I really like how attack points go after the defense stat since this makes the defense a lot more important whereas in the current Yu-Gi-Oh! its pretty useless except on monsters that specialize in defense. It gives a reason to play Dark Magician instead of Summoned Skull
I've always been fascinated with this game. I actually tried to "remake" it with the idea of using Levels as a form of damage calculation (i.e. you take damage equal to your monster's level when it is destroyed by battle and you take damage equal to your opponent's monster when it direct attacks) in addition to Konami's mechanics. I still really want to perfect the idea, but it was really difficult trying to design cards lmao.
I've done that at least once, it's a really cool concept imho. The fact that big monsters eat at your lifepoints faster makes for an intresting cost system where lifepoints matter.
The old yugioh duels seemed more like a tabletop game to me than a card game. Just using cards instead of figurines. Not so much D&D, more like Dungeon World where the players are encouraged to think outside the box and get creative with their battles.
“Is [Blue-Eyes] a male or a female?” Well, according to the manga, it is Kisara’s Ka, so that would make it female. So yes, you can totally play Blue-Eyes in the “Women beatdown” deck.
the trio of blue eyes white dragons in the Bandai version were indeed in chains using a card known as Blue Eyes White Dragon 3 Body Connection but you also needed a card known as wicked chain to use. Ironically that is how ancient Seto met Kisara in the first place. She was bound in chains. P.S.: it came to my attention the Japanese VA of Seto Kaiba did indeed do dub work for japans release of 50 shades of gray for whatever reason because of course Twitter found that out. Do what you want involving this blursed knowledge.
Bandai Yugioh would actually make for a pretty cool meta game. I can imagine it no longer seeing play since Konami's version is a lot more popular and "accessible" to newer players whereas Bandai seem to mostly rely on both the Anime and a degree in critical thinking to understand the rules of the game. But it makes sense, this was the first card game for Yugioh and there was no set rules until Battle City so trial and error will have some pretty big plays here.
I knew it, I always suspected that there was an earlier version of the rules where defense was applied when you got attacked, no matter what position the monster is in. I thought that the attack and defense points of most monsters made a lot more sense that way.
Some of these alternative artworks are really good I have to say. Too bad we are not getting more of the similar, gritty, artwork in the latest Yu Gi Oh releases.
My Bandai deck list: 1 x Exodia the Forbidden One 1 x Left Arm of the Forbidden One 1 x Right Arm of the Forbidden One 1 x Left Leg of the Forbidden One 1 x Right Leg of the Forbidden One ... That's the whole list. Why play more card when five card will do?
I really like how the cards looked here, they have more of a random 1-year-lifespan game you'd find in small stores. The gameplay is also interesting, it feels even more kid friendly than the official '99 OCG Yu-Gi-Oh rules. Besides that, man is your editing getting better each video AND you also took the time to build Bandai format decks,,,,, that's dedication
I think the counting the stars of destroyed monsters to determine the winner is pretty unique. And comparing the Atk and Def points when determining a battle makes Def a lot more important. In modern Yugioh the Def doesn't really matter as much when compared to Atk. But in this style of Yugioh the Def plays a much bigger role which I think is great.
The Bandai game is super fascinating. There's a number of neat ideas, but it was overall poorly executed and that's putting it lightly. ATK attacking DEF is how I always thought it should've been. It gives actual value to DEF and makes those high ATK low DEF monsters actual glass cannons. La Jinn wouldn't have ruled OG Yugioh. Counting Level Stars was also a really unique win condition. Most games aim to take something away from the opponent to win and this also added a risk to just using the game's strongest monsters, since there was no tributing. The spreading of the game's rules throughout the cards themselves is really strange, though when I think about it, it's like the game itself is a puzzle. Very fitting for Yugioh. However, as neat an idea as it is, no. Just make a rule book. A lot of people don't have the patience, especially if this game came out nowadays. A lot of the rules are incredibly vague as well.
I mean yeah, the original idea was conceived in the manga because of the rising popularity of MtG in Japan at the time. Takahashi just made something a bit different
I legit think this version of the game has so much potential. You have to make every move count since your monsters are basically waiting to be defeated after the one turn they attack on. Absolutely in love with the Attack attribute going against the Defence one.
