Important to note is that in PF2e, enemies having attack of opportunity are a rarity rather than the rule. As a monk, you can quite reliably dance across the battlefield and accomplish hit and run tactics if you wish to play that way.
Gotta ask tho, what about players? Can every class use their reaction to do attacks of opportunity? Cuz I really don't like asymmetrical rules. One of the most annoying things in divinity original sin 2 is how every enemy, even the most nebbish caster, has attack of opportunity but I need to sacrifice a perk slot to do so. I don't like the idea of everyone getting a free smack on the enemy's bum as they run away.
@@chukyuniqul Attack of opportunity is given to Fighters for free, and is an optional feat other Martial classes can pick up around level 6 or 8. But not every martial will *want* to pick it up because depending on your build you can use your reaction to block an attack with your shield, parry an attack, chase after a fleeing foe, save your friend from a deadly crit, and a half dozen other things. Attack of Opportunity is useful, but there's just so much more to use your reaction on.
@@Skipston55 honestly i've been spending this whole day looking into pf2e so as to run some sessions cuz it might just dissuade my mate from wasting her energy on making a new ttrpg system (she's only ever really played 5e and two homebrews, one by a dedicated game designer and another one for bite-sized comedy himbo shenanigans). Eother that or she'll have a better frame of reference. So, y'know, win-win. New favorite ttrpg or more knowledge.
My first character was a cat folk alchemist. His specialty was bomber, yet also helped with making elixirs for my team. (lack of designated support). I love Niko and would pick him back up in a heartbeat if given the chance.
@@willofthewinds3222 Now that I'm reminded of that master piece of a game do I realize the name connection. Sadly I never thought of that when playing him. But if given the chance he might of turned the sun into a bomb somehow. He did learn how to make demo charges though.
What I love about Pathfinder vs DND is how your character's race matters more. It's like a subclass in and of itself. In DND, you pick your race (or species I think they're calling it now) and you add some to your ability scores, subtract some, get a racial ability you'll use once and forget about, and probably get darkvision, because of course you do. And that's it. Most racial options have barely any impact on your character outside of RP. Meanwhile in Pathfinder, you could choose to be a goblin, and later get to play as a living meteorite that's IMMUNE TO FALL DAMAGE! You get new feats and abilities according to your race as you go, which can synergize and unlock new options later, AS WELL as all the customization options you get from your class and everything else! This shit blew my mind when I read it!
when it comes to homebrew, it's also fantastic. The baseline ancestry is pretty lightweight, maybe 1-2 features at base, and then you use feats to add in the flavor and options that interest you. While you have to do a bit more work overall, cause you need to design feats for the major ancestry levels, it's WAY easier to balance things cause strong features just become later level feats.
@@OneBiasedOpinion Back in 3.5, favored classes were more a penalty to try and control multiclassing, while PF1 turned them more into a slight buff instead which felt better. PF2 doesn't have them, nor does it really need them, but there are still occasionally some unique class interactions and options available to some ancestries. (E.g. a rock dwarf gets a bonus interaction with stone druid.)
@@Zedrinbot Found one such myself, frilled lizardfolk swashbuckler, frilled lizardfolk lets you stride up to them and inflict fear 2 which then activates your panache and the pain train starts rolling from there with the following attack, potentially your finisher leaving them flat footed or with some other fat penalty. Combine that with the intimidation feat line in the Marshal archetype and things get interesting.
One reason I love pathfinder is that while 5e characters feel very linear, with the biggest choice you make being your subclass, pathfinder characters feel like jenga towers that allow you to change out blocks for different ones you like better, with your race and class providing only the foundation of the tower, rather than a vast majority of it.
All of the options Ive struggled to fit into DnD just work in Pathfinder. I love how flexible it is and that it allows for lots of flavour without bending game rules or descriptions
@@sinistertwister686 in PF2e, not really. Aside from very obvious things like not putting ability scores into your relevant and important abilities, you can do well with most types of characters. The system hinges a lot on teamwork, and that's more important than individual strengths or weaknesses.
I recently got a Pathfinder book. I stared at it for a few moments before promptly closing it. I could barely wrap my head around it! But this definitely gave me some motivation to get back in there. The Investigator is really appealing to me!!
All the rule and content elements are available on Archives of Nethys as well, for free, officially, so you have a database for perusing options. Really, the big things to adjust to from other systems are: the three action system, the 10 + or - crit system, and how important bonuses and teamwork becomes due to the crit system. It's definitely crunchier than 5e.
The Pathfinder 2e Beginner Box may be a less intimidating introduction to the game system. But keep in mind that you don't need to read most of the core rulebook to play - just the basic mechanics and how to make a new character. Then you can read only the class(es) that interest you.
My immediate thought upon seeing Ranger was "Monster Hunter time?" then realizing that "Yes, Monster Hunter time!" Plus, we haven't even touched on Archetypes. Being able to play a Lv 20 Fighter who also happens to be able to cast Lv 8 spells as a Wizard, or a Cleric of Gorum who is able to Rage like a Barbarian, is so much fun for theme builds.
The coolest thing about pathfinder 2 that makes me want to try it out is that Intelligence is actually utilized more as a base stat for more than just a wizard or artificer
that was the case in PF1 and 3.5 as well. The only stat in PF2 that doesn't have a prominent, universal multiple uses is Charisma, but for what uses it DOES have it's still really popular and commonly used.
The rogue even has a subclass with the intelligence as a key ability score, and there’s another upcoming martial class called the Commander that also uses Int. This game is super satisfying and it keeps getting better
I've been curious about pathfinder but I've been really overwhelmed by all the stuff you need to do for character creation. so videos like this are a major help. thank you
Magus has always been a fave of mine PF1 and it's even better in PF2. Would love to actually get a chance to play it sometime. I like how Magus and Witch are like the two different sides of the 5e Warlock. Magus is the martial limited caster with a spellbook, Witch is the caster with hexes and weird spells and a familiar
The Witch and the Alchemist is what drew me into checking out Pathfinder 2e. The former especially. The idea of playing a good-aligned Witch Hazel from Looney Tunes really appeals to me.
Pathfinder 2E Ranger DEFFINITLY feel like what i thought 5E Ranger was supposed to be Not fully commit to be Guardian to specific thing, more like freelancer Guardians lmao Either stop Outer entities from invading or Not make Animals or Humans go ape shit on each other
My TTRPG party moved over to Pathfinder 2e after a long 2 year campaign playing on D&D 5e. On P2e I knew I wanted to create a martial character, but I wasn’t sure which. Then I went and made a Giant Mauler Barbarian. I have been enjoying the game well since.
Just curious, after all this time do you have a preference on a system ? Our group is thinking of swapping over in the near future. Is 5e better at some things than the other and vice-versa, or is it way more one sided?
Cool fun thing, 4 classes are in play test right now for upcoming books. The guardian is a damage reduction tank that can taunt and take hits for their allies. The commander is a military tactician that can call stratagems to give buffs and extra actions to allies. The exemplar is an offensive focused divine warrior that can imbue their equipment with a divine spark. Think Hercules and Maui. The animist is a shaman that gets access to both spontaneous and prepared spells.
This was really helpful, as one of the horde making a switch from dnd 5e to Pathfinder 2e bite-sized info compilations like this with a bit of play experience and game history thrown in are perfect for building up confidence and actually getting a respectful handle on the new system I'm diving into. I'd love if you do more guides but if not, thanks a bunch for this one!
That video really is amazing. It brings a good chunk of information but not exaggerating in said information. It straight to the point. I love it! If possible, a video about Pathfinder 2e races would be interesting (either in the Core book, or the supplement ones).
A note: "Arcane Trickster" is actually a completely separate Archetype that allows a caster - ANY caster - to overoptimize his spells, starting from cantrips and going up. It's incredibly good, but probably not for a rogue - but if you feel like giving the Thievery skill to your Wizard, Witch or Bard you're golden. But seriously, look it up - it's several layers of awesome.
In PF1, arcane trickster was a prestige class that anyone could pick up, provided they had access to arcane spells and sneak attack die. In PF2, there is no "Arcane Trickster" archetype, in official, anyway, you might be looking at some 3rd party stuff. You might also be thinking of spell trickster. "Arcane Trickster" was renamed to "Eldritch Trickster" and made into a subclass option for rogue, but it's meant to be the same thing. 5e did something similar but gutted most of the things arcane trickster let you do.
This was simple enough for someone like myself who just bought the Pathfinder 2e set form humble bundle to get a grasp at this without feeling overwhelmed. Thank you.
