Zelda is a pokemon trainer. And an interesting implication with her throwing rocks: either there are items/equipment you get from dungeons (such as the power bracelet), or she is canonically physically stronger than Link.
Not my type of game but was hyped for it since I'm a huge Zelda fan! My favorite part was going back and looking at everyone's reactions after the direct, and yours did not disappoint! You deserve a sub!
the thing i noticed is the shortcut buttons in the top left of the screen, makes it easy to assume you will be getting items other than the staff. and they never show the menu screens in this trailer. hopefully this means it is going to address the only real problem with botw and totk, there are no giant elaborate dungeons. the "dungeons" in botw and totk are so lame because they are practically just 4 shrines combined into one, and there are only 4 or 5 "dungeons." we need large complex dungeons like alttp and oot, and also following the format in those games with 3 "tutorial" dungeons then 7 or 8 "main" dungeons, where its almost impossible to finish in a single sitting unless you already know what you are doing or following a guide. been playing oracle of ages after i finished totk and the dungeons are so much better in that even though they are extremely short compared to alttp or oot.
I feel like they would have to have proper dungeons in this because the isometric zelda fundamentally can't work without major locations like that. Even with a proper jump ability there isn't an inbuilt way to completely destroy navigation like botw/totk had thus rendering a proper dungeon too easy to break, though they will still probably retain the multi-resolution way to solve problems. Even the means they showed off that do show how easy navigation is with the echo (gliding with a bird and climbing up water cubes) has its limits since the echoes appear to start dissipating within seconds of creation making them harder to abuse (which is frankly probably a good thing if we want proper dungeons to work). I could be wrong but I really feel the repeat minidungeon shrine approach they leaned into the past two games isnt even remotely viable in an isometric zelda where movement was always more classic and limited compared to full-range 3D zeldas by design.
@@OsnosisBones climbing isnt the reason they removed traditional dungeons in botw/totk since you cant climb in dungeons. navigation isnt "broken" in those games. i dont know the real reason since they have keys in those games just never use them but i feel like it was a design decision that the higher ups liked because copying and pasting requires less management. i could absolutely see them doing it in this game too and its terrifying, there is nothing really stopping them. the only hope is that since the world seems to be based on alttp that they will base the dungeons on that world too.
@@jibodagrey6500 You seem to be misunderstanding what I was getting at with my comment. I wasn't saying the navigation was broken, just that a lot of elements in it make it possible to break or make dungeon structure in the classic style nearly impossible. I never said climbing is the reason they didnt make expansive dungeons, only that, unless restricted, climbing (and using devices) absolutely render dungeon design pointless if not designed around it. However, you are right that alone is not an excuse (The divine beasts limit your ability to climb walls and stuff but are still rather short, barren, and easy for a dungeon). The sequel dungeons arent much better but excepting the water dungeon most of them do much more approach a proper dungeon structure in Totk, but are hindered by that fact that the way the game is built fundamentally makes it nothing but a giant playground because you can climb so much and outright skip or break puzzles because there is something approaching too much freedom. It's no secret you can break the entire fire dungeon by just having enough balloons on hand, and there are similar means to break the structure of the (still lackluster admittedly) dungeons. The closest to a proper dungeon in BotW was definitely Hyrule Castle because of its sheer scale and the fact that entire segments have blockades that open up through facing enemies or solving mechanism puzzles, and the closest thing to a proper dungeon in Totk was probably the thunder temple, largely because of its focus on traps and puzzles, but also because the way the floors and rooms were built they had a large enough scale to them so that you could not abuse the powers you had to ignore what was laid out too much, which again kinda adds to my point. By design, a more traditional dungeon with proper puzzles only works if proper blockades are made or something is done to limit the utility of the ultrahand in the case of Totk. If you make something too powerful or make the toolbelt of the player near limitless it makes it very easy to render any sort of puzzle meaningless, ignoring the annoying repetitious aesthetic the shrines did at least understand this because they do in fact limit a lot of what you can do by comparison (their main issue is they're too short and too prevalent, basically all 1 or a couples rooms big) but the sequel kinda leans into the too much player autonomy territory as a majority of the playerbase defaulted to just utterly breaking or ignoring puzzles by utilizing the time power to create platforms as a universal solution, even though the game tried to apply a limit on the device abilities by locking them to what is given. It's a common saying that limitations breed creativity. With a greater understanding of what a player can and cannot do comes an ironically wider list of options for how to build a dungeon/puzzle depending on how you approach it. They absolutely didnt make the dungeons complex or big enough even in TotK but even if they did it wouldnt have mattered if they didnt fully commit to limiting the player's abilities compared to when outside either through scale or actual locks on what they could do, because what they gave the players, while situationally really fun, probably does give them too much they can abuse their surroundings with. The past 2 games' issues is they leaned so heavy into the full freedom open air design approach for even dungeons that they didnt feel too different from another overworld area, just with a new aesthetic, but a isometric zelda by design is a lot harder to screw up and fall into this same sort of trap because of the inbuilt limitations with movement and what you can see at any given time. They COULD still lean too much into that new style, but it's incredibly unlikely imo.
