Well actually the Mega Drive was all ready obsolete graphically and way behind even upon its release in 1988! The very low 61 on-screen colors the MD was limited to looked very grainy and bland, compared to other systems of the time, when 256 - 4096 colors on-screen had been established as a standard even from the mid 1980s in all arcades, home computers (PC, AMIGA, X68000) and other consoles (SNES, PC-Engine, NEO GEO). Even it's main sound-chip Yamaha 2612 was a cut-down version of the much more powerful Yamaha 2610 that could produce near CD-Audio quality music. All this obviously because SEGA went real cheap on the production to reduce the final cost of the unit. No wonder they went out of business from the hardware market in the end.
Nah. They're just speaking the language of the Sega Genesis really well. (i.e. no program parsers/interpreters, or code translation. That would take extra power.)
The trick that used is Palette swap, where the palette is swapped to another color during h-blank, so yes, you can cram more colors to limited colors of palette to theoretically unlimited colors. Mega drive has 64 colors, each with 16 colors per sprite.
@@gerioSB Well it's too bad really this technique wasn't utilized in actual games during the Mega Drive's life span, as the very low 61 on-screen colors the MD was limited to looked very grainy and bland, compared to other systems of the time. I mean 256 - 4096 colors on-screen had been established as a standard even from the mid 1980s in all arcades, home computers (PC, AMIGA, X68000) and other consoles (SNES, PC-Engine, NEO GEO). So the MD was obsolete graphically and way behind even upon its release in 1988!
@@lunaticmotorstormer i mean i cant say you're wrong, but even sega games are impressive like sonic 3 & k , ristar, and the stuff from sega technical institute , but thats like late in the console's life tho
@@kiwibro6454 Really? Basically what I mean is that it's a demo, and every other platform will have certain strengths that would allow similarly phenomenal demos just with different effects.
Barbara Ruff there’s only one part on the video that uses polygons, and it’s only a cube being rendered....it definitely needed the svp chip to do 3D at a good level (for the time)
Yes it did. If all the processing were to be shoved on the 68K then it wouldn't be able to handle the gameplay part of the game. All those demos have amazing effects only because no gameplay needs to be processed, for genesis especially since 64K is a powerhouse in the right hands and all the music is offloaded to Z80, or hell you can even do some basic multithreading.
KuraIthys Sadly devs back in the day said just that and very few games utilized the pseudo 3D effects. everyone was marveling over the SNES's mode 7 while the genesis could've easily done it in software with its blisteringly fast Motorola 68000. unfortunately that means there's no super Mario kart or F-zero equivalent on the genesis.
GoldenGrenadier They were getting close to getting a Super Mario Kart and F-Zero going. The got a start in the very impressive looking Red Zone for Genesis. Now using similar methods they almost have a Mario Kart demo running on the Genesis.
I love demos like this one, and glad Game Sack sent me here to see this one, it's truly brilliant with the limits of the Sega Genesis/MegaDrive hardware.
Reference to the classic Kefrens Amiga demo "Desert Dream" at around the 5:00 mark ! (Or else there's some obscure old thing about pyramids and giant watermelon slices they're both referencing)
Ho. Ly. Shit. This totally blew me away. I'm stunned. And yet I grew up during this age, playing on this machine at a friend. I didn't know the Mega drive could pull of things like this. I think it looks cool even by todays standards. Pixelated graphics is arty nowadays (look at Retro city rampage and Scott Pilgrim vs the world: the game). It could even draw polygons by its own.
Awesome stuff! I was just wondering about the Z80, could it access the same memory as the 68000? Could it be used as general processor or was it isolated in some way so you could only just do program sound?
So let me get this straight. The hardware built in to the Mega Drive was capable of this if you pushed the hardware to its limits? Please someone explain because I am GEEKING OUT.
Pretty much yeah. Though this is probably only possible in a short demo since it's taking up all the system's resources at once! What I find impressive is @4:43 which looks like the entire 512 color palette of the Mega Drive being displayed simultaneously on screen! When normally the D can only display 61 colors on screen. So this is Sorcery!
