I played The WORST DnD Game of the 90's | Descent to Undermountain Retrospective Review

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  • เผยแพร่เมื่อ 27 ส.ค. 2022
  • Descent to Undermountain was a Dungeons and Dragons video game released in 1998 by Interplay. Despite coming between Interplay releasing back-to-back classics like Fallout and Balder's Gate - Descent still manages to go down in history as one of the greatest trash fires of the 90's.
    Maybe they shouldn't have programmed it on a spaceship combat engine?
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ความคิดเห็น • 629

  • @JTHMsonicfan
    @JTHMsonicfan ปีที่แล้ว +198

    Idk why but Interplay making a dungeon crawler out of a space combat engine, and then Bethesda 30 years later making a space combat game out of a dungeon crawler engine is really funny to me

    • @fonesrphunny7242
      @fonesrphunny7242 6 หลายเดือนก่อน +11

      It's not a space combat engine, it's an FPS engine without gravity.

    • @RickMoren477
      @RickMoren477 5 หลายเดือนก่อน

      ​​@@fonesrphunny7242so a space fps engine got it

  • @keremmadran
    @keremmadran ปีที่แล้ว +759

    Did they seriously name a game Dungeons & Dragons: Forgotten Realms: Pool of Radiance: Attack on Myth Drannor? Wow

    • @WilliamSRD
      @WilliamSRD  ปีที่แล้ว +257

      It's LEGITIMATELY hilarious that someone thought that was a good title

    • @DerRotSpassvogel
      @DerRotSpassvogel ปีที่แล้ว +88

      Sweet mother of Bahamut! Yahtzee would have a field day with all those dry heaves

    • @skuarf
      @skuarf ปีที่แล้ว +92

      & Knuckles (featuring Dante from the Devil May Cry Series)

    • @Bloodlyshiva
      @Bloodlyshiva ปีที่แล้ว +36

      It was at the time where D&D had a lot of subdivides in content.

    • @mercster
      @mercster ปีที่แล้ว +52

      That wasn't like, "The Title" that everyone called it. It's like Legend of Zelda: Majora's Mask. Does everyone say "Legend of Zelda" first? Back then D&D players were smart types who liked organization, and liked to know the specific settings and categories involved in a single game.
      Today, people prefer graphical novels with quick-time events and snappy, Hollywood-esque titles that make them feel like they're headed to the Sunday matinee. That's fine, but don't laugh at what you don't understand.

  • @Dropbearded
    @Dropbearded ปีที่แล้ว +124

    Watching this also reminded me of an old, Finnish games magazine's review of this back in the day. For some reason, their description of the godawful monster models as "Mangled messes of random polygons even an opium-crazed H.P. Lovecraft couldn't dream up" has been stuck in my mind since.

    • @valivali8104
      @valivali8104 11 หลายเดือนก่อน +8

      Pelit?

    • @Dropbearded
      @Dropbearded 11 หลายเดือนก่อน +10

      @@valivali8104 Jep!

  • @XenosImplyer
    @XenosImplyer ปีที่แล้ว +198

    Even the most infamous games deserve to be remembered. Thank you for suffering through the jank so that others may experience these games.

  • @Trashloot
    @Trashloot ปีที่แล้ว +205

    This is the same story as what happened with Mass effect Andromeda. They were also forced to use an engine (frostbyte) which was never made for rpgs and had to hack together everything on the fly.

    • @markussmedhus9717
      @markussmedhus9717 ปีที่แล้ว +7

      It's not really a great engine if you can only use it for one type of genre but maybe it was a bigger constraint back then.
      MGS5 and PES Soccer 2014 were both made using the Fox engine for instance. Not that I've played either.

    • @Daktangle
      @Daktangle ปีที่แล้ว +31

      The signs were there that it was a terrible choice for RPG's in DA: Inquisition. As much fun as I had in that game, it played real janky at times.

    • @bloeckmoep
      @bloeckmoep ปีที่แล้ว +15

      Lets not forget that uhh flying game, uhh Artjom... no, Anesthetic... no... Anthem. That was the same story for bioware. Anyway since bioware was swallowed up by ea, there was not really anything good from them. Mass effect was decent, mass effect 2 felt comparably boring, mass effect 3 i could not finish. Andromeda was a mess. Lets face it, last good bioware game was jade empire, prior kotor and prior to that nwn + sou + hotud.
      I heard that ea has the policy that every studio they own is forced to use the frostbite engine.

    • @Hart501
      @Hart501 ปีที่แล้ว +3

      Hehe on the fly

    • @SlowerIsFaster139
      @SlowerIsFaster139 ปีที่แล้ว +4

      Supposedly bioware was forced to use frostbyte for anthem and by the time the development really started ramping up it was to late to start on a new engine.

  • @robintst
    @robintst ปีที่แล้ว +83

    Jim Cummings, Jennifer Hale, and Kath Soucie are pretty par for the course for cartoon and game voice acting in the 90s. And Frank Welker is an industry legend, the man of a thousand voices, he's been at it since 1969. Look up all their IMDb credits, they read like a who's who of popular franchises.

    • @Idontevenwanachannel
      @Idontevenwanachannel ปีที่แล้ว +17

      I was shocked he didn't notice Frank Welker

    • @EmergencyChannel
      @EmergencyChannel ปีที่แล้ว +7

      Between Jennifer Hale and Jim Cummings, they have literally 1000 credits. Most of our childhood was voiced by them. (if you grew up in the 90's and 00's.)

    • @booradley6832
      @booradley6832 5 วันที่ผ่านมา

      Honestly I was very surprised because Jennifer Hale seems like the Junior partner in that lineup. Obviously she's still very good and important but the rest are just absolute stalwarts.
      also interesting is that Jim and Kath are the two voices that make up The Master from Fallout.

  • @jagoob
    @jagoob ปีที่แล้ว +79

    Imagine your a kid in late 1997 your friends are all playing stuff like Goldeneye Final Fantasy VII Diablo and Ultima Online and you've finally saved enough allowance to get a new game. With no foreknowledge from online reviews to check you get to your game store and decide maybe you can finally brag to them by getting a new game none of them have yet and this one catches your eye. I have to imagine this happened to at least one person my heart forever goes out to whoever that poor child was.

