Most of these uncommon and rare spells will give the players tools to break mystery or survival-heavy campaigns. Make sure to check if the spell would do so before giving your players access.
It also says “this book,” which is the CORE rule book. This means if a Spell that is “Common” appears on a spell list that came from a later book, then Learn a Spell would be needed for all spellcasters.
I'm looking at the Arcane Evolution feat and Crossblooded Evolution. I know you can only have 1 spell of a different tradition in your repertoire with Crossblooded, but I hope Learn a Spell allows you to learn all of the spells from each tradition, simply by adding all of those spells to your spellbook. Seems like it would work over a long enough period of time. I don't know if Crossblooded would allow you to use magic items, like a wand or staff, of a tradition that doesn't match your bloodline.
I imagine it would be difficult for them to refocus. Usually, they need to do something regarding their class. As in a wizard would need to study their spellbook. So likely not. GM, as always, makes that call though.
You can refocus doing other tasks too. For example, the rules specifically call out refocusing while doing a medicine - treat wounds check. As a GM I generally rule that you can refocus while doing trained skill checks core to your class/theme or expert skills outside of that bucket.
Will keep it in mind. Thanks, Dave!
You're very welcome!
My table's bard is undergoing this process right now to pick up Scrying for an upcoming expedition.
Very informative. I had no idea anyone except Wizards had a use for the learn a spell activity.
Most of these uncommon and rare spells will give the players tools to break mystery or survival-heavy campaigns. Make sure to check if the spell would do so before giving your players access.
also if you use the Retrain downtime activity you can change one spell of their repertoire for that one they learn
Love your content, always happy to see a new video!
Glad to hear it!
It also says “this book,” which is the CORE rule book. This means if a Spell that is “Common” appears on a spell list that came from a later book, then Learn a Spell would be needed for all spellcasters.
I give access to every uncommon spell. And rare spells it depends on the spell, but i either don't the player have it anyway or just give it to them.
dude- Wow-incredible ! see you on my side,
Very informative!
Excellent work!
I'm looking at the Arcane Evolution feat and Crossblooded Evolution. I know you can only have 1 spell of a different tradition in your repertoire with Crossblooded, but I hope Learn a Spell allows you to learn all of the spells from each tradition, simply by adding all of those spells to your spellbook. Seems like it would work over a long enough period of time. I don't know if Crossblooded would allow you to use magic items, like a wand or staff, of a tradition that doesn't match your bloodline.
I wish that path builder 2E would allow you to filter the spell list by rarity. However, it does not appear to have this functionality.
Me too.
Archives of nethys can
Does "unique" ever make sense as a rarity trait for a spell?
If a wizard loses their spellbook, can they still cast their focus spells?
I imagine it would be difficult for them to refocus. Usually, they need to do something regarding their class. As in a wizard would need to study their spellbook. So likely not. GM, as always, makes that call though.
You can refocus doing other tasks too. For example, the rules specifically call out refocusing while doing a medicine - treat wounds check. As a GM I generally rule that you can refocus while doing trained skill checks core to your class/theme or expert skills outside of that bucket.
For the algorithm!
Planning something special for number 100?
Unfortunately, no. I was trying to think of something fun to do, but so far have come up empty.