Is there any possible way to burn this as a Sega/Mega CD ISO or would I be restricted to putting the genesis binary on something like the Everdrive? As you may expect, I have the former hardware but not the latter. I'm curious on testing this demo with original hardware through RGB Output to see how awesome it'd look on my Sony BVM.
+penguin10916 Obviously, the artwork had to be reworked for the color pallete of the Genesis. Not only copy and paste. More high contrast shadings and gradients could be a possible way.
Brett Bates Well, if they would have made the sega cd a lil more powerful and not whored out their console business like they did, it could have worked if they pushed these games on the sega cd.
MrFireFist considering ff6 used alot of orchestra pieces...it would be terrible, genesis just camt make good orchestra with it's more techno feel chip.
US Genesis developers: "Man I can't seem to get the collision on this bridge right, guess I'll just have to release the game unfinished!" European Mega Drive developers on a game based off a licensed property from the 1930s, for some reason:
By the time we truly understand how to push a machine to its limits, it is already obsolete.
Well actually the Mega Drive was all ready obsolete graphically and way behind even upon its release in 1988!
The very low 61 on-screen colors the MD was limited to looked very grainy and bland, compared to other systems of the time, when 256 - 4096 colors on-screen had been established as a standard even from the mid 1980s in all arcades, home computers (PC, AMIGA, X68000) and other consoles (SNES, PC-Engine, NEO GEO). Even it's main sound-chip Yamaha 2612 was a cut-down version of the much more powerful Yamaha 2610 that could produce near CD-Audio quality music.
All this obviously because SEGA went real cheap on the production to reduce the final cost of the unit. No wonder they went out of business from the hardware market in the end.
It's so surreal seeing an Xbox 360 achievement appearing on a 25 year old console. xD!
I feel like as if this was running on real hardware the Sega Genesis would start getting warm.
Nah. They're just speaking the language of the Sega Genesis really well. (i.e. no program parsers/interpreters, or code translation. That would take extra power.)
I know Virtua Racing heats mine, or maybe it's because I play it for hours at a time lol
Not sure if some of the later cost reduced Genesis consoles could play this 100% without glitches
Blast processing can’t Handel the titan
@Critty I know that isn't true, my NES would get hot if left on for long hours.
those balls at 1:33 are actually reflecting the logo what the fuck
Fuckin fancy spritework.
Eh. It's just an animated effect. (No actual environmental reflection calculations are being done)
"no nintendo inside" on the chips :p
Genesis does what Nintendon’t!
@@TheEmeraldMenOfficial Actually comparing with this video in special... no
th-cam.com/video/di_MnKNDfm0/w-d-xo.html
No Wait?! @4:43
Is that the entire 512 color palette of the Mega Drive displayed simultaneously on screen?! What kind of sorcery is that?! Awesome!
The trick that used is Palette swap, where the palette is swapped to another color during h-blank, so yes, you can cram more colors to limited colors of palette to theoretically unlimited colors.
Mega drive has 64 colors, each with 16 colors per sprite.
@@gerioSB Well it's too bad really this technique wasn't utilized in actual games during the Mega Drive's life span, as the very low 61 on-screen colors the MD was limited to looked very grainy and bland, compared to other systems of the time. I mean 256 - 4096 colors on-screen had been established as a standard even from the mid 1980s in all arcades, home computers (PC, AMIGA, X68000) and other consoles (SNES, PC-Engine, NEO GEO).
So the MD was obsolete graphically and way behind even upon its release in 1988!
the genesis was capable of so much more....if sega had these skills like this..it would dominate the snes..genesis was more advanced that i thought
It's called a demo.
Sega probably didn't have these skills, but Treasure certainly did!
@@lunaticmotorstormer i mean i cant say you're wrong, but even sega games are impressive like sonic 3 & k , ristar, and the stuff from sega technical institute , but thats like late in the console's life tho
@@bangerbangerbro i can read
@@kiwibro6454 Really? Basically what I mean is that it's a demo, and every other platform will have certain strengths that would allow similarly phenomenal demos just with different effects.