    • @Lucifronz
      @Lucifronz ปีที่แล้ว +18

      That's when gaming magazines were actually useful... but even back then they didn't know what the fuck they were talking about.
      We have it so much better now. You can see gameplay footage, watch Let's Plays and Walkthroughs to get an idea of the game, listen to critic and fan reviews and get a real sense of what the game has to offer. Back then you had to listen to Nerdy McFucknuts the entitled "gamer" looking for a quick game to shit on so he can write a snarky article for his boss and get back to day-drinking.
      Now, sometimes they were decent. A lot of the time, even. But there were more than a few crap reviews that shit on good games. Kinda like how The Thing (the film) was critically panned for so long and was basically a flop despite it being one of the most beloved horror movies of all time (and my personal favorite horror movie).
      Critics are just assholes with a platform to project their nonsense even further. I do not miss those days and I have never relied on a critic to make up my mind on a game since the advent of the modern (relatively) user-friendly internet.

    • @victorfrankenstein3636
      @victorfrankenstein3636 ปีที่แล้ว +2

      @@Lucifronz you ok?

    • @kirtknierim3687
      @kirtknierim3687 ปีที่แล้ว +3

      @@Lucifronz 🔨💅'd it.

    • @CaptainRufus
      @CaptainRufus ปีที่แล้ว +3

      Could be worse. Battlecruiser 3000 AD or Jurassic Park Tresspasser. And 80s kids had it worse. LJN and Acclaim titles on the NES seemed created solely to make kids cry. Games so bad even as a weekend rental it was ruining your Sat n Sunday!

    • @CaptainRufus
      @CaptainRufus ปีที่แล้ว +2

      ​@@Lucifronz ok... you sound like the average Nintendo fan online mad when a Zelda or Mario only gets 8 out of 10. Or you grew up in the UK and your dad worked at Tiertex or Ocean or US Gold inflicting bad games on bad UK computers...

  • @Zulk_RS
    @Zulk_RS ปีที่แล้ว +282

    They used the engine for a 3D shooter that has no gravity, no NPCs, and you can move in all directions... for a Dungeon Crawling RPG. Not just any Dungeon Crawling RPG; a Dungeon Crawling RPG based on the rules of AD&D. At this point I feel like they would have had more success if they tried hacking the Doom engine than hacking the Decent engine.

    • @PosthumanHeresy
      @PosthumanHeresy ปีที่แล้ว +60

      Honestly, that's a given. Sonic Robo Blast 2 is an entire Sonic game in the Doom engine and then someone made a total conversion of _that_ to Persona 3. So apparently every game can be made in the Doom engine. If the universe is a simulation, it's probably a heavily modified Doom engine. Somehow.

    • @Chinothebad
      @Chinothebad ปีที่แล้ว +15

      An engine for a 3D shooter when there were other engines such as the Doom engine you mentioned as well as Bethesda's Xngine and the Build Engine that was used 3D and Monolith to make their iconic FPS games. Literally all of those would of made the game more successful.

    • @planescaped
      @planescaped ปีที่แล้ว +10

      @@Chinothebad Now I'm imagining a build engine D&D first person ARPG...

    • @plasticflower
      @plasticflower ปีที่แล้ว +8

      When Descent came out, the freedom of movement was somewhat ahead of its time, but from this video it doesn't look like they didn't incorporated a lot of verticality into their title.

    • @Jolis_Parsec
      @Jolis_Parsec ปีที่แล้ว +1

      Don’t forget about the total conversions of Half-Life and the N64 version of Goldeneye for the Doom engine, with the latter even having objectives you had to complete before moving on to the end of each level alongside Bond’s iconic gadgets.

  • @SeithonJetter
    @SeithonJetter ปีที่แล้ว +145

    In fairness, the re-make of Pools of Radiance in it's initial release would break windows if you uninstalled it. I think that's a special level of bad :D

    • @netsdanita
      @netsdanita ปีที่แล้ว +41

      It's the only game I know of where there was a patch for the __demo__, specifically the uninstaller -- a typo meant that the uninstaller would try to delete the entire drive it was installed on...

    • @IronShaman81
      @IronShaman81 ปีที่แล้ว +19

      @@netsdanita What? Holy crap, that's kinda nuts.

    • @Kenshiro3rd
      @Kenshiro3rd ปีที่แล้ว +9

      Ruins of Myth Drannor wasn’t a remake. It was just another adventure in the setting… and basically had nothing to do with The Pools of Radiance. It was just called that due to the setting and licensing… as the license was for a Pools of Radiance game… but simultaneously they were basically barred from continuing the story. As such it’s basically just connected by setting & name.

    • @lokalnyork
      @lokalnyork ปีที่แล้ว +8

      @@netsdanita There was also Myth II that did exactly that if You installed game directly on hard drive. It basically deleted main game folder AND everything one "level" above it, with default installation folder it worked as intended.
      And it was not the demo. The actual CD version of game before 1.1 patch would brick your PC. It almost bankrupt Bungie (the Halo guys).

    • @wonkehcheetah1138
      @wonkehcheetah1138 ปีที่แล้ว +3

      For a brief moment I misread and thought that instead of bricking your PC, it instead would cause your computer to release a loud sound that would cause nearby windows to shatter lol.

  • @AuntieHauntieGames
    @AuntieHauntieGames ปีที่แล้ว +65

    Yanno.
    I never saw this game on the shelves back in the day, and now I suppose that musta been the INVISIBLE HAND OF THE MARKET protecting me from it.

    • @WilliamSRD
      @WilliamSRD  ปีที่แล้ว +18

      You were spared by our lord and savior, Adam Smith

    • @KopperNeoman
      @KopperNeoman ปีที่แล้ว

      Nowadays it would be made by a Diverse and Inclusive cast and you would be a horrible bigot for not liking it.
      All hail the invisible hand, and damn the man behind the curtain trying to kill it.

