Blender hired Jacques Luke, the Développer of animation nodes to work on the "everything node project" for blender He is working on the particle node features of 2.9x Learning animation nodes is a good way of getting used to what is to come next to blender :)
I am not into motion graphics but I think animation nodes can be somewhat useful for my 3d illustrations if my system can handle it, btw your content is great dude,I watched your maybe almost all videos and love all of them
BRUH BRUH BRUH why do these people charge so much for an addon when the best and "PROFESSIONAL" one is free Btw love that you called out the prices this time keep doing that it saves time from us going to check it out Thanks man!!
You don't need addons in my opinion blender has everything you'll ever need I use blender since a long time and I have never used motion graphic addons
Add ons are good as they give you features that help you cut a few corners, or give some stuff you didn't even knew you wanted. I think it depends on you view on how much you like new features. I think add-ons are good. I think you should try them once
Good video, I have a question if any expert could answer me, how much huge the difference is between making a movie similar to reality with motion capture suit or using only a software without mentioning time of the process, how similar to reality It's gonna be if I use only the software to animate the character?
, The goals of animating by hand and animating using mocap are very different. The main point of animating by hand is to give your characters an specific aesthetic and movement that can't be achieved with motion capture, like cartoon characters for example. Motion capture is focused more on recreating real life, it can be used in animation, however you'll see that those strive for a realistic look, like the series 'love death robots' or modern video-games for example. You'll see mocap used the most on movie's special effects for that reason. So you ask how similar to reality could a hand made animation be, compared to a mocap, they could be basically indistinguishable if the animator is skilled enough, but that's not the point of hand-made animation. That's the same for 3d sculpting. You could be comparing a hand made sculpture with a 3d scan of someone's face. They could be nearly identical, for sure, but the sculptor's talents would be much more well used if they were to sculpt a monster or an alien as you can't 3d scan those. Furthermore, character sculptor's job usually consists of turning concept art into a 3d model, basically a 2d illustration. Now, it's worth noting that both mocap and 3d scanning are rough by nature and specialized animators or sculptors are going to have to work on them to refine and fix the issues before they are in a presentable state for the rest of the production pipeline.
Especially every node where I thought "man that'd be rad if it is for free" costs money... Don't get me wrong, I'd love to support the people behind this work, but I dont have the money to buy all the nodes :D
yes its the advantage of open source, anyone can implement new stuff in it using python language ... btw if you want to really learn Animation Nodes and understand it well then check Chris Prenninger's channel. which is better for you so u can be prepared for the "Everything Nodes" system
@@luciox2919 Thanks a lot! I was looking for someone give a fundamental tutorial of AN. It is really hard to me, specially there is a lot math involved.
So good that this video was not available at blender market for 26 dollars
Blender hired Jacques Luke, the
Développer of animation nodes to work on the "everything node project" for blender
He is working on the particle node features of 2.9x
Learning animation nodes is a good way of getting used to what is to come next to blender :)
With geometry nodes, it now sounds like The Everything Theory for Blender
I have rarely seen such a compact collection of practical as amazing addons. Thanks a lot man!.
oh best add on video ever, not just paid add ons but the some of the best ones on the list are free
Dude. I kept saying "wow" as I went through this - thanks for the hot tips.
I am not into motion graphics but I think animation nodes can be somewhat useful for my 3d illustrations if my system can handle it, btw your content is great dude,I watched your maybe almost all videos and love all of them
i appreciate the support.
God bless you man. You just saved a life
That circular array is awesome!
Great video dude!
Keep it up
We expect more
thanks a ton for sharing this info. I don't work or create any thing on Blender. But I have lots of appreciation already.
Thanks for this nice collection! I've been using some of these already and now I know I need to get some new ones🙃
Wow blender is the real deal thank you alot4 all you r doin 4 us artists
Oooh nice!! I'm happy about all the free add ons in this video though the paid ones sounded cool as well 😍 well made video!! :)
BRUH BRUH BRUH why do these people charge so much for an addon when the best and "PROFESSIONAL" one is free
Btw love that you called out the prices this time keep doing that it saves time from us going to check it out Thanks man!!