Wow. Pathfinder has more classes than DND and WOW. I am impressed. I cane up with a class system that has all magicians. I did imagine new classes that are not in either DND or WOW. There is the ovate, oracle, seer, psychic, alchemist and witch. It is interesting that Pathfinder has some of them. That is a coincidence. I am most excited about the witch. That is one of the most famous kind of magician. The two most famous are wizard and witch. I thought it was wierd that neither were in WOW. DND has wizard but not the witch. When developing the witch, I drew more from wicca and less from the negative and false stereotypes about witches. I imagine the witch to be a holy class. This is someone that follows a religion. They worshop the pantheon of Pagan deities. They even have a robust system of morality. This person is mainly a healer due to the magic and morality. There is even a saying in Wicca, "Witches Heal". My version of the witch is actually similar to that of a priest and cleric. I have priest and cleric as two seprete classes. I also have the monk. My version of a monk is a religious scholer that gained magic from study. They actually don't do martial arts at all. Together these four are the holy classes. All of them are into paganism and worshoping the pantheon. Priests and witches are major enemies in real life especially during the Witch Craze. However in my fantasy world the two work together very well because they practice the same general religion. My holy classes do have differences so they can be told apart. Priest are the specialized ones. They focus on the mainstream temples and religion. Monks study religious books. Clerics run mystery cults. These cults are focused on individual deiries. The witches are the ones that are more focused on nature. They have a familiar as an animal companion. It is a bit like a totem. Witches also tend herb gardens. Then they can use herbs to brew potions. Witches don't have a heavy focus on nature. Shamans and druids like to go out in the wilderness and do their magic. Witches don't go that far. They are the the kind of magician that works on the outskirts of town with thier gardens and pets. I think it is wierd that Pathfinder doesn't have a warlock class. Why not? It seems that the witch and summoner classes replace the warlock. I have warlock as a class. I was thinking. There are some magical abilities that are so cool, that they shouldn't be limited to certain classes. Otherwise it makes the flavored seem overpowered. My favorite WOW class is the druid. It has the cool power of shapshifting. My second favorite is shaman. That has elemental powers. Both powers are super cool. So I have these avaliable to all magicians. All magicians can specialize in any element they want. They can also switch elements to adjust to fighting different opponents. All magicians can also shapshift and summon any animal they like. This is just an aesthetic change and doesn't affect fighting ability. In Pathfinder I am really impressed that the druid has both animal and elemental powers. That is amazing. That is one of the coolest classes in the video. That may even be too cool. The summoner is awesome due to magical pets. Maybe what flavor is coolest is subjective. I do have shaman and druid class in my system. They have a strong affinity to natire. However they don't have a monopoly on the super cool powers. They do have a strong affinity to totem animals. The difference is that shamans are specialized nature magicoans while druids have some holy magic. Druids like to go into thier groves and do religious rituals. This is similar to the witch. Classes are so fun to explore.
Love PF2E and all its classes. Of the ones I've played, I'd say Rogue and Magus are my favorites. Can't wait to try out Barbarian in a new upcoming campaign!
Dragon summoner, mirror thaumaturge and bastard sword inventor are my three big stand-out favorites for being interesting as heck to both roleplay and fight with.
This was super great to listen to, really good rundowns of the classes. Also damn, I’ve been out of the game too long, Inventor and Psychic are totally new to me. I love how nicely PF2 handled martials, especially the Fighter, Monk, and Ranger. Cleric is neat as ever, though I have my complaints about the Warpriest (their weapon and armor proficiency doesn’t end up any higher than other casters, capping at expert, but they pay for it by having their casting cap at master where other casters cap at legendary) One of my other favorite things they did was making it so that Sorcerers could cast from any spell list based on their bloodline. I kinda wish they’d made Bard a prepared caster (they could have a songbook like how wizards have a spellbook) because when the system first came out there was no prepared occult caster and if they had made Bard prepared then Sorcerer would have been the only spontaneous caster in the core classes while simultaneously providing a spontaneous caster option for every spell list.
on note of warpriest, they can now grab heavy armor with a class feat, and get master proficiency (albeit at 19th level) for martial weapons, thanks to the remaster.
@@Zedrinbot Noted, I didn’t even realize the remaster was live yet so I hadn’t looked at it at all. The heavy armor with a class feat is nice, and while 19th level is very late it’s nice that they can eventually get master I suppose XD
@@jonathanrussell8998 Among other changes, they've also made it so cantrips lost mod-to-damage and instead gained an extra damage die. This nerfed the damage of the weaker-scaling cantrips, but it also means that warpriest cantrips will keep up a bit better even if you don't go all-in on wisdom. Plus they removed alignment damage and replaced it with spirit damage, meaning it actually can apply to any living or undead creature, and can be sanctified to affect holy / unholy creatures more potently.
@@Zedrinbot Interesting. I really need to look at the remaster. That sounds like a nerf to all cantrip damage though (assuming you mean they only gain 1 die ever, not 1 die per spell level which would be nuts so I assume not) since casting mods are usually +4-7 and cantrips have d4 or d6 damage I feel like if a Warpriest isn’t going high wisdom then they’re not likely to use their cantrips anyway since their accuracy/DC relies on wisdom too. I feel like maybe Warpriests should get the option to pick a different key ability score (Str or Dex) if they want, like how the Rogue subclasses give different key score options. That would let you patch up the accuracy deficit a little and improve the option for a low WIs Warpriest who solely uses spells that don’t use accuracy or DC (buffs, utility, and heal mainly)
@@jonathanrussell8998 The flip side for cantrips is that there's more options now (e.g. needle darts which starts at 3d4, ignition (produce flame) which can be 1d4 or 1d6, etc.) And a lot of leveled spells got buffed or merged for convenience (figment is ghost sound + minor illusion, a lot of restoration/ailment spells were merged), while focus spells became easier to recover, so overall everything roughly breaks even.
This was so incredibly well done! Definitely saving this to share with perspective players. As a forever GM the alchemist really calls to me as a jack of all trades. Using a familiar to mess with the action economy and playing as a healer sounds like a boatload of fun. Although Wizards thematic dedication to one school of magic also sounds like a blast. Then the fighters seemingly endless customization through feats would be so cool, and a champion's ability to protect their team and tank hits is badass. Lucky for me the monsters I get to pilot also do awesome things so it's like sampling a bunch of micro characters. Man I love this game :)
This is a fantastic breakdown of the basics for all the current classes available in PF2, and I'm always here for this kinda stuff. I've been a long-time Pathfinder player, and was really excited for PF2 when the playtest material was announced. One of the biggest things I've loved about PF2--you briefly touched on it when talking about the Rogue's Racket--is the absurd build diversity. Individual classes have their specialties and focuses, but the individual classes have enough options built into them that you could have two party members pick the same class, but choose different specializations and fulfill different subroles within the party. You could do this to some degree in PF1 thanks to archetypes, but PF2 made it a central function of all the classes to be able to choose what specific aspects of your character's class is their personal forte, and I love it.
Amazing video! Sums all the classes perfectly. Just a few corrections: Champion's Core Ability can be Strenght or Dexterity, while Magus Core Ability cannot be Intelligence (I know, weird), instead they also use Strenght or Dexterity.
Always been looking forward to content from you involving RPGs, glad that you're devoting that attention to Pathfinder 2nd Ed. Any particular iconic you like?
i started running a campaign of pf2e back in december, and my players are all brand new to pathfinder and one in particular is pretty new to the tabletop hobby in general. session zero i helped them make a ranger, a barbarian, and a sorcerer, taking purely CRB content to ease them in. last session the shorty squad fought 2 dragons simultaneously - the barbarian set a trap for one of them which made it comparatively easier to kill with the assistance of the sorcerer, and my ranger.... he solo'd the other dragon in Two Turns. little level 7 Bobbin the Gobbin went to TOWN on that Adult Black Dragon, I've never been more proud as a DM.
