The NEW Rigify Face in Blender 3+

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  • เผยแพร่เมื่อ 9 ก.ย. 2024

ความคิดเห็น • 235

  • @user-gq1ij
    @user-gq1ij 2 ปีที่แล้ว +81

    I still sometimes think what a great time this is to be alive, so many good things and tutorials for free

    • @everythingvfx9105
      @everythingvfx9105 2 ปีที่แล้ว +7

      you just have enough time to learn it all until some AI automates everything for you and kills your job. have fun.

    • @user-gq1ij
      @user-gq1ij 2 ปีที่แล้ว +6

      @@everythingvfx9105 I am a software engineer, I make AI 😂😂

    • @everythingvfx9105
      @everythingvfx9105 2 ปีที่แล้ว +1

      @@user-gq1ij Hahaha, oh no !

    • @LaidBackFellow
      @LaidBackFellow ปีที่แล้ว +3

      Free yes, but when I can I donate to blender or content creators to help them out.

    • @ihatetomatoees
      @ihatetomatoees 7 หลายเดือนก่อน

      @@everythingvfx9105nice to meet you burger flipper 3000

  • @RayAvidLebon
    @RayAvidLebon 2 ปีที่แล้ว +36

    Easy (faster than weight painting) solution for when the tongue grabs the lips- the tongue is a separate object. Just delete the tongue influence from the body mesh. Then you can be 100% the tongue bones are only influencing the tongue and not later find a slightly moving vertex when you do an extreme pose. (I'll admit I've taken apart meshes and limited the bones influencing them and stitched them back together as that was faster than weight painting sometimes when they weren't separate objects.)
    (Note: If you combine the tongue with the body later there are no problems created through this method. The tongue will retain influence, and the rest of the body simply has it at 0 influence.)

  • @jjpc6830
    @jjpc6830 4 หลายเดือนก่อน

    bruh it is tons of information from the modeling to the materia, to the rig to the light to the animation, and i'm loving it

  • @andersalkjaer4745
    @andersalkjaer4745 ปีที่แล้ว +2

    To be honest the blender face rig follows the principle that "more is more" and is so overly complicated right out the gate now and it's more confusing than helpful to try and wrap your head around.
    You really only need a head controller, jaw controller and eye controller to make your first 90 percent of your animation
    Then you use blend shapes on
    1: mouth "eee" and "yuu" sound to make all vowels
    2: Angry, Sad and Happy expressions sliding from -1 to 1
    I've never encountered needing anything else when animating in game development. Anything more and you can add bones to move the mesh as you want. Rig like this and you'll feel like you can control it and it won't break your computer or make you lose track of your key poses

    • @CGDive
      @CGDive  ปีที่แล้ว +2

      Rigify is not for game dev by the way :)

  • @etnaicholas
    @etnaicholas 2 ปีที่แล้ว +3

    It amazes me both 1) how powerful Rigify is, and 2) how inscrutable to use it is. I'm very thankful for your work on sharing this knowledge of yours. It solves a lot of problems I've been having with the tool.

    • @CGDive
      @CGDive  2 ปีที่แล้ว +1

      Sure thing. If you encounter a problem with Rigify, let me know. I know how to solve the major ones and I am collecting obscure ones haha

    • @martineschoyez
      @martineschoyez ปีที่แล้ว

      @@CGDive first of all, incredible work, thanks!
      Now i have some trouble with wolf metarig. I wanted to do a flapping ears instead of wolf/cat-like triangular ones that comes with this metarig. I've tried using tentacles, but no way... some hint?

    • @CGDive
      @CGDive  ปีที่แล้ว

      @@martineschoyez What's the problem with using tentacles? Why "no way"? :)
      I think tentacles would work.

    • @martineschoyez
      @martineschoyez ปีที่แล้ว

      @@CGDive i'll try afain but it gives me errors when i want to regenerate the rig. It simply doesn't work. Maybe because i've deleted the original ears... dunno. Will try again.

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      @@martineschoyez You can delete the original ear *after* you Upgrade the Face Rig! Then add the tentacle and parent it to the head or to the closest face bone.

  • @oomegator
    @oomegator ปีที่แล้ว +4

    I have to say that your channel and videos are a godsend for me and my learning process. Thanks alot!

  • @unHolyEvelyn
    @unHolyEvelyn ปีที่แล้ว +4

    Hey, so fun fact for anyone wondering: the generate rig doesn't work if you get rid of unnecessary bones, like say they gave you 50 bones for the jaw when you only need 2, so you got rid of 48 of them. The generation does not work now. Your model needs to be complex enough to need the completely unnecessary amount of bones in the face for this to work. Anything else, good luck, figure it out.

  • @bigboss9150
    @bigboss9150 2 ปีที่แล้ว +3

    I'd be lost with Rigify if it wasn't for your videos

    • @gazeth
      @gazeth 2 ปีที่แล้ว +1

      Todor is a Blender hero

  • @ramblers4153
    @ramblers4153 ปีที่แล้ว +6

    Sometimes it makes me wonder if 3d model artists/creators know about this stuff. I've had problems commissioning people to do simple avatars for me and I'm familiar with Blender and Unity myself and I guess I'm just not very lucky in choosing the people I want to do the work for me. It's getting to the point now where I'm going to do a crap load of tutorials on Blender and Unity and make what I want myself.

