In my head, I'm picturing the 3 hour field trip a high school baseball team would have to take just to play a game against their rival school one neighborhood over.
If you'd told me "Matt's going to make an entire city in the shape of a body part", I would never in a million years have guessed he'd go for "intestinal tract".
@@BruhDidYouKnowThat It's really not complex; The main road just makes a U-shaped turn while going through 4 otherwise unconnected districts (the districts of course represent the heart chambers) and once it exits the city, it simply loops back in to the entrance to complete the circulation. Just make the road 1-way only. Compared to that, any intestinal city will be an unholy snaking mess.
I don't need to imagine, I did it for years Hahahahaha Had a school behind me practically yet had to walk almost 2 miles to get to school due to some BS at the time where I live and politics and religion, almost like they always cause issue and disruption no matter what year we are in or even if it affects the kids
@@demo2823 my friend lived down the road from the school.. at lunch break we would sneak out, through a field and hop one of his neighbor's fences to get to his house.
You don’t need the road to be green to be covered by a service. It has lower efficiency but it still works completely fine. As long as the buildings are blue instead of red, you’re fine. In my city of 40k I have people travelling across the whole city to the other side of the map to go to school. I tried to have an area with lower education by not giving it a high school but they just travelled to a high school in another area of the city. And my firemen are completely fine with better out fires on the other side of the city.
Just a tip, the green that appears when you place a school on the road is how the happiness covers. Fire trucks for example will travel across the entire map. Pls more city skylines. 😂
@@macilaci92What about making metro stations? You could make only one line but it would still make people able to travel to the end of the main road faster
@@macilaci92 we have a source of another one road city where the creator used blimps for it. It was also the one city he didn't kill, as far as I'm aware.
A suggestion for future Cities Skylines challenges. It's called Historical City. It means that if you built something you must not rebuild or redesigne it. However, you are allowed to upgrade roads but not zones(e.g: low to high density). The goal is to think and plan ahead. The maximum size of the city shouldn't exceed two tiles (for the sake of video length).
Actually, the idea of travelling a lot for a destination so close is not that far from reality. In some American suburbs, you can literally be across a friend's house, but still have to drive out of your cul-de-sac, unto the main road, and into their cul-de-sac because there are barriers between you.
Yep. American suburbs are hellish. The closest grocery store to me is 20 minutes walking, which is very reasonable length to walk, but 90% of the walk has no sidewalk and part of it is along a very busy road, so it's easier and safer to make the 5 minute drive.
Fun fact - the roads going green aren't the coverage area of services (they will drive as long as they have to). The roads going green is only telling you what locations will get an upgrade bonus from the service.
@@Ackii (From Lyric Find) "...Younger than the mountains, growin' like a breeze Country roads, take me home To the place I belong West Virginia, mountain mama Take me home, country roads" So go 'laughing until I'm cryyiinnnggg" emoji at your own self, because really, it is pretty damn funny...;)
We actually have towns like this in my country. It starts off with a major road though the countryside, and everybody just builds their houses along that road, because that's the only place to reach by car. At some point there are so many houses close to each other that it has become a town.
The green roads around the school dont mean the reach of the school, it is just a bonus to the buildings leveling up. Any house can reach any school Edit: same goes for any service building like fire or police. The green is just a leveling boost
Could have built roundabouts with just the straight over option technically would still be one way but would give people the option to turn around. Embrace the inner Biffa!
I read a novel once, had a ruined city, was basically a spiral, but it had spokes crossing it all the time. So kind of a grid, but also all addresses were just a number, and the king lived in the center, so snobbery was based on how small the number was.
Me: reading the title "Nice! he's going to plan ahead and show how an engineer can efficently draw a serpent like city!" Matt: proceeds to trap himself after the very first turn like an architect Me: 🤨
I got into CSL videos through RCE. Then from RCE's videos I found City Planner Plays, and then through him Biffa plays indie games. Now I'm watching Phil meticulously and seriously planning beautiful cities, Biffa creatively and gamifiedly fixing traffic problems, and Matt doing... This utter insanity. :D
I know someone already commented on that but wanna post it again so there's more chance RCE sees it: The green zone is just for happiness/building metrics! It doesn't represent the zone where citizens will be in reach of the service. For instance garbage trucks can drive the whole map to go to a building in need, it'll just take more time
RCE, little fun fact: The streets that get green is just where people get happier, not the effected area Correct me if I made a mistake, my English is *_not the yellow from the egg_*
I started playing this game because I got very interested in it by watching your videos. Still on my way planning the best cities and thank you for all these entertaining vids that help me.
