Absolutely. Sorry, I thought I was clear about the need to team-up in my final thoughts at the end. You definitely need to consider the draw backs of spreading out to "scout" vs. grouping up to easier take out monsters and villains etc...
No requirement. The base comes with the first expansion inside the box. The character add-on expansion is just that, and add-on. However you can only play with up to four players unless you get the add-on which adds enough cards for a fifth and sixth player.
I enjoy seeing the inside of the box to see what's there and how it's all laid out. Thanks for that. As a regular RPG player and now an avid board and card gamer, I'm really looking forward to giving this game a try. Great job with the review. Makes me want to play it even more.
It's only if that location has been temporarily closed. Of course, you need a character there to attempt to close it, but if they can't close it, it's fair game for the villain to escape to.
Yes. You can play all the adventures with 1-6 players. The discard for hitpoints works for me, but I see it as more than hit points and an overall "morale" or "efficacy". If you lose your sword... well that's probably WORSE than getting a scratch :)
It has rules for that. It's just my preference. Basically, you can get a gimped character or grind up another one solo. Meh. I'd rather just replay the scenario. Honestly, they are fun enough I won't have issue playing them more than once.
Fantastic review. I've been waiting to see details about this game. Couple questions. First, you mentioned that if a character dies you should just start over. You wouldn't do that in an RPG, but rather would usually either resurrect the character or create a new one (usually less well-equipped). Is character death not covered in the rules?
You have to make an account on paizo's site and then "buy" them. They don't cost you any money, but the link generated is randomized. I wish I could share them, but I'm not even sure if I would be allowed to :)
Second question: I noticed you had the heroes split up most of the time. That would be another major difference from a traditional RPG. Are there rules for teaming up beyond just trading gear? More to the point, do you ever feel like you *need* to team up to take down certain baddies?
Hey Joel! From what I understand after watching the Watch It Played video, I think the villain can't escape to a location where a hero stands - looks as if he's guarding the place or something :P.
You add blessings cards equal to the number of open locations -1, then shuffle them and deal them into the remaining locations, then shuffle the remaining locations.
Absolutely. Sorry, I thought I was clear about the need to team-up in my final thoughts at the end. You definitely need to consider the draw backs of spreading out to "scout" vs. grouping up to easier take out monsters and villains etc...
No requirement. The base comes with the first expansion inside the box. The character add-on expansion is just that, and add-on. However you can only play with up to four players unless you get the add-on which adds enough cards for a fifth and sixth player.
I enjoy seeing the inside of the box to see what's there and how it's all laid out. Thanks for that. As a regular RPG player and now an avid board and card gamer, I'm really looking forward to giving this game a try. Great job with the review. Makes me want to play it even more.
It's only if that location has been temporarily closed. Of course, you need a character there to attempt to close it, but if they can't close it, it's fair game for the villain to escape to.
Yes. You can play all the adventures with 1-6 players. The discard for hitpoints works for me, but I see it as more than hit points and an overall "morale" or "efficacy". If you lose your sword... well that's probably WORSE than getting a scratch :)
It has rules for that. It's just my preference. Basically, you can get a gimped character or grind up another one solo. Meh. I'd rather just replay the scenario. Honestly, they are fun enough I won't have issue playing them more than once.
Thanks Nat. I'm curious how those who do RPGs more consistently will receive the game.
Fantastic review. I've been waiting to see details about this game. Couple questions. First, you mentioned that if a character dies you should just start over. You wouldn't do that in an RPG, but rather would usually either resurrect the character or create a new one (usually less well-equipped). Is character death not covered in the rules?
You have to make an account on paizo's site and then "buy" them. They don't cost you any money, but the link generated is randomized. I wish I could share them, but I'm not even sure if I would be allowed to :)
Can you share the link to get those player aid pages?
Second question: I noticed you had the heroes split up most of the time. That would be another major difference from a traditional RPG. Are there rules for teaming up beyond just trading gear? More to the point, do you ever feel like you *need* to team up to take down certain baddies?
Hey Joel! From what I understand after watching the Watch It Played video, I think the villain can't escape to a location where a hero stands - looks as if he's guarding the place or something :P.
Ya. I'll never do that. That's why I printed out the PDF files from Paizo's site.
Sorry. Thought I was clear on this. You shuffle the villain in with blessings.
You were -- just rewatched and realized I missed you saying that. My mistake! Thanks for your reply -- love the videos.
Sweet. I hope so.
Awesome. Thanks for letting me know!
What happens if there is more than one open location when you fail to defeat a villain and he escapes? How do you decide where he goes?
You add blessings cards equal to the number of open locations -1, then shuffle them and deal them into the remaining locations, then shuffle the remaining locations.
Ok mate, thanks.
I love this game! Enough said.
Ah, okay, thanks :)!