Balancing Yugioh's Most Broken Card! - Pot of Greed | Yu-Gi-Oh TCG
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- เผยแพร่เมื่อ 22 ส.ค. 2024
- Pot of Greed is infamous from the anime and it's brief stint as legal during the TCG in the early 2000's.
The card was so famous in fact, even after they banned it, they couldn't help but reprint it. This is how pot of greed was reworked, for the better!
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Did you know Pot of Greed has a boss monster?
Deck List for it here:
bit.ly/3ETCTlq
There's nowhere to ask this but please:
*Make a Cardmarket Pass (like Amazon Prime) for no shipping costs.*
A monthly subscription service to not pay more in shipping costs than cards. There's no many sellers who have all the cards you need, and if they do, most of them overprice them (like, a 2cent card they make it 90cent). And it's so annoying that the non-tracked shipping changes from 1.50€ to 3.30€ if you add 1 more card to the 4 cards limit. It should be increased, just a bit.
Please, as Christmas Gift, consider this idea.
Graceful charity > pot of greed
This is a great video, but more than that I love how cursed the thumbnail is.
how is this broken will all the negates and search effects?
The only way to balance it is to make a card called “Pot of Greed 2.0” and it says “Draw three cards”.
Pot of greediest greed.
Draw 56 cards
@@mauer1 Greedy Pot of Greediest Greed
Put a pot of all your favorite cards on the table and take whatever you want
@@mauer1 wouldn't that deck you?
@@wesleywyndam-pryce5305 that's the joke,
although it would make for a very consistent instant win combo with pot of generosity.
it definitly had a way better number with 55 cards when first player still had a draw in their draw phase.
Painful Choice + Tearlaments has entered the chat
Comparing Pot of Greed to Black Lotus and not Ancestral Recall (a one mana spell that draws you three cards) caught me off guard, because I've always pictured it as the parallel to Pot of Greed in MTG's earlier days. But putting it in the context that you are trying to reinforce the idea of the resource system (or lack thereof) being the real issue at hand makes the comparison you did draw much stronger and clearer. While the in-game effect of Ancestral Recall matches Pot of Greed better, the sort of meta effect is more emblematic of the games they each belong to. While cards are absolutely a resource in MTG, they are more abstractly a resource than mana is, whereas in Yugioh cards are the primary resource.
An interesting comparison that made me think! Kudos to you for that.
Time Vault and Slifer the Sky Dragon are the best cards. :)
Yugioh has a mulligan it is when you go first look at your hand, offer a handshake and ask "game 2?"
I mean, it is for a reason, because the game is too fast, due to extreme powercreep, if anyone thinks pot of greed is good in today's ygo, I'd say no, it's unplayable, there's so many cards in YGO that are beyond broken. Let's take that dumb XYZ monster that couldn't be killed by your opponent, Number 86: Heroic Champion Rhongomyniad, that locked out your opponent from even having a turn. They couldn't special summon or normal summon, it was immune to all card effects, and it could destroy all cards the opponent had... fuck YGO.
@@livedandletdielmao you have no understanding if you think pot wouldn't be good today
Pot of greed is the combo enabler that lets you draw into that broken ass combo piece in turn 1. The more card advantage dependant, shorter, and relyant on complicated interaction decks pecome, the more.powerful card advantage engines like pog are.
It's funny how often pot of greed gets used in the anime considering it was only used one single time in the original manga.
It was? I don't remember seeing it. What's it even do??
@@fennecwolfox I think it lets them draw 2 cards from their deck or something
@@fennecwolfox I am currently rewatching Yu-Gi-Oh GX, and i can tell you that everyone have Pot of Greed in their decks. It gives you the ability to draw two more cards and that's all.
@@crimsondragon7248 Wild.
@@fennecwolfox It has the properties of rubber and gum
I love that thumbnail
Curious about extending this conversation to the Jar Trap cards like Jar of Greed, Good Goblin Housekeeping etc.
And Reckless Greed as well. Discussing how forcing to set the cards first drastically weakens these effects is another aspect.
Because point of draw 2 is immediate card advantage. but it being trap meaning do not really much
@@alkria uh... Dinomorphia and labyrinth would absolutely love those.
@@r3zaful Why would they love those? they don't benefit from them being traps. Just using stuff like any other pot is much much better since your interaction is basically entirely focused on your opponents turn.
@@r3zaful not really
I'm not very familiar with Yugioh but my first thought was Legacy of Yata Garasu as well since it's also that type of effect
Me and a friend play a lot of old formats, and every time we play modern we laugh so hard at how something like "having 5 monsters in the graveyard" was a pretty high requirement in Goat, but now I can mill 11 in 1 tear combo, which then triggers another mill 15 and literally limitless pluses off of it.
I think yugioh (now) does have a resource system, hard once per turns (which tear name has been used, which spright/floo was summoned). Cards advantage is always useful in card games even with resources like mana. Something I think often overlooked for pot of greed vs upstart is that while upstart turns your deck to a 37 card deck, upstart is card neutral while pot isn't. Also another thing about pot of greed is that (at 3) your opponent could pot into pot into pot. Imagine sitting down with your opponent and your opponent draws 8 cards for their opening hand. Nice vid!
I don't think anyone overlooks the difference between Upstart and Pot of greed, that's why one is legal and the other one isn't
@@abcrx32j I think overlook is the wrong word to use. I meant to say something along the lines of "a card that goes card neutral is played because it turn it into a deck into a 37 card deck while pot of greed could turn it into a 34 card deck. And the card neutral card is at 1."