I've seen this method done before and it always seems to be surprisingly profitable. But here's an idea I haven't seen done before: the 1-loop road. It's basically the same concept except it has 1 beginning and end, and you can't add any more road to it once it's been laid out. So you have to plan it very well at the start and then just manipulate the zones and such to account for increases and unlockables.
POV: You missed the building where you had an interview scheduled and now have to travel 5 kilometres just to turn around and drive *another* 5 kilometres just to arrive at the interview, now 12 minutes late.
Day 244:Dear Matt, I have a very good video idea Gather all your editors and make them all have 3 chances to make the cheapest,best and most efficient bridge, or the best score on any motorway game(e.g AQR, that one train game, ect...), or who make the longest and most efficient shapes.And see who is the best editor and is worthy of the rank of a classified engineering. From me.
Ah. The classic 1 road challenge. I always figured the best way to make this work well is to use roundabouts to allow people to turn around reasonably soon instead of having to do the million mile thing.
Official RCE cannon: RCE was a lonely child, no misinterpretation here. Also, great video! Love the City Skylines challenges and this one is no exception!
Did you know that the "Lonely Child" bit that you had at the start is used as a gag in the children's TV show Arthur? A girl offers to be DW's partner in a race, but Arthur tells you "sorry, it's a brother and sister race." DW says "Maybe they'll have a race after this for lonely children!" Arthur then interjects "It's ONLY children, DW. A lonely child is what you'll be when I sell you!"
I feel like its doable. The only issue is trash. As he mentioned, vehicles can turn around when they reach a destination taking care of most resource/goods transport. Heathcare, fire, and police can be covered by helicopter. People movement can be hard, you could use blimps or undergrown metros, but some might feel thats against the spirit of the challenge. Alternatively, building park areas between each of the layers would allow people to quickly move without driving then pull out their pocket cars. As a bonus, you can jack up the entry cost of each individual park and make a whole lot of money.
I tried this challenge myself not too long ago, same thing happened to me, power plants kept running out of fuel and I had to take a bailout and build a solar plant. Strange thing was the powerplants were right at the town entrance yet they wouldn't refuel
Hi Matt, I really like your Cities skylines Episodes! 👍I wish that you will continue making Cities skylines series when Cities skylines 2 comes out. In Addition, for the road- problem, you could use the traffic manager mod to allow cars turning around on the selected node.
12:35 Me: Trying to not think of bad stuff when he said its soo long My mind: What tha hell are you thinking about man!? 13:03 My mind: Okey you won that is long dam
Matt, the green area that is shown when you place police, Fire station, ambulance and school has nothing to do with their reach. It simply shows which houses are affected in terms of happiness and land value. If a house is on fire for example, the closest fire station will go to the rescue, no matter how far it might be.
There is a town that is kind of like this up in the mountains here. It is two roads twisting around two mountains and their valleys, then meet down in the middle. But it is probably like 500 people, nowhere near this size, and if you follow the road down from where it breaks is another little, normal town of probably 1500+a few hundred folks visiting the cool little town every weekend. Neat though!
idea, if you build small roundabouts every few hundred meters, most of your traffic issues could be solved, simply by letting people turn back. since that turnaround just splits that 6-lane road into its two 3-lane roads and turning them into a circle, it is still just one road, right? ...well, the game will probably treat it as an end and make it into separate roads, but it's our mindset that counts.
The cool bit about trash incinerators, is that they also produce power.......so as long as people are making garbage, there's always gonna be fuel for those plants.
"I dont think I'm going to educate everyone, cause I feel like last time when I did the one grid city... everyone was TOO educated and wouldn't do the horrible jobs" - RCE "I.. I don't have an easy way of saying this, but I am compelled by the mechanics of the game... to form a ghetto." - SsethTzeentach
Never thought I could be interested in civil engineering. Then I found this channel. Now I find all civil engineers strangely attractive. Thanks for that. 😂
Would it break your one road rule if you made one big loop around that connected back at the beginning? It's still just one road. Then, cut it and add side loops when you need to expand. Kind of like expanding a Koch curve.
just so you know when the roads turn green when you are placing a service that is the range that the service will raise land value, not their service range. So you should pay attention to your service usage and not try to make every building covered by that range.
