Depends on a lot of different factors. Stable into 2TC is good if you want to apply pressure and build an eco advantage. Typically vs civs like English or Byzantines. Fast Castle Golden Gate is great vs civs that will contest your gold with early aggro or play cavalry such as Jeanne, french, Rus etc. 1TC aggro I would reserve to dealing with civs that greed out early such as Fast Castle. This is also a playstyle, that is a bit more risky, but if pulled off correctly it can hard counter strats where food can be denied. Combine with a tower and you can ruin most defensive strats
@@Valdemar1902 If you play FC into a civ that puts on early aggro, don't they just kill your scouts? A good aggro player should be able to watch all four deer packs and punish your professional scout play, right? Especially with cavalry themselves
Hi Valdemar, thank you for the guide, very useful. Just a question: how do I defend from a super aggro civ in feudal? I mean, 6.45 to get to castle leaves a lot of room for some civs for making substantial damage. I feel like sitting in my base with just a tower is just a gamble. Any suggestion would help, I am a French/JD main trying to improve my Rus so I naturally see a window of opportunity by looking at this build.
Again, this is not a build suited to be played against all civs. It is a bit more difficult than others, but you should have no problem getting into castle vs most civs and not dying if you are good at defending
@@Valdemar1902 thank you. Of course in some cases I would pick a more feudal-focused build with Kremlin to defend. What I was wondering is if this build could be viable also by slowing down a bit the age up and making one production building to defend, such as barraks against French, or if it makes more sense to use a more standard build if I don't feel confident enough to be able to defend without any units. Keep in mind that I am mid-diamond so I am decent at adapting but of course I don't have the micro of a pro player, that's for sure. I like fast castle builds but sometimes I feel like at lower levels it's a kind of a gamble, you hope the opponent is not good at aggression - if he is you are dead, if you are not you are in a very nice spot. BTW could be a nice content for a specific video, which would be "build adaptations" depending on the context when things don't go according to plan in order to refocus the playstyle correctly (example: you are doing a fast castle and you realize the opponent is investing heavily to kill you and maybe you already took some damage: what do you do? You stick with the plan, you modify the build, if so how?). Nice video btw, very interesting.
@@teomarik Yeah, that idea of building a production building to get ahead tempo wise by forcing opp to play counters is a good idea, but you have to be careful not to overinvest. Sometimes 1 knights early will do the same thing 3-4 knights. Opponent makes spears? 1 knight can often prompt that and that would make your Horse Archers pretty strong as a follow up, but if you make 3-4 knights and the exact same thing happens, maybe you slowed yourself down too much?
i tried it and running into the problem that if i dont get enough sheep, i run out of food in the time my scouts are comming for deer, so i had to put everyone on wood and wait for the food to arrive.. any tips please?
You can push your own deer, but if you are getting almost no sheep, it can be an idea to go out for boar if enemy is playing passive. If not, then FC is just not feasible without food
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Would you recommend this, the feudal aggro build, or just classic 2TC as a standard build? Or, if it depends per matchup, what to use, where?
Depends on a lot of different factors.
Stable into 2TC is good if you want to apply pressure and build an eco advantage. Typically vs civs like English or Byzantines.
Fast Castle Golden Gate is great vs civs that will contest your gold with early aggro or play cavalry such as Jeanne, french, Rus etc.
1TC aggro I would reserve to dealing with civs that greed out early such as Fast Castle. This is also a playstyle, that is a bit more risky, but if pulled off correctly it can hard counter strats where food can be denied. Combine with a tower and you can ruin most defensive strats
@@Valdemar1902 If you play FC into a civ that puts on early aggro, don't they just kill your scouts? A good aggro player should be able to watch all four deer packs and punish your professional scout play, right? Especially with cavalry themselves
Thanks for the beautiful content
Thank you, really helpful!
Thx for making me wanna play this game again
Is there a way to make your pro scouts automatically go back to the pack they were on after they return the deer?
takk fyrir! great content
Hi Valdemar, thank you for the guide, very useful. Just a question: how do I defend from a super aggro civ in feudal? I mean, 6.45 to get to castle leaves a lot of room for some civs for making substantial damage. I feel like sitting in my base with just a tower is just a gamble. Any suggestion would help, I am a French/JD main trying to improve my Rus so I naturally see a window of opportunity by looking at this build.
Again, this is not a build suited to be played against all civs. It is a bit more difficult than others, but you should have no problem getting into castle vs most civs and not dying if you are good at defending
@@Valdemar1902 thank you. Of course in some cases I would pick a more feudal-focused build with Kremlin to defend. What I was wondering is if this build could be viable also by slowing down a bit the age up and making one production building to defend, such as barraks against French, or if it makes more sense to use a more standard build if I don't feel confident enough to be able to defend without any units.
Keep in mind that I am mid-diamond so I am decent at adapting but of course I don't have the micro of a pro player, that's for sure. I like fast castle builds but sometimes I feel like at lower levels it's a kind of a gamble, you hope the opponent is not good at aggression - if he is you are dead, if you are not you are in a very nice spot.
BTW could be a nice content for a specific video, which would be "build adaptations" depending on the context when things don't go according to plan in order to refocus the playstyle correctly (example: you are doing a fast castle and you realize the opponent is investing heavily to kill you and maybe you already took some damage: what do you do? You stick with the plan, you modify the build, if so how?).
Nice video btw, very interesting.
@@teomarik Yeah, that idea of building a production building to get ahead tempo wise by forcing opp to play counters is a good idea, but you have to be careful not to overinvest. Sometimes 1 knights early will do the same thing 3-4 knights. Opponent makes spears? 1 knight can often prompt that and that would make your Horse Archers pretty strong as a follow up, but if you make 3-4 knights and the exact same thing happens, maybe you slowed yourself down too much?
@@Valdemar1902 solid points, I will take not of that. Thank you, always helpful.
What happens when you run out of food, transition to farms?
Hey valdemar
Do you coach some people?
If yes what is the cost 🙂?
Yes, I coach! My rates are 40 euros per hour for solo coaching :)
What rus build would you recommend vs Abbasid eco wing 3 TC?
1TC all in :)
@Valdemar1902 thanks, that's what I usually try but man it seems like such a tiny window of opportunity
i tried it and running into the problem that if i dont get enough sheep, i run out of food in the time my scouts are comming for deer, so i had to put everyone on wood and wait for the food to arrive.. any tips please?
You can push your own deer, but if you are getting almost no sheep, it can be an idea to go out for boar if enemy is playing passive. If not, then FC is just not feasible without food
😮