One heuristic I've found helpful when it comes to adjusting cockpit/helmet FOV is to make my hands on the virtual wheel appear more-or-less the same size as my actual hands on my actual wheel.
Kind of, set ur fov using the calculator “you want the screen close to the steering wheel, and a portion of the wheel should be overlapping the monitor or tv,. And after that, use the seat position settings to match your hands and the wheel position in real life
Thanks Yorkie! This changed the game for me completely! With FOV 45 I am finally able to hit the turnin points and apexes. I am litterally seconds a lap faster and can now drive without the driving option on. Great stuff!!!!
Just a quick note to console users, when moving the camera (or 'seat') position, just remember that each car has its own default position, which you'll have to adjust to your preference. Once set, it won't change unless you alter it. But you'll have to change the position in each car before you unbind the buttons if you're seriously limited for bindings.
I've cocked up massively with altering FOV Cockpit view, all I can see now is the track directly in front and not ahead. How can I put this right. If anybody as the answer please let me know. ( I have assigned seat movements to wheel buttons & sub keyboard.)
@@walterlomax461 not sure if you still need this but the only known fix is deleting the game and downloading it again! I did the same thing because I had no idea what I was doing and it worked wonders. Apparently the default positions weren't as bad as I thought back then. Usually just drop my seat a little and move it back a smidge
I prefer to see a little bit of side window, so I can see cars next to me, and some apexes that would be in the deadzone with correct fov setting. Its because I have one 16;9 screen. A ultra wide monitor would be nice.
Great videos Yorkie. They have helped me so much in setting up cars for online racing. Would love to see a video on how best to set up a car for oval racing though 😉
Again a great video yorkie👍 i solved my fov problem petty simple. My screen is a 43 inch telly right beheind my wheelbase roundabout 80cm away fom my eyes. I just adjusted the field of view by matching the sizes of the wheels and hands. Than i just removed the wheel an hands from the screen.
Great stuff, I'll go through my settings again. Pretty sure I didn't understand all of them when I first set them :) Small note: I *think* that the Minimum and Maximum Speed Sensitivity is a percentage. So if your FOV is 50, and Min Speed Sensitivity is 90 & Max Speed sensitivity is 110, your actual FOV can vary +- 10 %, from 45 to 55 in this case. Could be wrong though :) Looking forward to more episodes! Maybe do a guide on network settings, to minimize risk of disconnects etc? Port forwarding, wired/wireless, etc? Just a thought.
There won't be a video on Network Settings unfortunately. It's an area outside of the game, which I don't have much knowledge on. I could look into but I don't want to tell people to adjust a bunch of settings with regards to their internet and network, for it to then have knock-on effects elsewhere or potentially leave them vulnerable. With a bit of digging on the official forums, there are plenty of threads and people with much more extensive knowledge than myself recommending potential fixes to help reduce possible disconnecting.
I boost my fov just enough to be able to see most of the mirrors in the game. I play with almost all of the hud off so situational awareness is pretty high on my list of priorities.
ZealousPlum just use the virtual mirror, in car mirrors are sketchy and can't be relied on, using a mathematiclly correct fov increased my lap times between 1.5 to 2 seconds depending on the track layout
I use a 64 inch plasma and sit 7ft away and my calculated fov is 37. It took a bit of getting used to but the immersion is much better and I do seem to take the turns better, it does feel like I'm quicker and I'm still improving.
yeah that FOV may be correct but it also quite low. If you're comfortable with it then I'm glad it's working out but I would probably go a little higher to around 40-45 to get a bit of peripheral vision back. It certainly will help with your accuracy though and therefore improve your lap times too with more accurate FOV's.
Regarding console seat adjustments: On PS4, it’s easy to pair a keyboard with the console & then you can bind as many keys as you’d like. Note that you do need to bind the keys first... I don’t think WASD will work out of the box without setting up the bindings.
Just adding that USB keyboards are now supported on Xbox One as well, so this great tip applies to Xbox users too. I've even managed to pair a wireless keypad to the xbox, as a cheap and simple buttonbox.
its good to use sides of a monitor for side mirrors and side windows because with stupid modern wide-format monitors you actually don see the whole picture on your monitor comfortably in one focus.