Its world's better than the shit we're forced to call Yugioh now. If only upperdeck and Bandai had conspired against Konami. I was gonna make NFTs of Yugioh and would use this ruleset as a the premise. Maybe even give monsters effects but simple stuff like +500 atk vs Plant or Dinosaurs. Which is more in line with Takahashi's vision, along with it adds some more to individual cards so some aren't strictly better than others as really you want the lowest level monster with the highest stats at all times. Exodia is the elephant in the room, but with a lack of spells to exploit or any sorta draw power, it isn't unmanageable. You make even a few discard or mill effects like "if this monster battles a Pyro or Rock, mill 5." Or "if this monster attacks directly and the opponent does not have a level 3 or lower monster in their graveyard, they choose and discard a card from their hand" what seems like too specific of an ability cripples Exodia players.
The Bandai game seems very interesting! I actually found a shadi character card at a flea market for a few bucks back when I had no idea what it was. Granted it was moderately played at best, but it looked awesome and I had never seen a yugioh card like it. It also makes a great field center for my gravekeeper deck
Just make sure you don't use Bandai cards as a field center or token at a Regional event or higher. You can get disqualified for it. Konami REALLY hates any mention of the Bandai game. Just mentioning on any of their Twitter posts will get you blocked.
I love the original artworks in Bandai, I still believe there is hope for this trading card game. It's just the matter of when. I subscribed to your channel. Looking forward for more videos from you. Thank you!
I actually liked that the attack and defense points interacted in battle, like MtG. Would be interesting to see if Yugioh as we know it conducted the battle phase in that way.
Thanks for the deck list ideas. I have a couple hundred of these cards laying around that I won in an ebay action that me and a friend have been dying to play with for a few years. We decided on 25 card decks because the games tend to drag on. Really liked the balance list. Wish we had more quality Bandai Yugioh content on here.
Yeah sadly it's a very weird subject for gameplay and rules. Probably why this video is as long as it is haha Maybe I'll make some more Bandai stuff one day.
I'm not sure how closely this aligns with your final interpretation or any actual community that's formed around the game, but here's my interpretation of the turn by turn flow. 1. Turn player may set as many spell/trap cards as they like, then they must play a monster if they have one. 2. After playing their monster, the turn player selects one of their monsters that has not yet attacked (or a monster that has attacks remaining in the case of things like Gate Guardian and that Blue-Eyes thing) and attacks with it into one of the opponent's monsters that has previously been played, but not destroyed. If the turn player somehow does not have any monsters capable of attacking, no battle occurs. If the opposing player does not have any monsters in play (such as on the first turn), no battle occurs and the newly played monster is not considered to have attacked. 3. Compare the attack of each monster with the defense of the other monster. If a monster's defense value is lower than the other monster's attack, it is destroyed. If a monster's defense value is equal to or higher than the other monster's attack, it remains in play. 4. The turn player draws 1 card from their deck and play passes to their opponent. Repeat until both decks are empty.
That was very interesting. I can see why the Bandai game didn't catch on. It honestly feels less like an honest attempt at a tcg and more like a bunch of collectables for fans with some random rules thrown in because they knew people would want them.
Im the manga, the basic rules say that each player must have a 40 card deck, so I would guess that is the intended deck size. Why the game didn't use life points, I don't know
@@filipeoni There's nowhere even near as much annoying hidden rulings as in the TCG. The only 1 kinda advanced ruling is the part where Rush doesn't have any chains, meaning you can't use 2 traps against one attack or other thing you can respond to, only one at a time. Other than that, it's pretty much completely intuitive.
Most of this was a hot mess, but having the battle result be based on defense was a great idea and honestly seems like it's closer to the original intent of the game.
According to a more recent video by Maniax Channel, there wasn't. Bandai's Yugioh was Bandai's first step on the world of TCGs, and in that point, actual competitive play for the most JCGs was inexistent, exceptions being Pokémon and MonColle.
@@tiozuradasexatas6754 he only stated that Bandai themselves didn’t host any tournaments which is obvious. From what I’ve read in multiple Japanese comment sections people set up their own very basic locals at the time
Thanks very much. I accidentally found this video at just the right time. Has a lot of potential. In the first manga, advantages disadvantages are mentioned between white magic and black magic, etc. Only the advantage of thunder versus water is explained. Did you find further explanations of the advantages of these cards? Greetings from Germany
There are definitely things wrong with this game's balance (I know, it wasn't important when they made it). But on the surface it makes much more sense than original Yugioh. High-stats monsters don't wall you out for the rest of the game, stars are a much more gradual balance curve than tributes, and DEF actually matters.
