SOVIET SHOWCASE intercepting HIGH VALUE military cargo! | Scenario: Valuable Target

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  • เผยแพร่เมื่อ 21 ก.ย. 2024
  • Big thanks to MicroProse for sponsoring this video! Check out Sea Power and Wishlist on Steam here! ► bit.ly/SeaPowe...
    Sea Power: Naval Combat in the Missile Age Playlist! ► bit.ly/SeaPowe...
    Taking control of the Soviet vessels in this one to show some of the power they can bring to bear! Our mission is simple, find and destroy a cargo ship carrying valuable military hardware!
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    Music used: End Game by Per Kiilstofte
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    Licensed under Creative Commons Attribution 4.0 International

ความคิดเห็น • 187

  • @jackmcfann
    @jackmcfann 2 วันที่ผ่านมา +163

    Gotta love those unique Soviet missile designs.
    Also the US forces start out with an F-14 Tomcat, because that’s the only platform capable of firing AIM-54

    • @artruisjoew5473
      @artruisjoew5473 2 วันที่ผ่านมา +24

      that should scare the shit out of the soviet admiral IRL because that means there is a US carrier strike group around, and they know your location, and you are within their planes' range.

    • @coyote47713
      @coyote47713 2 วันที่ผ่านมา +7

      ​@@artruisjoew5473enemy units exist within a Carrier Strike Groups range at the Strike Group commanders discretion

    • @SonesBen
      @SonesBen 2 วันที่ผ่านมา +5

      To be fair, a Tomcat's intercept range is quite far--especially considering that it can fire those Phoenixes from like 90 miles away. The carrier could very well actually be off the coast of Ireland.

    • @SonesBen
      @SonesBen 2 วันที่ผ่านมา +2

      (It's probably closer, though. It probably scrambled the F-14s after detecting your radar emissions.)

    • @Scorchluck
      @Scorchluck วันที่ผ่านมา +1

      @@SonesBen Eh, he should have checked the trajectory of the F-14, maybe there would have been a fat prize waiting for him

  • @orsonincharge4879
    @orsonincharge4879 2 วันที่ผ่านมา +102

    Microprose - This is early access and subject to change
    Me - shut up and take my money

    • @gdwnet
      @gdwnet 2 วันที่ผ่านมา +6

      Same here. I want this now :D

    • @samsungsmartfridge3173
      @samsungsmartfridge3173 วันที่ผ่านมา +4

      We should also all give credit to Triassic Games, they're the proper devs behind this incredible looking game.

  • @samsungsmartfridge3173
    @samsungsmartfridge3173 2 วันที่ผ่านมา +100

    Interesting to see the Storozhevoy, for anyone interested the Storozhevoy was the subject of a mutiny led by Valery Sablin in 1975, the event is apparently the inspiration for the book/film The Hunt for Red October.

    • @whatsoperadoc7050
      @whatsoperadoc7050 วันที่ผ่านมา +7

      Paper Skies has a great video on this on their channel. Title "When the Soviets Hunted Down their own Warship"

    • @samsungsmartfridge3173
      @samsungsmartfridge3173 วันที่ผ่านมา +4

      @@whatsoperadoc7050 Love that channel, its where I found out about the Storozhevoy in the first place

  • @Ereshkigal616
    @Ereshkigal616 2 วันที่ผ่านมา +91

    I see large soviet ship radar spinning, i like.

    • @-spook-2992
      @-spook-2992 2 วันที่ผ่านมา +4

      Even better are the fire control radars; love me some illuminators.

  • @akd8525
    @akd8525 2 วันที่ผ่านมา +63

    Yeah, semi-active SAMs with a secondary anti-surface function are going to require an active radar on the ship to guide them to the target. They aren’t self-guiding like Harpoons and other over-the-horizon ASMs. Odd that the US was so passive in this engagement. They could have at least fired Harpoons down the missile detection bearings even if they didn’t have radar or ESM contact on you.

    • @VulcanHDGaming
      @VulcanHDGaming  2 วันที่ผ่านมา +17

      Yeah I feel the AI was too passive in this one as well

    • @Paveway-chan
      @Paveway-chan 2 วันที่ผ่านมา +8

      Yeah, real strange. Probably an AI tuning thing, maybe the scenario was set to Very easy or something?

    • @lenny567l
      @lenny567l วันที่ผ่านมา +5

      Probably had US rules of engagement to be fired on first in the scenario

  • @antonrudenham3259
    @antonrudenham3259 2 วันที่ผ่านมา +17

    Activating your radar not only reveals your presence but gives away your precise ID and approximate location, heading and speed.
    I think launching choppers and keeping them very low and radar silent then vectorimg them many miles from you before popping them up to high altitude and going radar active might prolong ones life.

