16:06 "Without access to information about how many unemployed I have" He says while waggling his mouse over the "Unemployed" Stat labelled in big bold lettering. Truly one of the TH-camr moments of all time.
I was a bit surprised that the Tannery didn't give a happiness penalty to nearby houses. Those places stank of rotting meat and the chemicals used to harden/soften the leather both stank and were bad for peoples health. Given that linking bonuses to maintain happiness is part of the city building elements it is odd not to have penalties from industrial zones.
I swear road grids in strategy building game, are like the best to me, but are their own thing, and I like them... DF, Anon, Warcraft 2, Caesar III, War Wind, Rise of Nations, old, new, I could keep going. New stuff is cool too, but I fear new things! Honestly, I like the grid and nongrid stuff too, but the grid is where I grew up, and it looks normal and fun to me, almost no matter what. Cage me in with sharp 90° angle, and I will gladdly spend a few hours there, cutting down the trees in my cage, for my war efforts!
@@JackPhoenixCz Nor did War Wind, those where because I still like RTS without grids, and they are among my favorite RTS games... Not War Wind, I just loved the box it came in, and was hoping even bringing it up would strike a cord with another person who had owned it.
i sub to like 3 youtube channels, its just not my thing to "follow" an influencer, but yours are one i follow. i love that you only cover games you wont have heard of otherwise, games with very limited marketing budget, and so often these indie games are so much more interesting than big AAA titles because its made by people who love games, who have a passion for making them, and who will make their decisions during development to make the best game, not to maximize profit. indie devs have soul that have left the big players in the industry. you help bring light to their creations. thanks!
My dream Survival City Builder game is a cross between something like Frostpunk and Age of Darkness. Strong narrative design which adds a desperate human element combined with aspects of Grimdark Tower Defense / Horde Survival.
A lot of surviving and survival and survivors in gaming these days. But did you know that not running out of HP is technically surviving too? And that's been around since mainframe times.
One thing I wish more of city builders did, from the start anyway, was to offer more 'house' options, like long houses that share walls or similar. I recall Banished (although I ran it modded, so it might have been from that?) offering a 'halfway house' that had a massive population, but they had capped happiness and wouldn't produce children. I wish more games did that, and then offered better bonuses for individual houses if needed, or possibly using multiple story buildings better.
"See if it's going to stock our piles, in a fashion that we find to be acceptable." I absolutely never intended to hear these words, in this order, in my life. Thank you so much!
Ahh, it's grid-based. That's why I can't wait for Manor Lords. Grid-based builders are a dime a dozen. Manor Lords' free form building is so refreshing and allows realistic looking builds. I wish these grid -based games would at last let us cut roads at 45 degree angles.
Same, there are some good grid based games. I really liked farthest frontier, but it feels like once you've played one youve played most of them. theres only so many ways to build a grid based city. So it stops becoming a creative endeavor and starts becoming a spreadsheet simulation.
@@sethlindgren8130 There's also that it takes a lot of attention and focus to keep up the constant patter, which means he misses things that seem obvious to people just viewing the game, not trying to play it AND be entertaining at the same time. Plus there's the ADHD too.
@@jonbower194 Try be good yourself at a thousand different games in a dozen of different genres and then record it in a comprehensive manner and show it to us.
SPLATTERCAT!!! You were literally explaining how you love watching the animation for buildings being put together in this game and then you skipped ahead...i was watching that too...BAH!!!
“…woe, despair, and agony on me” How dare you plant an earworm like that and not finish it, @Splattercatgaming , leaving me feeling like Cartman and Styx
Which is great! Without pectin, we wouldn't have jam/conserves/jellies/marmalades, and that would be a shame. What would would have on toast and in sandwiches with peanut butter without pectins? 😜
Two things that always bothers me in post-apocalyptic settings are; 1. The people are always in need of modern day comforts, which they surely wouldnt be in a real post apocalyptic scenario, 2. The building is always quite advanced or even grand. When it should be miserable and gritty.
The dumpy in regards to apples is actually a vitamin overdose, I'm guessing vitamin c as that is a symptom of too much vitamin c. I work at a vitamin factory so I have some experience lol
game still looks like Farthest Frontier, the seamless maps looks like more of a gimmick to me, FF has massive maps that you can build on as much as you like ,set up multiple settlements on one map etc
I really hate artificial limits on range of buildings. Starcraft, Dwarf Fortress and AOE 2 solve the problem well. Your workers will go as far as it takes, but the closer the drop off point the more efficient. This arbitrary "We can only work in this 300 foot radius" is just ridiculous in video games and it alone is enough to stop me from playing these games. It is just to force extra work and waste resources and area for the player that only pure Optimization Autists enjoy(I mean that lovingly and with a literal tone, you do you bruv but it is not for me) To put it another way, It is a method to hurt the player with out openly hurting the player. It is not rewarding to "have to build another radius" It is rewarding to "This building placed here makes harvesting better so I will make the choice to improve things."
