TiTAN - Overdrive 2 (RGB 50fps) - SEGA Mega Drive - Revision 2017 (1st Place)

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  • เผยแพร่เมื่อ 26 ต.ค. 2024

ความคิดเห็น • 905

  • @BalancedSpirit79
    @BalancedSpirit79 7 ปีที่แล้ว +141

    "Hi, I'm so good at coding that I can make a stock Genesis do polys almost as good as a 32 FUCKING X!" -TiTAN

  • @flussence
    @flussence 7 ปีที่แล้ว +398

    I knew it. The 32X was just a passthrough dongle all along!

    • @kabuto3907
      @kabuto3907 7 ปีที่แล้ว +56

      No 32X involved here. No Mega CD or custom accelerator chip either.

    • @UTUBESUCK666
      @UTUBESUCK666 7 ปีที่แล้ว +105

      Kabuto, flussence meant you pushed the stock Mega Drive intro 32X territory... Hence the dongle reference.

    • @Fredo63200
      @Fredo63200 6 ปีที่แล้ว +33

      @@kabuto3907 please show the world what talented people can make the 32X do ! It deserves so much more love !

    • @LuisAPeregrina
      @LuisAPeregrina 5 ปีที่แล้ว +6

      the only actualy thing it did was add more colors, no cpu, just more colors

    • @Hamdad
      @Hamdad 5 ปีที่แล้ว +58

      @@LuisAPeregrina False, the 32X added dual SH-2 processors like the Saturn, and in many ways was just a gimped Saturn. While it did add more colors, it also added hardware scaling and rotation (which Sega CD had as well), transparency, texture mapped polygon support, etc.

  • @solarflare9078
    @solarflare9078 5 ปีที่แล้ว +308

    When you overdose on blast processing

    • @Chromeno
      @Chromeno 4 ปีที่แล้ว +17

      overdrive

    • @BradenBest
      @BradenBest 3 ปีที่แล้ว +27

      would've made a great ad for the genesis. If they said "look at what a sega can do!" and simply played that demo on the TV, Nintendo's marketing branch would've been shitting their pants.

    • @deejayatari
      @deejayatari 3 ปีที่แล้ว +10

      Sega can do..

    • @andraw9081
      @andraw9081 3 ปีที่แล้ว +11

      @@deejayatari ...what nintendon't

    • @Katzelle3
      @Katzelle3 3 ปีที่แล้ว +6

      @@BradenBest
      Except this is a PAL Mega Drive. The demo could not run on a Genesis.

  • @Eichro
    @Eichro 6 ปีที่แล้ว +320

    "WARNING: Please watch in 720p50, else youtube will play it at 12.5fps."
    It's like the guys hacked the Mega Drive so hard that even TH-cam has trouble figuring it out

    • @MechaKnuckles
      @MechaKnuckles 5 ปีที่แล้ว +11

      @@glennjamin In other cases it's worse, like with the Flying Battery's lasers in Sonic 3 & Knuckles.

    • @TheDanielShepherd
      @TheDanielShepherd 4 ปีที่แล้ว +1

      @Tyler Maxwell It's not available at 1080p you twat.

  • @NoBody-pf2nv
    @NoBody-pf2nv 2 ปีที่แล้ว +41

    Not only are the graphics phenomenally impressive, but the fact they got full, decent sounding breakbeats out of the single sample channel blows my mind!

  • @robintst
    @robintst ปีที่แล้ว +19

    I come back and re-watch this every so often, it's simply mind blowing to see a Mega Drive/Genesis do all this. Have to wonder when something like this gets made so many years after the fact if any of the original designers of these old machines ever happen to check them out and see things they never intended for them to do.

    • @Oerg866
      @Oerg866  ปีที่แล้ว +8

      Thank you, that means a lot :)

  • @RetroCore
    @RetroCore 7 ปีที่แล้ว +453

    Holy crap. And I thought Overdrive 1 was amazing.
    This demo really does show some high quality hard core coding on an amazing system that I never thought could do what it's doing right here.
    Fantastic work TiTAN team.

    • @loganjones4650
      @loganjones4650 7 ปีที่แล้ว +16

      Hi, Mark! I love the Titan Overdrive demos too.

    • @gordyowl9455
      @gordyowl9455 6 ปีที่แล้ว +7

      How can you run this demo with an Everdrive x5? My Everdrive can't run it bcuz it's too much memory size

    • @cloud_s_97
      @cloud_s_97 ปีที่แล้ว +2

      so that means you could port a (early) neo geo game like fatal fury flawlessly with the ssf2 bankswitching and with scaling

  • @Sypaka
    @Sypaka 3 ปีที่แล้ว +233

    If all programmers were like this, we wouldn't need new graphics cards every 3-4 years.

    • @iamlordstarbuilder5595
      @iamlordstarbuilder5595 3 ปีที่แล้ว +40

      Yup. Working on getting to that level myself... unfortunately learning to be a good programmer doesn’t pay the bills, and life gets in the way 😔

    • @Sypaka
      @Sypaka 3 ปีที่แล้ว +5

      @@iamlordstarbuilder5595 I feel that.

    • @DasAntiNaziBroetchen
      @DasAntiNaziBroetchen 2 ปีที่แล้ว

      @@iamlordstarbuilder5595 Depends on your industry.

    • @stalingrad3010
      @stalingrad3010 ปีที่แล้ว +2

      @@iamlordstarbuilder5595 An indie programmer always doesn't, but a hired one maybe will

    • @DyoKasparov
      @DyoKasparov ปีที่แล้ว +17

      Many programmers nowadays can definitely be like this, if companies didn't stress them and rush products out. It's companies the reason behind buggy launches, bad optimization and day-1 patches etc.

  • @martinbishop9042
    @martinbishop9042 6 ปีที่แล้ว +249

    This 7 mhz processor has me more entertained than an Xbox.

    • @HerecomestheCalavera
      @HerecomestheCalavera 5 ปีที่แล้ว +4

      But you could run this demo on an Xbox using a Genesis emulator!

