Thoughts as listening: Also immediately vibed that arcanima -> navigation relies heavily on geometries -> South Seas Isles is Polynesian stand in and the waves of Austronesian migration starting back in prehistory covering half the globe -> fantasy w/ any sailing vibes is going to dip into that and 16-18th Age of Sail. Which leads nicely to Customs and Tariff Officials and the switch from closed guild apprenticeships to the royal patronages of navigation schools (okay okay, the Sagres School of King Henry of Portugal wasn't a real thing) The Qiqirin beginner Limsa quest was also interesting because it's one of the first quests you'd pick up and was explicitly about the qiqirin being afraid to turn in custom/tax papers and the clerk exasperated because there was no problem. Implications that the qiqirin faced heavy discrimination in other cities that wasn't as common or institutionalized in Limsa
Thanks youtube for not alerting me to this or any vids from here for a bit. Heck yeah Geats! Granted I used W/Double as my gate way drug for friends but Geats! Love these vids. I am hyped for all but the wild west zone. I'm a machinist main that leans into tech not the gun play. As a fellow Heavensward was my start and arcanist as a first this is a trip too.
Another podcast another book of a comment, and how fitting, since it's the class that gives you one. It's also the one closest to my heart since my main rp chartacter is very much an arcanist. For the representation thing, I feel like we already cleared the low bar in patch 6.55, which I know wasn't out at time of recording. Yes there's still a bit of noble savage to clear up with the Whalaqee tribe we met during blue mage, but even that isn't terribly egregious as far as these things go. As fas as "we haven't gotten more" on arcanist, we kind of did with Aloalo, since it talks a lot about the magic school, but not so much any of these characters who we really haven't seen since Tataru tried to join up. Worse yet back in those days you had to spend gc seals to jump between summoner and scholar, so it wasn't even a 2 in 1 job really. Or so I've heard, I'm not a veteran. That said it was my "I want faster ques" job since when I started playing there were a lot of tanks, and healers got better queues. I have never put together the connection between wayfaring, and arcanima, but that makes way too much sense, especially given the kinds of maps they used, looking like arcane patterns to those not in the know. Ok now onto the actual story. Our cat girl mentor is cute, I really liked her, but her coding, and the darker places this story went, especially with the haze of just how long it's been since I did this one, has always left her in a "was she a well realized character or am I recognizing something familiar that's on the more exploitative side" kind of place for me. I wouldn't mind seeing her again though. Also since we're on the topic of early quests, I love that Tataru basically does all these same things, but with you in the role of K'lyhia. Goblins will ALWAYS be my go to example for what ffxiv's story telling does right in comparison to other games, and fantasy settings. The fact that the ilumiati are said to be on par with the learning of Sharlayn, or that the goblins rebuilt idylshire, or they discovered materia, these funny goofs aren't just some throw away creature. There is rhyme and reason to them, while still being ridiculous, and lets them comment on the rest of the story by parallel. Quickthinks Allthoughts in ARR, is basically the goblin version of Gaius, doing all the imperialism, down to the super weapon. It's the game parodying itself. I started in shadow bringers, and I think that was the worst time to do the deck clearing solo duty. You did not have an aoe at that level, your pet didn't have an hp bar, and there are SO MANY PIRATES. At least now you can blast through it with gemshine and your personal shield. And here it is, the darkness. I do hope this isn't the reason this quest was chosen for the book club, but if it is, so be it. As you brought up, stormblood does a wonderful job actually using these themes, so it's not like final fantasy /can't/ touch them. Yotsuyu's story deals a lot with her gender and the power dynamics that would attack women specifically, so her story having sexual assault as a theme makes sense(as a side not we can leave why sexual assault has to be a gender issue for another day.) Here it feels pointless. Just needlessly dark, because a lot of ARR was, and it's the fastest way to traumatize our quest npc. "Of course he would he's a pirate", just like all the other pirates we're supposed to find funny. You almost run into the problem where it feels like, if he was guilty instead of just murdering her parents in front of her as a child, you'd wonder why she isn't batman, rather than have sympathy for her. for the 16 stuff, as someone who HAS watched it, it does some good stuff with the story. Ben Starr does a good job at giving life to a lot of scenes, there are some very well written characters, and some thrusts of the story are pretty good. I'd also argue the titan theme also lets Soken be Soken, but that's neither here nor there. Do I regret my time with it? No. Is the good