Are the “Goddess Triplets of Wickedness” just the Harpie Lady Sisters? The translations of these cards are so confusing. I thought the modern day TCG was confusing. 😮💨
I have been homebrewing rules to keep the intent of the game solid while making it more feasible. The idea of monsters staying in play to be destroyed later, but not being able to attack again never occurred to me XD A couple factors are still unclear in my interpretation though. When a card says "consecutive attacks" I wonder if that means in the same attack, or if it means attacks on consecutive turns? Also whether the idea is to have both players place a monster on the first turn, or for the first turn player to have a monster down with no real advantage
They have made alternative art work of Dark magician blue eyes and red eyes with these designs they should make a whole booster set of these old art styles
Damn the art is beautiful. I love simple designs, nowdays its too flashy like an explosion in my eyes it tires me out. Plus atk vs def is alot cooler than what we have. I also liked the idea of rules being spread on cards and much of it was up for interpretation like playing a card game form of dnd where you have baseline rules but many are subjects to change to fit particular playstyles. Overall i would prefer this over the yugioh we have today, hoping it would keep that artwork and stray from too much powercreep.
i pretty much all of these cards and really wanna try playing them but that might end up being too hard since they're all,of course in japanese and i can't read japanese.>_
I think it caps out to 3-4 copies of monsters per deck due to the plot of how the manga and both animes play these things out in terms of common patterns. In the anime the Bandai version of cards was based upon there was this boss monster named the Gorgon that could only be played due to its sum of parts together: Red Hecate, Yellow Hecate and Blue Hecate. Pegasus only made 4 blue eyes white dragon monster cards . Also in canon he made 4 Egyptian gods cards; Obelisk, Slither (saint dragon god Osiris) , Ra, and it’s sum of parts , Holactie the Creator of Light. And that Exodia is split into 5 pieces. Not sure if any specifics were applied to amount of spell or trap cards but I’ll assume you couldn’t have more than 3-4 as well. This also applies to the amount of body parts of exodia to have assuming similar rules applied.
@@sakuraryuji01 also the other rule of both players need to have the same amount of cards so really the person with less cards and no more can force their deck size and really you only need 5 cards for a an opening hand so can't someone force a deck of 5 cards and with no turn kill deck with all 5 pieces of exodia both players can do that so the game really is is just a auto win or tie
This only seems confusing to you because you think it should function like the TCG. For example, your mention of monsters "On the field" when the game has no field, there's "used monsters" and "Destroyed monsters".
What's your favorite weird card art from the Bandai game? And what would you like to see for the next episode of Duel Sauce?
Also if you enjoy this series, consider giving it a like & a share- it would really mean a lot to me!
hey great video, can u pls make all those cards public on db?
i am thinking of starting a discord server to see if we can make bandai games a thing
Gia the dragon champion was my avatar for years on the yugiohcardguide fourm. Loved it
I absolutely LOOOOVE Mirror Force. That card's just sexy
I liked the rainbow rave fiend kraken
I really like how attack points go after the defense stat since this makes the defense a lot more important whereas in the current Yu-Gi-Oh! its pretty useless except on monsters that specialize in defense. It gives a reason to play Dark Magician instead of Summoned Skull
I've always been fascinated with this game. I actually tried to "remake" it with the idea of using Levels as a form of damage calculation (i.e. you take damage equal to your monster's level when it is destroyed by battle and you take damage equal to your opponent's monster when it direct attacks) in addition to Konami's mechanics. I still really want to perfect the idea, but it was really difficult trying to design cards lmao.
Go for it!
I've done that at least once, it's a really cool concept imho.
The fact that big monsters eat at your lifepoints faster makes for an intresting cost system where lifepoints matter.
You sir are a watcher guardian angel
The old yugioh duels seemed more like a tabletop game to me than a card game. Just using cards instead of figurines. Not so much D&D, more like Dungeon World where the players are encouraged to think outside the box and get creative with their battles.
“Is [Blue-Eyes] a male or a female?”