A single ROAD is okay, but you could have put walking paths in between them. They are not considered as roads, and even better if you used PARKS then it would given you even extra cash. Oil and Ore power plants can be maintained, just have a look at map if there is something of ore or oil in the ground and zone some industrial area on that. :-)
Could have made it grow and live faster if you just connected walkways to the roads. Would have kept traffic down. But, without cross-walks, you need to make the sidewalks go above or under the ground, so they can access them from both sides. Think of it like a cross-intersection with branches that reach down to each road-side, on each road. Like nerves along your "gut", through a spine! (Otherwise they are still only walking on one half of the whole road.) You can also force an intersection by changing road-types, to give them a "U-Turn" area. Going from 3 to 4 lane, or changing road-types, I think... (Trees on sides, parking on sides, trees on sides, parking on sides.) Also, the Green areas for police, hospital and garbage are not "coverage", that is "ideal coverage". They will traverse the whole city to get to a destination. Also, people will walk miles "as the crow flies", to get to a destination. They have no clue that they are walking 400 miles of road to get to that 15 foot destination, across the street. (Because there are no cross-walks.)
I think you could have been creative with pathway bridges/tunnels to allow people to walk to the other side of the road. Plus, of course, the whole snake layout could have been planned much, much better !!
If you could do roundabouts within the road, it would make it very easy to get around the city, they would control speed, as well as giving you an opportunity to turn around.
I wonder, does a roundabout count as part of the one road? We use 'em here to break up long stretches of road to prevent racing, they could be used to make a one road City actually functional
That would be a gas consuming nightmare to go to work, school, or even just visiting relevant and friends. Best to just walk across someone’s yard and Hope a fence.
In my head, I'm picturing the 3 hour field trip a high school baseball team would have to take just to play a game against their rival school one neighborhood over.
Or across the road
Kids are smart. The whole team would hop the fence and make a natural pathway from one to the other.
that just sounds like american midwest high schools
@@mrfrog0913if it was across the street, they could just jaywalk.
Imagine living in a city big enough to have multiple schools. Mine includes 5 towns and is only a 2a
If you'd told me "Matt's going to make an entire city in the shape of a body part", I would never in a million years have guessed he'd go for "intestinal tract".
I mean, how would you make a city in the shape of something like the heart?
@@BruhDidYouKnowThat Four large segments with a circular unidirectional traffic flow through, out and back in again.
@@Teknokraatti yeah intestinal tract seems easier
@@BruhDidYouKnowThat It's really not complex; The main road just makes a U-shaped turn while going through 4 otherwise unconnected districts (the districts of course represent the heart chambers) and once it exits the city, it simply loops back in to the entrance to complete the circulation. Just make the road 1-way only.
Compared to that, any intestinal city will be an unholy snaking mess.
Ummm how do you make like the liver? Just connect every road to shape a liver I don’t mean to be rude but like intestinal tract is like the only way
Imagine walking an hour to your school while a different school is literally behind your backyard
In reality you would just hop fence or take a pedestrian path.
I don't need to imagine, I did it for years Hahahahaha
Had a school behind me practically yet had to walk almost 2 miles to get to school due to some BS at the time where I live and politics and religion, almost like they always cause issue and disruption no matter what year we are in or even if it affects the kids
Parents bein’ cheap
Been there done that haha. I moved across town my senior year and didn’t wanna transfer
@@demo2823 my friend lived down the road from the school.. at lunch break we would sneak out, through a field and hop one of his neighbor's fences to get to his house.
A reliable source has shown that a sea of blimps is integral to making this work!
If only there was room for a Sewage-Volcano...
@@BaronVonMott country roaaads...
Take me Hoooommmee…
To the plaaaaaaaaace
I belooooong
You don’t need the road to be green to be covered by a service. It has lower efficiency but it still works completely fine. As long as the buildings are blue instead of red, you’re fine. In my city of 40k I have people travelling across the whole city to the other side of the map to go to school. I tried to have an area with lower education by not giving it a high school but they just travelled to a high school in another area of the city. And my firemen are completely fine with better out fires on the other side of the city.