worth the bad? Not really. Not everyone can even see Jandelaine, let's not forget he's usually booked out for months, we're just special, because we saved his skin. One thing that I've noticed about the class quests is that they are divided by city state as far as their themes. Limsa as you saw here is very concerned with state operations. We have the customs officers, the proper security, and the secret police, where to some extent you see how the government of Limsa functions, and it's actually why I have so much respect for it as a city state, and believe that it would actually be the first to reform. Ul'Dah is all about individuals, and while you can argue that's the case for all of them, it's even more so in Ul'Dah, the thaumaturge that can't cut it, the washed up boxer, and the dishonored gladiator. Gridania, and part of why I have a hard time liking them puts some pretty heavy focus on their minorities, and why they are wrong to be aggrieved, be it a hyur that distrusts the elementals, a duskwight not happy with the current state of Gridania, or a keepr of the moon who is being harassed by the tribe she left. I feel like if those themes were intentional more folks would talk about them, so it could just be my read. Still if any city state has my thumbs up for a bright next ten years, it's Limsa. I do agree with your guy's conclusion that the current guild master should be forced to retire, or get promoted into a nothing job. It's a discussion of management in general, where the guy who is the best doesn't always know best for the business. You don't want your best artisan stuck in meetings and writing schedules, you want them working. At the same time you want something that understands the craft well enough to actually understand the needs of the people they manage. Aloalo was a full course meal for me as an arcanist role player, so much good stuff in there, and worth running for the mount if you ask me. ARR Job quests have the unfortunate baggage that they all need to give you your artifact armor.
I never picked up on the sexual violence aspect K'lyhia story, is what I would've said until you brought up Sastasha. On paper, the quests only show that she was a victim of trafficking and was rescued by the whimsy guild master. When I was machine gunning my way through jobs while waiting for EW, I never gave it much more thought, but slaves in this world either end up tempered or in a dungeon's sex dungeon. It just took me a moment to put the pieces together. While impossible without blowing up ARR, I'd love to see the modern team take a crack at remaking the early class and job quest give the changes in story and mechanics the game has seen. I don't love or hate Hythlodaeus. Based on what we've seen it seem like he was expected to hold an important position in amaurotine society given his abilities. While he would've been better running a small shop he was decent enough at his job not to get removed and if the short stories are anything to go by, he probably held the position as a means of accessing Emet and Azem easily. As for Azem, based on what little we have on them, they fulfilled their role as the Traveller quite well. The problem the convocation had was that Azem would bend every rule in the book to solve a problem without council. Emet was exasperated by their attics, but nevertheless helped and covered for them and Elidibus was a bit of a fanboy. Beyond that there's nothing more I can say about Azem because the writers what to keep that as vague as possible.
If there is any hint at SA in XVI it only is hinted at possibly happening to one person. Otherwise it's clear that any other abuse was physical. I didn't read any of the actual lore entries probably due to the fact of how it handles the lore. You could read entries that told you about things or facts that Clive wouldn't know or hadn't figured that out. I would say Gladiator at least tries to teach how to tank as the lv 15 quest npc yells at you to use flash or now total eclipse. Marauder however never gave that feeling. Except for maybe if you hit it hard enough and often enough things will want to kill you more than everyone else. I do hate the two quests in this role quest line that you're supposed to be using topaz carbuncle. Or if you go one further Titan egi in the smn quest lines.
wait so like.. i can sort of understand not liking hythlodaeus for being bad at his job, even tho for me i like him. But like azem? to me it seems azem is doing their job very well? like their job is to go out and travel and talk to people, which seems to be exactly what they do
It's a little more complicated than just 'you don't do your job'--because yeah, being that flighty weirdo is Azem's job--but it's not far away. All three characters are clearly intended to have the same general appeal, basically a bit of a manic pixie dream boy that rejects the expectations of society in favor of just having fun, but I find that character type more annoying than I do enjoyable. I think it just gets worse if they clearly have a job they aren't doing.
@@EinDose ah I see. I guess i just have different tastes then, which is fine. I don't remember the guildmaster, but like i said i quite like the other two :)
Love your videos, thanks!