    • @ficklebar
      @ficklebar ปีที่แล้ว +1

      I haven't tried commissioning anything, but I've gotten the impression this would happen if I ever tried, so I've basically committed myself to becoming a 3D artist at this point, lol.
      It might come with being a "perfectionist," but as long as you're focusing on the right things, I think this is critical for game development.
      If you just throw your hands up when something doesn't look great, people will do the same when they watch your game trailer.

    • @hatecrimeaudio9673
      @hatecrimeaudio9673 ปีที่แล้ว +1

      I've just came to the conclusion anyone with any real skills is already getting paid what they deserve, and everyone else isn't much further than me, so like you, might as well tutorial up lol

  • @talonstride
    @talonstride 2 ปีที่แล้ว +6

    I would suggest using the new face rig to create advanced faces for advanced characters.

    • @CGDive
      @CGDive  2 ปีที่แล้ว +1

      Yep, good ideas. The new system has a lot of potential.

  • @genitraestes4489
    @genitraestes4489 2 ปีที่แล้ว +3

    Thanks for sharing such valuable info! I love how you broke everything down in such a simple way! Thanks man! Happy rigging everyone!🤓

    • @CGDive
      @CGDive  2 ปีที่แล้ว +1

      Happy rigging! haha

  • @amazonasigridmando5959
    @amazonasigridmando5959 10 หลายเดือนก่อน

    Most useful rigging tutorial I have seen

    • @CGDive
      @CGDive  10 หลายเดือนก่อน

      Wow, thanks!

  • @jmahonatam
    @jmahonatam 2 ปีที่แล้ว

    Absolutely amazing! I can't wait to see the next video with details!

  • @nnsfaka2292
    @nnsfaka2292 2 ปีที่แล้ว +2

    I would love to see a full release of skinning tuts of this stylized character!

    • @juanp.5364
      @juanp.5364 2 ปีที่แล้ว +1

      Me too, it doesn’t have to be free ill pay without hesitation. I see a lack of this type of in-depth skinning tutorials online, regardless of the software.

  • @romain4520
    @romain4520 2 ปีที่แล้ว

    thank you for this tutorial because I did not understand why rigify did not work anymore! Too bad he didn't create another rig (the new one)

  • @user-tl1hh2fr1y
    @user-tl1hh2fr1y ปีที่แล้ว

    Thank you for your explanation, very detailed.

  • @shahedislam0002
    @shahedislam0002 ปีที่แล้ว

    Perfect video.Why didn't watch this before.😥😥

  • @JuanFernandez-ti5bv
    @JuanFernandez-ti5bv 9 หลายเดือนก่อน

    Thank you very much for the shared knowledge!

  • @GoldenWheelr
    @GoldenWheelr ปีที่แล้ว

    Dude, this helped me soooo much. Thank you!

    • @CGDive
      @CGDive  ปีที่แล้ว

      Glad to hear it!

  • @ingenanimation
    @ingenanimation 2 ปีที่แล้ว +2

    I almost had an heart attack seeing this video 😅, I tought that my rig was rigged with the old version of Rigify but fortunately it's the newer one. Btw usefull video for my future rigs!

    • @CGDive
      @CGDive  2 ปีที่แล้ว +2

      Ah, great. Glad you're still with us :P

    • @ingenanimation
      @ingenanimation 2 ปีที่แล้ว

      @@CGDive 😆

  • @SuperSunshine321
    @SuperSunshine321 2 ปีที่แล้ว +1

    Great video, very helpful!

  • @Dabbl1ng
    @Dabbl1ng 2 ปีที่แล้ว

    always appreciate your vids, thanks

  • @pro_rookie_gamedev
    @pro_rookie_gamedev 2 ปีที่แล้ว

    This is a solid video. Good work.

  • @vstreet7583
    @vstreet7583 2 ปีที่แล้ว

    Just brilliant! Your tutorials are so helpful. Thank you for sharing your knowledge. THANK YOU! Dg

  • @3DElitePersona
    @3DElitePersona ปีที่แล้ว +1

    Thanks

  • @kovalexart
    @kovalexart 2 ปีที่แล้ว

    Thank Todor!

  • @Simon2d3d
    @Simon2d3d 2 ปีที่แล้ว

    Great video as always T!

  • @mubeenrahman_codname
    @mubeenrahman_codname 2 ปีที่แล้ว

    extreeemely appreciated

  • @danmorris7645
    @danmorris7645 7 หลายเดือนก่อน

    Excellent help, thank you!