@@Xeraxil Yes this is the main difference and reason why upstart is fine (maybe even at 3) while pot is not. Nowadays most meta decks are so consistent that you struggle to keep it at 40, ishizu tear, despia, dragonlink etc. these are all decks I have played and every time I build it's so hard to not go 41, 42 or more cards because you NEED some specific combo pieces and Mine outs (not anymore lol). I would almost never consider putting in upstart let alone three of them, and in a 40+ card deck it's literally useless. On the other hand if you have a perfectly tight 40 cards deck you literally lose nothing by just adding a pot of greed, let alone 3. The worst case scenario is it baits a negation which would have been used on another card anyways and the best care scenario is you just got a free +1. The only way pot of greed can ever come back (unless it goes back for one format to sell a reprint and then gets banned 6 months later) is if powercreep gets to a point where every meta deck is so consistently tight that you have to play 60 and there is no space to fit them. At that point it would just help the few strats that can afford the 1 or 3 extra spaces.
@@Xeraxil People always talk about it lowering deck size but the real problem is that is increases hand size while doing it. Its literally 2 cards occupying 1 card slot. If they don't ash it you just went from a 5-6 card starting hand to a 6-7 one.
I remember the playground days when we would ignore limited lists. 3 pot, 3 graceful turn one. You basically just got to have all your cards.
That thumbnail is an artistic masterpiece.
to add to the pot of avarice discussion part of the reason it's not so great anymore is that the shuffle into the deck has become a downside again a lot of decks use the cards in there graveyard
thats why you put extra deck cards back into your extra deck.
which effectivly translates to.
take 5 extradeck monsters back to your hand, draw 2.
@@mauer1 the reason why pot of avarice is bad because the decks that can use it don't need it and the decks that need it can't use it. Let me break it down for ya.
Combo decks that fill up their graveyard don't need it because the whole point of the deck is to get their combo off. The combo should win the game outright or put you at such an advantage that you're in a very good position, however when going second avarice doesn't help you break your opponent's board, nor does it help you perform your combo. It doesn't facilitate your wincon or help you break your opponent's board for your wincon.
Control decks just simply don't put enough cards in the grave for you to use it.
It's more because you can only activate avarice when you're already combo-ing.
Preferably you want to have a draw card that unbricks you when you can't combo.
Not having that makes it winmore.
i always hated pot of desires bc of the banish 10 since i like more control-based strategies but when you said "you can treat those cards as being on the bottom 10 of your deck so you're probably never going to see them anyway" thats a pretty interesting view that i might start considering it more now 😂
A common conversation when explaining desire to someone :
"Wait, so you lose 10 cards to +2. That's awful."
"Hmm, actually. You go +1 and don't lose anything."
@@jasonlu4514 Though occasionally you lose the entire game lol. Hitting all 10 of the cards you need to run your deck at all is unlikely, but never impossible.
@@Merilirem Yeah, this card doesn't works for deck that runs engines or a lot of one ofs.
@@jasonlu4514 Yeah I get that for sure - i'm just the paranoid player that always thinks about the long run and wondering if that banished 3-of would come up if i didn't banish it if the game ends up going longer but it usually never does 😭
Pot of desires is especially good in control
People forgot about the monstrous card that was Graceful Charity. It was the first fix of Pot of Greed but whooboy it turns out even more broken.
The lack of a hard "resource system" in Yugioh is a big part of why I love it. In other games my resources are limited artificially by turn count or have to be played IN MY DECK as future bricks past the ones I need to draw to play at all. There is something so elegant and fun about all your cards being playable if you build your deck right. Part of why I hate the concept of a garnet is that there should never be a time when drawing a card is bad unless you made a mistake. In other games this is just the norm. I quit MTG and all games that use lands precisely because its no fun drawing lands or worse yet not drawing lands. Its no fun being required to make as much as half your deck out of resource cards you hope you draw at the right times.
It baffles me that there isn't another card game like Yugioh. 100 MTG and hearthstone clones come out and yet not a single game I have found is a "yugioh clone" and it sucks. If I ever make a card game it will function like Yugioh because at its core Yugioh is a perfect game.
Because mtg and hearthstone is a tried and true formula, that doesn’t necessarily make it better or worst but it’s logical, reasonable and it makes sense so people are scared to deviate from something they understand to that which they cannot
Yugioh is like “chaos” to other tcg’s “order” but little do people know there is a method to the madness that is yugioh
Yugioh breaking the rules that so many other tcg abides by actually do make sense if you view it as a different genre of tcg too if tcg had different sub genres; if other tcg are turn based tactic and strategy games as a card game then yugioh is a fighting game as a card game instead meaning while other tcg are limited to only certain abilities a turn within certain categories of actions (e.g in a turn base rpg each category is limited to one action from separate categories of options) for each controllable unit just like a turn based tactic and strategy game then yugioh requires quick thinking and honed combos and maneuvers to out pace and counter the opponent in the spur of the moment to reduce their health to zero as fast as possible like an actual fighting game
You can love yugioh all you want, I did for many years. I can even see the point of a no resource system game and wanting others to copy that and see what they can come up with. But yugioh is at its core 100% flawed and the antithesis of perfect. Not because of the no resource system, but because they very mechanics that existed at its birth weren't really carefully thought out to interact cleverly with one another. A lot of stuff was just thrown in just because. This lead to retroactive mechanics, designed to fix some pointless stuff the game had since the early days. Defence was always a very inferior stat to attack, levels didn't matter beyond tributing, attributes and types were almost totally pointless, traps were inherently very slow compared to spells.
You can see how these design pitfalls have shaped today's game. The tribute system which was so resource heavy has been reworked to the extra deck summons, defence has been deleted from link monsters, traps have almost been phased out from the game. It's not only power creep that led us here, some mechanics (like defence) were bound to be outclassed as they didn't really fit the ruleset or the style the game tried to stablish from the start.
