Blender 2.9 Custom bone shapes in less than 10 minutes

แชร์
ฝัง
  • เผยแพร่เมื่อ 2 ต.ค. 2024

ความคิดเห็น • 34

  • @PierrickPicaut_P2DESIGN
    @PierrickPicaut_P2DESIGN  ปีที่แล้ว +1

    🔥Discover my extensive Blender courses and free rigs : www.p2design-academy.com
    ❤🖌Post your work using the #p2design and tag me on twitter & Instagram : @pierrick_picaut

  • @VortexArtLab
    @VortexArtLab 3 ปีที่แล้ว

    Using copyTransform constraint is an ingenious solution! thank you very much!

  • @DirkTeucher
    @DirkTeucher 3 ปีที่แล้ว +1

    With the news of animation updates being delayed to 2022 in Blender I think I will definitely be getting some of your tutorials this year when I have some time.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  3 ปีที่แล้ว +1

      Thanks, and, whatever the update they are planning, the tools evolve but the fundamentals are the same.
      90% of what I've learned on 2.6 is still relevent today.

    • @DirkTeucher
      @DirkTeucher 3 ปีที่แล้ว

      ​@@PierrickPicaut_P2DESIGN Oh that's interesting. I only started in 2.8 alpha and kept a log of your rigging course when it first came out as it looked like the best one to "teach you how to fish" rather than "give you the fish to eat" . You seem to cover all the basics but go into the advanced stuff too, it looks really interesting. But I wanted to wait in case there were any more major changes in Blender. Looking forward to checking it out soon.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  3 ปีที่แล้ว +2

      The course is compatible with 2.92 and I think of creating additional content for it to keep it up to date. As I don’t believe the workflow will change anytime soon.

    • @genericscottishchannel1603
      @genericscottishchannel1603 3 ปีที่แล้ว

      that sucks

  • @Shalfatk01
    @Shalfatk01 3 ปีที่แล้ว +13

    i highly recommend the rigging tutorial. it is absolutelly perfect! i was kinda begginer back than... i can say that Mr. Pierrick thought me things i didnt know exist. thank you for creating that tutorial :)

  • @hosseinse4079
    @hosseinse4079 2 ปีที่แล้ว

    thank you ,

  • @muviing5427
    @muviing5427 3 ปีที่แล้ว +3

    Also I recommend his rigging course!!! I think many people learning 3D graphic SW to make their own art or own movie. To achieve this goal you have to animate something... Objects, particle or etc... but if you wanna tell a story, you have to move the CHARACTER - who drives the story. So I think rigging a character is very core skill and technique.. He's course has many principle of rigging. It's very unique things.. I checked many rigging courses (maya, c4d.. etc... on youtube and also paid course) but I think his rigging course is one of most robust and deep tutorial in the Online course contents market. It will be little hard at first watching, but if you follow the course step by step, It could be more easier.. I recommend it. :)

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  3 ปีที่แล้ว +1

      Thanks so much for your kind and supportive words. I'm realy happy you enjoy the course.

  • @bataghast
    @bataghast 3 ปีที่แล้ว +4

    Great work on this tutorial Pierrick. Your content is always super helpful!

  • @sidekick3rida
    @sidekick3rida 3 หลายเดือนก่อน

    To make a circle the same size as a bone, should the circle be 2 Blender units (twice its radius)?

  • @jeremybot
    @jeremybot 3 ปีที่แล้ว +1

    Learned so much! I'm curious about the controller that is stuck to the face. Do you find that when multiple controllers of this type are applied, that the rig performance starts to suffer noticeably?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  3 ปีที่แล้ว +1

      Hi MAte, I've never pushed it that far but I believe it shhould not be a problem. I don't use this tip taht much as I mostly rig game character with simplified facial features.

    • @jeremybot
      @jeremybot 3 ปีที่แล้ว

      @@PierrickPicaut_P2DESIGN Gotcha. Looks like something worth me testing out. Thanks again for great tip(s). Nice and clear.

  • @kumisispaketov3654
    @kumisispaketov3654 5 หลายเดือนก่อน

    thanks🔥

  • @frugal10191
    @frugal10191 3 ปีที่แล้ว

    Mind. Blown. I have only ever seen people use circles as custom bone shapes, so I had assumed that you could only use simple shapes. That and the 1 Unit long is the length of the bone has just opened up huge posibilities. Thank You.

  • @JC-ov8ko
    @JC-ov8ko 3 ปีที่แล้ว

    Super valuable information here! Thanks Pierrick!

  • @Karen-Ka
    @Karen-Ka 2 ปีที่แล้ว

    Amazing video! Thanks a lot

  • @alimorshed9250
    @alimorshed9250 ปีที่แล้ว

    coostum

  • @RoLLsanReg
    @RoLLsanReg 3 ปีที่แล้ว

    It is possible use curve as custom shape. You need add almost any generative modifier to curve (Bevel, Edge split, Mirror, Subd etc). I'm on 2.90 right now and this is working for me.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  3 ปีที่แล้ว

      Yes, or you can simply extrude the curve in the curve option. Basicaly you need something that creates polygons.
      So in a way, it converts your spline, into a mesh objecxt, at least at the display level.

  • @karleclaire
    @karleclaire 2 ปีที่แล้ว

    Learned so much! Thanks!

  • @jeanbeaumarchand1526
    @jeanbeaumarchand1526 2 ปีที่แล้ว

    Merci pour ce tutoriel, Pierrick :)

  • @jessdragon1214
    @jessdragon1214 2 ปีที่แล้ว

    This is a very helpful lesson

  • @AlimayoArango
    @AlimayoArango 3 ปีที่แล้ว

    Nice :D

  • @TheMagnel777
    @TheMagnel777 2 ปีที่แล้ว

    Thanks a lot for this!

  • @thomasmurphy5417
    @thomasmurphy5417 3 ปีที่แล้ว

    good stuff as always Pierrick!

  • @3Rton
    @3Rton 3 ปีที่แล้ว

    nice

  • @michaelmuller6029
    @michaelmuller6029 ปีที่แล้ว

    This video is sponsored by myself. Mdr