Hiya, thanks for video. I'm having a random issue with my camera, all of a sudden I can't change my camera. I'm in cockpit and can't change or look back using duelshock RDpad. I try using the keyboard but same issue won't do anythig. Any ideas? Cheers
I tried one of those calculations once. I was significantly slower because my eyes couldn’t focus, and actually my head started to ache like you described. Personally I zoom out just far enough to fit the side mirror on the screen. My consistency is much better with the higher values, I find. I understand why that might not be ideal, but it’s what works and I don’t know if I should just bite the bullet and make the switch and get used it.
Yeah, when gathering the footage for this I was a little slower using the lower 42 and 50 FOV in comparison to what I am used to, but that is probably because I am used to driving with it at 65. I can see the advantage of running it lower because I was being more accurate with my lines, it was just the speed I was carrying through the corners was off so I certainly do think that if you stick with it for a while you'll see yourself get back to where you were pace wise with a higher value. I know its nice to see the mirror on the side of the car, but having the virtual rear view mirror on and listening for the cars around you would give you enough spacial awareness to be able to race effectively with FOV's in the 50-65 range.
HELP!,getting bad juddering in chase cam while turning..Use cockpit but would like to be able to change it if i choose!,.all other camera views are fine.(Xbox One).
I an kind of a sofa driver sitting approx 4m from THE 55" 4K TV. Which settings will you recommend me to idé? I find it hard to see the speed I am travelling in if I have the f o v so I can only see the top of the wheel. Therefore I have Chosen A Wider camera angle to get that Sense of Speed. I just might be thinking wrong in this matter?
can you tell how to reverse the speed sensitive fov in chasecam. it is just weird. if i go faster car must be go further. but in pcars2 it is the opposite. car gets closer as i go faster.
A narrow FOV is great for time trials, but when racing, you will have absolutely no if there are cars around you (and like it or not, not everyone has, or even wants VR). People talk about realism and immersion, but how realistic is it to only see a narrow view from the drivers side, and the top of the dashboard? I'm not saying the fish-eye view is a good view setting. I generally set mine so that I see the top third of the steering wheel. I am just saying, like anything else, there are positives and negatives.
The realism comes in from having objects on screen matching the size of objects in the real world and had your tv on monitor on the dash in a real car with everything else around it blocked out, and only that window viewable. I agree yeah that you lose a lot of peripheral vision going with a narrow FOV, but you ability to judge distance is far better and more accurate. Providing you know that there is a car in close proximity and has seen where it has gone out of your sight, you can still judge where it is in proximity to you. Even still, I do also prefer to run something that I'm comfortable with over my 'correctly calculated fov' for that reason and also due to my setup.
Lately, it feels like my cockpit position has changed so I'm sitting higher in the car? Did I accidentally hit something to change that or do I just need to change it with the in-car seat adjustments?
Maybe, but it could just be the position for a car if you're driving in a different one, as they do differ and find that I often need to adjust them to bring them back to where I want them. If you're on PC, then use the W,A,S and D keys to move the camera up, down, forwards and back.
I know this is against the idea of the mathematical idea of setting FOV but I like to see the in-car display for gear and shift lights. Is it wrong to run a FOV that allows me to do that?
Depends on how close you are sat to your monitor. The closer you are, the higher the FOV you can run. There is an element of 'comfort' though, and is a pretty pointless exercise trying to get it right when playing on a console and sat on a sofa on the other side of the room. Might be worth dropping the FOV down a bit but then move the camera / seat position back so you can see the shift lights. You get the benefit of both worlds then of a more accurate FOV and seeing that info, providing you're not clipping through the seat or driver.
Just go with monitor size. The difference with the bezzels on the screen shouldn't really matter or make too much of an impact, providing you're not playing on a 80''s or 90's style TV lol
@@Yorkie065 lol Na, and I was a idiot and miss read what it was asking haha, I am having trouble tho I'm not getting a result come up.. I'm using Google Chrome and tried using IE but on there it doesn't load the page properly, the drop downs don't work, the yellow outline is up in the top left corner 😢
ahh ok lol. Seems strange and not sure what you can do to fix it. Whats your monitor size, resolution, distance from monitor, and number of monitors and I can check real quick for you.