I'm guessing the twisting taffy effect is some kind of palette rotation...
turns out the sega genesis didnt need the SVP after all...
Barbara Ruff there’s only one part on the video that uses polygons, and it’s only a cube being rendered....it definitely needed the svp chip to do 3D at a good level (for the time)
Actually that’s completely false check on a game called RedZone for the genesis.
Critical Pilot red zone didn't have a fast pace gameplay like Virtua Racing.
Yes it did. If all the processing were to be shoved on the 68K then it wouldn't be able to handle the gameplay part of the game. All those demos have amazing effects only because no gameplay needs to be processed, for genesis especially since 64K is a powerhouse in the right hands and all the music is offloaded to Z80, or hell you can even do some basic multithreading.
Or it didn't use it properly...
凄い技術力とアイデアですね!
メガドライブで本当にこんなエフェクトが出来るのかと驚きました!
縦のラスタースクロールと横のラスタースクロールの複雑な組み合わせとマスクとの融合が見事です!
素晴らしい!
This team could make the most amazing sonic 4 on Genesis.
The processing power of the Genesis kick the ever living shit out of the Snes abilities And that’s not an opinion that’s an actual fact.
I bet the SNES would have needed an extra chip to pull this off :)
Really only one way to find out. Get coding!
Oh wait... That's too much work. ;p
Never mind then. XD
KuraIthys Sadly devs back in the day said just that and very few games utilized the pseudo 3D effects. everyone was marveling over the SNES's mode 7 while the genesis could've easily done it in software with its blisteringly fast Motorola 68000. unfortunately that means there's no super Mario kart or F-zero equivalent on the genesis.
It would need second and third SNES to pull it off...
KuraIthys
Okay, see you in year or two when my new game gets under way
GoldenGrenadier
They were getting close to getting a Super Mario Kart and F-Zero going. The got a start in the very impressive looking Red Zone for Genesis. Now using similar methods they almost have a Mario Kart demo running on the Genesis.
I love demos like this one, and glad Game Sack sent me here to see this one, it's truly brilliant with the limits of the Sega Genesis/MegaDrive hardware.
Reference to the classic Kefrens Amiga demo "Desert Dream" at around the 5:00 mark !
(Or else there's some obscure old thing about pyramids and giant watermelon slices they're both referencing)
Ho. Ly. Shit.
This totally blew me away. I'm stunned.
And yet I grew up during this age, playing on this machine at a friend. I didn't know the Mega drive could pull of things like this. I think it looks cool even by todays standards. Pixelated graphics is arty nowadays (look at Retro city rampage and Scott Pilgrim vs the world: the game). It could even draw polygons by its own.
me as a kid in the early 90s: "Wow! This is the future!" 😄
Am I the only one who came for the kickass theme?
wow. I haven't seen an old-school demo in ages! and on the genesis! much love!
That melon near the pyramid... Is a reference to Kefrens "Desert Dreams". Amazing.
Love the desert dream.refernce toward the end! Amazing demo!
The Genesis can do THIS?!
Sega was right when they said that it had blast processing, then.
Legend has it that _this_ is what happens if you stuff cocaine into a Puggsy cartridge. Shout-out to Matt Furniss!
Awesome stuff! I was just wondering about the Z80, could it access the same memory as the 68000? Could it be used as general processor or was it isolated in some way so you could only just do program sound?
I'm not an expert. I think Plutiedev - plutiedev.com/ - may cover this, however.
So let me get this straight. The hardware built in to the Mega Drive was capable of this if you pushed the hardware to its limits? Please someone explain because I am GEEKING OUT.
Pretty much yeah. Though this is probably only possible in a short demo since it's taking up all the system's resources at once!
What I find impressive is @4:43 which looks like the entire 512 color palette of the Mega Drive being displayed simultaneously on screen! When normally the D can only display 61 colors on screen. So this is Sorcery!
Besides California games I never saw so much color on genesis
That soundtrack is off the chain!!!! :-D LOVE IT!
