the bendable strands are probably complicated so a bunch of strands bending all at once in a single location crashed the game since strands can collide with eachother now and guess what happens when a bunch of bendy physics objects that collides with others of the same kind does when they are all in a single spot for too long DESTRUCTION
There was a similar bug in the first part. Only he just broke physics and the tower started flying and shaking all over the map. Of course, something similar could happen here, but since physics is now not only for balls, it is more difficult for the game to calculate physics and just crashes.
Weirdly enough this is the first introduction to a Crash% speedrun i’ve ever seen
Thanks, tomorrow corp.
Why does it crash?
the bendable strands are probably complicated so a bunch of strands bending all at once in a single location crashed the game since strands can collide with eachother now
and guess what happens when a bunch of bendy physics objects that collides with others of the same kind does when they are all in a single spot for too long
DESTRUCTION
There was a similar bug in the first part. Only he just broke physics and the tower started flying and shaking all over the map. Of course, something similar could happen here, but since physics is now not only for balls, it is more difficult for the game to calculate physics and just crashes.