  • @anthroposmetron4475
    @anthroposmetron4475 ปีที่แล้ว +68

    Dungeon Keeper 2 (Released just the year after this) has a 3D first person mode which activates when you possess one of your creatures. It's basically a novelty mode of a game which is primarily a top-down strategy game and it's still better in every way than this entire game.

    • @hicknopunk
      @hicknopunk ปีที่แล้ว +7

      So true

    • @Lucifronz
      @Lucifronz ปีที่แล้ว +12

      Not *that much* of a novelty mode because it's actually incredibly useful.
      When your minions are getting the shit beat out of them, controlling one of them for strategic attacks on a tough enemy can be invaluable. On top of that, imps work much faster when *you're* the one digging instead of them (especially since you aren't going to get stuck with bad AI planning or carry gold back, etc.), so if you want some walls cleared up faster, it's not a bad idea to possess one and get to work.
      I realize that detracts from your point, but I love that game and found that spell remarkably useful and fun to use, so I can't help but defend it.

    • @neoqwerty
      @neoqwerty ปีที่แล้ว +3

      @@Lucifronz Defending obscurely useful mechanics that get overlooked (and thus not talked about) as novelties is honestly doing Todd's work-- the amount of times I've found out about a thing no one talked about that made the game SO much easier because of a stray nerd post on GameFAQs or a lavishly documented breakdown of enemy AI in pseudocode (shout outs to that FF7 madman who looked in there, figured out what was bugged in the AI and quirks no one had known until then and his 35MB monster of a text file documenting it all).

    • @MultiLimpet
      @MultiLimpet ปีที่แล้ว +5

      Dungeon keeper 1 had that

    • @itmademesignup9508
      @itmademesignup9508 ปีที่แล้ว

      ​@@Lucifronz I believe possession (in DK1 and 2) also significantly buffed the attacks and health of any monster you possessed, making them super tanks.

  • @SnowyFoxFox
    @SnowyFoxFox ปีที่แล้ว +21

    Fun fact: Elite: Dangerous's engine - the Cobra engine - is shared by Planet Coaster. It's not actually that much of a stretch to adapt an engine developed for one game genre into another, though it's not necessarily ideal, depending on how the engine was originally built. Doom's engine was also used to make first-person action RPGs.

    • @neoqwerty
      @neoqwerty ปีที่แล้ว +1

      Add 3D platformers, Sonic Robo Blast 2 sends its regards

    • @angelriverasantana7755
      @angelriverasantana7755 หลายเดือนก่อน +1

      And Robo Blast 2 Kart and the Robotnik Ring Racers game, for karting

  • @mercedesplay_more_kof8488
    @mercedesplay_more_kof8488 ปีที่แล้ว +5

    I love how they couldn’t decide whether the player character in the last cutscene would be left handed or right handed so they just switched which hand was holding the sword every time they cut back to him. 😂

  • @LightStreak567
    @LightStreak567 ปีที่แล้ว +112

    Hey, guess what? From one Jennifer Hale fan to another, she also voiced a couple characters from the first two Baldur's Gate games: Dynaheir the human sorceress from Baldur's Gate 1, and Mazzy the halfling fighter from Baldur's Gate 2.

    • @WilliamSRD
      @WilliamSRD  ปีที่แล้ว +46

      Oh no I'm gonna lose my life to Baldur's Gate when I finally get around to them

    • @Palmieres
      @Palmieres ปีที่แล้ว +21

      The "Go for the eyes!" joke you hear in the Citadel DLC (after Shepard discovers what was done to 'Major Nibbles', the hamster) went over a few heads who had not played Baldur's Gate :D

    • @LightStreak567
      @LightStreak567 ปีที่แล้ว +21

      @@Palmieres And Tali saying "Go for the optics, Chitikka, go for the optics!" in Mass Effect 2. Tali's combat drone is named after the raccoon friend of the gnome god Baervan Wildwanderer who the wingless elf from Baldur's Gate 2, Aerie worships because she was adopted by Quayle the gnome

    • @darkmantlestudios
      @darkmantlestudios ปีที่แล้ว +6

      @@LightStreak567 faster than chikita vas paws !

    • @LightStreak567
      @LightStreak567 ปีที่แล้ว +5

      @@darkmantlestudios Yes! Exactly! And Baervan's giant raccoon friend is named Chiktikka Fastpaws!

  • @RuSosan
    @RuSosan ปีที่แล้ว +55

    Wow, you weren't kidding about the soundtrack.
    A proper banger that one.
    Added a lot of those tracks into my Oblivion's music folders.
    The dungeon music does wonders for the atmosphere.

  • @CrowePerch
    @CrowePerch ปีที่แล้ว +97

    Absolutely glorious. My favorite part was when the Avatar of Lolth said “It’s Spiderin’ Time” and Lolth’d all over the games physics engine

    • @user-gj7lp5iz6k
      @user-gj7lp5iz6k 9 หลายเดือนก่อน

      epic, epic for the win xD

    • @mikeoxlong1395
      @mikeoxlong1395 9 หลายเดือนก่อน +1

      I clapped, i know what it is so i clapped.

    • @andreboden1437
      @andreboden1437 8 หลายเดือนก่อน +3

      I Lolth'd.

  • @TheAdmantArchvile
    @TheAdmantArchvile ปีที่แล้ว +76

    "I know some people have nostalgia for this game."
    No, no one does. If someone does have vague emotions like nostalgia, call a therapist because you were most likely abused as a child. Mainly by this game.

    • @nickcarroll8565
      @nickcarroll8565 ปีที่แล้ว +7

      Playing this game as a child qualifies as a child abuse

  • @johnsanko4136
    @johnsanko4136 ปีที่แล้ว +14

    You forgot to mention the other huge voice actor on that list, Frank Welker. While you could argue that Hale was just at the beginning of her voice acting career when this was made, but Frank Welker was already a legend in the field when he was in on this. Most notably, he's been the only voice of Fred from Scooby Doo, and also the original voice of Megatron/Galvatron of Transformers... along with literally dozens of other characters.