    • @kienhsi9522
      @kienhsi9522 5 ปีที่แล้ว +24

      @@HerecomestheCalavera no, you can't. Currently I think there is no emulator that runs this perfectly. You can emulate the functionality, but you should also emulate hardware errors, caveats and features that aren't as strictly defined as the specifications for a demo like this to work as it does on the real hardware

    • @HerecomestheCalavera
      @HerecomestheCalavera 5 ปีที่แล้ว +7

      @@kienhsi9522 I think Blastem runs it pretty much perfectly.

    • @kienhsi9522
      @kienhsi9522 5 ปีที่แล้ว +8

      @@HerecomestheCalavera I had intended no emulator could run it perfect... I knew though the creators of the demo had assisted the programmers of the emus in order for them to run perfectly though, but I wasn't aware to what extent the emus were finished

    • @kargaroc386
      @kargaroc386 5 ปีที่แล้ว +5

      @@kienhsi9522 You could make a pixel perfect recreation of this demo for the Xbox, and it would run

  • @neilmclean1527
    @neilmclean1527 4 ปีที่แล้ว +97

    Literally just ran this on my MD and... to see it on TH-cam is one thing but for it to be coming from a 30 year old console is something else! Fantastic work. Can’t help but wonder what the classic MD games would be like with today’s dev tools and the knowledge sharing we do through the internet.

    • @DONK8008
      @DONK8008 4 ปีที่แล้ว +28

      A lot of stuff was known back then but memory cost was the limiting factor. Travelers Tales was one of the few devs who did a fair bit of cool hardware trick in their games.

    • @GGigabiteM
      @GGigabiteM 2 ปีที่แล้ว +10

      @@DONK8008 Zyrinx was another. They made Sub Terrania, which was a very good game, but also super hard.

    • @TBasianeyes
      @TBasianeyes ปีที่แล้ว +1

      @@DONK8008 The tricks in their games are only Overdrive 1 level programming.

  • @nboy7
    @nboy7 6 ปีที่แล้ว +242

    Imagine if this was a techdemo for the megadrive before the US launch...people would have died of heart attacks.

    • @trulyinfamous
      @trulyinfamous 6 ปีที่แล้ว +59

      nboy7 that's for sure. If you told someone back then that this was possible on a home console they would think you were a liar.

    • @malducci
      @malducci 4 ปีที่แล้ว +32

      It would have been false advertising haha. This is a demo, not a game. It makes use of a lot exploits that games cannot.

    • @TechBlade9000
      @TechBlade9000 4 ปีที่แล้ว +36

      @@malducci All they have to say is that their hardware can do it, it's not lying but it is

    • @notsunnydaysahead
      @notsunnydaysahead 4 ปีที่แล้ว +1

      Stoppp don’t tease us all

    • @sbanner428
      @sbanner428 2 ปีที่แล้ว

      @@malducci I’ve always wondered, why is that?

  • @shootingstar7101
    @shootingstar7101 4 ปีที่แล้ว +85

    Well, this is clearly incredible. Practically crossing the border between 16 and 32-bit to me.
    Also: "Looking forward to some proper Super Nintendo competition". And yet no one seems to be trying to do that.
    I'd love to see the TiTAN team pull a "Fine i'll do it myself" and push the SNES to the absolute limits. I'm sure _very_ fancy stuff could be done with the HDMA and Mode 7 features of the SNES...

    • @Sh-hg8kf
      @Sh-hg8kf ปีที่แล้ว +3

      iirc, I've heard TiTAN had a snes demo in the pipelines?

    • @DenZEL_Vertigo
      @DenZEL_Vertigo ปีที่แล้ว

      TiTAN Does... 8!TCHes!))) Damn, I can almost hear Jesse Pinkman's voice saying this)

    • @joshuahudson2170
      @joshuahudson2170 11 หลายเดือนก่อน

      It's possible to stream video to SNES. There's enough memory I/O bandwidth to race the beam and update the tileset in front of it. All that matters is how much computing power you put on the cart.

  • @fredrikvidh7863
    @fredrikvidh7863 7 ปีที่แล้ว +163

    This is seriously one of the best demos i have seen for years, this is THE best demo for megadrive ever made.
    TiTAN rulez!

    • @LunarDelta
      @LunarDelta 7 ปีที่แล้ว +18

      Honestly, I'd say it's one of the best demos I've ever seen, and I've seen a *lot* of them over the years.

    • @sophiacristina
      @sophiacristina 3 ปีที่แล้ว +3

      I agree, i always show this demo for those who want to understand demoscene...

  • @c0lligo
    @c0lligo 5 ปีที่แล้ว +329

    Nintendo: We made StarFox, but we had to use SuperFX...
    Sega: Hold my beer.

    • @bishopworks3203
      @bishopworks3203 5 ปีที่แล้ว +52

      At Revision 2019 a SNES demo called "SNES NICCC-2000" came out, which was basically a port of another demo, which was entirely polygonal. It required the Super-FX, and even at that could not run at full speed all the time. Titan came out with a demo called "MD NICCC-2000" which is the same thing, ran faster, yet does not use any graphics acceleration. Though I honestly feel it's down to Titan's better code optimization, it's still really impressive how powerful the Genesis truly was.

    • @_Tualatin_
      @_Tualatin_ 5 ปีที่แล้ว +30

      Hold my Blast processing

    • @andrewomahony9260
      @andrewomahony9260 5 ปีที่แล้ว +31

      Nintendo: We had to get a British company to make us SuperFX, then we fired them and decided we could do it ourselves....then fucked up the Nintendo 64 bigtime and ended up relying solely on past IP's and party games to survive.

    • @odioalospoopers
      @odioalospoopers 4 ปีที่แล้ว +9

      @@andrewomahony9260 and for some reason it's working to this day

    • @protossevolution3361
      @protossevolution3361 3 ปีที่แล้ว +2

      Still, Virtua Racing uses a special chip, buddy. There's also a Ray Tracing demo for Snes (in a 3d environment). There's nothing the genesis do, that Snes can't, sorry.

  • @Sirynx77
    @Sirynx77 5 ปีที่แล้ว +21

    The use of the sound chip is just excellent. Just awesome music.

  • @purrbox7514
    @purrbox7514 7 ปีที่แล้ว +73

    This demo is something special. The music is absolutely off the chain and I love the filled 3d vector graphics. Around the time of the MD people were talking about virtual reality and movies had 3d vector graphics similar to this demo, except they were probably rendered on workstations, to see the MD do it in real time is amazing.

