Is it possible to BEAT Sonic 3 & Knuckles In... MISSION MODE!? (Sonic Origins Mission Escape Glitch)
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- เผยแพร่เมื่อ 5 ก.ย. 2024
- The "Mission Escape" Glitch as I like to call it is a (Patched) Glitch that gives access to all of sonic 3 & Knuckles in mission mode. Can the game still be beaten in this state? That is the question I answer in this video.
Maybe check out some other more minor glitches I found:
• Some Sonic Origins Gli...
Alternative title: Keep Tails or Else remade in Sonic Origins
Sonic but he actually cares for his friends in gameplay
Lol yes because if you loose tails you have to try again XD
@@gabysky6829 damn how old are you if ur putting Xd still?
@@FroztYcle4737 It's not me, but some people still do it.
If Tails dies, *you die*
It's real cool how they decided to add more diabolical traps for Sonic to fall into.
Yeah, really awesome traps i put in the mission mode (totally not glitches)
this is never not funny
@@TepidBlack”it’s never not funny” so it’s funny?
"Hey guys, this is a Sonic game, should we maybe stack the iron crates a little higher? It'll take literally 3 s-"
"NO, THIS GAME NEEDED TO BE OUT YESTERDAY"
This unironically is one of the better glitches I've seen yet. It feels less like a glitch and more like a hidden challenge, a secret run for the game so to say!
It feels like a stamp of approval showing how they didn't QA test this at all lol
for a game that came out this year, i didn’t expect it to have so many bugs. unless, they wanted to remake the bugs.
perhaps
@@thenickstrikebetter Does it matter to beat the whole game in missions mode?
Fun fact Headcanon fixed the bugs(they worked on the Sonic 3 part of the port) but Stealth(Headcanon’s lead programmer) left the origins team after Sega made “Huge modifications to his work that lead to the existence of bugs and glitches in the game”
@@MustacheDLuffy no. There isn't really anything to gain it's just a cool experience.
@@magicmasterplayer pretty sure that’s not what happened if you look into what stealth has said
Oh yes, the true intended way to play Sonic 3 & Knuckles, as envisioned by Yuji Naka 30 years ago.
Honestly, I hope this exploit doesn't get patched. It's honestly so cool and doesn't harm the game unlike other bugs.
It’s SEGA. They love bugs, unlike Nintendo.
A patch changed the glitch to be impossible I think
I recreated this bug on the switch version and got a different result. After beating the mushroom hill boss, I was loaded into ice cap act 2, with the camera locked on the top of the map. Resettling revealed I was actually in the “knuckle’s climbing challenge” mission. It’s impossible to escape so couldn’t explore any more.
Edit: it appears if you enter a special stage or bonus stage, you get the result you did (title screen), if not, you get sent to ice cap
When looking to see if others had done thid before i saw that. I think it changed in a patch for some reason.
I somehow got to the title screen. Either by trying the glitch again, mashing the jump buttons. Or some rare occurrence
I think I did it by entering the special stage. Not so sure
Interesting how the special stage triggers it. It's probably the reloading somehow.
@@thenickstrikebetter yeah. At least you can do it on switch
12:38 to answer your question, nothing happens in Mushroom Hill in the glitched mission state if you meet the clear conditions, the game just continues as normal
Ok then. Thanks
@@thenickstrikebetter yeah i think you'd have to touch the goal that was spawned in the mission to actually beat it, and since the goal post isn't in the regular mushroom hill you can't beat it
18:42 The pure genius of the plan and the hype I felt after that worked can't be explained haha. I loved every bit of this.
"we can't let tails get crushed or we fail" in the sonic game/remaster with the absolute worst, most sensitive crushing hitboxes
I knew it wasn't just me who thought they were way worse. Getting through Carnival Night Zone was such a pain in the ass since running through areas that would usually be fine in the original or AIR ended up with me getting crushed by barrels I couldn't possibly react to.
Remake of keep tails or else in sonic origins, but more difficult than in sonic 3 air
16:12 I think the game is still in the state of thinking you cleared the act/cutscene, which is why the timer is not moving/changing and why you can’t be super sonic. It’s probably also why the enemies are invincible, they’re not supposed to be active at the end and sonic is in a weird state so you cannot attack them.
Yeah thats my guess too. I'd imagine if I reloaded the stage in any way it would work normally again.
I think the reason why the Chaos Emerald Screen is broken may have to do with Mushroom Hill Zone and how it’s a Sonic & Knuckles Level and not a Sonic 3 Level, hence why the Hidden Palace background is used.
