Great tutorial, liked and subscribed! Could you please make a video on the different methods of Selections of Vertex, and Polys, and manipulate these selections? Please!
Thanks for you tutorial! All very helpful... How can we convert the Spiral node to be recognized as a Curve? I'm sure it's in one of the socket converter or evaluate nodes - but it's not working for me. I'm using the "Spiral" node in Sverchok and using the "Fibonacci" preset. I want to use the "Nurbs BiRail" node and use it to create a surface using 3 different fibonacci spirals to make something that looks like an impeller (do a web search for "lilly impeller" to see what I mean - it looks like a water vortex... or a tornado funnel.
as always, thanks for guiding us through these great tools!
finally is getting more familiar to the rhino workflow with grasshopper!
Even I know, what can ANimation Nodes and Sverchok do, I'm still impressed with it's capabilities
Is there a way to change the noise vector field scale and smoothness?
You can use usual "List Join" node to create a list of curves to pass into "Surface from curves" node.
Thanks Ilya! :) It works!
Great tutorial, liked and subscribed! Could you please make a video on the different methods of Selections of Vertex, and Polys, and manipulate these selections? Please!
Ur the best!
Thanks for you tutorial! All very helpful... How can we convert the Spiral node to be recognized as a Curve? I'm sure it's in one of the socket converter or evaluate nodes - but it's not working for me. I'm using the "Spiral" node in Sverchok and using the "Fibonacci" preset. I want to use the "Nurbs BiRail" node and use it to create a surface using 3 different fibonacci spirals to make something that looks like an impeller (do a web search for "lilly impeller" to see what I mean - it looks like a water vortex... or a tornado funnel.
Very interesting, and well explain. :)
Is there a way to close the curve and extrude it (like draw a shape and extrude it ) ?
Yes there should be a way to close curve from cyclic option. But still need to use Weld / Merge by distance at the end.