    • @css1972
      @css1972 วันที่ผ่านมา +4

      Agreed, playing Fleet Command will really train you to be EMCON if possible unless enemy only detect you, so all hell break loose.

    • @delta5297
      @delta5297 14 ชั่วโมงที่ผ่านมา +1

      I remember in Fleet Command there's a mission where you have two frigates, and you're up against two enemy frigates, and the only way I could think of going about it was to send my helicopters out on a suicide scouting run to visually find and ID the enemy. So is this really how you fight a modern surface naval battle?

    • @css1972
      @css1972 12 ชั่วโมงที่ผ่านมา +2

      @@delta5297 simple rule, first to detect, always win the battle. Most of the time.

  • @SonesBen
    @SonesBen 2 วันที่ผ่านมา +16

    "Let's finish off the rest of these ships."
    WAR CRIME!
    "Okay, maybe not ALL of them."

  • @Lykas_mitts
    @Lykas_mitts 2 วันที่ผ่านมา +27

    15:00 the Phoenix has a launch range of about 150km I think; roughly a bit more than 70 nautical miles really.
    Tomcats!

  • @GutkowskiMarek
    @GutkowskiMarek 2 วันที่ผ่านมา +31

    Glad to see another video of Sea Power.
    The moment I'll get this game I'll try to stop the Royal Navy from retaking the Falklands.

    • @rampageTG
      @rampageTG 2 วันที่ผ่านมา +8

      That would be a fun scenario to play out. I’m so hyped for this game.

    • @VulcanHDGaming
      @VulcanHDGaming  2 วันที่ผ่านมา +12

      You can try >:)

    • @GutkowskiMarek
      @GutkowskiMarek 2 วันที่ผ่านมา +3

      @@VulcanHDGaming I won Layte Gulf for the IJN in Carriers at War, took me gods know how long. I like a challange.

    • @ARescueToaster
      @ARescueToaster วันที่ผ่านมา +4

      I already cannot wait for community scenarios.. And the freakin' mods...!

    • @PrimarchX
      @PrimarchX วันที่ผ่านมา +2

      Haven't seen an RN ship in the mix yet. I hope they're their but I'm thinking it will be a DLC.

  • @mikethompson2650
    @mikethompson2650 2 วันที่ผ่านมา +12

    I have been waiting for this game for some months and all that time I have read over and over comments from people about how long it was taking. But now I see the level of detail in the animation and the detail of the ship models I can see where all that time went. Well done. The programmer should be proud of the work.

    • @martinleidel
      @martinleidel 2 วันที่ผ่านมา +6

      We are, thank you! Also there are more programmers than just me. Wouldn't be able to get that far with me alone. :)

    • @mikethompson2650
      @mikethompson2650 2 วันที่ผ่านมา +2

      @@martinleidel Hey could you respond to my question about multimonitor support?

  • @Rhinozherous
    @Rhinozherous 2 วันที่ผ่านมา +24

    It looks so nice. I hope they plan a longtime support with DLCs maybe and support for community made scenarios and mods.

    • @martinleidel
      @martinleidel 2 วันที่ผ่านมา +26

      We definitely will.

    • @Rhinozherous
      @Rhinozherous 2 วันที่ผ่านมา +5

      @@martinleidel Thank you very much! Looking forward to it!

    • @CATcuddler90
      @CATcuddler90 2 วันที่ผ่านมา +1

      @@martinleidel Hopefully one of those DLCs are Sweden, they had a few realy cool ships back in the day

    • @Stormyy6310
      @Stormyy6310 2 วันที่ผ่านมา +4

      @@martinleidel give us a workshop and you've got an amazing game ahead, give us DLCs along with that and you have hoi4

  • @sebastianbenner977
    @sebastianbenner977 2 วันที่ผ่านมา +11

    29:50 spreading out a few missiles across multiple targets is entirely counterproductive in modern naval warfare when those targets are providing overlapping fields of air defense for eachother.

  • @alexroselle
    @alexroselle 2 วันที่ผ่านมา +8

    Last time I was this early, the Moskva was classified as a surface combatant not a submarine

  • @bsb1975
    @bsb1975 7 ชั่วโมงที่ผ่านมา +1

    One of the things you could do to screen for subs is to have a small ASW ship, preferably one with a towed sonar, sprint far ahead of the group. One they're out a ways slow to 1/3 or stop and drift until the fleet passes. While slow, you can listen passively for submarines.