As for Sandopolis Act 2, I think the reason the lights stay permanently on may have to do with the game being confused whether or not the lights are on or not when they’re technically on and off and the same time.
i think it's more simple.
the game fails to load properly all over the place, but most stages don't have an actual transition to another part of the act, like sandopolis act 2, where you enter the pyramid and everything turns dark into the interior.
some have transitions, but they're basically on the same map, fairly sure sandopolis act 2 is more on a different map. (look at the OG sonic 3 glitches, most stages have their act 1s loaded at all times and also the act 2s to an certain extend)
it's likely just that the game never sets the timer flags correctly.
look at the ingame timer, it doesn't function either, so the game never sets the flag to start the stage timer, which breaks both the ingame timer and the timer that controls the time between lighting the flames and it suppose to go out again.
Schrodinger's Sandopolis Lights 😂
The fact that you were able to beat the game in a mode that’s meant to last one zone long and keep tails alive for as long as possible while doing it...
Honestly wasn't expecting the weird parallel between Sandopolis Act 2 in this state and Oil Ocean Act 2 in Sonic Mania if you skip the first lever.
Weird how the second enemy goal became a ring goal when switching zones/acts
Yeah. I have no idea what causes that, my best guess is that a ring goal is the default but I have nothing to back that up with.
My favorite glitch in this game is when the marble garden act 1 boss drills into the ceiling, & visual effect of the falling rocks stay, because not only does it look kinda cool, but even though it's meant to happen, it looks like it could be
This prob happens becuase the mission is for sonic alone, since the missions are usually one character,the code is meant for only 1 charcter, therefore, when tails dies, its registers as sonic. And the mission fails. But thats my theory, again i barely know code.
Yeah I think that's correct. A lot of others think that and it makes sense. So until the code is checked that's just gonna be the best explanation.
this is the most likely scenario.
the game will function as normal since you technically loaded into the regular game, but in mission mode which is only 1 character, so the flag for failure has been set to dying, which is universal in this case.
I also completed the game in the mission. Played as Tails. At the end, I also received an achievement, as if I had completed the game in a normal way.
Alright now let's see if Sonic 1/2/CD are completable in Mission Mode.
If there is a mission that you can escape from then it should be possible.
I got the game after the patch
This was literally one of the only reasons I bought the game and now I can't even do it
Thanks a lot Sega
0:50 why is this an actual pretty decent result screen? looks nice
I love how Sonic Origins added a new, “Keep Tails Safe!” game mode by mistake because of how buggy the game is.
Its just docter robotniks diabolical traps
I'd love to see this as a speedrun category
This guy was so pissed about challenge mode he played a whole sonic game out of spite
i wonder if keeping tails alive would make for an actually good mission? cause it's an actual challenge for the game instead of adding in blocks that im guessing are placeholder blocks cause i don't know retro engine and random badniks
There is already a mission where you fail if tails gets hit. But it's only one.
Wait... why don't you just select Sonic alone instead of having tails the entire run?
You can. But I didn't want to.
@@thenickstrikebetter what a chad!
@@thenickstrikebetter THAT'S WHY HE'S THE GOAT
THE GOOOOAAAAT
I think the Tails Mechanic whould be cool as an extra game mode.
such a cool video, nice run. This glitch reminds me of the one in the Pokemon Diamond and Pearl Demo from some sort of gaming event like E3 and you could glitch through the playable area and beat the entire game in the demo even though the demo was locked to a certain area. Maybe it wasn’t a glitch and someone hacked to get through the playable area, I don’t remember but it’s still pretty cool. What would’ve made this video even better was commentary but still a good video nonetheless!
Interesting. Also I'd rather not reveal my voice right now which is why it's just text.
@@thenickstrikebetter I prefer the non-audio commentary, it was nice
This was a surprisingly well made video for something that coulda been brushed off as an obvious and not worth delving deeper into concept. Interesting how there's little assorted bugs sprinkled in the otherwise exactly the same anniversary Sonic 3, I wonder if you could do this in Sonic CD challenges and somehow get the Whitehead UI back given that's essentially what's happening here since Headcanon recreated the OG Sonic 3 UI
Interesting to note that your glitch ending got the Sky Sanctuary treatment instead of the new bgm they chose for this version.
Actually since i dont have switch capture card i had to use 30 second clips for all the footage. I made multiple clips of the ending to string it all together but it was a bit off so i muted those clips and added sky sanctuary since it was the previous music used for the ending.
the thing is, these are the intersting kind of glitches which I like in games, where you go out of your way to perform something and the game keeps working, in its onw funky way... hope they dont patch this
Couldn't they have like, you know... made the wall a bit taller so you *won't* escape?
this is likely due to mushroom hill having rainbow big rings instead of the usual ones. the game cant understand which is which cause it loaded up the special stage 1 instead of special stage 8, which anything past 7 is for super emeralds.