  • @shoopdahoop2221
    @shoopdahoop2221 7 ปีที่แล้ว +107

    i'm legit scared for what overdrive 3 will be like

    • @Oerg866
      @Oerg866  7 ปีที่แล้ว +42

      Well you can be releived - there will be no overdrive 3 :P

    • @LunarDelta
      @LunarDelta 7 ปีที่แล้ว +11

      WHAT!? Outrage... ;)

    • @Deathkicker666
      @Deathkicker666 7 ปีที่แล้ว +4

      +Oerg866 there must be a 3rd demo :D

    • @Deathkicker666
      @Deathkicker666 7 ปีที่แล้ว +4

      +Oerg866 you cant stop here! :D

    • @douro20
      @douro20 6 ปีที่แล้ว +22

      There won't be. They're already at the limits of the existing hardware. The main processor did 90 percent of the work here; it was the only way to be able to do what was shown here.

  • @AuroraxPhilic
    @AuroraxPhilic 7 ปีที่แล้ว +87

    I always knew the Genesis was capable of something like this... it was just a hunch based on what hackers said...but now that I've seen it...I'm utterly speechless. This is probably the best demo I've ever seen...period the end.
    #GenesisTrulyDoes

    • @LunarDelta
      @LunarDelta 7 ปีที่แล้ว +29

      Yeah, Genesis really does, despite what some people say. I was lurking around on the NESDev forums and there was some serious salt over this. Someone even not-so-subtly and not-exactly-jokingly insinuated that the entire demo was being streamed from the cartridge, which is dumb but not unexpected.

    • @3lH4ck3rC0mf0r7
      @3lH4ck3rC0mf0r7 7 ปีที่แล้ว +9

      Lunar Delta 50fps 320 by 220-something video streamed from cart in an apparently lossless quality? Yea, good luck fitting that into 4 megs.
      Glitchy Android recordings of this using MD.emu proves them wrong already, but I still wonder how it all works. Some serious hardware wizardry was put into this, and by the end the TiTAN team even left a call to action to any SNES competition that could be out there...

    • @thirdocean3784
      @thirdocean3784 6 ปีที่แล้ว +1

      3l H4ck3r C0mf0r7 you do know that there are differences between emulators and an actual genesis hardware like some things won’t work on an emulator but will on real hardware

    • @aaendi6661
      @aaendi6661 6 ปีที่แล้ว +1

      Jesus Christ. I didn't fucking say the entire demo was streamed off the cartridge. Just the parts that can't be done with IRQ raster tricks, and the debug register.

  • @RT55J
    @RT55J ปีที่แล้ว +9

    Coming back to this 6 years later, even with a half-decent idea of how all these effects work I am stunned by the level of showmanship on display. Easily one of the greatest demos of all time.

  • @DaveVoyles
    @DaveVoyles 7 ปีที่แล้ว +47

    This just blew my mind!
    0:40 when shooting out of the tunnel
    1:58 First person running through a 3D maze
    2:09 Sprite scaling and rotation (didn't know the Genesis could do this?)
    2:36 3D model (rotating) of the Genesis
    3: 08 Not sure of how to even describe it.

    • @crativ3
      @crativ3 7 ปีที่แล้ว +14

      To me the most impressive thing was the rotozooming fractal rendering @4:30
      Never thought anything from that era would be capable of such stuff.
      Heck, the semi transparency effects @1:28 (clouds), @2:21 (logo), @2:48 (layering/blending???), @3:48 (nebula), @5:30 (wavy stuff).

    • @LexMalin
      @LexMalin 7 ปีที่แล้ว +8

      2:20 transparency

    • @BlitzvogelMobius
      @BlitzvogelMobius 6 ปีที่แล้ว +7

      There is an old fighting game called Ballz 3D that uses the same trick. The coordinates for the sprites are probably in 3 dimensional space but of course the sprites themselves are not scaled and corrected based on distance.
      As for actual polygonal 3D games, there were plenty of them on the MD/Genesis. Good 'ol Motorola 68000!

    • @trulyinfamous
      @trulyinfamous 6 ปีที่แล้ว +3

      I really, really like the effect at 1:58. I'd actually use a screensaver if it was as cool as that.

    • @zakalinsky
      @zakalinsky 5 ปีที่แล้ว +5

      4:15 is technicaly awesome! as you know, sega have 320*240 resolution, but in this we have what called "overscan", and in every official game use this space literally for nothing, so in this frame we have about 352*320, which is higher resolution than every sega game can produce

  • @Aeroprism
    @Aeroprism 7 ปีที่แล้ว +86

    This has seriously made my day, my week and my month. The Genesis is my all-time favorite console and my soul felt right at home watching this.
    Almost all the remixes I made for my channel are from Genesis games. Because Genesis.
    Thank you TiTAN.

  • @Night_A
    @Night_A 7 ปีที่แล้ว +25

    Seeing a demo that breaks emulators but runs fine on actual hardware was cool.
    But seeing one that also breaks the hardware ~70% of the time but otherwise is still functional.. now that's an impressive achievement.
    One heck of a Blast Proccesing™ job, TiTAN fellows.

    • @Oerg866
      @Oerg866  7 ปีที่แล้ว +14

      Thanks, but it only breaks hardware ~30% of the time ;)

    • @Night_A
      @Night_A 7 ปีที่แล้ว +3

      +Oerg866
      Ayy my bad, guess i couldn't read properly after seeing all those pretty lights.

    • @douro20
      @douro20 6 ปีที่แล้ว

      Oerg866 And I imagine none of these demos will work on a Genesis 3 since it has no Z80.

    • @TorutheRedFox
      @TorutheRedFox 6 ปีที่แล้ว +4

      the Genesis 3 does have a Z80, but it's on a chip
      if it didn't have a Z80 then most games wouldn't run properly (because a ton of games rely on the Z80 for sound)

  • @FrankBell79
    @FrankBell79 7 ปีที่แล้ว +69

    very impressive! i wish you guys would develop a full game, kickstart one!!!