"Yu-Gi-Oh is a perfect game", I laughed so hard reading that.
Those other games also have resource systems so that a 20 minute game isn't two turns, where player 1 combos for 10 minutes straight then player 2 combos for 10 minutes straight. They want their games to have a curve to them, where the further along you get the more powerful you are and the more engaging each turn is. Yu-Gi-Oh, meanwhile, doesn't want to have that curve. You just go crazy with your most powerful stuff from the word "go." Whether a 20 minute game is 10 turns where both players scale in power over time or a 2 turn game where both players explode out the gate with bonkers stuff is better is a matter of taste.
I do agree with MtG having major problems with its design. Since so much of your deck is land and you draw 1 card per turn, it's easy to just draw nothing (too much land, too little land, etc) and lose through no fault of your own, which is a problem modern Yu-Gi-Oh does avoid by having so many one card starters and graveyard effects.
I prefer there being some sort of resource system slowing the game down and making it scale up over time, but having to draw that resource and the cards to play 1 at a time is frustrating. That's why I like the My Hero Academia CCG. You have resources you have to play that allow the game to scale as you go, but those resources do something besides let you pay costs (your "lands" pretty much all have important effects) and you completely refill your hand every turn so you're way less likely to brick and not be able to play due to a bad draw.
Most games that have a “land system” now just let you turn any card you want into a land of its own color so this isn’t an issue anymore. And there’s always some new resource attempts especially like what Hearthstone does except IRL
The thumbnail is extremly cursed.
Pot of greed: Spell Card: Effect: Draw 2 cards. You can only activate Pot of greed once per duel, and cannot draw cards by your card effects for the rest of this turn.
………. So you play it at one, and use that massive extra advantage to combo off and win that turn.
Do you even play the game? That’s a pathetically stupid concept
That still to good lmao
YGO yer not allowed to play with any card printed after 98, now the game is playable again, and so is Pot of Greed.
The game started in 2004, so thats a bit of a steep ask.
Pot of duality is a funny case. When it was released deck building theory wasn't established yet so it would show up in decks it had no business being in just to add more consistency. We're talking decks that want to special summon a lot.
No, it was because when it was released, you would do a lot of special summoning on maybe 1 or 2 turns in a 10 turn game. So you would use it whenever you didn't have the tools to go off, as OTKs from a clear board were very rare. Decks back then would be much less consistent and you would need more than just 6 random cards from your deck to combo off, so the extra consistency was worth it in many decks.
@@dracoblizzard7944 hieratic summon.. A lot....
@@r3zaful
pot of duality is playable in any deck if you dont need to go off turn 1 because you have the risk of dying turn 2 if not. which is just not true anymore.
hieratics loved that card as any other deck did.
its not about how many special summons you have to do in one turn.
it is how many turns there are left once you start to special summon.
and especially with hieratics if you were able to dump your entire hand even top tier decks at the time werent able to hold them off. Thats why you added duality to add consistency especially if you needed to go first because you needed to survive turn 2 with mostly handtraps.
the thing is in Yugi you acctually can search cards so the banished 10 cards are like bottom 10 isn´t 100% true. you can interact with your bottom 10 cards. + you shuffle a lot in yugi so these 10 cards consistantly changes
that only creates problem with the worst luck possible or bad deck building.
if you put this card into a deck with 5 one offs that you actually need to have a significant board. You have real problems.
But if you put that card in a deck that has at most 1 or 2 one offs that you dont even need for a strong board you are swimming in consistency and plusses.
when you draw your starter you can also combo off first and then use pot to draw into traps / handtraps or some extenders you havent used yet which lowers the risk of banishing all 2/3 of one kind even further.
In today's meta, a mid-tier deck such as the new crystal beast deck goes +1 with Crystal bond, which is essentially Pot of Greed. But then that same card gave you acess to Pegasus and Crystal Beast Rainbow Dragon, Pegasus going neutral for another card on your field and CBRD going +1 with its effect to special 1 Crystal beast and add one Rainbow Dragon to hand. The player already went +2 off of 1 Crystal Bond while also playing 2 more cards on top of it and now they can Xyz or Link summon into something else to potentially go further. But naturally, every player starts with 5 cards in hand, so the player can easily go +2 again from another one of those cards in the same process.
Essentially every card gained in a duel these days is a card searched and added to hand. One could argue that "adding to hand" can be interupted, unlike drawing, but which one would the player rather have: garrantee of one card at random or the exact card needed for a combo to win the game with the slim chance of it being stopped from reaching the hand? The ability to search everything has pretty much killed Yugioh for me. Decks have become so consistent that I'm just repeating the same duel through the same search engine again and again, with the only possibility for randomness being my opening hand.
I understand that having a starting hand of 6 instead of 5 would greatly increase the consistency of any deck, which we could argue is what Pot of Greed would do, but I find it absurd in today's search meta for +2 and up or neutral for 5 cards that we still call Pot of Greed's +1 unbalanced.
Feel free to change my mind, I am still hoping to understand what I'm missing, if that's the case.
……… The difference is that Crystal Beasts can have that card……. because they’re terrible.
Crystal beasts also have an indestructible field spell that gives them a free draw, free summons, and near infinite negates. They also have a complete, non-destruction board wipe that leads to a near guaranteed OTK.
They can have these things…. because they’re bad.
Sacred Beasts literally get a Pot of Greed for free, every turn, just for having one of their monsters out.
That is not the same as giving every deck in the game Pot of Greed.