The green area only highlights where the service provides a bonus for upgrading buildings and has nothing to do with efficiency
Yeah, I commented on this as well
@@MrHenkkkie wait what?!?! i thought that was the range
@@RE-zl7sy No people are only happier in that range. Thats it.
Just a tip, the green that appears when you place a school on the road is how the happiness covers. Fire trucks for example will travel across the entire map. Pls more city skylines. 😂
This would make a good mini series I wanna see how far you can take it without completely killing it all off
best way to do this is to add paths. once you have paths it makes it easier to manage.
@@takumi2023it also takes away the point of it
@@macilaci92What about making metro stations? You could make only one line but it would still make people able to travel to the end of the main road faster
@@macilaci92 we have a source of another one road city where the creator used blimps for it.
It was also the one city he didn't kill, as far as I'm aware.
I would like to see one more try with Hilbert Curves (or any other space filling curve)
A suggestion for future Cities Skylines challenges. It's called Historical City. It means that if you built something you must not rebuild or redesigne it. However, you are allowed to upgrade roads but not zones(e.g: low to high density). The goal is to think and plan ahead. The maximum size of the city shouldn't exceed two tiles (for the sake of video length).
Actually, the idea of travelling a lot for a destination so close is not that far from reality. In some American suburbs, you can literally be across a friend's house, but still have to drive out of your cul-de-sac, unto the main road, and into their cul-de-sac because there are barriers between you.
*most American suburbs
Yep. American suburbs are hellish. The closest grocery store to me is 20 minutes walking, which is very reasonable length to walk, but 90% of the walk has no sidewalk and part of it is along a very busy road, so it's easier and safer to make the 5 minute drive.
@@Una_Ridlow lucky for me its 2 hours walking
Fun fact - the roads going green aren't the coverage area of services (they will drive as long as they have to). The roads going green is only telling you what locations will get an upgrade bonus from the service.
Having not seen the video yet, I'm expecting this to go very similarly to RTGame's one road city
I assume you are a new viewer, yes?
With the Cities Skylines episodes, I sometimes wonder if Matt isn't just an Architect LARPing as a Civil Engineer.
BLASPHEMY, BURN HIM AT THE STRONGEST-SHAPE SHAPED STAKE
Imagine your work being just a few minutes down the road but it's on the other side of the street, so you actually have a 2-hour commute...
This made me laugh way too hard
Imagine not knowing what walking and crossing the street are
I wonder if it'll be as successful as the city RT made
countryy rooooaddsssss, take me hommmeeee
@@scler8453country Road not Roads😂😂
@@Ackii (From Lyric Find)
"...Younger than the mountains, growin' like a breeze
Country roads, take me home
To the place I belong
West Virginia, mountain mama
Take me home, country roads"
So go 'laughing until I'm cryyiinnnggg" emoji at your own self, because really, it is pretty damn funny...;)
@@themudpit621 wow you're so funny and quirky trying to prove its Roads not road, which was clearly a joke on the fact that its only one road 🤓
@@Ackiiyou could have just ignored him but now you're the cringey one
Citizen pow: I walk a "lonely road" the ONLY road that i have ever known.
POW lmao, amazing typo. Those who live at the end of that road are real prisonners
@@tcg1_qc i know i made a typo i just aint fixin it :)
@@colossallotus7082 stil awesome comment. that made my day.
@@omarlinp Im happy youre happy ^-^
As soon as I heard that I said "I swear, if anyone doesn't make a green day reference in the comments I'll be pissed" 😂
Excited for a whole new BeTTer GraPhIcS engitopia in CITIES SKYLINES 2 coming to a kfc near you!!
I'm excited for cities skyline 2 but there's only 2 roads 😮
@@raptorrox1701 there’s more than 2 types of roads in CS2
EBTTGPIC?
@@rachelcookie321I do not think that was what they were referring to.
@@rachelcookie321 what is this video? And what is this video about?
We actually have towns like this in my country. It starts off with a major road though the countryside, and everybody just builds their houses along that road, because that's the only place to reach by car. At some point there are so many houses close to each other that it has become a town.