    • @kabuto3907
      @kabuto3907 7 ปีที่แล้ว +15

      While I'd love to make another game one day what's holding me back are the difficulties of coming up with proper gameplay that's both original and good.

    • @FrankBell79
      @FrankBell79 7 ปีที่แล้ว +4

      Kabuto what games have you made before?

    • @kabuto3907
      @kabuto3907 7 ปีที่แล้ว +7

      www.pouet.net/prod.php?which=60890 the only IMHO noteworthy one, ported a PC game to C64

    • @kabuto3907
      @kabuto3907 7 ปีที่แล้ว +3

      I use twitter too, and a few other not so popular things, but in general I don't use social media that much.

    • @ZanaGBYT
      @ZanaGBYT 7 ปีที่แล้ว +4

      Easy. recently discovered debug registers and using the PAL megadrive to squeeze more operations per frame.

  • @3dschuminator
    @3dschuminator 7 ปีที่แล้ว +157

    Blast Processing!

    • @smoothness69
      @smoothness69 7 ปีที่แล้ว +24

      See, it wasn't just advertising bullshit. The commercials were telling the truth for once.

    • @PhirePhlame
      @PhirePhlame 7 ปีที่แล้ว +25

      The blazing-fast CPU for the time was really all it meant! Boy does that shine here!

    • @Ai-fj1dc
      @Ai-fj1dc 7 ปีที่แล้ว +7

      No Nintendo inside !

    • @xboxclassics6354
      @xboxclassics6354 6 ปีที่แล้ว

      Blast BOOM Process is burning your console... asshol. Genesis never does it!!

    • @grongy6122
      @grongy6122 6 ปีที่แล้ว

      Какие люди :)

  • @ChEeZeBaLL999
    @ChEeZeBaLL999 7 ปีที่แล้ว +41

    I've seen a lot of demos, and this is the best demo I've ever seen.

  • @XaneMyers
    @XaneMyers 7 ปีที่แล้ว +24

    Wow, there's a story in a demo! Also, many cool effects, including Mode 7-esque scaling (the previous Overdrive had rotating), and a lot of 3D things (based on the framerate, that Mega Drive/Genesis is an actual 3D model being rendered!)...this is cool!
    EDIT: And I didn't even see 6:07 yet! WOW, A FULL 3D SCENE!

    • @zakalinsky
      @zakalinsky 5 ปีที่แล้ว +5

      i think is some frame by frame vector animation, not real 3d, but kinda look like "low poly 3d"
      similar effect you can see in "another world" cutscenes, which is have less drawed lines per frame, but animation is more smooth

  • @GordonAitchJay
    @GordonAitchJay 6 ปีที่แล้ว +59

    Holy shit. This is insanely great!
    "Grief Counselling for emulator develpoers is now available..." haha!

    • @somebonehead
      @somebonehead 3 ปีที่แล้ว +2

      Got a chuckle out of that line too

  • @grewil3
    @grewil3 7 ปีที่แล้ว +16

    I will never need to watch another demo, this is it. And it will keep blowing my mind until I check out from the old folks home one day. Thanks Titan!

  • @MorrisChannel4
    @MorrisChannel4 3 ปีที่แล้ว +4

    How? Like amazing! Hardware from 1988 and i people are still tinkering with it

  • @sbanner428
    @sbanner428 3 ปีที่แล้ว +12

    I’m scared of what these guys could do with a 32X CD

  • @tonybarnes2920
    @tonybarnes2920 3 ปีที่แล้ว +8

    I've made demos going all the way back to the Atari 8-bit and done my fair share of 68000 assembly on the Genesis/MegaDrive, and this impresses me.

  • @SuperFromND
    @SuperFromND ปีที่แล้ว +5

    i swear i've watched this demo like fifty times now, i keep coming back to it
    hats off to you guys, yall made one of the greats

  • @saxxonpike
    @saxxonpike ปีที่แล้ว +4

    5:27 "use 'Rob is jarig' hypnosis to acquire the MegaDrive technology" is not the plot I knew I needed in my life

  • @espacemaxim
    @espacemaxim 3 ปีที่แล้ว +6

    This video made me a fan of the megadrive...

    • @Oerg866
      @Oerg866  3 ปีที่แล้ว +8

      And this comment made me a fan of you :)

  • @josephcserepes8491
    @josephcserepes8491 7 ปีที่แล้ว +40

    THE BLAST PROCESSING IS TOO MUCH...

  • @SuppleAloe64
    @SuppleAloe64 6 ปีที่แล้ว +18

    That’s on a Genesis?! What the heck?! That’s insane!!

  • @Automatik234
    @Automatik234 3 ปีที่แล้ว +6

    Just found this now. This is mindblowingly impressive! My jaw just dropped and is about to reach the eart's core!

    • @brorianszk
      @brorianszk 3 ปีที่แล้ว +1

      And you'll still feel the same when you'll watch it again in the years to come!

  • @heavyq
    @heavyq 25 วันที่ผ่านมา +1

    Dude this is fucking phenomenal. IDK how the hell you guys made a MegaDrive do this shit, but this is absolutely mind-blowing. If someone had made a game that had graphics and audio like this back in the early 90s I would've absolutely shit myself from the sheer awesomeness.

  • @youdj_app
    @youdj_app ปีที่แล้ว +3

    I cant believe it!!! on the megadrive???

  • @Alopexus
    @Alopexus 7 ปีที่แล้ว +23

    Stunning work. Absolutely brilliant from start to finish. Thanks TiTAN!

  • @DamnDealDone
    @DamnDealDone 7 ปีที่แล้ว +21

    Just checked out all the SNES demos and Overdrive 2 seems combine a lot of the ideas in them, only done to a far higher standard and in a far more interesting way. I can't see how SNES will top this.

    • @LunarDelta
      @LunarDelta 7 ปีที่แล้ว +17

      I've seen some SNES demos/cracktros with impressive effects and techniques, ("Genesis does" jokes aside, it is an impressive machine in its own right) but I can't recall ever seeing any SNES demos that combined those techniques with such flawless pacing, storytelling and creativity, and with such a kick-ass soundtrack. (Many older SNES demos actually borrow their soundtracks from SNES video games, which I really don't approve of. IMO, one of the key aspects separating a poor or decent prod from a masterpiece is the music, and Strobe seriously delivers in that regard).