If ur using the mathematiclly correct fov it shouldn't feel slow or fast, it should feel accurate, increasing the fov to get a "greater sense of speed" is actually inaccurate and feels much faster than ur actually going and will increase ur chances of making a mistake, not to mention it stretches and warps the image making it harder to judge distance, hit braking zones and apexes, but running it lower than ur mathematiclly correct fov will feel slow and it just looks zoomed in and feels odd, most ppl don't use the mathematiclly correct fov and then wonder why they constantly wreck
@@Yorkie065 Thanks will look in to it. Saw also something like tracking with a webcam , FacetrackNoIR but you have to enable VR or something which is greyed out in PC2 for some reason...
I just can't understand what is so "realistic" about driving a car with as if your head was pressed against the windshield. Why even use the cockpit view? You could just use the bumper cam view.
What you're trying to achieve is a realistic scale of objects in the sim world that matches the real world, and therefore your brain is able to judge distances in the sim a lot better as it's not having to re-calibrate or adjust to different scales. With that, your accuracy and consistency improves. In a way, what you're effectively trying to achieve is the same as what you would see if you were to put yourself in a real car, completely blacking out everything inside other than a window the same size as your monitor at the same distance to what you sit when sim racing. What you see through that window is what you'll see on screen. Obviously, depending on your distance from the monitor, you will lose peripheral vision, but your ability to judge distance greatly improves and your driving improves because of it. There are other methods of getting that spacial awareness back, either through aids, or the fact that you can judge distances better when passing other cars.
I just found out, that the FOV calculators are ALL WRONG!!! You do not need a calculator. Just sit down in your rig, set the in game seat on zero vertical and horizontal... and now let the magic happen... Grap the wheel... look to the horizon... adjust ONLY the fov to the point of immersion when it looks like your own hand on the ingame wheel in your peripherial view... BAM!!! Start the engine and FEEL THE MAGIC!!! NOTE: My FOV calculator said a FOV would be correct in AMS2 with 71 degree...... 50 inch 21:9 screen and eyes 82 cm away and from car to car I had to adjust the seat... This works, but try the other way... THE IMMSERION STARTS HERE!!! Now my FOV is between 100 and 104... And it is far easier to hit the apexes.... Please let me know if you understood ... I am willing to explain... sorry, but many videos do not use it correctly... and lead me to hundreds of hours driving with a complicated adjusting to the "correct fov" which lead to a less correct and immersive driving experience... The FOV and immersion are dependend on three points on a straight line... Your Eyes, your hands, the monitor... You can then adjust the seat... TRY IT!!! NOW: Take a car and let it put a smile on your face on the Kemmel Straight when you hit the 300 kmh :-) Let's call it FEEL OF VIEW! Even with my T150 I can feel the weight distribution of the cars and these moments you are almost flying... That's a GAME CHANGER! Looking forward on your feedback. Here is a video explaining the correct fov adjustment in the first 45 secs: th-cam.com/video/CljcI7SylPM/w-d-xo.html
Setting the correct fov for my screen/viewing distance was one of the best adjustments Ive made.
One heuristic I've found helpful when it comes to adjusting cockpit/helmet FOV is to make my hands on the virtual wheel appear more-or-less the same size as my actual hands on my actual wheel.
Kind of, set ur fov using the calculator “you want the screen close to the steering wheel, and a portion of the wheel should be overlapping the monitor or tv,. And after that, use the seat position settings to match your hands and the wheel position in real life
Thanks Yorkie! This changed the game for me completely! With FOV 45 I am finally able to hit the turnin points and apexes. I am litterally seconds a lap faster and can now drive without the driving option on. Great stuff!!!!
Just a quick note to console users, when moving the camera (or 'seat') position, just remember that each car has its own default position, which you'll have to adjust to your preference. Once set, it won't change unless you alter it. But you'll have to change the position in each car before you unbind the buttons if you're seriously limited for bindings.
Rob Johnson also remember that moving the seat is not the same as fov
Interesting. I always thought it resets after you close the game
I've cocked up massively with altering FOV Cockpit view, all I can see now is the track directly in front and not ahead. How can I put this right. If anybody as the answer please let me know. ( I have assigned seat movements to wheel buttons & sub keyboard.)