Thoughts as listening: Also immediately vibed that arcanima -> navigation relies heavily on geometries -> South Seas Isles is Polynesian stand in and the waves of Austronesian migration starting back in prehistory covering half the globe -> fantasy w/ any sailing vibes is going to dip into that and 16-18th Age of Sail. Which leads nicely to Customs and Tariff Officials and the switch from closed guild apprenticeships to the royal patronages of navigation schools (okay okay, the Sagres School of King Henry of Portugal wasn't a real thing)
The Qiqirin beginner Limsa quest was also interesting because it's one of the first quests you'd pick up and was explicitly about the qiqirin being afraid to turn in custom/tax papers and the clerk exasperated because there was no problem. Implications that the qiqirin faced heavy discrimination in other cities that wasn't as common or institutionalized in Limsa
Thanks youtube for not alerting me to this or any vids from here for a bit.
Heck yeah Geats! Granted I used W/Double as my gate way drug for friends but Geats!
Love these vids.
I am hyped for all but the wild west zone. I'm a machinist main that leans into tech not the gun play.
As a fellow Heavensward was my start and arcanist as a first this is a trip too.
Another podcast another book of a comment, and how fitting, since it's the class that gives you one. It's also the one closest to my heart since my main rp chartacter is very much an arcanist.
For the representation thing, I feel like we already cleared the low bar in patch 6.55, which I know wasn't out at time of recording. Yes there's still a bit of noble savage to clear up with the Whalaqee tribe we met during blue mage, but even that isn't terribly egregious as far as these things go.
As fas as "we haven't gotten more" on arcanist, we kind of did with Aloalo, since it talks a lot about the magic school, but not so much any of these characters who we really haven't seen since Tataru tried to join up.
Worse yet back in those days you had to spend gc seals to jump between summoner and scholar, so it wasn't even a 2 in 1 job really. Or so I've heard, I'm not a veteran. That said it was my "I want faster ques" job since when I started playing there were a lot of tanks, and healers got better queues.
I have never put together the connection between wayfaring, and arcanima, but that makes way too much sense, especially given the kinds of maps they used, looking like arcane patterns to those not in the know.
Ok now onto the actual story. Our cat girl mentor is cute, I really liked her, but her coding, and the darker places this story went, especially with the haze of just how long it's been since I did this one, has always left her in a "was she a well realized character or am I recognizing something familiar that's on the more exploitative side" kind of place for me. I wouldn't mind seeing her again though. Also since we're on the topic of early quests, I love that Tataru basically does all these same things, but with you in the role of K'lyhia.
Goblins will ALWAYS be my go to example for what ffxiv's story telling does right in comparison to other games, and fantasy settings. The fact that the ilumiati are said to be on par with the learning of Sharlayn, or that the goblins rebuilt idylshire, or they discovered materia, these funny goofs aren't just some throw away creature. There is rhyme and reason to them, while still being ridiculous, and lets them comment on the rest of the story by parallel. Quickthinks Allthoughts in ARR, is basically the goblin version of Gaius, doing all the imperialism, down to the super weapon. It's the game parodying itself.
I started in shadow bringers, and I think that was the worst time to do the deck clearing solo duty. You did not have an aoe at that level, your pet didn't have an hp bar, and there are SO MANY PIRATES. At least now you can blast through it with gemshine and your personal shield.
And here it is, the darkness. I do hope this isn't the reason this quest was chosen for the book club, but if it is, so be it. As you brought up, stormblood does a wonderful job actually using these themes, so it's not like final fantasy /can't/ touch them. Yotsuyu's story deals a lot with her gender and the power dynamics that would attack women specifically, so her story having sexual assault as a theme makes sense(as a side not we can leave why sexual assault has to be a gender issue for another day.) Here it feels pointless. Just needlessly dark, because a lot of ARR was, and it's the fastest way to traumatize our quest npc. "Of course he would he's a pirate", just like all the other pirates we're supposed to find funny. You almost run into the problem where it feels like, if he was guilty instead of just murdering her parents in front of her as a child, you'd wonder why she isn't batman, rather than have sympathy for her.
for the 16 stuff, as someone who HAS watched it, it does some good stuff with the story. Ben Starr does a good job at giving life to a lot of scenes, there are some very well written characters, and some thrusts of the story are pretty good. I'd also argue the titan theme also lets Soken be Soken, but that's neither here nor there. Do I regret my time with it? No. Is the good worth the bad? Not really.
Not everyone can even see Jandelaine, let's not forget he's usually booked out for months, we're just special, because we saved his skin.