So just started to get interested in pathfinder 2e, since the whole one dnd debacle just finally put the nail in the coffin for me. And so far I have liked what I have found out. Like it seems once you learn the system it will be easy to run/play. It offers a lot more customability in the classes and races( even more so than 3.5) and so much more
I recently picked up PF2e. Idk if this is true (so I hope someone who knows can actually comment on this) but I thought it is easier to play than PF1e. It's easier to understand and build characters, it's way more streamlined without compromising the abundance of options :)
This is absolutely amazing. This feels like a laid back jocrap video. Would love to see you get into more detail with this game. Been meaning to look into it
Y'know, although I'm not an RPG expert at all (I've never played a single RPG game), it's definitely cool learning about these types of games from Zedrin's videos. I've never heard of Pathfinder, but maybe in the future, I'll be able to get into it. From how I see it, it's _WAY_ more simpler to understand than let's say D&D, but Idk 🙃
I mean if you’re coming at it having never played a tabletop RPG before that should make it easier for you to learn than if you were coming into it from DnD 5e. People who’ve only played 5e and make the switch have to unlearn a lot of habits and get used to terms they’re familiar with from 5e meaning something entirely different in Pathfinder. It’s like the cognitive equivalent of your muscle memory getting in the way of things.
i wouldn't say PF2 is easier by a long shot, lol. But IMO there are more characters you can envision without needing to just reflavor everything. Heck rules as written you can play a sniper sprite named Quigley, who rides a corgi named Spike into battle, who speaks undercommon (cause down under). And you use your mount's movement with the Independent trait, while you spend the action you save on reloading.
@@procrastinatinggamer i agree; i ran a couple friends with 0 TTRPG experience through the beginner box and they figured things out just fine. pf2e definitely seems harder to learn up front, but i think that's mainly the number of choices/options during character creation. in actual gameplay, i genuinely think pf2e is more intuitive, especially for a TTRPG beginner; "you have 3 actions" is so much easier to grok than "you have your movement, an action, maybe a 'bonus action,' and perhaps a 'free object interaction.'" there are a lot of rules, but they all make sense and slot together very cleanly. there are very few (if any) rules in pf2e as obtuse as 5e's bonus action spellcasting rules, or the difference between a "melee weapon attack" and an "attack with a melee weapon."
@@Zedrinbot Well, there is one way it is definitely easier than 5e, and that is for the game master. 5e really doesn’t treat the person running the game well at all, requiring them to make many more judgement calls, and spend hours on encounter design because the challenge rating system straight up doesn’t work! Their adventure paths are also far inferior…
Very helpful to someone like me who has always heard about Pathfinder through the grapevine since Critical Role started but hasn't actually played or really researched the system, a friend of mine from an old D&D campaign I was in last year came to me a couple months back with the offer of joining a future Pathfinder campaign he was planning, I'm not sure if I want to since the world and races are homebrew and I'd prefer to experience a more standard experience of a system first before one with lots of changes from things I can research, this video definitely helped me understand how the classes are different in Pathfinder and what is available to me should I choose to play in the future.
Amazing. I loved the cheeky little intro, and the way you sorted classes was interesting. Definitely gonna subscribe now. One minor disagreement is that I'd say Magus is more of a Dragon Ball class thanks to Z and Super relying so much on energy blasts.
My favs are the alchemist and summoner. I just love their versatility. My fetching shadow summoner (race archetype) was a blast having my shadow be my Eidolon in 1e. It’s also great that theyve more or less moved most of their races/classes (ignoring the later ones) from 1e into their 2nd edition. I think Inquisitor is the only one missing still?
I keep watching those class guides because they are always so fascinating while I still haven't figured out a good chunk the base rules xD I should do my homework first Also I want to mention that Gunslinger has a class feat that's essentially a rocket jump. A rocket. jump. I just think that should get mentioned more often. From what I understand it's pretty bad but it's a ROCKET JUMP!
I've not played pathfinder yet. This is so helpful. I didn't understand really the theme of the classes besides the originals. Now I'm sure I'd pick either a druid, witch, or summoner. All for different reasons too.
No clue why both Dnd and Pathfinder seem to insist the sorcerer is blood based. If that were the case, why wouldn’t every fey related or dragon related character automatically be one.
I've always been curious about Pathfinder, but given the recent WOTC shenanigans I'm actually looking into it right now. I knew they had more classes but I had no idea there were this many. Theres a lot of versatility here.
My favorite is probably a toss-up between Ranger and Summoner. The Ranger I played had this archetype of Hunter which was basically a mashup of Ranger + Druid, focusing primarily on co-operation with the animal companion as a core strategy. So I would be this tank of a woman with a versatile polearm, a crows beak, and my partner Hawk would be the dexterous support who could help with flank maneuvers, scout, hold + drop objects for any number of uses. The summoner was this pale, short changeling haunted by her hag mother, but through circumstances involving an adopted family of pirate's she awakens to her Eidolon, a sea serpent with an abnormally large tail... And if I recall correctly she was going to be able to summon it to be larger as she grew more accustomed to her powers, and lean into a hybrid summoner/sorcerer strategy. The tail, mass, and secondary features of the beast would create a handful of means to protect her frail host, while she would cast certain spells to take advantage of the resulting chaos I could cause to the environment. That latter character didn't get played at all sadly, and my Hunter lost her hawk in what our DM friend during the same session called to some similarity "the most baffling display of bad fortune" and he's not one to spike the dice against us unless absolutely necessary - and he wouldn't kneecap something core to any of our builds for the sake of a challenge unless the dice literally take a go at our hind ends by itself out of spite. I'm the type of player that loves teamwork and off-the-cuff tactical bs which is probably why I always want a partner. And that's why I really love Pathfinder 2E and the DM friend who introduced this format in the first place to me; you can build just about any character. And I do involve my other friends in roleplaying - I just like to also have the simple pleasures of animal husbandry. Humans and creatures of a shared understanding working hand and step.
I need to convince my group to try 2e again. We did a test game way back when....it didn't go well. Now with the revision happening I feel like it's the perfect system for us!
There are two gods (one is third party) called Milani and Tulis who are the goddesses of Rebellion and Martyrdom respectively and ever since I discovered them I have wanted to play a paladin of them so badly. Well in this video I discovered that the champion has a CG oath about freeing people from their chains and it's PERFECT
Love the pathfinder 2e vids! I am a 5e player, but finding elaborate videos like this is a real hard challenge! Now I will be able to learn this system easier :D Thanks man, you've just got a new sub :)
I haven't played PF2e yet, but I do plan on converting my D&D 5e character to the system! The basic idea is that she's a tinkerer who gets a physical boost whenever her fight or flight response is triggered due to her fire elemental ancestry. So I'm thinking Inventor with a level or two in Barbarian.
I should do a vid on multiclasses, cause in PF2 you don't actually take levels in another class. You multiclass by taking archetype dedications (which there's also tons of non-class archetypes too for even more flavor and options.) You get to basically get to choose dedication feats and options from your chosen archetype in place of your normal class feats. You get some of the central features, but not all of them and not in a way that surpasses the original class. As a result a level 20 fighter with dedication in wizard will play differently than a level 20 wizard with dedication in fighter. The prior will still be legendary with weapons but will have slots up to 8th level, while the latter will have legendary spellcasting and 10th level slots, but only master weapon proficiency.
Currently in my campaign, me and my GM have worked on my character to make as cool as possible. I am currently playing a Oracle-Human-Beastmaster-beastkin-wild mystery (this is a homebrew that me and my GM has found) and it is all tied up with the fact I turn into a bear. A literal bear. I use the stats of whatever bear that is equal to my level. Currently I'm a polar bear. It is awesome and I highly recommend this method of using homebrew it helps your character to become YOUR CHARACTER.
This video SERIOUSLY Helped me pick my first character. I wanted something Decently easy, but also with enough challenge to really help me learn the game, trial by Fire style. My character ended up being a Halfling Animal Druid, whose Traumatic Backstory was: he was born with the power to speak to animals, just....Naturally. He was raised by Animal Traffickers/Poachers
My favorite p2 character was a kenku eldritch trickster with witch as the caster choice, she was also fairly old and had empty nest syndrome (lol). Her patron was baba yaga and the animate object spell you get from her is absolutely insane at solving problems and just being a nuisance, i was regularly able to flank with myself using this spell.
Monks aren't unique in having a class archetype for other classes to pick up. Every class has a matching Class Dedication which lets you take some of the features from that class. There are, however, several dedications which give you various aspects that the monk specializes in. You can pick up the Martial Artist Dedication to focus on unarmed combat without delving into the spiritualism etc of Monks. Rangers have a similar semi-dedication called Horizon Walker, which essentially focuses on mostly just the biome-dependent features of the Ranger.
I have a character concept that, at first I was going to build in D&D, but the Inventor class just sounds perfect for. basically, a gnome who set off to master the art of tinkering, and accidentally made a clockwork man so good it came to life. iirc, I've had that character idea for longer than the artificer class was around (in 5e, at least), but I've just never gotten around to really trying to build it.
one important note Magus key ability is Dex or Str not Int, thier usual casting is based on int but magus usually uses spell strike which delivers spells on hit third note this limited casting is called bounded spellcasting
Creative video! The tunes made me feel like I had 19 jack and cokes and woke up at a corner table out of cash, disoriented, and greasy, but the dialog was awesome.