  • @bloeckmoep
    @bloeckmoep ปีที่แล้ว +46

    Ironically, they probably would have done a ton better if they would have used a proper fps engine like the older but very robust and versatile id tech 1 engine. By the time they started this project, qake 2 was probably out, that would have been the ideal engine for this project. Anyway, here my entry, probably not the worst but definitely one of the most boring dnd eye of the beholder for gba. Started it, invested some hours, never played it again.

  • @alexandrahawke8594
    @alexandrahawke8594 ปีที่แล้ว +55

    thank you for suffering for our entertainment, this was a beautiful train wreck.

    • @WilliamSRD
      @WilliamSRD  ปีที่แล้ว +15

      it hurts
      it hurts so much

  • @billvolk4236
    @billvolk4236 ปีที่แล้ว +30

    What made Descent special was that you moved freely in all three dimensions - there was no gravity. Who the hell thought that would translate well to people walking in a dungeon?

    • @thecappeningchannel515
      @thecappeningchannel515 9 หลายเดือนก่อน +1

      TSR struggled with its company direction. Like really struggled.

  • @WilliamSRD
    @WilliamSRD  ปีที่แล้ว +11

    More like Descent to Kill Me idk i haven't slept in 2 weeks.

  • @PenguinDT
    @PenguinDT ปีที่แล้ว +13

    One correction on the mouse aiming; the modern standards were already set by 1998 - arguably done so by Quake back in 1996. Better yet, the first ever FPS title with modern style mouse aiming was... drumroll... Descent. Many people just don't count it for it being the '6 degrees of freedom' FPS. My guess is that they just wanted to imitate the Ultima Underworld / System Shock control scheme, which was basically tossed to the side by '98.

  • @Empowerless
    @Empowerless ปีที่แล้ว +35

    Probably not the intention of the review, but as I love cheesy janky first persons slasher's like Elder Scrolls: Arena and Witchaven I wanna give this a try!

    • @WilliamSRD
      @WilliamSRD  ปีที่แล้ว +13

      If you like jank, then this one's got exactly what you're looking for!

    • @Empowerless
      @Empowerless ปีที่แล้ว +3

      @@WilliamSRD Hehee could be. Probably not fun enough to finish the whole game though. Also the bit with the CTS was unexcepted and really funny as I also have it (mild enough case so I only need to use wrist protectors on my mouse-hand during work days though). Pro tip: logitech's vertical mice and keyboard are a godsend.

  • @KantiDono
    @KantiDono ปีที่แล้ว +5

    "I'm starting to think that the writers of these listicles just read the Metacritic score and the Wikipedia article and then they just, like, called it a day."
    Unfortunately, that's true of far too many 'journalists' these days, not just those for games.

  • @Mattaffect
    @Mattaffect ปีที่แล้ว +11

    This is an awesome review. Did anyone else notice the sword and shield kept changing hands in the cutscene of the soldier guy walking to the flaming sword? Shield on the Left hand then the right then the Left again.

  • @Doctorfullerton
    @Doctorfullerton ปีที่แล้ว +5

    Microsoft Vechna sim, just a lich flying around the forgotten realms, no combat, no story, just flying.

  • @rikklestips1954
    @rikklestips1954 ปีที่แล้ว +9

    "The vast majority of my 20 hour game time was me running into walls and hammering the action key in hopes that they would open."
    Well it's not _necessarily_ that bad, but that should be an integrated mechanic. Like in Deathlord, except for the absolutely evil your-chances-of-finding-the-hidden-door-are-40-to-50% thing. Which I had to fix for Deathlord Relorded.

  • @MegaVirus700
    @MegaVirus700 ปีที่แล้ว +30

    Idk, I'm kind of interested in this curse of strahd flight sim. You're flying over the mistlands surrounding Barovia. Ground visibility is near zero. Your compass turning lazily even though you fly straight forward. You tap your altitude gage. Are these readings right? Suddently your radar goes off. A bogie is flying in the middle of your squad's v formation. Was it following you this whole time? No, the radar would have gone off sooner. And then a voice rings out from your comms.. This airspace is restricted by air Sargent Strahd.... what do you do?

    • @neoqwerty
      @neoqwerty ปีที่แล้ว +1

      I think there's a WW1 London type Realm in there, Masque of the Red Death or something? Could fit planes and stuff there, though not as modern as ours (not with a little technomagic at least-- Thief 2 proved it can work so why not, a Ravenloft flight Sim please!

  • @GatsuRequim
    @GatsuRequim ปีที่แล้ว +6

    "Friends don't let friends decent into Undermountain" has me laughing

  • @LegalKimchi
    @LegalKimchi ปีที่แล้ว +62

    Fantastic. I actually wanted to buy this game as a kid. Glad I missed it.

    • @WilliamSRD
      @WilliamSRD  ปีที่แล้ว +28

      Somewhere in the multiverse is a dark version of Kimchi who played this game and never became a lawyer

    • @tomc8157
      @tomc8157 ปีที่แล้ว +2

      I have it on a nice new CD-ROM, in its jewel case. Want it? I'll send it to you free of charge.. in fact I'll send along 20 bucks too.

  • @mccallosone4903
    @mccallosone4903 ปีที่แล้ว +7

    However bad this is, Heroes of the Lance is much worse. it is unplayable broken dreck, especially the NES version

  • @themichaelthing
    @themichaelthing ปีที่แล้ว +4

    Its cool they got Jenifer Hale there, but man, that was Frank Welker in there! Also known as the God of VO.

  • @charlesgrybosky1916
    @charlesgrybosky1916 ปีที่แล้ว +4

    Interplay seriously hid an apology for the game in Fallout 2? Now that's funny!

  • @vxskud
    @vxskud ปีที่แล้ว +4

    Jim Cummings and Frank Welker probably cost a big portion of the budget

  • @deltasaves
    @deltasaves ปีที่แล้ว +9

    Bro, you brought me back; unlocked a deep seated memory for me watching my dad play this game. I haven't seen this in close to 30 years. Gives me the feels. My dad passed some years ago and every few months since I have been finding let's plays of stuff I remembered, thank you for this. You got a new subscriber.