So excited for the new Zelda game, but is this game like the next main line Zelda or is it just a fun compilation of some of Nintendo's ideas that they made into a side game? Either way it will be really fun!
ZELDA FANS ARE EATING
Watch me analyze the trailer on my 2nd channel: th-cam.com/video/-I52QVM1qKQ/w-d-xo.html
YEEEAAAHHHH
YEEEAAAHHHH
nom nom nom
yummy
My absolute favorite thing about this trailer, Zelda picks up Link's hood and wears it. It's in the background as he sinks.
I didn't notice that! That's so cute
I can’t believe we got a Zelda game where we actually get to play AS ZELDA
Finally a person that’s first without saying FIRST🎉🎉🎉
We’ve waited 38 goddamn years!!!
Not really
I have been waiting YEARS for this I’m soooooo excited!!!!!
True yay🎉🎉🎉🎉🎉
Guys, now it's The Legend of Link!
Yea
Lel
Wait! Link was holding a totk construct bow in the beginning
I was like it’s an actual Zelda game this is awesome
zelda finds a mysterious rod with unknown power and the first thing she does is point it at a table
that sounds about right
You'd rather her point it at a person?
@@WhisperingWisp357 thats fair
I love how every Zeldatubers reactions are just about those 5+ mins long. Nobody milked it and all of them are so full of joy!
Ain’t no way we got to play as Zelda before GTA 6
i hope i can throw a table at ganondorf in this game
Zelda is a pokemon trainer.
And an interesting implication with her throwing rocks: either there are items/equipment you get from dungeons (such as the power bracelet), or she is canonically physically stronger than Link.
i'm so hyped for this you cant even imagine
Not my type of game but was hyped for it since I'm a huge Zelda fan! My favorite part was going back and looking at everyone's reactions after the direct, and yours did not disappoint! You deserve a sub!
Finally, for the first time after the CDI game, you can actually play as Zelda
It is tears of the echo's
i did a double backflip and screamed when i saw this
Bro was freaking out, WEIR EATING, what in Hyrule does that mean
FINALLY when is it coming out
When I first saw this I instantly thought finally an actual legend of Zelda game
Out of all of these so far I have seen no one scream, "No Link!" when he gets sucked into the rift.
A legend of Zelda game where you play as Zelda, finally
That was the BEST reaction video. 😆
FINALLY THE LEGEND OF ZELDA ACTUALLY
Omg this was so exciting to see!
Bro you have to play this game
I was in that stream it was amazing
the thing i noticed is the shortcut buttons in the top left of the screen, makes it easy to assume you will be getting items other than the staff. and they never show the menu screens in this trailer.
hopefully this means it is going to address the only real problem with botw and totk, there are no giant elaborate dungeons.
the "dungeons" in botw and totk are so lame because they are practically just 4 shrines combined into one, and there are only 4 or 5 "dungeons."
we need large complex dungeons like alttp and oot, and also following the format in those games with 3 "tutorial" dungeons then 7 or 8 "main" dungeons, where its almost impossible to finish in a single sitting unless you already know what you are doing or following a guide.
been playing oracle of ages after i finished totk and the dungeons are so much better in that even though they are extremely short compared to alttp or oot.
I feel like they would have to have proper dungeons in this because the isometric zelda fundamentally can't work without major locations like that. Even with a proper jump ability there isn't an inbuilt way to completely destroy navigation like botw/totk had thus rendering a proper dungeon too easy to break, though they will still probably retain the multi-resolution way to solve problems. Even the means they showed off that do show how easy navigation is with the echo (gliding with a bird and climbing up water cubes) has its limits since the echoes appear to start dissipating within seconds of creation making them harder to abuse (which is frankly probably a good thing if we want proper dungeons to work).
I could be wrong but I really feel the repeat minidungeon shrine approach they leaned into the past two games isnt even remotely viable in an isometric zelda where movement was always more classic and limited compared to full-range 3D zeldas by design.
@@OsnosisBones climbing isnt the reason they removed traditional dungeons in botw/totk since you cant climb in dungeons. navigation isnt "broken" in those games. i dont know the real reason since they have keys in those games just never use them but i feel like it was a design decision that the higher ups liked because copying and pasting requires less management.
i could absolutely see them doing it in this game too and its terrifying, there is nothing really stopping them. the only hope is that since the world seems to be based on alttp that they will base the dungeons on that world too.
@@jibodagrey6500
You seem to be misunderstanding what I was getting at with my comment. I wasn't saying the navigation was broken, just that a lot of elements in it make it possible to break or make dungeon structure in the classic style nearly impossible. I never said climbing is the reason they didnt make expansive dungeons, only that, unless restricted, climbing (and using devices) absolutely render dungeon design pointless if not designed around it. However, you are right that alone is not an excuse (The divine beasts limit your ability to climb walls and stuff but are still rather short, barren, and easy for a dungeon).