  • @DWPL89
    @DWPL89 2 วันที่ผ่านมา +6

    Storozhevoy... semi famous for its mutiny ;) Kills me that I have to wait till November :(

    • @colbypupgaming1962
      @colbypupgaming1962 2 วันที่ผ่านมา +1

      Probably didn't result in anything noteworthy in the media.....

    • @DWPL89
      @DWPL89 2 วันที่ผ่านมา

      @@colbypupgaming1962 Probs not XD

  • @АкакийАкакиевичБашмачкин
    @АкакийАкакиевичБашмачкин 2 วันที่ผ่านมา +10

    So cool to be able to play the USSR. I hope they'll add a search box to the database.

  • @taiko1237
    @taiko1237 วันที่ผ่านมา +2

    10:12
    Curious that the Grozny is only carrying 8 of the Shaddock missiles - IRL the Kynda-class cruisers carried a full reload for both of their quad launchers, bringing the total to 16 Shaddocks.
    Nice to see the Shtorm SAMs on the Kerch demonstrating how they make pretty decent antiship missiles as well, though.

  • @jussi8111
    @jussi8111 2 วันที่ผ่านมา +9

    game is looking like a banger already

  • @vitamc1213
    @vitamc1213 วันที่ผ่านมา +3

    Cannot wait to see the salvos of P-500 (Bazalt) and the flight paths. As far as I know, this is the only game to really model the actual flight paths of the missiles, the randomness of their maneuvers, and their jamming capabilities. Not even DCS does that.

  • @Stormyy6310
    @Stormyy6310 2 วันที่ผ่านมา +12

    Me watching every content creator get a key to the early access : IT SHOULD'VE BEEN ME

    • @mumblerinc.6660
      @mumblerinc.6660 55 นาทีที่ผ่านมา +1

      With your one subscriber and no content?
      That’d be a hard sell 😅

  • @rfcdgaf
    @rfcdgaf 2 วันที่ผ่านมา +4

    I'm so psyched we finally got a fleet command successor in 2024!!

  • @jefferydraper4019
    @jefferydraper4019 วันที่ผ่านมา +1

    I hope the final product has the encyclopedia with pointers identifying the locations of the items along with a listing of ammunition or reloads. That would be a very nice touch. When I played harpoon in the 90s on Mac I had reference books which have all been lost now.

  • @johnnyenglish583
    @johnnyenglish583 วันที่ผ่านมา +2

    Just a thought, maybe the reason they were mostly hitting the water next to the Adams was that you'd turned off the radars on your ships and the missiles didn't have guidance from them? Is that a thing?

  • @css1972
    @css1972 วันที่ผ่านมา +1

    Truly awesome. Hope Micropose will introduce DLC for 90s to 2000 and current era. Plus, DLC for Royal Navy, Maritime Militaire etc

    • @onsholo
      @onsholo วันที่ผ่านมา +1

      I hope they won't introduce any DLC and that will be all part of the base game, as it should be

    • @SecuR0M
      @SecuR0M วันที่ผ่านมา

      There will be mods I'm sure.

    • @SecuR0M
      @SecuR0M วันที่ผ่านมา

      ​@@onsholo It may be added in updates with scenarios as DLC? That seems a decent compromise.
      Or just call them expansion packs again.

  • @hernerweisenberg7052
    @hernerweisenberg7052 วันที่ผ่านมา +1

    That Kara class was my fav surface vessel in dot mod, such a capable platform. 128 missiles is quite a lot for today, and the first Kara was layed down 56 years ago.

  • @warmstrong5612
    @warmstrong5612 วันที่ผ่านมา +1

    Soviet Naval Intelligence Bureau reports that all missiles hit their intended targets and that it was a errant American missile that struck and sank the merchant vessel.

  • @kenc9236
    @kenc9236 วันที่ผ่านมา

    The attention to detail is very impressive. Bravo!

  • @judet2992
    @judet2992 วันที่ผ่านมา +1

    Turned into Highfleet at the end there.

  • @matthieutankol2681
    @matthieutankol2681 วันที่ผ่านมา

    Accurate roleplay with that "Oops" towards the end

  • @bucheurdesbois1761
    @bucheurdesbois1761 2 วันที่ผ่านมา +2

    I think the SA-N-3 at around 38:00-39:00 kept slamming into the water because they aim around the waterline of the target, but in that case, since the waterline was underwater they hit the water before being able to hit their target.

  • @robustduck805
    @robustduck805 2 วันที่ผ่านมา +4

    I love that music and the atmosphere!

    • @VulcanHDGaming
      @VulcanHDGaming  2 วันที่ผ่านมา +2

      Yeah the music is fantastic!