'What I love about the new Investigator, from what I have seen, is that you can now play 'Medieval Sherlock Holmes' and still be just as useful as the rest of the characters, instead of the old version that was ALWAYS "Sherlock......but can cast Magic", which just never chimed with me.
Kind of surprised the Oracle class is named as such despite not making predictions/receiving visions of the future/etc., instead of calling them something like Hexers or Cursebearers.
I think they’re called that because they’re “touched by the gods” which in antiquity meant they had some ability to see the future. So I can see why you’d be confused, but that is the connection :)
I'm currently playing a sprite flame soul druid and I absolutely love it. Such a fun class, and such a fun race, plus I made a character that I just really enjoying roleplaying as. I'm thinking my next pathfinder character is gonna be an inventor or summoner, I really like the ideas of those classes. When I play 5e my favorite class is warlock, but I haven't played enough pf2e to figure out my favorite class over here yet, since I've only played a rather poorly built bard and this druid.
Started Pathfinder as a gnome alchemist, so I'm glad to see it referenced. I am sad to see no shifter though (imagine druid, but if they specialized so hard in wild shape that they could do partial or chimeric transformations for bonuses and became a martial class)
tbf, a lot of shifter's traits got rolled into base druid. The Wild Morph focus spell allows for partial and rapid transformations. Given that shifter made it into the WotR video game, it may see a full PF2 port sometime. Though originally it was fairly limited in what it could do, so I could maybe see it coming back as an archetype instead.
@@Zedrinbot as someone who is playing 1E shifter in a campaign, yes, it sure is limiting, and sometimes having weird balance decisions, because why shouldn't spider shifters have access to web attacks at level 4 (druids could get it at level 5 thru Vermin Shape) but have the 3-4 aspects that have poison get their poison REALLY Late like Wasp gets limited poison at level 8, which is when druids get them, while the rest get their poisons at 15 because clearly I want my scorpion boi have 0 poison, one of the things scorpions are known for, for 14 levels (DM let me use Variant Multiclassing into scorpion sorcerer so I could get a poison, God Bless him), so I had to build my young lad into being really good with grappling, because why shouldn't someone who look like they should sit in the backline fold their enemies like an omlette
Coming from D&D 3.5/4e years ago and looking at either 5e or PF, this was a great video. I like some things 5e does with the class+subclass, but PF feels like it's much closer to the "you can build what you want" without being full classless. So Witch would be like a D&D Warlock, and the Magus is the Gish/Mage Knight archetype? Also that monster hunter/witcher type class looks cool as hell.
if you like crunch and more incremental bonuses, Pathfinder 1 and 2 are both good options. PF2 is more balanced as well, with a much narrower gap in power between class options (complex class != stronger class, unlike nearly every other system; it just means it's potentially more interesting for you to play.) It's also nice how many uses of skills and abilities exist to not just fight, but support allies. (Teamwork and buffing up allies is basically mandatory to get through some fights, which I like.) PF2 also focuses on a volume of interesting, but modest features that you can essentially combine to make your character and abilities. 5e conversely has some few but flavorful class features, but there's definitely some that are way better and stronger than others. While teamwork can be a thing in 5e, you won't be at a massive disadvantage if your party plays greedy, unlike in PF2, so it's much more forgiving on party composition. The bounding also means that a lot of elements feel like they can stay relevant longer (a pack of goblins can still complicate things a bit for high level adventurers, while they won't be able to even touch a high level party in PF1 or 2, which can be a likable or unlikable thing depending on who you are.)
I’ve been looking at the rules (haven’t played yet because the character creator on Demi plane isn’t out yet last I checked) and I gotta say that if I’d tried pathfinder before dnd I would have given up. I can figure stuff out only because I’ve been doing it for dnd so long. I gotta say, I’m loving the classes. So far I think my favorite out of the ones I looked at was either oracle or alchemist. Oracle really pulls off the curse thing (unlike blood hunter or something that does like d4 damage and that’s it) by making it actually bad instead of just stat effects. And alchemist just feels like what artificer alchemist was trying to be. Not to mention that the crafting is way more fleshed out.
I love playing spellswords, so magus looks really good! What's nice though is just how many options there are for casting martials, or martial casters!
Pretty sure a company’s making an abomination vaults video game loosely based around 2e lore and rules. It’s not a full comparison because this is being made to be a dungeon crawl hack and slash but it seems fun and is a step in the right direction.
Just a bit of note on the champion, what you were describing as "divine smite" is actually called the Champion reaction which does not have a resource cost like smite does for paladins. I mention this not to be pedantic, but because PF2e champion do actually have a smite ability that they can acquire as an option at 6th level, so calling the reaction "smite" is a bit misleading.
My group is changing from D&D to pathfinder 2e after our campaign ended and the whole tornado that is WOTC. So far my runner up for a character is a fleshwarped life oracle who was mutated and given powers by Pharasma after his entire village was wiped out by the monstrous horde that my DM has built into his upcoming campaign. I don't expect to survive for long but man is it going to be a hell of a ride
My ttrpg group just switched over to pathfinder from 5e 3 weeks ago and I switched my character from a dragonborn wizard to a human druid and so far it's been really fun. I've been making good berries and using gravitational pull with the flick of a finger here and a few weird words there it's nice but, it's weird no longer having a wand (I carved one out of a stick but it's kristhaken's wand) but the 3 action system is really cool
Getting into pf2e, rolled up a ratfolk gunslinger, spellshot. Picked up an Arquabus and bipod, and am now proceeding to sit in the corner and crit pirates into oblivion. I crit on an ogre zombie once and at level two I almost one hit it
Important to note is that in PF2e, enemies having attack of opportunity are a rarity rather than the rule. As a monk, you can quite reliably dance across the battlefield and accomplish hit and run tactics if you wish to play that way.
pog
Gotta ask tho, what about players? Can every class use their reaction to do attacks of opportunity? Cuz I really don't like asymmetrical rules. One of the most annoying things in divinity original sin 2 is how every enemy, even the most nebbish caster, has attack of opportunity but I need to sacrifice a perk slot to do so. I don't like the idea of everyone getting a free smack on the enemy's bum as they run away.
@@chukyuniqul Attack of opportunity is given to Fighters for free, and is an optional feat other Martial classes can pick up around level 6 or 8. But not every martial will *want* to pick it up because depending on your build you can use your reaction to block an attack with your shield, parry an attack, chase after a fleeing foe, save your friend from a deadly crit, and a half dozen other things. Attack of Opportunity is useful, but there's just so much more to use your reaction on.
@@Skipston55 honestly i've been spending this whole day looking into pf2e so as to run some sessions cuz it might just dissuade my mate from wasting her energy on making a new ttrpg system (she's only ever really played 5e and two homebrews, one by a dedicated game designer and another one for bite-sized comedy himbo shenanigans). Eother that or she'll have a better frame of reference. So, y'know, win-win. New favorite ttrpg or more knowledge.
Huh.. interesting considering how often I run into it.
".... you can also explode. Voluntarily."
You have my attention!
Also that explosion doesn't need to be fire damage. It can be lightning, cold or acid if want.
My first character was a cat folk alchemist. His specialty was bomber, yet also helped with making elixirs for my team. (lack of designated support). I love Niko and would pick him back up in a heartbeat if given the chance.
Did he bear the sun, by any chance?
@@willofthewinds3222 I'm missing the reference. Sorry.
My kingmaker game had a kitsune alchemist bomber. I loved them.
@FireLover7004 The main character of a game called OneShot was a cat child named Niko, who had a light bulb which was the world's sun
@@willofthewinds3222 Now that I'm reminded of that master piece of a game do I realize the name connection. Sadly I never thought of that when playing him. But if given the chance he might of turned the sun into a bomb somehow. He did learn how to make demo charges though.
Even after watching the video, I still can't get over the dude at the start was eating his dice.
A true dice goblin
Oh cool, you must be new to tabletop games!
I suggest green, green taste better.... Eat up mf'er
Its very tasty... a friend of mine said that.
wanted to get molds at one point just to make hard candy dice that i can bring to a game and eat the d20 if i roll a nat 1
What I love about Pathfinder vs DND is how your character's race matters more.
It's like a subclass in and of itself.
In DND, you pick your race (or species I think they're calling it now) and you add some to your ability scores, subtract some, get a racial ability you'll use once and forget about, and probably get darkvision, because of course you do. And that's it. Most racial options have barely any impact on your character outside of RP.