Hold on a second there, good Sir! I do believe I have spotted an IP theft within the first 30 seconds of your video. Not on your part, though. No, it was done by the devs of the game. Look at the screen at 0:33. Is that not a cut-&-pasted recolor of Prince Arthas from the ending cutscene of the Human Campaign in Warcraft 3? The part where he stops for a second after walking into the main hall, just before he (spoiler alert) walks over & kills his own father. Seems like somebody should be writing their anti-plagiarism argument right about now, to get ahead of the impending trademark lawsuit.
It's hilarious listening to him complain because he doesn't know how many unemployed he has, while it shows 0/24 unemployed on the screen he is looking at...
"Mechanical and soulless" is the perfect description as to why i dislike this genre. I've always been attracted to it for the strategy element but it's always missing the point to why building any of it matters. Without story it feels horrible to play, gives me that soulless minecraft feel build for the sake of building rather than following any interesting progression (minecraft is a depressing soulless game i'll fight anyone one this). Anno was that for me, really disliked 1800 as it just had this dichotomy of one part of it feeling right but everything else just made me hate playing it. Went through one playthrough and uninstalled it. Doubt I'll ever pick up a game like that again unless it shows me something unique to it that makes it worthwhile. Kinda miss the original stronghold games where they had mini campaigns for you to go through. loved that game despite remembering it to be the clunkiest strategy game i ever played. Empire earth/and or Age of Empires (if i recall it correctly, may have been a similar game from that era) had some attempt at a story to go along with their building mechanics which came across to me a completed 'point' to a video game. Not having that why makes me question why one would make a game to begin with. Sandbox games are really overrated. Modern games seem to reach at old memories of games like that but never bother with making any memorable stories to go along with them which seems like a shame imo.
".. Sure, let's play the tutorial.." I could almost hear that piece of his soul leaving his body.
16:06 "Without access to information about how many unemployed I have" He says while waggling his mouse over the "Unemployed" Stat labelled in big bold lettering.
Truly one of the TH-camr moments of all time.
The people of this town are super OCD. I can tell by the very crisp straight lines and 90 degree angles of their roads. "Do not step off of the path!"
I was a bit surprised that the Tannery didn't give a happiness penalty to nearby houses. Those places stank of rotting meat and the chemicals used to harden/soften the leather both stank and were bad for peoples health.
Given that linking bonuses to maintain happiness is part of the city building elements it is odd not to have penalties from industrial zones.
At this point in time the "chemicals" were pee.
Still stinks to the high heavens @@GameTimeWhy
@@GameTimeWhy in midevil times the materials used for softning skin for leather making included dung, euria(pee), and animal brains.
@@vocalsforever agreed
Do not become addicted to water! Or you will resent it's absence!
wow. the incremental building in this is sooo detailed and beautiful
I swear road grids in strategy building game, are like the best to me, but are their own thing, and I like them... DF, Anon, Warcraft 2, Caesar III, War Wind, Rise of Nations, old, new, I could keep going.
New stuff is cool too, but I fear new things! Honestly, I like the grid and nongrid stuff too, but the grid is where I grew up, and it looks normal and fun to me, almost no matter what.
Cage me in with sharp 90° angle, and I will gladdly spend a few hours there, cutting down the trees in my cage, for my war efforts!
I live in a world where I want things neat and tidy and a grid keeps me in the lines. Free Form Building means I am going to be counting nodes.
Ngl, it'd be interesting to see how you'd react to Manor Lords
@@Lowkeh "Historically accurate" means "street maps are for suckers and if you were cool you'd already know where you were going".
Warcraft 2 didn't have roads, 1 did, but it was removed in later games.
@@JackPhoenixCz Nor did War Wind, those where because I still like RTS without grids, and they are among my favorite RTS games... Not War Wind, I just loved the box it came in, and was hoping even bringing it up would strike a cord with another person who had owned it.
i sub to like 3 youtube channels, its just not my thing to "follow" an influencer, but yours are one i follow. i love that you only cover games you wont have heard of otherwise, games with very limited marketing budget, and so often these indie games are so much more interesting than big AAA titles because its made by people who love games, who have a passion for making them, and who will make their decisions during development to make the best game, not to maximize profit. indie devs have soul that have left the big players in the industry. you help bring light to their creations. thanks!
My dream Survival City Builder game is a cross between something like Frostpunk and Age of Darkness.
Strong narrative design which adds a desperate human element combined with aspects of Grimdark Tower Defense / Horde Survival.
A lot of surviving and survival and survivors in gaming these days.
But did you know that not running out of HP is technically surviving too?
And that's been around since mainframe times.