@@emoimo4171 I understand your insight regarding power level of decks, however, I fail to see how this rules out Pot of Greed from changing anything. If a "bad deck" goes +15 out of two cards, then surely a "strong deck" will go +20 with ease. I'm just getting back to my initial argument here; card search > random draw, no matter the deck and its power level.
TearZero is objectively the best deck right now and I believe it is fair to say that Pot of Greed wouldn't change anything to their playstyle and they would still remain on top due to the way their mill engine functions. We could probably go through every deck one by one, but ultimately, I still doubt granting a single +1 to every deck would even matter with the current game state.
I might still be missing out on something in your explanation. If you feel capable and willing, I'd like to hear your take with more details. Cheers.
@@ALPHACKER2
“TearZero”? You mean Tearlament? “Tier Zero” is just the title you give to a deck that has more than 50% representation at top events.
And the difference of giving every deck a +1 is that the stronger the deck is, the more they can take advantage of it. Even at the mid-tier.
Crystal Beasts drawing into two of their monsters gets you a normal summon, or a Pegasus search at best. Virtual World drawing into two of their monsters gets you a 12 card combo, that ends on 2 negates
U.A. drawing 2 gets a slightly better lineup, or maybe a battle trap. Shadoll drawing 2 lets them fuse with your monsters, and set up an oppressive endboard.
The problem isn’t **necessarily** that it would break the game (even though it probably would). It’s that it would help some decks more than others, and the decks it would help the most are the decks that are **already** the strongest, and would just increase the gap between Tier 1 and Tier 2, or Tier 2 and Rogue.
That’s actually why I wish the TCG used Duel Links’ ban list rules.
Where a deck is allowed 1 limited card **period** , and 2 semi-limited cards in their entire deck (we’d also have to add a “tertiary limited”, to have a pool of cards that you can only have 3 of).
That way, decks like Crystal Beasts could run Pot of Greed, and top tier decks that have an important card limited already can’t.
Because the top tier decks can take advantage of broken cards way more than Rogue decks can.
That’s a whole different argument though.
Main point is Pot of Greed would be awful for the health of the game, because every deck in the entire game would play it at max copies (probably 1), and it would make the best decks even better, while only slightly helping most rogue decks
@@emoimo4171 I think I understand your point now. What you mean is that +1 becomes exponentially stronger the higher tier the deck is, creating an even wider disparity between power levels. Makes sense.
And yes, I did mean Tearlaments-Ishizu when I said "TearZero", I thought that was an already well-known term, my bad for wanting to write quickly!
That idea of hard limited format seems interesting. I'm always eager to hear about more formats in Yugioh and was very pleased to see Edison and Goat spark up in popularity.
Thanks for your time.
Yu-Gi-Oh's resource system has always been time. In old-school it's the draw for turn and the normal summon, and that slowly changes into the hard once-per-turn limits on cards in modern Yu-Gi-Oh, and the normal summon is still there depending on the deck.
Anyone who still normal summons in Yu-Gi-Oh! is stuck in the 90s... when it was a playable game. And anyone who remembers tribute summon... in an era where Special summons are the norm, and with Pendulum Summons being a thing... and extremely broken in itself. In the past YGO was about resource management, because your cards were your resources, you didn't want to play raigeki too early in case your opponent could build up a board which you then couldn't deal with.
@@livedandletdie normal summon alister
Pot of dichotomy was always an interesting one for me. It only saw a very small amount of competitive play but for decks that can run it its very cool
I think it only seen played during HAT format due to the variety of monster type in its deck (Fairy, Pyro, Aqua, Insect, and Plant)
Limited by one normal summon...... Screeches in floo
Pot of Prosperity into Imperial Order was something.
Adam legit knows and understands a lot about the game and game design and that's one of the reasons this channel is so good. Master Duel has brought in a lot of newer or weaker players to the point where I've seen people actually try to argue towards Pot of Greed being unbanned or not being that good anymore so I hope this video helps some.
There are also a lot of archetype-specific draw spells that resemble Pot of Greed / Graceful Charity like Destiny Draw and SS Mobilize Engage but being archetype locked is also a very real deckbuilding restriction, like the retrained Pots.
Overall I'd say it's one of the aspects of the game they've done a great job with and they're all SR in Master Duel which makes them relatively easy to acquire, nice for such staple cards that you'd like to have a variety of.
Also Pot of Avarice is my favourite card ever in the game, recycling Lonefires and Gadgets and all that fancy stuff feels amazing. I'm getting my fix of it with Chaos Creator lately.
Pot of Avarice is such a cool card. Too bad that it translates to put 5 extra deck monster back to your hand and draw 2 cards
The problem with Pot of Greed is that simple. You said 37 card deck, but if you started with 3 copies of Pot of Greed in hand, your 34 card deck (Turn 1 draw was a thing back in the day) into a deck that only has 28 cards. While the resource compression is officially at 37, in practice, it really is a lot more like 28 or so on average depending on the situation on hand, as any seasoned player would likely run the resource equivalent of Graceful Charity.
Let's have the hypothetical maximum of 3 copies of Pot of Greed and Graceful Charity in turn 1. Play 3 Pot of Greed and you have 12 cards out from deck (6 from first hand and 6 from Pot). Current hand size: 9
Play 3 Graceful Charity and you lose another 9 cards from deck, but the GY gains a net of 12 cards (3 Pot, 3 Grace, 6 card discard). Hand Size at the resolution: 9
You literally just went through about half of the deck and have almost 25% of the deck in hand. This is literally 2 cards of the game run at the limit back in the day. This doesn't include cards that gain bonuses to draw from the deck at all and you still have time to pull out your best combos.
Calling it broken is a huge understatement. It's game defining.