One thing that I've noticed about the class quests is that they are divided by city state as far as their themes. Limsa as you saw here is very concerned with state operations. We have the customs officers, the proper security, and the secret police, where to some extent you see how the government of Limsa functions, and it's actually why I have so much respect for it as a city state, and believe that it would actually be the first to reform. Ul'Dah is all about individuals, and while you can argue that's the case for all of them, it's even more so in Ul'Dah, the thaumaturge that can't cut it, the washed up boxer, and the dishonored gladiator. Gridania, and part of why I have a hard time liking them puts some pretty heavy focus on their minorities, and why they are wrong to be aggrieved, be it a hyur that distrusts the elementals, a duskwight not happy with the current state of Gridania, or a keepr of the moon who is being harassed by the tribe she left. I feel like if those themes were intentional more folks would talk about them, so it could just be my read. Still if any city state has my thumbs up for a bright next ten years, it's Limsa.
I do agree with your guy's conclusion that the current guild master should be forced to retire, or get promoted into a nothing job. It's a discussion of management in general, where the guy who is the best doesn't always know best for the business. You don't want your best artisan stuck in meetings and writing schedules, you want them working. At the same time you want something that understands the craft well enough to actually understand the needs of the people they manage.
Aloalo was a full course meal for me as an arcanist role player, so much good stuff in there, and worth running for the mount if you ask me.
ARR Job quests have the unfortunate baggage that they all need to give you your artifact armor.
I never picked up on the sexual violence aspect K'lyhia story, is what I would've said until you brought up Sastasha. On paper, the quests only show that she was a victim of trafficking and was rescued by the whimsy guild master. When I was machine gunning my way through jobs while waiting for EW, I never gave it much more thought, but slaves in this world either end up tempered or in a dungeon's sex dungeon. It just took me a moment to put the pieces together. While impossible without blowing up ARR, I'd love to see the modern team take a crack at remaking the early class and job quest give the changes in story and mechanics the game has seen.
I don't love or hate Hythlodaeus. Based on what we've seen it seem like he was expected to hold an important position in amaurotine society given his abilities. While he would've been better running a small shop he was decent enough at his job not to get removed and if the short stories are anything to go by, he probably held the position as a means of accessing Emet and Azem easily.
As for Azem, based on what little we have on them, they fulfilled their role as the Traveller quite well. The problem the convocation had was that Azem would bend every rule in the book to solve a problem without council. Emet was exasperated by their attics, but nevertheless helped and covered for them and Elidibus was a bit of a fanboy. Beyond that there's nothing more I can say about Azem because the writers what to keep that as vague as possible.
I miss OG Secret World.
as someone with collapsing hotbars, I can't ever do the arcanist new game+
If there is any hint at SA in XVI it only is hinted at possibly happening to one person. Otherwise it's clear that any other abuse was physical. I didn't read any of the actual lore entries probably due to the fact of how it handles the lore. You could read entries that told you about things or facts that Clive wouldn't know or hadn't figured that out.
I would say Gladiator at least tries to teach how to tank as the lv 15 quest npc yells at you to use flash or now total eclipse. Marauder however never gave that feeling. Except for maybe if you hit it hard enough and often enough things will want to kill you more than everyone else. I do hate the two quests in this role quest line that you're supposed to be using topaz carbuncle. Or if you go one further Titan egi in the smn quest lines.
if you look at the keyart to Dawntrail, the male miqo'te looks like K'rhid Tia. The unknown Sharlayan Educated prince of Tuliyollal
wait so like.. i can sort of understand not liking hythlodaeus for being bad at his job, even tho for me i like him. But like azem? to me it seems azem is doing their job very well? like their job is to go out and travel and talk to people, which seems to be exactly what they do
It's a little more complicated than just 'you don't do your job'--because yeah, being that flighty weirdo is Azem's job--but it's not far away. All three characters are clearly intended to have the same general appeal, basically a bit of a manic pixie dream boy that rejects the expectations of society in favor of just having fun, but I find that character type more annoying than I do enjoyable.
I think it just gets worse if they clearly have a job they aren't doing.
@@EinDose ah I see. I guess i just have different tastes then, which is fine. I don't remember the guildmaster, but like i said i quite like the other two :)
Lancer next?
I have kinda wanted to put it on the list, but I think it'll be a bit. A downside of the class quests is that they all cover a lot of the same ground.