    • @FeelingShred
      @FeelingShred ปีที่แล้ว

      there's an excellent channel out there of a guy that goes by the name of Nametag (he's also on Twitch... TheNametag) He played this game "blind" (1st time ever) and pushed to finish the entire thing, it's glorious 8 or 9 parts of 2 hours each, it's more exciting than any cable TV series out there currently 🤣🤣🤣I like this guy because he provides excellent in-depth commentary about the game's mechanics, no nonsense commentary 👍

    • @FeelingShred
      @FeelingShred ปีที่แล้ว

      sometimes youtube deletes my longer comments.... in short: guy goes by name The Nametag, he recorded footage of finishing this entire game with excellent in-depth commentary

    • @FeelingShred
      @FeelingShred ปีที่แล้ว

      honestly, the only "bad" thing about the game I could see is the broken Stairs... apart from that it looks like I game I would thoroughly enjoy

  • @danielcrystal3943
    @danielcrystal3943 ปีที่แล้ว +6

    I remember getting this when it came out and deleting it from my hard drive after the first dungeon. Also, pretty sure Frank Welker is the voice of Megatron and a bunch of other 80's cartoons.

  • @dorpth
    @dorpth ปีที่แล้ว +2

    I remember reading that a big part of the problems was that the Descent engine didn't have gravity, which wasn't an issue in their space ship game. But when it came time for Undermountain, it was a huge pain. It's why they had to make nearly all the levels an extremely flat experience with low ceilings, in order to minimize the number of things taking place on a single flat surface, which they simply stuck everything to in order to fake the illusion of gravity. That's why you get so many floaty glitches whenever an enemy is caught moving off that surface.

  • @ShinoSarna
    @ShinoSarna หลายเดือนก่อน +1

    I love that the entire intro cinematic is just different angles of the same walk cycle.

  • @Revener666
    @Revener666 ปีที่แล้ว +5

    It looks like Daggefall but with 3D creatures and that was released in 96.

  • @BigALittleARon
    @BigALittleARon ปีที่แล้ว +25

    The short version of Protection from Evil is that it makes you 10% harder to hit, and adds a 10% bonus to resist things like spells or dragon's breath. Technically -2 AC, +2 Saves, (both are bonuses, don't ask). But it only works against evil things. So evil dragons are in, kind-hearted dragons are out. Handy, but it would help the player to know it's not a superpower. Why include spells without documentation, since you'll never know what calculations are being made or why?

    • @neoqwerty
      @neoqwerty ปีที่แล้ว +2

      I guess they expect you to have D&D spell manuals to check?

    • @KopperNeoman
      @KopperNeoman ปีที่แล้ว

      Old-school D&D had really weird ways of saying "Physical and magical evasion".
      Better than modern D&D telling you what to think, mind.

  • @langoost9905
    @langoost9905 ปีที่แล้ว +2

    Thank you for video! And special thanks for your brilliant english pronunciation. I think you're couldn't imagine how it helps to watch video if you learnt English two decades ago as foreign with a lack of audition practice.

  • @joeyj6808
    @joeyj6808 ปีที่แล้ว +7

    Ah yes. Memories of the Golden Box D&D games on the potato-puter! I loved them and hated them in equal measure. Most we so clunky and flawed that they had be screaming in frustration. But at the time they seemed so cutting-edge!

    • @ianperley233
      @ianperley233 ปีที่แล้ว

      Aye! Shambling Mounds were what first broke me in the those. I just could not seem to kill them, and they seemed endless. Pretty sure that was in the second game of one of the trilogies, I remember skipping to the third and final game and getting absolutely -destroyed- by the Drow in the opening battles. Just gave up at that point. Loved the first game in the set though.

  • @Khilkhameth
    @Khilkhameth ปีที่แล้ว +3

    Heh heh, those characters' heads bobbing back and forth as they talk...😄

  • @hicknopunk
    @hicknopunk ปีที่แล้ว +4

    Any old D&D DOS game with random encounters, in town, were the worst.

  • @boileripoika
    @boileripoika ปีที่แล้ว +18

    Thank you for reviewing my childhood :)

    • @WilliamSRD
      @WilliamSRD  ปีที่แล้ว +6

      Oh man, sorry bout your childhood, bruv

    • @boileripoika
      @boileripoika ปีที่แล้ว +3

      @@WilliamSRD Cheers mate, keep it up! :)

    • @bizznick444joe7
      @bizznick444joe7 ปีที่แล้ว

      Sorry about that. Roll up some Arx Fatalis and Gothic games to cleanse that palette.

  • @i010001
    @i010001 ปีที่แล้ว +13

    Aha, I'm glad this is becoming a series!
    I shall eagerly await Dark Dreams of Furiae, which you said seemed interesting last time. For now, onward to one of my favourite topics: Obscure D&D minutia

    • @WilliamSRD
      @WilliamSRD  ปีที่แล้ว +2

      It's on the list!
      I'm still trying to figure out how to approach it since I've not played the base game, but I'll for sure get to Dark Dreams once I've solved that obstacle

    • @i010001
      @i010001 ปีที่แล้ว +2

      @@WilliamSRD Oh, you haven't?
      I'll give you a bit of a primer. Neverwinter Nights is kind of a weird one; it's a classic but for reasons sort of irrespective of the base campaign.
      Neverwinter Nights itself is more of a really protracted engine demo than a really good WRPG, because what was really being sold is a campaign mod creation system. You are essentially paying to get a robust set of tools with which to play a lot of fan work and later expansions. The result is that the core campaign it came packaged with is itself considered a little overly long and awkward. It's functional, but typically considered kind of mediocre and bland in and of itself.
      If you want the basics of the system and to experience a pretty good game in the engine, all modern releases come with the two expansions - Shadows of Urdentide and Hordes of the Underdark. Those are both solid games, and much less of a time sink even played together, and Shadows leads into Hordes (Though Hordes does have to do with the core campaign as well.)
      So if you just want to see what a fun Neverwinter Nights game is, that's a good place to start - Though as it has had 20 years of modding, and so there are some mods out there that are these really great bastions of creativity; a few have since been released as official expansions, even.
      Good luck! It's a good engine, and there is a reason it has endured for 20 years.

