A healers toolbox, Pathfinder 2e

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  • เผยแพร่เมื่อ 29 ส.ค. 2024
  • We have all been there. The party is full, the game is about to start but no one rolled up a healer and no one wants to change classes to a cleric. Thankfully you don't have to. A great many classes have healing options and even if yours doesn't you have options outside your class to take up the roll of healer!
    2e.aonprd.com/

ความคิดเห็น • 22

  • @TheLocalDisasterTourGuide
    @TheLocalDisasterTourGuide 2 ปีที่แล้ว +11

    I feel terrible for my group's Druid player. They invested heavily in Medicine, but they keep critically failing Medicine checks & accidentally harming people! They recently made an enemy after badly failing yet another roll & accidentally killing an NPC's father.
    But, cursed dice rolls aside - I do agree with the theme of this video: Pathfinder 2e has done a great job making several viable paths to healing a part of the game!

    • @GoatKingDice
      @GoatKingDice  2 ปีที่แล้ว +4

      Unfortunately I failed to mention Assurance. I have personally found it to be very useful in combination with Continual Recovery.

    • @skyfirezn
      @skyfirezn 2 ปีที่แล้ว +2

      Yea hat can suck but hero points help with that also. And as stated Assurance is a huge help.

    • @cheezeofages
      @cheezeofages 2 ปีที่แล้ว +2

      @@GoatKingDice Well doing so actually makes the video better. If you look at the math, with even moderate Medicine investment it actually does very little for you. It's always a better option to roll or backtrack a DC rather than to throw away the chance to crit for the always much lower chance to fail. With full investment in Medicine it always always does practically nothing.

    • @GoatKingDice
      @GoatKingDice  2 ปีที่แล้ว +1

      While risking it is almost always better I think we can all remember moments where choosing to roll more dice was the wrong choice.... That time risky surgery killed my character...

  • @asdic688
    @asdic688 ปีที่แล้ว +1

    Rogue is my favorite healer. Being skill monkeys, they can advance Medicine faster than anyone else except the Investigator. Rogues also get a boatload of feats, so it's not hard to have Assurance, Battle Medicine, Continual Recovery, and Ward Medic all sewn up by L3. Additionally, I usually max WIS on Rogues for Perception checks, so it's easy to start with a +6 in Medicine straight from L1. All this before adding any archetype bonuses. In our most recent Strength of Thousands playthrough, my Rogue, with minimal magic support (Goodberry and a couple low-level Druid spells) was by far the primary healer.

  • @DeadlyD8
    @DeadlyD8 2 ปีที่แล้ว +5

    Cool idea for a video! I dug it.

    • @GoatKingDice
      @GoatKingDice  2 ปีที่แล้ว

      Thank you for the view. I'm glad you found the video interesting!

  • @JohnWenn
    @JohnWenn ปีที่แล้ว +3

    You forgot the Monk focus spell "Wholeness of Body". You can only heal yourself, but it is otherwise very useful. You can heal 8 HP (heightened +1 for 8 HP), so 72 HP at 19th level. You can also attempt to counteract any one Poison or Disease. So you'll almost certainly remove any Poison or Disease or heal to your max HP after repeatedly casting it for an hour.

  • @tbgold07
    @tbgold07 2 ปีที่แล้ว

    Have been coming back and having my players watch this. Great videos with simple explanations

  • @rylandrc
    @rylandrc ปีที่แล้ว

    Now we have Kineticist healing too for the wood and water elements.

  • @threadscore
    @threadscore ปีที่แล้ว

    I play a chirugeon alchemist in my AV group. It's fun to sling elixers and bombs during a fight.

  • @jackeldridge4225
    @jackeldridge4225 10 หลายเดือนก่อน

    Medicine... The skill that put clerics out of business.

    • @GoatKingDice
      @GoatKingDice  10 หลายเดือนก่อน

      Quite nearly. Out of combat a good medic can do a lot of healing, and keep doing it. Clerics do steal the show in combat however! A combat medic can do a lot but they just can't drop as much burst healing as a cleric. Not to mention healing at range.

    • @jackeldridge4225
      @jackeldridge4225 10 หลายเดือนก่อน

      @@GoatKingDice you strap Medic on a martial and that's all she wrote

  • @flameloude
    @flameloude 2 ปีที่แล้ว +3

    Yo king, how have you been?

    • @GoatKingDice
      @GoatKingDice  2 ปีที่แล้ว +1

      Been enjoying Christmas. Going to miss a few uploads but I'm getting back to normal on the 2nd!

    • @flameloude
      @flameloude 2 ปีที่แล้ว +1

      @@GoatKingDice great to hear!

  • @richards2924
    @richards2924 ปีที่แล้ว

    I take issue with the Chirugeon as a healer because they are extremely inefficient compared to any other healer. They can't fully substitute their crafting for their medicine because the medicine skill needs you to be expert to attempt DC20 checks, master to attempt DC30, and legendary to attempt DC40. You lose out on a LOT of healing if you're leveling up your medicine skill, and that means you are locked into leveling crafting *and* medicine, so you normally can't level anything else until higher levels. Also, alchemical healing is utterly pathetic compared to anything else. The gap is especially bad at level 4- an alchemist needs to spend 3 actions to heal a downed (non-adjacent) ally for 1d6, while a cleric can spend 2 actions and heal 2d10+16.

    • @GoatKingDice
      @GoatKingDice  ปีที่แล้ว

      Alchemists in general seem to suffer from the way consumables are balanced. In the Pathfinder 2e playtest you could only activate so many consumables a day. That mechanic was negatively received and when getting rid of it they rebalanced consumables. Not good for the class based on consumables.

    • @MaindexOmega
      @MaindexOmega ปีที่แล้ว

      the medicine proficiency issue has been solved in the most recent errata, have fun with that

  • @Wolflynx07
    @Wolflynx07 ปีที่แล้ว

    If you play with a game master who wants to punish the characters you better have someone with healing font. FYI.