2:36 Jason has an advantage that after someone trows he out of the map, he doesn’t get out. He get picked and he “respawn” in the center of the map, but after 5 seconds he get smashed out of the map. I hope you understand
Look at this nerf list gang: Jake ~ General Enabled 2D Hitboxes on Jake. - General Weight reduced to 59, down from 69. - Air/Ground Down Special Startup frames increased Downward movement speed decreased to 1500, down from 2000. Whiff recovery increased 22 frames. Hitbox size decreased. ! Air/Ground Down Special Fixed an issue where this attack could destroy certain heavy projectiles. - Air Side Attack Removed hitboxes on Jake’s arm. Active hitboxes are now only on Jake’s fist. - Air Neutral Attack Active hitbox window delayed by 3 frames. - Air Up Attack Delayed ability to branch into up special by 6 frames. - Air Down Attack Delayed ability to branch into other attacks. Active frame window delayed by 2 frames. - Ground Side Attack Hitbox window ends 2 frames earlier.
The beginning is literally me bro 😂 Fuck brawlhalla lmao
“EATERRRRRR “🤣⭐️
Chill gang 😭😭
The ending so goofy bro😭😭
i was tired of it bro
I love your editing mad funny
Appreciate it bro I’m uploading this style more new vid later today
2:36 Jason has an advantage that after someone trows he out of the map, he doesn’t get out. He get picked and he “respawn” in the center of the map, but after 5 seconds he get smashed out of the map. I hope you understand
Is it a perk
@@LeviThompson_yes
#1 Jain main
(2 min later)
I dont care im spamming
😂😂😂😂😂😂😂😂
underrated editing
why jason gotta get a hit when he's turning around to tp, like his back got fists or somethings?
Bro I swear like wtf
Guide for Jason asap
Wait full release or beta
Jake looks ass now, the games too slow for his moveset
Nah fax
bro right before multiversus closed they NERFED EVERYTHING IN HIS KIT
Look at this nerf list gang:
Jake
~ General
Enabled 2D Hitboxes on Jake.
- General
Weight reduced to 59, down from 69.
- Air/Ground Down Special
Startup frames increased
Downward movement speed decreased to 1500, down from 2000.
Whiff recovery increased 22 frames.
Hitbox size decreased.
! Air/Ground Down Special
Fixed an issue where this attack could destroy certain heavy projectiles.
- Air Side Attack
Removed hitboxes on Jake’s arm. Active hitboxes are now only on Jake’s fist.
- Air Neutral Attack
Active hitbox window delayed by 3 frames.
- Air Up Attack
Delayed ability to branch into up special by 6 frames.
- Air Down Attack
Delayed ability to branch into other attacks.
Active frame window delayed by 2 frames.
- Ground Side Attack
Hitbox window ends 2 frames earlier.
@@jlorrenobullshit on active hitbox isn't on arm. I literally died to a LeBron because his ball landed on my outstretched arm
@@cannedsquasher5923 well looks like they fucked up one of the three buffs on this patch list from April last year
Head