  • @flying_redkite
    @flying_redkite ปีที่แล้ว

    Very clear guide! Thanks

  • @unskillgg6961
    @unskillgg6961 7 หลายเดือนก่อน

    Perfect guide 👍

  • @MikuDanceAnima
    @MikuDanceAnima 2 ปีที่แล้ว

    thank you so much, very well explained

  • @Johnpranu
    @Johnpranu 2 ปีที่แล้ว

    So Detailed Tutorial Awesome.. well done

  • @mauroman_22
    @mauroman_22 11 หลายเดือนก่อน

    Great tutorial, i needed it, thank you so much

    • @CGDive
      @CGDive  11 หลายเดือนก่อน

      You’re welcome 😊

  • @aymanfatani
    @aymanfatani 2 ปีที่แล้ว

    I am enjoying every piece you showcase in your channel, and hopefully one thing I would ask of you, I f you could make a tutorial of how to create poses and store them for later use, Thanks 🙏

  • @OrbitalCookie
    @OrbitalCookie 2 ปีที่แล้ว

    Thanks a lot for this!

  • @deepk7756
    @deepk7756 2 หลายเดือนก่อน

    thanks!!

  • @NamiUchiha
    @NamiUchiha ปีที่แล้ว

    thank you sir

  • @stealth2338
    @stealth2338 2 ปีที่แล้ว

    Love you my bro

  • @ucantra6919
    @ucantra6919 2 ปีที่แล้ว

    Thanks you very much.

  • @sandraf8169
    @sandraf8169 ปีที่แล้ว

    Thank you it is so helpfull

  • @412music
    @412music ปีที่แล้ว +1

    Hello, Thank you for this video, it helped me to get into rigging my character in a snap and really saved me a lot of trouble and time. But I’m facing a lot of problem when it comes to weight painting the face…I am having trouble trying to find the right vertex group for different parts of the face, brows for example…can you please do a video explaining the vertex group and which part should be painted/ assigned to each one of them?? of if there’s any ready infomation/ tutorials, please feel free to share. Thank you! 🥲

    • @CGDive
      @CGDive  ปีที่แล้ว

      I have a playlist about weight painting basics. Once you know the basics, you can paint anything
      th-cam.com/play/PLdcL5aF8ZcJsFEdlMJ7To0Iu9s-XCFV3W.html

    • @412music
      @412music ปีที่แล้ว

      @@CGDive thank you. I’ve actually watched some of the videos in the playlist and I have no problem weight painting the body part, however when it comes to the face, I always get lost with all these detailed vertex groups (especially in the latest version of rigify) like…there are only 3 controllers but 10 vertex groups for each eyebrow. How do I know which vertex group should I assign the controller to…? (Some groups were even empt by default…does that mean I can delete them?) Thank you.

  • @ainanarif5737
    @ainanarif5737 ปีที่แล้ว

    Bro, I never thought I'll actually see ghost while trying to rigify.

    • @CGDive
      @CGDive  ปีที่แล้ว

      a ghost? :)

    • @ainanarif5737
      @ainanarif5737 ปีที่แล้ว

      @@CGDive Well, that's how it looked working with those tooths and eyes

    • @CGDive
      @CGDive  ปีที่แล้ว

      @@ainanarif5737 ah hahaha

  • @Aladius
    @Aladius ปีที่แล้ว

    Could you make a vídeo for a low Poly character that uses facial expressions And doesn't Get deformed by these bones?

    • @CGDive
      @CGDive  ปีที่แล้ว

      How would that work? :) And what is the purpose?

  • @rippednerd632
    @rippednerd632 5 หลายเดือนก่อน

    nice video, but i have a problem.Why the bones from the metarig are'nt following the rig controller? my mesh it works fine with the controllers from generate rig, but the bones are not. any advice?

  • @RajaSingh-uj9kz
    @RajaSingh-uj9kz 2 ปีที่แล้ว

    Thanks sir you are my best

    • @PCMTTOPPER
      @PCMTTOPPER 2 ปีที่แล้ว

      Hello bro where are you from?

  • @HalilPalazHP
    @HalilPalazHP 8 หลายเดือนก่อน

    Hello, although I made Group at 9:22 minutes, I cannot see it in Vertex Groups.

  • @RoniStudio
    @RoniStudio 2 ปีที่แล้ว

    It is really helps

  • @DavesChaoticBrain
    @DavesChaoticBrain 2 ปีที่แล้ว +1

    What I'm failing to understand is, why the heck would my freshly enabled Rigify DARE to use an OLD Facerig method if there's already a NEW Facerig method included!?
    Warning for anyone just starting this - DO NOT DELETE any bones you think you won't need/use. The rid will not generate if it's missing bones. Maybe there's a way to make it work when removing bones, but I haven't figured it out.

    • @CGDive
      @CGDive  2 ปีที่แล้ว +1

      There is no new face rig in reality. Instead, there are new modular "skin" parts. The old rig is used as a template to generate a similar rig but using the new modular parts.

  • @migrantmemoirs
    @migrantmemoirs ปีที่แล้ว

    Bro can you please make a tutorial on only rigging face from scratch, I am facing some issue.

  • @MrMcgee-me6bu
    @MrMcgee-me6bu 2 ปีที่แล้ว +1

    In regards to the new face rig types, is the tutorial video still under development, or has it been released on the CGDive Patreon?

    • @CGDive
      @CGDive  2 ปีที่แล้ว +1

      No, I haven't released anything about that yet. If you're on Patreon or have the paid course, you'll see it first.

