up. So much bullshit best thing is to drive by your self. Or sessions w friends
correct fov also for chase camera, or else the car and everything else looks stretched, I use cockpit. my fov is 47.