Pot of Greed is one of the poster child of the "You see, that's where the trouble began. That, smile, that damn smile." meme
It fits perfectly after all.
D. D. Crow was during Chaos Monarch Meta not Chaos Meta. Might not seem like a big difference but it was after the big Chaos Monsters were banned and sorcerer was restricted to 1.
I started playing yugioh with the eternal duelist soul. On the GBA. in 2001 Still remember those days
I'm still playing that tbh. I really like old yugioh
most TCGs: a long, epic battle with multiple strategic decisions that can turn the tides of battle
Yu-Gi-Oh: I can win the game in one or two turns 99% of the time
The insane thing, strategic decisions are as prevelevant in yugioh as in the others.
Although they usually happen in the way of side decking and hand traps.
idk why people think that fewer turns means therefore there are no strategic decisions. If you watch any modern yugioh game at a high level tournament you'll see a ton of back and forth between negates, handtraps, and grave effect triggers.
an interesting "fix" to pot of greed that I'm not sure how well it would work is make it so you draw the cards in the end phase
another restriction is that also you cannot conduct your normal draw during your next turn since drawing into handtraps is a big possibility
Drawing in the end phase would be way too slow to be worth it
@Cardmarket - Yu-Gi-Oh!: In yugioh looking at the 3 top card of your deck, meaning your opponent can't see it, and that is not what pot of duality does, Excavate is just the problem solving text, for reveal the top 3 card of your deck, meaning not only you gets to look, your opponent also looks at them. Also you cannot special summoned the turn you activated this card. The old rules version the current rules, the old rules was before April 1st, 2020, with the restriction of you cannot special summoned the turn you activated this card, meaning if it considered that you attempted to special summoned even if the special summoned never happen, and also even if the special summoned was negated, you can't activated pot of duality, only when the activation of the card that special summoned was negated, that is the only time it is considered you never attempt to special summoned, rules past april 1st 2020, now they rule it that the special summoned must happen, in order to prevent pot of duality and card with the same restriction to not be able to activated.
When my frends and I were 14, we played "schoolground yugioh" (Which means you immediately know there's shenanigans going on) we had a rule where if you empty your hand in a turn, you can draw 2, but you can't set, summon or activate those 2 cards. Imagine Cardcar D, but you can continue your turn and didn't have to waste your normal summon
U also could have mentioned that most of the retrains were once per turn
Pot of Extravagance always is a bit of a gamble and I love it. You know if you lose important pieces of your extradeck, you either have to adjust your strategy or you just lose.
Also it has to be the first thing you do, so you can't just go and draw two cards after having brought out everything you already need.
I'll do anything for them to limit Pot of Greed to one just for one meta just to see how badly the meta would warp
Played Yugioh for a long time now and there are some things I wish Konami would impliment in a format
1. Going first in Yugioh is really good. Most decks can play through handtraps and you can set up a strong board before your opponent has a chance to do anything. You do draw a second card going second, and there are strong cards dedicated to breaking boards, but most likely, you're going to be in a big disadvantage unless you pull one of them.
I say let going second players be able to mulligan their hand, and redraw the cards they shuffled back. They'll have a better chance going second, and pressures the going first player to vary their boards for certain decks instead of monster spamming and putting up a bunch of negates.
2. There are a lot of old decks that will NEVER be competative no matter what kind of support you release for them. Blue Eyes, dispite being the most iconic monster, is not a good archtype for competative play. This also goes for decks like Dark Magician, Amazons, ect. Iconic decks and mosnters that has got them into Yugioh to begin with
There's a system implimented in Duel Links called skills. A skill are abilities you equip at the beginning of the duel to give yourself a boost if certain conditions are met, or even let you play certain cards that aren't normally available.
For example. If you're a blue eyes player and love playing the archtype. Blue Eyes in the show is infamous for being this big bad menance that players have to go WAY out of their way to out? What if there's a skill you can equip to let normal monsters you control be uneffected by your opponent's monster effects, as long as you have at least 9 cards that mention "Blue Eyes" In your deck and cannot play continuous spells and traps if they don't mention "Blue Eyes" in their effects?
Your opponent, just like in the show, will have to go out of their way to out your Blue Eyes cards without them becoming toxic.
Pot of greed is a nice generic +1, but a lot of archetypes have their +1 and even when it goes through, victory is not guaranteed. Painful choice is way more powerful, if it resolves, you can easily do a FTK.
Funny enough I do wonder if Pot of Greed might get powercrept at some point here. I know it is the poster boy for cards that can never get powercrept but we are seeing it a little bit in the OCG treatment of Upstart Goblin. Pot of Greed is often said to have no downside however one of the two reasons that OCG can have Upstart at 3 without real issues and many decks don't even run it is that with the advent of hand traps there actually is a noticeable cost to having it in your deck. It can stop you from having the required counter cards in hand to keep your opponent from getting their board setup. The other reason is that many decks are setup to inflict 8000 damage so Upstart can mess with that but from everything I've seen it seems that is the lesser reason.
Pot of Greed is of course still amazeballs but I do think it's overall power has come down a lot over the past 10 years. If it used to be a 25/10 card it is now a 20/10 card. Still too strong but a noticeable decrease in power.
I can see pot of greed becoming trash in the future due to Konami releasing restrictive in archetype draw 2 effects that also setup the deck's win condition, and synergize more with said archetype. We already have in archetype hand traps that are better than running regular hand traps, ie, Havnis for Tearlaments. I think draw cards are next in line to get that same treatment, unless Konami does a 180 and decides to fix their game instead.
Nah it's actually just straight up search.