  • @adamtruong1759
    @adamtruong1759 2 วันที่ผ่านมา +4

    I'm curious if enemy ships can pick on the radio transmission you send to unknown contacts, demanding to identify themselves.

  • @Kaldosthesergal
    @Kaldosthesergal 2 วันที่ผ่านมา

    I’m so hyped to play a game that I’m going spend the same amount of time learning like my calc 2 class lol

  • @bsb1975
    @bsb1975 8 ชั่วโมงที่ผ่านมา

    Thanks for posting these videos. I'm excited about this game.

  • @mikerowe402
    @mikerowe402 วันที่ผ่านมา

    Cant wait to play this. Lots of details and DLC potential :) Video comment is note especially for the SAM's minimum height engagement as sea skimming was a real threat to these early SAM systems (apart from just the challenge of detecting low flying missiles)

  • @Wildharrier
    @Wildharrier 2 วันที่ผ่านมา

    Man, I love you can read and learn about everything on the go with the information panel. Kinda looking forward to see more of the game, and see if it gets more countries and assets. Maybe the Clemenceau class?, maybe one day.

  • @havocsquad1
    @havocsquad1 22 ชั่วโมงที่ผ่านมา

    You would have definitely got a much bigger bloody nose than that when playing a multiplayer match in those scenarioes.
    In the days of Janes Fleet Command, you would have had a lap full of harpoons at you and spreading out like that in surface action leaves you open for anti-ship missile spam.

  • @alphawolf2993
    @alphawolf2993 วันที่ผ่านมา +1

    they included a couple hypothetical soviet ships just to keep the playing field a bit more even. They even have their own Orel super carrier. Very cool.

    • @Stormyy6310
      @Stormyy6310 วันที่ผ่านมา +4

      Yeah they kinda had to, I love soviet/Russian ships but honestly thry would have been very weak and not fun to play against the US if we didn't get those

    • @DecidedlyNinja
      @DecidedlyNinja 22 ชั่วโมงที่ผ่านมา

      @@Stormyy6310 I disagree (at least unless I change my mind playing the game). Even with only actually-built units, the Soviets get Kirovs, Oscars, Slavas, and Tu-22Ms, all of which seem dangerous enough to sink major US ships, with the right support and tactics. US carrier aviation is going to be a menace, though, even with a Soviet carrier.

    • @Stormyy6310
      @Stormyy6310 15 ชั่วโมงที่ผ่านมา

      @@DecidedlyNinja I'm not saying the soviets would be easy food and that the US would just crush them, what I'm saying is that if we take the whole Soviet navy and dub it against the USN there is a gigantic difference that I think would make the game quite unbalanced, don't get me wrong I love Soviet ships and I plan to focus on the soviet campaign when I get the game (glorious Slava class is sexy as hell and coupled with The Crew is One Family I have a good feeling about this) but I'm pretty sure that's why they gave the Soviets some paper designs, guess that's just speculation though because in the end that won't change anything, cheers mate

    • @DecidedlyNinja
      @DecidedlyNinja 6 ชั่วโมงที่ผ่านมา

      @@Stormyy6310 Well, there would need to be a ton of hypothetical Soviet warships to make up the numerical disparity. That's not necessary for scenarios about individual battles like this and, for the planned dynamic campaign, I'd much rather see fewer American ships (say they're off seeing to important matters elsewhere) than an entire navy worth of fake Soviet ships.

    • @Stormyy6310
      @Stormyy6310 5 ชั่วโมงที่ผ่านมา

      @@DecidedlyNinja true, it would be pretty lame to have a majority paper designed fleet, however I think those designs were *also* added for cool factor, we don't know the lore that could justify this and explain why the Soviet Navy is even considering engaging the US navy but if anything it's a world where the Soviet Union is extremely powerful

  • @user-fzyzety
    @user-fzyzety 2 วันที่ผ่านมา +3

    Красиво, жду релиз игры.

  • @jarink1
    @jarink1 21 ชั่วโมงที่ผ่านมา +1

    If they want to be really accurate, the colors should be revered when playing as the Soviets. Friendly (Soviet) ships should be red, enemies blue. This is how Soviet military symbology represented themselves. (Red is the color of the revolution, after all)

  • @Misterixmax
    @Misterixmax วันที่ผ่านมา

    Coaxial scheme of rotors for helis is actually the most effective, 30% of power efficency.