Meanwhile in Pathfinder, you could choose to be a goblin, and later get to play as a living meteorite that's IMMUNE TO FALL DAMAGE!
You get new feats and abilities according to your race as you go, which can synergize and unlock new options later, AS WELL as all the customization options you get from your class and everything else!
This shit blew my mind when I read it!
when it comes to homebrew, it's also fantastic. The baseline ancestry is pretty lightweight, maybe 1-2 features at base, and then you use feats to add in the flavor and options that interest you. While you have to do a bit more work overall, cause you need to design feats for the major ancestry levels, it's WAY easier to balance things cause strong features just become later level feats.
FCB, in and of itself, is an amazing mechanic. Not sure if 2e has it, but 1e absolutely does.
@@OneBiasedOpinion Back in 3.5, favored classes were more a penalty to try and control multiclassing, while PF1 turned them more into a slight buff instead which felt better.
PF2 doesn't have them, nor does it really need them, but there are still occasionally some unique class interactions and options available to some ancestries. (E.g. a rock dwarf gets a bonus interaction with stone druid.)
@@Zedrinbot good to know!
@@Zedrinbot Found one such myself, frilled lizardfolk swashbuckler, frilled lizardfolk lets you stride up to them and inflict fear 2 which then activates your panache and the pain train starts rolling from there with the following attack, potentially your finisher leaving them flat footed or with some other fat penalty. Combine that with the intimidation feat line in the Marshal archetype and things get interesting.
One reason I love pathfinder is that while 5e characters feel very linear, with the biggest choice you make being your subclass, pathfinder characters feel like jenga towers that allow you to change out blocks for different ones you like better, with your race and class providing only the foundation of the tower, rather than a vast majority of it.
THE best comparison I’ve seen
All of the options Ive struggled to fit into DnD just work in Pathfinder. I love how flexible it is and that it allows for lots of flavour without bending game rules or descriptions
But does it mean that in Pathfinder it's easy to make a wrong choice, pull out an important piece and ruin whole tower? Since it's like jenga...
@@sinistertwister686 in PF2e, not really. Aside from very obvious things like not putting ability scores into your relevant and important abilities, you can do well with most types of characters. The system hinges a lot on teamwork, and that's more important than individual strengths or weaknesses.
Illusion of choice....
I recently got a Pathfinder book. I stared at it for a few moments before promptly closing it. I could barely wrap my head around it!
But this definitely gave me some motivation to get back in there. The Investigator is really appealing to me!!
If it helps most of the core book isn't actually needed for players! It's basically the 5e CRB and DMG combined
All the rule and content elements are available on Archives of Nethys as well, for free, officially, so you have a database for perusing options.
Really, the big things to adjust to from other systems are: the three action system, the 10 + or - crit system, and how important bonuses and teamwork becomes due to the crit system.
It's definitely crunchier than 5e.
The Pathfinder 2e Beginner Box may be a less intimidating introduction to the game system. But keep in mind that you don't need to read most of the core rulebook to play - just the basic mechanics and how to make a new character. Then you can read only the class(es) that interest you.
This is all really helpful!! Thank you all so much :D
@@JohnRieping I used the beginner box to GM with friends. It worked nicely - I recommend.
I'd love more in depth class reviews! Either way I love your work, here's to many years of more awesome content!
My immediate thought upon seeing Ranger was "Monster Hunter time?" then realizing that "Yes, Monster Hunter time!"
Plus, we haven't even touched on Archetypes. Being able to play a Lv 20 Fighter who also happens to be able to cast Lv 8 spells as a Wizard, or a Cleric of Gorum who is able to Rage like a Barbarian, is so much fun for theme builds.
Did he just kill a man and then talk to an empty room for 20 minutes?
i don't have a problem you have a problem
The coolest thing about pathfinder 2 that makes me want to try it out is that Intelligence is actually utilized more as a base stat for more than just a wizard or artificer
that was the case in PF1 and 3.5 as well. The only stat in PF2 that doesn't have a prominent, universal multiple uses is Charisma, but for what uses it DOES have it's still really popular and commonly used.
The rogue even has a subclass with the intelligence as a key ability score, and there’s another upcoming martial class called the Commander that also uses Int.
This game is super satisfying and it keeps getting better
Rogue was created from failed wizards. They were only allowed to use dagger in the past. Rogue and wizard is this way close related to another.
I've been curious about pathfinder but I've been really overwhelmed by all the stuff you need to do for character creation. so videos like this are a major help. thank you
Which class catches your eye? I personally haven’t played yet, but I have all the supplements. I really like Tinkerer or Thaumaturge.
@@bohahn6936 I think either the alchemist or maybe the psychic. both sound rather complex... but also really interesting in how they play
Magus has always been a fave of mine PF1 and it's even better in PF2. Would love to actually get a chance to play it sometime.
I like how Magus and Witch are like the two different sides of the 5e Warlock. Magus is the martial limited caster with a spellbook, Witch is the caster with hexes and weird spells and a familiar
Psychic finishes off the trifecta with a focus on powerful cantrips, I love all three of them
The Witch and the Alchemist is what drew me into checking out Pathfinder 2e. The former especially. The idea of playing a good-aligned Witch Hazel from Looney Tunes really appeals to me.
Magus feels like red mage from the Final Fantasy games, specially 14.
really refreshing to see a pathfinder 2e video be under 20 minutes, would love to see more!
Pathfinder 2E Ranger DEFFINITLY feel like what i thought 5E Ranger was supposed to be
Not fully commit to be Guardian to specific thing, more like freelancer Guardians lmao
Either stop Outer entities from invading or Not make Animals or Humans go ape shit on each other
My TTRPG party moved over to Pathfinder 2e after a long 2 year campaign playing on D&D 5e. On P2e I knew I wanted to create a martial character, but I wasn’t sure which. Then I went and made a Giant Mauler Barbarian. I have been enjoying the game well since.
Just curious, after all this time do you have a preference on a system ? Our group is thinking of swapping over in the near future. Is 5e better at some things than the other and vice-versa, or is it way more one sided?
Cool fun thing, 4 classes are in play test right now for upcoming books.
The guardian is a damage reduction tank that can taunt and take hits for their allies.
The commander is a military tactician that can call stratagems to give buffs and extra actions to allies.
The exemplar is an offensive focused divine warrior that can imbue their equipment with a divine spark. Think Hercules and Maui.
The animist is a shaman that gets access to both spontaneous and prepared spells.
This was really helpful, as one of the horde making a switch from dnd 5e to Pathfinder 2e bite-sized info compilations like this with a bit of play experience and game history thrown in are perfect for building up confidence and actually getting a respectful handle on the new system I'm diving into. I'd love if you do more guides but if not, thanks a bunch for this one!
Haha, now you've gotten me wanting to actually look into trying to get into pathfinder since some of those were really neat. Thaumaturge especially.
That video really is amazing. It brings a good chunk of information but not exaggerating in said information. It straight to the point. I love it!
If possible, a video about Pathfinder 2e races would be interesting (either in the Core book, or the supplement ones).
A note: "Arcane Trickster" is actually a completely separate Archetype that allows a caster - ANY caster - to overoptimize his spells, starting from cantrips and going up. It's incredibly good, but probably not for a rogue - but if you feel like giving the Thievery skill to your Wizard, Witch or Bard you're golden.
But seriously, look it up - it's several layers of awesome.
In PF1, arcane trickster was a prestige class that anyone could pick up, provided they had access to arcane spells and sneak attack die.
In PF2, there is no "Arcane Trickster" archetype, in official, anyway, you might be looking at some 3rd party stuff. You might also be thinking of spell trickster.
"Arcane Trickster" was renamed to "Eldritch Trickster" and made into a subclass option for rogue, but it's meant to be the same thing.
5e did something similar but gutted most of the things arcane trickster let you do.
@@Zedrinbot Misnamed itt, sorry. It's "Spell trickster" and is in the Grand Bazaar book.
My first character will be a psychic. F*ck it, we ball.
This was simple enough for someone like myself who just bought the Pathfinder 2e set form humble bundle to get a grasp at this without feeling overwhelmed. Thank you.