  • @gamerzheaven000
    @gamerzheaven000 11 หลายเดือนก่อน

    I have a problem
    When I use human meta rig and i only take the face part and position it in normal position with respect to my character and click upgrade rig and generate rig button it creates a wierd rig and only two inner balls of eye control and after parent with automatic weights it doesnot work at all...........
    How to fix it??
    Plz guide me the full me

  • @PoogV2
    @PoogV2 8 หลายเดือนก่อน

    One thing I've been curious about - why are the tongue bones reversed for the metarig and rigify? Such an odd choice.

    • @CGDive
      @CGDive  8 หลายเดือนก่อน

      Insert *"why can't you be normal?"* meme 😂

    • @PoogV2
      @PoogV2 8 หลายเดือนก่อน +1

      @@CGDive YEAH I figured there would be some like, ancient Nordic technique behind it but I can't find any reason for it. Its so bizarre.

  • @mostafamostafa-fi7kr
    @mostafamostafa-fi7kr 2 ปีที่แล้ว

    you should rename this channel to " master rig " or do CGDive THE MASTER RIG

    • @CGDive
      @CGDive  2 ปีที่แล้ว

      Haha thank you! I don't want to call the channel "rig" because I'm the future we may cover other topics in a similar style. :)

  • @user-qc8gy1zd5n
    @user-qc8gy1zd5n ปีที่แล้ว

    At 04:06 you are talking about a separate video where you go in a lot of detail about how to align the face bones. Would you mind specifying which one? I can't seem to find it.
    Thank you for the videos. They are very helpful.

    • @CGDive
      @CGDive  ปีที่แล้ว

      This one: th-cam.com/video/n8aCBKjPJRE/w-d-xo.html

    • @user-qc8gy1zd5n
      @user-qc8gy1zd5n ปีที่แล้ว +1

      @@CGDive Appreciate it!!

  • @Solusarian
    @Solusarian ปีที่แล้ว

    Will someone ever explain how do the skin anchor/chain/glue types work WITHOUT doing just the default face rig?
    The eye samples and jaw samples are self explanatory and easy to apply, but the skin samples need a ton of conceptual explaining, and I haven't seen a single video focusing on that.

    • @CGDive
      @CGDive  ปีที่แล้ว

      It's on my list.

  • @tiraniks1158
    @tiraniks1158 ปีที่แล้ว

    I'm just commenting for support.

    • @CGDive
      @CGDive  ปีที่แล้ว

      Thank you!

  • @ismaelrodriguez5893
    @ismaelrodriguez5893 7 หลายเดือนก่อน

    When I move the bone face it go the opposite side split in have also when I face rig it stick out and trying to get in idk why having trouble

    • @CGDive
      @CGDive  7 หลายเดือนก่อน

      If you read your own question does it make any sense?

  • @Munalno_o
    @Munalno_o ปีที่แล้ว

    how to riging to hair and Beard?!

  • @SuperDesiree2012
    @SuperDesiree2012 ปีที่แล้ว

    problem de bone heat weighting failed to find solution foror more bones

    • @CGDive
      @CGDive  ปีที่แล้ว

      It's a common error. I'll try to cover it later on.

  • @ceejey1586
    @ceejey1586 ปีที่แล้ว

    Thanks a lot for all your work, almost all I've learned for rigging is thanks to you. I have a sort of weird question if you could help, the new version of the face has been bugging me with regards to making smile and frowning expressions. Like in the old version after automatic weights, I pretty much did not even have to touch the weights or any constraints for mouth expressions, but this new version there's something off but it's kinda hard to describe, specifically when frowning I've found, instead of the mouth corner being a smooth curve down, it's more like an S? I know that sounds weird, but I did find a way to fix since I believe it's caused by those MCH bones bringing the intermediary bones down too much I think. Specifically turning down the Copy Location 001 on the bone MCH-lip_offset.T.L.001 and the R one of course. I know this is very specific and kinda weird but yeah, it still looks more off to me than in the older version but doing that alleviates the issue, but it's an annoying tweak to do every time I regenerate the rig so if you have anything to add on that it would be very appreciated!

    • @CGDive
      @CGDive  ปีที่แล้ว

      This is because the new rig uses bendy bones and the mouth corner is designed to create a "soft" shape. Quick question: do you push the mouth corners of the metarig below the surface of the lips? This was a technique that was useful with the old rig but with the new one it's no longer necessary and it actually makes the mouth corner too rounded.

    • @ceejey1586
      @ceejey1586 ปีที่แล้ว

      @@CGDive Thank you for the insight, as for your question, the mouth corner was above the model the believe, I placed it using face snapping, like I had learned from the rigify series, seemed to work fine in the old one. Would you suggest something different for the new type?

  • @Minilapiz.studio
    @Minilapiz.studio ปีที่แล้ว

    no work in one character. error s and not create the controls automatically

    • @CGDive
      @CGDive  ปีที่แล้ว

      Sorry to hear that 😕

  • @gadziegady5827
    @gadziegady5827 ปีที่แล้ว

    Hello, i have two version blender, 3.4 and 3.0 and i don t have Rigify samples in my settings, where i mey found them?

    • @CGDive
      @CGDive  ปีที่แล้ว

      Blender version doesn't matter. You have to enable Rigify in Edit, Preferences, Add-ons.