Well, according to the manga, it is Kisara’s Ka, so that would make it female.
So yes, you can totally play Blue-Eyes in the “Women beatdown” deck.
when you beat a woman she gets a blue eye
But can you imagine Blue-Eyes in Cyber Bondage? Is it worth it?
@@kindlingking From my experience, I think it's safe to say there are more people out there that would be into that than you'd think/hope.
the trio of blue eyes white dragons in the Bandai version were indeed in chains using a card known as Blue Eyes White Dragon 3 Body Connection but you also needed a card known as wicked chain to use. Ironically that is how ancient Seto met Kisara in the first place. She was bound in chains.
P.S.: it came to my attention the Japanese VA of Seto Kaiba did indeed do dub work for japans release of 50 shades of gray for whatever reason because of course Twitter found that out. Do what you want involving this blursed knowledge.
a dragon is not human, so its not a female i think, it refers to human female logically...
Bandai Yugioh would actually make for a pretty cool meta game. I can imagine it no longer seeing play since Konami's version is a lot more popular and "accessible" to newer players whereas Bandai seem to mostly rely on both the Anime and a degree in critical thinking to understand the rules of the game. But it makes sense, this was the first card game for Yugioh and there was no set rules until Battle City so trial and error will have some pretty big plays here.
I can see Bandai style YGO if Konami and the other rights holders would introduce a more TTRPG style rule-set
I knew it, I always suspected that there was an earlier version of the rules where defense was applied when you got attacked, no matter what position the monster is in. I thought that the attack and defense points of most monsters made a lot more sense that way.
"Kaiba always wins when he is played against a monster card, and always loses when he's played against another character card." Incredible.
Except Tristan's says he always loses. So if it's Kaiba vs Tristan, who wins?
@@a.dennis4835 Perhaps they BOTH lose, like how in actual Yu-Gi-Oh, two attack postion monsters with the same attack will destroy each other?
Some of these alternative artworks are really good I have to say. Too bad we are not getting more of the similar, gritty, artwork in the latest Yu Gi Oh releases.
Maybe one day!
My Bandai deck list:
1 x Exodia the Forbidden One
1 x Left Arm of the Forbidden One
1 x Right Arm of the Forbidden One
1 x Left Leg of the Forbidden One
1 x Right Leg of the Forbidden One
... That's the whole list. Why play more card when five card will do?
I really like how the cards looked here, they have more of a random 1-year-lifespan game you'd find in small stores. The gameplay is also interesting, it feels even more kid friendly than the official '99 OCG Yu-Gi-Oh rules. Besides that, man is your editing getting better each video AND you also took the time to build Bandai format decks,,,,, that's dedication
I think the counting the stars of destroyed monsters to determine the winner is pretty unique. And comparing the Atk and Def points when determining a battle makes Def a lot more important.
In modern Yugioh the Def doesn't really matter as much when compared to Atk. But in this style of Yugioh the Def plays a much bigger role which I think is great.
I love this art. The monsters look like MONSTERS, not just robots, dragons, and anime characters
The Bandai game is super fascinating. There's a number of neat ideas, but it was overall poorly executed and that's putting it lightly. ATK attacking DEF is how I always thought it should've been. It gives actual value to DEF and makes those high ATK low DEF monsters actual glass cannons. La Jinn wouldn't have ruled OG Yugioh. Counting Level Stars was also a really unique win condition. Most games aim to take something away from the opponent to win and this also added a risk to just using the game's strongest monsters, since there was no tributing. The spreading of the game's rules throughout the cards themselves is really strange, though when I think about it, it's like the game itself is a puzzle. Very fitting for Yugioh. However, as neat an idea as it is, no. Just make a rule book. A lot of people don't have the patience, especially if this game came out nowadays. A lot of the rules are incredibly vague as well.
Interesting to see that the combat system is straight out from MTG, original YuGiOh manga has a lot of inspiration on MTG
I mean yeah, the original idea was conceived in the manga because of the rising popularity of MtG in Japan at the time. Takahashi just made something a bit different
I can't help but wonder if at one point this game was supposed to have a rule where you lose if you can't summon a monster on your turn.
I legit think this version of the game has so much potential. You have to make every move count since your monsters are basically waiting to be defeated after the one turn they attack on. Absolutely in love with the Attack attribute going against the Defence one.