One thing I wish more of city builders did, from the start anyway, was to offer more 'house' options, like long houses that share walls or similar. I recall Banished (although I ran it modded, so it might have been from that?) offering a 'halfway house' that had a massive population, but they had capped happiness and wouldn't produce children. I wish more games did that, and then offered better bonuses for individual houses if needed, or possibly using multiple story buildings better.
I can see Banished DNA in this everywhere, and that's a good thing.
"nope. the stockpile is 1 meter away from me. STARVATION CANNOT COMPEL ME!!" lol
Good graphics and visuals style for a grid builder.
Thanks for the video uploads, Splat! Your soothing voice as you take us on a tour of awesome fantasy worlds really brightens our day :)
Basically a nation of squatters! Would be awesome to move into a new town, and have an empty house to move into.
"See if it's going to stock our piles, in a fashion that we find to be acceptable."
I absolutely never intended to hear these words, in this order, in my life.
Thank you so much!
Post Apocalypse Medevil ❤ 🔥 ❤
Im here for it as usual
Ahh, it's grid-based. That's why I can't wait for Manor Lords. Grid-based builders are a dime a dozen. Manor Lords' free form building is so refreshing and allows realistic looking builds. I wish these grid -based games would at last let us cut roads at 45 degree angles.
Same, there are some good grid based games. I really liked farthest frontier, but it feels like once you've played one youve played most of them. theres only so many ways to build a grid based city. So it stops becoming a creative endeavor and starts becoming a spreadsheet simulation.
@@GomulDartyeah the min maxing gets tiring
My man hit us with the 1977 Sesame Street counting song banger
I am at minute 14 and I am screaming at the screen: "PUT 2 IDIOTS TO WORK THE WELL!!!" Anyone else, or is just me?
And the “I can’t see my unemployed” while I’m staring at where it’s showing the Unemployed status
I've read that's he revealed during streams that he kinda plays into the ignorance because it generates a lot of interaction.
@@sethlindgren8130 There's also that it takes a lot of attention and focus to keep up the constant patter, which means he misses things that seem obvious to people just viewing the game, not trying to play it AND be entertaining at the same time.
Plus there's the ADHD too.
He is easily the worst video game player I have ever seen, props to him making a living with something he is terrible at. Impressive
@@jonbower194 Try be good yourself at a thousand different games in a dozen of different genres and then record it in a comprehensive manner and show it to us.
Like the graphics, like the evening lighting effects.
SPLATTERCAT!!! You were literally explaining how you love watching the animation for buildings being put together in this game and then you skipped ahead...i was watching that too...BAH!!!
“…woe, despair, and agony on me”
How dare you plant an earworm like that and not finish it, @Splattercatgaming , leaving me feeling like Cartman and Styx
Another great video, my dude. I'd love for you to revisit Thrive later on when you get into warfare and such. Keep up the great work!
there is already a cool game on Steam called Thrive, which is kinda like "Spore" but way better
Hemp? Splatty I got the Cotton industry on line 3 for you.
Apples are full of pectin. That's what it is about apples.
how do you you like them apples?
Probably why God didn't want Adam and Eve to eat the apple. But then on that theory God also created pectin so...what a jokester.
Which is great! Without pectin, we wouldn't have jam/conserves/jellies/marmalades, and that would be a shame. What would would have on toast and in sandwiches with peanut butter without pectins? 😜
@@DrBunnyMedicinal you could say we'd be in a jam without it.
or maybe a pickle.
@@plumbthumbs9584 🥒😄
Thanks for showcasing. ^^
Mio Orange Tangerine is the best! (Drinking it now!!! :P )
Tang. I see you are a man of taste.
oooh, a city builder just for us robots!
I was met at the door by one of those gorgeous oppai secretary types - so THAT'S why it's a nerd castle.
22:50 a-la Caesar, my man.
Menu art looks like Arthas coming home after the Alliance campaign in Warcraft 3.
Two things that always bothers me in post-apocalyptic settings are; 1. The people are always in need of modern day comforts, which they surely wouldnt be in a real post apocalyptic scenario, 2. The building is always quite advanced or even grand. When it should be miserable and gritty.
O:13 Arthas, is that you??? 🤪😅
0:26
I'm pickin'...
An' I'm grinnin'
i very much agree. influence radius on buildings ruin the fun of gaming.
An apple a day keeps the doctor away. Two apples, however …
Of course Splat would choose "oh shat"😂😂😂😂
I thrived so hard and got so far but in the end it doesn't even matter
Looks & feels a lot like Endzone in a medievalish setting.
This looks EXTREMELY close to Kingdoms reborn. I wonder if the building system and such is some asset pack on the store.
haven't had a chance to watch the video yet but looks super like farthest frontier. Will check back when i get a chance to watch the full vid.
Game looks interesting 😊
Rino is just a chubby unicorn 🤣
It looks line it’s got some great building blocks
Time for some OSHAth violations.