  • @tehcheef
    @tehcheef 2 ปีที่แล้ว

    Can you have a look at one of my blend files? I’m trying to use regift but it doesn’t rig my face mesh but only my eyes and tongue. I don’t disconnect the bones or anything so idk what I’m doing wrong

    • @CGDive
      @CGDive  2 ปีที่แล้ว

      A bit busy at the moment but I could do. It sounds like "bone heat error".

  • @RkRaoM
    @RkRaoM 2 ปีที่แล้ว

    Very nice tutorial...
    Thank you very much...🙏😊
    I purchased Autorig pro finding difficulties with riggify...
    But you ease the procedure made me to use native riggify...
    Pls tell me is there any way to convert existing autorig pro rig into riggify rig?
    If such converter is there then it is so helpful to me...😊

    • @CGDive
      @CGDive  2 ปีที่แล้ว +1

      It does not exist.... But it could be possible to take the Arp reference bones and give them rig types.
      Arp is great, by the way. I'm making tutorials about it right now.

    • @RkRaoM
      @RkRaoM 2 ปีที่แล้ว

      Thanks
      Pls let me know after completing video...
      I am waiting...👌👍

    • @CGDive
      @CGDive  2 ปีที่แล้ว

      @@RkRaoM Honestly, I am not sure if I can do that. Please subscribe with notifications. Auto-Rig Pro videos will start coming out tomorrow!

  • @ianzits
    @ianzits 2 ปีที่แล้ว

    Nice vídeo cgdive thank you, one question, what if I have a character without nose and ears, do I just delete these bones? Would that give me ab error?

    • @CGDive
      @CGDive  2 ปีที่แล้ว +1

      With this new rig you may get away with it but I can't promise that you will 🙂
      One simple approach is to simply not use the parts of the rig you don't need.

  • @ninosh5169
    @ninosh5169 ปีที่แล้ว

    if I made a rig without including hair and a hat on OC head, how do I attach them to her head?

    • @CGDive
      @CGDive  ปีที่แล้ว

      learn weight painting
      th-cam.com/play/PLdcL5aF8ZcJsFEdlMJ7To0Iu9s-XCFV3W.html

    • @ninosh5169
      @ninosh5169 ปีที่แล้ว +1

      @@CGDive ❤️

  • @soumysahu
    @soumysahu 2 ปีที่แล้ว +1

    make a video on reallusion character creator

    • @CGDive
      @CGDive  2 ปีที่แล้ว +1

      I kind of want to explore automated character creation but it's not on top of my list right now,

  • @gregoryporter-gaming2559
    @gregoryporter-gaming2559 ปีที่แล้ว

    10:15
    I followed your steps multiple times, but my eyes are not following if I move the head with the controls in pose mode

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      There are too many things to consider such as which Blender version you're using and if you are starting from scratch or doing something else.
      Not sure if I can help but feel free to share more info. You can also join our discord. It's easier to share images etc. there
      discord.gg/YFH5HUv

  • @franklinjuds4463
    @franklinjuds4463 ปีที่แล้ว

    Hello how do yo get the X Axis Option in the interface so you can use it. I can't seem to find it in blender 3

    • @CGDive
      @CGDive  ปีที่แล้ว

      Please specify which part of the video you are referring to. There are many X axis options in Blender and I don't remember every bit of my every tutorial :)

  • @MrRamzapr
    @MrRamzapr ปีที่แล้ว

    parent to empty is not listing DEF-eye. everything but nothing with eye is listed

    • @CGDive
      @CGDive  ปีที่แล้ว

      Make sure you are really following the video.

  • @Tenchinu
    @Tenchinu 2 ปีที่แล้ว

    maybe super n00b question... but could this be used to generate the 52 face shake keys?

    • @CGDive
      @CGDive  2 ปีที่แล้ว +1

      I guess it could be used for that or at least you could get a base for each shape and sculpt it further.

  • @shortlights779
    @shortlights779 ปีที่แล้ว

    i acidently dissconected the bones of upper lip and nose yip which you told not to disconect how can i join those bone tips?

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      Here: th-cam.com/video/hYDzW3RBUqY/w-d-xo.html

    • @Willyu
      @Willyu ปีที่แล้ว

      its better to restart just with face, i tryed conect them and was a nightmere

    • @shortlights779
      @shortlights779 ปีที่แล้ว

      @@CGDive so if i just put the spheres back togetther to its place, it is considered as recconected ?

  • @Goblito
    @Goblito 2 ปีที่แล้ว

    When I parent my upper and lower teeth with empty groups, both will be repositioned to the world origin, how can I fix this? Also, it does not happen for the eyes.

    • @CGDive
      @CGDive  2 ปีที่แล้ว +1

      Moving in space after parenting is a sign that the object already has a parent. Try this:
      -unparent the object first (alt+P)
      -parent again (ctrl+P)

  • @nhatnguyenviet2698
    @nhatnguyenviet2698 ปีที่แล้ว

    how to export character skeleton fbx

    • @CGDive
      @CGDive  ปีที่แล้ว

      File > export > FBX

  • @Bingbangbong28
    @Bingbangbong28 ปีที่แล้ว

    Can i use this on my face model that uses a 3d face scan texture? would it affect the uvs?