Thank you! Given the huge OGL fiasco, I’ve been heavily considering picking up Pathfinder. This couldn’t have come at a better time.
it makes me so happy seeing big creators making pf2e content
banger video, keep it up
Wow. Pathfinder has more classes than DND and WOW. I am impressed. I cane up with a class system that has all magicians. I did imagine new classes that are not in either DND or WOW. There is the ovate, oracle, seer, psychic, alchemist and witch. It is interesting that Pathfinder has some of them. That is a coincidence. I am most excited about the witch. That is one of the most famous kind of magician. The two most famous are wizard and witch. I thought it was wierd that neither were in WOW. DND has wizard but not the witch. When developing the witch, I drew more from wicca and less from the negative and false stereotypes about witches. I imagine the witch to be a holy class. This is someone that follows a religion. They worshop the pantheon of Pagan deities. They even have a robust system of morality. This person is mainly a healer due to the magic and morality. There is even a saying in Wicca, "Witches Heal". My version of the witch is actually similar to that of a priest and cleric. I have priest and cleric as two seprete classes. I also have the monk. My version of a monk is a religious scholer that gained magic from study. They actually don't do martial arts at all. Together these four are the holy classes. All of them are into paganism and worshoping the pantheon. Priests and witches are major enemies in real life especially during the Witch Craze. However in my fantasy world the two work together very well because they practice the same general religion. My holy classes do have differences so they can be told apart. Priest are the specialized ones. They focus on the mainstream temples and religion. Monks study religious books. Clerics run mystery cults. These cults are focused on individual deiries. The witches are the ones that are more focused on nature. They have a familiar as an animal companion. It is a bit like a totem. Witches also tend herb gardens. Then they can use herbs to brew potions. Witches don't have a heavy focus on nature. Shamans and druids like to go out in the wilderness and do their magic. Witches don't go that far. They are the the kind of magician that works on the outskirts of town with thier gardens and pets. I think it is wierd that Pathfinder doesn't have a warlock class. Why not? It seems that the witch and summoner classes replace the warlock. I have warlock as a class. I was thinking. There are some magical abilities that are so cool, that they shouldn't be limited to certain classes. Otherwise it makes the flavored seem overpowered. My favorite WOW class is the druid. It has the cool power of shapshifting. My second favorite is shaman. That has elemental powers. Both powers are super cool. So I have these avaliable to all magicians. All magicians can specialize in any element they want. They can also switch elements to adjust to fighting different opponents. All magicians can also shapshift and summon any animal they like. This is just an aesthetic change and doesn't affect fighting ability. In Pathfinder I am really impressed that the druid has both animal and elemental powers. That is amazing. That is one of the coolest classes in the video. That may even be too cool. The summoner is awesome due to magical pets. Maybe what flavor is coolest is subjective. I do have shaman and druid class in my system. They have a strong affinity to natire. However they don't have a monopoly on the super cool powers. They do have a strong affinity to totem animals. The difference is that shamans are specialized nature magicoans while druids have some holy magic. Druids like to go into thier groves and do religious rituals. This is similar to the witch. Classes are so fun to explore.
Love the breakdown - very easy to digest! I'd happily send this to my players who are new to Pathfinder2e!
Love PF2E and all its classes. Of the ones I've played, I'd say Rogue and Magus are my favorites. Can't wait to try out Barbarian in a new upcoming campaign!
I'm _so_ glad they brought the Investigator back. It fits my primary character better than even I would've thought.
After giving up on trying 2e a few years ago because my group is too locked on 1e, you now have reignited my passion for it. Thank you.
Dragon summoner, mirror thaumaturge and bastard sword inventor are my three big stand-out favorites for being interesting as heck to both roleplay and fight with.
This was super great to listen to, really good rundowns of the classes. Also damn, I’ve been out of the game too long, Inventor and Psychic are totally new to me.
I love how nicely PF2 handled martials, especially the Fighter, Monk, and Ranger. Cleric is neat as ever, though I have my complaints about the Warpriest (their weapon and armor proficiency doesn’t end up any higher than other casters, capping at expert, but they pay for it by having their casting cap at master where other casters cap at legendary)
One of my other favorite things they did was making it so that Sorcerers could cast from any spell list based on their bloodline. I kinda wish they’d made Bard a prepared caster (they could have a songbook like how wizards have a spellbook) because when the system first came out there was no prepared occult caster and if they had made Bard prepared then Sorcerer would have been the only spontaneous caster in the core classes while simultaneously providing a spontaneous caster option for every spell list.
on note of warpriest, they can now grab heavy armor with a class feat, and get master proficiency (albeit at 19th level) for martial weapons, thanks to the remaster.
@@Zedrinbot Noted, I didn’t even realize the remaster was live yet so I hadn’t looked at it at all. The heavy armor with a class feat is nice, and while 19th level is very late it’s nice that they can eventually get master I suppose XD
@@jonathanrussell8998 Among other changes, they've also made it so cantrips lost mod-to-damage and instead gained an extra damage die. This nerfed the damage of the weaker-scaling cantrips, but it also means that warpriest cantrips will keep up a bit better even if you don't go all-in on wisdom. Plus they removed alignment damage and replaced it with spirit damage, meaning it actually can apply to any living or undead creature, and can be sanctified to affect holy / unholy creatures more potently.
@@Zedrinbot Interesting. I really need to look at the remaster. That sounds like a nerf to all cantrip damage though (assuming you mean they only gain 1 die ever, not 1 die per spell level which would be nuts so I assume not) since casting mods are usually +4-7 and cantrips have d4 or d6 damage
I feel like if a Warpriest isn’t going high wisdom then they’re not likely to use their cantrips anyway since their accuracy/DC relies on wisdom too.
I feel like maybe Warpriests should get the option to pick a different key ability score (Str or Dex) if they want, like how the Rogue subclasses give different key score options. That would let you patch up the accuracy deficit a little and improve the option for a low WIs Warpriest who solely uses spells that don’t use accuracy or DC (buffs, utility, and heal mainly)
@@jonathanrussell8998 The flip side for cantrips is that there's more options now (e.g. needle darts which starts at 3d4, ignition (produce flame) which can be 1d4 or 1d6, etc.) And a lot of leveled spells got buffed or merged for convenience (figment is ghost sound + minor illusion, a lot of restoration/ailment spells were merged), while focus spells became easier to recover, so overall everything roughly breaks even.
This was a wonderful watch. Excellent brief breakdowns and a fun, engaging video all the while. Thanks! I feel a little more educated about PF2E now.
I like the sound of building your own subclasses out of the equivalent of battlemaster manoeuvres and Eldritch invocations.
The best part is that because of the 3 action economy you get to use all the cool stuff you build into without having to expend a resource
I've played an Investigator and an Alchemist so far, enjoyed both, but it was a major learning curve to get into PF2e.
This was so incredibly well done! Definitely saving this to share with perspective players. As a forever GM the alchemist really calls to me as a jack of all trades. Using a familiar to mess with the action economy and playing as a healer sounds like a boatload of fun. Although Wizards thematic dedication to one school of magic also sounds like a blast. Then the fighters seemingly endless customization through feats would be so cool, and a champion's ability to protect their team and tank hits is badass. Lucky for me the monsters I get to pilot also do awesome things so it's like sampling a bunch of micro characters. Man I love this game :)
This is a fantastic breakdown of the basics for all the current classes available in PF2, and I'm always here for this kinda stuff.
I've been a long-time Pathfinder player, and was really excited for PF2 when the playtest material was announced. One of the biggest things I've loved about PF2--you briefly touched on it when talking about the Rogue's Racket--is the absurd build diversity. Individual classes have their specialties and focuses, but the individual classes have enough options built into them that you could have two party members pick the same class, but choose different specializations and fulfill different subroles within the party. You could do this to some degree in PF1 thanks to archetypes, but PF2 made it a central function of all the classes to be able to choose what specific aspects of your character's class is their personal forte, and I love it.
Thank you for the info, will show it to my friends who are interested in the system
Amazing video! Sums all the classes perfectly.
Just a few corrections:
Champion's Core Ability can be Strenght or Dexterity, while Magus Core Ability cannot be Intelligence (I know, weird), instead they also use Strenght or Dexterity.
Always been looking forward to content from you involving RPGs, glad that you're devoting that attention to Pathfinder 2nd Ed. Any particular iconic you like?
I really only know Harsk by name, lol.
i started running a campaign of pf2e back in december, and my players are all brand new to pathfinder and one in particular is pretty new to the tabletop hobby in general. session zero i helped them make a ranger, a barbarian, and a sorcerer, taking purely CRB content to ease them in. last session the shorty squad fought 2 dragons simultaneously - the barbarian set a trap for one of them which made it comparatively easier to kill with the assistance of the sorcerer, and my ranger.... he solo'd the other dragon in Two Turns. little level 7 Bobbin the Gobbin went to TOWN on that Adult Black Dragon, I've never been more proud as a DM.
