Warhammer The Old World Battle Report - Dwarfs vs Orcs & Goblins

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  • เผยแพร่เมื่อ 11 ธ.ค. 2024

ความคิดเห็น • 30

  • @Kcignatius
    @Kcignatius 6 หลายเดือนก่อน +4

    There should be a rule that wound counters always show wounds left, rather than wounds taken.

    • @Andy2D6
      @Andy2D6  6 หลายเดือนก่อน +1

      I agree with this... but then in AoS, certain units have damage thresholds denoted by how many wounds they've taken, so it's easier to keep track of it the same way.

  • @robertchmielecki2580
    @robertchmielecki2580 6 หลายเดือนก่อน

    You could easily magnetise these great weapons on the backs of your Quarrelers. A tiny round magnet on the back will look just like a piece of armour, and can be used to attach a great axe or hammer with its own magnet.

  • @Jewus19
    @Jewus19 6 หลายเดือนก่อน

    thank you for the continued coverage of the old world :) good entertainment!

    • @Andy2D6
      @Andy2D6  6 หลายเดือนก่อน

      Plenty more to come.

  • @GilthosDrakoniss
    @GilthosDrakoniss 6 หลายเดือนก่อน +1

    Flaming attacks does not block the Wyverns regen, it does not have the flammable rule.

    • @Andy2D6
      @Andy2D6  6 หลายเดือนก่อน

      Indeed. I was under the impression that the trousers had that effect.

  • @Wulfseal
    @Wulfseal 6 หลายเดือนก่อน

    Good report. Troll hide trouser do not come with flammable, just regeneration. It would be thematic if they did and were cheaper.

    • @Andy2D6
      @Andy2D6  6 หลายเดือนก่อน

      Good to know.

  • @musictheorywizard4799
    @musictheorywizard4799 6 หลายเดือนก่อน

    The early wyvern move was questionable.

  • @Anecron1
    @Anecron1 6 หลายเดือนก่อน

    Does flaming attacks really remove regeneration from the troll hide trousers? They are not flammable, are they?

    • @Andy2D6
      @Andy2D6  6 หลายเดือนก่อน

      It seems not. I just assumed it would give the user the same properties.

  • @nukeman4048
    @nukeman4048 6 หลายเดือนก่อน

    Hammerers can't benefit from the runesmith flaming ability since they have magical attacks.

    • @Andy2D6
      @Andy2D6  6 หลายเดือนก่อน

      Interesting. Which rule is it that prevents them from working together?

    • @nukeman4048
      @nukeman4048 6 หลายเดือนก่อน

      @@Andy2D6 believe its under flaming attacks, can't be applied to magical weapons unless its from a magical source i believe, same goes for poison.

  • @Jimmyjazz1414
    @Jimmyjazz1414 6 หลายเดือนก่อน

    I like the list, i was kinda confused about armor bane stacking after the faq but it is used as an example of stacking so ye
    I quite like the changes in the list, runesmiths are very good
    I think that more than ever you need cannons or grunge throwers instead of organ gun, that 30' range of pretty much your whole army is gonna need something scary to make the opponent move sometimes
    You are lucky you are not playing against wood elves!
    Well, wood elves are OP anyway, i kinda have them rent free in my head cause they keep wrecking me 😢
    If you are interested i can send you my dwarf list to try, you are gonna need to assemble your gyros first :)
    Nice battle report!
    Oh, and as the lad said, engineer doesnt work with rangers

    • @Andy2D6
      @Andy2D6  6 หลายเดือนก่อน +1

      I may have to accept that not every list needs Organ Guns, despite them being my favourite.
      And yes, good thing I didn't CHEAT with the Engineer yet.

  • @Kcignatius
    @Kcignatius 6 หลายเดือนก่อน

    Throwing Axes have the same S as Crossbows. Your comment at the end made it seem like you were playing them as S3

    • @Andy2D6
      @Andy2D6  6 หลายเดือนก่อน +1

      I was playing them correctly. I meant that they lack any AP or Armourbane.

  • @jean-danieltrottier5147
    @jean-danieltrottier5147 3 หลายเดือนก่อน

    i think youre king is not enough survivable! He really need Shieldbearers! Or Drop the king and make youre BSB very survavible with Master rune of Grungni, Master rune of Gromil & Rune of preservation! This guys in a ironbreakers unit wont go anywhere!

    • @Andy2D6
      @Andy2D6  3 หลายเดือนก่อน

      I'm working on my new Lord on Shieldbearers model.

  • @oukt237
    @oukt237 6 หลายเดือนก่อน

    Nice😎

  • @Jimmyjazz1414
    @Jimmyjazz1414 6 หลายเดือนก่อน

    Your hammerers look like they are underperforming, do you apply the stoic defender rule (+1in +1attacks when charged)?

    • @Andy2D6
      @Andy2D6  6 หลายเดือนก่อน +2

      I sure do. There were fighting a lot of Regenerating units, though.

  • @blecao
    @blecao 6 หลายเดือนก่อน +1

    No new news about dwarf release
    Thats a grudging gw

    • @Andy2D6
      @Andy2D6  6 หลายเดือนก่อน

      Yet...

  • @monsterhelmet48
    @monsterhelmet48 6 หลายเดือนก่อน

  • @GilthosDrakoniss
    @GilthosDrakoniss 6 หลายเดือนก่อน

    😎😎

  • @robertchmielecki2580
    @robertchmielecki2580 6 หลายเดือนก่อน

    This last turn Wyvern-related comment just shows how you should ALWAYS show wounds remaining not inflicted on the model. Wounds inflicted is totally irrelevant, what is actually informative is how many wounds the model has left.
    I saw the O&G player marking wounds inflicted starting from the first turns and thought "oh, this is nonsense" and what do you know - at the end of the game we got a proof that it indeed caused misinformation and confusion.

    • @Andy2D6
      @Andy2D6  6 หลายเดือนก่อน +1

      It makes sense, but in other game systems it is usually done the other way. AoS monsters require you to know how many wounds they've taken, rather than remaining. Board games it's quite common to drop a wound marker next to a unit for each wound they've taken.
      I will be fully on board with a campaign to get everyone to show remaining wounds in The Old World.