@@Andy2D6 possibly yes, but who’s to say what giving the something to think about from that direction changes the game. So far that has been the only real benefit of including harpies with my beastmen, but a min unit is almost an auto include for me.
Deathskrieks kinda suck They are strength 6, so they ll be wounding on 4+ most of the time I really like the changes on your list, it gets better with every new video Ironbreakers are cool and all but not particularly useful When gyros are ready you ll be set! This game didn't go well, sorcerer prophet went solo mode, i think you shouldn't have gone so wide, and you gave deathshrieks more respect than they needed 😅,anvil got smoked so fast though... at least your hammerers finally performed as they should I think the charge on anvil was done right and yes you add crew wounds on unit strength for warmachines Thanks for the report!
There is some evidence to suggest less effort went into them. The VC scream attacks being implemented the way they were, Chaos Dwarf machines being a very rare example of D6 wounds in the game.
How on earth is sorcerer prophet toughness 8? And where did he get the regen from? Theres no regen item in chaos dwarfs arsenal If he got 2 mantles of stone to get to tough 8 (i doubt you can do that anyway) he can either go for 5+ armor 5+ward or 3+armor with no ward with the points left Anyways, if you get a rematch just focus fire him and remember that you dont have to worry about line of sight against large targets, and he had plenty of them, all your arty should had been behind your line where they could shoot just fine (I just rewatched the video)
@@Andy2D6 Thanks for your effort asking! U should had gone bananas on him 😅 About mantle of stone, its ex.common so no question if you can take 2, BUT it gives 1T -1IN without having the "to a min of 1" keyword My understanding is that a sorcerer prophet (IN2) can have only one, because he just can't "pay" for -2IN since he will end up with 0 and you cant have a 0 characteristic, i believe thats the most logical interpertation and also goes by the spirit of the game Its not like it matters that much, its not an OP build or anything, +1T,3+AS,5+ward save is arguably a better build anyway (for the same cost) Just for the sake of rule understanding, what do you think about it? Btw, you should def have a rematch, i understand that you deployed that way for an arty duel but with your T7 arty you should had just ignored the deathshriekers, put your arty behind the lines nice and safe and keep targeting any of the 3 large targets thats not in combat, not corner camping or anything, just being more, how should i say it, compact? Chaos dwarfs are good but mainly cause of their very cost effective hobogobos, your army can def handle that list!!! I hope u don't think im smug or anything, its just my opinion, i can def be wrong, sometimes my use of the english language comes out more strict(?) than intented 😅
This is the one thing I don't like about Warhammer in general... Most games are decided by characters, war engines, elite units, and magic instead of the clash of rank-and-file troops.
Another great battrep and good attempt at the fallen
HArd not to take ALL of the shooting (cannons/Troll... something) vs monster-based armies.
Miners would have helped in this matchup I think.
Could have maybe helped with the backfield threats to the rockets?
@TheJankmaster Maybe, but I guess the Hobgoblins would've been deployed to prevent Miners entering close to the war machines.
@@Andy2D6 possibly yes, but who’s to say what giving the something to think about from that direction changes the game. So far that has been the only real benefit of including harpies with my beastmen, but a min unit is almost an auto include for me.
Deathskrieks kinda suck
They are strength 6, so they ll be wounding on 4+ most of the time
I really like the changes on your list, it gets better with every new video
Ironbreakers are cool and all but not particularly useful
When gyros are ready you ll be set!
This game didn't go well, sorcerer prophet went solo mode, i think you shouldn't have gone so wide, and you gave deathshrieks more respect than they needed 😅,anvil got smoked so fast though... at least your hammerers finally performed as they should
I think the charge on anvil was done right and yes you add crew wounds on unit strength for warmachines
Thanks for the report!
Do you think that GW play tested the legacy armies, or just mailed it in for the “unsupported” lists?
There is some evidence to suggest less effort went into them. The VC scream attacks being implemented the way they were, Chaos Dwarf machines being a very rare example of D6 wounds in the game.
Curious how the Rangers get so far up the board Vanguard would do that? Or scouting?
Scouting
How on earth is sorcerer prophet toughness 8?
And where did he get the regen from?
Theres no regen item in chaos dwarfs arsenal
If he got 2 mantles of stone to get to tough 8 (i doubt you can do that anyway) he can either go for 5+ armor 5+ward or 3+armor with no ward with the points left
Anyways, if you get a rematch just focus fire him and remember that you dont have to worry about line of sight against large targets, and he had plenty of them, all your arty should had been behind your line where they could shoot just fine
(I just rewatched the video)
@@Jimmyjazz1414 I'll ask for clarification on the combo of upgrades for the Sorcerer.
@@Jimmyjazz1414 2 Mantles of Stone. Armour of Silvered Steel. 3+ Ward only against flaming from the Taurus.
@@Andy2D6
Thanks for your effort asking!
U should had gone bananas on him 😅
About mantle of stone, its ex.common so no question if you can take 2, BUT it gives 1T -1IN without having the "to a min of 1" keyword
My understanding is that a sorcerer prophet (IN2) can have only one, because he just can't "pay" for -2IN since he will end up with 0 and you cant have a 0 characteristic, i believe thats the most logical interpertation and also goes by the spirit of the game
Its not like it matters that much, its not an OP build or anything, +1T,3+AS,5+ward save is arguably a better build anyway (for the same cost)
Just for the sake of rule understanding, what do you think about it?
Btw, you should def have a rematch, i understand that you deployed that way for an arty duel but with your T7 arty you should had just ignored the deathshriekers, put your arty behind the lines nice and safe and keep targeting any of the 3 large targets thats not in combat, not corner camping or anything, just being more, how should i say it, compact?
Chaos dwarfs are good but mainly cause of their very cost effective hobogobos, your army can def handle that list!!!
I hope u don't think im smug or anything, its just my opinion, i can def be wrong, sometimes my use of the english language comes out more strict(?) than intented 😅
It felt like all the other big flyers with multiple saves and a lot of wounds. Very difficult for the Dwarfs to deal with.
@@Jimmyjazz1414Page 96, characteristics go from 0 to 10. Where are you seeing 1 ?
This is the one thing I don't like about Warhammer in general... Most games are decided by characters, war engines, elite units, and magic instead of the clash of rank-and-file troops.
Kings of War is considerably less dominated by heroes, if you haven't tried that game yet.