I can't imagine how much work went into this! I have no idea how to program a Genesis/Mega Drive
cette musique est stupéfiante!!!! j'adore!!
Merci Strobeflux et j'espère qu'il va mieux.
4:22 That cube reminds me of the DirectX test.
Genesis does what Nintendon't
Bankruptcy?
What a game using the maximum of the Genesis capabilities would be like?
Is there any possible way to burn this as a Sega/Mega CD ISO or would I be restricted to putting the genesis binary on something like the Everdrive? As you may expect, I have the former hardware but not the latter.
I'm curious on testing this demo with original hardware through RGB Output to see how awesome it'd look on my Sony BVM.
Daniël's Tech & Music Channel I would have thought it would be possible provided the ROM is small enough to fit in the MCD RAM.
Actually you're wrong :P The scene is a reference to the demo "Desert Dream" by Kefrens on Amiga. Desert, pyramids, watermelon ;)
There's another watermelon tribute in Overdrive 2.
You think hat's cool? Meet Traveler's tales. They got TRUE 256 colors in the 90s.
mawthecringelord so was California games. 256 colors
Yes, i think that hats are cool
The Genesis needs a new cooling system after this
3:54 - love this part in the music. Happy little beeping computer
Imagine Final fantasy VI running on sega genesis!!!!
+XXAlkhatri XX (XXAlkhatriXX) The meager color palette (512 colors total) of the Genesis would have ruined a lot of the artwork...
+penguin10916 Obviously, the artwork had to be reworked for the color pallete of the Genesis. Not only copy and paste. More high contrast shadings and gradients could be a possible way.
Brett Bates Well, if they would have made the sega cd a lil more powerful and not whored out their console business like they did, it could have worked if they pushed these games on the sega cd.
Games are the most important thing, and if these are fun, no matter how powerful or weak the systems are, Just have fun,
MrFireFist considering ff6 used alot of orchestra pieces...it would be terrible, genesis just camt make good orchestra with it's more techno feel chip.
eye candy
US Genesis developers: "Man I can't seem to get the collision on this bridge right, guess I'll just have to release the game unfinished!"
European Mega Drive developers on a game based off a licensed property from the 1930s, for some reason:
Nice Kefrens & Melon reference at 5:00
This reminds me of the crack intro screens that used to come up on copied Amiga games.
i was watching code secret video about this... and then i got this video recommended
Heart of the 6800
Wonder if the background at 3:54 was inspired at all by lft's Parallelogram...
SEGA FOREVER!
I appreciated the watermelon with the pyramids! ;)
It does sound like a Zyrinx title.
Yeah, I thought that as well, music remind of Jesper Kyd early works, like in Red Zone, for example...
This would probably cause the Super Nintendo to have a heart attack
Was the music the genesis alone as well?
BGizzle/BFree8098 yes
So cool!
You don't suck!
I want to try this on an At Games lol
It'd sound hyper bizarre and blurry in parts id imagen.
Has a version of this demo been made for NTSC?
also: I saw that watermelon. :3
Looks like some old Amiga 500 demos.
AWESOME!!!
1:24 that’s what sonic 3 did for blue spheres
Deh bLuE BalLs
oh my god
Desert Dream, huh? thanks for another to look up. ^_^
512色同時表示!?
I wonder what
This is so *RAD!!!!* :0
ooohh-hohoho! I... think I need to get me a little of this action. O.O
thanks for pointing me that way! :D
Excellent!
PARTY TIME!
Good stuff.
vai pegar fogo no megão kkkk
wow, that was awesome!
pity. it's still led me to some awesome, even if incorrect. XD
Titan sucks?
No, its SNES without FX chip sucks. This made without add ons! (i abount another chips in cartridge)
Real resolution?
It’s emulated so nope
But it can run on a real genesis in a lower definition
So.. we could have had awesome 3d genesis games?
Not at a reasonable frame rate.
100
Those 512 colors are amazing. Can the MD really use them in a gameplay?
yep
Is Genesis on Drugs
For a moment I thought I was installing a pirated game.
Yawn