  • @SARRIMAVEA
    @SARRIMAVEA ปีที่แล้ว +6

    Very nice and entertaining review. I picked "Descent to Undermountain" from a budget bin centuries ago for 10 Euros, I installed it and uninstaled it the same day. It was simply so bad that I'd rather be playing Eye of the Beholder. The only good thing about the game is the manual which is very good, so good that it deserves a better game!

  • @Ludicollision
    @Ludicollision ปีที่แล้ว +1

    Great video! It was nice hearing Pyre music in the background throughout, such a beautiful game

  • @Liquidcadmus
    @Liquidcadmus ปีที่แล้ว +3

    I wish Square Enix would make a D&D game in the style of their tactical games like tactics ogre or final fantasy tactics. that would be a great formula.

  • @silvermknight
    @silvermknight 7 หลายเดือนก่อน +1

    Lord Kelbin seems like he just wants to tell me to deploy SWAT Bots to defeat that pesky hedgehog.

  • @lopezalehandro1666
    @lopezalehandro1666 11 หลายเดือนก่อน

    I love it when at 02:00 he says "...my community..." and shows a clip of Warren Beatty and Faye Dunaway presenting an Oscar. Those two aren't even "Boomers", they're Pre-WW2. Are we really THAT old in your mental picture? You Sir deserve an Upvote, or in TH-cams's case a Thumbs Up.

  • @DanteTCW
    @DanteTCW ปีที่แล้ว +7

    Oh...Can we get Vecna Lives for Flight Simulator from 1994? :D
    Seriously, really liked the video, I applaud your patience with shitty 90s 3d games (Yeah, games like these are the reason first gen 3d games have aged POORLY compared to 2d efforts).
    Now, please...plaqy one of the good old school RPGs...like Planescape: Torment...you deserve it!

    • @WilliamSRD
      @WilliamSRD  ปีที่แล้ว +3

      So glad you liked it!
      I actually am playing a GOOD 90's game right now to recover from this one, but not an RPG related one.
      I've also now gotten very interested in the 90's 3d arms race, so I'm doing some preliminary research on making a video essay on the topic since I can't find much about it on TH-cam. Loving the whole process!

  • @kultur-vultur
    @kultur-vultur ปีที่แล้ว +3

    How did you not mention the legend that is Frank Welker when talking about the wasted voice actors? He is Optimus Prime!!! (and many more)

  • @parmesanzero7678
    @parmesanzero7678 15 วันที่ผ่านมา

    Gosh it’s great to listen to someone half my age explain things as if he knows what he’s talking about and get so much of it so confidently so wrong.

  • @Mister_Clean
    @Mister_Clean ปีที่แล้ว +2

    3:16 My man's got that Oblivion walk cycle

  • @vtheofilis
    @vtheofilis หลายเดือนก่อน

    In fairness, Blue Sky Productions made Ultima Underworld by combining elements of Space Rogue and Car & Driver with new code. But they had the devs of those games in house, while Interplay had licenced Volition' s engine.

  • @Jolis_Parsec
    @Jolis_Parsec ปีที่แล้ว

    Funny you should mention Jim Cummings, as he’s partially responsible for bringing us Be Prepared from the original 90s Lion King film due to Jeremy Irons apparently straining the heck outta his vocal cords when he snarled out the line “you won’t get a sniff without me!” Apparently the rest of the song is Jim Cummings singing as Scar, yet if you don’t listen closely, you’ll never notice the change in voice actor since he does a terrific job of sounding like Scar to the point I still thought it was Jeremy Irons singing.

  • @rudeboyjohn3483
    @rudeboyjohn3483 ปีที่แล้ว +1

    I'm so old that I remember pirating Descent on the Yearbook Room's computers back in high school lol

  • @booradley6832
    @booradley6832 5 วันที่ผ่านมา

    >Frank Welker and Kath Soucie are there
    >flips out about the presence of Jennifer Hale
    ?????????????
    That's like getting to meet the King of England and the Dalai Llama and being completely indifferent about it but being really impressed that Flo from the Progressive commercials was there.

  • @MrDalisclock
    @MrDalisclock 15 วันที่ผ่านมา

    I remember some review back when this released calling it "Descent to Blundermountain". Literally the only thing I remembered about it.

  • @SollowP
    @SollowP 3 หลายเดือนก่อน +1

    Forn what it's worth, you sort of have to give some credit to 90s game devs when it came to choosing your game engine:
    A ton of them were specialized in handling a specific type of game and only that. If you wanted to make a 3D platformer, you mostly wanted to use X, if you wanted to make an RTS you used Y, if you wanted to make a shooter you used Z.
    Nowadays, it's all just "what do we use? Dunno, what's everyone good at?"

  • @ArchieRatsworth
    @ArchieRatsworth ปีที่แล้ว

    "Haha. You got carpal tunnel!"
    Seriously had me giggling with that one.

  • @DustinBarlow8P
    @DustinBarlow8P 3 หลายเดือนก่อน +1

    Funny story Pools of Radiance 2001 formated my HDD. It was a but I was not aware of. Very fun times.

  • @Kai-tn4yx
    @Kai-tn4yx ปีที่แล้ว +6

    I liked Ruins of Myth Drannor. It way basically an early version of Temple of Elemental Evil, great turn-based combat. It's important to note that it was the first 3rd edition videogame, while 3e was still being finalized, and thus I don't fault them for some mechanics being a bit underdeveloped.