Nick after the run:
**Actually does the mission**
I think the reason for the Chaos Emerald Get background being the Hidden Palace is because of it and the Super Emerald Get sequence sharing the same code
Is no one going to mention how the 1st act of death egg replaced the chicken badniks with rings instead? (I think they're clucks?)
Edit: not to take away the impressive feat that this was done in a glitched out version of mission mode. Good stuff
I don't remember seeing any "chicken" enemies ever in death egg act 1, but I may just not remember. If that's true I wonder why it would do that.
@@thenickstrikebetter
In the HUD of Death Egg act 1 yeah, the clucks icon bugs out is replaced with Rings
@@gadget8637 oh that. That actually occurs in many levels i have no idea why.
@@gadget8637 Do they act like Rings or Clucks?
@@harrybest2041 if i remember correctly it acts like a cluck goal.
5:21 I remember a web series called Tails keeps Sonic alive where Sonic was idle the whole time and Tails had to keep him from dying the tables seemed to have turned
Theres One Thing great about the buggy Special stage results screen, the fact its at hidden palace Fits the whole chaos emerald Theme
NOTICE: This was patched out by an extension of the wall height at the end of fireball dash in a recent patch.
Yeah, I made a joke follow-up video about this.
that was an awesome experiment, you were very clever at sky sanctuary turning into hyper to beat mecha sonic while being blind by the restart menu. i subbed :D you put a lot of effort into this
Thanks
Dude i just had to subscribe due to the hard work you spent on this, props to this video
Thanks!
I like the way the emerald screen looks in this glitched universe
I appreciate your dedication to trying this out. Really cool to know this can be accomplished
I really like the Chaos Emeralds results screen
Yeah The Hidden Palace background actually makes it better in my opinion.
That’s really cool. Can we get an f in the chat for the changed music. Imagine if someone speedruned it
f
Alternate title: baby sitting a stupid ai controled fox for the entire Sonic 3 & Knuckles game while in mission mode for 23 minutes
16:19 it's funny how you can't attack enemies but you can still attack eggman. Wonder how different the code is for him since his hit detection loads in and works regardless
So this is just a tricky "No Save?"
Yeah i guess
1:25 aww…. Was hoping it was the ice cap jumpscare
Honestly, im not even mad at this, it reminds me of beating crisis city as blaze, your not supposed to do it that way but it's more fun and entertaining.
A simple way to beat carnival night, is doing what you made on sky sanctuary,but after you beat the boss, and tails die, after the Results you restart
And I am reffering to the act 1
Well i didn't know that was possible at the time.
@@thenickstrikebetter OK, I can understand that, but next time you do that glitch, keep in mind that trick.
great video! awesome idea and was a fun concept for a playthrough once you’d figured out it was tails dying that forced the resets. Doesn’t hurt that it sounds like it makes sandopolis a little bit less of a nightmare to play through!
7:33 don't question it just be grateful he isn't a fox sandwich
When I beat the MH1 boss, the background changed to Ice Cap. When I restarted, I was in the “knuckles climbing challenge” mission, complete with mission-blocks.
You have to enter a special or bonus stage before beating the boss
This is what makes me ask if Video Game corporate heads have ever played them in their lives.
Imagine if the other games had glitches like this.
I bet they do. I'm actually thinking about testing that theory on the Switch version of Origins.
@Goldenboy Clips They just announced origins plus, did your theory work.
If this doesnt show sega how broken origins is.
Nothing will
That is a preatty cool idea, I never thought of that, good job making this
Sega: Oh boy this tiny wall will
totally stop the guy who can run up walls from escaping!
For sky sanctuary you could use hyper sonic and double jump from tails to reach the platform (from a son of a glitch video)
Idk how to jump from tails cuz im dumb.
@@thenickstrikebetter hold down and jump
Sonix: AHHH IVE LOOKED EVERYWHERE WHERE ARE THOSE BADNIKS
Unfortunately, with the recent patch, they made this wall taller to prevent this glitch from happening…
Guess we need to find another way
Unintentional hard mode? That's so cool!
I've found the opposite of this glitch where you can break into the Mission Mode stages from the main game. In debug mode go into the Glowing Spheres bonus stage and place a sign post. It will then load into Lauch Base Act 1's Mission level. Then if you place another sign post (Not on the grey blocks that stops the player from moving in debug mode) it will then load into Angel Island Act 1's Mission but it will try to play the intro cutscene (which crash Tails and Knuckles) and softlock Sonic. However if you Skip the cutscene quick enough it will then load the mission properly. and from there you can go to the mission levels of Death Egg Act 1, Launch Base Act 2, Marble Garden Act 1, Carnival Night Act 2, Sky Sanctuary and Angel Island Act 2. after that the game loads normal game stages. I have no idea why it does this.