  • @jaredfredericks1460
    @jaredfredericks1460 2 วันที่ผ่านมา

    The way you say buoy like BOY throughs me off lol

  • @hunglikehorse4339
    @hunglikehorse4339 2 วันที่ผ่านมา +1

    this is such a sweet game

  • @waffen137
    @waffen137 2 วันที่ผ่านมา +1

    I'm so torn. Do I keep watching these videos and spoil the scenarios before November? Or hold my anticipation and grit it out for 2 months 😅

  • @carlosvasquez9890
    @carlosvasquez9890 2 วันที่ผ่านมา +8

    Storozhevoy?. I wouldn trust those guys. Just saying ...

    • @colbypupgaming1962
      @colbypupgaming1962 2 วันที่ผ่านมา

      They just needed to visit an IKEA.

    • @samsungsmartfridge3173
      @samsungsmartfridge3173 2 วันที่ผ่านมา +1

      Valery Sablin was executed 6 years prior so I think we're good...probably.

  • @materialdialectics
    @materialdialectics 2 วันที่ผ่านมา

    This looks a lot like Command Modern Operations... but with GRAPHICS! I dunno if the simulation is quite as detailed but either way I know I'm going to spend mmaaaaannnnyyy hours playing this game.

  • @mrsneshi6748
    @mrsneshi6748 วันที่ผ่านมา

    been waiting for the soviet perspective eagerly

  • @TheFloridaStateFlag
    @TheFloridaStateFlag วันที่ผ่านมา

    I hope unlike other games similar to this, there is a tutorial so more people can get into strategy games like this, me need more strategy

  • @jaredfredericks1460
    @jaredfredericks1460 2 วันที่ผ่านมา

    Man this game looks fantastic. Looking forward to playing it and watching your vids on it.

  • @Squid2650
    @Squid2650 2 วันที่ผ่านมา

    SA-N basically means Surface to Air -Naval, SS-N is Surface to Surface (or sub-surface) which is anti ship, the SAN-14 is in the large box launchers on the side of the superstructure. Also several of your ships have deployable towed or variable depth sonars.

  • @jmdibonaventuro
    @jmdibonaventuro 2 วันที่ผ่านมา

    Last time I was this early to a Vulcan video the Sverdlov class was cutting edge technology. Love the game and the vids - Keep it up!

  • @ziggelito
    @ziggelito 2 วันที่ผ่านมา +1

    i dont speak Russian but i like how calm the voices sound as opposed to the usual ruski shouting we typically get in war games

    • @crazyVrex
      @crazyVrex 59 นาทีที่ผ่านมา

      Its the voice of Ivan, one of the developers, and the guy that made dotmod for cold waters

  • @Robert53area
    @Robert53area 2 วันที่ผ่านมา

    Thank you, everyone thats gotten early access has not shown a drop of the soviet side. Can we see the slava and a few escorts hunting a carrier. As that was the purpose of the slava class initially.

  • @nielsgaming4929
    @nielsgaming4929 วันที่ผ่านมา

    I love this!! Can you maybe play a mission with a aircraft carrier??

  • @jaredfredericks1460
    @jaredfredericks1460 2 วันที่ผ่านมา

    Love that you can play as the Soviets too

  • @ThatRandomHuman101
    @ThatRandomHuman101 2 วันที่ผ่านมา

    With this, gunner, heat, PC and u-boat all coming out recently its looking like a very good season for vehicle combat!

    • @armouredthug5154
      @armouredthug5154 วันที่ผ่านมา

      what games are you referencing mate? keen to know

  • @blaisepascal3804
    @blaisepascal3804 17 ชั่วโมงที่ผ่านมา

    aim-54 = f-14 = carrier = you're cooked

  • @firefox3187
    @firefox3187 ชั่วโมงที่ผ่านมา

    SA-N-3 will need own platform air/sea search radar’s on and detecting the target to engage! Your EMCOM so no way to target them.

  • @Danspy501st
    @Danspy501st 2 วันที่ผ่านมา +1

    Honesty, I do wonder if we had the missile for it, then I think it might be possible to completely overwhelm their air defences

  • @minipop1138
    @minipop1138 วันที่ผ่านมา

    I am so excited for this game

  • @greybeardsastro3477
    @greybeardsastro3477 23 ชั่วโมงที่ผ่านมา

    Must have had it set on easy. Red never even fired.

  • @frantisekcenek1199
    @frantisekcenek1199 2 วันที่ผ่านมา +2

    Can you shoot the airliner? Asking for a Soviet officer

    • @DecidedlyNinja
      @DecidedlyNinja 22 ชั่วโมงที่ผ่านมา +2

      You can! Just make sure you accuse them of doing something threatening. Answering from USS Vincennes.