Thank you!
thanks for this tips, now to find some tutorials for my models :)
You don't need addons in my opinion blender has everything you'll ever need I use blender since a long time and I have never used motion graphic addons
Maybe you should try them and speed up your workflow.
I would love to see ur work
Some people use blender more professionally than you and add-ons help them speed up their workflow.
Add ons are good as they give you features that help you cut a few corners, or give some stuff you didn't even knew you wanted. I think it depends on you view on how much you like new features. I think add-ons are good. I think you should try them once
But what do you do
Congrats for 100k or 1 lakh sub
great, thanks
Please try to give links to the add-ons !
Thank you man 👍🏼👍🏼👍🏼
Thank you very much
Super useful. Thank you 🤙
best tutorial. tnx a lot
That's not a tutorial at all!!!
Amazing!
Last time I used TextFX, nothing was updating during sequence render.
Viewport was perfect, individual frame rendering was perfect.
What's the difference between 3d environment artist and level designer?
Hi saludos desde la mitad del mundo Ecuador
Gracias!
no doubt , animation nodes
You're so cool.
How many of these still apply today?
does blender have anything for 2d mograph like what they have with after effects?
Just render your animation without perspective, with simple materials applied.
Good video, I have a question if any expert could answer me, how much huge the difference is between making a movie similar to reality with motion capture suit or using only a software without mentioning time of the process, how similar to reality It's gonna be if I use only the software to animate the character?
, The goals of animating by hand and animating using mocap are very different.
The main point of animating by hand is to give your characters an specific aesthetic and movement that can't be achieved with motion capture, like cartoon characters for example.
Motion capture is focused more on recreating real life, it can be used in animation, however you'll see that those strive for a realistic look, like the series 'love death robots' or modern video-games for example. You'll see mocap used the most on movie's special effects for that reason.
So you ask how similar to reality could a hand made animation be, compared to a mocap, they could be basically indistinguishable if the animator is skilled enough, but that's not the point of hand-made animation.
That's the same for 3d sculpting. You could be comparing a hand made sculpture with a 3d scan of someone's face. They could be nearly identical, for sure, but the sculptor's talents would be much more well used if they were to sculpt a monster or an alien as you can't 3d scan those. Furthermore, character sculptor's job usually consists of turning concept art into a 3d model, basically a 2d illustration.
Now, it's worth noting that both mocap and 3d scanning are rough by nature and specialized animators or sculptors are going to have to work on them to refine and fix the issues before they are in a presentable state for the rest of the production pipeline.
Excuse me, Does ANYONE know the Addon/s dat shows what you click/use on the Blender UI?
Nobody:
Every Blender addon: I'm $26 👀
Especially every node where I thought "man that'd be rad if it is for free" costs money...
Don't get me wrong, I'd love to support the people behind this work, but I dont have the money to buy all the nodes :D
i read this right before he said, "this blender addon is $26"
Haha, just can not get around from AN. AN is amazing, but it is so COMPLICATED.
still easier than sverchok
@@luciox2919 Gosh, how many different anime plug in out there?
yes its the advantage of open source, anyone can implement new stuff in it using python language ... btw if you want to really learn Animation Nodes and understand it well then check Chris Prenninger's channel. which is better for you so u can be prepared for the "Everything Nodes" system
@@luciox2919 Thanks a lot! I was looking for someone give a fundamental tutorial of AN. It is really hard to me, specially there is a lot math involved.
Hi
How I can use blender to capture hand , fingers and face live motion for sign language animation purposes
get a kinect
Who made this? :) 8:05
bro we need a associated links please
Plz make a video on how to become a vfx artist in blender and some add-ons too
👏👏
I’m new to logo animation and have been using after effects to animate vector designs is this possible in blender?
Of course.
Jasc Random how? Any tutorials?
@@k3v1n96iy Type into the search bar dude. It's right there.
I wish I could understand sverchock
someone please list which one is free since i know all animators is broke
🙏🙏🙏💯💯💯💯
its me or everyone heared "bitch art" :D :D :D
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