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      Yes!

  • @faizalgunawan5271
    @faizalgunawan5271 2 ปีที่แล้ว

    why cant i find eye vertex

    • @CGDive
      @CGDive  2 ปีที่แล้ว

      More info please 😉

  • @neophyte4573
    @neophyte4573 2 ปีที่แล้ว

    Please make tutorial on facial mocap with iphone.

    • @CGDive
      @CGDive  2 ปีที่แล้ว

      I'll think about it. I don't have an iPhone myself lol I can borrow one but taht certainly makes things more complicated.

    • @neophyte4573
      @neophyte4573 ปีที่แล้ว

      Can you please do something about my request? I know it's a lot to ask as a viewer but I can't help.
      Have a blessed day.

  • @Van3_D
    @Van3_D 4 หลายเดือนก่อน

    I couldn't find the def-eye vertex group, what should i do?

    • @jeric5037
      @jeric5037 3 หลายเดือนก่อน

      same here

    • @Van3_D
      @Van3_D 3 หลายเดือนก่อน

      @@jeric5037 upgrade face rig

  • @3dSensei952
    @3dSensei952 ปีที่แล้ว

    I'm getting an error when generating after I update the face rig. There's no error before updating the face rig.

    • @CGDive
      @CGDive  ปีที่แล้ว

      Can't point the exact reason but I have a video about common problmes with the face
      th-cam.com/video/hYDzW3RBUqY/w-d-xo.html

  • @hanoiramirezmorgan5804
    @hanoiramirezmorgan5804 ปีที่แล้ว

    Buenos dias me puede decir donde descargar modelos 3d?

    • @CGDive
      @CGDive  ปีที่แล้ว

      I think I got this model from Blendswap.

  • @adamtemple9417
    @adamtemple9417 ปีที่แล้ว

    Did they get rid of the menu "rigify samples" it's not in armature tab

    • @CGDive
      @CGDive  ปีที่แล้ว

      It's still there. In edit mode, look below the Generate Rig button. There is a sub-menu called Samples.

    • @adamtemple9417
      @adamtemple9417 ปีที่แล้ว +1

      @@CGDive I updated to 3.3 and that seemed to fix it

  • @DiBriX
    @DiBriX ปีที่แล้ว

    I have a problem... When I generate the rig on the metarig, the rig appears but in a different position... I think that this causes a deformation on the character later when I use the Pose Mode, because the eyes don't follow the correct way. Has anyone know how to fix this?

    • @CGDive
      @CGDive  ปีที่แล้ว

      Is the metarig in the center of the world? And is its origin in the center?

    • @Willyu
      @Willyu ปีที่แล้ว

      Select your metarig (the bones), press Ctrl + A, all transform. This happens cuz you just scale up your metarig, but for blender, it real size is tiny, when you try to generate your armature, blender generate it based on the real size of metarig

  • @Gadgetmawombo
    @Gadgetmawombo 2 ปีที่แล้ว

    Do you know if they fixed the legs and elbows? They needed scissor joints for both imo.

    • @CGDive
      @CGDive  2 ปีที่แล้ว

      No, the leg and arm have not been updated/

    • @CGDive
      @CGDive  2 ปีที่แล้ว

      Where does "scissor joints" come from, by the way? I hear people use it but I can never trace its origin.

    • @Gadgetmawombo
      @Gadgetmawombo 2 ปีที่แล้ว

      @@CGDive I'm not sure if that the correct term, I've heard people call them that. Like for the knees for example instead of the knee being the perfect point between the upper and lower leg you leave them unconnected. Then you use a constraint on the lower leg so it pivots outward slightly when bent. It produces a more natural bend without the lower leg clipping into the upper leg with extreme bends.

    • @Gadgetmawombo
      @Gadgetmawombo 2 ปีที่แล้ว

      @@CGDive This is where I learned about how to set one up, but imo it should be default on riggify. It really does lead to much better bends. th-cam.com/video/c7csuy-09k8/w-d-xo.html

    • @CGDive
      @CGDive  2 ปีที่แล้ว

      @@Gadgetmawombo Ah, yeah, the DanPro videos are legit!

  • @andreychebyshev3165
    @andreychebyshev3165 ปีที่แล้ว

    Can I delete ear or eye bones from this rig? Or it’s will be error in next step? Thanks in advance!

    • @CGDive
      @CGDive  ปีที่แล้ว

      If you delete them *after* you click Upgrade Face Rig, it may work although some of the bones may still depend on each other. Give it a try!

    • @andreychebyshev3165
      @andreychebyshev3165 ปีที่แล้ว +1

      @@CGDive Thanks for reply so much!!! Yeah! it’s works! But I need to learn more about rigging:))) Thank you for very good videos!

  • @albakaz2345
    @albakaz2345 ปีที่แล้ว

    Tenkiu TenkiuTenkiu TenkiuTenkiu TenkiuTenkiu Tenkiu

  • @blenderblender792
    @blenderblender792 2 ปีที่แล้ว

    6:05 Does it do something different when the magnet isn't on?