Welcome to Pathfinder, friend! Love the video, sound quality and music choice were both great!
oh i've been here since the playtest lol
earlier if you count playing PF1
@@Zedrinbot Lol then congrats on your first Pathfinder video?
So just started to get interested in pathfinder 2e, since the whole one dnd debacle just finally put the nail in the coffin for me. And so far I have liked what I have found out. Like it seems once you learn the system it will be easy to run/play. It offers a lot more customability in the classes and races( even more so than 3.5) and so much more
Great video! You summarized the classes in less than 15 minutes that i have spent months trying to understand.
I recently picked up PF2e. Idk if this is true (so I hope someone who knows can actually comment on this) but I thought it is easier to play than PF1e. It's easier to understand and build characters, it's way more streamlined without compromising the abundance of options :)
The were-frog note on Barbarian, I appreciate that you picked best animal for that instinct. XD
This is absolutely amazing. This feels like a laid back jocrap video. Would love to see you get into more detail with this game. Been meaning to look into it
Y'know, although I'm not an RPG expert at all (I've never played a single RPG game), it's definitely cool learning about these types of games from Zedrin's videos. I've never heard of Pathfinder, but maybe in the future, I'll be able to get into it. From how I see it, it's _WAY_ more simpler to understand than let's say D&D, but Idk 🙃
I mean if you’re coming at it having never played a tabletop RPG before that should make it easier for you to learn than if you were coming into it from DnD 5e.
People who’ve only played 5e and make the switch have to unlearn a lot of habits and get used to terms they’re familiar with from 5e meaning something entirely different in Pathfinder. It’s like the cognitive equivalent of your muscle memory getting in the way of things.
i wouldn't say PF2 is easier by a long shot, lol. But IMO there are more characters you can envision without needing to just reflavor everything.
Heck rules as written you can play a sniper sprite named Quigley, who rides a corgi named Spike into battle, who speaks undercommon (cause down under). And you use your mount's movement with the Independent trait, while you spend the action you save on reloading.
@@procrastinatinggamer i agree; i ran a couple friends with 0 TTRPG experience through the beginner box and they figured things out just fine.
pf2e definitely seems harder to learn up front, but i think that's mainly the number of choices/options during character creation. in actual gameplay, i genuinely think pf2e is more intuitive, especially for a TTRPG beginner; "you have 3 actions" is so much easier to grok than "you have your movement, an action, maybe a 'bonus action,' and perhaps a 'free object interaction.'"
there are a lot of rules, but they all make sense and slot together very cleanly. there are very few (if any) rules in pf2e as obtuse as 5e's bonus action spellcasting rules, or the difference between a "melee weapon attack" and an "attack with a melee weapon."
@@Zedrinbot Well, there is one way it is definitely easier than 5e, and that is for the game master. 5e really doesn’t treat the person running the game well at all, requiring them to make many more judgement calls, and spend hours on encounter design because the challenge rating system straight up doesn’t work!
Their adventure paths are also far inferior…
3:08: Ooh, I love playing brucely!
10:10: New to PF2 (though inspired by a variant of the same name from 3.5's Unearthed Arcana).
Awesome video, great content, and very thankful for having quality Pathfinder video creators. Thanks!
Very helpful to someone like me who has always heard about Pathfinder through the grapevine since Critical Role started but hasn't actually played or really researched the system, a friend of mine from an old D&D campaign I was in last year came to me a couple months back with the offer of joining a future Pathfinder campaign he was planning, I'm not sure if I want to since the world and races are homebrew and I'd prefer to experience a more standard experience of a system first before one with lots of changes from things I can research, this video definitely helped me understand how the classes are different in Pathfinder and what is available to me should I choose to play in the future.
Amazing. I loved the cheeky little intro, and the way you sorted classes was interesting. Definitely gonna subscribe now.
One minor disagreement is that I'd say Magus is more of a Dragon Ball class thanks to Z and Super relying so much on energy blasts.
I'm definitely saving this video for the next time I want to summarize the classes for new players, this was pretty darn good!
My favs are the alchemist and summoner. I just love their versatility. My fetching shadow summoner (race archetype) was a blast having my shadow be my Eidolon in 1e.
It’s also great that theyve more or less moved most of their races/classes (ignoring the later ones) from 1e into their 2nd edition. I think Inquisitor is the only one missing still?
I keep watching those class guides because they are always so fascinating while I still haven't figured out a good chunk the base rules xD I should do my homework first
Also I want to mention that Gunslinger has a class feat that's essentially a rocket jump. A rocket. jump. I just think that should get mentioned more often. From what I understand it's pretty bad but it's a ROCKET JUMP!
I've not played pathfinder yet. This is so helpful. I didn't understand really the theme of the classes besides the originals. Now I'm sure I'd pick either a druid, witch, or summoner. All for different reasons too.
No clue why both Dnd and Pathfinder seem to insist the sorcerer is blood based. If that were the case, why wouldn’t every fey related or dragon related character automatically be one.
Thanks for the incredibly handy breakdown. 2E is the next ruleset I'm taking (one) of my groups into after their current D&D adventure.
I've always been curious about Pathfinder, but given the recent WOTC shenanigans I'm actually looking into it right now. I knew they had more classes but I had no idea there were this many. Theres a lot of versatility here.
and there's been even more since this video was released x v x;;
My favorite is probably a toss-up between Ranger and Summoner. The Ranger I played had this archetype of Hunter which was basically a mashup of Ranger + Druid, focusing primarily on co-operation with the animal companion as a core strategy. So I would be this tank of a woman with a versatile polearm, a crows beak, and my partner Hawk would be the dexterous support who could help with flank maneuvers, scout, hold + drop objects for any number of uses. The summoner was this pale, short changeling haunted by her hag mother, but through circumstances involving an adopted family of pirate's she awakens to her Eidolon, a sea serpent with an abnormally large tail... And if I recall correctly she was going to be able to summon it to be larger as she grew more accustomed to her powers, and lean into a hybrid summoner/sorcerer strategy. The tail, mass, and secondary features of the beast would create a handful of means to protect her frail host, while she would cast certain spells to take advantage of the resulting chaos I could cause to the environment. That latter character didn't get played at all sadly, and my Hunter lost her hawk in what our DM friend during the same session called to some similarity "the most baffling display of bad fortune" and he's not one to spike the dice against us unless absolutely necessary - and he wouldn't kneecap something core to any of our builds for the sake of a challenge unless the dice literally take a go at our hind ends by itself out of spite. I'm the type of player that loves teamwork and off-the-cuff tactical bs which is probably why I always want a partner. And that's why I really love Pathfinder 2E and the DM friend who introduced this format in the first place to me; you can build just about any character. And I do involve my other friends in roleplaying - I just like to also have the simple pleasures of animal husbandry. Humans and creatures of a shared understanding working hand and step.
It's genuinely the best ttrpg right now. Nice overview
I need to convince my group to try 2e again. We did a test game way back when....it didn't go well. Now with the revision happening I feel like it's the perfect system for us!
Ty for a fantastic intro for Pathfinder 2e classes!
There are two gods (one is third party) called Milani and Tulis who are the goddesses of Rebellion and Martyrdom respectively and ever since I discovered them I have wanted to play a paladin of them so badly.
Well in this video I discovered that the champion has a CG oath about freeing people from their chains and it's PERFECT
Honestly I'd love to see more Pathfinder videos in the future. I've always wanted to learn how to play.
Love the pathfinder 2e vids! I am a 5e player, but finding elaborate videos like this is a real hard challenge! Now I will be able to learn this system easier :D
Thanks man, you've just got a new sub :)
I haven't played PF2e yet, but I do plan on converting my D&D 5e character to the system! The basic idea is that she's a tinkerer who gets a physical boost whenever her fight or flight response is triggered due to her fire elemental ancestry. So I'm thinking Inventor with a level or two in Barbarian.
I should do a vid on multiclasses, cause in PF2 you don't actually take levels in another class. You multiclass by taking archetype dedications (which there's also tons of non-class archetypes too for even more flavor and options.)
You get to basically get to choose dedication feats and options from your chosen archetype in place of your normal class feats. You get some of the central features, but not all of them and not in a way that surpasses the original class.
As a result a level 20 fighter with dedication in wizard will play differently than a level 20 wizard with dedication in fighter. The prior will still be legendary with weapons but will have slots up to 8th level, while the latter will have legendary spellcasting and 10th level slots, but only master weapon proficiency.
This is EXACTLY the intro I've been hoping for. I wonder if you've got an intro to Golarion like this.