    • @FeelingShred
      @FeelingShred ปีที่แล้ว

      I was re-playing Ravenloft: Stone Prophet game, from what I read it's based off DnD 2nd Edition, right? I like the "tactical" and "survival" feeling of 2nd Ed ruleset... But there's this quirk with combat in the game: the heavier weapons (although having higher damage numbers) don't work as well as lighter weapons because of Weight (takes longer to attack with them, less Damage Per Second) Is this supposed to happen in DnD 2nd Edition as well or is it a bug in the code of the game? I notice the weapons miss much less in the sequel Menzoberranzan

    • @asafoetidajones8181
      @asafoetidajones8181 ปีที่แล้ว +1

      In 2e, weapons have speed ratings, yes. They're used to determine who strikes first every round- initiative rolls happen every round. So for example every round you roll 1d10, add the speed of your weapon (a dagger is 4, an axe is...uh... ima say 7.. subtract if you have initiative bonuses from a high dexterity. Whoever gets lowest goes first. Now, spells work like that too. Usually the spell speed is equal to its level, so a dagger is as fast as a 4th level spell.
      It matters because if you strike first, yes, you might kill opponent outright and thus avoid being subject to their attack, but also because spells can be interrupted and ruined. See a wizard? Put down the heavy weapons and pick up something light that you can get a quicker hit with to potentially block their casting.
      But that doesn't translate to "attacks faster" because opponent still gets their normal number of attacks every round. It just means "hits first more often".

    • @FeelingShred
      @FeelingShred ปีที่แล้ว

      oh that's interesting, thanks, specially the part about changing to lighter weapons when facing a spellcaster

    • @FeelingShred
      @FeelingShred ปีที่แล้ว

      I wonder what PC RPG games make use of all these 2nd/3rd/4th Edition rules for its combat calculations

    • @asafoetidajones8181
      @asafoetidajones8181 ปีที่แล้ว +1

      @@FeelingShred a less niche and more relevant example of why a combatant might favor a lighter weapon would be a fight with weak but numerous enemies. Say you have a +4 to damage from STR bonus, a dagger, and a battleaxe. You dagger damage range is 5-8, axe is 5-12. Dagger speed is actually 2 (i looked it up) and axe is 7.
      Say you're facing a mixed mob of 1 HD and 1/2 HD monsters, like goblins and kobolds with pet snakes or something. You know for a reasonable fact their HP's are something like 3, 5, 4, 2, 6, 3, 8, 1. Most of them will go down to one dagger hit, the extra damage range from the axe is wasted 90% of the time. Given the choice, you'd rather have a greater likelihood of striking first and possibly securing a kill, thus avoiding their attack entirely, than to probably strike later but harder, risking their attack, but getting a slightly higher chance of a kill.
      In either case, it doesn't mesh well with a realtime game. Time is being modeled twice.
      A fair amount of games used the basic mechanics of AD&D, the gold box, baldurs gate etc but usually modified if it wasn't turn based.

  • @sambas9257
    @sambas9257 ปีที่แล้ว +2

    It's hard to think that five years before this game there was Doom and five years after this game there was Doom 3. In these days we are stuck in the same graphic of 2007 Crysis

  • @mindmagemethin1550
    @mindmagemethin1550 ปีที่แล้ว +1

    a little surprised you didn't mention Frank Welker in there as well. Dude Megatron himself was in this game!

  • @noahdavis8626
    @noahdavis8626 ปีที่แล้ว

    That first 3 minutes got me to subscribe. Great presentation dude. Cant wait to see your channel grow

  • @Awakeandalive1
    @Awakeandalive1 ปีที่แล้ว +1

    No comment on the inimitable Frank Welker who has defined childhoods for nearly forty years now?
    Also, I loved Descent! It came with my father's brand new Win95 work computer...

  • @Kannakomi
    @Kannakomi ปีที่แล้ว +4

    Heck yeah, new William SRD Video! :^D 💜

  • @pp-zj1mv
    @pp-zj1mv 5 หลายเดือนก่อน

    11:14 well, fromsoft realized that trying to build a sci-fi mech game with an engine that was used for fantasy action RPGs is an amazing idea

  • @auellaitaela8035
    @auellaitaela8035 ปีที่แล้ว +3

    After all those hours doing crazy keybind arm-crossing arcane gestures just to hit the right keys to even play the game in a playable state, at what hour did you notice you had a G-600 that you could bind any and all keys you wanted to to make the controls easy and smooth and think "...fuck"?

  • @AztecCroc
    @AztecCroc ปีที่แล้ว

    11:49 Elite Dangerous uses Frontier's COBRA engine, the same engine used for Planet Coaster, Planet Zoo, and the Jurassic Park Evolution games, you could probably make a perfectly functional DnD game with it.

  • @Brainles5
    @Brainles5 ปีที่แล้ว

    I cannot believe your videos are not getting more views! This is great!

  • @oxtcn
    @oxtcn ปีที่แล้ว +1

    3:44 Ayyy Red vs Blue was my jam back in the day.

  • @georgesiv2082
    @georgesiv2082 ปีที่แล้ว +2

    If you want a blast, try watching the credits from the main menu option on an unpatched version.

  • @QT-JME
    @QT-JME ปีที่แล้ว

    Hey I just wanted to say that your content is really quality, please keep up the good work!

  • @robinm1331
    @robinm1331 ปีที่แล้ว +1

    Earliest game in this style that I remember is Dungeon Master from 1989... which was later a HEAVY inspiration for Legend of Grimrock, right down to how secret wall switches were rendered. Might be earlier ones I'm not aware of. Of course.

    • @FeelingShred
      @FeelingShred ปีที่แล้ว +1

      one of the most influential and technological impressive games of the genre... took some 3 or 4 years for other companies to achieve the same fluidity of movement of the 1st-person engine used in the game... Dungeon Master 2 is a very interesting game, survival mechanics etc... it's a shame the end game requires some exploiting glitches in order to finish, but very enjoyable experience overall

    • @FeelingShred
      @FeelingShred ปีที่แล้ว +1

      and you can always use Save Game Editors or trainers (cheating software) to give yourself absurd amounts of HP if you want to rush through the game, no shame

  • @briannelson27
    @briannelson27 ปีที่แล้ว +1

    THE SCENE WHERE TANIS GETS BONKED IS PRICELESS!!!