I would have accepted the occasional roundabout as long as the only exit was straight on
I mean, it seems to work well enough as is, so this is more fun.
a roundabout would probably be pretty good for keeping the flow of traffic while still allowing easy u-turns
The green roads around the school dont mean the reach of the school, it is just a bonus to the buildings leveling up. Any house can reach any school
Edit: same goes for any service building like fire or police. The green is just a leveling boost
Yep. I wanted to say this as well.
This knowledge changes everything.
The reference to Snake makes me want a randomized map challenge that sets up flags you have to road to. A cool little puzzle challenge!
Could have built roundabouts with just the straight over option technically would still be one way but would give people the option to turn around. Embrace the inner Biffa!
The roundabout would be its own road though wouldn't it
I've started saying "its time for a Bridge Review" every time I see a bridge in other people's videos and in real life.😅
Same, I also say it with a British accent
I read a novel once, had a ruined city, was basically a spiral, but it had spokes crossing it all the time. So kind of a grid, but also all addresses were just a number, and the king lived in the center, so snobbery was based on how small the number was.
There was a TV show with a similar concept
So Karlsruhe, basically...
@@jlaurson My thought exactly
Lots of buildings have "stupid holes" Matt, they're called doors and windows.
People have those also, that's why they are called 'assholes' 😅😅😁😁
Me: reading the title "Nice! he's going to plan ahead and show how an engineer can efficently draw a serpent like city!"
Matt: proceeds to trap himself after the very first turn like an architect
Me: 🤨
I got into CSL videos through RCE. Then from RCE's videos I found City Planner Plays, and then through him Biffa plays indie games. Now I'm watching Phil meticulously and seriously planning beautiful cities, Biffa creatively and gamifiedly fixing traffic problems, and Matt doing... This utter insanity. :D
Just wait until you discover RTGame.
Might I suggest two dollars twenty for insane realism builds and YUMBL for all things traffic oriented.
Awesome, another City Skylines video from City Management Gamer, RTE (Rumble Tumble Engineer).
Everyone is saying Amazing content minute after the video published, People got time machines or something. (Good content btw)
I've got a time machine
Do you have a design plan?
My man has almost perfectly recreated the Florida Keys with a single road 😂
RT did something along these lines years ago, you can learn from him, when the road gets too long invest in blimp transit.
I found your channel like a week ago but I gotta say man, I've really been loving your cities skylines videos. Keep it up
I know someone already commented on that but wanna post it again so there's more chance RCE sees it:
The green zone is just for happiness/building metrics!
It doesn't represent the zone where citizens will be in reach of the service.
For instance garbage trucks can drive the whole map to go to a building in need, it'll just take more time
Nah RCE is not Dumb...he *sees* and *knows* _everything_ 🌚
RCE, little fun fact: The streets that get green is just where people get happier, not the effected area
Correct me if I made a mistake, my English is *_not the yellow from the egg_*
No major mistakes apart from "effected" instead of "affected". What is your home language? The expression you used at the end is interesting 😃
yeah you're right, same thing works in simcity
@@Marc_prime German 🗿
@@Marc_prime that is a very german expression.
@@abwasserpumpeA washreal one.
I started playing this game because I got very interested in it by watching your videos. Still on my way planning the best cities and thank you for all these entertaining vids that help me.
I've seen this method done before and it always seems to be surprisingly profitable. But here's an idea I haven't seen done before: the 1-loop road. It's basically the same concept except it has 1 beginning and end, and you can't add any more road to it once it's been laid out. So you have to plan it very well at the start and then just manipulate the zones and such to account for increases and unlockables.
you could use walk paths to connect residential to the school services behind them.
POV: You missed the building where you had an interview scheduled and now have to travel 5 kilometres just to turn around and drive *another* 5 kilometres just to arrive at the interview, now 12 minutes late.
Just imagine going into the city when young and get out after getting so old.. 😂
Day 244:Dear Matt,
I have a very good video idea
Gather all your editors and make them all have 3 chances to make the cheapest,best and most efficient bridge, or the best score on any motorway game(e.g AQR, that one train game, ect...), or who make the longest and most efficient shapes.And see who is the best editor and is worthy of the rank of a classified engineering. From me.
the green highlighted is just where the worth of the streets is increased, not where they serve! Service vehicles take an eternity if its needed.