  • @pigeonman6434
    @pigeonman6434 14 ชั่วโมงที่ผ่านมา

    Hopefully the game will have a long support. I would love to see Falklands DLC or something to do with China

  • @BOND19951
    @BOND19951 2 วันที่ผ่านมา

    I cant wait to get this game. I hope they give us the ability to play as Royal Navy and other NATO naval forces. I hope there are campaigns against the Soviet that take place in the late 80s, 1990 and/or late 90s. Like a what if tale where the Soviet Union never collapsed like it did in 1991. Last, a campign where one goes against China just like in Cold Waters. I know modders can't wait to get their hands on this game.

    • @samsungsmartfridge3173
      @samsungsmartfridge3173 2 วันที่ผ่านมา +2

      The devs have stated that they plan to add the Royal Navy but only after release, since the Royal Navy has such an inventory its too much for them to work on at the moment.

  • @Napalm30308
    @Napalm30308 2 วันที่ผ่านมา +1

    It's probably been said but spreading out missiles is counter to Soviet missile doctrine. You fired everything you had in a big wave to defeat defenses and counterfire. Additionally that Spruance should have probably been prime target, it was the group's DDG.

    • @bobtank6318
      @bobtank6318 วันที่ผ่านมา

      Spruance is a DD actually, not a DDG. It only has one RIM-7 launcher, which is a point defense missile. Adams and Perry had SM-1s, and are the bigger threat.

    • @Napalm30308
      @Napalm30308 วันที่ผ่านมา +1

      @@bobtank6318 True thanks, it's what I meant to say

  • @nm1096
    @nm1096 วันที่ผ่านมา

    airliners cruising in formation at 10k ft :)

  • @sd_league
    @sd_league วันที่ผ่านมา

    The game that all the WG RD players who cried about naval not being in WARNO SHUT GET! :D
    Thanks for the great content, super hyped for the game, even though the graphics cant keep up with Rule the waves 3 ;)

  • @darrenalexandernevsky404
    @darrenalexandernevsky404 วันที่ผ่านมา

    Have you try Kirov-class battlecruiser? Is one of my favourite.

  • @armouredthug5154
    @armouredthug5154 วันที่ผ่านมา

    This looks Amazing !!!! no more realistic mode on war thunder !!! installing NOW !

  • @Andrey_Gysev
    @Andrey_Gysev วันที่ผ่านมา

    Wow, with the russian voiceover, thats so cool.
    I would love to play that game, hope it'll be released in russian steam too...

  • @Ric0chetAus
    @Ric0chetAus วันที่ผ่านมา

    This game looks promising, but to be honest the interface js unnecessarily small and hard to navigate, there doesnt seem to be any dynamic weather, there should be commands to automatically change tact on being attacked. The aeroplane AI seems entirely uninterested on going defensive, you should be able to have a radar returns screen. There’s a fair bit of potential here though

  • @notmlggamer
    @notmlggamer 19 ชั่วโมงที่ผ่านมา

    mans said tickonderoga lol

  • @chief117s15
    @chief117s15 2 วันที่ผ่านมา

    Really annoying that half the missiles hit the water line and didn't explode in the water when it would of affected the enemy ships for sure. They need to fix that badly. Either increase the accuracy of the missiles or have them explode in the water near the ship.

  • @removed7331
    @removed7331 2 วันที่ผ่านมา

    Hey Vulcan. Really enjoyed the other video you uploaded on this game with Holly talking about submarine warfare and technical terms. Submarines aren't my strongest area of knowledge, so it really helped educate me a little.
    Off topic, but do you think you'll be playing the next Broken Arrow open beta later this month or next whenever it may be. If so, will you upload any online matches you play? Or perhaps new campaign missions if they are releasing those too.

  • @truisticprince
    @truisticprince 2 วันที่ผ่านมา +1

    that was an aim-54 phoenix

  • @failsafe123123
    @failsafe123123 วันที่ผ่านมา

    Does this Hormone helicopter has long range radar? If yes I would put him 2 miles behind my fleet and just pop up to some 1000 feet, flash radar, see what is going on, then dive if needed.

  • @VonMed
    @VonMed 2 วันที่ผ่านมา +1

    You uh... surely used a lot of missiles for that tiny perry...

  • @Misterixmax
    @Misterixmax วันที่ผ่านมา

    A question for Vulcan. Is there a system for detection which actully simulates curviture of the earth? Maybe helicopters and planes can see far away via radars if they were on high altitude, check this out please! This game is actually a more casual CMO in 3D, looks great! Waiting for it, and waiting for mod makers to totaly reshape this game.

    • @DecidedlyNinja
      @DecidedlyNinja 22 ชั่วโมงที่ผ่านมา +1

      The height of the sensor does affect detection range.

