My opinion: Stereo Madness: 52-64 Back On Track: 17-30 or 9-14 Polargiest: 80-100 Dry Out: 35-51 Base After Base: 71-84 or 93-100 (because triple spikes is very annoying) Can't Let Go: 72-86 Jumper: 87-100 Time Machine: 34-58 Cycles: 13-40 or 53-62 Xstep: 72-87 Clutterfunk: 18-30 or 72-96 Toe: 73-77 or 85-100 Clubstep: 79-100 Electroman Adventures: 50-60 Electrodynamix: 26-40 or 60-76 Hexagon Force: 36-49 or 57-67 Blast Processing: 43-56 or 94-100 Geometrical Dominator: 68-80 Toe 2: 78-82 or 13-24 Deadlocked: 72-79 Fingerdash: 50-84
sm: 63-64 back on track: none polargeist: final part dry out: upside down part base after base: upside down part clg: upside down part jumper: upside down par- time machine: 90% (double triple spike) cycles: flipped gravity ship xstep: final ball part (i can guaranteed you nothing in xstep is hard) clutterfunk: final 25% toe: the mirrored ufo with the random stuff placed everywhere electroman: transition from mini ufo to mini ship clubs: final 25% electrodynamix: final 40% hex: dual ball/dual cube bp: final part (transparent cube block) toe 2: 80% ship gd: blind part deadlocked: 13% wave/70% wave fing: 2x spider
Both are annoying, it took me 2 hours to figure out the dual cube alone and 1 hr 30 mins to come to the dual ball part to just come to the part and beat it. The dual cube was just harder than the dual ball, because it was easy to figure it out, hard to pull it off. Which is not the quite opposite of the dual cube, because hard to solve, a bit hard to do. Honestly, the last part is the hardest because of how stressed you get it and how hard it's been to make it into the game.
I dont agree with hexagon force because Germany are you and you supportung have to do it and you can get a new one for the comment creator and I was just about to get a new one
fr except electro man adventures i’m pretty sure the transition at 67% is the hardest
DA
my man you have a skill issue
@@GreatBritian3884I ain’t that good but I agree with you
its easy if the mirror portal was removed
?
My opinion:
Stereo Madness: 52-64
Back On Track: 17-30 or 9-14
Polargiest: 80-100
Dry Out: 35-51
Base After Base: 71-84 or 93-100 (because triple spikes is very annoying)
Can't Let Go: 72-86
Jumper: 87-100
Time Machine: 34-58
Cycles: 13-40 or 53-62
Xstep: 72-87
Clutterfunk: 18-30 or 72-96
Toe: 73-77 or 85-100
Clubstep: 79-100
Electroman Adventures: 50-60
Electrodynamix: 26-40 or 60-76
Hexagon Force: 36-49 or 57-67
Blast Processing: 43-56 or 94-100
Geometrical Dominator: 68-80
Toe 2: 78-82 or 13-24
Deadlocked: 72-79
Fingerdash: 50-84
Jumper = 89-100%
Time Machine = 74-85%
Clutterfunk = 69-81%
Blast Processing = 73-90%
Time machine and clutterfunk is correct in video
In Clutterfunk, don't you think it begins at 68%?
sm: 63-64
back on track: none
polargeist: final part
dry out: upside down part
base after base: upside down part
clg: upside down part
jumper: upside down par-
time machine: 90% (double triple spike)
cycles: flipped gravity ship
xstep: final ball part (i can guaranteed you nothing in xstep is hard)
clutterfunk: final 25%
toe: the mirrored ufo with the random stuff placed everywhere
electroman: transition from mini ufo to mini ship
clubs: final 25%
electrodynamix: final 40%
hex: dual ball/dual cube
bp: final part (transparent cube block)
toe 2: 80% ship
gd: blind part
deadlocked: 13% wave/70% wave
fing: 2x spider
Brooooo ur soo skill. U just beat 68 80 in gd
Geometrical dominator blind part is easy
@@Gdfan85yeah its ez
Jumper's hardest part:-50% to 62%...
Me:45%
polargeist, fingerdash… only with their original sound 😂
bro forgot to use piano versions of these two 😂😂😂
cycles is definetly the ship
that dual cube part 3:19 in hexagon force is easy, my opinion is the dual ball part is the hardest in hexagon force
For me it’s the dual cube that makes me die the dual ball is honestly so easy
Both are annoying, it took me 2 hours to figure out the dual cube alone and 1 hr 30 mins to come to the dual ball part to just come to the part and beat it. The dual cube was just harder than the dual ball, because it was easy to figure it out, hard to pull it off. Which is not the quite opposite of the dual cube, because hard to solve, a bit hard to do. Honestly, the last part is the hardest because of how stressed you get it and how hard it's been to make it into the game.
Ball is very easy, you just need to look at both up and down side, time it corectly and you are master
dude for jumper cycles upside down ship is so hard it took me like a month to complete
Actually, the hardest part in jumper is the end in my opinion
yes
4:07 finger bang song
Dash: 2nd swing copter
Mobile players at the ship section:💀
@@Mikey737-ek5nr i beat it first try and im on mobile
Stereo madness is actually 82-100
3:47 the 4 spike 2X and orb jump
The blast processing part is easy af
3:58 72-89
I think Can’t let go is Pretty Easy but not at 84%
No hexagon force is not 39-41
“91-93%”
Idc about that ball part, The timing on that one jump îs on another level of Difficult
3:08 it’s 33-39
That part is easy
That part is way too easy to be the hardest not even close
Nah bro, Back on track's hardest part is 0-100
Stop with this joke
???
@@Euler71 back on track is so easy
You don't get it
@@Euler71 I do get it everyone is like “oh back on track is the hardest level”
I have that same cube design
I love the end of polargist❤
The piano music is awful in the levels
Clubstep is okay but Deadlocked is terrible
Fr like Xstep is just ruined
Dash: 7 - 9%
Dash spider jumpscare...?
@@NXTIMEPIUSM5 its very unsightreadable
Where is Dash
Didn't exist back then
PIANO HACKS
Deadlocked is totally wrong
I dont agree with hexagon force because Germany are you and you supportung have to do it and you can get a new one for the comment creator and I was just about to get a new one
I’m having a stroke rn
Sart 1 to 10 is da hardest for me
You should use a real music!
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