Great video! Wonder if it's possible to access level select/debug mode through this and explore what happens there... 🤔 It's already a bit of a glitchy mess at the best of times haha!
I finished Sonic 1 - Mania the other day and all I can say is Tails jumping in the background is so annoying (he is also really annoying in the Sonic 2 special stage)
I feel like this "glitch" is more of an oversight if you ask me.
You could say that.
The oversight is not putting enough crates to keep Sonic from jumping through. But things like Tails dying causing mission failure, restarting taking you to the beginning of the act instead of the original mission, and camera/graphical errors caused by level transitions are all very much in the category of "glitch".
If you complete the mission (in real mushroom hill not mission), you don’t complete the mission, you are still playing through normally.
This feels like a classic Whoisthisgit video but opposite
*remembers red sonic and blue knuckles*
Getting a sense of deja vu here...
I wonder if this means mission mode could recreate a similar effect
Maybe
Maybe making a second player control tails would make the challenge easier
Maybe but that would require friends.
This makes me think they probably had a ‘keep tails alive’ mission but they cut it for whatever reason
Its probably just because in the actual mission you are sonic alone. So the game declares the mission as failed if one character dies, even if it's tails.
I wasn't aware of this even being possible very interesting and definitely intriguing
Reminds me of the way doing the hidden palace zone debug mode glitch corrupts memory on the original
now i gotta know what happens if you use the skip to hidden palace glitch
Now i gotta try it
@@thenickstrikebetter if it works i’m so doing a mission% speedrun
@@trash_lol IT WORKS
@@thenickstrikebetter THERES NO WAY
@@trash_lol I just checked and it worked. Good luck on the mission%.
Interestingly most of those glitches can occur during any normal play throughs. Speaking by my own experience lol
8:19 maybe add the Buxer tracks so it's more bearable
Something you might have missed about this: You can fix Sandopolis Act 2 by going into a checkpoint bonus stage.
Edit: I died after fixing it and had to restart the stage, now it's permanently in the fully lit pallette with the benefit of no ghosts still, AND enemies are fully tangible AND I can go super/hyper Sonic.
Yeah reloading the stage in any way will fix it.
Let's just say, there is no Sonic game without glitches.
Dr. Robotnik's diabolical challenge
Little buddy mode: keep the fox alive.
this is just Keep Tails Alive in Bethesda's Sonic 3
This needs to be a speedrun
Sega made sprites for super sonic spinning now! I had no idea
Yeah there are new sprites for super sonic everywhere, and sprites for spinning sonic that is also looking up and down.
For a moment i thought that sky was the limit but you were able to reach to the stars
You are a genius sir!
absolutely goat, subscription earned
18:10 Interesting, but could you reach boss fight platform with HS and wait for Tails to catch up instead?
Maybe. If the stage deloads then tails will die (that's why he dies when using the teleporter) so if you can land on the edge of the platform without the stage deloading then tails will respawn and you can proceed. If not, then no.
@@thenickstrikebetter Lemme know if it works. I suspect there might be a problem of loading in a fight itself, to which I might try to leave Tails at that edge and let Sonic drop back down, then rush to the tele (Tails is programmed to follow, but gives up finding a path when P1 moves around under a solid floor)
Nice work dude. Interesting watch.
Imagine dying in the doomsday zone and by mistake hitting NO 💀
Question: Is it possible to do the Hidden Palace skip in this state? (If you restart the level when the screen is yellow and you're going for the Super Emeralds, you skip right to Hidden Palace and get to keep Super Sonic if you had him.
Yes
@@thenickstrikebetter oh thank god. there is no real glitch to skip the rest of the zones in Sonic 3 but skipping Mushroom Hill, Flying Battery, Sandopolis and Lava Reef is a good thing.
also you have to go into the special stage for this to work as if you dont... well it goes to ice cap the next mission
0:50 Looks sick actutally.
At 2:20, could you have Tails pick up Sonic using a second controller, or would that also count as hitting yes or no on the retry menu? (also this is a moment where it's frustrating that they didn't map all 3 Genesis buttons)
I'd have to try that
Bruh, its now patched. It got patched months ago. Hooefully they make Lose Tails Or Else remade in Sonic Origins and its DLC, Sonic Origins Plus.
It would've been way easier if you just play as the "Sonic Alone" option.
0:51
Text wrong colored? Farewell, Sonic 3 palette...
It's still wrong colored. Cuz it's supposed to be sonic 3 & Knuckles
that geometry dash font hits hard
Wow nice dedication