@@walterlomax461 not sure if you still need this but the only known fix is deleting the game and downloading it again! I did the same thing because I had no idea what I was doing and it worked wonders. Apparently the default positions weren't as bad as I thought back then. Usually just drop my seat a little and move it back a smidge
2021 and this content is still extremely valuable! Thank you so much!
You explained very quickly what some videos faffed about for ages trying to get to. Great video!
I prefer to see a little bit of side window, so I can see cars next to me, and some apexes that would be in the deadzone with correct fov setting. Its because I have one 16;9 screen. A ultra wide monitor would be nice.
FOV settings: “The real making you feel poorly about the size of your monitor simulator”
Another great video Yorkie, please please please do an advanced damper tuning video if possible?
Your content for this game is second to non! Thank youuuu 😁😁
Great videos Yorkie. They have helped me so much in setting up cars for online racing. Would love to see a video on how best to set up a car for oval racing though 😉
It's all about tuning the last 5th & 6th gear. 😉
Again a great video yorkie👍 i solved my fov problem petty simple. My screen is a 43 inch telly right beheind my wheelbase roundabout 80cm away fom my eyes. I just adjusted the field of view by matching the sizes of the wheels and hands. Than i just removed the wheel an hands from the screen.
Excellent job, man. FOV concepts make sense now.
Great stuff, I'll go through my settings again. Pretty sure I didn't understand all of them when I first set them :)
Small note: I *think* that the Minimum and Maximum Speed Sensitivity is a percentage. So if your FOV is 50, and Min Speed Sensitivity is 90 & Max Speed sensitivity is 110, your actual FOV can vary +- 10 %, from 45 to 55 in this case. Could be wrong though :)
Looking forward to more episodes! Maybe do a guide on network settings, to minimize risk of disconnects etc? Port forwarding, wired/wireless, etc? Just a thought.
There won't be a video on Network Settings unfortunately. It's an area outside of the game, which I don't have much knowledge on. I could look into but I don't want to tell people to adjust a bunch of settings with regards to their internet and network, for it to then have knock-on effects elsewhere or potentially leave them vulnerable. With a bit of digging on the official forums, there are plenty of threads and people with much more extensive knowledge than myself recommending potential fixes to help reduce possible disconnecting.
Yeah, I understand. As you said, there's plenty of info on the forum on network settings. Keep up the good work, much appreciated!
I boost my fov just enough to be able to see most of the mirrors in the game. I play with almost all of the hud off so situational awareness is pretty high on my list of priorities.
ZealousPlum just use the virtual mirror, in car mirrors are sketchy and can't be relied on, using a mathematiclly correct fov increased my lap times between 1.5 to 2 seconds depending on the track layout
I use a 64 inch plasma and sit 7ft away and my calculated fov is 37. It took a bit of getting used to but the immersion is much better and I do seem to take the turns better, it does feel like I'm quicker and I'm still improving.
yeah that FOV may be correct but it also quite low. If you're comfortable with it then I'm glad it's working out but I would probably go a little higher to around 40-45 to get a bit of peripheral vision back. It certainly will help with your accuracy though and therefore improve your lap times too with more accurate FOV's.
Finally, thank you!
watch them all now thx mate your channel rules
Regarding console seat adjustments: On PS4, it’s easy to pair a keyboard with the console & then you can bind as many keys as you’d like. Note that you do need to bind the keys first... I don’t think WASD will work out of the box without setting up the bindings.
Very useful tip, thanks!
Just adding that USB keyboards are now supported on Xbox One as well, so this great tip applies to Xbox users too. I've even managed to pair a wireless keypad to the xbox, as a cheap and simple buttonbox.
its good to use sides of a monitor for side mirrors and side windows because with stupid modern wide-format monitors you actually don see the whole picture on your monitor comfortably in one focus.
Hiya, thanks for video. I'm having a random issue with my camera, all of a sudden I can't change my camera. I'm in cockpit and can't change or look back using duelshock RDpad. I try using the keyboard but same issue won't do anythig. Any ideas? Cheers
I tried one of those calculations once. I was significantly slower because my eyes couldn’t focus, and actually my head started to ache like you described. Personally I zoom out just far enough to fit the side mirror on the screen. My consistency is much better with the higher values, I find. I understand why that might not be ideal, but it’s what works and I don’t know if I should just bite the bullet and make the switch and get used it.