Or you forgot Block Dragon or even spellbooks of judgement?
i don't play yu-gi-oh but sometimes i get yu-gi-oh videos in my feed. the fact that several of them were about pot of greed tells me everything i need to know about the game: let's discuss for hours on how broken is a draw two effect in a game where spells are free.
my idea was keep it legendary by allowing you to draw 2 but you lose at the end of your turn, can't be used for unbreakable boards first turn becomes a going 2nd card and a last resort card.... nope still pretty broken I think
Pot of greed
You can only activate this card if your opponent has 2 or more cards in their hand/field than you. Draw 2 cards.
Graceful Charity arguably aged even better than Pot of Greed. "Draw 3, then discard 2".
It gives no numerical card-advantage in hand, but it is the ultimate consistency card while also moving resources from the hard-to-access _Deck_ to the nowadays-very-easy-to-access _Graveyard_
It will never be unbanned.
Painful choice is even better than graceful charity. You can pick the 5 cards you want in the grave or in hand.
Little nitpick here: not everything before the semicolon is considered a cost, it's simply a list of things that happen on activation which includes the cost, targeting and designating (picking coin/die results/naming cards). This does actually come up rarely on mandatory effects that have targeting before the semicolon, an effect that involves said target and a second part of the same effect that applies regatdless of the first or the target.
A mandatory effect that just has targeting before the cost will still trigger with no valid targets it's just that the part of the effect which requires a target will resolve without effect. If targeting was a cost this would not be the case as the cost and only the cost must fully be paid for the effect to activate so the effect wouldn't activate at all with no targets.
Optional effect need to be able to resolve fully at the time of activation so the same rules don't apply.
For example: If you special summon TG wonder magician to a field with no spells or traps her effect to target then pop a spell/trap will still trigger. And nothing will happen.
I know this is borderline semantic and it hardly ever comes up but I just thought you'd like to know. Great video otherwise!
I keep seeing people say "yugioh doesn't have a resource system" but that isn't entirely true is it? The NORMAL SUMMON is the limited resource YuGiOh was originally built with, but due to how common Special Summons have become, that original resource has become a lot less important of a balancing point. The closest equivalent for that in something like Magic, which has a very explicit resource system that limits the kind of combo-centric power creep we see in YuGiOh would be if stuff like Black Lotus and the Moxen werent heavily restricted in most formats and never reprinted.
I guess that saying was referring to a universal resource system to be expended when playing your cards, but in yugioh literally anything the card asked for as a cost is the resource you expend. It's an open-ended system
thanks for the unintentional ASMR i was able to chill out after work which is intense outdoor physical activity i was too sore to do anything but try to get comfortable and thanks to you i got a few hours of sleep. i draw two cards from my deck.
i must have ended the video before the end the outro including the wrap-up speech is louder than the rest of the audio due to just falling into TH-camr mode
I follow all your chanels Cardmarket and you guys are doing an AMAZING job bringing good content to TH-cam. I'm thankful that these videos exist :) Keep it up! Cheers!
It's always been insanely strong. Draw 2 cards, so it's +1, but actually it means you can run a 39/40 deck, or a 37/40 deck with three copies + assuming you proc it every time, that's even better since out of 37 total possible other cards it's very likely you'll draw different cards rather than a copy, therefore you can get
My dude, you want to draw as many copies of pot of greed as possible. Drawing copies of pot of greed with pot of greed is what you want to happen, as you can use pot of greed multiple times per turn for a strictly positive effect.
@@erbinha_1234 It's desired but unluckly considering you just drew one. PoG-> PoG-> PoG-> upstart goblin would be pretty great ngl
I want them to make a Graceful Charity retrain for my Chaos Decks!
Same
One of THE BEST channel's for Yugioh. It is so nice that you are not only profit oriented, but want to participate in content creating. If you could only include North Macedonia to your list of countries, that would be inexplainable for us!
After watching this entire video, I STILL don’t know what Pot of Greed does.
Draws 2 cards... that's how bad it is. A card that no one would bat an eye at in any other card game is considered the most op card.. not because it's good, but because in a game where there is no restrictions at all, or rather the game used to be stupidly slow, people used to play for 15-20 turns in the past, and nowadays if you haven't won before your opponent has had his first turn, you're going to lose. The game is absolute dogshit these days.
While not a Pot card I think Sekkas Light should have gotten a mention here. The effect is better than Pot of Greed's, but it locks you out of spells and traps for the rest of the Duel. It forces you into playing a monster mash deck, which puts a real cap on your deck design, and limits the kind of deck you can play.
It technically was the other way around.
Monster mash was before sekkas light and sekkas light was basically a buff to them
Sekka's Light is also a nice comparison to Pokemon's Bill, which after the errata locks you out of playing other Supporter cards for the turn.
I always thought that pot of greed could be erratad to only activating when your life points were down to the last few 100, as it was generally used as a last ditch effort in anime and manga.
It would then become a dinomorphia card
@@superprogamer_0518 They could just make a Dinomorphia card that did this lol. Not sure if it would see play though.
There is a card literally like this, tho its a trap. End of the Line lets you draw 2 cards if your LP is under 100 and draw 4 if your Lp is under 10
@MrVirtualizer I'm aware of that card too. Just a shame it's a trap.
Interesting way to do it is you can only activate it if you've just received x amount of life point damage from cards controlled by your opponent. Just as I finished typing this I immediately thought of crashing tokens into a kaiju for draw 2 so I guess that's screwed
12 minutes in and I figured it out! Once per turn. And it lists multiple restrictions (restrictions from the other pot cards) you choose one restriction and draw 2 cards.
……. What are you even talking about?
Love this format.