    • @thetriggeredone3461
      @thetriggeredone3461 2 ปีที่แล้ว

      @Dean Satan that's true it's such a mess from a technical standpoint that it's ridiculous I rather code for the nes that the SNES

  • @vapourmile
    @vapourmile 5 ปีที่แล้ว +6

    This is one of the best demos I've seen on any platform. Really satisfying to watch. Better than all those crummy Amiga demos.

  • @AmaroqStarwind
    @AmaroqStarwind 7 ปีที่แล้ว +14

    Also, TH-cam, please use a better compression Algorithm. And separate the resolution and framerate options FFS, I want to watch high framerate videos without maxing out the resolution and starving my bandwidth.

  • @RaptureMusicOfficial
    @RaptureMusicOfficial 5 ปีที่แล้ว +2

    Amazing Mega Drive Demo! Dat music !!!!!! Super FX effects, alpha channel transparency, whoa!

  • @geeknproud321
    @geeknproud321 5 ปีที่แล้ว +6

    My god this is awesome. I never knew the hardware was capable of this kind of splendor.

  • @gaving.griffon2703
    @gaving.griffon2703 7 ปีที่แล้ว +22

    Imagine a Sega CD demo. It could make sense taking advantage of the extra hardware.

    • @akaDL
      @akaDL 3 ปีที่แล้ว +2

      Sega CD doesn't offer much in regards of extra performance nor technologies. As far as I know, it offers red book CD audio, a new chip with with channels capable of playing somewhat high quality samples, and i think it added mode-7 at hardware level.

    • @kevinsammut7246
      @kevinsammut7246 3 ปีที่แล้ว +5

      @@akaDL No, it did a lot more than that. A lot of scaling and rotation effects that could manage pretty convincing 3d effects. Except for a couple of rare occasions, we never got a taste of the extra grunt it brought to the table because is was extremely hard to code for thank to those multiple processors. It was much easier for developers to port Genesis games and add some nicer audio and grainy video. On knock together an FMV "game" in a couple of weeks and call it a day.

    • @akaDL
      @akaDL 3 ปีที่แล้ว

      ​@@kevinsammut7246 I know it did, but wasn't something special. Think of it - Sega was the only one capable of displaying the new "hardware" accelerated graphics for the Sega CD, yet, SEGA didn't showed up anything special. What they did was a lame, 20fps like Mode 7 on Sonic CD Special Stage. Which is funny tho - the legendary blast processing ad depicts Mario Kart as a slow game, where Mario Kart renders at full 60 fps, and Sonic CD special Stage is 20 fps. To me, SEGA CD attempt on Sprite rotation and transform was software rendered, not hardware one. I can't remember any game that showed mode 7 nor sprite rotation at full blistering 60 fps like SNES does.
      SNES cpu is pure garbage, but since these tricks are done at a hardware level, it can be done at 60 fps at much easier than Sega CD.

    • @kevinsammut7246
      @kevinsammut7246 3 ปีที่แล้ว +1

      @@akaDL
      Sorry mate but you are way off. Here is a video with examples of scaling and rotation effects that could be achieved on the system.i owned them all, and back in the day it was mind blowing. The Super Nintendo mode 7 was a postage sized image that could be rotated. The Sega CD could rotate both background and sprites in 3d space. The tech to get this done was as follows. A Motorola 6800 CPU clocked at around 12.7 MHz, that could run in tandom the genises Motorola 6800 clocked at 7.4mhz. Around 8 times the ram of the genises on its own. There is more but I'm not much of a tech nerd. Unfortunately, the console was killed far too soon. It was very complicated to code for and the market just wasn't there. A few developers learned how to push the system eventually, but right at the end of the consoles life. There just wasn't enough time. The Sega cds scaling and rotation effects absolutely wiped the floor with SNES.
      m.th-cam.com/video/k80dODWdj9I/w-d-xo.html

    • @akaDL
      @akaDL 3 ปีที่แล้ว +1

      ​@@kevinsammut7246 I think you didn't got my point. I'm fully aware of graphics enhancement of the Mega CD. The point is, SEGA themselves failed to display their new texture rotation and transform. Give a look on the Mega CD bios itself - it is around 20 FPS and SEGA made sure everyone would see that MegaCD was able to rotate sprites, with their demo-like transformations on the logo. However, again, why 20 FPS and not full, blown 60 FPS? It's just their logo, why they didn't greeted us with their amazing bios music and new flashy Sega Logo at 60 FPS?
      th-cam.com/video/Q7UxwtkNSjI/w-d-xo.html&
      The video you sent indeed looks gorgeous. It's clear that the Sega own "mode 7" looks better, but just because the textures are higher resolution than the Snes ones. And it can afford bigger resolution because of massive RAM advantage compared to SNES (base ram + megacd ram) and obviously faster dma. However, still looks to be rendered on 30 fps, that hints, again, that their sprite rotation was clearly software based, powered by higher clockspeed ofthe megacd m68k.

  • @dbranconnier1977
    @dbranconnier1977 5 ปีที่แล้ว +10

    Imagine if Sega would have teamed up with Commodore and released a hybrid Mega Drive/Amiga computer (instead of the 'Teradrive' 286/MD hybrid) and with an integrated CD-ROM drive like the Commodore CDTV.

    • @captaincrispier8155
      @captaincrispier8155 3 ปีที่แล้ว +4

      This is an alternate time-line I would like to have seen played out. It actually almost makes too much sense, especially seeing as Amiga was a legitimate development platform for Mega Drive / Genesis.

  • @claimhsolais3466
    @claimhsolais3466 7 ปีที่แล้ว +5

    Those people should run a crowdfund/kickstarter in order to make some Mega Drive / Genesis games. We will support them for sure!

  • @HungarianDerrickRose
    @HungarianDerrickRose 6 ปีที่แล้ว +20

    hoolee shit that soundtrack, amazing

  • @SuperFromND
    @SuperFromND ปีที่แล้ว +3

    rewatching this again on a whim and i JUST noticed the little homages to second reality's city scene and the chaos theory demo at 4:16, nice touch!

  • @HerecomestheCalavera
    @HerecomestheCalavera 5 ปีที่แล้ว +8

    Now do a 32xCD demo that pushes the system to it's limits! I bet some pretty amazing results could be achieved.

