Oh man! The way to slice an object with voronoi and a line is sipercool! I used a complex way with bounding box - which can give mistakes due to some empty objects - but this one is really great! And btw it is possible to combine several nodes to make more complex cut! Thanks ))
Looks like it is Ctrl-A, but I'm getting something ugly in result instead of this nice "furniture". Skin itself after applying appears like a stone hanging from my object, and scaling can't fix it.
Oh man! The way to slice an object with voronoi and a line is sipercool! I used a complex way with bounding box - which can give mistakes due to some empty objects - but this one is really great! And btw it is possible to combine several nodes to make more complex cut! Thanks ))
"Load zip from url".....mind blown.
Can i still use it in todays blender? Ive been soing 3d voronoi on rhino but i wanted to do it simply on blender
Excellent. can we offset fractured cells along a curve procedurally?
Excellent!! Thank You!!
is it equivalent to cinema 4d voronoi? can I use animation nodes to do procedural influence on each part/piece of the object?
How do i use it today? Geometry nodes?
Sure you can. I use Sverchok with Blender 3.6.
2,93 slicing with line produce lots of errors
What keys did you use after applying skin modifier to tune it?
Looks like it is Ctrl-A, but I'm getting something ugly in result instead of this nice "furniture". Skin itself after applying appears like a stone hanging from my object, and scaling can't fix it.
I've found out where was the mistake: "shrink" must be set to exactly 1.0. Setting it to 0.99 will ruin everything.