Its world's better than the shit we're forced to call Yugioh now. If only upperdeck and Bandai had conspired against Konami. I was gonna make NFTs of Yugioh and would use this ruleset as a the premise.
Maybe even give monsters effects but simple stuff like +500 atk vs Plant or Dinosaurs. Which is more in line with Takahashi's vision, along with it adds some more to individual cards so some aren't strictly better than others as really you want the lowest level monster with the highest stats at all times.
Exodia is the elephant in the room, but with a lack of spells to exploit or any sorta draw power, it isn't unmanageable. You make even a few discard or mill effects like "if this monster battles a Pyro or Rock, mill 5." Or "if this monster attacks directly and the opponent does not have a level 3 or lower monster in their graveyard, they choose and discard a card from their hand" what seems like too specific of an ability cripples Exodia players.
The Bandai game seems very interesting! I actually found a shadi character card at a flea market for a few bucks back when I had no idea what it was. Granted it was moderately played at best, but it looked awesome and I had never seen a yugioh card like it. It also makes a great field center for my gravekeeper deck
Just make sure you don't use Bandai cards as a field center or token at a Regional event or higher. You can get disqualified for it. Konami REALLY hates any mention of the Bandai game. Just mentioning on any of their Twitter posts will get you blocked.
I love the original artworks in Bandai, I still believe there is hope for this trading card game. It's just the matter of when. I subscribed to your channel. Looking forward for more videos from you. Thank you!
Yeah the rough art is really cool in comparison to the smooth Konami art. Thanks! There will plenty more videos to come!
literally all of the card arts are from the manga. battle ox and hitotsu-me giant were spot on for me.
I actually liked that the attack and defense points interacted in battle, like MtG. Would be interesting to see if Yugioh as we know it conducted the battle phase in that way.
Thanks for the deck list ideas. I have a couple hundred of these cards laying around that I won in an ebay action that me and a friend have been dying to play with for a few years. We decided on 25 card decks because the games tend to drag on. Really liked the balance list. Wish we had more quality Bandai Yugioh content on here.
Yeah sadly it's a very weird subject for gameplay and rules. Probably why this video is as long as it is haha Maybe I'll make some more Bandai stuff one day.
This version handles the DEF stat much better than the Konami version.
There were a lot of good ideas here, but some bad ones too. Mostly the ambiguity and fact that the rules contradict themselves sometimes.
It's a tangled network of rulings
I'm not sure how closely this aligns with your final interpretation or any actual community that's formed around the game, but here's my interpretation of the turn by turn flow.
1. Turn player may set as many spell/trap cards as they like, then they must play a monster if they have one.
2. After playing their monster, the turn player selects one of their monsters that has not yet attacked (or a monster that has attacks remaining in the case of things like Gate Guardian and that Blue-Eyes thing) and attacks with it into one of the opponent's monsters that has previously been played, but not destroyed. If the turn player somehow does not have any monsters capable of attacking, no battle occurs. If the opposing player does not have any monsters in play (such as on the first turn), no battle occurs and the newly played monster is not considered to have attacked.
3. Compare the attack of each monster with the defense of the other monster. If a monster's defense value is lower than the other monster's attack, it is destroyed. If a monster's defense value is equal to or higher than the other monster's attack, it remains in play.
4. The turn player draws 1 card from their deck and play passes to their opponent. Repeat until both decks are empty.
That was very interesting. I can see why the Bandai game didn't catch on. It honestly feels less like an honest attempt at a tcg and more like a bunch of collectables for fans with some random rules thrown in because they knew people would want them.
I would like to try. Also i thought there were only 9 cards printed, so knowing there are more is amazong
Im the manga, the basic rules say that each player must have a 40 card deck, so I would guess that is the intended deck size. Why the game didn't use life points, I don't know
1:45 Summoned Skull here looks exactly like the Lord of the Pit from MTG
It was inspired from MTG!
1:08 Woah. Forbidden Memories preliminary match theme remix? Nice!
Well that's explains why Flame Swordsman was a normal monster in the Anime
It seems to me like this is pretty similar to War, just with a some extra rules and other cards
"How modern yu-gi-oh requires a masters degree in linguistics"
That's how I feel when I try to watch yu-gi-oh nowadays
100% 😂
Try Rush Duels.