  • @supermariobro93
    @supermariobro93 7 ปีที่แล้ว +7

    The first Overdrive demo was awesome, but this...
    THIS IS BEYOND AMAZING! :O
    Brilliant job on this demo! :D

  • @GranieNaSpontanie1994
    @GranieNaSpontanie1994 6 ปีที่แล้ว +5

    Damn! This is the Mega Drive/Genesis! Everything is awesome! Nice work :)

  • @angelbarrios426
    @angelbarrios426 ปีที่แล้ว +1

    This is really impressive, the fact you could do all of this (including the 3D graphics) in a console that never was build for do it is a great achievement.

  • @sonicphoenix7
    @sonicphoenix7 4 ปีที่แล้ว +9

    It's amazing. People assume the SNES is more powerful because of its sprite scaling, but the Mega Drive could do that all along, even without a special chip.

    • @smds
      @smds 4 ปีที่แล้ว +3

      Except the SNES can't scale sprites either, only a tile layer

    • @th3_consul
      @th3_consul 4 ปีที่แล้ว +4

      Neither console is objectively superior

    • @sonicphoenix7
      @sonicphoenix7 2 ปีที่แล้ว

      so could the snes dipshit

    • @sonicphoenix7
      @sonicphoenix7 ปีที่แล้ว

      and the full grammar and punctuation as well GOD

    • @sonicphoenix7
      @sonicphoenix7 10 หลายเดือนก่อน

      to the 8 people that liked this fuck you

  • @蒼海藤沢
    @蒼海藤沢 5 ปีที่แล้ว +4

    TWIST ,SPIN,ZOOM UPS,TEXTURED POLYGONS!.....must be a dream!

  • @kevinrhea7332
    @kevinrhea7332 4 ปีที่แล้ว +5

    I’ve never heard of this original demo scene stuff at all thanks for making this video and introducing me to it this is incredible art

    • @Oerg866
      @Oerg866  4 ปีที่แล้ว +3

      Thank you for the kind words and welcome to the demoscene ❤️

    • @brorianszk
      @brorianszk 3 ปีที่แล้ว

      You should visit. I went to Revision in 2018 and it was awesome!
      This video is the reason why I'm sad that I wasn't there in 2017.

  • @Fredo63200
    @Fredo63200 6 ปีที่แล้ว +6

    That is a trully amazing tribute to the Genesis/MegaDrive. Good job guys !
    I hope the 32X will get the same treatment someday ! That system is so underrated, I would be amazed to see its full potential finally exposed !

  • @time-zero
    @time-zero 5 ปีที่แล้ว +5

    Mindblowing experience, many hardware limitations overtaken. Looking forward to Revision 2020 to see Overdrive 3

    • @brorianszk
      @brorianszk 3 ปีที่แล้ว +2

      They said at the end of Overdrive 2 that they won't do another Megadrive demo and that they'll put their next efforts on the SNES.
      Probably the reason why the music gets sad :'|

  • @cualorbit
    @cualorbit 4 ปีที่แล้ว +7

    this shit sends chills down my spine every time I watch it

  • @b0rg1010
    @b0rg1010 3 ปีที่แล้ว +3

    That pushed the hardware to the limits. Beautiful effects and a kick ass sound track. 👍😍

  • @boyfinn6751
    @boyfinn6751 7 ปีที่แล้ว +14

    Most impressive demo yet! Software scaling and rotation and even transperency!
    Not to mention flatshaded polygons!
    Also, am i seeing more than 64 colours at 3:19?

    • @Oerg866
      @Oerg866  7 ปีที่แล้ว +7

      Yes.

  • @odinsplaygrounds
    @odinsplaygrounds 3 ปีที่แล้ว +3

    Amazing, of course. Imagine having games using more of these techniques back in the day.

  • @LunarDelta
    @LunarDelta 7 ปีที่แล้ว +60

    ...
    Holy fucking Christ man. I've seen Amiga and PC demos much less impressive than this. I can't imagine an SNES doing even half of this stuff. I thought the original Overdrive was amazing, but this is on a whole other level. Genesis really does do what Nintendon't!

    • @ryzmaker11
      @ryzmaker11 7 ปีที่แล้ว +4

      I wonder about the technical capabilities of the Amiga vs the Mega Drive. Within its official library the Mega Drive already has better & more impressive games (Streets of Rage 2 & 3; Thunder Force IV; Gunstar Heroes; Alien Soldier...) so it looks like it's the better system overall. Also I've often read that, back then, euro developers were very good at coding so I guess the Amiga was quite pushed in some instances (Elfmania for example) but it's still not Mega Drive level. Not to mention all the others aspects where the Mega Drive naturally has the edge: better controllers with more action buttons; better media (cartridges > floppies); no loadings...
      Both the Mega Drive & the Amiga are among my favorite systems ever along with the Neo Geo & it happens, or it's partly why, that all use the same CPU the M68000.

    • @DutchRetroGuy
      @DutchRetroGuy 7 ปีที่แล้ว +8

      The answer is: for most gaming tasks, the Megadrive is better. It can display many more Sprites than the Amiga can, even when including what the Blitter can do. It also has the advantage that the CPU is not slowed down by intensive graphics use, unlike the Amiga.
      That said, the Amiga does pretty nicely considering it's from 1985. It sometimes even does better ;)
      Plus it has the Copper, which is all sorts of awesome for graphics effects. Won't really help you push more objects on screen though!

    • @cosmoscoronado8862
      @cosmoscoronado8862 7 ปีที่แล้ว +8

      This really is fascinating, considering how different the architectural approaches are between the Amiga and Mega Drive they are pretty damn close in overall potential I think. I love this demo, but there's only a couple of effects that seem beyond the grasp of the (OCS) Amiga honestly - mainly, and almost ironically, the pseudo color blending with high amounts of bitmap data. Since MD can push around twice the raw display data output of the Amiga, there is inevitably going to be some areas Amiga cant compete, but with the flexibility of the "Denise" display modes along with the planar display, combined with the raw grunt of the "Agnes" blitter and copper control, for various flat color effects and other basic raster filling animation /I think Amiga has a clear edge. Actually my favorite thing about this demo is the fidelity of the music, on it's own merits that is really untouchable by either the Amiga or SFC... IMO.

