ANNOUNCEMENT: NEW MetaHuman iClone 8 method (with Unreal 5)!
ฝัง
- เผยแพร่เมื่อ 30 ก.ค. 2024
- Say goodbye to having to use a SEPARATE head and body for a Metahuman character in iClone! This new animation technique makes it fast and easy to animate metahumans in iClone 8 and see exact results (in real-time) in Unreal 5.
I call it a "Franken-MetaHuman" technique LOL. You'll see why! :-) Check it out and let me know if anyone else has been doing something similar. I find it makes animating much faster!
I'm working on a comprehensive, step by step guide for how to do the process - let me know in the comments if you'd find that useful! - ภาพยนตร์และแอนิเมชัน
Very cool
Thanks a lot Toby. I wasted 2 hours before getting lucky to come across your video.
Fantastic thank you!!
Glad it was helpful!
Wonder full. Keep it up
Thank you, I will!
Thank you.
You’re welcome! :) I hope it was useful
Hello, good video! But I’m slightly confused by something, maybe you can clarify. I don’t see what the actual point of setting all this up is, I mean isn’t this exactly the same as just using metahuman live link? When live link is activated between the two programs you can animate in IC8 and the movements appear in UE5? Then you use the take recorder to record the movement, is your system a way of bypassing the need to use the take recorder? Maybe I’m missing something lol
Absolutely :) the problem comes when you want to animate a MetaHuman inside Unreal actually performing - talking etc, and interacting with objects. If you actually want to animate in iClone (have characters hug or pic up a book and flick through pages and facially react to it, or fight) you need metahuman bodies to be exactly the correct size - otherwise they don’t touch properly at all. And then, you can’t animate their faces at the same time - unless you use this method. Does that make sense?
Hi!! Amazing tutorial. But when I apply any animation to a metahuman dummy into Iclone8, the body face the wrong direction and walk away from the reach target. sliding on the ground. It makes me crazy, what do I do wrong??
Hmmm. That's interesting! Unfortunately, iClone and Unreal has changed (again) since I made this tutorial. Try posting to this thread and I'm sure someone will know the answer!! forum.reallusion.com/484244/UE5-Reallusion--Tips-Tricks?PageIndex=376
Loved it, but I'm not that far along so when you say hide MH head i got lost there but the Technique is Sweet! Ur Awesome any brake down vids?
I’m working on a longer video! It’s quite difficult as there are so many steps. :) thanks for watching!
U R Smart >. plz make video how we can takeour metahuman character mesh and rebuild character again on CC4 headshot 2 >> keep going >> thanks alot
I hope to make the same intro, in which program did you make the character and make her speak, and is there an explanation for your channel?
Im not sure what you mean. The intro is a metahuman - is that what you mean? He is talking, animated with live link face. It was rendered in unreal. But it was animated in iClone.
@@virtualfilmer
Yes, I literally mean this. Unfortunately, my computer could not run the MeatHuman program, which requires a high-hardware. Can I do the same thing with another program? I just want to make a character and lips movement
@@Hu-u yes, try iClone :)
2:54 Where do you get this On Live Link Updated Event?
UE keeps changing, but it should be: Right click and type “onlivelink”, turn off context sensitive; then click ‘assign on livelink update’
@@virtualfilmer Got it working already, thanks for quick reply tho
In iclone, after I add actions to metahuman's body, the body will automatically rotate by -90 degrees, but the characters in the same action iclone will not rotate. How can the teacher handle this?
I’m not sure, sorry. Maybe post on the forums or contact support?
@@virtualfilmer ok谢谢
How did you hide the head?
I added a transparency map - I’ll try to find more details for you
With the metahuman animator around, it makes sense to ask, would it work the other way around? A metahuman head on an iclone body.
The thing is, the iClone face with cc4 extended blendshapes is the same as metahuman. That is, Reallusion has made it contain almost identical capabilities :) that’s why this works so well. I am using metahuman animator (MHA) now to animate inside iClone and it works great. But be aware that the licensing for MHA means that you can ONLY render anything you make with with MHA inside unreal.
@@virtualfilmer What's your workflow to get the sequence/animation into iClone? Also, how is it that you export FBX for the facial animation with metahuman? I've only been able to do the body successfully with an FBX export from iClone.
@@TronikXR buddy I’ll try to add a video of it soon!
Sad metahuman hadn’t thought of the body. Like all these talking heads but generic bodies.
Yes, you get 18 variations but it’s not enough, I agree. And I really wish we had a huge database of official clothes for metahumans, even if there was a fair price. I’d happily pay $300 for a huge collection of clothes that work flawlessly with UE, with cloth sim etc. But right now the built-in cloth sim in UE is…. Not good. 😂
There has to be a better way....
You’d think so! But I haven’t found one