    • @CGDive
      @CGDive  2 ปีที่แล้ว

      The magnet means snapping ON/OFF.
      The menu next to it which I changed is the snapping **mode**. It determines what you snap to.
      After setting the mode, you have two options.
      -either turn on the Magnet and snapping will be on perpetually (holding CTRL will turn off temporarily)
      -or keep it off and hold CTRL when you want to snap < This is what I do.

    • @blenderblender792
      @blenderblender792 2 ปีที่แล้ว +1

      @@CGDive I see. Handy tip, thanks.

  • @alexvasquez7559
    @alexvasquez7559 2 ปีที่แล้ว

    I just tried your method and I when I go to Generate Rig, I get the following Rigify error: RIGIFY ERROR: Bone 'jaw_master': Mouth corner counts differ: ['lip_end.B.L.001'] vs [] Incorrect armature for type 'skin_jaw' Any idea how to fix this? Thanks.

    • @CGDive
      @CGDive  2 ปีที่แล้ว

      Make sure you follow this
      th-cam.com/video/hYDzW3RBUqY/w-d-xo.html

  • @andaccoban663
    @andaccoban663 2 ปีที่แล้ว

    while exporting the model and rig as .fbx files. Should I delete hided metarig?

    • @CGDive
      @CGDive  2 ปีที่แล้ว

      Not sure about the exact circumstances but you can select the objects you want to export and use the "selected only" option in the FBX export settings. So you don't have to delete anything if you don't want to.

    • @andaccoban663
      @andaccoban663 2 ปีที่แล้ว

      @@CGDive When I try to export the rig animations while hiding metarig file and only selecting rigified rig. There is nothing happened in Unity

  • @gokhanelmac
    @gokhanelmac ปีที่แล้ว

    how can i find this 3d model ?

    • @CGDive
      @CGDive  ปีที่แล้ว

      here you go: blendswap.com/blend/2982

  • @Sekkizan
    @Sekkizan ปีที่แล้ว

    Hello ! Thanks for you tutorial.
    I have a bit of an issue when I update the rig, I get this error 'rigify.utils.errors.MetarigError: "RIGIFY ERROR: Bone 'eye.L': Expected 2 eye corners, but found 1"
    Error: RIGIFY ERROR: Bone 'eye.L': Expected 2 eye corners, but found 1
    Incorrect armature for type 'skin_eye''
    This error only happen after updating the rig, rigify generate properly when I don't.
    Can you help me to understand what 'expected 2 eye corner' means ? I have both eye bones and the rigify type for both of them look fines to me.

    • @CGDive
      @CGDive  ปีที่แล้ว

      Here is a video on troubleshooting the face
      th-cam.com/video/hYDzW3RBUqY/w-d-xo.html

    • @Sekkizan
      @Sekkizan ปีที่แล้ว

      @@CGDive Thanks ! One of my eyelid bone was disconnected by like 1mm, the fact that it worked in the old version and not the new one is what didnt make me think about this

  • @bananacomputer9351
    @bananacomputer9351 2 ปีที่แล้ว

    If I export this rig to unreal ,does it support live link?

    • @CGDive
      @CGDive  2 ปีที่แล้ว

      Rigify is not great for export out of the box. I am not sure which Live link you mean,

  • @dds41270
    @dds41270 9 หลายเดือนก่อน

    I tried, and I don´t know why. I cannot fix this problem. When I generate the rig, he is small. Why? Do you know how to help me, please?

    • @CGDive
      @CGDive  9 หลายเดือนก่อน +1

      You probably scaled the metarig in object mode. In object mode select the metarig, press ctrl+a > Apply Scale. Then generate again.

    • @dds41270
      @dds41270 9 หลายเดือนก่อน

      @@CGDive Thanks for the help! I solved the problem!

    • @dds41270
      @dds41270 9 หลายเดือนก่อน

      The problem was ctrl a -> apply transform. But very much thank you!

    • @CGDive
      @CGDive  9 หลายเดือนก่อน

      @@dds41270 Nice!

  • @breadfan07
    @breadfan07 2 ปีที่แล้ว

    How would you go about adding only the eye bones?

    • @CGDive
      @CGDive  2 ปีที่แล้ว

      Only eye bones? Just simple bones without controls or just the eye portion of the face rig?

    • @breadfan07
      @breadfan07 2 ปีที่แล้ว

      @@CGDive Ideally the eye portion of the face rig, but if simple bones are easiest that would work as well.

    • @CGDive
      @CGDive  2 ปีที่แล้ว +1

      @@breadfan07 It may be possible to isolate the eyes from the face with the new system but I haven't explored it well enough yet. If you just want simple eyes, place two bones in the center of each eye and give the bones a super_copy rig type. Then generate, and parent the eye meshes to the eye bones with weights.

  • @spittingame4241
    @spittingame4241 2 ปีที่แล้ว

    Is there somewhere I can contact you because I need someone with more experience to check my amateur to see if I'm doing it right

    • @CGDive
      @CGDive  2 ปีที่แล้ว

      We have a discord. Post in the help sections there
      discord.gg/YFH5HUv

    • @spittingame4241
      @spittingame4241 2 ปีที่แล้ว +1

      @@CGDive cool. Thank you 😊

  • @djxjxhchzk3283
    @djxjxhchzk3283 2 ปีที่แล้ว

    What is the difference between rigify and blender cloudrig?