    • @ryzmaker11
      @ryzmaker11 7 ปีที่แล้ว +1

      Nice @all the answers, thanx. Some things that I already knew, others that I take good notes of! Feel free to add more if you can, for now I won't go into further details here but I dig the subject & will bring further info/comparisons later.

    • @Ama-hi5kn
      @Ama-hi5kn 5 ปีที่แล้ว

      @@DutchRetroGuy Look up some Amiga demos from this era (late 2010s). Granted, most of them will be for AGA Amigas, which will put a Megadrive to shame, seeing as Amigas mostly will run 68060 CPUs and lots of RAM, so it won't be a fair comparison to be honest. I do like it best when coding is done for a bare minimum system, like an A500 or A1200 with no expansions whatsoever. (well, maybe a little extra memory for the A500 to bring it to 1MB RAM)

  • @PhirePhlame
    @PhirePhlame 5 ปีที่แล้ว +11

    Makes me wonder what could be done on 32X...

  • @notsunnydaysahead
    @notsunnydaysahead 4 ปีที่แล้ว +3

    I truly know what unbelievable means now and I thought sonic the hedgehog 1 was a technical marvel😱......
    Still blew me away 😎

  • @kap3r0n
    @kap3r0n 7 ปีที่แล้ว +11

    I agree with Sir Garbagetruck on this one, "I WANT MY CARTRIDGE!"

    • @brorianszk
      @brorianszk 3 ปีที่แล้ว

      Still waiting!

  • @trankzen148
    @trankzen148 7 ปีที่แล้ว +17

    "Grief counselling for emulator developpers" ahaha

  • @alexmuller1680
    @alexmuller1680 4 ปีที่แล้ว +7

    Just imagine if they do the next one with full spec of the mega cd and 32x coupled. Its porn for Sega Lovers!😍😍😍

  • @LiamDNicoll
    @LiamDNicoll 7 ปีที่แล้ว +30

    OMG this is seriously beautiful. A work to art. Have you ever thought about making a feature length animation with a story? It would make a great kickstarter. Either for the MD or MD CD. You clearly have the creativity and skills. Amazing.

    • @LunarDelta
      @LunarDelta 7 ปีที่แล้ว +1

      It would be neat to see what they can do with the MegaCD. It has hardware scaling and rotation, and the Ricoh sound chip it contains is almost as advanced as the sound chip in the SNES. It would open up a lot of possibilities.

    • @crimson-foxtwitch2581
      @crimson-foxtwitch2581 7 ปีที่แล้ว +4

      Lunar Delta Actually the Genesis natively had 10 channels, meaning that as long as your music wasn't sampled it would work better than the SNES.

    • @LunarDelta
      @LunarDelta 6 ปีที่แล้ว +2

      If you count the signal generating chip, yeah. The YM2612 didn't have ten channels though.

    • @thetriggeredone3461
      @thetriggeredone3461 2 ปีที่แล้ว

      @@LunarDelta I think he means both sound chips not only the YM2612

  • @NeverwindOfficial
    @NeverwindOfficial 7 ปีที่แล้ว +6

    Truly amazing! I wish there were as skilled developers as you guys back in the day!

    • @brinckau
      @brinckau 7 ปีที่แล้ว +4

      There were some, of course. For example, Yuji Naka. There are several reasons why games weren't that impressive back in the day:
      - The game console was new. It takes time to exploit its capabilities to the fullest.
      - Developers could not afford to spend months working on one visual effect. The goal was to be profitable.
      - Developers could not benefit from lots of programmers sharing their work publicly on the Internet.
      - Games were games, not demos.
      - ROM space was expensive
      I don't think that there were no great developers back in the day. It's a matter of time more than a matter of skills.

  • @f.k.b.16
    @f.k.b.16 3 ปีที่แล้ว +4

    GameHut / Coding Secrets just did a "review" of the Overdrive original. Trying to figure out how ya-all do what choo do... Which led me here... which led to me here once more a year later... which has led to uncontrollable spinal numbness and drooling! Every time my mind is blown!

    • @Oerg866
      @Oerg866  3 ปีที่แล้ว +1

      Oh did he? :O Where can I find it? And thanks for the nice words :D

    • @f.k.b.16
      @f.k.b.16 3 ปีที่แล้ว +1

      @@Oerg866 Ain't no thang! ;-) th-cam.com/video/qTpgDigHHuw/w-d-xo.html

    • @f.k.b.16
      @f.k.b.16 3 ปีที่แล้ว +3

      @@Oerg866 Oh and the guy who does the videos on GameHut (subchannel is Coding Secrets) is the founder of Traveller's Tales. (Puggsy, Sonic 3D Blast, and Toy Story) He shares how they did what they did with the Genesis/MD hardware.

  • @240pgames4
    @240pgames4 7 ปีที่แล้ว +12

    Fantastic demo guys
    I thought the first overdrive would never be surpassed but I was wrong. I hope Paprium impress me in the same way that this demo did
    *MEGA DRIVE : BEST CONSOLE EVER!!!*

  • @DutchRetroGuy
    @DutchRetroGuy 7 ปีที่แล้ว +7

    Brilliant design and great coding makes for a wonderful demo. Thanks for making this :)

    • @Oerg866
      @Oerg866  7 ปีที่แล้ว +3

      't was our pleasure!

  • @diegocrusius
    @diegocrusius 4 ปีที่แล้ว +3

    I wonder how much of these effects are actually applicable for game design on genesis... My jaw drops every time I listen to this music.

  • @RAVE_GHETTO_BLASTER
    @RAVE_GHETTO_BLASTER 7 ปีที่แล้ว +9

    GODLIKE! Genesis does everything what snes fx chip do, like 3d polygonal models and sprite scaling!

    • @Mrcake0103
      @Mrcake0103 6 ปีที่แล้ว +2

      Only, this is a demo, not a playable game. The people who made this squeezed every last drop of performance from the Genesis that they could. In an actual game, any sort of demo like this would not only be constrained by the cartridge size, but by the amount of space the game code itself ate up. Every CPU cycle used to iterate enemy AI or check for collisions is one less cycle that can be used to render 3d.