  • @M551_Sheridan
    @M551_Sheridan 2 วันที่ผ่านมา

    I would reccomend setting anti air state to weapons free insteadbof just weapons free if your worried about missiles 25:40

  • @Sven_Nn
    @Sven_Nn 2 วันที่ผ่านมา

    Will you be able to put that Tactical Display on a second monitor?

  • @Codi404
    @Codi404 2 วันที่ผ่านมา

    Great sub 🙂

  • @jackcarelli
    @jackcarelli วันที่ผ่านมา

    Are those SA-3 supposed to miss just hitting the water a few meters short or is it some sort of bug?

  • @geo.m1639
    @geo.m1639 ชั่วโมงที่ผ่านมา

    Are there chances in the game for accidents eg: Helicopter crashing on return to vessel?

  • @finoogles
    @finoogles 8 ชั่วโมงที่ผ่านมา

    Will this game have a dynamic campaign or just scenarios?

  • @HBMPaladin
    @HBMPaladin 12 ชั่วโมงที่ผ่านมา

    Do older players renember "Harpoon" series?

  • @davidharris144
    @davidharris144 วันที่ผ่านมา

    set condition 1 red storm rising navel reactment here we come

  • @unitedfront9717
    @unitedfront9717 วันที่ผ่านมา

    Highfleet reference ?

  • @floydlooney6837
    @floydlooney6837 2 วันที่ผ่านมา

    Give me sandbox on this game and I'll have 2 massive fleets going at it

    • @Eagleeyesix
      @Eagleeyesix 2 วันที่ผ่านมา

      It will a have a mission Editor and heavily supports mods, so have fun. :)

    • @floydlooney6837
      @floydlooney6837 วันที่ผ่านมา

      @@Eagleeyesix I think I will have fun with this

  • @commanderkiwi5442
    @commanderkiwi5442 วันที่ผ่านมา

    General question, what’s the point of trying to ‘hide’ by keeping radar/systems turned off?
    I’m thinking in terms of combat flight sim games (DCS), where being sneaky with the radar by turning it off and such make sense cause you can terrain mask, notch etc, making hiding viable.
    But ships are the size of buildings? Won’t they be picked up immediately, no matter if the friendly ship is transmitting or not, once an enemy ship turns its radar on? I don’t really get the point of costing yourself the situational awareness of not having your radar on in the hopes that the enemy won’t see your -ship sized- radar signature haha
    The only way I can see it working is if there’s a bunch of civilian ships everywhere so that you’d be able to blend into the surroundings, (by not revealing that your a combat ship) but this is very situation specific and I can’t image there being many civilian ships every where during a combat scenario...
    Enjoying these videos!!

    • @darthquigley
      @darthquigley วันที่ผ่านมา

      I've heard it's easier to detect another ship from their radar than from yours. Imagine there's an enemy ship somewhere just beyond your radar range. Your waves are still reaching that ship, and they're strong enough to be detected, just not strong enough to reflect off of it and travel all the way back to your ship. On the other hand, if you're far enough away, the horizon will block everything, so I'm not sure exactly how much a difference there is between detection and counterdetection ranges.
      The other factor is, if your radar is off, all the enemy can see is a group of ships, presumed hostile. If all your radars are on, they get a lot more information about what ships you have and how they're arranged.

  • @ThePadadada
    @ThePadadada 2 วันที่ผ่านมา +1

    is there a scenario with the kirov?

    • @deadwing7051
      @deadwing7051 2 วันที่ผ่านมา

      You can create your own scenarios with any of the assets in the game. Kirov-class is in the game

    • @STRYKER1467
      @STRYKER1467 2 วันที่ผ่านมา

      @@deadwing7051 no one did so far.

    • @deadwing7051
      @deadwing7051 2 วันที่ผ่านมา

      @@STRYKER1467 Probably just using the pre-made missions for convenience sake. Or maybe the mission builder is unavailable in the early access build

    • @ThePadadada
      @ThePadadada 2 วันที่ผ่านมา +1

      @@deadwing7051 that i know but i would like to see it in action

    • @deadwing7051
      @deadwing7051 2 วันที่ผ่านมา

      @@ThePadadada same here mate, same here

  • @עודד-כ7ל
    @עודד-כ7ל 2 วันที่ผ่านมา

    is the mission creator sandbox?

  • @CaptainAvatar238
    @CaptainAvatar238 วันที่ผ่านมา

    waterline damage?

  • @mikethompson2650
    @mikethompson2650 2 วันที่ผ่านมา

    I have three monitors on my computer. I wonder if the game will support that so I could move all the control windows out of the way.