Yeah, when gathering the footage for this I was a little slower using the lower 42 and 50 FOV in comparison to what I am used to, but that is probably because I am used to driving with it at 65. I can see the advantage of running it lower because I was being more accurate with my lines, it was just the speed I was carrying through the corners was off so I certainly do think that if you stick with it for a while you'll see yourself get back to where you were pace wise with a higher value.
I know its nice to see the mirror on the side of the car, but having the virtual rear view mirror on and listening for the cars around you would give you enough spacial awareness to be able to race effectively with FOV's in the 50-65 range.
How set up camera change view left- right in cockpit??? My camera/ sight turns only at rear/ chase camera
Very informative. Thank you!
My monitor is 55 inch and about 85cm away from me that's a 71 degree fov really good for a single screen 👌
HELP!,getting bad juddering in chase cam while turning..Use cockpit but would like to be able to change it if i choose!,.all other camera views are fine.(Xbox One).
amazing video!!
I an kind of a sofa driver sitting approx 4m from THE 55" 4K TV. Which settings will you recommend me to idé? I find it hard to see the speed I am travelling in if I have the f o v so I can only see the top of the wheel. Therefore I have Chosen A Wider camera angle to get that Sense of Speed. I just might be thinking wrong in this matter?
Thanks! Great video.
THANK YOU!
I'm new to this, using a xbox one, how do you get to see the actual car while driving? Or is it just inside camera only, cheers
can you tell how to reverse the speed sensitive fov in chasecam. it is just weird. if i go faster car must be go further. but in pcars2 it is the opposite. car gets closer as i go faster.
I know this is an old vid, but doe trackIR work on xbox series x? Im pretty new to all this...
thank you so much!
A narrow FOV is great for time trials, but when racing, you will have absolutely no if there are cars around you (and like it or not, not everyone has, or even wants VR). People talk about realism and immersion, but how realistic is it to only see a narrow view from the drivers side, and the top of the dashboard? I'm not saying the fish-eye view is a good view setting. I generally set mine so that I see the top third of the steering wheel. I am just saying, like anything else, there are positives and negatives.
The realism comes in from having objects on screen matching the size of objects in the real world and had your tv on monitor on the dash in a real car with everything else around it blocked out, and only that window viewable. I agree yeah that you lose a lot of peripheral vision going with a narrow FOV, but you ability to judge distance is far better and more accurate. Providing you know that there is a car in close proximity and has seen where it has gone out of your sight, you can still judge where it is in proximity to you. Even still, I do also prefer to run something that I'm comfortable with over my 'correctly calculated fov' for that reason and also due to my setup.
Great info! Thank you!!!
Great information!
Lately, it feels like my cockpit position has changed so I'm sitting higher in the car? Did I accidentally hit something to change that or do I just need to change it with the in-car seat adjustments?
Maybe, but it could just be the position for a car if you're driving in a different one, as they do differ and find that I often need to adjust them to bring them back to where I want them. If you're on PC, then use the W,A,S and D keys to move the camera up, down, forwards and back.
On ps4 use a usb keyboard for all the extra buttons :)
You can do so on Xbox as well 👌😊
Nice video
I know this is against the idea of the mathematical idea of setting FOV but I like to see the in-car display for gear and shift lights. Is it wrong to run a FOV that allows me to do that?
Depends on how close you are sat to your monitor. The closer you are, the higher the FOV you can run. There is an element of 'comfort' though, and is a pretty pointless exercise trying to get it right when playing on a console and sat on a sofa on the other side of the room. Might be worth dropping the FOV down a bit but then move the camera / seat position back so you can see the shift lights. You get the benefit of both worlds then of a more accurate FOV and seeing that info, providing you're not clipping through the seat or driver.