    • @brorianszk
      @brorianszk 11 หลายเดือนก่อน

      @@Mrcake0103 Someone should make a game like Sacred line but with animations then :D

  • @Lollipop-mr6vn
    @Lollipop-mr6vn 4 ปีที่แล้ว +5

    I will seriously pay somebody to send me a .flac recording of the audio on a model 1 genesis.

  • @inphanta
    @inphanta 6 ปีที่แล้ว +2

    One of the best demos I've seen in a long time. I can't believe this is a Megadrive!

  • @HuntersMoon78
    @HuntersMoon78 5 ปีที่แล้ว +9

    Super Nintendo sits cowering in the corner after watching what the Mega Drive can do without a Super FX chip.

  • @SpudCommando
    @SpudCommando 5 ปีที่แล้ว +4

    the power of blast processing in full utilization

  • @ShadowArtist
    @ShadowArtist 7 ปีที่แล้ว +11

    Please, please, PLEASE make a playable game that looks like this, with these amazing animations and scenes.
    I'd toss in $20 if you did a kickstarter for a game utilizing most of these graphics and effects.

    • @kabuto3907
      @kabuto3907 7 ปีที่แล้ว +7

      It's just too difficult to come up with good and original gameplay... I'd love to make another game one day.

    • @praystation
      @praystation 6 ปีที่แล้ว +1

      Only $20? I’ve been tossing around 60k usd for watermelon to make pier solar, project n, and project y.

    • @brorianszk
      @brorianszk 3 ปีที่แล้ว

      @@praystation 60k??
      Did you receive Paprium? I got my copy and it's awesome!
      I wonder if we'll see project N one day.

  • @guerrillaradio9953
    @guerrillaradio9953 ปีที่แล้ว +2

    3:34 I was just thinking before this, "you know what'd be sick, if he did the thing from Interstella- OH GOD HE'S DOING IT!!!!"

  • @paulvandegeijn3891
    @paulvandegeijn3891 4 ปีที่แล้ว +4

    0:34 this sounds exactly like the propellor sounds in H.E.R.O. on the Commodore 64

  • @jamesshipley9164
    @jamesshipley9164 ปีที่แล้ว +4

    $200, 1980s consumer tech everyone. Mindblown.

  • @redpheonix1000
    @redpheonix1000 5 ปีที่แล้ว +5

    3:20 is this a nod to "We Are New" by Fairlight on the C64? The 3D scene is very similar!

  • @fungusmeister259
    @fungusmeister259 3 ปีที่แล้ว +4

    "No borders allowed"
    Genius

  • @zgbapl
    @zgbapl 3 ปีที่แล้ว +3

    That. Was. Intense.
    And the music is dope!

  • @Octo4533
    @Octo4533 4 ปีที่แล้ว +3

    I can't believe that the SN7948 was used alot, but still sounds awesome.

  • @mysteryguyiscool5054
    @mysteryguyiscool5054 6 ปีที่แล้ว +13

    When guys from TiTAN will make a game like Adventure of Batman and Robin?

    • @DraganStojanovicdrogi
      @DraganStojanovicdrogi 6 ปีที่แล้ว +6

      Mysteryguy Iscool in some interview there is a comment that guys at Clockwork Tortoise Inc. (developers of AoB&R) were young and very talented, but with lack of organisation and bussiness skills, and stopped working soon after release. Such a shame...

  • @mihaelkYeah
    @mihaelkYeah 7 ปีที่แล้ว

    I'm literally blown away. Man, I only knew you from your 2048/16 game... This is hands down the best stuff I've seen and I think I will have seen for a long time on a 16 bit console.

  • @poisonouslead85
    @poisonouslead85 6 ปีที่แล้ว +4

    This demo is a massive "FUCK YOU" to every developer that blames hardware for the abysmal performance that most games have at launch.

  • @guywatchingm3m3s
    @guywatchingm3m3s 3 ปีที่แล้ว +4

    This is even more impressive than the first one!

  • @madmax2069
    @madmax2069 7 ปีที่แล้ว +7

    Absolutely amazing.

  • @Ralph-r2i
    @Ralph-r2i ปีที่แล้ว +1

    Absolutely amazing!! Well done to all involved!!

  • @shoopdawhoop
    @shoopdawhoop 7 ปีที่แล้ว +26

    Transparency and layer mixing on Sega... holy fuck. Megadrive completely rocked Nintendo(n't).
    Just one question: Will be alpha- and beta-versions of the demo be available for exploring as it happened to ttmd2013.bin ???

    • @kabuto3907
      @kabuto3907 7 ปีที่แล้ว +13

      There will be a "making of", I will raise that point. We still have most of them in our backups.

    • @BrendanRobert
      @BrendanRobert 7 ปีที่แล้ว +4

      Yes please! We know it's real, and we know it's something that exists. We just don't know how on earth it is possible. Everything from the music, to the impressive routines, to the tight pacing. Just stunning work you guys! Also curious if any of the scenes are there to hide pre-calculation for the next scenes in a stealthy way, and how much speed-code (heavily unrolled code generators) were used.

    • @mrDoctorWho0
      @mrDoctorWho0 2 ปีที่แล้ว

      @@kabuto3907 Would really love to read or see the "Making of". Would be really interesting to know how you achieved certain things in the demo.

  • @marcosbasilio3776
    @marcosbasilio3776 6 ปีที่แล้ว +2

    Incredible, amazing, fantastic!
    Congrattulations

  • @sideswipe1261
    @sideswipe1261 3 ปีที่แล้ว +3

    Has anyone done similar with *maxing* the Saturn or Dreamcast? Seizures *can* feel really good! :)

  • @alxxz
    @alxxz 20 วันที่ผ่านมา +1

    Imagine if they had shown this to the public running on real hardware back in 1988 at some gaming exhibition when the Mega Drive was first introduced! True sorcery!

  • @cynergyarts4876
    @cynergyarts4876 6 ปีที่แล้ว +5

    The MegaDrive was capable of doing things even without the 32X.

  • @dytallixx1268
    @dytallixx1268 5 หลายเดือนก่อน

    ive watched this like 10 times over the years and this still gives me chills