The sequel dungeons arent much better but excepting the water dungeon most of them do much more approach a proper dungeon structure in Totk, but are hindered by that fact that the way the game is built fundamentally makes it nothing but a giant playground because you can climb so much and outright skip or break puzzles because there is something approaching too much freedom.
It's no secret you can break the entire fire dungeon by just having enough balloons on hand, and there are similar means to break the structure of the (still lackluster admittedly) dungeons.
The closest to a proper dungeon in BotW was definitely Hyrule Castle because of its sheer scale and the fact that entire segments have blockades that open up through facing enemies or solving mechanism puzzles, and the closest thing to a proper dungeon in Totk was probably the thunder temple, largely because of its focus on traps and puzzles, but also because the way the floors and rooms were built they had a large enough scale to them so that you could not abuse the powers you had to ignore what was laid out too much, which again kinda adds to my point.
By design, a more traditional dungeon with proper puzzles only works if proper blockades are made or something is done to limit the utility of the ultrahand in the case of Totk. If you make something too powerful or make the toolbelt of the player near limitless it makes it very easy to render any sort of puzzle meaningless, ignoring the annoying repetitious aesthetic the shrines did at least understand this because they do in fact limit a lot of what you can do by comparison (their main issue is they're too short and too prevalent, basically all 1 or a couples rooms big) but the sequel kinda leans into the too much player autonomy territory as a majority of the playerbase defaulted to just utterly breaking or ignoring puzzles by utilizing the time power to create platforms as a universal solution, even though the game tried to apply a limit on the device abilities by locking them to what is given.
It's a common saying that limitations breed creativity. With a greater understanding of what a player can and cannot do comes an ironically wider list of options for how to build a dungeon/puzzle depending on how you approach it.
They absolutely didnt make the dungeons complex or big enough even in TotK but even if they did it wouldnt have mattered if they didnt fully commit to limiting the player's abilities compared to when outside either through scale or actual locks on what they could do, because what they gave the players, while situationally really fun, probably does give them too much they can abuse their surroundings with.
The past 2 games' issues is they leaned so heavy into the full freedom open air design approach for even dungeons that they didnt feel too different from another overworld area, just with a new aesthetic, but a isometric zelda by design is a lot harder to screw up and fall into this same sort of trap because of the inbuilt limitations with movement and what you can see at any given time. They COULD still lean too much into that new style, but it's incredibly unlikely imo.
The TRUE legend of Zelda is Zelda’s echoes of wisdom
Yes, the legend of Link
Holy moly that looks good!
The gambling session was fun last night
There’s no way I woke up to this 😳
Can’t wait!!!
Bro imagine if the echo power was in totk or botw and you could just make an echo of a lynel
When the Zelda game comes out I'm getting my mom to buy it asap
I swear they need to make a game called the ring of the triforce
it a mix of links awakening design and totk
Nice, can’t wait to play it!
The lowercase excitement is sending me 😂😂😂😂
My wife was sleeping so I had to be quiet 🤫
@@JustinBae 😂😂😂😂😂
Banger
The Legend of Zelda: Missing Link
FINALLY ZELDA IS PLAYABLE
“ made of feet this my 🥛”
💀💀
Imagin a game where you play as a bokoblin
Justin's schedule for the end of 2024 is now set in stone...
I can’t wait to play it
hey i was wondering if you can beat tears of da kingdom as darrk link
So excited for the new Zelda game, but is this game like the next main line Zelda or is it just a fun compilation of some of Nintendo's ideas that they made into a side game? Either way it will be really fun!
You should beat tears only koroks equipment
Bro I had seen point crow react to this on a short
Game looks chill
Bro had the NickEh30 chapter 5 reaction💀
zeld fans are happy as im happy
That's gonna be good!! ❤
The legend of link zelda watches Link DIE
Is this the new Zelda game that ive heard that may be coming out?
Let’s fricking go!!!!
you really should play still wakes the deep its a really good horror game were you work on a oil rig
2 minutes ago is crazy
Unbelievable
DUDE MY BIRTHDAY IS ON THE RELEASE DATE,26th of September😂😂
Didn't we get to play as her with a shadow knight dude?
Can you beat legend of zelda: echoes of widom using only echoes? I already know that Justin Bae is going to do it
Could you play totks master mode mod
Is this Bomberman 64?
When I clicked Share and it said that I could "copy link"...
Me: "if only Zelda could copy Link
Was links awakening really that obsolete?
GET JUSTIN 100K SUBS!!!!!!!!!!!!!!!!!!!
NO WAYYYYY
FINALLY
under 15 min people!
1:15. Justin may need a change of underwear. From the look on his face, he just came in his pants.
WHAT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Thank you for saying gosh.
This makes no sense
😁😁😁
Why can’t they just port windwaker to the switch already
W
Pls play no man's sky
Hey
finally i can comment
Idk if I like it or I hate it lol
53rd at 3 hours
🤨 ur wat 2:25
What the sigma?
First❤
Ur not
Not gonna give bad news, but this Zelda game looks bad gameplay :(!
AHHHH
The gambling session was fun last night