How can I reset camera settings in a car?
thanks for another great vid, just a question... when the calculator wants the monitor size is that purely the screen or with the edging as well. TIA
Just go with monitor size. The difference with the bezzels on the screen shouldn't really matter or make too much of an impact, providing you're not playing on a 80''s or 90's style TV lol
@@Yorkie065 lol Na, and I was a idiot and miss read what it was asking haha, I am having trouble tho I'm not getting a result come up.. I'm using Google Chrome and tried using IE but on there it doesn't load the page properly, the drop downs don't work, the yellow outline is up in the top left corner 😢
ahh ok lol. Seems strange and not sure what you can do to fix it. Whats your monitor size, resolution, distance from monitor, and number of monitors and I can check real quick for you.
32", 16:9, 123cm from screen, 1 screen. thanks my friend
Comes up with a FOV of 35°. I assuming that is going to be way too narrow for you and you're probably on a console?
If ur using the mathematiclly correct fov it shouldn't feel slow or fast, it should feel accurate, increasing the fov to get a "greater sense of speed" is actually inaccurate and feels much faster than ur actually going and will increase ur chances of making a mistake, not to mention it stretches and warps the image making it harder to judge distance, hit braking zones and apexes, but running it lower than ur mathematiclly correct fov will feel slow and it just looks zoomed in and feels odd, most ppl don't use the mathematiclly correct fov and then wonder why they constantly wreck
Hi, what tracking gear do you use (to track your head movement) ?
TrackIR 5
All the gear and peripherals I have should be on my channels 'About' page.
@@Yorkie065 Thanks will look in to it. Saw also something like tracking with a webcam , FacetrackNoIR but you have to enable VR or something which is greyed out in PC2 for some reason...
into cockpit view look around i can't help pls
What track is at 5:47?
The track is Bathurst, or Mount Panorama.
I refuse to use any website that wants Flash.
Also adjusting seat position isn't fov, ur just moving the camera, not changing the size of the camera
It don’t work you click calculate and nothing happens lol
I just can't understand what is so "realistic" about driving a car with as if your head was pressed against the windshield. Why even use the cockpit view? You could just use the bumper cam view.
What you're trying to achieve is a realistic scale of objects in the sim world that matches the real world, and therefore your brain is able to judge distances in the sim a lot better as it's not having to re-calibrate or adjust to different scales. With that, your accuracy and consistency improves. In a way, what you're effectively trying to achieve is the same as what you would see if you were to put yourself in a real car, completely blacking out everything inside other than a window the same size as your monitor at the same distance to what you sit when sim racing. What you see through that window is what you'll see on screen. Obviously, depending on your distance from the monitor, you will lose peripheral vision, but your ability to judge distance greatly improves and your driving improves because of it. There are other methods of getting that spacial awareness back, either through aids, or the fact that you can judge distances better when passing other cars.
Sense of speed is a myth, high fov is for newbs
I just found out, that the FOV calculators are ALL WRONG!!! You do not
need a calculator. Just sit down in your rig, set the in game seat on
zero vertical and horizontal... and now let the magic happen... Grap the
wheel... look to the horizon... adjust ONLY the fov to the point of
immersion when it looks like your own hand on the ingame wheel in your
peripherial view... BAM!!! Start the engine and FEEL THE MAGIC!!!
NOTE: My FOV calculator said a FOV would be correct in AMS2 with 71
degree...... 50 inch 21:9 screen and eyes 82 cm away and from car to car
I had to adjust the seat... This works, but try the other way... THE
IMMSERION STARTS HERE!!! Now my FOV is between 100 and 104... And it is
far easier to hit the apexes.... Please let me know if you understood
... I am willing to explain... sorry, but many videos do not use it
correctly... and lead me to hundreds of hours driving with a complicated
adjusting to the "correct fov" which lead to a less correct and
immersive driving experience... The FOV and immersion are dependend on
three points on a straight line... Your Eyes, your hands, the monitor...
You can then adjust the seat... TRY IT!!!
NOW: Take a car and let it put a smile on your face on the Kemmel
Straight when you hit the 300 kmh :-)
Let's call it FEEL OF VIEW! Even with my T150 I can feel the weight
distribution of the cars and these moments you are almost flying...
That's a GAME CHANGER! Looking forward on your feedback.
Here is a video explaining the correct fov adjustment in the first 45 secs:
th-cam.com/video/CljcI7SylPM/w-d-xo.html
Hy in my menu non possible select value in the World movmenet and g force.. Its blocked at zero!! Why??