This is a great video, I'll probably be sharing this with my players when I run my first pf2e game.
Currently in my campaign, me and my GM have worked on my character to make as cool as possible. I am currently playing a Oracle-Human-Beastmaster-beastkin-wild mystery (this is a homebrew that me and my GM has found) and it is all tied up with the fact I turn into a bear. A literal bear. I use the stats of whatever bear that is equal to my level. Currently I'm a polar bear. It is awesome and I highly recommend this method of using homebrew it helps your character to become YOUR CHARACTER.
This video SERIOUSLY Helped me pick my first character. I wanted something Decently easy, but also with enough challenge to really help me learn the game, trial by Fire style. My character ended up being a Halfling Animal Druid, whose Traumatic Backstory was: he was born with the power to speak to animals, just....Naturally. He was raised by Animal Traffickers/Poachers
Always like seeing videos about Pathfinder
Where the boi go?
Reduced to atoms.
mmm tagsty
I just finished taking my buddies under Otari and are now on the way down the road to the book of the dead one shot. So dang fun
I like the sound of the Investigator, Inventor and Summoner. All about those pet classes.
My favorite p2 character was a kenku eldritch trickster with witch as the caster choice, she was also fairly old and had empty nest syndrome (lol). Her patron was baba yaga and the animate object spell you get from her is absolutely insane at solving problems and just being a nuisance, i was regularly able to flank with myself using this spell.
I tried a gunslinger halfling in a one shot, it was very fun.
Monks aren't unique in having a class archetype for other classes to pick up. Every class has a matching Class Dedication which lets you take some of the features from that class. There are, however, several dedications which give you various aspects that the monk specializes in. You can pick up the Martial Artist Dedication to focus on unarmed combat without delving into the spiritualism etc of Monks. Rangers have a similar semi-dedication called Horizon Walker, which essentially focuses on mostly just the biome-dependent features of the Ranger.
Thank god for this. I try looking up info on pathfinder and so much of it is just kinda boring essays. This is something I can watch!
I have a character concept that, at first I was going to build in D&D, but the Inventor class just sounds perfect for. basically, a gnome who set off to master the art of tinkering, and accidentally made a clockwork man so good it came to life. iirc, I've had that character idea for longer than the artificer class was around (in 5e, at least), but I've just never gotten around to really trying to build it.
Big fan of the thaumaturge, always love characters who specialize in hunting monsters
one important note
Magus key ability is Dex or Str not Int, thier usual casting is based on int but magus usually uses spell strike which delivers spells on hit
third note
this limited casting is called bounded spellcasting
Creative video! The tunes made me feel like I had 19 jack and cokes and woke up at a corner table out of cash, disoriented, and greasy, but the dialog was awesome.
'What I love about the new Investigator, from what I have seen, is that you can now play 'Medieval Sherlock Holmes' and still be just as useful as the rest of the characters, instead of the old version that was ALWAYS "Sherlock......but can cast Magic", which just never chimed with me.
Kind of surprised the Oracle class is named as such despite not making predictions/receiving visions of the future/etc., instead of calling them something like Hexers or Cursebearers.
I think they’re called that because they’re “touched by the gods” which in antiquity meant they had some ability to see the future. So I can see why you’d be confused, but that is the connection :)
I'm currently playing a sprite flame soul druid and I absolutely love it. Such a fun class, and such a fun race, plus I made a character that I just really enjoying roleplaying as.
I'm thinking my next pathfinder character is gonna be an inventor or summoner, I really like the ideas of those classes. When I play 5e my favorite class is warlock, but I haven't played enough pf2e to figure out my favorite class over here yet, since I've only played a rather poorly built bard and this druid.
Started Pathfinder as a gnome alchemist, so I'm glad to see it referenced. I am sad to see no shifter though (imagine druid, but if they specialized so hard in wild shape that they could do partial or chimeric transformations for bonuses and became a martial class)
tbf, a lot of shifter's traits got rolled into base druid. The Wild Morph focus spell allows for partial and rapid transformations.
Given that shifter made it into the WotR video game, it may see a full PF2 port sometime. Though originally it was fairly limited in what it could do, so I could maybe see it coming back as an archetype instead.
@@Zedrinbot as someone who is playing 1E shifter in a campaign, yes, it sure is limiting, and sometimes having weird balance decisions, because why shouldn't spider shifters have access to web attacks at level 4 (druids could get it at level 5 thru Vermin Shape) but have the 3-4 aspects that have poison get their poison REALLY Late
like Wasp gets limited poison at level 8, which is when druids get them, while the rest get their poisons at 15
because clearly I want my scorpion boi have 0 poison, one of the things scorpions are known for, for 14 levels (DM let me use Variant Multiclassing into scorpion sorcerer so I could get a poison, God Bless him), so I had to build my young lad into being really good with grappling, because why shouldn't someone who look like they should sit in the backline fold their enemies like an omlette
Coming from D&D 3.5/4e years ago and looking at either 5e or PF, this was a great video. I like some things 5e does with the class+subclass, but PF feels like it's much closer to the "you can build what you want" without being full classless. So Witch would be like a D&D Warlock, and the Magus is the Gish/Mage Knight archetype? Also that monster hunter/witcher type class looks cool as hell.
if you like crunch and more incremental bonuses, Pathfinder 1 and 2 are both good options. PF2 is more balanced as well, with a much narrower gap in power between class options (complex class != stronger class, unlike nearly every other system; it just means it's potentially more interesting for you to play.) It's also nice how many uses of skills and abilities exist to not just fight, but support allies. (Teamwork and buffing up allies is basically mandatory to get through some fights, which I like.) PF2 also focuses on a volume of interesting, but modest features that you can essentially combine to make your character and abilities.
5e conversely has some few but flavorful class features, but there's definitely some that are way better and stronger than others. While teamwork can be a thing in 5e, you won't be at a massive disadvantage if your party plays greedy, unlike in PF2, so it's much more forgiving on party composition. The bounding also means that a lot of elements feel like they can stay relevant longer (a pack of goblins can still complicate things a bit for high level adventurers, while they won't be able to even touch a high level party in PF1 or 2, which can be a likable or unlikable thing depending on who you are.)
I’ve been looking at the rules (haven’t played yet because the character creator on Demi plane isn’t out yet last I checked) and I gotta say that if I’d tried pathfinder before dnd I would have given up. I can figure stuff out only because I’ve been doing it for dnd so long. I gotta say, I’m loving the classes. So far I think my favorite out of the ones I looked at was either oracle or alchemist. Oracle really pulls off the curse thing (unlike blood hunter or something that does like d4 damage and that’s it) by making it actually bad instead of just stat effects. And alchemist just feels like what artificer alchemist was trying to be. Not to mention that the crafting is way more fleshed out.
I love playing spellswords, so magus looks really good! What's nice though is just how many options there are for casting martials, or martial casters!
I played a ranger in my first 2e game and loved how it felt.
This video was really needed for pf2e
I really hope we get some PF2e based video games eventually because this system is so much fun
Pretty sure a company’s making an abomination vaults video game loosely based around 2e lore and rules. It’s not a full comparison because this is being made to be a dungeon crawl hack and slash but it seems fun and is a step in the right direction.
Just a bit of note on the champion, what you were describing as "divine smite" is actually called the Champion reaction which does not have a resource cost like smite does for paladins. I mention this not to be pedantic, but because PF2e champion do actually have a smite ability that they can acquire as an option at 6th level, so calling the reaction "smite" is a bit misleading.
My group is changing from D&D to pathfinder 2e after our campaign ended and the whole tornado that is WOTC. So far my runner up for a character is a fleshwarped life oracle who was mutated and given powers by Pharasma after his entire village was wiped out by the monstrous horde that my DM has built into his upcoming campaign. I don't expect to survive for long but man is it going to be a hell of a ride
My ttrpg group just switched over to pathfinder from 5e 3 weeks ago and I switched my character from a dragonborn wizard to a human druid and so far it's been really fun. I've been making good berries and using gravitational pull with the flick of a finger here and a few weird words there it's nice but, it's weird no longer having a wand (I carved one out of a stick but it's kristhaken's wand) but the 3 action system is really cool
This was so cool. Your Pathfinder vids are awesome 🤩
This has helped my party of brand new characters a lot.
Thank you ❤
Getting into pf2e, rolled up a ratfolk gunslinger, spellshot. Picked up an Arquabus and bipod, and am now proceeding to sit in the corner and crit pirates into oblivion. I crit on an ogre zombie once and at level two I almost one hit it