@@mythplatypuspwned Yeah, I'm learning about It and feels so much easier to understand what's happening
@@filipeoni There's nowhere even near as much annoying hidden rulings as in the TCG. The only 1 kinda advanced ruling is the part where Rush doesn't have any chains, meaning you can't use 2 traps against one attack or other thing you can respond to, only one at a time. Other than that, it's pretty much completely intuitive.
@@mythplatypuspwned That's such a relief
Most of this was a hot mess, but having the battle result be based on defense was a great idea and honestly seems like it's closer to the original intent of the game.
Wonder if any small tournaments were held with this game in 1998
It would be really cool to find out
According to a more recent video by Maniax Channel, there wasn't. Bandai's Yugioh was Bandai's first step on the world of TCGs, and in that point, actual competitive play for the most JCGs was inexistent, exceptions being Pokémon and MonColle.
@@tiozuradasexatas6754 he only stated that Bandai themselves didn’t host any tournaments which is obvious. From what I’ve read in multiple Japanese comment sections people set up their own very basic locals at the time
@@ruhidmohamad ooh, that's nice.
We need a pack who use those artwork on the current card
Thanks very much. I accidentally found this video at just the right time. Has a lot of potential.
In the first manga, advantages disadvantages are mentioned between white magic and black magic, etc. Only the advantage of thunder versus water is explained. Did you find further explanations of the advantages of these cards?
Greetings from Germany
I believe that stuff was manga only, not in the Bandai game. Guten tag!
These rules are very close to the made up rules my brother and I used as kids.
i just remember when I have "blue eyes white dragon 3 connection" cards in my collection but can't find it now
There are definitely things wrong with this game's balance (I know, it wasn't important when they made it). But on the surface it makes much more sense than original Yugioh. High-stats monsters don't wall you out for the rest of the game, stars are a much more gradual balance curve than tributes, and DEF actually matters.
I mean, you play a 5 card deck and open exodia every time
I have watched many videos about Bandai Cards but this is by far my favorite! Good work man
Thanks man!
Wow, the game looks so cool. The alternate artworks of all the cards we love are sick!
Yeah they do!
Well, that explains why the duelist realm rules were so weird.
Great video talking about a very early part of Yu-gi-oh! history! In the modern TCG, the only character cards are 'Token Cards'.
Unless you play speed duels
Are the “Goddess Triplets of Wickedness” just the Harpie Lady Sisters? The translations of these cards are so confusing. I thought the modern day TCG was confusing. 😮💨
I have been homebrewing rules to keep the intent of the game solid while making it more feasible.
The idea of monsters staying in play to be destroyed later, but not being able to attack again never occurred to me XD
A couple factors are still unclear in my interpretation though. When a card says "consecutive attacks" I wonder if that means in the same attack, or if it means attacks on consecutive turns? Also whether the idea is to have both players place a monster on the first turn, or for the first turn player to have a monster down with no real advantage
They have made alternative art work of Dark magician blue eyes and red eyes with these designs they should make a whole booster set of these old art styles
(Konami reading Bandai's rules after they aquired the Yu-Gi-Oh! license)
EEWWW...BROTHA EEEWW
"What were they thinking?!"
Mom can I get a Yugioh Deck?
Mom: We already have Yugioh at home.
Yugioh at home:
Sound like magic combat to me lol
I kid you not there are a few people who play this in Hiroshima at one of the card shops. I was unaware info on this was so hard to come by.
The red eyes black dragon i hope we get that as alt artwork n some others
Isn’t Exodia still bad though, like if you have to play a monster each turn, you could get stuck having to summon parts
This would be awesome as a desktop app. These rules would be super to understand with a computer ai
2:57 that sounds interesting...
The rules sound like Top Trumps but with variable deck sizes.
Curse of Dragon 🐉 Definitely has the sickest art for me. It's F*kin epic
Can someone explain the 'Silver Fang Meta' to me?
It's from the '99 OCG format- a video that will be coming in May!
@@JanjoZone Are we stilling getting the Silver Fang video or did I miss it in your videos?
@@dripmonkey6432 We did! Check out my OCG Series 1 history video!