Great background noice
I love how he says card
The “Kewrd themselves”
New Pot of Greed “playable on your turn only, draw two cards, ends turn immediately, do not activate effects of other cards (magic, trap, monster, graveyard, out of play)
"What does Pot of Greed do?". "It get's you banned from Tournaments!"
After having pendulum summons, and having TONS of archetypes that fill the whole field, I really feel Pot of Greed is the last of YGOs problems 🧐
Pendulum sucks lol
I still think that there needs to be a limit on SS
That's why Nibiru exists imo
Then stun decks would be only viable playstyle. Nibiru exists as well for the purpose of punishing Summons
*Pot of Greed And Selfishness*
Pay Half part of your Life Points then Draw 2 Cards, this effect cant be negated, this card effect can be use one time per turn.
Is there any way for the oppomemt to deal you 4k damage on your turn as a quick effect, that can be reasonably included in most decks? If not, the first part is not a cost.
Its funny you mention "fixing" cards, since as a magic player, I'm more than familiar with our respective games attempts to "fix" stupid cards. And just like in Yugioh, they backfired spectacularly. LED / Lion's Eye Diamond was an attempt to "fix" Black Lotus since you had to have to discard your entire hand as part of the cost, however due to both timing rules back in Mirage when it was printed and the more modern era of magic rules, alot of decks can utilize the discard your hand clause and the card is silly broken and banned in a lot of places. Brainstorm was an attempt to fix Ancestral Recall, its still 1 for draw 3 but you have to put 2 back, yet again, this "cost" ends up as a net benefit for some strategies, or others were simply the fast injection of resources is enough to execute a plan.
The parallels are pretty clear for sure.
Neither of those cards were as opressive as lotus or recall, and both of them are difinitely lower power.
Lotus is a card every single deck would have had to run in every single standard rotation ever if it was legal, and the deck wanted to be competitive, except maybe for delve.
Swordsoul: *laughs in Pot of Desires*
Welp, Swordsoul was mentioned literally right after the comment was posted.
Don’t forget, Prosperity let’s you banish Pendulum monsters from the extra deck as well.
Pot of less Greed:
Must be used at the start of Main Phase 1.
Draw 2 cards, and when it resolves, you must end your turn.
So……………… forfeit the game?
@@emoimo4171 Not necessarily. This card is used to enforce more of a mid-game Approch to where you already have Monsters, Backrow or even hand Traps in game, but whenever you use it escpially on Turn 1, it can punish you depending on the Sitatuiaton and the deck that you've built.
Using that turn one would literally mean forfeit.
There is not a decently powered deck in the last several years that can’t put 8,000 damage on the board in one turn
@@emoimo4171 It's meant for when you already have a board to begin with; maybe it's turn 2-3 ad you have a few bosses that have a negate / omninegate.
im old but played from the start I don’t remember pot of greed not being limited to one. Maybe no one at my locals owned more then one but it was from my memory always limited.
Really wish Yu-Gi-Oh! took a page out of Pokemons book and literally just rereleased cards with new effects to update them. Take Bulbasaur, there are many versions of it, but for the purpose of gameplay it still retains the name Bulbasaur regardless of which version.
We could easily get new versions of older cards that better support their archtypes. We could give cards like Dark Magician and Blue-Eyes White Dragon effects and keep their original names. Would be great to have playable versions of older cards and still be able to retain the artworks for them. They have alternate versions but it's just not the same when it's not the origianl character.
Obviously any card that currently sits on the banlist would remain banned from tournament play. Ban list can just be updated to say which versions specifically are banned.
They also need Full Art Yu-Gi-Oh! cards. The Pokemon ones look unreal.
The fact that there’s so many cards that allow you to directly choose cards from your deck and add them to the hand or field, pot of greed while is great for consistency doesnt same that broken anymore compared to choosing your cards at no cost I think pot could comeback at 1 and wouldn’t change a thing
Pot of greed accounts for 9 cards out of 40 in a deck. It gives you a 25% overall chance, and 150% greater chance to draw into any combo piece than your starting hand. It gives you a 3 card advantage. Like ancestral recall in mtg at drae3 for 1 is already broken beyond repair. Now imagine if it was 0 mana, and thats in a game where spells have costs associated with them, and most games dont end by turn 3.
you activated video of greed, it makes the viewer want to watch to more videos
one major problem of overpowered cards is simply in making the game boring to watch or play. Before the first banlist, Konami was noticing that more than a quarter of everyones deck was the same cards over and over and they knew that if they ever made a card too powerful again, eventually it was gonna get to half then more and more. Which is basically a roundabout way of saying they didn't want one deck to be Tier 0 and stagnate the entire game.
25% aint bad. Truly opressive metase tend to show up in over half of the decks at a championship, and gain winrates above 60%.
no more pot we need bong of greed
Wait, I'm confused. What exactly does pot of greed do again?
thumbnail goes hard I won’t lie
Maybe they could make the effect of Pot of Greed:
Draw 2 Cards... And these 2 cards remain revealed in your hand and you cant use them or use them as a cost till your next turn
No, if those cards would have been played anyway, unless they are a hand trap or something else crucial, this still creates a huge advantage at essentially no cost.
@@winsonxie3179 Well Pot of Greed was always a costless benefit... So maybe by keeping the theme of the card and increase the restrictions can actually makes it a bit balanced. But still i think if you can't use the hand trap till your turn arrives its ok... Or even better make it that you can't use them in any way after the second turn after this cards activation..