  • @z.s.7992
    @z.s.7992 ปีที่แล้ว

    Totally had to subscribe. I played pools of radiance and I remember in the earl game getting attacked by a bunch of gargoyles...no magic weapons, no silver weapons....party wipe. That combat kept triggering where I had to go. It was so "what the christ"
    I also completely agree about the hidden doors and whatnot from the nineties. I remember playing Simons Quest on NES and in one of the castles there is a jump that is an extreme pain in the ass to make and if you miss it you have to keep going a really long distance around to get back to it. Real time waster.

  • @patrickb6862
    @patrickb6862 ปีที่แล้ว

    I didn't see this bit of info here but It seems like this game was based on 2nd edition so priest is what the class was called and it was broken down into cleric and druid if I recall correctly. The other classes had a similar thing going on where warriors would include fighter, paladin, ranger, and eventually barbarian; rogue would include thief, bard, and eventually assassin; wizard who can specialize in a particular school; and if your DM had the book Psionics. These subclasses only had slight differences and were largely flavour choices. DM's were incouraged to make they're own list of subclasses in the DMG.

  • @Maleketh42
    @Maleketh42 14 วันที่ผ่านมา

    Still a better ending than Might & Magic IX's epic climax of "hit a switch to seal the villain behind a door".

  • @OmegaEnvych
    @OmegaEnvych ปีที่แล้ว +1

    Elite: Strahdgerous sounds so stupid I legit want to see it in real life!

  • @yichlyichl4204
    @yichlyichl4204 ปีที่แล้ว +1

    Many things can change in D&D, but CoDZilla has a funny way of showing up (at least the Cleric part) over and over.
    Even in a flight sim.
    Now I want a wacky 1-2E-era story adaptation where the players are in Spelljammers having at it in space.

  • @StarshadowMelody
    @StarshadowMelody ปีที่แล้ว

    "You may call me Infinite, in the brief moments that remain to you."

  • @samouflage99
    @samouflage99 ปีที่แล้ว

    1:29 Ah yes. The chair scoot sound from SBemails. Good taste, my friend!

  • @Stirbreich
    @Stirbreich ปีที่แล้ว

    Me as Me watching this video and having a good time.
    Then the Hex Girls clip happens.
    *1.5 hours later*
    Me as DM of a Shadowrun group still scribbling down notes about a run in wich my players have to find the lost last unpublished single of a goth band that broke up years ago and has a dedicated fanclub...
    Thanks ^^

  • @InternetTAB
    @InternetTAB ปีที่แล้ว +1

    Woaaaah, is that Chair Scoot from Homestar Runner I hear?! 1:25 ish
    or is it The Geddup Noise?

    • @WilliamSRD
      @WilliamSRD  ปีที่แล้ว +1

      SOMEONE FINALLY NOTICED

  • @WTFisTingispingis
    @WTFisTingispingis 4 หลายเดือนก่อน

    I dunno why but the thought of hiring someone purely to make them go "ow" into a mic is gutbustingly funny.

  • @booradley6832
    @booradley6832 5 วันที่ผ่านมา

    Also you know your side buttons on your mouse function as the arrow keys? Number lock turns it on/off. You could just move your character using the 2456 buttons I believe. I know ive done it before for other games, and I certainly do not have those buttons mapped to WASD

  • @MiloRaglan
    @MiloRaglan ปีที่แล้ว

    Having faith your faith based spells are working is one of the funniest bits ever.

  • @Nightweaver1
    @Nightweaver1 ปีที่แล้ว +1

    Real boomers like me will recognize that Jim Cummings, Frank Welker and Kath Soucie also teamed up in the old Sonic the Hedgehog ABC cartoon, which I grew up on as a kid, even though it was only two seasons long. Completely unrelated to DnD, but there ya go.

  • @ssfbob456
    @ssfbob456 ปีที่แล้ว +1

    This whole thing is insane, but a Mind Flayer just hanging out in the Yawning Portal that actually offers to help?

  • @grungeblight
    @grungeblight ปีที่แล้ว

    What an amazing video. Never heard of this game. I really liked this. Im gonna sub and hope to see future videos. Now gonna watch some of your previous vids.

  • @Murasadramon
    @Murasadramon 6 หลายเดือนก่อน

    I never made it past the first area. I was so upset at how bad the game was that I just could never go back to it.

  • @HallyVee
    @HallyVee ปีที่แล้ว +2

    Yay, you didn't confuse a dungeon crawler for an RPG! Amazing how many confuse them, people think Diablo is an RPG!

  • @collinvisser7108
    @collinvisser7108 ปีที่แล้ว +1

    Very nice that you did this - enjoyed the video and memories - I did not get very far with this game.

  • @SonySteals
    @SonySteals ปีที่แล้ว +1

    Some of the 1998 games for comparison: Blood 2, Half Life, Shogo, Grim Fandango, Thief: The Dark Project, Turok 2, Metal Gear Solid, Freespace, Tomb Raider 3, Zelda: Ocarina of TIme and Resident Evil 2... Yeah, I've also thought that this game doesn't look THAT bad at all ...xDDD

  • @NewExile
    @NewExile ปีที่แล้ว

    Hey so rather than saying "This was all pretty normal in the 90s", I'm gonna point you to a couple of dungeon crawlers that are *essential* gaming : namely Dungeon Master and its sequel, Chaos Strikes Back.
    Dungeon Master is a much more classically-structured affair - start at the top, work your way down 13 or so floors, beat the villain.
    But Chaos Strikes Back? That game was really something else. Standard rules of time and space did not apply. We couldn't even start it for a couple of years because of how difficult it was just to START A NEW GAME if you didn't have the manual.
    Chaos Strikes back easily took another year or two to beat, being an absolute maze, but if you watch speed runners they can rush it in about 20 minutes - 12 minutes if the Boots of Speed randomly spawn near the starting room.
    Still very much worth your time though.

  • @thelo-fidelityarchive597
    @thelo-fidelityarchive597 7 หลายเดือนก่อน

    I was stunned when you said this came out in 1998. This looks like it could've come out on the PS1 in 1996.