They say a wise ruler has road networks...personally i just have a bunch of mud wallows
The ui aesthetics reminds me of dune spice wars
🖤
It’s the fiber in the apples
2:58 so this is a Banished with regions
This channel is dangerous for my wallet. This guy has like almost exactly the same taste in games as I.
What's this water flavouring thing? I drink lots of water but it's boring, so giving it some flavour sounds interesting.
thanks
So is this officially the 10 thousandth game of the exact same as the others in the gather, grow and build genre?
Are you sick or something? Might wanna take a break. Take care of yourself man.
"Then I'd have no luck at alll"
(upon seeing title screen) Tell me you're a Warcraft 3 fan without telling me you're a Warcraft 3 fan 😅
It literally says on the jobs screen number of unemployed
Does anyone else thinks that the artwork in the menue looks a bit like warcraft 3 arthas bevor he enters his fathers throne room?
Good show, old bean, but I'm going to have to give this one the swerve as it's not up my tree, looks great thou
Builds 4 tents and dirt roads... after that SECURITY! Most american way i guess. Who needs water anyways.
Thisd looks liike old school caeser 3
flippin apples man! u eat 3 and then die for a week
The dumpy in regards to apples is actually a vitamin overdose, I'm guessing vitamin c as that is a symptom of too much vitamin c. I work at a vitamin factory so I have some experience lol
Anno vibs
comment for the comment god!
looks like Farthest frontier
It has this seamless map system?
game still looks like Farthest Frontier, the seamless maps looks like more of a gimmick to me, FF has massive maps that you can build on as much as you like ,set up multiple settlements on one map etc
I'm blue, if I was green I would die.
Dabedeee dabedei?
Grids, more grids and aura-stacking... I'll end up figuring out an efficient layout, then get bored with those kinda games.
Seems like a horrible idea to have direct control in a colony builder, Splat.
nice
So far it seems pretty soulless just like the New Cycle game. Just numbers popping up on the screen
I really hate artificial limits on range of buildings. Starcraft, Dwarf Fortress and AOE 2 solve the problem well. Your workers will go as far as it takes, but the closer the drop off point the more efficient. This arbitrary "We can only work in this 300 foot radius" is just ridiculous in video games and it alone is enough to stop me from playing these games. It is just to force extra work and waste resources and area for the player that only pure Optimization Autists enjoy(I mean that lovingly and with a literal tone, you do you bruv but it is not for me)
To put it another way, It is a method to hurt the player with out openly hurting the player. It is not rewarding to "have to build another radius" It is rewarding to "This building placed here makes harvesting better so I will make the choice to improve things."
Im tired of every single city builder just being a remake of Banished
it looks well made, but I don't seen anything that distinguishes it from any other city builder. It lacks personality.
Hold on a second there, good Sir! I do believe I have spotted an IP theft within the first 30 seconds of your video.
Not on your part, though. No, it was done by the devs of the game. Look at the screen at 0:33. Is that not a cut-&-pasted recolor of Prince Arthas from the ending cutscene of the Human Campaign in Warcraft 3? The part where he stops for a second after walking into the main hall, just before he (spoiler alert) walks over & kills his own father.
Seems like somebody should be writing their anti-plagiarism argument right about now, to get ahead of the impending trademark lawsuit.
Is it me or is this the 4th or 5th video spalt has gone on a bigotted rant against Apples. Lol
It's hilarious listening to him complain because he doesn't know how many unemployed he has, while it shows 0/24 unemployed on the screen he is looking at...
Hello nerd, castle here.
"Mechanical and soulless" is the perfect description as to why i dislike this genre. I've always been attracted to it for the strategy element but it's always missing the point to why building any of it matters. Without story it feels horrible to play, gives me that soulless minecraft feel build for the sake of building rather than following any interesting progression (minecraft is a depressing soulless game i'll fight anyone one this). Anno was that for me, really disliked 1800 as it just had this dichotomy of one part of it feeling right but everything else just made me hate playing it. Went through one playthrough and uninstalled it. Doubt I'll ever pick up a game like that again unless it shows me something unique to it that makes it worthwhile.
Kinda miss the original stronghold games where they had mini campaigns for you to go through. loved that game despite remembering it to be the clunkiest strategy game i ever played. Empire earth/and or Age of Empires (if i recall it correctly, may have been a similar game from that era) had some attempt at a story to go along with their building mechanics which came across to me a completed 'point' to a video game. Not having that why makes me question why one would make a game to begin with. Sandbox games are really overrated.
Modern games seem to reach at old memories of games like that but never bother with making any memorable stories to go along with them which seems like a shame imo.
noo it's grid based :(
This channel is awful for my wallet.
first
2:56 “ONE two three FOUR five, six seven eight NINE TEN....” :😆😀😈 Sesame Street squishy bouncy happy creatures 😈