I can't wait what Matt will do when Cities Skylines II comes out!
If you make this a series, please flood it with blimps as that has been proven to work very well with this type of city!
You should do a challenge where you fill the entire map with city. No empty spaces (excluding parks and such). Literally fill all of it. Every tile.
You know its a good day when RCE posts a new cities skylines video
Ah. The classic 1 road challenge. I always figured the best way to make this work well is to use roundabouts to allow people to turn around reasonably soon instead of having to do the million mile thing.
Official RCE cannon: RCE was a lonely child, no misinterpretation here.
Also, great video! Love the City Skylines challenges and this one is no exception!
In the USA, PA, I think, you are allowed to have an alligator as a pet until they reach a certain age where they almost always become aggressive.
"Alright jimmy..Jimmy... now your 🐊 is an adult now.. now kill it.."
"Hokay dade"
You should have used a space-filling curve like the Hilbert-Curve. Maybe worth trying it again with a tool from Math-Land 😅
Did you know that the "Lonely Child" bit that you had at the start is used as a gag in the children's TV show Arthur?
A girl offers to be DW's partner in a race, but Arthur tells you "sorry, it's a brother and sister race."
DW says "Maybe they'll have a race after this for lonely children!"
Arthur then interjects "It's ONLY children, DW. A lonely child is what you'll be when I sell you!"
You know, a roundabout in regular intervalls would probably help a lot and could technically still be considered just a single road.
I feel like its doable. The only issue is trash. As he mentioned, vehicles can turn around when they reach a destination taking care of most resource/goods transport. Heathcare, fire, and police can be covered by helicopter. People movement can be hard, you could use blimps or undergrown metros, but some might feel thats against the spirit of the challenge. Alternatively, building park areas between each of the layers would allow people to quickly move without driving then pull out their pocket cars. As a bonus, you can jack up the entry cost of each individual park and make a whole lot of money.
I tried this challenge myself not too long ago, same thing happened to me, power plants kept running out of fuel and I had to take a bailout and build a solar plant. Strange thing was the powerplants were right at the town entrance yet they wouldn't refuel
credit due to RTGame
~15:33 ah, i love walking over the wonka memorial bridge and taking in the...unique smell of the fudge river
Love the amazing uploads! Cant wait till Cities Skylines 2!!
I really need a bridge review complication, because its always makes me exited!!
Hi Matt, I really like your Cities skylines Episodes! 👍I wish that you will continue making Cities skylines series when Cities skylines 2 comes out.
In Addition, for the road- problem, you could use the traffic manager mod to allow cars turning around on the selected node.
12:35
Me: Trying to not think of bad stuff when he said its soo long
My mind: What tha hell are you thinking about man!?
13:03
My mind: Okey you won that is long dam
I love this game and you playing it. Thank you for coming back to it.
I could see subways being used as shortcuts to go around the road
Matt, the green area that is shown when you place police, Fire station, ambulance and school has nothing to do with their reach. It simply shows which houses are affected in terms of happiness and land value. If a house is on fire for example, the closest fire station will go to the rescue, no matter how far it might be.
I haven't seen the entire video, but I know Matt is going to draw knob with the "One Road City"
Oh boy, do I have a surprise for you.
Dam it! Can't believe he didn't do it. It's such an easy setup.
You could probably do roundabouts in the path of the road because it would still be one road, but people can still turn around
There is a town that is kind of like this up in the mountains here. It is two roads twisting around two mountains and their valleys, then meet down in the middle. But it is probably like 500 people, nowhere near this size, and if you follow the road down from where it breaks is another little, normal town of probably 1500+a few hundred folks visiting the cool little town every weekend. Neat though!
I love your Cities Skylines videos.
Green Day must have been Matt's favorite middle school band.
"I walk a *(l)only road*, the only one I have ever know" - Boulevard of Broken Dreams
You could add some foot paths to connect the roads. This should allow for bigger ranges of the essential buildings.
but that takes away the point of the challenge tho
Loving these challenge videos! 😁But I'm a bit sad there wasn't any strongest-shaped roads. Could have made the city a lot more efficient 😅
idea, if you build small roundabouts every few hundred meters, most of your traffic issues could be solved, simply by letting people turn back.
since that turnaround just splits that 6-lane road into its two 3-lane roads and turning them into a circle, it is still just one road, right?