    • @CGDive
      @CGDive  2 ปีที่แล้ว +1

      CloudRig is an extension for Rigify. It offers a different human rig. In many ways, it is more advanced than the default Rigify one.

    • @djxjxhchzk3283
      @djxjxhchzk3283 2 ปีที่แล้ว +1

      @@CGDive Thank you for your reply~ It would be great if you make a additional CloudRig tutorial with your rigify course

    • @CGDive
      @CGDive  2 ปีที่แล้ว +1

      @@djxjxhchzk3283 I am not going to say never but it's not planned for now. :)

  • @PeopleVersusTV
    @PeopleVersusTV 2 ปีที่แล้ว

    Hi, is there any way of using the new face rig in conjunction with the new body rig from the Unreal Module? I've not been able to parent the face to the body successfully yet.

    • @CGDive
      @CGDive  2 ปีที่แล้ว +1

      Adding a face should be fine. Just parent the top most bone to the head bone in the UE rig. That way the main hierarchy will be kept and the face bones will be just extension bones.

    • @PeopleVersusTV
      @PeopleVersusTV 2 ปีที่แล้ว

      @@CGDive Should I parent them before I move any bones around? I tried after but it just wasn't possible

    • @CGDive
      @CGDive  2 ปีที่แล้ว +1

      @@PeopleVersusTV shouldn't matter

    • @PeopleVersusTV
      @PeopleVersusTV 2 ปีที่แล้ว +1

      @@CGDive I've realised what I was doing wrong. I hadn't applied the rig, so when I tried to parent the positions were all going wrong.

    • @CGDive
      @CGDive  2 ปีที่แล้ว

      @@PeopleVersusTV nice!

  • @Difreo
    @Difreo 2 ปีที่แล้ว

    For me in Blender 3.1.2 Rigify is NOT working at all (can't even enable the addon) :(

    • @CGDive
      @CGDive  2 ปีที่แล้ว

      That is strange and not normal. Try re-installing Blender.

    • @Difreo
      @Difreo 2 ปีที่แล้ว +1

      @@CGDive Thank you for your reply. I know this is not the place for such discussions but I have not found an answer anywhere. The reinstallation did not help BUT I analyzed the error code a bit and it turns out that I had Cloud meta rig extension enabled in version 2.9 and version 3 copied it during installation. I had to manually remove the folder from AppData/Roaming/Blender... Now it's working :)

    • @CGDive
      @CGDive  2 ปีที่แล้ว

      @@Difreo That's wild. You should report it as a bug. Glad you solved it!

    • @Difreo
      @Difreo 2 ปีที่แล้ว +1

      ​@@kishirisu1268 Oh man😅 Blender is great, and definately is not a crapware, because if it was you would not use it, right? EVERY software suffers from some bugs, and Blender has great community (unlike DaVinci Resolve, try to get help from theirs forum 🤣) to help you solve them. At the same time, keeping older versions is a good practice 😉

  • @Goblito
    @Goblito 2 ปีที่แล้ว

    I'm getting "Bone 'nose_glue.L.001' not found" as an error message when I try to update the face rig. Any idea on how I can fix it? I have all nose bones placed properly on the surface, only thing I think that could cause the error would be that my face rig is not symmetrical in this area.

    • @CGDive
      @CGDive  2 ปีที่แล้ว +1

      Hey, please see this video. It discusses the main errors you can get when using the new face rig and a workflow that is 99% guaranteed to generate without errors.
      th-cam.com/video/hYDzW3RBUqY/w-d-xo.html

    • @Goblito
      @Goblito 2 ปีที่แล้ว +1

      @@CGDive Thanks a lot, was able to figure it out in the end :)

    • @CGDive
      @CGDive  2 ปีที่แล้ว

      @@Goblito Nice, what was the problem?

    • @Goblito
      @Goblito 2 ปีที่แล้ว +1

      I had to symmetrize the face bones, even though no connections were broken up. I did, however, not have any issues with the old rig when generated

  • @zumarestablished9932
    @zumarestablished9932 2 ปีที่แล้ว

    Hey whenever i generate the new face rig i keep getting this error : RIGIFY ERROR: Bone 'chin_end_glue.001': Could not match control node for ORG-chin_end_glue.001
    Incorrect armature for type 'base_generate'. ive check online and havent found a working solution yet. Does anyone know how to solve this ?

    • @CGDive
      @CGDive  2 ปีที่แล้ว

      Hey, did you watch the end from 16:53? You most likely disconnected some bone that should stay connected. From the error message, it seems to be around the chin. It's annoying but you have to be careful with Rigify. :)

    • @zumarestablished9932
      @zumarestablished9932 2 ปีที่แล้ว

      @@CGDive Literally as I posted my comment I watched the errors you went over. I was able to fix the nose issue. I'm still trouble shooting the chin bone. Now I know what the problem is, I'll just keeping messing with it. Thanks for replying!