    • @lancsladgaming7146
      @lancsladgaming7146 2 วันที่ผ่านมา +1

      yawn

    • @martinleidel
      @martinleidel 2 วันที่ผ่านมา +7

      Ah saw your thread also on Steam (I guess that's you there too?). Currently we do not support that but we're working on it as it's kind of natural to move the map for instance to the second monitor.

    • @mikethompson2650
      @mikethompson2650 2 วันที่ผ่านมา

      @@martinleidel OK sounds good, thanks

  • @Spdxtra
    @Spdxtra 2 วันที่ผ่านมา

    Any carrier game play?

  • @roempoetliar7995
    @roempoetliar7995 2 วันที่ผ่านมา +1

    I don't get why you're not turn on all of the ship electronics.
    Is it because the enemies can spot you easier? But if they're using their radar to see you why not might as well turn on yours too?

    • @xveers
      @xveers 2 วันที่ผ่านมา +10

      Not just that they can spot you, they can also ID who you have where. Radar emissions make it easier to ID not just if there's something there, but WHAT is there. A radar might not be able to tell the difference between two kinds of hostile destroyer, but if that destroyer is running its own radars it's a lot easier to ID what it is.
      Edit: Note later in the video how he's looking at what potential contacts are? It's listing out the various emitters that have been ID'd (either confirmed or potential) which is why some ships became ID'd as hostile even without full confirmation: they were emitting radar signals that only USN ships would.

    • @roempoetliar7995
      @roempoetliar7995 2 วันที่ผ่านมา

      Thanks for explanation
      Yeah Somehow ships having some sort of RWR just never went through my head

    • @tomdrv9901
      @tomdrv9901 2 วันที่ผ่านมา +4

      Turning on any active sensor is like turning on a torch in a dark room. The enemy wil always know you're there first if they have any ESM/rwr. Always best to radiate (use radar) as little as possible, in short bursts. If they're available, AEW aircraft like hawkeyes and helicopters are ideal because they're more replaceable and can be kept a good distance away from your high-value ships. They can also run away fairly well and duck down below the horizon (if loitering high) to throw off things being shot at them. AEW radars also see further because they're higher up.

    • @akd8525
      @akd8525 2 วันที่ผ่านมา +2

      They can (and should) fire Harpoons down the bearing of your emissions.

    • @Kyle-b5x2k
      @Kyle-b5x2k 2 วันที่ผ่านมา

      @@akd8525 Agree. I would expect a bearing only launch if nothing else unless there's friendly or neutrals down the same bearing. I think a human player for the US side would have cleaned the Soviet's clock in this situation.

  • @Other.planets
    @Other.planets วันที่ผ่านมา

    how do i play this game

  • @yjfuykyil
    @yjfuykyil 2 วันที่ผ่านมา

    Sorry, but what's an AIM-5?

    • @RaEndymion001
      @RaEndymion001 วันที่ผ่านมา

      Air to air missile carried by F-14

    • @yjfuykyil
      @yjfuykyil วันที่ผ่านมา +1

      @@RaEndymion001 Uh, no. AIM-54 was carried by the Tomcat.

  • @preserveourpbfs7128
    @preserveourpbfs7128 วันที่ผ่านมา

    oh god. between this and stalker 2, im going to be ruined

  • @LimaTangoFoxtrot
    @LimaTangoFoxtrot วันที่ผ่านมา

    Why does all these streamers keep going EMCON? The enemy knows where you are at this point. Going EMCON just blinds yourself as far as I can tell

  • @sebastianbenner977
    @sebastianbenner977 2 วันที่ผ่านมา +8

    Why did you keep trying to engage the enemy ships with anti-air missiles? You see that you have multiple types of missiles, but are completely fixated on the first type. Please read through their descriptions. You could have engaged from further out much sooner. You even read that SA-N-3 is primarily designed to engage air targets, but didn't then try to find a missile designed for surface targets.

    • @VulcanHDGaming
      @VulcanHDGaming  2 วันที่ผ่านมา +5

      The Goblet is much more reliable to break through than the Silex. The Silex only could hit the perry once it was already sinking. It's too slow otherwise, best bet to be honest is firing both at the same time to overwhelm CIWS, so range doesn't matter. In reality, your impatience would get you killed.

    • @TankGuy-bx6kb
      @TankGuy-bx6kb 2 วันที่ผ่านมา +1

      The Shtorm is a multipurpose missile, it can attack surface targets as well. It has a larger ammo reserve and is faster than the Rastrub so it makes sense to engage with it first