So the cards will be more of a burden in your hand since you cant use them in any way
"Some say you banish 10, some say you gain 2" -some wise guy on the internet maybe
Yugioh is a cardgame about applying one sided rules and while being able to break them yourself. The best way to give your opponent more rules and restrictions is with card draw. I can't imagine pot of greed ever comes back.
i think a simple: "Sacrifice a monster card you control, draw two cards" or maybe "Once per turn; you can draw two cards but you cant attack for the rest of your turn" though ive been playing a lot more magic than yugioh recently
Konami semi limited Desires to sell more tins with the prosperity reprints
Magic player here, the pot is not exactly Black Lotus but it's close. The ygo equivalent of the Lotus is something that can never be printed; a triple summon that has literally no restriction. Being just an obnoxiously good card on a bad day and absolutely absurd on a good day.
The MTG's pot has been printed however in the form of Gitaxian Probe; a relatively recent mistake considering the Lotus. Similiarly, the card is just absolutely ridiculous because you just add draw cards with virtually no tempo cost and the information on the opponent's hand is almost equivalent with a second card.
The magic equivalent is ancestral recall, and it would be more accurate if it was 0 mana.
Cards are always a resource in basically all card games.
Even in magic, you always want to try and at least trade 1 for 1 with your cards. The aim should be to try and get as many positive trades.
I can confirm, Pot of Avarice was basically always good. Cards like Giant Germ, Nimble Mongoma, and the ever present Cyber Dragon were super common.
It wasn't a 3 of granted. But it was basically always at least a 1 off.
Yu-Gi-Oh! used to have a resource system... there's a reason there are levels on the card... anyone remember tribute summoning... yeah back in the day when people still played actual yu-gi-oh... and there weren't all these cards that went through your entire deck special summoning 30 monsters in one turn just to munch up your opponent before they have the chance to draw their card for their first turn.
It draws 2? I thought you summon it to draw 3 cards from your deck, and Magic Force or “Mirror Force” lets you summon pot of greed again so that you can draw 3 cards.
Fun fact: pot of greed can be shortened to POG and that’s pretty cool
Did we forget about how broken graceful charity would be in this format?
You didn't mention the most fun and fair version of Pot of Greed, "Cup of Ace"
I agree with Paul from Team APS, the monsters were the resource system. It worked decently back then.
My thought in balancing buffing it up a little to be able to draw some more cards.
My pot of greediest greed would read:
"Draw 56"
You cant balance it, drawing 2 cards is too broken and drawing 1 card is garbage. Theres no in between.
“Drawing 1 card is garbage”?
Bruh. Upstart Goblin is at one copy, and is still one of the strongest legal cards that exists.
Do you even play the game?
I'd say as long as the effect is very weak, it's allowed to be free to use. However a free card that destroys everything on your opponent's field is not something that should be free to use.
And even then some games restrict whether those cards can even go into your deck at all.
dat beautiful thumbnail
uhm so funny thing. in Master duel i play exodia and my opponent doesnt get to see their turn often even without pot of greed cuz I have a golden bamboo sword i can use 5 times
So? That’s a bad, casual deck, played in a format without side-decking, that completely falls apart to hand traps.
The lack of any resource system is actually what caused me to drop Yu-Gi-Oh entirely. It didn't matter how much fun it was to build really cool, niche decks if I just lost turn one in tournament and casual play before I could even do anything.
You only lose turn one if your decks are wildly, comically unbalanced. Yes, if you take a casual deck to a tournament, you’re not gonna have fun.
But against another casual deck, that’s just up to you two to communicate the power levels of your decks.
Mid tier decks without hand traps have plenty of satisfying back and forth between them
Pot of Avarice got unlimited because players just didn’t wanna see a “dead card” in their opening hand. It’s an amazing card, but the game has become so fast that drawing avarice on your 1st or 2nd turn means you just ruined your chances. It’s very unfortunate.
I've always liked the idea of a separate ban list, where it's exactly the same as the first, except:
1. There's no forbidden list, will make sense in a second
2. Out of all the cards on the limited list, you can only use one of those cards
3. Out of all the cards on the semi-limited list, you can only play 2 of them.
I see how a 3rd list, one that's technically unlimited, but follows the same pattern as the other two, could also be here, but I don't think it's necessary.
Its easy to say it should be a thing, but I imagine it being hard to implement in a physical tcg.
So Duel Links.
I think the combo of pot of propensity into a pot of duality is funny. Because propensity puts them on the bottom of the deck, you basically dig for 9. I'm not sure if any meta deck has run both but maybe one will down the line.
Im pretty sure floow can play both
@@tame1773 pretty sure floow runs all of them at 3.
The draw 2 aswell.
It only needs the extra deck for certain specific outs anyway.
just bring it back and let the tournament format go wild. honestly no forbidden cards would be more fun(only limited and semi-limited).
There are a handful of old Yu-Gi-Oh monsters that have aged well - well enough to the point that they had to be errataed quite dramatically, and are still relevant. Sangan and Witch of the Black Forest are similar 'design mistakes' to Pot of Greed in terms of how they interact with the rules of the game, even if they aren't as immediately crazy as a spell that just says "draw 2".
not sure if sanagan or witch would see play if you cant special summon them somehow.
What if, the next pot of greed retrain is like, let your opponent smack you on the back of your head or backhand you to draw one card. If you're male (statistically you are) let your opponent flick you once in the pills to draw 2
I feel like it's pretty easy to fix though, just give it a tempo cost; Draw two cards during your next standby phase.
You could still play it in any deck, but it'll only be good in situations where you have time. Which might make it bad in current Yu-Gi-Oh, but still would be a decent way for an interactive deck to beat out combo decks by sacrificing tempo for card advantage.
Yeah no this is too bad.
Minus 1 to do nothing.
You know in the old manga, you can only play (from hand) 1 spell per turn...