8:22
Cyber bondage is it uncensored name
Damn the art is beautiful. I love simple designs, nowdays its too flashy like an explosion in my eyes it tires me out. Plus atk vs def is alot cooler than what we have. I also liked the idea of rules being spread on cards and much of it was up for interpretation like playing a card game form of dnd where you have baseline rules but many are subjects to change to fit particular playstyles. Overall i would prefer this over the yugioh we have today, hoping it would keep that artwork and stray from too much powercreep.
I love that Hitotsu-Me Giant artwork. I'm about to make that my new profile pic
Do it
yeah that totally says duplicate XD
I've been a fan my whole life but I had never heard of this version of the game, nice
Ofc Kaiba's deck wouldn't include Joey Wheeler character card cause that would be going to far.
The rules in the anime kinda make sense now lol
They make sense in regards to it being a shonen manga, not a physical card game with real world mechanics like in Battle City.
Bandai Seal of Orichalcos! Awesome!
The more back in time you go, the more i love the artstyle. Dafuq happened
all the card art is soo cool
Sounds like a terrible game this way.
Not to mention the tournament promo cards are stupidly expensive. :D
Yeah it would be easier to just proxy the cards if anyone wants to play them irl
Can you do a video about Yugioh Bam? I’ve seen it a long time ago and was interested in knowing more about it
14:25 is that the seal of orichalos
Spellbinding Circle! It even looks like that in the OCG!
i pretty much all of these cards and really wanna try playing them but that might end up being too hard since they're all,of course in japanese and i can't read japanese.>_
Those card arts are so bad yet so nice to look at. I would love to have a full collection
Despite being simple, this game seems fascinating. Doesn't playing Exodia auto-win you the duel though, as your life points can't hit zero?
couldn't i just make a deck of 5pieces and win right theirif 2 people do that would the game end in a tie
Great Video, man! Thanks a lot
Thank you!
Anyone know where one could find a virtual game of this for pc or android?
I can see this working if u clean up the rules
This game didn’t fail. It was actually quite popular
Did the game ever play like forbidden memories on ps1?
Lmao if battles are 1v1 why can BEUD attack 8 times??
this is really cool
is it still the max 3 copys pure deck or can i have a full deck of blue eyes
A question I too want answers to🧐
I think it caps out to 3-4 copies of monsters per deck due to the plot of how the manga and both animes play these things out in terms of common patterns.
In the anime the Bandai version of cards was based upon there was this boss monster named the Gorgon that could only be played due to its sum of parts together: Red Hecate, Yellow Hecate and Blue Hecate.
Pegasus only made 4 blue eyes white dragon monster cards . Also in canon he made 4 Egyptian gods cards; Obelisk, Slither (saint dragon god Osiris) , Ra, and it’s sum of parts , Holactie the Creator of Light. And that Exodia is split into 5 pieces.
Not sure if any specifics were applied to amount of spell or trap cards but I’ll assume you couldn’t have more than 3-4 as well.
This also applies to the amount of body parts of exodia to have assuming similar rules applied.
@@sakuraryuji01 also the other rule of both players need to have the same amount of cards so really the person with less cards and no more can force their deck size and really you only need 5 cards for a an opening hand so can't someone force a deck of 5 cards and with no turn kill deck with all 5 pieces of exodia both players can do that so the game really is is just a auto win or tie
This video was awesome. Thank you.
You're welcome!
Great content appreciate the research
Thanks! I spend a lot of time into it!
For art, bandai's yugioh is more similar to tha manga than konami's. But for the rule, konami's is more similar to the manga than bandai's
Rule 4 Should be in the real game. Defense is pointless in Konami Yugioh
Do I dislike it because of the click bait title, or do I like it for the whose line is it anyway reference??
3 years too late
Blue eyes is female by lore. But that still doesn’t change the card text that requires a female looking monster.
This only seems confusing to you because you think it should function like the TCG. For example, your mention of monsters "On the field" when the game has no field, there's "used monsters" and "Destroyed monsters".
Cant u make a 5 card EXODIA deck thear was no deck limit exodia fore the win 😂
Any game where you can play a "woman deck" is based af
bandai sealed ass lmfaoooooooooooooo
i summon sealed ass and activate its effect to say the bandai version of yugioh was wack.
Nice video :)
Thanks!
nice
Cool
When the gender meta is real
Lmao if battles are 1v1 why can BEUD attack 8 times??