...well, the game will probably treat it as an end and make it into separate roads, but it's our mindset that counts.
The cool bit about trash incinerators, is that they also produce power.......so as long as people are making garbage, there's always gonna be fuel for those plants.
"I dont think I'm going to educate everyone, cause I feel like last time when I did the one grid city... everyone was TOO educated and wouldn't do the horrible jobs" - RCE
"I.. I don't have an easy way of saying this, but I am compelled by the mechanics of the game... to form a ghetto." - SsethTzeentach
Hi, try a multilane highway underground and build the City on top of It with only local streets. Lets see how they use that.
Pure Engineering!
Never thought I could be interested in civil engineering. Then I found this channel. Now I find all civil engineers strangely attractive. Thanks for that. 😂
Pro-tip: when there's a fire, building a sewage outflow will put it out much quicker than building a fire station.
Would it break your one road rule if you made one big loop around that connected back at the beginning? It's still just one road. Then, cut it and add side loops when you need to expand. Kind of like expanding a Koch curve.
3:32 well done editor 😂
calling it (L)only Road was so clever lol
"I walk a lonely road, the only road that I have ever known. Don't know where it goes"
It goes everywhere, that's where it goes.
I have some names for the roads in this video, it was hard but I got names for them all eventually; the names are:
Street Drive
just so you know when the roads turn green when you are placing a service that is the range that the service will raise land value, not their service range. So you should pay attention to your service usage and not try to make every building covered by that range.
constant country roads playing in the back of my head
I wonder if he knows you can add bike/pedestrianroads
Oh trust me he knows, this is just so much more insufferable
I feel like this is 2023 and snake should be 3d by now, meaning you can cross over roads or use tunnels, but no intersections.
"Alright dude where do you live?"
"Down the road."
"Do you have the slightest idea how little that narrows it down?"
I love that this channel is so ironic! It always turns out the opposite way you expect!
A single ROAD is okay, but you could have put walking paths in between them. They are not considered as roads, and even better if you used PARKS then it would given you even extra cash. Oil and Ore power plants can be maintained, just have a look at map if there is something of ore or oil in the ground and zone some industrial area on that. :-)
Could have made it grow and live faster if you just connected walkways to the roads. Would have kept traffic down. But, without cross-walks, you need to make the sidewalks go above or under the ground, so they can access them from both sides. Think of it like a cross-intersection with branches that reach down to each road-side, on each road. Like nerves along your "gut", through a spine! (Otherwise they are still only walking on one half of the whole road.)
You can also force an intersection by changing road-types, to give them a "U-Turn" area. Going from 3 to 4 lane, or changing road-types, I think... (Trees on sides, parking on sides, trees on sides, parking on sides.)
Also, the Green areas for police, hospital and garbage are not "coverage", that is "ideal coverage". They will traverse the whole city to get to a destination. Also, people will walk miles "as the crow flies", to get to a destination. They have no clue that they are walking 400 miles of road to get to that 15 foot destination, across the street. (Because there are no cross-walks.)
*Matt goes to place services, discovers why intersections are necessary.*
I think you could have been creative with pathway bridges/tunnels to allow people to walk to the other side of the road.
Plus, of course, the whole snake layout could have been planned much, much better !!
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If you could do roundabouts within the road, it would make it very easy to get around the city, they would control speed, as well as giving you an opportunity to turn around.
City Skyline 2 is looking to have Uturns. I can’t wait for CS2 content!!
6:30 you can use pedestrian paths to service more people with that school. Unless that would count as a road
I wonder, does a roundabout count as part of the one road? We use 'em here to break up long stretches of road to prevent racing, they could be used to make a one road City actually functional
Foot paths and cycle paths, would have solved everything.
I love the Jetlag hint 😄
That truck driver with the u turn was awesome. Fastest jackknife I’ve ever seen
That would be a gas consuming nightmare to go to work, school, or even just visiting relevant and friends. Best to just walk across someone’s yard and Hope a fence.
The start of the video was almost word for word what RT said in his video was hoping he'd give credit for the inspiration